1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1991-1997 Søren Schmidt 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer 12 * in this position and unchanged. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 22 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include <sys/cdefs.h> 32 __FBSDID("$FreeBSD$"); 33 34 #include <signal.h> 35 #include <sys/fbio.h> 36 #include "vgl.h" 37 38 static byte VGLSavePaletteRed[256]; 39 static byte VGLSavePaletteGreen[256]; 40 static byte VGLSavePaletteBlue[256]; 41 42 #define ABS(a) (((a)<0) ? -(a) : (a)) 43 #define SGN(a) (((a)<0) ? -1 : 1) 44 #define min(x, y) (((x) < (y)) ? (x) : (y)) 45 #define max(x, y) (((x) > (y)) ? (x) : (y)) 46 47 static void 48 color2mem(u_long color, byte *b, int len) 49 { 50 switch (len) { 51 case 4: 52 b[3] = (color >> 24) & 0xff; 53 /* fallthrough */ 54 case 3: 55 b[2] = (color >> 16) & 0xff; 56 /* fallthrough */ 57 case 2: 58 b[1] = (color >> 8) & 0xff; 59 /* fallthrough */ 60 case 1: 61 default: 62 b[0] = color & 0xff; 63 break; 64 } 65 66 return; 67 } 68 69 static u_long 70 mem2color(byte *b, int len) 71 { 72 u_long color = 0; 73 74 switch (len) { 75 case 4: 76 color |= (b[3] & 0xff) << 24; 77 /* fallthrough */ 78 case 3: 79 color |= (b[2] & 0xff) << 16; 80 /* fallthrough */ 81 case 2: 82 color |= (b[1] & 0xff) << 8; 83 /* fallthrough */ 84 case 1: 85 default: 86 color |= (b[0] & 0xff); 87 break; 88 } 89 90 return color; 91 } 92 93 void 94 VGLSetXY(VGLBitmap *object, int x, int y, u_long color) 95 { 96 int offset; 97 byte b[4]; 98 99 VGLCheckSwitch(); 100 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { 101 if (!VGLMouseFreeze(x, y, 1, 1, color)) { 102 switch (object->Type) { 103 case MEMBUF: 104 case VIDBUF8: 105 object->Bitmap[y*object->VXsize+x]=((byte)color); 106 break; 107 case VIDBUF8S: 108 object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color); 109 break; 110 case VIDBUF16: 111 case VIDBUF24: 112 case VIDBUF32: 113 color2mem(color, b, object->PixelBytes); 114 bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], 115 object->PixelBytes); 116 break; 117 case VIDBUF16S: 118 case VIDBUF24S: 119 case VIDBUF32S: 120 color2mem(color, b, object->PixelBytes); 121 offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); 122 bcopy(b, &object->Bitmap[offset], object->PixelBytes); 123 break; 124 case VIDBUF8X: 125 outb(0x3c4, 0x02); 126 outb(0x3c5, 0x01 << (x&0x3)); 127 object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color); 128 break; 129 case VIDBUF4S: 130 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 131 goto set_planar; 132 case VIDBUF4: 133 offset = y*VGLAdpInfo.va_line_width + x/8; 134 set_planar: 135 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 136 outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ 137 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ 138 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ 139 object->Bitmap[offset] |= (byte)color; 140 } 141 } 142 VGLMouseUnFreeze(); 143 } 144 } 145 146 u_long 147 VGLGetXY(VGLBitmap *object, int x, int y) 148 { 149 int offset; 150 byte b[4]; 151 #if 0 152 int i; 153 u_long color; 154 byte mask; 155 #endif 156 157 VGLCheckSwitch(); 158 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) 159 return 0; 160 switch (object->Type) { 161 case MEMBUF: 162 case VIDBUF8: 163 return