xref: /freebsd/lib/liblua/luaconf.h (revision 92b14858b44dc4b3b57154a10e9de1b39d791e41)
1 /* $FreeBSD$ */
2 /*
3 ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
4 ** Configuration file for Lua
5 ** See Copyright Notice in lua.h
6 */
7 
8 
9 #ifndef luaconf_h
10 #define luaconf_h
11 
12 #include <limits.h>
13 #include <stddef.h>
14 
15 
16 /*
17 ** ===================================================================
18 ** Search for "@@" to find all configurable definitions.
19 ** ===================================================================
20 */
21 
22 
23 /*
24 ** {====================================================================
25 ** System Configuration: macros to adapt (if needed) Lua to some
26 ** particular platform, for instance compiling it with 32-bit numbers or
27 ** restricting it to C89.
28 ** =====================================================================
29 */
30 
31 /*
32 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
33 ** can also define LUA_32BITS in the make file, but changing here you
34 ** ensure that all software connected to Lua will be compiled with the
35 ** same configuration.
36 */
37 /* #define LUA_32BITS */
38 
39 
40 /*
41 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42 ** Define it if you want Lua to avoid the use of a few C99 features
43 ** or Windows-specific features on Windows.
44 */
45 /* #define LUA_USE_C89 */
46 
47 
48 /*
49 ** By default, Lua on Windows use (some) specific Windows features
50 */
51 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53 #endif
54 
55 
56 #if defined(LUA_USE_WINDOWS)
57 #define LUA_DL_DLL	/* enable support for DLL */
58 #define LUA_USE_C89	/* broadly, Windows is C89 */
59 #endif
60 
61 
62 #if defined(LUA_USE_LINUX)
63 #define LUA_USE_POSIX
64 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65 #define LUA_USE_READLINE	/* needs some extra libraries */
66 #endif
67 
68 
69 #if defined(LUA_USE_MACOSX)
70 #define LUA_USE_POSIX
71 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
72 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
73 #endif
74 
75 /* Local modifications: need io.popen */
76 #ifdef __FreeBSD__
77 #define LUA_USE_POSIX
78 #endif
79 
80 /*
81 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
82 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
83 ** not need to use this case.
84 */
85 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
86 #define LUA_C89_NUMBERS
87 #endif
88 
89 
90 
91 /*
92 @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
93 */
94 /* avoid undefined shifts */
95 #if ((INT_MAX >> 15) >> 15) >= 1
96 #define LUAI_BITSINT	32
97 #else
98 /* 'int' always must have at least 16 bits */
99 #define LUAI_BITSINT	16
100 #endif
101 
102 
103 /*
104 @@ LUA_INT_TYPE defines the type for Lua integers.
105 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
106 ** Lua should work fine with any mix of these options (if supported
107 ** by your C compiler). The usual configurations are 64-bit integers
108 ** and 'double' (the default), 32-bit integers and 'float' (for
109 ** restricted platforms), and 'long'/'double' (for C compilers not
110 ** compliant with C99, which may not have support for 'long long').
111 */
112 
113 /* predefined options for LUA_INT_TYPE */
114 #define LUA_INT_INT		1
115 #define LUA_INT_LONG		2
116 #define LUA_INT_LONGLONG	3
117 
118 /* predefined options for LUA_FLOAT_TYPE */
119 #define LUA_FLOAT_FLOAT		1
120 #define LUA_FLOAT_DOUBLE	2
121 #define LUA_FLOAT_LONGDOUBLE	3
122 
123 #if defined(LUA_32BITS)		/* { */
124 /*
125 ** 32-bit integers and 'float'
126 */
127 #if LUAI_BITSINT >= 32  /* use 'int' if big enough */
128 #define LUA_INT_TYPE	LUA_INT_INT
129 #else  /* otherwise use 'long' */
130 #define LUA_INT_TYPE	LUA_INT_LONG
131 #endif
132 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
133 
134 #elif defined(LUA_C89_NUMBERS)	/* }{ */
135 /*
136 ** largest types available for C89 ('long' and 'double')
137 */
138 #define LUA_INT_TYPE	LUA_INT_LONG
139 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
140 
141 #endif				/* } */
142 
143 
144 /*
145 ** default configuration for 64-bit Lua ('long long' and 'double')
146 */
147 #if !defined(LUA_INT_TYPE)
148 #define LUA_INT_TYPE	LUA_INT_LONGLONG
149 #endif
150 
151 #if !defined(LUA_FLOAT_TYPE)
152 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
153 #endif
154 
155 /* }================================================================== */
156 
157 
158 
159 
160 /*
161 ** {==================================================================
162 ** Configuration for Paths.
