xref: /freebsd/lib/libvgl/simple.c (revision 2be1a816b9ff69588e55be0a84cbe2a31efc0f2f)
1 /*-
2  * Copyright (c) 1991-1997 S�ren Schmidt
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer
10  *    in this position and unchanged.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  * 3. The name of the author may not be used to endorse or promote products
15  *    derived from this software without specific prior written permission
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include <sys/cdefs.h>
30 __FBSDID("$FreeBSD$");
31 
32 #include <signal.h>
33 #include <sys/fbio.h>
34 #include "vgl.h"
35 
36 static byte VGLSavePaletteRed[256];
37 static byte VGLSavePaletteGreen[256];
38 static byte VGLSavePaletteBlue[256];
39 
40 #define ABS(a)		(((a)<0) ? -(a) : (a))
41 #define SGN(a)		(((a)<0) ? -1 : 1)
42 #define min(x, y)	(((x) < (y)) ? (x) : (y))
43 #define max(x, y)	(((x) > (y)) ? (x) : (y))
44 
45 static void
46 color2mem(u_long color, byte *b, int len)
47 {
48   switch (len) {
49   case 4:
50     b[3] = (color >> 24) & 0xff;
51     /* fallthrough */
52   case 3:
53     b[2] = (color >> 16) & 0xff;
54     /* fallthrough */
55   case 2:
56     b[1] = (color >> 8) & 0xff;
57     /* fallthrough */
58   case 1:
59   default:
60     b[0] = color & 0xff;
61     break;
62   }
63 
64   return;
65 }
66 
67 static u_long
68 mem2color(byte *b, int len)
69 {
70   u_long color = 0;
71 
72   switch (len) {
73   case 4:
74     color |= (b[3] & 0xff) << 24;
75     /* fallthrough */
76   case 3:
77     color |= (b[2] & 0xff) << 16;
78     /* fallthrough */
79   case 2:
80     color |= (b[1] & 0xff) << 8;
81     /* fallthrough */
82   case 1:
83   default:
84     color |= (b[0] & 0xff);
85     break;
86   }
87 
88   return color;
89 }
90 
91 void
92 VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
93 {
94   int offset;
95   byte b[4];
96 
97   VGLCheckSwitch();
98   if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
99     if (!VGLMouseFreeze(x, y, 1, 1, color)) {
100       switch (object->Type) {
101       case MEMBUF:
102       case VIDBUF8:
103         object->Bitmap[y*object->VXsize+x]=((byte)color);
104         break;
105       case VIDBUF8S:
106 	object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color);
107 	break;
108       case VIDBUF16:
109       case VIDBUF24:
110       case VIDBUF32:
111 	color2mem(color, b, object->PixelBytes);
112         bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
113 		object->PixelBytes);
114         break;
115       case VIDBUF16S:
116       case VIDBUF24S:
117       case VIDBUF32S:
118 	color2mem(color, b, object->PixelBytes);
119 	offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
120 	bcopy(b, &object->Bitmap[offset], object->PixelBytes);
121 	break;
122       case VIDBUF8X:
123         outb(0x3c4, 0x02);
124         outb(0x3c5, 0x01 << (x&0x3));
125 	object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
126 	break;
127       case VIDBUF4S:
128 	offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
129 	goto set_planar;
130       case VIDBUF4:
131 	offset = y*VGLAdpInfo.va_line_width + x/8;
132 set_planar:
133         outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
134         outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f);	/* set/reset */
135         outb(0x3ce, 0x01); outb(0x3cf, 0x0f);		/* set/reset enable */
136         outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8));	/* bit mask */
137 	object->Bitmap[offset] |= (byte)color;
138       }
139     }
140     VGLMouseUnFreeze();
141   }
142 }
143 
144 u_long
145 VGLGetXY(VGLBitmap *object, int x, int y)
146 {
147   int offset;
148   byte b[4];
149 #if 0
150   int i;
151   u_long color;
152   byte mask;
153 #endif
154 
155   VGLCheckSwitch();
156   if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
157     return 0;
158   switch (object->Type) {
159     case MEMBUF:
160     case VIDBUF8:
161       return object->Bitmap[((y*object->VXsize)+x)];
162     case VIDBUF8S:
163       return object->Bitmap[VGLSetSegment(y*object->VXsize+x)];
164     case VIDBUF16:
165     case VIDBUF24:
166     case VIDBUF32:
167       bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
168 		b, object->PixelBytes);
169       return (mem2color(b, object->PixelBytes));
170     case VIDBUF16S:
171     case VIDBUF24S:
172     case VIDBUF32S:
173 	offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
