1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 4. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #if defined(LIBC_SCCS) && !defined(lint) 31 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 32 #endif /* LIBC_SCCS and not lint */ 33 #include <sys/cdefs.h> 34 __FBSDID("$FreeBSD$"); 35 36 #include "namespace.h" 37 #include <sys/time.h> /* for srandomdev() */ 38 #include <fcntl.h> /* for srandomdev() */ 39 #include <stdint.h> 40 #include <stdio.h> 41 #include <stdlib.h> 42 #include <unistd.h> /* for srandomdev() */ 43 #include "un-namespace.h" 44 45 /* 46 * random.c: 47 * 48 * An improved random number generation package. In addition to the standard 49 * rand()/srand() like interface, this package also has a special state info 50 * interface. The initstate() routine is called with a seed, an array of 51 * bytes, and a count of how many bytes are being passed in; this array is 52 * then initialized to contain information for random number generation with 53 * that much state information. Good sizes for the amount of state 54 * information are 32, 64, 128, and 256 bytes. The state can be switched by 55 * calling the setstate() routine with the same array as was initiallized 56 * with initstate(). By default, the package runs with 128 bytes of state 57 * information and generates far better random numbers than a linear 58 * congruential generator. If the amount of state information is less than 59 * 32 bytes, a simple linear congruential R.N.G. is used. 60 * 61 * Internally, the state information is treated as an array of uint32_t's; the 62 * zeroeth element of the array is the type of R.N.G. being used (small 63 * integer); the remainder of the array is the state information for the 64 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 65 * state information, which will allow a degree seven polynomial. (Note: 66 * the zeroeth word of state information also has some other information 67 * stored in it -- see setstate() for details). 68 * 69 * The random number generation technique is a linear feedback shift register 70 * approach, employing trinomials (since there are fewer terms to sum up that 71 * way). In this approach, the least significant bit of all the numbers in 72 * the state table will act as a linear feedback shift register, and will 73 * have period 2^deg - 1 (where deg is the degree of the polynomial being 74 * used, assuming that the polynomial is irreducible and primitive). The 75 * higher order bits will have longer periods, since their values are also 76 * influenced by pseudo-random carries out of the lower bits. The total 77 * period of the generator is approximately deg*(2**deg - 1); thus doubling 78 * the amount of state information has a vast influence on the period of the 79 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 80 * large deg, when the period of the shift is the dominant factor. 81 * With deg equal to seven, the period is actually much longer than the 82 * 7*(2**7 - 1) predicted by this formula. 83 * 84 * Modified 28 December 1994 by Jacob S. Rosenberg. 85 * The following changes have been made: 86 * All references to the type u_int have been changed to unsigned long. 87 * All references to type int have been changed to type long. Other 88 * cleanups have been made as well. A warning for both initstate and 89 * setstate has been inserted to the effect that on Sparc platforms 90 * the 'arg_state' variable must be forced to begin on word boundaries. 91 * This can be easily done by casting a long integer array to char *. 92 * The overall logic has been left STRICTLY alone. This software was 93 * tested on both a VAX and Sun SpacsStation with exactly the same 94 * results. The new version and the original give IDENTICAL results. 95 * The new version is somewhat faster than the original. As the 96 * documentation says: "By default, the package runs with 128 bytes of 97 * state information and generates far better random numbers than a linear 98 * congruential generator. If the amount of state information is less than 99 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 100 * 128 bytes, this new version runs about 19 percent faster and for a 16 101 * byte buffer it is about 5 percent faster. 