163 ** ===================================================================
164 */
165 
166 /*
167 ** LUA_PATH_SEP is the character that separates templates in a path.
168 ** LUA_PATH_MARK is the string that marks the substitution points in a
169 ** template.
170 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
171 ** directory.
172 */
173 #define LUA_PATH_SEP            ";"
174 #define LUA_PATH_MARK           "?"
175 #define LUA_EXEC_DIR            "!"
176 
177 
178 /*
179 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
180 ** Lua libraries.
181 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
182 ** C libraries.
183 ** CHANGE them if your machine has a non-conventional directory
184 ** hierarchy or if you want to install your libraries in
185 ** non-conventional directories.
186 */
187 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
188 #if defined(_WIN32)	/* { */
189 /*
190 ** In Windows, any exclamation mark ('!') in the path is replaced by the
191 ** path of the directory of the executable file of the current process.
192 */
193 #define LUA_LDIR	"!\\lua\\"
194 #define LUA_CDIR	"!\\"
195 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
196 #define LUA_PATH_DEFAULT  \
197 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
198 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
199 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
200 		".\\?.lua;" ".\\?\\init.lua"
201 #define LUA_CPATH_DEFAULT \
202 		LUA_CDIR"?.dll;" \
203 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
204 		LUA_CDIR"loadall.dll;" ".\\?.dll"
205 
206 #else			/* }{ */
207 
208 #define LUA_ROOT	"/usr/local/"
209 #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
210 #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
211 #define LUA_PATH_DEFAULT  \
212 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
213 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
214 		"./?.lua;" "./?/init.lua"
215 #define LUA_CPATH_DEFAULT \
216 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
217 #endif			/* } */
218 
219 
220 /*
221 @@ LUA_DIRSEP is the directory separator (for submodules).
222 ** CHANGE it if your machine does not use "/" as the directory separator
223 ** and is not Windows. (On Windows Lua automatically uses "\".)
224 */
225 #if defined(_WIN32)
226 #define LUA_DIRSEP	"\\"
227 #else
228 #define LUA_DIRSEP	"/"
229 #endif
230 
231 /* }================================================================== */
232 
233 
234 /*
235 ** {==================================================================
236 ** Marks for exported symbols in the C code
237 ** ===================================================================
238 */
239 
240 /*
241 @@ LUA_API is a mark for all core API functions.
242 @@ LUALIB_API is a mark for all auxiliary library functions.
243 @@ LUAMOD_API is a mark for all standard library opening functions.
244 ** CHANGE them if you need to define those functions in some special way.
245 ** For instance, if you want to create one Windows DLL with the core and
246 ** the libraries, you may want to use the following definition (define
247 ** LUA_BUILD_AS_DLL to get it).
248 */
249 #if defined(LUA_BUILD_AS_DLL)	/* { */
250 
251 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
252 #define LUA_API __declspec(dllexport)
253 #else						/* }{ */
254 #define LUA_API __declspec(dllimport)
255 #endif						/* } */
256 
257 #else				/* }{ */
258 
259 #define LUA_API		extern
260 
261 #endif				/* } */
262 
263 
264 /* more often than not the libs go together with the core */
265 #define LUALIB_API	LUA_API
266 #define LUAMOD_API	LUALIB_API
267 
268 
269 /*
270 @@ LUAI_FUNC is a mark for all extern functions that are not to be
271 ** exported to outside modules.
272 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
273 ** that are not to be exported to outside modules (LUAI_DDEF for
274 ** definitions and LUAI_DDEC for declarations).
275 ** CHANGE them if you need to mark them in some special way. Elf/gcc
276 ** (versions 3.2 and later) mark them as "hidden" to optimize access
277 ** when Lua is compiled as a shared library. Not all elf targets support
278 ** this attribute. Unfortunately, gcc does not offer a way to check
279 ** whether the target offers that support, and those without support
280 ** give a warning about it. To avoid these warnings, change to the
281 ** default definition.
282 */
283 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
284     defined(__ELF__)		/* { */
285 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
286 #else				/* }{ */
287 #define LUAI_FUNC	extern
288 #endif				/* } */
289 
290 #define LUAI_DDEC	LUAI_FUNC
291 #define LUAI_DDEF	/* empty */
292 
293 /* }================================================================== */
294 
295 
296 /*
297 ** {==================================================================
298 ** Compatibility with previous versions
299 ** ===================================================================
300 */
301 
302 /*
303 @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
304 @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
305 ** You can define it to get all options, or change specific options
306 ** to fit your specific needs.