174 	bcopy(&object->Bitmap[offset], b, object->PixelBytes);
175 
176       return (mem2color(b, object->PixelBytes));
177     case VIDBUF8X:
178       outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
179       return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)];
180     case VIDBUF4S:
181       offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
182       goto get_planar;
183     case VIDBUF4:
184       offset = y*VGLAdpInfo.va_line_width + x/8;
185 get_planar:
186 #if 1
187       return (object->Bitmap[offset]&(0x80>>(x%8))) ? 1 : 0;	/* XXX */
188 #else
189       color = 0;
190       mask = 0x80 >> (x%8);
191       for (i = 0; i < VGLModeInfo.vi_planes; i++) {
192 	outb(0x3ce, 0x04); outb(0x3cf, i);
193 	color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0;
194       }
195       return color;
196 #endif
197   }
198   return 0;		/* XXX black? */
199 }
200 
201 void
202 VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
203 {
204   int d, x, y, ax, ay, sx, sy, dx, dy;
205 
206   dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1;
207   dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1;
208 
209   if (ax>ay) {					/* x dominant */
210     d = ay-(ax>>1);
211     for (;;) {
212       VGLSetXY(object, x, y, color);
213       if (x==x2)
214 	break;
215       if (d>=0) {
216 	y += sy; d -= ax;
217       }
218       x += sx; d += ay;
219     }
220   }
221   else {					/* y dominant */
222     d = ax-(ay>>1);
223     for (;;) {
224       VGLSetXY(object, x, y, color);
225       if (y==y2)
226 	break;
227       if (d>=0) {
228 	x += sx; d -= ay;
229       }
230       y += sy; d += ax;
231     }
232   }
233 }
234 
235 void
236 VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
237 {
238   VGLLine(object, x1, y1, x2, y1, color);
239   VGLLine(object, x2, y1, x2, y2, color);
240   VGLLine(object, x2, y2, x1, y2, color);
241   VGLLine(object, x1, y2, x1, y1, color);
242 }
243 
244 void
245 VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
246 {
247   int y;
248 
249   for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
250 }
251 
252 void
253 inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
254 {
255   if (x!=0) {
256     VGLSetXY(object, xc+x, yc+y, color);
257     VGLSetXY(object, xc-x, yc+y, color);
258     if (y!=0) {
259       VGLSetXY(object, xc+x, yc-y, color);
260       VGLSetXY(object, xc-x, yc-y, color);
261     }
262   }
263   else {
264     VGLSetXY(object, xc, yc+y, color);
265     if (y!=0)
266       VGLSetXY(object, xc, yc-y, color);
267   }
268 }
269 
270 void
271 VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
272 {
273   int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
274   int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
275 
276   while (dx<dy) {
277     set4pixels(object, x, y, xc, yc, color);
278     if (d>0) {
279       y--; dy-=asq2; d-=dy;
280     }
281     x++; dx+=bsq2; d+=bsq+dx;
282   }
283   d+=(3*(asq-bsq)/2-(dx+dy))/2;
284   while (y>=0) {
285     set4pixels(object, x, y, xc, yc, color);
286     if (d<0) {
287       x++; dx+=bsq2; d+=dx;
288     }
289     y--; dy-=asq2; d+=asq-dy;
290   }
291 }
292 
293 void
294 inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
295 {
296   if (x!=0) {
297     VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
298     if (y!=0)
299       VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
300   }
301   else {
302     VGLLine(object, xc, yc+y, xc, yc-y, color);
303   }
304 }
305 
306 void
307 VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
308 {
309   int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
310   int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
311 
312   while (dx<dy) {
313     set2lines(object, x, y, xc, yc, color);
314     if (d>0) {
315       y--; dy-=asq2; d-=dy;
316     }
317     x++; dx+=bsq2; d+=bsq+dx;
318   }
319   d+=(3*(asq-bsq)/2-(dx+dy))/2;
320   while (y>=0) {
321     set2lines(object, x, y, xc, yc, color);
322     if (d<0) {
323       x++; dx+=bsq2; d+=dx;
324     }
325     y--; dy-=asq2; d+=asq-dy;
326   }
327 }
328 
329 void
330 VGLClear(VGLBitmap *object, u_long color)
331 {
332   int offset;
333   int len;
334   int i, total = 0;
335   byte b[4];
336 
337   VGLCheckSwitch();
338   VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */
339   switch (object->Type) {
340   case MEMBUF:
341   case VIDBUF8:
