xref: /freebsd/lib/libvgl/simple.c (revision ebacd8013fe5f7fdf9f6a5b286f6680dd2891036)
1 /*-
2  * SPDX-License-Identifier: BSD-3-Clause
3  *
4  * Copyright (c) 1991-1997 Søren Schmidt
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer
12  *    in this position and unchanged.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. The name of the author may not be used to endorse or promote products
17  *    derived from this software without specific prior written permission
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
20  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
22  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
23  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
24  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
28  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include <sys/cdefs.h>
32 __FBSDID("$FreeBSD$");
33 
34 #include <signal.h>
35 #include <sys/fbio.h>
36 #include <sys/kbio.h>
37 #include <sys/endian.h>
38 #include "vgl.h"
39 
40 static int VGLBlank;
41 static byte VGLBorderColor;
42 static byte VGLSavePaletteRed[256];
43 static byte VGLSavePaletteGreen[256];
44 static byte VGLSavePaletteBlue[256];
45 
46 #define ABS(a)		(((a)<0) ? -(a) : (a))
47 #define SGN(a)		(((a)<0) ? -1 : 1)
48 #define min(x, y)	(((x) < (y)) ? (x) : (y))
49 #define max(x, y)	(((x) > (y)) ? (x) : (y))
50 
51 void
52 VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
53 {
54   int offset, soffset, undermouse;
55 
56   VGLCheckSwitch();
57   if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
58     if (object == VGLDisplay) {
59       undermouse = VGLMouseFreezeXY(x, y);
60       VGLSetXY(&VGLVDisplay, x, y, color);
61     } else if (object->Type != MEMBUF)
62       return;		/* invalid */
63     else
64       undermouse = 0;
65     if (!undermouse) {
66       offset = (y * object->VXsize + x) * object->PixelBytes;
67       switch (object->Type) {
68       case VIDBUF8S:
69       case VIDBUF16S:
70       case VIDBUF32S:
71         offset = VGLSetSegment(offset);
72         /* FALLTHROUGH */
73       case MEMBUF:
74       case VIDBUF8:
75       case VIDBUF16:
76       case VIDBUF24:
77       case VIDBUF32:
78         color = htole32(color);
79         switch (object->PixelBytes) {
80         case 1:
81           memcpy(&object->Bitmap[offset], &color, 1);
82           break;
83         case 2:
84           memcpy(&object->Bitmap[offset], &color, 2);
85           break;
86         case 3:
87           memcpy(&object->Bitmap[offset], &color, 3);
88           break;
89         case 4:
90           memcpy(&object->Bitmap[offset], &color, 4);
91           break;
92         }
93         break;
94       case VIDBUF24S:
95         soffset = VGLSetSegment(offset);
96         color = htole32(color);
97         switch (VGLAdpInfo.va_window_size - soffset) {
98         case 1:
99           memcpy(&object->Bitmap[soffset], &color, 1);
100           soffset = VGLSetSegment(offset + 1);
101           memcpy(&object->Bitmap[soffset], (byte *)&color + 1, 2);
102           break;
103         case 2:
104           memcpy(&object->Bitmap[soffset], &color, 2);
105           soffset = VGLSetSegment(offset + 2);
106           memcpy(&object->Bitmap[soffset], (byte *)&color + 2, 1);
107           break;
108         default:
109           memcpy(&object->Bitmap[soffset], &color, 3);
110           break;
111         }
112         break;
113       case VIDBUF8X:
114         outb(0x3c4, 0x02);
115         outb(0x3c5, 0x01 << (x&0x3));
116 	object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
117 	break;
118       case VIDBUF4S:
119 	offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
120 	goto set_planar;
121       case VIDBUF4:
122 	offset = y*VGLAdpInfo.va_line_width + x/8;
123 set_planar:
124         outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
125         outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f);	/* set/reset */
126         outb(0x3ce, 0x01); outb(0x3cf, 0x0f);		/* set/reset enable */
127         outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8));	/* bit mask */
128 	object->Bitmap[offset] |= (byte)color;
129       }
130     }
131     if (object == VGLDisplay)
132       VGLMouseUnFreeze();
133   }
134 }
135 
136 u_long
137 VGLGetXY(VGLBitmap *object, int x, int y)
138 {
139   u_long color;
140   int offset;
141 
142   VGLCheckSwitch();
143   if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
144     return 0;
145   if (object == VGLDisplay)
146     object = &VGLVDisplay;
147   else if (object->Type != MEMBUF)
148     return 0;		/* invalid */
149   offset = (y * object->VXsize + x) * object->PixelBytes;
150   switch (object->PixelBytes) {
151   case 1:
152     memcpy(&color, &object->Bitmap[offset], 1);
153     return le32toh(color) & 0xff;
154   case 2:
155     memcpy(&color, &object->Bitmap[offset], 2);
156     return le32toh(color) & 0xffff;
157   case 3:
158     memcpy(&color, &object->Bitmap[offset], 3);
159     return le32toh(color) & 0xffffff;
160   case 4:
161     memcpy(&color, &object->Bitmap[offset], 4);
162     return le32toh(color);
163   }
164   return 0;		/* invalid */
165 }
166 
167  /*
168   * Symmetric Double Step Line Algorithm by Brian Wyvill from
169   * "Graphics Gems", Academic Press, 1990.
