1 /*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer 10 * in this position and unchanged. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 3. The name of the author may not be used to endorse or promote products 15 * derived from this software withough specific prior written permission 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 * 28 * $FreeBSD$ 29 */ 30 31 #include <stdlib.h> 32 #include <unistd.h> 33 #include <string.h> 34 #include <machine/cpufunc.h> 35 36 typedef unsigned char byte; 37 typedef struct { 38 byte Type; 39 int Xsize, Ysize; 40 byte *Bitmap; 41 } VGLBitmap; 42 43 /* 44 * Defined Type's 45 */ 46 #define MEMBUF 0 47 #define VIDBUF4 1 48 #define VIDBUF8 2 49 #define VIDBUF8X 3 50 #define NOBUF 255 51 52 typedef struct VGLText { 53 byte Width, Height; 54 byte *BitmapArray; 55 } VGLText; 56 57 typedef struct VGLObject { 58 int Id; 59 int Type; 60 int Status; 61 int Xpos, Ypos; 62 int Xhot, Yhot; 63 VGLBitmap *Image; 64 VGLBitmap *Mask; 65 int (*CallBackFunction)(); 66 } VGLObject; 67 68 #define MOUSE_IMG_SIZE 16 69 #define VGL_MOUSEHIDE 0 70 #define VGL_MOUSESHOW 1 71 #define VGL_MOUSEFREEZE 0 72 #define VGL_MOUSEUNFREEZE 1 73 #define VGL_DIR_RIGHT 0 74 #define VGL_DIR_UP 1 75 #define VGL_DIR_LEFT 2 76 #define VGL_DIR_DOWN 3 77 #define VGL_RAWKEYS 1 78 #define VGL_CODEKEYS 2 79 #define VGL_XLATEKEYS 3 80 81 extern VGLBitmap *VGLDisplay; 82 83 /* 84 * Prototypes 85 */ 86 /* bitmap.c */ 87 int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 88 int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); 89 /* keyboard.c */ 90 int VGLKeyboardInit(int mode); 91 void VGLKeyboardEnd(void); 92 int VGLKeyboardGetCh(void); 93 /* main.c */ 94 void VGLEnd(void); 95 int VGLInit(int mode); 96 void VGLCheckSwitch(void); 97 /* mouse.c */ 98 void VGLMousePointerShow(void); 99 void VGLMousePointerHide(void); 100 void VGLMouseMode(int mode); 101 void VGLMouseAction(int dummy); 102 void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); 103 void VGLMouseSetStdImage(void); 104 int VGLMouseInit(int mode); 105 int VGLMouseStatus(int *x, int *y, char *buttons); 106 int VGLMouseFreeze(int x, int y, int width, int hight, byte color); 107 void VGLMouseUnFreeze(void); 108 /* simple.c */ 109 void VGLSetXY(VGLBitmap *object, int x, int y, byte color); 110 byte VGLGetXY(VGLBitmap *object, int x, int y); 111 void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 112 void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 113 void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color); 114 void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color); 115 void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color); 116 void VGLClear(VGLBitmap *object, byte color); 117 void VGLRestorePalette(void); 118 void VGLSavePalette(void); 119 void VGLSetPalette(byte *red, byte *green, byte *blue); 120 void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); 121 void VGLSetBorder(byte color); 122 void VGLBlankDisplay(int blank); 123 /* text.c */ 124 int VGLTextSetFontFile(char *filename); 125 void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir); 126 void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir); 127