xref: /freebsd/lib/liblua/luaconf.h (revision 06e20d1babecec1f45ffda513f55a8db5f1c0f56)
1 /* $FreeBSD$ */
2 /*
3 ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
4 ** Configuration file for Lua
5 ** See Copyright Notice in lua.h
6 */
7 
8 
9 #ifndef luaconf_h
10 #define luaconf_h
11 
12 #include <limits.h>
13 #include <stddef.h>
14 
15 
16 /*
17 ** ===================================================================
18 ** Search for "@@" to find all configurable definitions.
19 ** ===================================================================
20 */
21 
22 
23 /*
24 ** {====================================================================
25 ** System Configuration: macros to adapt (if needed) Lua to some
26 ** particular platform, for instance compiling it with 32-bit numbers or
27 ** restricting it to C89.
28 ** =====================================================================
29 */
30 
31 /*
32 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
33 ** can also define LUA_32BITS in the make file, but changing here you
34 ** ensure that all software connected to Lua will be compiled with the
35 ** same configuration.
36 */
37 /* #define LUA_32BITS */
38 
39 
40 /*
41 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42 ** Define it if you want Lua to avoid the use of a few C99 features
43 ** or Windows-specific features on Windows.
44 */
45 /* #define LUA_USE_C89 */
46 
47 
48 /*
49 ** By default, Lua on Windows use (some) specific Windows features
50 */
51 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53 #endif
54 
55 
56 #if defined(LUA_USE_WINDOWS)
57 #define LUA_DL_DLL	/* enable support for DLL */
58 #define LUA_USE_C89	/* broadly, Windows is C89 */
59 #endif
60 
61 
62 #if defined(LUA_USE_LINUX)
63 #define LUA_USE_POSIX
64 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65 #define LUA_USE_READLINE	/* needs some extra libraries */
66 #endif
67 
68 
69 #if defined(LUA_USE_MACOSX)
70 #define LUA_USE_POSIX
71 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
72 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
73 #endif
74 
75 /* Local modifications: need io.popen */
76 #ifdef __FreeBSD__
77 #define LUA_USE_POSIX
78 #ifndef BOOTSTRAPPING
79 #define LUA_USE_DLOPEN
80 #endif
81 #endif
82 
83 /*
84 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
85 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
86 ** not need to use this case.
87 */
88 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
89 #define LUA_C89_NUMBERS
90 #endif
91 
92 
93 
94 /*
95 @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
96 */
97 /* avoid undefined shifts */
98 #if ((INT_MAX >> 15) >> 15) >= 1
99 #define LUAI_BITSINT	32
100 #else
101 /* 'int' always must have at least 16 bits */
102 #define LUAI_BITSINT	16
103 #endif
104 
105 
106 /*
107 @@ LUA_INT_TYPE defines the type for Lua integers.
108 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
109 ** Lua should work fine with any mix of these options (if supported
110 ** by your C compiler). The usual configurations are 64-bit integers
111 ** and 'double' (the default), 32-bit integers and 'float' (for
112 ** restricted platforms), and 'long'/'double' (for C compilers not
113 ** compliant with C99, which may not have support for 'long long').
114 */
115 
116 /* predefined options for LUA_INT_TYPE */
117 #define LUA_INT_INT		1
118 #define LUA_INT_LONG		2
119 #define LUA_INT_LONGLONG	3
120 
121 /* predefined options for LUA_FLOAT_TYPE */
122 #define LUA_FLOAT_FLOAT		1
123 #define LUA_FLOAT_DOUBLE	2
124 #define LUA_FLOAT_LONGDOUBLE	3
125 
126 #if defined(LUA_32BITS)		/* { */
127 /*
128 ** 32-bit integers and 'float'
129 */
130 #if LUAI_BITSINT >= 32  /* use 'int' if big enough */
131 #define LUA_INT_TYPE	LUA_INT_INT
132 #else  /* otherwise use 'long' */
133 #define LUA_INT_TYPE	LUA_INT_LONG
134 #endif
135 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
136 
137 #elif defined(LUA_C89_NUMBERS)	/* }{ */
138 /*
139 ** largest types available for C89 ('long' and 'double')
140 */
141 #define LUA_INT_TYPE	LUA_INT_LONG
142 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
143 
144 #endif				/* } */
145 
146 
147 /*
148 ** default configuration for 64-bit Lua ('long long' and 'double')
149 */
150 #if !defined(LUA_INT_TYPE)
151 #define LUA_INT_TYPE	LUA_INT_LONGLONG
152 #endif
153 
154 #if !defined(LUA_FLOAT_TYPE)
155 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
156 #endif
157 
158 /* }================================================================== */
159 
160 
161 
162 
163 /*
164 ** {==================================================================
165 ** Configuration for Paths.