170   */
171 
172 #define SL_SWAP(a,b)           {a^=b; b^=a; a^=b;}
173 #define SL_ABSOLUTE(i,j,k)     ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
174 
175 void
176 plot(VGLBitmap * object, int x, int y, int flag, u_long color)
177 {
178   /* non-zero flag indicates the pixels need swapping back. */
179   if (flag)
180     VGLSetXY(object, y, x, color);
181   else
182     VGLSetXY(object, x, y, color);
183 }
184 
185 
186 void
187 VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
188 {
189   int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left;
190   int sign_x, sign_y, step, reverse, i;
191 
192   dx = SL_ABSOLUTE(x2, x1, sign_x);
193   dy = SL_ABSOLUTE(y2, y1, sign_y);
194   /* decide increment sign by the slope sign */
195   if (sign_x == sign_y)
196     step = 1;
197   else
198     step = -1;
199 
200   if (dy > dx) {	/* chooses axis of greatest movement (make dx) */
201     SL_SWAP(x1, y1);
202     SL_SWAP(x2, y2);
203     SL_SWAP(dx, dy);
204     reverse = 1;
205   } else
206     reverse = 0;
207   /* note error check for dx==0 should be included here */
208   if (x1 > x2) {      /* start from the smaller coordinate */
209     x = x2;
210     y = y2;
211 /*  x1 = x1;
212     y1 = y1; */
213   } else {
214     x = x1;
215     y = y1;
216     x1 = x2;
217     y1 = y2;
218   }
219 
220 
221   /* Note dx=n implies 0 - n or (dx+1) pixels to be set */
222   /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
223   /* In fact (dx-1)/4 as 2 pixels are already plotted */
224   xend = (dx - 1) / 4;
225   pixels_left = (dx - 1) % 4;  /* number of pixels left over at the
226            * end */
227   plot(object, x, y, reverse, color);
228   if (pixels_left < 0)
229     return;      /* plot only one pixel for zero length
230            * vectors */
231   plot(object, x1, y1, reverse, color);  /* plot first two points */
232   incr2 = 4 * dy - 2 * dx;
233   if (incr2 < 0) {    /* slope less than 1/2 */
234     c = 2 * dy;
235     incr1 = 2 * c;
236     D = incr1 - dx;
237 
238     for (i = 0; i < xend; i++) {  /* plotting loop */
239       ++x;
240       --x1;
241       if (D < 0) {
242         /* pattern 1 forwards */
243         plot(object, x, y, reverse, color);
244         plot(object, ++x, y, reverse, color);
245         /* pattern 1 backwards */
246         plot(object, x1, y1, reverse, color);
247         plot(object, --x1, y1, reverse, color);
248         D += incr1;
249       } else {
250         if (D < c) {
251           /* pattern 2 forwards */
252           plot(object, x, y, reverse, color);
253           plot(object, ++x, y += step, reverse,
254               color);
255           /* pattern 2 backwards */
256           plot(object, x1, y1, reverse, color);
257           plot(object, --x1, y1 -= step, reverse,
258               color);
259         } else {
260           /* pattern 3 forwards */
261           plot(object, x, y += step, reverse, color);
262           plot(object, ++x, y, reverse, color);
263           /* pattern 3 backwards */
264           plot(object, x1, y1 -= step, reverse,
265               color);
266           plot(object, --x1, y1, reverse, color);
267         }
268         D += incr2;
269       }
270     }      /* end for */
271 
272     /* plot last pattern */
273     if (pixels_left) {
274       if (D < 0) {
275         plot(object, ++x, y, reverse, color);  /* pattern 1 */
276         if (pixels_left > 1)
277           plot(object, ++x, y, reverse, color);
278         if (pixels_left > 2)
279           plot(object, --x1, y1, reverse, color);
280       } else {
281         if (D < c) {
282           plot(object, ++x, y, reverse, color);  /* pattern 2  */
283           if (pixels_left > 1)
284             plot(object, ++x, y += step, reverse, color);
285           if (pixels_left > 2)
