1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1991-1997 Søren Schmidt 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer 12 * in this position and unchanged. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 22 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include <sys/cdefs.h> 32 __FBSDID("$FreeBSD$"); 33 34 #include <signal.h> 35 #include <sys/fbio.h> 36 #include <sys/kbio.h> 37 #include <sys/endian.h> 38 #include "vgl.h" 39 40 static int VGLBlank; 41 static byte VGLBorderColor; 42 static byte VGLSavePaletteRed[256]; 43 static byte VGLSavePaletteGreen[256]; 44 static byte VGLSavePaletteBlue[256]; 45 46 #define ABS(a) (((a)<0) ? -(a) : (a)) 47 #define SGN(a) (((a)<0) ? -1 : 1) 48 #define min(x, y) (((x) < (y)) ? (x) : (y)) 49 #define max(x, y) (((x) > (y)) ? (x) : (y)) 50 51 void 52 VGLSetXY(VGLBitmap *object, int x, int y, u_long color) 53 { 54 int offset; 55 56 VGLCheckSwitch(); 57 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { 58 if (object == VGLDisplay) 59 VGLSetXY(&VGLVDisplay, x, y, color); 60 if (object->Type == MEMBUF || 61 !VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) { 62 offset = (y * object->VXsize + x) * object->PixelBytes; 63 switch (object->Type) { 64 case VIDBUF8S: 65 case VIDBUF16S: 66 case VIDBUF24S: 67 case VIDBUF32S: 68 offset = VGLSetSegment(offset); 69 /* FALLTHROUGH */ 70 case MEMBUF: 71 case VIDBUF8: 72 case VIDBUF16: 73 case VIDBUF24: 74 case VIDBUF32: 75 color = htole32(color); 76 switch (object->PixelBytes) { 77 case 1: 78 memcpy(&object->Bitmap[offset], &color, 1); 79 break; 80 case 2: 81 memcpy(&object->Bitmap[offset], &color, 2); 82 break; 83 case 3: 84 memcpy(&object->Bitmap[offset], &color, 3); 85 break; 86 case 4: 87 memcpy(&object->Bitmap[offset], &color, 4); 88 break; 89 } 90 break; 91 case VIDBUF8X: 92 outb(0x3c4, 0x02); 93 outb(0x3c5, 0x01 << (x&0x3)); 94 object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color); 95 break; 96 case VIDBUF4S: 97 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 98 goto set_planar; 99 case VIDBUF4: 100 offset = y*VGLAdpInfo.va_line_width + x/8; 101 set_planar: 102 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 103 outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ 104 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ 105 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ 106 object->Bitmap[offset] |= (byte)color; 107 } 108 } 109 if (object->Type != MEMBUF) 110 VGLMouseUnFreeze(); 111 } 112 } 113 114 static u_long 115 __VGLGetXY(VGLBitmap *object, int x, int y) 116 { 117 int offset; 118 u_long color; 119 120 offset = (y * object->VXsize + x) * object->PixelBytes; 121 switch (object->PixelBytes) { 122 case 1: 123 memcpy(&color, &object->Bitmap[offset], 1); 124 return le32toh(color) & 0xff; 125 case 2: 126 memcpy(&color, &object->Bitmap[offset], 2); 127 return le32toh(color) & 0xffff; 128 case 3: 129 memcpy(&color, &object->Bitmap[offset], 3); 130 return le32toh(color) & 0xffffff; 131 case 4: 132 memcpy(&color, &object->Bitmap[offset], 4); 133 return le32toh(color); 134 } 135 return 0; /* invalid */ 136 } 137 138 u_long 139 VGLGetXY(VGLBitmap *object, int x, int y) 140 { 141 VGLCheckSwitch(); 142 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) 143 return 0; 144 if (object == VGLDisplay) 145 object = &VGLVDisplay; 146 if (object->Type != MEMBUF) 147 return 0; /* invalid */ 148 return __VGLGetXY(object, x, y); 149 } 150 151 /* 152 * Symmetric Double Step Line Algorithm by Brian Wyvill from 153 * "Graphics Gems", Academic Press, 1990. 