object->Bitmap[((y*object->VXsize)+x)]; 164 case VIDBUF8S: 165 return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; 166 case VIDBUF16: 167 case VIDBUF24: 168 case VIDBUF32: 169 bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], 170 b, object->PixelBytes); 171 return (mem2color(b, object->PixelBytes)); 172 case VIDBUF16S: 173 case VIDBUF24S: 174 case VIDBUF32S: 175 offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); 176 bcopy(&object->Bitmap[offset], b, object->PixelBytes); 177 178 return (mem2color(b, object->PixelBytes)); 179 case VIDBUF8X: 180 outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); 181 return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; 182 case VIDBUF4S: 183 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 184 goto get_planar; 185 case VIDBUF4: 186 offset = y*VGLAdpInfo.va_line_width + x/8; 187 get_planar: 188 #if 1 189 return (object->Bitmap[offset]&(0x80>>(x%8))) ? 1 : 0; /* XXX */ 190 #else 191 color = 0; 192 mask = 0x80 >> (x%8); 193 for (i = 0; i < VGLModeInfo.vi_planes; i++) { 194 outb(0x3ce, 0x04); outb(0x3cf, i); 195 color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0; 196 } 197 return color; 198 #endif 199 } 200 return 0; /* XXX black? */ 201 } 202 203 /* 204 * Symmetric Double Step Line Algorithm by Brian Wyvill from 205 * "Graphics Gems", Academic Press, 1990. 206 */ 207 208 #define SL_SWAP(a,b) {a^=b; b^=a; a^=b;} 209 #define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1))) 210 211 void 212 plot(VGLBitmap * object, int x, int y, int flag, byte color) 213 { 214 /* non-zero flag indicates the pixels need swapping back. */ 215 if (flag) 216 VGLSetXY(object, y, x, color); 217 else 218 VGLSetXY(object, x, y, color); 219 } 220 221 222 void 223 VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 224 { 225 int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left; 226 int sign_x, sign_y, step, reverse, i; 227 228 dx = SL_ABSOLUTE(x2, x1, sign_x); 229 dy = SL_ABSOLUTE(y2, y1, sign_y); 230 /* decide increment sign by the slope sign */ 231 if (sign_x == sign_y) 232 step = 1; 233 else 234 step = -1; 235 236 if (dy > dx) { /* chooses axis of greatest movement (make dx) */ 237 SL_SWAP(x1, y1); 238 SL_SWAP(x2, y2); 239 SL_SWAP(dx, dy); 240 reverse = 1; 241 } else 242 reverse = 0; 243 /* note error check for dx==0 should be included here */ 244 if (x1 > x2) { /* start from the smaller coordinate */ 245 x = x2; 246 y = y2; 247 /* x1 = x1; 248 y1 = y1; */ 249 } else { 250 x = x1; 251 y = y1; 252 x1 = x2; 253 y1 = y2; 254 } 255 256 257 /* Note dx=n implies 0 - n or (dx+1) pixels to be set */ 258 /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */ 259 /* In fact (dx-1)/4 as 2 pixels are already plotted */ 260 xend = (dx - 1) / 4; 261 pixels_left = (dx - 1) % 4; /* number of pixels left over at the 262 * end */ 263 plot(object, x, y, reverse, color); 264 if (pixels_left < 0) 265 return; /* plot only one pixel for zero length 266 * vectors */ 267 plot(object, x1, y1, reverse, color); /* plot first two points */ 268 incr2 = 4 * dy - 2 * dx; 269 if (incr2 < 0) { /* slope less than 1/2 */ 270 c = 2 * dy; 271 incr1 = 2 * c; 272 D = incr1 - dx; 273 274 for (i = 0; i < xend; i++) { /* plotting loop */ 275 ++x; 276 --x1; 277 if (D < 0) { 278 /* pattern 1 forwards */ 279 plot(object, x, y, reverse, color); 280 