xref: /freebsd/lib/libvgl/vgl.3 (revision 51a9219f5780e61e1437d25220bf8750d9df7f8b)
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27.\" $FreeBSD$
28.Dd November 7, 1999
29.Dt VGL 3
30.Os
31.Sh NAME
32.Nm VGLBitmapAllocateBits ,
33.Nm VGLBitmapCopy ,
34.Nm VGLBitmapCreate ,
35.Nm VGLBitmapDestroy ,
36.Nm VGLBitmapPutChar ,
37.Nm VGLBitmapString ,
38.Nm VGLBlankDisplay ,
39.Nm VGLBox ,
40.Nm VGLCheckSwitch ,
41.Nm VGLClear ,
42.Nm VGLEllipse ,
43.Nm VGLEnd ,
44.Nm VGLFilledBox ,
45.Nm VGLFilledEllipse ,
46.Nm VGLGetXY ,
47.Nm VGLInit ,
48.Nm VGLLine ,
49.Nm VGLKeyboardInit ,
50.Nm VGLKeyboardEnd ,
51.Nm VGLKeyboardGetCh ,
52.Nm VGLMouseInit ,
53.Nm VGLMouseMode ,
54.Nm VGLMouseSetImage ,
55.Nm VGLMouseSetStdImage ,
56.Nm VGLMouseStatus ,
57.Nm VGLPanScreen ,
58.Nm VGLSetBorder ,
59.Nm VGLSetPalette ,
60.Nm VGLSetPaletteIndex ,
61.Nm VGLSetVScreenSize ,
62.Nm VGLSetXY ,
63.Nm VGLTextSetFontFile
64.Nd Video Graphics Library functions
65.Sh LIBRARY
66.Lb libvgl
67.Sh SYNOPSIS
68.In sys/fbio.h
69.In sys/consio.h
70.In sys/kbio.h
71.In vgl.h
72.Ft int
73.Fn VGLInit "int mode"
74.Ft void
75.Fn VGLEnd "void"
76.Ft void
77.Fn VGLCheckSwitch "void"
78.Ft int
79.Fn VGLTextSetFontFile "char *filename"
80.Ft int
81.Fn VGLKeyboardInit "int code"
82.Ft void
83.Fn VGLKeyboardEnd "void"
84.Ft int
85.Fn VGLKeyboardGetCh "void"
86.Ft int
87.Fn VGLMouseInit "int mode"
88.Ft void
89.Fn VGLMouseMode "int mode"
90.Ft int
91.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
92.Ft void
93.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
94.Ft void
95.Fn VGLMouseSetStdImage "void"
96.Ft u_long
97.Fn VGLGetXY "VGLBitmap *object" "int x" "int y"
98.Ft void
99.Fn VGLSetXY "VGLBitmap *object" "int x" "int y" "u_long color"
100.Ft void
101.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
102.Ft void
103.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
104.Ft void
105.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
106.Ft void
107.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
108.Ft void
109.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
110.Ft VGLBitmap *
111.Fn VGLBitmapCreate "int type" "int xsize" "int ysize" "byte *bits"
112.Ft void
113.Fn VGLBitmapDestroy "VGLBitmap *object"
114.Ft int
115.Fn VGLBitmapAllocateBits "VGLBitmap *object"
116.Ft int
117.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
118.Ft void
119.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
120.Ft void
121.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
122.Ft void
123.Fn VGLClear "VGLBitmap *object" "u_long color"
124.Ft void
125.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
126.Ft void
127.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
128.Ft void
129.Fn VGLSetBorder "byte color"
130.Ft int
131.Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
132.Ft int
133.Fn VGLPanScreen "VGLBitmap *object" "int x" "int y"
134.Ft void
135.Fn VGLBlankDisplay "int blank"
136.Sh DESCRIPTION
137.Nm Libvgl
138is a library that enables the programmer access to the graphics
139modes supported by the console driver (syscons). The library takes care of
140programming the actual video hardware, and provides a number of simple
141functions to do various graphic operations.
142There is also support for a
143mouse via the standard mouse system in
144.Fx ,
145see
146.Xr mouse 4 ,
147including the ability to transparently have a mouse pointer superimposed on
148the graphic image currently being worked on.
149The library takes care of screen switching by storing the current image in
150memory before switching to another virtual console, and restoring when the
151user switches back.
152This allows several graphic applications at once, but
153on different virtual consoles.