166 ** ===================================================================
167 */
168 
169 /*
170 ** LUA_PATH_SEP is the character that separates templates in a path.
171 ** LUA_PATH_MARK is the string that marks the substitution points in a
172 ** template.
173 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
174 ** directory.
175 */
176 #define LUA_PATH_SEP            ";"
177 #define LUA_PATH_MARK           "?"
178 #define LUA_EXEC_DIR            "!"
179 
180 
181 /*
182 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
183 ** Lua libraries.
184 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
185 ** C libraries.
186 ** CHANGE them if your machine has a non-conventional directory
187 ** hierarchy or if you want to install your libraries in
188 ** non-conventional directories.
189 */
190 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
191 #if defined(_WIN32)	/* { */
192 /*
193 ** In Windows, any exclamation mark ('!') in the path is replaced by the
194 ** path of the directory of the executable file of the current process.
195 */
196 #define LUA_LDIR	"!\\lua\\"
197 #define LUA_CDIR	"!\\"
198 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
199 #define LUA_PATH_DEFAULT  \
200 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
201 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
202 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
203 		".\\?.lua;" ".\\?\\init.lua"
204 #define LUA_CPATH_DEFAULT \
205 		LUA_CDIR"?.dll;" \
206 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
207 		LUA_CDIR"loadall.dll;" ".\\?.dll"
208 
209 #else			/* }{ */
210 
211 #define LUA_ROOT	"/usr/"
212 #define LUA_LDIR	LUA_ROOT "share/flua/"
213 #define LUA_CDIR	LUA_ROOT "lib/flua/"
214 #if !defined(LUA_PATH_DEFAULT)
215 #define LUA_PATH_DEFAULT  \
216 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
217 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
218 		"./?.lua;" "./?/init.lua"
219 #endif
220 #if !defined(LUA_CPATH_DEFAULT)
221 #define LUA_CPATH_DEFAULT \
222 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
223 #endif
224 #endif			/* } */
225 
226 
227 /*
228 @@ LUA_DIRSEP is the directory separator (for submodules).
229 ** CHANGE it if your machine does not use "/" as the directory separator
230 ** and is not Windows. (On Windows Lua automatically uses "\".)
231 */
232 #if defined(_WIN32)
233 #define LUA_DIRSEP	"\\"
234 #else
235 #define LUA_DIRSEP	"/"
236 #endif
237 
238 /* }================================================================== */
239 
240 
241 /*
242 ** {==================================================================
243 ** Marks for exported symbols in the C code
244 ** ===================================================================
245 */
246 
247 /*
248 @@ LUA_API is a mark for all core API functions.
249 @@ LUALIB_API is a mark for all auxiliary library functions.
250 @@ LUAMOD_API is a mark for all standard library opening functions.
251 ** CHANGE them if you need to define those functions in some special way.
252 ** For instance, if you want to create one Windows DLL with the core and
253 ** the libraries, you may want to use the following definition (define
254 ** LUA_BUILD_AS_DLL to get it).
255 */
256 #if defined(LUA_BUILD_AS_DLL)	/* { */
257 
258 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
259 #define LUA_API __declspec(dllexport)
260 #else						/* }{ */
261 #define LUA_API __declspec(dllimport)
262 #endif						/* } */
263 
264 #else				/* }{ */
265 
266 #define LUA_API		extern
267 
268 #endif				/* } */
269 
270 
271 /* more often than not the libs go together with the core */
272 #define LUALIB_API	LUA_API
273 #define LUAMOD_API	LUALIB_API
274 
275 
276 /*
277 @@ LUAI_FUNC is a mark for all extern functions that are not to be
278 ** exported to outside modules.
279 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
280 ** that are not to be exported to outside modules (LUAI_DDEF for
281 ** definitions and LUAI_DDEC for declarations).
282 ** CHANGE them if you need to mark them in some special way. Elf/gcc
283 ** (versions 3.2 and later) mark them as "hidden" to optimize access
284 ** when Lua is compiled as a shared library. Not all elf targets support
285 ** this attribute. Unfortunately, gcc does not offer a way to check
286 ** whether the target offers that support, and those without support
287 ** give a warning about it. To avoid these warnings, change to the
288 ** default definition.