154 */ 155 156 #define SL_SWAP(a,b) {a^=b; b^=a; a^=b;} 157 #define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1))) 158 159 void 160 plot(VGLBitmap * object, int x, int y, int flag, u_long color) 161 { 162 /* non-zero flag indicates the pixels need swapping back. */ 163 if (flag) 164 VGLSetXY(object, y, x, color); 165 else 166 VGLSetXY(object, x, y, color); 167 } 168 169 170 void 171 VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 172 { 173 int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left; 174 int sign_x, sign_y, step, reverse, i; 175 176 dx = SL_ABSOLUTE(x2, x1, sign_x); 177 dy = SL_ABSOLUTE(y2, y1, sign_y); 178 /* decide increment sign by the slope sign */ 179 if (sign_x == sign_y) 180 step = 1; 181 else 182 step = -1; 183 184 if (dy > dx) { /* chooses axis of greatest movement (make dx) */ 185 SL_SWAP(x1, y1); 186 SL_SWAP(x2, y2); 187 SL_SWAP(dx, dy); 188 reverse = 1; 189 } else 190 reverse = 0; 191 /* note error check for dx==0 should be included here */ 192 if (x1 > x2) { /* start from the smaller coordinate */ 193 x = x2; 194 y = y2; 195 /* x1 = x1; 196 y1 = y1; */ 197 } else { 198 x = x1; 199 y = y1; 200 x1 = x2; 201 y1 = y2; 202 } 203 204 205 /* Note dx=n implies 0 - n or (dx+1) pixels to be set */ 206 /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */ 207 /* In fact (dx-1)/4 as 2 pixels are already plotted */ 208 xend = (dx - 1) / 4; 209 pixels_left = (dx - 1) % 4; /* number of pixels left over at the 210 * end */ 211 plot(object, x, y, reverse, color); 212 if (pixels_left < 0) 213 return; /* plot only one pixel for zero length 214 * vectors */ 215 plot(object, x1, y1, reverse, color); /* plot first two points */ 216 incr2 = 4 * dy - 2 * dx; 217 if (incr2 < 0) { /* slope less than 1/2 */ 218 c = 2 * dy; 219 incr1 = 2 * c; 220 D = incr1 - dx; 221 222 for (i = 0; i < xend; i++) { /* plotting loop */ 223 ++x; 224 --x1; 225 if (D < 0) { 226 /* pattern 1 forwards */ 227 plot(object, x, y, reverse, color); 228 plot(object, ++x, y, reverse, color); 229 /* pattern 1 backwards */ 230 plot(object, x1, y1, reverse, color); 231 plot(object, --x1, y1, reverse, color); 232 D += incr1; 233 } else { 234 if (D < c) { 235 /* pattern 2 forwards */ 236 plot(object, x, y, reverse, color); 237 plot(object, ++x, y += step, reverse, 238 color); 239 /* pattern 2 backwards */ 240 plot(object, x1, y1, reverse, color); 241 plot(object, --x1, y1 -= step, reverse, 242 color); 243 } else { 244 /* pattern 3 forwards */ 245 plot(object, x, y += step, reverse, color); 246 plot(object, ++x, y, reverse, color); 247 /* pattern 3 backwards */ 248 plot(object, x1, y1 -= step, reverse, 249 color); 250 plot(object, --x1, y1, reverse, color); 251 } 252 D += incr2; 253 } 254 } /* end for */ 255 256 /* plot last pattern */ 257 if (pixels_left) { 258 if (D < 0) { 259 plot(object, ++x, y, reverse, color); /* pattern 1 */ 260 if (pixels_left > 1) 261 plot(object, ++x, y, reverse, color); 262 if (pixels_left > 2) 263 plot(object, --x1, y1, reverse, color); 264 } else { 265 if (D < c) { 266 plot(object, ++x, y, reverse, color); /* pattern 2 */ 267 if (pixels_left > 1) 268 plot(object, ++x, y += step, reverse, color); 269 if (pixels_left > 2) 270 plot(object, --x1, y1, reverse, color); 271 } else { 272 /* pattern 3 */ 273 plot(object, ++x, y += step, reverse, color); 274 if (pixels_left > 1) 275 plot(object, ++x, y, reverse, color); 276 if (pixels_left > 2) 277 plot(object, --x1, y1 -= step, reverse, color); 278 } 279 } 280 } /* end if pixels_left */ 281 } 282 /* end slope < 1/2 */ 283 else { /* slope greater than 1/2 */ 284 c = 2 * (dy - dx); 285 incr1 = 2 * c; 286 D = incr1 + dx; 287 for (i = 0; i < xend; i++) { 288 ++x; 289 --x1; 290 if (D > 0) { 291 /* pattern 4 forwards */ 292 plot(object, x, y += step, reverse, color); 293 plot(object, ++x, y += step, reverse, color); 294 /* pattern 4 backwards */ 295 plot(object, x1, y1 -= step, reverse, color); 296 plot(object, --x1, y1 -= step, reverse, color); 297 D += incr1; 298 } else { 299 if (D < c) { 300 /* pattern 2 forwards */ 301 plot(object, x, y, reverse, color); 302 plot(object, ++x, y += step, reverse, 303 color); 304 305 /* pattern 2 backwards */ 306 plot(object, x1, y1, reverse, color); 307 plot(object, --x1, y1 -= step, reverse, 308 color); 309 } else { 310 /* pattern 3 forwards */ 311 plot(object, x, y += step, reverse, color); 312 plot(object, ++x, y, reverse, color); 313 /* pattern 3 backwards */ 314 plot(object, x1, y1 -= step, reverse, color); 315 plot(object, --x1, y1, reverse, color); 316 } 317 D += incr2; 318 } 319 } /* end for */ 320 /* plot last pattern */ 321 if (pixels_left) { 322 if (D > 0) { 323 plot(object, ++x, y += step, reverse, color); /* pattern 4 */ 324 if (pixels_left > 1) 325 plot(object, ++x, y += step, reverse, 326 color); 327 if (pixels_left > 2) 328 plot(object, --x1, y1 -= step, reverse, 329 color); 330 } else { 331 if (D < c) { 332 plot(object, ++x, y, reverse, color); /* pattern 2 */ 333 if (pixels_left > 1) 334 plot(object, ++x, y += step, reverse, color); 335 if (pixels_left > 2) 336 plot(object, --x1, y1, reverse, color); 337 } else { 338 /* pattern 3 */ 339 plot(object, ++x, y += step, reverse, color); 340 if (pixels_left > 1) 341 plot(object, ++x, y, reverse, color); 342 if (pixels_left > 2) { 343 if (D > c) /* step 3 */ 344 plot(object, --x1, y1 -= step, reverse, color); 345 else /* step 2 */ 346 plot(object, --x1, y1, reverse, color); 347 } 348 } 349 } 350 } 351 } 352 } 353 354 void 355 VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 356 { 357 VGLLine(object, x1, y1, x2, y1, color); 358 VGLLine(object, x2, y1, x2, y2, color); 359 VGLLine(object, x2, y2, x1, y2, color); 360 VGLLine(object, x1, y2, x1, y1, color); 361 } 362 363 void 364 VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 365 { 366 int y; 367 368 for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); 369 } 370 371 static inline void 372 set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) 373 { 374 if (x!=0) { 375 VGLSetXY(object, xc+x, yc+y, color); 376 VGLSetXY(object, xc-x, yc+y, color); 377 if (y!=0) { 378 VGLSetXY(object, xc+x, yc-y, color); 379 VGLSetXY(object, xc-x, yc-y, color); 380 } 381 } 382 else { 383 VGLSetXY(object, xc, yc+y, color); 384 if (y!