1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #if defined(LIBC_SCCS) && !defined(lint) 33 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 34 #endif /* LIBC_SCCS and not lint */ 35 #include <sys/cdefs.h> 36 __FBSDID("$FreeBSD$"); 37 38 #include "namespace.h" 39 #include <sys/param.h> 40 #include <sys/sysctl.h> 41 #include <errno.h> 42 #include <stdint.h> 43 #include <stdlib.h> 44 #include "un-namespace.h" 45 46 #include "random.h" 47 48 /* 49 * random.c: 50 * 51 * An improved random number generation package. In addition to the standard 52 * rand()/srand() like interface, this package also has a special state info 53 * interface. The initstate() routine is called with a seed, an array of 54 * bytes, and a count of how many bytes are being passed in; this array is 55 * then initialized to contain information for random number generation with 56 * that much state information. Good sizes for the amount of state 57 * information are 32, 64, 128, and 256 bytes. The state can be switched by 58 * calling the setstate() routine with the same array as was initiallized 59 * with initstate(). By default, the package runs with 128 bytes of state 60 * information and generates far better random numbers than a linear 61 * congruential generator. If the amount of state information is less than 62 * 32 bytes, a simple linear congruential R.N.G. is used. 63 * 64 * Internally, the state information is treated as an array of uint32_t's; the 65 * zeroeth element of the array is the type of R.N.G. being used (small 66 * integer); the remainder of the array is the state information for the 67 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 68 * state information, which will allow a degree seven polynomial. (Note: 69 * the zeroeth word of state information also has some other information 70 * stored in it -- see setstate() for details). 71 * 72 * The random number generation technique is a linear feedback shift register 73 * approach, employing trinomials (since there are fewer terms to sum up that 74 * way). In this approach, the least significant bit of all the numbers in 75 * the state table will act as a linear feedback shift register, and will 76 * have period 2^deg - 1 (where deg is the degree of the polynomial being 77 * used, assuming that the polynomial is irreducible and primitive). The 78 * higher order bits will have longer periods, since their values are also 79 * influenced by pseudo-random carries out of the lower bits. The total 80 * period of the generator is approximately deg*(2**deg - 1); thus doubling 81 * the amount of state information has a vast influence on the period of the 82 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 83 * large deg, when the period of the shift is the dominant factor. 84 * With deg equal to seven, the period is actually much longer than the 85 * 7*(2**7 - 1) predicted by this formula. 86 * 87 * Modified 28 December 1994 by Jacob S. Rosenberg. 88 * The following changes have been made: 89 * All references to the type u_int have been changed to unsigned long. 90 * All references to type int have been changed to type long. Other 91 * cleanups have been made as well. A warning for both initstate and 92 * setstate has been inserted to the effect that on Sparc platforms 93 * the 'arg_state' variable must be forced to begin on word boundaries. 94 * This can be easily done by casting a long integer array to char *. 95 * The overall logic has been left STRICTLY alone. This software was 96 * tested on both a VAX and Sun SpacsStation with exactly the same 97 * results. The new version and the original give IDENTICAL results. 98 * The new version is somewhat faster than the original. As the 99 * documentation says: "By default, the package runs with 128 bytes of 100 * state information and generates far better random numbers than a linear 101 * congruential generator. If the amount of state information is less than 102 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 103 * 128 bytes, this new version runs about 19 percent faster and for a 16 104 * byte buffer it is about 5 percent faster. 105 */ 106 107 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 108 109 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 110 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 111 static const int breaks[MAX_TYPES] = { 112 BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4 113 }; 114 115 /* 116 * Initially, everything is set up as if from: 117 * 118 * initstate(1, randtbl, 128); 119 * 120 * Note that this initialization takes advantage of the fact that srandom() 121 * advances the front and rear pointers 10*rand_deg times, and hence the 122 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 123 * element of the state information, which contains info about the current 124 * position of the rear pointer is just 125 * 126 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 127 */ 128 static struct __random_state implicit = { 129 .rst_randtbl = { 130 TYPE_3, 131 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269, 132 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a, 133 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76, 134 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2, 135 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69, 136 0xe29d12d1 137 }, 138 139 /* 140 * fptr and rptr are two pointers into the state info, a front and a rear 141 * pointer. These two pointers are always rand_sep places aparts, as they 142 * cycle cyclically through the state information. (Yes, this does mean we 143 * could get away with just one pointer, but the code for random() is more 144 * efficient this way). The pointers are left positioned as they would be 145 * from the call 146 * 147 * initstate(1, randtbl, 128); 148 * 149 * (The position of the rear pointer, rptr, is really 0 (as explained above 150 * in the initialization of randtbl) because the state table pointer is set 151 * to point to randtbl[1] (as explained below). 