154.Pp
155Below is a short description of the various functions:
156.Pp
157.Fn VGLInit
158initialize the library and set up the graphic mode
159.Va mode .
160.Pp
161.Fn VGLEnd
162terminate graphic mode, and restore the screenmode that was active before
163.Fn VGLInit
164was called.
165.Pp
166.Fn VGLCheckSwitch
167if the program goes into longer periods of processing without doing
168any graphics output, calling this function occasionally will allow
169the system to switch screens.
170.Pp
171.Fn VGLTextSetFontFile
172instruct the char/string functions to use the font in file
173.Pa filename
174instead of the builtin font.
175.Pp
176.Fn VGLKeyboardInit
177set up the keyboard in the
178.Dq raw
179I/O mode and
180specify the key code to be used.
181.Va code
182must be
183.Dv VGL_XLATEKEYS ,
184.Dv VGL_CODEKEYS ,
185or
186.Dv VGL_RAWKEYS .
187When
188.Dv VGL_XLATEKEYS
189is specified, the keyboard translate the raw keyboard scan code into
190a character code.
191If
192.Dv VGL_RAWKEYS
193is used, the raw keyboard scan code is read as is.
194.Dv VGL_CODEKEYS
195is the intermediate key code; each key is assigned a unique code whereas
196more than one raw scan code may be generated when a key is pressed.
197.Pp
198.Fn VGLKeyboardEnd
199when you have finished using the keyboard, call this function.
200.Pp
201.Fn VGLKeyboardGetCh
202read one byte from the keyboard.  As the keyboard I/O is in the
203.Dq raw
204input mode, the function will not block even if there is no input data,
205and returns 0.
206.Pp
207.Fn VGLMouseInit
208initialize the mouse.
209The optional on-screen mouse pointer is shown if the
210argument is
211.Dv VGL_MOUSESHOW .
212.Pp
213.Fn VGLMouseMode
214either shows the mouse pointer if the argument is
215.Dv VGL_MOUSESHOW ,
216or hides the mouse pointer if the argument is
217.Dv VGL_MOUSEHIDE .
218.Pp
219.Fn VGLMouseStatus
220returns the current mouse pointer coordinates and button state in
221.Va x , y ,
222buttons.
223The return value reflects if the mouse pointer
224is currently shown on screen or not.
225.Pp
226.Fn VGLMouseSetImage
227with this function it is possible to change the image of the mouse pointer
228on screen.
229.Pp
230.Fn VGLMouseSetStdImage
231this function restores the mouse pointer to the standard arrow.
232.Pp
233.Fn VGLGetXY
234retrieves the color of the pixel located at
235.Va x , y ,
236coordinates of the
237.Va object
238argument, and returns it as a byte value.
239.Pp
240.Fn VGLSetXY
241sets the color of the pixel located at
242.Va x , y ,
243coordinates of the
244.Va object
245argument to
246.Va color
247byte value.
248.Pp
249.Fn VGLLine
250draw a line from
251.Va x1 , y1
252to
253.Va x2 , y2
254in color
255.Va color .
256.Pp
257.Fn VGLBox
258draw a box with upper left hand corner at
259.Va x1 , y1
260and lower right hand corner at
261.Va x2 , y2
262in color
263.Va color .
264.Pp
265.Fn VGLFilledBox
266draw a filled (solid) box with upper left hand corner at
267.Va x1 , y1
268and lower right hand corner at
269.Va x2 , y2
270in color
271.Va color .
272.Pp
273.Fn VGLEllipse
274draw an ellipse centered at
275.Va xc , yc
276make it
277.Va a
278pixels wide, and
279.Va b
280pixels high in color
281.Va color .
282.Pp
283.Fn VGLFilledEllipse
284draw a filled (solid) ellipse centered at
285.Va xc , yc
286make it
287.Va a
288pixels wide, and
289.Va b
290pixels high in color
291.Va color .
292.Pp
293.Fn VGLBitmapCreate
294create a bitmap object and initialize it with the specified
295values and bit data.
296.Va type
297must be
298.Dv MEMBUF
299for the in-memory bitmap.
300.Va bits
301may be NULL so that bitmap data may be associated later.
302.Pp
303There also is a macro,
304.Fn VGLBITMAP_INITIALIZER "type" "xsize" "ysize" "bits"
305to initialize a statically declared bitmap object.
