1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 */ 33 34 #if defined(LIBC_SCCS) && !defined(lint) 35 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 36 #endif /* LIBC_SCCS and not lint */ 37 #include <sys/cdefs.h> 38 __FBSDID("$FreeBSD$"); 39 40 #include "namespace.h" 41 #include <sys/time.h> /* for srandomdev() */ 42 #include <fcntl.h> /* for srandomdev() */ 43 #include <stdio.h> 44 #include <stdlib.h> 45 #include <unistd.h> /* for srandomdev() */ 46 #include "un-namespace.h" 47 48 /* 49 * random.c: 50 * 51 * An improved random number generation package. In addition to the standard 52 * rand()/srand() like interface, this package also has a special state info 53 * interface. The initstate() routine is called with a seed, an array of 54 * bytes, and a count of how many bytes are being passed in; this array is 55 * then initialized to contain information for random number generation with 56 * that much state information. Good sizes for the amount of state 57 * information are 32, 64, 128, and 256 bytes. The state can be switched by 58 * calling the setstate() routine with the same array as was initiallized 59 * with initstate(). By default, the package runs with 128 bytes of state 60 * information and generates far better random numbers than a linear 61 * congruential generator. If the amount of state information is less than 62 * 32 bytes, a simple linear congruential R.N.G. is used. 63 * 64 * Internally, the state information is treated as an array of longs; the 65 * zeroeth element of the array is the type of R.N.G. being used (small 66 * integer); the remainder of the array is the state information for the 67 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 68 * state information, which will allow a degree seven polynomial. (Note: 69 * the zeroeth word of state information also has some other information 70 * stored in it -- see setstate() for details). 71 * 72 * The random number generation technique is a linear feedback shift register 73 * approach, employing trinomials (since there are fewer terms to sum up that 74 * way). In this approach, the least significant bit of all the numbers in 75 * the state table will act as a linear feedback shift register, and will 76 * have period 2^deg - 1 (where deg is the degree of the polynomial being 77 * used, assuming that the polynomial is irreducible and primitive). The 78 * higher order bits will have longer periods, since their values are also 79 * influenced by pseudo-random carries out of the lower bits. The total 80 * period of the generator is approximately deg*(2**deg - 1); thus doubling 81 * the amount of state information has a vast influence on the period of the 82 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 83 * large deg, when the period of the shift is the dominant factor. 84 * With deg equal to seven, the period is actually much longer than the 85 * 7*(2**7 - 1) predicted by this formula. 86 * 87 * Modified 28 December 1994 by Jacob S. Rosenberg. 88 * The following changes have been made: 89 * All references to the type u_int have been changed to unsigned long. 90 * All references to type int have been changed to type long. Other 91 * cleanups have been made as well. A warning for both initstate and 92 * setstate has been inserted to the effect that on Sparc platforms 93 * the 'arg_state' variable must be forced to begin on word boundaries. 94 * This can be easily done by casting a long integer array to char *. 95 * The overall logic has been left STRICTLY alone. This software was 96 * tested on both a VAX and Sun SpacsStation with exactly the same 97 * results. The new version and the original give IDENTICAL results. 98 * The new version is somewhat faster than the original. As the 99 * documentation says: "By default, the package runs with 128 bytes of 100 * state information and generates far better random numbers than a linear 101 * congruential generator. If the amount of state information is less than 102 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 103 * 128 bytes, this new version runs about 19 percent faster and for a 16 104 * byte buffer it is about 5 percent faster. 