=0) 385 VGLSetXY(object, xc, yc-y, color); 386 } 387 } 388 389 void 390 VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) 391 { 392 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 393 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 394 395 while (dx<dy) { 396 set4pixels(object, x, y, xc, yc, color); 397 if (d>0) { 398 y--; dy-=asq2; d-=dy; 399 } 400 x++; dx+=bsq2; d+=bsq+dx; 401 } 402 d+=(3*(asq-bsq)/2-(dx+dy))/2; 403 while (y>=0) { 404 set4pixels(object, x, y, xc, yc, color); 405 if (d<0) { 406 x++; dx+=bsq2; d+=dx; 407 } 408 y--; dy-=asq2; d+=asq-dy; 409 } 410 } 411 412 static inline void 413 set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) 414 { 415 if (x!=0) { 416 VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); 417 if (y!=0) 418 VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); 419 } 420 else { 421 VGLLine(object, xc, yc+y, xc, yc-y, color); 422 } 423 } 424 425 void 426 VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) 427 { 428 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 429 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 430 431 while (dx<dy) { 432 set2lines(object, x, y, xc, yc, color); 433 if (d>0) { 434 y--; dy-=asq2; d-=dy; 435 } 436 x++; dx+=bsq2; d+=bsq+dx; 437 } 438 d+=(3*(asq-bsq)/2-(dx+dy))/2; 439 while (y>=0) { 440 set2lines(object, x, y, xc, yc, color); 441 if (d<0) { 442 x++; dx+=bsq2; d+=dx; 443 } 444 y--; dy-=asq2; d+=asq-dy; 445 } 446 } 447 448 void 449 VGLClear(VGLBitmap *object, u_long color) 450 { 451 VGLBitmap src; 452 int offset; 453 int len; 454 int i; 455 456 VGLCheckSwitch(); 457 if (object == VGLDisplay) { 458 VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); 459 VGLClear(&VGLVDisplay, color); 460 } else if (object->Type != MEMBUF) 461 return; /* invalid */ 462 switch (object->Type) { 463 case MEMBUF: 464 case VIDBUF8: 465 case VIDBUF8S: 466 case VIDBUF16: 467 case VIDBUF16S: 468 case VIDBUF24: 469 case VIDBUF24S: 470 case VIDBUF32: 471 case VIDBUF32S: 472 src.Type = MEMBUF; 473 src.Xsize = object->Xsize; 474 src.VXsize = object->VXsize; 475 src.Ysize = 1; 476 src.VYsize = 1; 477 src.Xorigin = 0; 478 src.Yorigin = 0; 479 src.Bitmap = alloca(object->VXsize * object->PixelBytes); 480 src.PixelBytes = object->PixelBytes; 481 color = htole32(color); 482 for (i = 0; i < object->VXsize; i++) 483 bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes); 484 for (i = 0; i < object->VYsize; i++) 485 __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, 1); 486 break; 487 488 case VIDBUF8X: 489 /* XXX works only for Xsize % 4 = 0 */ 490 outb(0x3c6, 0xff); 491 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 492 memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize); 493 break; 494 495 case VIDBUF4: 496 case VIDBUF4S: 497 /* XXX works only for Xsize % 8 = 0 */ 498 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 499 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ 500 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ 501 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ 502 for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { 503 VGLSetSegment(offset); 504 len = min(object->VXsize*object->VYsize - offset, 505 VGLAdpInfo.va_window_size); 506 memset(object->Bitmap, (byte)color, len); 507 offset += len; 508 } 509 outb(0x3ce, 0x05); outb(0x3cf, 0x00); 510 break; 511 } 512 if (object == VGLDisplay) 513 VGLMouseUnFreeze(); 514 } 515 516 static inline u_long 517 VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b) 518 { 519 int nr, ng, nb; 520 521 nr = VGLModeInfo.vi_pixel_fsizes[2]; 522 