289 */
290 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
291     defined(__ELF__)		/* { */
292 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
293 #else				/* }{ */
294 #define LUAI_FUNC	extern
295 #endif				/* } */
296 
297 #define LUAI_DDEC	LUAI_FUNC
298 #define LUAI_DDEF	/* empty */
299 
300 /* }================================================================== */
301 
302 
303 /*
304 ** {==================================================================
305 ** Compatibility with previous versions
306 ** ===================================================================
307 */
308 
309 /*
310 @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
311 @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
312 ** You can define it to get all options, or change specific options
313 ** to fit your specific needs.
314 */
315 #if defined(LUA_COMPAT_5_2)	/* { */
316 
317 /*
318 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
319 ** functions in the mathematical library.
320 */
321 #define LUA_COMPAT_MATHLIB
322 
323 /*
324 @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
325 */
326 #define LUA_COMPAT_BITLIB
327 
328 /*
329 @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
330 */
331 #define LUA_COMPAT_IPAIRS
332 
333 /*
334 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
335 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
336 ** luaL_checkint, luaL_checklong, etc.)
337 */
338 #define LUA_COMPAT_APIINTCASTS
339 
340 #endif				/* } */
341 
342 
343 #if defined(LUA_COMPAT_5_1)	/* { */
344 
345 /* Incompatibilities from 5.2 -> 5.3 */
346 #define LUA_COMPAT_MATHLIB
347 #define LUA_COMPAT_APIINTCASTS
348 
349 /*
350 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
351 ** You can replace it with 'table.unpack'.
352 */
353 #define LUA_COMPAT_UNPACK
354 
355 /*
356 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
357 ** You can replace it with 'package.searchers'.
358 */
359 #define LUA_COMPAT_LOADERS
360 
361 /*
362 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
363 ** You can call your C function directly (with light C functions).
364 */
365 #define lua_cpcall(L,f,u)  \
366 	(lua_pushcfunction(L, (f)), \
367 	 lua_pushlightuserdata(L,(u)), \
368 	 lua_pcall(L,1,0,0))
369 
370 
371 /*
372 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
373 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
374 */
375 #define LUA_COMPAT_LOG10
376 
377 /*
378 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
379 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
380 */
381 #define LUA_COMPAT_LOADSTRING
382 
383 /*
384 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
385 */
386 #define LUA_COMPAT_MAXN
387 
388 /*
389 @@ The following macros supply trivial compatibility for some
390 ** changes in the API. The macros themselves document how to
391 ** change your code to avoid using them.
392 */
393 #define lua_strlen(L,i)		lua_rawlen(L, (i))
394 
395 #define lua_objlen(L,i)		lua_rawlen(L, (i))
396 
397 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
398 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
399 
400 /*
401 @@ LUA_COMPAT_MODULE controls compatibility with previous
402 ** module functions 'module' (Lua) and 'luaL_register' (C).
403 */
404 #define LUA_COMPAT_MODULE
405 
406 #endif				/* } */
407 
408 
409 /*
410 @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
411 @@ a float mark ('.0').
412 ** This macro is not on by default even in compatibility mode,
413 ** because this is not really an incompatibility.
414 */
415 /* #define LUA_COMPAT_FLOATSTRING */
416 
417 /* }================================================================== */
418 
419 
420 
421 /*
422 ** {==================================================================
423 ** Configuration for Numbers.
424 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
425 ** satisfy your needs.
426 ** ===================================================================
427 */
428 
429 /*
430 @@ LUA_NUMBER is the floating-point type used by Lua.
431 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
432 @@ over a floating number.
433 @@ l_mathlim(x) corrects limit name 'x' to the proper float type
434 ** by prefixing it with one of FLT/DBL/LDBL.
435 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
436 @@ LUA_NUMBER_FMT is the format for writing floats.
437 @@ lua_number2str converts a float to a string.
438 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
439 @@ l_floor takes the floor of a float.
440 @@ lua_str2number converts a decimal numeric string to a number.
441 */
442 
443 
444 /* The following definitions are good for most cases here */
445 
446 #define l_floor(x)		(l_mathop(floor)(x))
447 
448 #define lua_number2str(s,sz,n)  \
449 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
450 
451 /*
452 @@ lua_numbertointeger converts a float number to an integer, or
453 ** returns 0 if float is not within the range of a lua_Integer.
454 ** (The range comparisons are tricky because of rounding. The tests
455 ** here assume a two-complement representation, where MININTEGER always
456 ** has an exact representation as a float; MAXINTEGER may not have one,
457 ** and therefore its conversion to float may have an ill-defined value.)