105 */ 106 107 /* 108 * For each of the currently supported random number generators, we have a 109 * break value on the amount of state information (you need at least this 110 * many bytes of state info to support this random number generator), a degree 111 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 112 * the separation between the two lower order coefficients of the trinomial. 113 */ 114 #define TYPE_0 0 /* linear congruential */ 115 #define BREAK_0 8 116 #define DEG_0 0 117 #define SEP_0 0 118 119 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 120 #define BREAK_1 32 121 #define DEG_1 7 122 #define SEP_1 3 123 124 #define TYPE_2 2 /* x**15 + x + 1 */ 125 #define BREAK_2 64 126 #define DEG_2 15 127 #define SEP_2 1 128 129 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 130 #define BREAK_3 128 131 #define DEG_3 31 132 #define SEP_3 3 133 134 #define TYPE_4 4 /* x**63 + x + 1 */ 135 #define BREAK_4 256 136 #define DEG_4 63 137 #define SEP_4 1 138 139 /* 140 * Array versions of the above information to make code run faster -- 141 * relies on fact that TYPE_i == i. 142 */ 143 #define MAX_TYPES 5 /* max number of types above */ 144 145 static long degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 146 static long seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 147 148 /* 149 * Initially, everything is set up as if from: 150 * 151 * initstate(1, randtbl, 128); 152 * 153 * Note that this initialization takes advantage of the fact that srandom() 154 * advances the front and rear pointers 10*rand_deg times, and hence the 155 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 156 * element of the state information, which contains info about the current 157 * position of the rear pointer is just 158 * 159 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 160 */ 161 162 static long randtbl[DEG_3 + 1] = { 163 TYPE_3, 164 #ifdef USE_WEAK_SEEDING 165 /* Historic implementation compatibility */ 166 /* The random sequences do not vary much with the seed */ 167 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 168 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 169 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 170 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 171 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 172 0x27fb47b9, 173 #else /* !USE_WEAK_SEEDING */ 174 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05, 175 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454, 176 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471, 177 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1, 178 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41, 179 0xf3bec5da 180 #endif /* !USE_WEAK_SEEDING */ 181 }; 182 183 /* 184 * fptr and rptr are two pointers into the state info, a front and a rear 185 * pointer. These two pointers are always rand_sep places aparts, as they 186 * cycle cyclically through the state information. (Yes, this does mean we 187 * could get away with just one pointer, but the code for random() is more 188 * efficient this way). The pointers are left positioned as they would be 189 * from the call 190 * 191 * initstate(1, randtbl, 128); 192 * 193 * (The position of the rear pointer, rptr, is really 0 (as explained above 194 * in the initialization of randtbl) because the state table pointer is set 195 * to point to randtbl[1] (as explained below). 196 */ 197 static long *fptr = &randtbl[SEP_3 + 1]; 198 static long *rptr = &randtbl[1]; 199 200 /* 201 * The following things are the pointer to the state information table, the 202 * type of the current generator, the degree of the current polynomial being 203 * used, and the separation between the two pointers. Note that for efficiency 204 * of random(), we remember the first location of the state information, not 205 * the zeroeth. Hence it is valid to access state[-1], which is used to 206 * store the type of the R.N.G. Also, we remember the last location, since 207 * this is more efficient than indexing every time to find the address of 208 * the last element to see if the front and rear pointers have wrapped. 