286             plot(object, --x1, y1, reverse, color);
287         } else {
288           /* pattern 3 */
289           plot(object, ++x, y += step, reverse, color);
290           if (pixels_left > 1)
291             plot(object, ++x, y, reverse, color);
292           if (pixels_left > 2)
293             plot(object, --x1, y1 -= step, reverse, color);
294         }
295       }
296     }      /* end if pixels_left */
297   }
298   /* end slope < 1/2 */
299   else {        /* slope greater than 1/2 */
300     c = 2 * (dy - dx);
301     incr1 = 2 * c;
302     D = incr1 + dx;
303     for (i = 0; i < xend; i++) {
304       ++x;
305       --x1;
306       if (D > 0) {
307         /* pattern 4 forwards */
308         plot(object, x, y += step, reverse, color);
309         plot(object, ++x, y += step, reverse, color);
310         /* pattern 4 backwards */
311         plot(object, x1, y1 -= step, reverse, color);
312         plot(object, --x1, y1 -= step, reverse, color);
313         D += incr1;
314       } else {
315         if (D < c) {
316           /* pattern 2 forwards */
317           plot(object, x, y, reverse, color);
318           plot(object, ++x, y += step, reverse,
319               color);
320 
321           /* pattern 2 backwards */
322           plot(object, x1, y1, reverse, color);
323           plot(object, --x1, y1 -= step, reverse,
324               color);
325         } else {
326           /* pattern 3 forwards */
327           plot(object, x, y += step, reverse, color);
328           plot(object, ++x, y, reverse, color);
329           /* pattern 3 backwards */
330           plot(object, x1, y1 -= step, reverse, color);
331           plot(object, --x1, y1, reverse, color);
332         }
333         D += incr2;
334       }
335     }      /* end for */
336     /* plot last pattern */
337     if (pixels_left) {
338       if (D > 0) {
339         plot(object, ++x, y += step, reverse, color);  /* pattern 4 */
340         if (pixels_left > 1)
341           plot(object, ++x, y += step, reverse,
342               color);
343         if (pixels_left > 2)
344           plot(object, --x1, y1 -= step, reverse,
345               color);
346       } else {
347         if (D < c) {
348           plot(object, ++x, y, reverse, color);  /* pattern 2  */
349           if (pixels_left > 1)
350             plot(object, ++x, y += step, reverse, color);
351           if (pixels_left > 2)
352             plot(object, --x1, y1, reverse, color);
353         } else {
354           /* pattern 3 */
355           plot(object, ++x, y += step, reverse, color);
356           if (pixels_left > 1)
357             plot(object, ++x, y, reverse, color);
358           if (pixels_left > 2) {
359             if (D > c)  /* step 3 */
360               plot(object, --x1, y1 -= step, reverse, color);
361             else  /* step 2 */
362               plot(object, --x1, y1, reverse, color);
363           }
364         }
365       }
366     }
367   }
368 }
369 
370 void
371 VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
372 {
373   VGLLine(object, x1, y1, x2, y1, color);
374   VGLLine(object, x2, y1, x2, y2, color);
375   VGLLine(object, x2, y2, x1, y2, color);
376   VGLLine(object, x1, y2, x1, y1, color);
377 }
378 
379 void
380 VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
381 {
382   int y;
383 
384   for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
385 }
386 
387 static inline void
388 set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
389 {
390   if (x!=0) {
391     VGLSetXY(object, xc+x, yc+y, color);
392     VGLSetXY(object, xc-x, yc+y, color);
393     if (y!=0) {
394       VGLSetXY(object, xc+x, yc-y, color);
395       VGLSetXY(object, xc-x, yc-y, color);
396     }
397   }
398   else {
399     VGLSetXY(object, xc, yc+y, color);
400     if (y!=0)
401       VGLSetXY(object, xc, yc-y, color);