458 */
459 #define lua_numbertointeger(n,p) \
460   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
461    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
462       (*(p) = (LUA_INTEGER)(n), 1))
463 
464 
465 /* now the variable definitions */
466 
467 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
468 
469 #define LUA_NUMBER	float
470 
471 #define l_mathlim(n)		(FLT_##n)
472 
473 #define LUAI_UACNUMBER	double
474 
475 #define LUA_NUMBER_FRMLEN	""
476 #define LUA_NUMBER_FMT		"%.7g"
477 
478 #define l_mathop(op)		op##f
479 
480 #define lua_str2number(s,p)	strtof((s), (p))
481 
482 
483 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
484 
485 #define LUA_NUMBER	long double
486 
487 #define l_mathlim(n)		(LDBL_##n)
488 
489 #define LUAI_UACNUMBER	long double
490 
491 #define LUA_NUMBER_FRMLEN	"L"
492 #define LUA_NUMBER_FMT		"%.19Lg"
493 
494 #define l_mathop(op)		op##l
495 
496 #define lua_str2number(s,p)	strtold((s), (p))
497 
498 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
499 
500 #define LUA_NUMBER	double
501 
502 #define l_mathlim(n)		(DBL_##n)
503 
504 #define LUAI_UACNUMBER	double
505 
506 #define LUA_NUMBER_FRMLEN	""
507 #define LUA_NUMBER_FMT		"%.14g"
508 
509 #define l_mathop(op)		op
510 
511 #define lua_str2number(s,p)	strtod((s), (p))
512 
513 #else						/* }{ */
514 
515 #error "numeric float type not defined"
516 
517 #endif					/* } */
518 
519 
520 
521 /*
522 @@ LUA_INTEGER is the integer type used by Lua.
523 **
524 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
525 **
526 @@ LUAI_UACINT is the result of a 'default argument promotion'
527 @@ over a lUA_INTEGER.
528 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
529 @@ LUA_INTEGER_FMT is the format for writing integers.
530 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
531 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
532 @@ lua_integer2str converts an integer to a string.
533 */
534 
535 
536 /* The following definitions are good for most cases here */
537 
538 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
539 
540 #define LUAI_UACINT		LUA_INTEGER
541 
542 #define lua_integer2str(s,sz,n)  \
543 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
544 
545 /*
546 ** use LUAI_UACINT here to avoid problems with promotions (which
547 ** can turn a comparison between unsigneds into a signed comparison)
548 */
549 #define LUA_UNSIGNED		unsigned LUAI_UACINT
550 
551 
552 /* now the variable definitions */
553 
554 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
555 
556 #define LUA_INTEGER		int
557 #define LUA_INTEGER_FRMLEN	""
558 
559 #define LUA_MAXINTEGER		INT_MAX
560 #define LUA_MININTEGER		INT_MIN
561 
562 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
563 
564 #define LUA_INTEGER		long
565 #define LUA_INTEGER_FRMLEN	"l"
566 
567 #define LUA_MAXINTEGER		LONG_MAX
568 #define LUA_MININTEGER		LONG_MIN
569 
570 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
571 
572 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
573 #if defined(LLONG_MAX)		/* { */
574 /* use ISO C99 stuff */
575 
576 #define LUA_INTEGER		long long
577 #define LUA_INTEGER_FRMLEN	"ll"
578 
579 #define LUA_MAXINTEGER		LLONG_MAX
580 #define LUA_MININTEGER		LLONG_MIN
581 
582 #elif defined(LUA_USE_WINDOWS) /* }{ */
583 /* in Windows, can use specific Windows types */
584 
585 #define LUA_INTEGER		__int64
586 #define LUA_INTEGER_FRMLEN	"I64"
587 
588 #define LUA_MAXINTEGER		_I64_MAX
589 #define LUA_MININTEGER		_I64_MIN
590 
591 #else				/* }{ */
592 
593 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
594   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
595 
596 #endif				/* } */
597 
598 #else				/* }{ */
599 
600 #error "numeric integer type not defined"
601 
602 #endif				/* } */
603 
604 /* }================================================================== */
605 
606 
607 /*
608 ** {==================================================================
609 ** Dependencies with C99 and other C details
610 ** ===================================================================
611 */
612 
613 /*
614 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
615 ** (All uses in Lua have only one format item.)
616 */
617 #if !defined(LUA_USE_C89)
618 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
619 #else
620 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
621 #endif
622 
623 
624 /*
625 @@ lua_strx2number converts an hexadecimal numeric string to a number.