209 */ 210 static long *state = &randtbl[1]; 211 static long rand_type = TYPE_3; 212 static long rand_deg = DEG_3; 213 static long rand_sep = SEP_3; 214 static long *end_ptr = &randtbl[DEG_3 + 1]; 215 216 static inline long good_rand(long); 217 218 static inline long good_rand (x) 219 long x; 220 { 221 #ifdef USE_WEAK_SEEDING 222 /* 223 * Historic implementation compatibility. 224 * The random sequences do not vary much with the seed, 225 * even with overflowing. 226 */ 227 return (1103515245 * x + 12345); 228 #else /* !USE_WEAK_SEEDING */ 229 /* 230 * Compute x = (7^5 * x) mod (2^31 - 1) 231 * wihout overflowing 31 bits: 232 * (2^31 - 1) = 127773 * (7^5) + 2836 233 * From "Random number generators: good ones are hard to find", 234 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 235 * October 1988, p. 1195. 236 */ 237 long hi, lo; 238 239 hi = x / 127773; 240 lo = x % 127773; 241 x = 16807 * lo - 2836 * hi; 242 if (x <= 0) 243 x += 0x7fffffff; 244 return (x); 245 #endif /* !USE_WEAK_SEEDING */ 246 } 247 248 /* 249 * srandom: 250 * 251 * Initialize the random number generator based on the given seed. If the 252 * type is the trivial no-state-information type, just remember the seed. 253 * Otherwise, initializes state[] based on the given "seed" via a linear 254 * congruential generator. Then, the pointers are set to known locations 255 * that are exactly rand_sep places apart. Lastly, it cycles the state 256 * information a given number of times to get rid of any initial dependencies 257 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 258 * for default usage relies on values produced by this routine. 259 */ 260 void 261 srandom(x) 262 unsigned long x; 263 { 264 long i; 265 266 if (rand_type == TYPE_0) 267 state[0] = x; 268 else { 269 state[0] = x; 270 for (i = 1; i < rand_deg; i++) 271 state[i] = good_rand(state[i - 1]); 272 fptr = &state[rand_sep]; 273 rptr = &state[0]; 274 for (i = 0; i < 10 * rand_deg; i++) 275 (void)random(); 276 } 277 } 278 279 /* 280 * srandomdev: 281 * 282 * Many programs choose the seed value in a totally predictable manner. 283 * This often causes problems. We seed the generator using the much more 284 * secure random(4) interface. Note that this particular seeding 285 * procedure can generate states which are impossible to reproduce by 286 * calling srandom() with any value, since the succeeding terms in the 287 * state buffer are no longer derived from the LC algorithm applied to 288 * a fixed seed. 289 */ 290 void 291 srandomdev() 292 { 293 int fd, done; 294 size_t len; 295 296 if (rand_type == TYPE_0) 297 len = sizeof state[0]; 298 else 299 len = rand_deg * sizeof state[0]; 300 301 done = 0; 302 fd = _open("/dev/random", O_RDONLY, 0); 303 if (fd >= 0) { 304 if (_read(fd, (void *) state, len) == (ssize_t) len) 305 done = 1; 306 _close(fd); 307 } 308 309 if (!done) { 310 struct timeval tv; 311 unsigned long junk; 312 313 gettimeofday(&tv, NULL); 314 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk); 315 return; 316 } 317 318 if (rand_type != TYPE_0) { 319 fptr = &state[rand_sep]; 320 rptr = &state[0]; 321 } 322 } 323 324 /* 325 * initstate: 326 * 327 * Initialize the state information in the given array of n bytes for future 328 * random number generation. Based on the number of bytes we are given, and 329 * the break values for the different R.N.G.'s, we choose the best (largest) 330 * one we can and set things up for it. srandom() is then called to 331 * initialize the state information. 332 * 333 * Note that on return from srandom(), we set state[-1] to be the type 334 * multiplexed with the current value of the rear pointer; this is so 335 * successive calls to initstate() won't lose this information and will be 336 * able to restart with setstate(). 337 * 338 * Note: the first thing we do is save the current state, if any, just like 339 * setstate() so that it doesn't matter when initstate is called. 340 * 341 * Returns a pointer to the old state. 342 * 343 * Note: The Sparc platform requires that arg_state begin on a long 344 * word boundary; otherwise a bus error will occur. Even so, lint will 345 * complain about mis-alignment, but you should disregard these messages. 