402   }
403 }
404 
405 void
406 VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
407 {
408   int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
409   int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
410 
411   while (dx<dy) {
412     set4pixels(object, x, y, xc, yc, color);
413     if (d>0) {
414       y--; dy-=asq2; d-=dy;
415     }
416     x++; dx+=bsq2; d+=bsq+dx;
417   }
418   d+=(3*(asq-bsq)/2-(dx+dy))/2;
419   while (y>=0) {
420     set4pixels(object, x, y, xc, yc, color);
421     if (d<0) {
422       x++; dx+=bsq2; d+=dx;
423     }
424     y--; dy-=asq2; d+=asq-dy;
425   }
426 }
427 
428 static inline void
429 set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
430 {
431   if (x!=0) {
432     VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
433     if (y!=0)
434       VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
435   }
436   else {
437     VGLLine(object, xc, yc+y, xc, yc-y, color);
438   }
439 }
440 
441 void
442 VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
443 {
444   int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
445   int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
446 
447   while (dx<dy) {
448     set2lines(object, x, y, xc, yc, color);
449     if (d>0) {
450       y--; dy-=asq2; d-=dy;
451     }
452     x++; dx+=bsq2; d+=bsq+dx;
453   }
454   d+=(3*(asq-bsq)/2-(dx+dy))/2;
455   while (y>=0) {
456     set2lines(object, x, y, xc, yc, color);
457     if (d<0) {
458       x++; dx+=bsq2; d+=dx;
459     }
460     y--; dy-=asq2; d+=asq-dy;
461   }
462 }
463 
464 void
465 VGLClear(VGLBitmap *object, u_long color)
466 {
467   VGLBitmap src;
468   int i, len, mousemode, offset;
469 
470   VGLCheckSwitch();
471   if (object == VGLDisplay) {
472     VGLMouseFreeze();
473     VGLClear(&VGLVDisplay, color);
474   } else if (object->Type != MEMBUF)
475     return;		/* invalid */
476   switch (object->Type) {
477   case MEMBUF:
478   case VIDBUF8:
479   case VIDBUF8S:
480   case VIDBUF16:
481   case VIDBUF16S:
482   case VIDBUF24:
483   case VIDBUF24S:
484   case VIDBUF32:
485   case VIDBUF32S:
486     src.Type = MEMBUF;
487     src.Xsize = object->Xsize;
488     src.VXsize = object->VXsize;
489     src.Ysize = 1;
490     src.VYsize = 1;
491     src.Xorigin = 0;
492     src.Yorigin = 0;
493     src.Bitmap = alloca(object->VXsize * object->PixelBytes);
494     src.PixelBytes = object->PixelBytes;
495     color = htole32(color);
496     for (i = 0; i < object->VXsize; i++)
497       bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes);
498     for (i = 0; i < object->VYsize; i++)
499       __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, -1);
500     break;
501 
502   case VIDBUF8X:
503     mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
504     /* XXX works only for Xsize % 4 = 0 */
505     outb(0x3c6, 0xff);
506     outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
507     memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
508     __VGLMouseMode(mousemode);
509     break;
510 
511   case VIDBUF4:
512   case VIDBUF4S:
513     mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
514     /* XXX works only for Xsize % 8 = 0 */
515     outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
516     outb(0x3ce, 0x05); outb(0x3cf, 0x02);		/* mode 2 */
517     outb(0x3ce, 0x01); outb(0x3cf, 0x00);		/* set/reset enable */
518     outb(0x3ce, 0x08); outb(0x3cf, 0xff);		/* bit mask */
519     for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) {
520       VGLSetSegment(offset);
521       len = min(object->VXsize*object->VYsize - offset,
522 		VGLAdpInfo.va_window_size);
523       memset(object->Bitmap, (byte)color, len);
524       offset += len;
525     }
526     outb(0x3ce, 0x05); outb(0x3cf, 0x00);
527     __VGLMouseMode(mousemode);
528     break;