ng = VGLModeInfo.vi_pixel_fsizes[1]; 523 nb = VGLModeInfo.vi_pixel_fsizes[0]; 524 return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) | 525 (b >> (16 - nb) << 0); 526 } 527 528 u_long 529 VGLrgb332ToNative(byte c) 530 { 531 uint16_t r, g, b; 532 533 /* 3:3:2 to 16:16:16 */ 534 r = ((c & 0xe0) >> 5) * 0xffff / 7; 535 g = ((c & 0x1c) >> 2) * 0xffff / 7; 536 b = ((c & 0x03) >> 0) * 0xffff / 3; 537 538 return VGLrgbToNative(r, g, b); 539 } 540 541 void 542 VGLRestorePalette() 543 { 544 int i; 545 546 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 547 return; 548 outb(0x3C6, 0xFF); 549 inb(0x3DA); 550 outb(0x3C8, 0x00); 551 for (i=0; i<256; i++) { 552 outb(0x3C9, VGLSavePaletteRed[i]); 553 inb(0x84); 554 outb(0x3C9, VGLSavePaletteGreen[i]); 555 inb(0x84); 556 outb(0x3C9, VGLSavePaletteBlue[i]); 557 inb(0x84); 558 } 559 inb(0x3DA); 560 outb(0x3C0, 0x20); 561 } 562 563 void 564 VGLSavePalette() 565 { 566 int i; 567 568 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 569 return; 570 outb(0x3C6, 0xFF); 571 inb(0x3DA); 572 outb(0x3C7, 0x00); 573 for (i=0; i<256; i++) { 574 VGLSavePaletteRed[i] = inb(0x3C9); 575 inb(0x84); 576 VGLSavePaletteGreen[i] = inb(0x3C9); 577 inb(0x84); 578 VGLSavePaletteBlue[i] = inb(0x3C9); 579 inb(0x84); 580 } 581 inb(0x3DA); 582 outb(0x3C0, 0x20); 583 } 584 585 void 586 VGLSetPalette(byte *red, byte *green, byte *blue) 587 { 588 int i; 589 590 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 591 return; 592 for (i=0; i<256; i++) { 593 VGLSavePaletteRed[i] = red[i]; 594 VGLSavePaletteGreen[i] = green[i]; 595 VGLSavePaletteBlue[i] = blue[i]; 596 } 597 VGLCheckSwitch(); 598 outb(0x3C6, 0xFF); 599 inb(0x3DA); 600 outb(0x3C8, 0x00); 601 for (i=0; i<256; i++) { 602 outb(0x3C9, VGLSavePaletteRed[i]); 603 inb(0x84); 604 outb(0x3C9, VGLSavePaletteGreen[i]); 605 inb(0x84); 606 outb(0x3C9, VGLSavePaletteBlue[i]); 607 inb(0x84); 608 } 609 inb(0x3DA); 610 outb(0x3C0, 0x20); 611 } 612 613 void 614 VGLSetPaletteIndex(byte color, byte red, byte green, byte blue) 615 { 616 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 617 return; 618 VGLSavePaletteRed[color] = red; 619 VGLSavePaletteGreen[color] = green; 620 VGLSavePaletteBlue[color] = blue; 621 VGLCheckSwitch(); 622 outb(0x3C6, 0xFF); 623 inb(0x3DA); 624 outb(0x3C8, color); 625 outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); 626 inb(0x3DA); 627 outb(0x3C0, 0x20); 628 } 629 630 void 631 VGLRestoreBorder(void) 632 { 633 VGLSetBorder(VGLBorderColor); 634 } 635 636 void 637 VGLSetBorder(byte color) 638 { 639 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) 640 return; 641 VGLCheckSwitch(); 642 inb(0x3DA); 643 outb(0x3C0,0x11); outb(0x3C0, color); 644 inb(0x3DA); 645 outb(0x3C0, 0x20); 646 VGLBorderColor = color; 647 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 648 ioctl(0, KDDISABIO, 0); 649 } 650 651 void 652 VGLRestoreBlank(void) 653 { 654 VGLBlankDisplay(VGLBlank); 655 } 656 657 void 658 VGLBlankDisplay(int blank) 659 { 660 byte val; 661 662 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) 663 return; 664 VGLCheckSwitch(); 665 outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); 666 outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); 667 VGLBlank = blank; 668 if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) 669 ioctl(0, KDDISABIO, 0); 670 } 671