307 */
308 #if defined(LUA_COMPAT_5_2)	/* { */
309 
310 /*
311 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
312 ** functions in the mathematical library.
313 */
314 #define LUA_COMPAT_MATHLIB
315 
316 /*
317 @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
318 */
319 #define LUA_COMPAT_BITLIB
320 
321 /*
322 @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
323 */
324 #define LUA_COMPAT_IPAIRS
325 
326 /*
327 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
328 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
329 ** luaL_checkint, luaL_checklong, etc.)
330 */
331 #define LUA_COMPAT_APIINTCASTS
332 
333 #endif				/* } */
334 
335 
336 #if defined(LUA_COMPAT_5_1)	/* { */
337 
338 /* Incompatibilities from 5.2 -> 5.3 */
339 #define LUA_COMPAT_MATHLIB
340 #define LUA_COMPAT_APIINTCASTS
341 
342 /*
343 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
344 ** You can replace it with 'table.unpack'.
345 */
346 #define LUA_COMPAT_UNPACK
347 
348 /*
349 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
350 ** You can replace it with 'package.searchers'.
351 */
352 #define LUA_COMPAT_LOADERS
353 
354 /*
355 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
356 ** You can call your C function directly (with light C functions).
357 */
358 #define lua_cpcall(L,f,u)  \
359 	(lua_pushcfunction(L, (f)), \
360 	 lua_pushlightuserdata(L,(u)), \
361 	 lua_pcall(L,1,0,0))
362 
363 
364 /*
365 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
366 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
367 */
368 #define LUA_COMPAT_LOG10
369 
370 /*
371 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
372 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
373 */
374 #define LUA_COMPAT_LOADSTRING
375 
376 /*
377 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
378 */
379 #define LUA_COMPAT_MAXN
380 
381 /*
382 @@ The following macros supply trivial compatibility for some
383 ** changes in the API. The macros themselves document how to
384 ** change your code to avoid using them.
385 */
386 #define lua_strlen(L,i)		lua_rawlen(L, (i))
387 
388 #define lua_objlen(L,i)		lua_rawlen(L, (i))
389 
390 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
391 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
392 
393 /*
394 @@ LUA_COMPAT_MODULE controls compatibility with previous
395 ** module functions 'module' (Lua) and 'luaL_register' (C).
396 */
397 #define LUA_COMPAT_MODULE
398 
399 #endif				/* } */
400 
401 
402 /*
403 @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
404 @@ a float mark ('.0').
405 ** This macro is not on by default even in compatibility mode,
406 ** because this is not really an incompatibility.
407 */
408 /* #define LUA_COMPAT_FLOATSTRING */
409 
410 /* }================================================================== */
411 
412 
413 
414 /*
415 ** {==================================================================
416 ** Configuration for Numbers.
417 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
418 ** satisfy your needs.
419 ** ===================================================================
420 */
421 
422 /*
423 @@ LUA_NUMBER is the floating-point type used by Lua.
424 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
425 @@ over a floating number.
426 @@ l_mathlim(x) corrects limit name 'x' to the proper float type
427 ** by prefixing it with one of FLT/DBL/LDBL.
428 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
429 @@ LUA_NUMBER_FMT is the format for writing floats.
430 @@ lua_number2str converts a float to a string.
431 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
432 @@ l_floor takes the floor of a float.
433 @@ lua_str2number converts a decimal numeric string to a number.
434 */
435 
436 
437 /* The following definitions are good for most cases here */
438 
439 #define l_floor(x)		(l_mathop(floor)(x))
440 
441 #define lua_number2str(s,sz,n)  \
442 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
443 
444 /*
445 @@ lua_numbertointeger converts a float number to an integer, or
446 ** returns 0 if float is not within the range of a lua_Integer.
447 ** (The range comparisons are tricky because of rounding. The tests
448 ** here assume a two-complement representation, where MININTEGER always
449 ** has an exact representation as a float; MAXINTEGER may not have one,
450 ** and therefore its conversion to float may have an ill-defined value.)