plot(object, ++x, y, reverse, color); 281 /* pattern 1 backwards */ 282 plot(object, x1, y1, reverse, color); 283 plot(object, --x1, y1, reverse, color); 284 D += incr1; 285 } else { 286 if (D < c) { 287 /* pattern 2 forwards */ 288 plot(object, x, y, reverse, color); 289 plot(object, ++x, y += step, reverse, 290 color); 291 /* pattern 2 backwards */ 292 plot(object, x1, y1, reverse, color); 293 plot(object, --x1, y1 -= step, reverse, 294 color); 295 } else { 296 /* pattern 3 forwards */ 297 plot(object, x, y += step, reverse, color); 298 plot(object, ++x, y, reverse, color); 299 /* pattern 3 backwards */ 300 plot(object, x1, y1 -= step, reverse, 301 color); 302 plot(object, --x1, y1, reverse, color); 303 } 304 D += incr2; 305 } 306 } /* end for */ 307 308 /* plot last pattern */ 309 if (pixels_left) { 310 if (D < 0) { 311 plot(object, ++x, y, reverse, color); /* pattern 1 */ 312 if (pixels_left > 1) 313 plot(object, ++x, y, reverse, color); 314 if (pixels_left > 2) 315 plot(object, --x1, y1, reverse, color); 316 } else { 317 if (D < c) { 318 plot(object, ++x, y, reverse, color); /* pattern 2 */ 319 if (pixels_left > 1) 320 plot(object, ++x, y += step, reverse, color); 321 if (pixels_left > 2) 322 plot(object, --x1, y1, reverse, color); 323 } else { 324 /* pattern 3 */ 325 plot(object, ++x, y += step, reverse, color); 326 if (pixels_left > 1) 327 plot(object, ++x, y, reverse, color); 328 if (pixels_left > 2) 329 plot(object, --x1, y1 -= step, reverse, color); 330 } 331 } 332 } /* end if pixels_left */ 333 } 334 /* end slope < 1/2 */ 335 else { /* slope greater than 1/2 */ 336 c = 2 * (dy - dx); 337 incr1 = 2 * c; 338 D = incr1 + dx; 339 for (i = 0; i < xend; i++) { 340 ++x; 341 --x1; 342 if (D > 0) { 343 /* pattern 4 forwards */ 344 plot(object, x, y += step, reverse, color); 345 plot(object, ++x, y += step, reverse, color); 346 /* pattern 4 backwards */ 347 plot(object, x1, y1 -= step, reverse, color); 348 plot(object, --x1, y1 -= step, reverse, color); 349 D += incr1; 350 } else { 351 if (D < c) { 352 /* pattern 2 forwards */ 353 plot(object, x, y, reverse, color); 354 plot(object, ++x, y += step, reverse, 355 color); 356 357 /* pattern 2 backwards */ 358 plot(object, x1, y1, reverse, color); 359 plot(object, --x1, y1 -= step, reverse, 360 color); 361 } else { 362 /* pattern 3 forwards */ 363 plot(object, x, y += step, reverse, color); 364 plot(object, ++x, y, reverse, color); 365 /* pattern 3 backwards */ 366 plot(object, x1, y1 -= step, reverse, color); 367 plot(object, --x1, y1, reverse, color); 368 } 369 D += incr2; 370 } 371 } /* end for */ 372 /* plot last pattern */ 373 if (pixels_left) { 374 if (D > 0) { 375 plot(object, ++x, y += step, reverse, color); /* pattern 4 */ 376 if (pixels_left > 1) 377 plot(object, ++x, y += step, reverse, 378 color); 379 if (pixels_left > 2) 380 plot(object, --x1, y1 -= step, reverse, 381 color); 382 } else { 383 if (D < c) { 384 plot(object, ++x, y, reverse, color); /* pattern 2 */ 385 if (pixels_left > 1) 386 plot(object, ++x, y += step, reverse, color); 387 if (pixels_left > 2) 388 plot(object, --x1, y1, reverse, color); 389 } else { 390 /* pattern 3 */ 391 plot(object, ++x, y += step, reverse, color); 392 if (pixels_left > 1) 393 plot(object, ++x, y, reverse, color); 394 if (pixels_left > 2) { 395 if (D > c) /* step 3 */ 396 plot(object, --x1, y1 -= step, reverse, color); 397 else /* step 2 */ 398 plot(object, --x1, y1, reverse, color); 399 } 400 } 401 } 402 } 403 } 404 } 405 406 void 407 VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 408 { 409 VGLLine(object, x1, y1, x2, y1, color); 410 VGLLine(object, x2, y1, x2, y2, color); 411 VGLLine(object, x2, y2, x1, y2, color); 412 VGLLine(object, x1, y2, x1, y1, color); 413 } 414 415 void 416 VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) 417 { 418 int y; 419 420 for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); 421 } 422 423 static inline void 424 set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) 425 { 426 if (x!=0) { 427 VGLSetXY(object, xc+x, yc+y, color); 428 VGLSetXY(object, xc-x, yc+y, color); 429 if (y!=0) { 430 VGLSetXY(object, xc+x, yc-y, color); 431 VGLSetXY(object, xc-x, yc-y, color); 432 } 433 } 434 else { 435 VGLSetXY(object, xc, yc+y, color); 436 if (y!=0) 437 VGLSetXY(object, xc, yc-y, color); 438 } 439 } 440 441 void 442 VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) 443 { 444 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 445 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 446 447 while (dx<dy) { 448 set4pixels(object, x, y, xc, yc, color); 449 if (d>0) { 450 y--; dy-=asq2; d-=dy; 451 } 452 x++; dx+=bsq2; d+=bsq+dx; 453 } 454 d+=(3*(asq-bsq)/2-(dx+dy))/2; 455 while (y>=0) { 456 set4pixels(object, x, y, xc, yc, color); 457 if (d<0) { 458 x++; dx+=bsq2; d+=dx; 459 } 460 y--; dy-=asq2; d+=asq-dy; 461 } 462 } 463 464 static inline void 465 set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) 466 { 467 if (x!=0) { 468 VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); 469 if (y!=0) 470 VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); 471 } 472 else { 473 VGLLine(object, xc, yc+y, xc, yc-y, color); 474 } 475 } 476 477 void 478 VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) 479 { 480 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 481 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 482 483 while (dx<dy) { 484 set2lines(object, x, y, xc, yc, color); 485 if (d>0) { 486 y--; dy-=asq2; d-=dy; 487 } 488 x++; dx+=bsq2; d+=bsq+dx; 489 } 490 d+=(3*(asq-bsq)/2-(dx+dy))/2; 491 while (y>=0) { 492 set2lines(object, x, y, xc, yc, color); 493 if (d<0) { 494 x++; dx+=bsq2; d+=dx; 495 } 496 y--; dy-=asq2; d+=asq-dy; 497 } 498 } 499 500 void 501 VGLClear(VGLBitmap *object, u_long color) 502 { 503 int offset; 504 int len; 505 int i, total = 0; 506 byte b[4]; 507 508 VGLCheckSwitch(); 509 VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */ 510 switch (object->Type) { 511 case MEMBUF: 512 case VIDBUF8: 513 memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize); 514 break; 515 516 case VIDBUF8S: 517 for (offset = 0; offset < object->VXsize*object->VYsize; ) { 518 VGLSetSegment(offset); 519 len = min(object->VXsize*object->VYsize - offset, 520 VGLAdpInfo.va_window_size); 521 memset(object->Bitmap, (byte)color, len); 522 offset += len; 523 } 524 break; 525 case VIDBUF16: 526 case VIDBUF24: 527 case VIDBUF32: 528 color2mem(color, b, object->PixelBytes); 529 total = object->VXsize*object->VYsize*object->PixelBytes; 530 for (i = 0; i < total; i += object->PixelBytes) 531 bcopy(b, object->Bitmap + i, object->PixelBytes); 532 break; 533 534 case VIDBUF16S: 535 case VIDBUF24S: 536 case