102 */ 103 104 /* 105 * For each of the currently supported random number generators, we have a 106 * break value on the amount of state information (you need at least this 107 * many bytes of state info to support this random number generator), a degree 108 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 109 * the separation between the two lower order coefficients of the trinomial. 110 */ 111 #define TYPE_0 0 /* linear congruential */ 112 #define BREAK_0 8 113 #define DEG_0 0 114 #define SEP_0 0 115 116 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 117 #define BREAK_1 32 118 #define DEG_1 7 119 #define SEP_1 3 120 121 #define TYPE_2 2 /* x**15 + x + 1 */ 122 #define BREAK_2 64 123 #define DEG_2 15 124 #define SEP_2 1 125 126 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 127 #define BREAK_3 128 128 #define DEG_3 31 129 #define SEP_3 3 130 131 #define TYPE_4 4 /* x**63 + x + 1 */ 132 #define BREAK_4 256 133 #define DEG_4 63 134 #define SEP_4 1 135 136 /* 137 * Array versions of the above information to make code run faster -- 138 * relies on fact that TYPE_i == i. 139 */ 140 #define MAX_TYPES 5 /* max number of types above */ 141 142 #ifdef USE_WEAK_SEEDING 143 #define NSHUFF 0 144 #else /* !USE_WEAK_SEEDING */ 145 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 146 #endif /* !USE_WEAK_SEEDING */ 147 148 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 149 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 150 151 /* 152 * Initially, everything is set up as if from: 153 * 154 * initstate(1, randtbl, 128); 155 * 156 * Note that this initialization takes advantage of the fact that srandom() 157 * advances the front and rear pointers 10*rand_deg times, and hence the 158 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 159 * element of the state information, which contains info about the current 160 * position of the rear pointer is just 161 * 162 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 163 */ 164 165 static uint32_t randtbl[DEG_3 + 1] = { 166 TYPE_3, 167 #ifdef USE_WEAK_SEEDING 168 /* Historic implementation compatibility */ 169 /* The random sequences do not vary much with the seed */ 170 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 171 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 172 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 173 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 174 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 175 0x27fb47b9, 176 #else /* !USE_WEAK_SEEDING */ 177 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05, 178 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454, 179 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471, 180 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1, 181 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41, 182 0xf3bec5da 183 #endif /* !USE_WEAK_SEEDING */ 184 }; 185 186 /* 187 * fptr and rptr are two pointers into the state info, a front and a rear 188 * pointer. These two pointers are always rand_sep places aparts, as they 189 * cycle cyclically through the state information. (Yes, this does mean we 190 * could get away with just one pointer, but the code for random() is more 191 * efficient this way). The pointers are left positioned as they would be 192 * from the call 193 * 194 * initstate(1, randtbl, 128); 195 * 196 * (The position of the rear pointer, rptr, is really 0 (as explained above 197 * in the initialization of randtbl) because the state table pointer is set 198 * to point to randtbl[1] (as explained below). 199 */ 200 static uint32_t *fptr = &randtbl[SEP_3 + 1]; 201 static uint32_t *rptr = &randtbl[1]; 202 203 /* 204 * The following things are the pointer to the state information table, the 205 * type of the current generator, the degree of the current polynomial being 206 * used, and the separation between the two pointers. Note that for efficiency 207 * of random(), we remember the first location of the state information, not 208 * the zeroeth. Hence it is valid to access state[-1], which is used to 209 * store the type of the R.N.G. Also, we remember the last location, since 210 * this is more efficient than indexing every time to find the address of 211 * the last element to see if the front and rear pointers have wrapped. 