451 */
452 #define lua_numbertointeger(n,p) \
453   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
454    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
455       (*(p) = (LUA_INTEGER)(n), 1))
456 
457 
458 /* now the variable definitions */
459 
460 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
461 
462 #define LUA_NUMBER	float
463 
464 #define l_mathlim(n)		(FLT_##n)
465 
466 #define LUAI_UACNUMBER	double
467 
468 #define LUA_NUMBER_FRMLEN	""
469 #define LUA_NUMBER_FMT		"%.7g"
470 
471 #define l_mathop(op)		op##f
472 
473 #define lua_str2number(s,p)	strtof((s), (p))
474 
475 
476 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
477 
478 #define LUA_NUMBER	long double
479 
480 #define l_mathlim(n)		(LDBL_##n)
481 
482 #define LUAI_UACNUMBER	long double
483 
484 #define LUA_NUMBER_FRMLEN	"L"
485 #define LUA_NUMBER_FMT		"%.19Lg"
486 
487 #define l_mathop(op)		op##l
488 
489 #define lua_str2number(s,p)	strtold((s), (p))
490 
491 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
492 
493 #define LUA_NUMBER	double
494 
495 #define l_mathlim(n)		(DBL_##n)
496 
497 #define LUAI_UACNUMBER	double
498 
499 #define LUA_NUMBER_FRMLEN	""
500 #define LUA_NUMBER_FMT		"%.14g"
501 
502 #define l_mathop(op)		op
503 
504 #define lua_str2number(s,p)	strtod((s), (p))
505 
506 #else						/* }{ */
507 
508 #error "numeric float type not defined"
509 
510 #endif					/* } */
511 
512 
513 
514 /*
515 @@ LUA_INTEGER is the integer type used by Lua.
516 **
517 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
518 **
519 @@ LUAI_UACINT is the result of a 'default argument promotion'
520 @@ over a lUA_INTEGER.
521 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
522 @@ LUA_INTEGER_FMT is the format for writing integers.
523 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
524 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
525 @@ lua_integer2str converts an integer to a string.
526 */
527 
528 
529 /* The following definitions are good for most cases here */
530 
531 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
532 
533 #define LUAI_UACINT		LUA_INTEGER
534 
535 #define lua_integer2str(s,sz,n)  \
536 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
537 
538 /*
539 ** use LUAI_UACINT here to avoid problems with promotions (which
540 ** can turn a comparison between unsigneds into a signed comparison)
541 */
542 #define LUA_UNSIGNED		unsigned LUAI_UACINT
543 
544 
545 /* now the variable definitions */
546 
547 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
548 
549 #define LUA_INTEGER		int
550 #define LUA_INTEGER_FRMLEN	""
551 
552 #define LUA_MAXINTEGER		INT_MAX
553 #define LUA_MININTEGER		INT_MIN
554 
555 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
556 
557 #define LUA_INTEGER		long
558 #define LUA_INTEGER_FRMLEN	"l"
559 
560 #define LUA_MAXINTEGER		LONG_MAX
561 #define LUA_MININTEGER		LONG_MIN
562 
563 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
564 
565 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
566 #if defined(LLONG_MAX)		/* { */
567 /* use ISO C99 stuff */
568 
569 #define LUA_INTEGER		long long
570 #define LUA_INTEGER_FRMLEN	"ll"
571 
572 #define LUA_MAXINTEGER		LLONG_MAX
573 #define LUA_MININTEGER		LLONG_MIN
574 
575 #elif defined(LUA_USE_WINDOWS) /* }{ */
576 /* in Windows, can use specific Windows types */
577 
578 #define LUA_INTEGER		__int64
579 #define LUA_INTEGER_FRMLEN	"I64"
580 
581 #define LUA_MAXINTEGER		_I64_MAX
582 #define LUA_MININTEGER		_I64_MIN
583 
584 #else				/* }{ */
585 
586 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
587   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
588 
589 #endif				/* } */
590 
591 #else				/* }{ */
592 
593 #error "numeric integer type not defined"
594 
595 #endif				/* } */
596 
597 /* }================================================================== */
598 
599 
600 /*
601 ** {==================================================================
602 ** Dependencies with C99 and other C details
603 ** ===================================================================
604 */
605 
606 /*
607 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
608 ** (All uses in Lua have only one format item.)
609 */
610 #if !defined(LUA_USE_C89)
611 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
612 #else
613 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
614 #endif
615 
616 
617 /*
618 @@ lua_strx2number converts an hexadecimal numeric string to a number.
619 ** In C99, 'strtod' does that conversion. Otherwise, you can
620 ** leave 'lua_strx2number' undefined and Lua will provide its own
621 ** implementation.