VIDBUF32S: 537 color2mem(color, b, object->PixelBytes); 538 total = object->VXsize*object->VYsize*object->PixelBytes; 539 for (offset = 0; offset < total; ) { 540 VGLSetSegment(offset); 541 len = min(total - offset, VGLAdpInfo.va_window_size); 542 for (i = 0; i < len; i += object->PixelBytes) 543 bcopy(b, object->Bitmap + offset + i, object->PixelBytes); 544 offset += len; 545 } 546 break; 547 548 case VIDBUF8X: 549 /* XXX works only for Xsize % 4 = 0 */ 550 outb(0x3c6, 0xff); 551 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 552 memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize); 553 break; 554 555 case VIDBUF4: 556 case VIDBUF4S: 557 /* XXX works only for Xsize % 8 = 0 */ 558 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 559 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ 560 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ 561 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ 562 for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { 563 VGLSetSegment(offset); 564 len = min(object->VXsize*object->VYsize - offset, 565 VGLAdpInfo.va_window_size); 566 memset(object->Bitmap, (byte)color, len); 567 offset += len; 568 } 569 outb(0x3ce, 0x05); outb(0x3cf, 0x00); 570 break; 571 } 572 VGLMouseUnFreeze(); 573 } 574 575 void 576 VGLRestorePalette() 577 { 578 int i; 579 580 outb(0x3C6, 0xFF); 581 inb(0x3DA); 582 outb(0x3C8, 0x00); 583 for (i=0; i<256; i++) { 584 outb(0x3C9, VGLSavePaletteRed[i]); 585 inb(0x84); 586 outb(0x3C9, VGLSavePaletteGreen[i]); 587 inb(0x84); 588 outb(0x3C9, VGLSavePaletteBlue[i]); 589 inb(0x84); 590 } 591 inb(0x3DA); 592 outb(0x3C0, 0x20); 593 } 594 595 void 596 VGLSavePalette() 597 { 598 int i; 599 600 outb(0x3C6, 0xFF); 601 inb(0x3DA); 602 outb(0x3C7, 0x00); 603 for (i=0; i<256; i++) { 604 VGLSavePaletteRed[i] = inb(0x3C9); 605 inb(0x84); 606 VGLSavePaletteGreen[i] = inb(0x3C9); 607 inb(0x84); 608 VGLSavePaletteBlue[i] = inb(0x3C9); 609 inb(0x84); 610 } 611 inb(0x3DA); 612 outb(0x3C0, 0x20); 613 } 614 615 void 616 VGLSetPalette(byte *red, byte *green, byte *blue) 617 { 618 int i; 619 620 for (i=0; i<256; i++) { 621 VGLSavePaletteRed[i] = red[i]; 622 VGLSavePaletteGreen[i] = green[i]; 623 VGLSavePaletteBlue[i] = blue[i]; 624 } 625 VGLCheckSwitch(); 626 outb(0x3C6, 0xFF); 627 inb(0x3DA); 628 outb(0x3C8, 0x00); 629 for (i=0; i<256; i++) { 630 outb(0x3C9, VGLSavePaletteRed[i]); 631 inb(0x84); 632 outb(0x3C9, VGLSavePaletteGreen[i]); 633 inb(0x84); 634 outb(0x3C9, VGLSavePaletteBlue[i]); 635 inb(0x84); 636 } 637 inb(0x3DA); 638 outb(0x3C0, 0x20); 639 } 640 641 void 642 VGLSetPaletteIndex(byte color, byte red, byte green, byte blue) 643 { 644 VGLSavePaletteRed[color] = red; 645 VGLSavePaletteGreen[color] = green; 646 VGLSavePaletteBlue[color] = blue; 647 VGLCheckSwitch(); 648 outb(0x3C6, 0xFF); 649 inb(0x3DA); 650 outb(0x3C8, color); 651 outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); 652 inb(0x3DA); 653 outb(0x3C0, 0x20); 654 } 655 656 void 657 VGLSetBorder(byte color) 658 { 659 VGLCheckSwitch(); 660 inb(0x3DA); 661 outb(0x3C0,0x11); outb(0x3C0, color); 662 inb(0x3DA); 663 outb(0x3C0, 0x20); 664 } 665 666 void 667 VGLBlankDisplay(int blank) 668 { 669 byte val; 670 671 VGLCheckSwitch(); 672 outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); 673 outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); 674 } 675