212 */ 213 static uint32_t *state = &randtbl[1]; 214 static int rand_type = TYPE_3; 215 static int rand_deg = DEG_3; 216 static int rand_sep = SEP_3; 217 static uint32_t *end_ptr = &randtbl[DEG_3 + 1]; 218 219 static inline uint32_t 220 good_rand(int32_t x) 221 { 222 #ifdef USE_WEAK_SEEDING 223 /* 224 * Historic implementation compatibility. 225 * The random sequences do not vary much with the seed, 226 * even with overflowing. 227 */ 228 return (1103515245 * x + 12345); 229 #else /* !USE_WEAK_SEEDING */ 230 /* 231 * Compute x = (7^5 * x) mod (2^31 - 1) 232 * wihout overflowing 31 bits: 233 * (2^31 - 1) = 127773 * (7^5) + 2836 234 * From "Random number generators: good ones are hard to find", 235 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 236 * October 1988, p. 1195. 237 */ 238 int32_t hi, lo; 239 240 /* Can't be initialized with 0, so use another value. */ 241 if (x == 0) 242 x = 123459876; 243 hi = x / 127773; 244 lo = x % 127773; 245 x = 16807 * lo - 2836 * hi; 246 if (x < 0) 247 x += 0x7fffffff; 248 return (x); 249 #endif /* !USE_WEAK_SEEDING */ 250 } 251 252 /* 253 * srandom: 254 * 255 * Initialize the random number generator based on the given seed. If the 256 * type is the trivial no-state-information type, just remember the seed. 257 * Otherwise, initializes state[] based on the given "seed" via a linear 258 * congruential generator. Then, the pointers are set to known locations 259 * that are exactly rand_sep places apart. Lastly, it cycles the state 260 * information a given number of times to get rid of any initial dependencies 261 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 262 * for default usage relies on values produced by this routine. 263 */ 264 void 265 srandom(unsigned long x) 266 { 267 int i, lim; 268 269 state[0] = (uint32_t)x; 270 if (rand_type == TYPE_0) 271 lim = NSHUFF; 272 else { 273 for (i = 1; i < rand_deg; i++) 274 state[i] = good_rand(state[i - 1]); 275 fptr = &state[rand_sep]; 276 rptr = &state[0]; 277 lim = 10 * rand_deg; 278 } 279 for (i = 0; i < lim; i++) 280 (void)random(); 281 } 282 283 /* 284 * srandomdev: 285 * 286 * Many programs choose the seed value in a totally predictable manner. 287 * This often causes problems. We seed the generator using the much more 288 * secure random(4) interface. Note that this particular seeding 289 * procedure can generate states which are impossible to reproduce by 290 * calling srandom() with any value, since the succeeding terms in the 291 * state buffer are no longer derived from the LC algorithm applied to 292 * a fixed seed. 293 */ 294 void 295 srandomdev(void) 296 { 297 int fd, done; 298 size_t len; 299 300 if (rand_type == TYPE_0) 301 len = sizeof state[0]; 302 else 303 len = rand_deg * sizeof state[0]; 304 305 done = 0; 306 fd = _open("/dev/random", O_RDONLY | O_CLOEXEC, 0); 307 if (fd >= 0) { 308 if (_read(fd, (void *) state, len) == (ssize_t) len) 309 done = 1; 310 _close(fd); 311 } 312 313 if (!done) { 314 struct timeval tv; 315 volatile unsigned long junk; 316 317 gettimeofday(&tv, NULL); 318 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk); 319 return; 320 } 321 322 if (rand_type != TYPE_0) { 323 fptr = &state[rand_sep]; 324 rptr = &state[0]; 325 } 326 } 327 328 /* 329 * initstate: 330 * 331 * Initialize the state information in the given array of n bytes for future 332 * random number generation. Based on the number of bytes we are given, and 333 * the break values for the different R.N.G.'s, we choose the best (largest) 334 * one we can and set things up for it. srandom() is then called to 335 * initialize the state information. 336 * 337 * Note that on return from srandom(), we set state[-1] to be the type 338 * multiplexed with the current value of the rear pointer; this is so 339 * successive calls to initstate() won't lose this information and will be 340 * able to restart with setstate(). 341 * 342 * Note: the first thing we do is save the current state, if any, just like 343 * setstate() so that it doesn't matter when initstate is called. 344 * 345 * Returns a pointer to the old state. 346 * 347 * Note: The Sparc platform requires that arg_state begin on an int 348 * word boundary; otherwise a bus error will occur. Even so, lint will 349 * complain about mis-alignment, but you should disregard these messages. 