306.Pp
307.Fn VGLBitmapDestroy
308free the bitmap data and the bitmap object.
309.Pp
310.Fn VGLBitmapAllocateBits
311allocate a bit data buffer for the specified object.
312.Pp
313.Fn VGLBitmapCopy
314copy a rectangle of pixels from bitmap
315.Va src
316upper left hand corner at
317.Va srcx , srcy
318to bitmap
319.Va dst
320at
321.Va dstx , dsty
322of the size
323.Va width , height .
324.Pp
325.Fn VGLBitmapPutChar
326write the character
327.Va ch
328at position
329.Va x , y
330in foreground color
331.Va fgcol .
332If
333.Va fill
334is != 0, use the color
335.Va bgcol
336as background otherwise the background is transparent.
337The character is drawn in the direction specified by the argument
338.Va dir .
339.Pp
340.Fn VGLBitmapString
341write the string
342.Va str
343at position
344.Va x , y
345in foreground color
346.Va fgcol .
347If
348.Va fill
349is != 0, use the color
350.Va bgcol
351as background otherwise the background is transparent.
352The string is drawn in the direction specified by the argument
353.Va dir .
354.Pp
355.Fn VGLClear
356clears the entire bitmap to color
357.Va color .
358.Pp
359.Fn VGLSetPalette
360this function sets the palette used, the arguments
361.Va red , green , blue
362should point to byte arrays of 256 positions each.
363.Pp
364.Fn VGLSetPaletteIndex
365set the palette index
366.Va color
367to the specified RGB value.
368.Pp
369.Fn VGLSetBorder
370set the border color to color
371.Va color .
372.Pp
373.Fn VGLSetVScreenSize
374change the virtual screen size of the display.  Note that this
375function must be called when our vty is in the foreground.
376And
377.Va object
378must be
379.Va VGLDisplay .
380Passing a in-memory bitmap to this function results in error.
381.Pp
382The desired virtual screen width may not be achievable because
383of the video card hardware.  In such case the video driver (and
384underlaying video BIOS) may choose the next largest values.
385Always examine
386.Va object->VXsize
387and
388.Va VYsize
389after calling this function, in order to see how the virtual screen
390is actually set up.
391.Pp
392In order to set up the largest possible virtual screen, you may
393call this function with arbitrary large values.
394.Pp
395.Dl VGLSetVScreenSize(10000, 10000);
396.Pp
397.Fn VGLPanSreen
398change the origin of the displayed screen in the virtual screen.
399Note that this function must be called when our vty is in the
400foreground.
401.Va object
402must be
403.Va VGLDisplay .
404Passing a in-memory bitmap to this function results in error.
405.Pp
406.Fn VGLBlankDisplay
407blank the display if the argument
408.Va blank
409\*(Ne 0.
410This can be done to shut off the screen during display updates that
411the user should first see when it's done.
412.Ss Program termination and signal processing
413It is important to call
414.Fn VGLEnd
415before terminating the program.
416Care must be taken if you install signal handlers and try to call
417.Fn VGLEnd
418and
419.Xr exit 3
420to end the program.
421If a signal is caught while the program is inside
422.Nm libvgl
423functions,
424.Fn VGLEnd
425may not be able to properly restore the graphics hardware.
426.Pp
427The recommended way to handle signals and program termination is to
428have a flag to indicate signal's delivery.
429Your signal handlers set this flag but do not terminate
430the program immediately.
431The main part of the program checks the flag to see if it is
432supposed to terminate, and calls
433.Fn VGLEnd
434and
435.Xr exit 3
436if the flag is set.
437.Pp
438Note that
439.Fn VGLInit
440installs its internal signal handlers for
441.Dv SIGINT , SIGTERM , SIGSEGV ,
442and
443.Dv SIGBUS ,
444and terminates the program at appropriate time,
445after one of these signals is caught.
446If you want to have your own signal handlers for these signals,
447install handlers
448.Em after
449.Fn VGLInit .
450.Pp
451.Dv SIGUSR1
452and
453.Dv SIGUSR2
454are internally used by
455.Nm libvgl
456to control screen switching and the mouse pointer,
457and are not available to
458.Nm libvgl
459client programs.
460.Sh AUTHORS
461.An S\(/oren Schmidt Aq sos@FreeBSD.org
462.Sh HISTORY
463The
464.Nm vgl
465library appeared in
466.Fx 3.0 .
467