342     memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize);
343     break;
344 
345   case VIDBUF8S:
346     for (offset = 0; offset < object->VXsize*object->VYsize; ) {
347       VGLSetSegment(offset);
348       len = min(object->VXsize*object->VYsize - offset,
349 		VGLAdpInfo.va_window_size);
350       memset(object->Bitmap, (byte)color, len);
351       offset += len;
352     }
353     break;
354   case VIDBUF16:
355   case VIDBUF24:
356   case VIDBUF32:
357     color2mem(color, b, object->PixelBytes);
358     total = object->VXsize*object->VYsize*object->PixelBytes;
359     for (i = 0; i < total; i += object->PixelBytes)
360       bcopy(b, object->Bitmap + i, object->PixelBytes);
361     break;
362 
363   case VIDBUF16S:
364   case VIDBUF24S:
365   case VIDBUF32S:
366     color2mem(color, b, object->PixelBytes);
367     total = object->VXsize*object->VYsize*object->PixelBytes;
368     for (offset = 0; offset < total; ) {
369       VGLSetSegment(offset);
370       len = min(total - offset, VGLAdpInfo.va_window_size);
371       for (i = 0; i < len; i += object->PixelBytes)
372 	bcopy(b, object->Bitmap + offset + i, object->PixelBytes);
373       offset += len;
374     }
375     break;
376 
377   case VIDBUF8X:
378     /* XXX works only for Xsize % 4 = 0 */
379     outb(0x3c6, 0xff);
380     outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
381     memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
382     break;
383 
384   case VIDBUF4:
385   case VIDBUF4S:
386     /* XXX works only for Xsize % 8 = 0 */
387     outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
388     outb(0x3ce, 0x05); outb(0x3cf, 0x02);		/* mode 2 */
389     outb(0x3ce, 0x01); outb(0x3cf, 0x00);		/* set/reset enable */
390     outb(0x3ce, 0x08); outb(0x3cf, 0xff);		/* bit mask */
391     for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) {
392       VGLSetSegment(offset);
393       len = min(object->VXsize*object->VYsize - offset,
394 		VGLAdpInfo.va_window_size);
395       memset(object->Bitmap, (byte)color, len);
396       offset += len;
397     }
398     outb(0x3ce, 0x05); outb(0x3cf, 0x00);
399     break;
400   }
401   VGLMouseUnFreeze();
402 }
403 
404 void
405 VGLRestorePalette()
406 {
407   int i;
408 
409   outb(0x3C6, 0xFF);
410   inb(0x3DA);
411   outb(0x3C8, 0x00);
412   for (i=0; i<256; i++) {
413     outb(0x3C9, VGLSavePaletteRed[i]);
414     inb(0x84);
415     outb(0x3C9, VGLSavePaletteGreen[i]);
416     inb(0x84);
417     outb(0x3C9, VGLSavePaletteBlue[i]);
418     inb(0x84);
419   }
420   inb(0x3DA);
421   outb(0x3C0, 0x20);
422 }
423 
424 void
425 VGLSavePalette()
426 {
427   int i;
428 
429   outb(0x3C6, 0xFF);
430   inb(0x3DA);
431   outb(0x3C7, 0x00);
432   for (i=0; i<256; i++) {
433     VGLSavePaletteRed[i] = inb(0x3C9);
434     inb(0x84);
435     VGLSavePaletteGreen[i] = inb(0x3C9);
436     inb(0x84);
437     VGLSavePaletteBlue[i] = inb(0x3C9);
438     inb(0x84);
439   }
440   inb(0x3DA);
441   outb(0x3C0, 0x20);
442 }
443 
444 void
445 VGLSetPalette(byte *red, byte *green, byte *blue)
446 {
447   int i;
448 
449   for (i=0; i<256; i++) {
450     VGLSavePaletteRed[i] = red[i];
451     VGLSavePaletteGreen[i] = green[i];
452     VGLSavePaletteBlue[i] = blue[i];
453   }
454   VGLCheckSwitch();
455   outb(0x3C6, 0xFF);
456   inb(0x3DA);
457   outb(0x3C8, 0x00);
458   for (i=0; i<256; i++) {
459     outb(0x3C9, VGLSavePaletteRed[i]);
460     inb(0x84);
461     outb(0x3C9, VGLSavePaletteGreen[i]);
462     inb(0x84);
463     outb(0x3C9, VGLSavePaletteBlue[i]);
464     inb(0x84);
465   }
466   inb(0x3DA);
467   outb(0x3C0, 0x20);
468 }
469 
470 void
471 VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
472 {
473   VGLSavePaletteRed[color] = red;
474   VGLSavePaletteGreen[color] = green;
475   VGLSavePaletteBlue[color] = blue;
476   VGLCheckSwitch();
477   outb(0x3C6, 0xFF);
478   inb(0x3DA);
479   outb(0x3C8, color);
480   outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
481   inb(0x3DA);
482   outb(0x3C0, 0x20);
483 }
484 
485 void
486 VGLSetBorder(byte color)
487 {
488   VGLCheckSwitch();
489   inb(0x3DA);
490   outb(0x3C0,0x11); outb(0x3C0, color);
491   inb(0x3DA);
492   outb(0x3C0, 0x20);
493 }
494 
495 void
496 VGLBlankDisplay(int blank)
497 {
498   byte val;
499 
500   VGLCheckSwitch();
501   outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
502   outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
503 }
504