350 */ 351 char * 352 initstate(unsigned long seed, char *arg_state, long n) 353 { 354 char *ostate = (char *)(&state[-1]); 355 uint32_t *int_arg_state = (uint32_t *)arg_state; 356 357 if (rand_type == TYPE_0) 358 state[-1] = rand_type; 359 else 360 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 361 if (n < BREAK_0) { 362 (void)fprintf(stderr, 363 "random: not enough state (%ld bytes); ignored.\n", n); 364 return (0); 365 } 366 if (n < BREAK_1) { 367 rand_type = TYPE_0; 368 rand_deg = DEG_0; 369 rand_sep = SEP_0; 370 } else if (n < BREAK_2) { 371 rand_type = TYPE_1; 372 rand_deg = DEG_1; 373 rand_sep = SEP_1; 374 } else if (n < BREAK_3) { 375 rand_type = TYPE_2; 376 rand_deg = DEG_2; 377 rand_sep = SEP_2; 378 } else if (n < BREAK_4) { 379 rand_type = TYPE_3; 380 rand_deg = DEG_3; 381 rand_sep = SEP_3; 382 } else { 383 rand_type = TYPE_4; 384 rand_deg = DEG_4; 385 rand_sep = SEP_4; 386 } 387 state = int_arg_state + 1; /* first location */ 388 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 389 srandom(seed); 390 if (rand_type == TYPE_0) 391 int_arg_state[0] = rand_type; 392 else 393 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; 394 return (ostate); 395 } 396 397 /* 398 * setstate: 399 * 400 * Restore the state from the given state array. 401 * 402 * Note: it is important that we also remember the locations of the pointers 403 * in the current state information, and restore the locations of the pointers 404 * from the old state information. This is done by multiplexing the pointer 405 * location into the zeroeth word of the state information. 406 * 407 * Note that due to the order in which things are done, it is OK to call 408 * setstate() with the same state as the current state. 409 * 410 * Returns a pointer to the old state information. 411 * 412 * Note: The Sparc platform requires that arg_state begin on an int 413 * word boundary; otherwise a bus error will occur. Even so, lint will 414 * complain about mis-alignment, but you should disregard these messages. 415 */ 416 char * 417 setstate(char *arg_state) 418 { 419 uint32_t *new_state = (uint32_t *)arg_state; 420 uint32_t type = new_state[0] % MAX_TYPES; 421 uint32_t rear = new_state[0] / MAX_TYPES; 422 char *ostate = (char *)(&state[-1]); 423 424 if (rand_type == TYPE_0) 425 state[-1] = rand_type; 426 else 427 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 428 switch(type) { 429 case TYPE_0: 430 case TYPE_1: 431 case TYPE_2: 432 case TYPE_3: 433 case TYPE_4: 434 rand_type = type; 435 rand_deg = degrees[type]; 436 rand_sep = seps[type]; 437 break; 438 default: 439 (void)fprintf(stderr, 440 "random: state info corrupted; not changed.\n"); 441 } 442 state = new_state + 1; 443 if (rand_type != TYPE_0) { 444 rptr = &state[rear]; 445 fptr = &state[(rear + rand_sep) % rand_deg]; 446 } 447 end_ptr = &state[rand_deg]; /* set end_ptr too */ 448 return (ostate); 449 } 450 451 /* 452 * random: 453 * 454 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 455 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 456 * the same in all the other cases due to all the global variables that have 457 * been set up. The basic operation is to add the number at the rear pointer 458 * into the one at the front pointer. Then both pointers are advanced to 459 * the next location cyclically in the table. The value returned is the sum 460 * generated, reduced to 31 bits by throwing away the "least random" low bit. 461 * 462 * Note: the code takes advantage of the fact that both the front and 463 * rear pointers can't wrap on the same call by not testing the rear 464 * pointer if the front one has wrapped. 465 * 466 * Returns a 31-bit random number. 467 */ 468 long 469 random(void) 470 { 471 uint32_t i; 472 uint32_t *f, *r; 473 474 if (rand_type == TYPE_0) { 475 i = state[0]; 476 state[0] = i = (good_rand(i)) & 0x7fffffff; 477 } else { 478 /* 479 * Use local variables rather than static variables for speed. 480 */ 481 f = fptr; r = rptr; 482 *f += *r; 483 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */ 484 if (++f >= end_ptr) { 485 f = state; 486 ++r; 487 } 488 else if (++r >= end_ptr) { 489 r = state; 490 } 491 492 fptr = f; rptr = r; 493 } 494 return ((long)i); 495 } 496