346 */ 347 char * 348 initstate(seed, arg_state, n) 349 unsigned long seed; /* seed for R.N.G. */ 350 char *arg_state; /* pointer to state array */ 351 long n; /* # bytes of state info */ 352 { 353 char *ostate = (char *)(&state[-1]); 354 long *long_arg_state = (long *) arg_state; 355 356 if (rand_type == TYPE_0) 357 state[-1] = rand_type; 358 else 359 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 360 if (n < BREAK_0) { 361 (void)fprintf(stderr, 362 "random: not enough state (%ld bytes); ignored.\n", n); 363 return(0); 364 } 365 if (n < BREAK_1) { 366 rand_type = TYPE_0; 367 rand_deg = DEG_0; 368 rand_sep = SEP_0; 369 } else if (n < BREAK_2) { 370 rand_type = TYPE_1; 371 rand_deg = DEG_1; 372 rand_sep = SEP_1; 373 } else if (n < BREAK_3) { 374 rand_type = TYPE_2; 375 rand_deg = DEG_2; 376 rand_sep = SEP_2; 377 } else if (n < BREAK_4) { 378 rand_type = TYPE_3; 379 rand_deg = DEG_3; 380 rand_sep = SEP_3; 381 } else { 382 rand_type = TYPE_4; 383 rand_deg = DEG_4; 384 rand_sep = SEP_4; 385 } 386 state = (long *) (long_arg_state + 1); /* first location */ 387 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 388 srandom(seed); 389 if (rand_type == TYPE_0) 390 long_arg_state[0] = rand_type; 391 else 392 long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; 393 return(ostate); 394 } 395 396 /* 397 * setstate: 398 * 399 * Restore the state from the given state array. 400 * 401 * Note: it is important that we also remember the locations of the pointers 402 * in the current state information, and restore the locations of the pointers 403 * from the old state information. This is done by multiplexing the pointer 404 * location into the zeroeth word of the state information. 405 * 406 * Note that due to the order in which things are done, it is OK to call 407 * setstate() with the same state as the current state. 408 * 409 * Returns a pointer to the old state information. 410 * 411 * Note: The Sparc platform requires that arg_state begin on a long 412 * word boundary; otherwise a bus error will occur. Even so, lint will 413 * complain about mis-alignment, but you should disregard these messages. 414 */ 415 char * 416 setstate(arg_state) 417 char *arg_state; /* pointer to state array */ 418 { 419 long *new_state = (long *) arg_state; 420 long type = new_state[0] % MAX_TYPES; 421 long rear = new_state[0] / MAX_TYPES; 422 char *ostate = (char *)(&state[-1]); 423 424 if (rand_type == TYPE_0) 425 state[-1] = rand_type; 426 else 427 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 428 switch(type) { 429 case TYPE_0: 430 case TYPE_1: 431 case TYPE_2: 432 case TYPE_3: 433 case TYPE_4: 434 rand_type = type; 435 rand_deg = degrees[type]; 436 rand_sep = seps[type]; 437 break; 438 default: 439 (void)fprintf(stderr, 440 "random: state info corrupted; not changed.\n"); 441 } 442 state = (long *) (new_state + 1); 443 if (rand_type != TYPE_0) { 444 rptr = &state[rear]; 445 fptr = &state[(rear + rand_sep) % rand_deg]; 446 } 447 end_ptr = &state[rand_deg]; /* set end_ptr too */ 448 return(ostate); 449 } 450 451 /* 452 * random: 453 * 454 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 455 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 456 * the same in all the other cases due to all the global variables that have 457 * been set up. The basic operation is to add the number at the rear pointer 458 * into the one at the front pointer. Then both pointers are advanced to 459 * the next location cyclically in the table. The value returned is the sum 460 * generated, reduced to 31 bits by throwing away the "least random" low bit. 461 * 462 * Note: the code takes advantage of the fact that both the front and 463 * rear pointers can't wrap on the same call by not testing the rear 464 * pointer if the front one has wrapped. 465 * 466 * Returns a 31-bit random number. 467 */ 468 long 469 random() 470 { 471 long i; 472 long *f, *r; 473 474 if (rand_type == TYPE_0) { 475 i = state[0]; 476 state[0] = i = (good_rand(i)) & 0x7fffffff; 477 } else { 478 /* 479 * Use local variables rather than static variables for speed. 480 */ 481 f = fptr; r = rptr; 482 *f += *r; 483 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */ 484 if (++f >= end_ptr) { 485 f = state; 486 ++r; 487 } 488 else if (++r >= end_ptr) { 489 r = state; 490 } 491 492 fptr = f; rptr = r; 493 } 494 return(i); 495 } 496