xref: /freebsd/lib/libvgl/vgl.h (revision 4cf49a43559ed9fdad601bdcccd2c55963008675)
1 /*-
2  * Copyright (c) 1991-1997 S�ren Schmidt
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer
10  *    in this position and unchanged.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  * 3. The name of the author may not be used to endorse or promote products
15  *    derived from this software withough specific prior written permission
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  *
28  * $FreeBSD$
29  */
30 
31 #include <stdlib.h>
32 #include <unistd.h>
33 #include <string.h>
34 #include <machine/cpufunc.h>
35 
36 typedef unsigned char byte;
37 typedef struct {
38   byte 	Type;
39   int  	Xsize, Ysize;
40   byte 	*Bitmap;
41 } VGLBitmap;
42 
43 /*
44  * Defined Type's
45  */
46 #define MEMBUF		0
47 #define VIDBUF4		1
48 #define VIDBUF8		2
49 #define VIDBUF8X	3
50 #define NOBUF		255
51 
52 typedef struct VGLText {
53   byte	Width, Height;
54   byte	*BitmapArray;
55 } VGLText;
56 
57 typedef struct VGLObject {
58   int	  	Id;
59   int	  	Type;
60   int	  	Status;
61   int	  	Xpos, Ypos;
62   int	  	Xhot, Yhot;
63   VGLBitmap 	*Image;
64   VGLBitmap 	*Mask;
65   int		(*CallBackFunction)();
66 } VGLObject;
67 
68 #define MOUSE_IMG_SIZE		16
69 #define VGL_MOUSEHIDE		0
70 #define VGL_MOUSESHOW		1
71 #define VGL_MOUSEFREEZE		0
72 #define VGL_MOUSEUNFREEZE	1
73 #define VGL_DIR_RIGHT		0
74 #define VGL_DIR_UP		1
75 #define VGL_DIR_LEFT		2
76 #define VGL_DIR_DOWN		3
77 #define VGL_RAWKEYS		1
78 #define VGL_CODEKEYS		2
79 #define VGL_XLATEKEYS		3
80 
81 extern VGLBitmap 	*VGLDisplay;
82 
83 /*
84  * Prototypes
85  */
86 /* bitmap.c */
87 int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
88 int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
89 /* keyboard.c */
90 int VGLKeyboardInit(int mode);
91 void VGLKeyboardEnd(void);
92 int VGLKeyboardGetCh(void);
93 /* main.c */
94 void VGLEnd(void);
95 int VGLInit(int mode);
96 void VGLCheckSwitch(void);
97 /* mouse.c */
98 void VGLMousePointerShow(void);
99 void VGLMousePointerHide(void);
100 void VGLMouseMode(int mode);
101 void VGLMouseAction(int dummy);
102 void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
103 void VGLMouseSetStdImage(void);
104 int VGLMouseInit(int mode);
105 int VGLMouseStatus(int *x, int *y, char *buttons);
106 int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
107 void VGLMouseUnFreeze(void);
108 /* simple.c */
109 void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
110 byte VGLGetXY(VGLBitmap *object, int x, int y);
111 void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
112 void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
113 void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
114 void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
115 void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
116 void VGLClear(VGLBitmap *object, byte color);
117 void VGLRestorePalette(void);
118 void VGLSavePalette(void);
119 void VGLSetPalette(byte *red, byte *green, byte *blue);
120 void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
121 void VGLSetBorder(byte color);
122 void VGLBlankDisplay(int blank);
123 /* text.c */
124 int VGLTextSetFontFile(char *filename);
125 void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
126 void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);
127