626 ** In C99, 'strtod' does that conversion. Otherwise, you can
627 ** leave 'lua_strx2number' undefined and Lua will provide its own
628 ** implementation.
629 */
630 #if !defined(LUA_USE_C89)
631 #define lua_strx2number(s,p)		lua_str2number(s,p)
632 #endif
633 
634 
635 /*
636 @@ lua_pointer2str converts a pointer to a readable string in a
637 ** non-specified way.
638 */
639 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
640 
641 
642 /*
643 @@ lua_number2strx converts a float to an hexadecimal numeric string.
644 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
645 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
646 ** provide its own implementation.
647 */
648 #if !defined(LUA_USE_C89)
649 #define lua_number2strx(L,b,sz,f,n)  \
650 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
651 #endif
652 
653 
654 /*
655 ** 'strtof' and 'opf' variants for math functions are not valid in
656 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
657 ** availability of these variants. ('math.h' is already included in
658 ** all files that use these macros.)
659 */
660 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
661 #undef l_mathop  /* variants not available */
662 #undef lua_str2number
663 #define l_mathop(op)		(lua_Number)op  /* no variant */
664 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
665 #endif
666 
667 
668 /*
669 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
670 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
671 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
672 ** 'intptr_t' in C89)
673 */
674 #define LUA_KCONTEXT	ptrdiff_t
675 
676 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
677     __STDC_VERSION__ >= 199901L
678 #include <stdint.h>
679 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
680 #undef LUA_KCONTEXT
681 #define LUA_KCONTEXT	intptr_t
682 #endif
683 #endif
684 
685 
686 /*
687 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
688 ** Change that if you do not want to use C locales. (Code using this
689 ** macro must include header 'locale.h'.)
690 */
691 #if !defined(lua_getlocaledecpoint)
692 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
693 #endif
694 
695 /* }================================================================== */
696 
697 
698 /*
699 ** {==================================================================
700 ** Language Variations
701 ** =====================================================================
702 */
703 
704 /*
705 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
706 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
707 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
708 ** coercion from strings to numbers.
709 */
710 /* #define LUA_NOCVTN2S */
711 /* #define LUA_NOCVTS2N */
712 
713 
714 /*
715 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
716 ** Define it as a help when debugging C code.
717 */
718 #if defined(LUA_USE_APICHECK)
719 #include <assert.h>
720 #define luai_apicheck(l,e)	assert(e)
721 #endif
722 
723 /* }================================================================== */
724 
725 
726 /*
727 ** {==================================================================
728 ** Macros that affect the API and must be stable (that is, must be the
729 ** same when you compile Lua and when you compile code that links to
730 ** Lua). You probably do not want/need to change them.
731 ** =====================================================================
732 */
733 
734 /*
735 @@ LUAI_MAXSTACK limits the size of the Lua stack.
736 ** CHANGE it if you need a different limit. This limit is arbitrary;
737 ** its only purpose is to stop Lua from consuming unlimited stack
738 ** space (and to reserve some numbers for pseudo-indices).
739 */
740 #if LUAI_BITSINT >= 32
741 #define LUAI_MAXSTACK		1000000
742 #else
743 #define LUAI_MAXSTACK		15000
744 #endif
745 
746 
747 /*
748 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
749 ** a Lua state with very fast access.
750 ** CHANGE it if you need a different size.
751 */
752 #define LUA_EXTRASPACE		(sizeof(void *))
753 
754 
755 /*
756 @@ LUA_IDSIZE gives the maximum size for the description of the source
757 @@ of a function in debug information.
758 ** CHANGE it if you want a different size.
759 */
760 #define LUA_IDSIZE	60
761 
762 
763 /*
764 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
765 ** CHANGE it if it uses too much C-stack space. (For long double,
766 ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
767 ** smaller buffer would force a memory allocation for each call to
768 ** 'string.format'.)
769 */
770 #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
771 #define LUAL_BUFFERSIZE		8192
772 #else
773 #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
774 #endif
775 
776 /* }================================================================== */
777 
778 
779 /*
780 @@ LUA_QL describes how error messages quote program elements.
781 ** Lua does not use these macros anymore; they are here for
782 ** compatibility only.
783 */
784 #define LUA_QL(x)	"'" x "'"
785 #define LUA_QS		LUA_QL("%s")
786 
787 
788 
789 
790 /* =================================================================== */
791 
792 /*
793 ** Local configuration. You can use this space to add your redefinitions
794 ** without modifying the main part of the file.
795 */
796 
797 
798 
799 
800 
801 #endif
802 
803