622 */
623 #if !defined(LUA_USE_C89)
624 #define lua_strx2number(s,p)		lua_str2number(s,p)
625 #endif
626 
627 
628 /*
629 @@ lua_pointer2str converts a pointer to a readable string in a
630 ** non-specified way.
631 */
632 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
633 
634 
635 /*
636 @@ lua_number2strx converts a float to an hexadecimal numeric string.
637 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
638 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
639 ** provide its own implementation.
640 */
641 #if !defined(LUA_USE_C89)
642 #define lua_number2strx(L,b,sz,f,n)  \
643 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
644 #endif
645 
646 
647 /*
648 ** 'strtof' and 'opf' variants for math functions are not valid in
649 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
650 ** availability of these variants. ('math.h' is already included in
651 ** all files that use these macros.)
652 */
653 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
654 #undef l_mathop  /* variants not available */
655 #undef lua_str2number
656 #define l_mathop(op)		(lua_Number)op  /* no variant */
657 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
658 #endif
659 
660 
661 /*
662 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
663 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
664 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
665 ** 'intptr_t' in C89)
666 */
667 #define LUA_KCONTEXT	ptrdiff_t
668 
669 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
670     __STDC_VERSION__ >= 199901L
671 #include <stdint.h>
672 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
673 #undef LUA_KCONTEXT
674 #define LUA_KCONTEXT	intptr_t
675 #endif
676 #endif
677 
678 
679 /*
680 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
681 ** Change that if you do not want to use C locales. (Code using this
682 ** macro must include header 'locale.h'.)
683 */
684 #if !defined(lua_getlocaledecpoint)
685 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
686 #endif
687 
688 /* }================================================================== */
689 
690 
691 /*
692 ** {==================================================================
693 ** Language Variations
694 ** =====================================================================
695 */
696 
697 /*
698 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
699 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
700 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
701 ** coercion from strings to numbers.
702 */
703 /* #define LUA_NOCVTN2S */
704 /* #define LUA_NOCVTS2N */
705 
706 
707 /*
708 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
709 ** Define it as a help when debugging C code.
710 */
711 #if defined(LUA_USE_APICHECK)
712 #include <assert.h>
713 #define luai_apicheck(l,e)	assert(e)
714 #endif
715 
716 /* }================================================================== */
717 
718 
719 /*
720 ** {==================================================================
721 ** Macros that affect the API and must be stable (that is, must be the
722 ** same when you compile Lua and when you compile code that links to
723 ** Lua). You probably do not want/need to change them.
724 ** =====================================================================
725 */
726 
727 /*
728 @@ LUAI_MAXSTACK limits the size of the Lua stack.
729 ** CHANGE it if you need a different limit. This limit is arbitrary;
730 ** its only purpose is to stop Lua from consuming unlimited stack
731 ** space (and to reserve some numbers for pseudo-indices).
732 */
733 #if LUAI_BITSINT >= 32
734 #define LUAI_MAXSTACK		1000000
735 #else
736 #define LUAI_MAXSTACK		15000
737 #endif
738 
739 
740 /*
741 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
742 ** a Lua state with very fast access.
743 ** CHANGE it if you need a different size.
744 */
745 #define LUA_EXTRASPACE		(sizeof(void *))
746 
747 
748 /*
749 @@ LUA_IDSIZE gives the maximum size for the description of the source
750 @@ of a function in debug information.
751 ** CHANGE it if you want a different size.
752 */
753 #define LUA_IDSIZE	60
754 
755 
756 /*
757 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
758 ** CHANGE it if it uses too much C-stack space. (For long double,
759 ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
760 ** smaller buffer would force a memory allocation for each call to
761 ** 'string.format'.)
762 */
763 #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
764 #define LUAL_BUFFERSIZE		8192
765 #else
766 #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
767 #endif
768 
769 /* }================================================================== */
770 
771 
772 /*
773 @@ LUA_QL describes how error messages quote program elements.
774 ** Lua does not use these macros anymore; they are here for
775 ** compatibility only.
776 */
777 #define LUA_QL(x)	"'" x "'"
778 #define LUA_QS		LUA_QL("%s")
779 
780 
781 
782 
783 /* =================================================================== */
784 
785 /*
786 ** Local configuration. You can use this space to add your redefinitions
787 ** without modifying the main part of the file.
788 */
789 
790 
791 
792 
793 
794 #endif
795 
796