1 /*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer 10 * in this position and unchanged. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 3. The name of the author may not be used to endorse or promote products 15 * derived from this software withough specific prior written permission 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 * 28 * $FreeBSD$ 29 */ 30 31 #include <stdlib.h> 32 #include <unistd.h> 33 #include <string.h> 34 #include <machine/cpufunc.h> 35 36 typedef unsigned char byte; 37 typedef struct { 38 byte Type; 39 int Xsize, Ysize; 40 int VXsize, VYsize; 41 int Xorigin, Yorigin; 42 byte *Bitmap; 43 } VGLBitmap; 44 45 #define VGLBITMAP_INITIALIZER(t, x, y, bits) \ 46 { (t), (x), (y), (x), (y), 0, 0, (bits) } 47 48 /* 49 * Defined Type's 50 */ 51 #define MEMBUF 0 52 #define VIDBUF4 1 53 #define VIDBUF8 2 54 #define VIDBUF8X 3 55 #define VIDBUF8S 4 56 #define VIDBUF4S 5 57 #define NOBUF 255 58 59 typedef struct VGLText { 60 byte Width, Height; 61 byte *BitmapArray; 62 } VGLText; 63 64 typedef struct VGLObject { 65 int Id; 66 int Type; 67 int Status; 68 int Xpos, Ypos; 69 int Xhot, Yhot; 70 VGLBitmap *Image; 71 VGLBitmap *Mask; 72 int (*CallBackFunction)(); 73 } VGLObject; 74 75 #define MOUSE_IMG_SIZE 16 76 #define VGL_MOUSEHIDE 0 77 #define VGL_MOUSESHOW 1 78 #define VGL_MOUSEFREEZE 0 79 #define VGL_MOUSEUNFREEZE 1 80 #define VGL_DIR_RIGHT 0 81 #define VGL_DIR_UP 1 82 #define VGL_DIR_LEFT 2 83 #define VGL_DIR_DOWN 3 84 #define VGL_RAWKEYS 1 85 #define VGL_CODEKEYS 2 86 #define VGL_XLATEKEYS 3 87 88 extern video_adapter_info_t VGLAdpInfo; 89 extern video_info_t VGLModeInfo; 90 extern VGLBitmap *VGLDisplay; 91 extern byte *VGLBuf; 92 93 /* 94 * Prototypes 95 */ 96 /* bitmap.c */ 97 int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 98 int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 99 VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits); 100 void VGLBitmapDestroy(VGLBitmap *object); 101 int VGLBitmapAllocateBits(VGLBitmap *object); 102 /* keyboard.c */ 103 int VGLKeyboardInit(int mode); 104 void VGLKeyboardEnd(void); 105 int VGLKeyboardGetCh(void); 106 /* main.c */ 107 void VGLEnd(void); 108 int VGLInit(int mode); 109 void VGLCheckSwitch(void); 110 int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize); 111 int VGLPanScreen(VGLBitmap *object, int x, int y); 112 int VGLSetSegment(unsigned int offset); 113 /* mouse.c */ 114 void VGLMousePointerShow(void); 115 void VGLMousePointerHide(void); 116 void VGLMouseMode(int mode); 117 void VGLMouseAction(int dummy); 118 void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); 119 void VGLMouseSetStdImage(void); 120 int VGLMouseInit(int mode); 121 int VGLMouseStatus(int *x, int *y, char *buttons); 122 int VGLMouseFreeze(int x, int y, int width, int hight, byte color); 123 void VGLMouseUnFreeze(void); 124 /* simple.c */ 125 void VGLSetXY(VGLBitmap *object, int x, int y, byte color); 126 byte VGLGetXY(VGLBitmap *object, int x, int y); 127 void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 128 void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 129 void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 130 void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color); 131 void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color); 132 void VGLClear(VGLBitmap *object, byte color); 133 void VGLRestorePalette(void); 134 void VGLSavePalette(void); 135 void VGLSetPalette(byte *red, byte *green, byte *blue); 136 void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); 137 void VGLSetBorder(byte color); 138 void VGLBlankDisplay(int blank); 139 /* text.c */ 140 int VGLTextSetFontFile(char *filename); 141 void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir); 142 void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir); 143