529   }
530   if (object == VGLDisplay)
531     VGLMouseUnFreeze();
532 }
533 
534 static inline u_long
535 VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b)
536 {
537   int nr, ng, nb;
538 
539   nr = VGLModeInfo.vi_pixel_fsizes[2];
540   ng = VGLModeInfo.vi_pixel_fsizes[1];
541   nb = VGLModeInfo.vi_pixel_fsizes[0];
542   return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) |
543 	 (b >> (16 - nb) << 0);
544 }
545 
546 u_long
547 VGLrgb332ToNative(byte c)
548 {
549   uint16_t r, g, b;
550 
551   /* 3:3:2 to 16:16:16 */
552   r = ((c & 0xe0) >> 5) * 0xffff / 7;
553   g = ((c & 0x1c) >> 2) * 0xffff / 7;
554   b = ((c & 0x03) >> 0) * 0xffff / 3;
555 
556   return VGLrgbToNative(r, g, b);
557 }
558 
559 void
560 VGLRestorePalette()
561 {
562   int i;
563 
564   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
565     return;
566   outb(0x3C6, 0xFF);
567   inb(0x3DA);
568   outb(0x3C8, 0x00);
569   for (i=0; i<256; i++) {
570     outb(0x3C9, VGLSavePaletteRed[i]);
571     inb(0x84);
572     outb(0x3C9, VGLSavePaletteGreen[i]);
573     inb(0x84);
574     outb(0x3C9, VGLSavePaletteBlue[i]);
575     inb(0x84);
576   }
577   inb(0x3DA);
578   outb(0x3C0, 0x20);
579 }
580 
581 void
582 VGLSavePalette()
583 {
584   int i;
585 
586   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
587     return;
588   outb(0x3C6, 0xFF);
589   inb(0x3DA);
590   outb(0x3C7, 0x00);
591   for (i=0; i<256; i++) {
592     VGLSavePaletteRed[i] = inb(0x3C9);
593     inb(0x84);
594     VGLSavePaletteGreen[i] = inb(0x3C9);
595     inb(0x84);
596     VGLSavePaletteBlue[i] = inb(0x3C9);
597     inb(0x84);
598   }
599   inb(0x3DA);
600   outb(0x3C0, 0x20);
601 }
602 
603 void
604 VGLSetPalette(byte *red, byte *green, byte *blue)
605 {
606   int i;
607 
608   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
609     return;
610   for (i=0; i<256; i++) {
611     VGLSavePaletteRed[i] = red[i];
612     VGLSavePaletteGreen[i] = green[i];
613     VGLSavePaletteBlue[i] = blue[i];
614   }
615   VGLCheckSwitch();
616   outb(0x3C6, 0xFF);
617   inb(0x3DA);
618   outb(0x3C8, 0x00);
619   for (i=0; i<256; i++) {
620     outb(0x3C9, VGLSavePaletteRed[i]);
621     inb(0x84);
622     outb(0x3C9, VGLSavePaletteGreen[i]);
623     inb(0x84);
624     outb(0x3C9, VGLSavePaletteBlue[i]);
625     inb(0x84);
626   }
627   inb(0x3DA);
628   outb(0x3C0, 0x20);
629 }
630 
631 void
632 VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
633 {
634   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
635     return;
636   VGLSavePaletteRed[color] = red;
637   VGLSavePaletteGreen[color] = green;
638   VGLSavePaletteBlue[color] = blue;
639   VGLCheckSwitch();
640   outb(0x3C6, 0xFF);
641   inb(0x3DA);
642   outb(0x3C8, color);
643   outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
644   inb(0x3DA);
645   outb(0x3C0, 0x20);
646 }
647 
648 void
649 VGLRestoreBorder(void)
650 {
651   VGLSetBorder(VGLBorderColor);
652 }
653 
654 void
655 VGLSetBorder(byte color)
656 {
657   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
658     return;
659   VGLCheckSwitch();
660   inb(0x3DA);
661   outb(0x3C0,0x11); outb(0x3C0, color);
662   inb(0x3DA);
663   outb(0x3C0, 0x20);
664   VGLBorderColor = color;
665   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
666     ioctl(0, KDDISABIO, 0);
667 }
668 
669 void
670 VGLRestoreBlank(void)
671 {
672   VGLBlankDisplay(VGLBlank);
673 }
674 
675 void
676 VGLBlankDisplay(int blank)
677 {
678   byte val;
679 
680   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
681     return;
682   VGLCheckSwitch();
683   outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
684   outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
685   VGLBlank = blank;
686   if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
687     ioctl(0, KDDISABIO, 0);
688 }
689