152 */ 153 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1], 154 .rst_rptr = &implicit.rst_randtbl[1], 155 156 /* 157 * The following things are the pointer to the state information table, the 158 * type of the current generator, the degree of the current polynomial being 159 * used, and the separation between the two pointers. Note that for efficiency 160 * of random(), we remember the first location of the state information, not 161 * the zeroeth. Hence it is valid to access state[-1], which is used to 162 * store the type of the R.N.G. Also, we remember the last location, since 163 * this is more efficient than indexing every time to find the address of 164 * the last element to see if the front and rear pointers have wrapped. 165 */ 166 .rst_state = &implicit.rst_randtbl[1], 167 .rst_type = TYPE_3, 168 .rst_deg = DEG_3, 169 .rst_sep = SEP_3, 170 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1], 171 }; 172 173 /* 174 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior. 175 * It may be sufficient for distributing bits and expanding a small seed 176 * integer into a larger state. 177 */ 178 static inline uint32_t 179 parkmiller32(uint32_t ctx) 180 { 181 /* 182 * Compute x = (7^5 * x) mod (2^31 - 1) 183 * wihout overflowing 31 bits: 184 * (2^31 - 1) = 127773 * (7^5) + 2836 185 * From "Random number generators: good ones are hard to find", 186 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 187 * October 1988, p. 1195. 188 */ 189 int32_t hi, lo, x; 190 191 /* Transform to [1, 0x7ffffffe] range. */ 192 x = (ctx % 0x7ffffffe) + 1; 193 hi = x / 127773; 194 lo = x % 127773; 195 x = 16807 * lo - 2836 * hi; 196 if (x < 0) 197 x += 0x7fffffff; 198 /* Transform to [0, 0x7ffffffd] range. */ 199 return (x - 1); 200 } 201 202 /* 203 * srandom: 204 * 205 * Initialize the random number generator based on the given seed. If the 206 * type is the trivial no-state-information type, just remember the seed. 207 * Otherwise, initializes state[] based on the given "seed" via a linear 208 * congruential generator. Then, the pointers are set to known locations 209 * that are exactly rand_sep places apart. Lastly, it cycles the state 210 * information a given number of times to get rid of any initial dependencies 211 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 212 * for default usage relies on values produced by this routine. 213 */ 214 void 215 srandom_r(struct __random_state *estate, unsigned x) 216 { 217 int i, lim; 218 219 estate->rst_state[0] = (uint32_t)x; 220 if (estate->rst_type == TYPE_0) 221 lim = NSHUFF; 222 else { 223 for (i = 1; i < estate->rst_deg; i++) 224 estate->rst_state[i] = 225 parkmiller32(estate->rst_state[i - 1]); 226 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 227 estate->rst_rptr = &estate->rst_state[0]; 228 lim = 10 * estate->rst_deg; 229 } 230 for (i = 0; i < lim; i++) 231 (void)random_r(estate); 232 } 233 234 void 235 srandom(unsigned x) 236 { 237 srandom_r(&implicit, x); 238 } 239 240 /* 241 * srandomdev: 242 * 243 * Many programs choose the seed value in a totally predictable manner. 244 * This often causes problems. We seed the generator using pseudo-random 245 * data from the kernel. 246 * 247 * Note that this particular seeding procedure can generate states 248 * which are impossible to reproduce by calling srandom() with any 249 * value, since the succeeding terms in the state buffer are no longer 250 * derived from the LC algorithm applied to a fixed seed. 251 */ 252 void 253 srandomdev_r(struct __random_state *estate) 254 { 255 int mib[2]; 256 size_t expected, len; 257 258 if (estate->rst_type == TYPE_0) 259 len = sizeof(estate->rst_state[0]); 260 else 261 len = estate->rst_deg * sizeof(estate->rst_state[0]); 262 expected = len; 263 264 mib[0] = CTL_KERN; 265 mib[1] = KERN_ARND; 266 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 || 267 len != expected) { 268 /* 269 * The sysctl cannot fail. If it does fail on some FreeBSD 270 * derivative or after some future change, just abort so that 271 * the problem will be found and fixed. abort is not normally 272 * suitable for a library but makes sense here. 273 */ 274 abort(); 275 } 276 277 if (estate->rst_type != TYPE_0) { 278 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 279 estate->rst_rptr = &estate->rst_state[0]; 280 } 281 } 282 283 void 284 srandomdev(void) 285 { 286 srandomdev_r(&implicit); 287 } 288 289 /* 290 * initstate_r: 291 * 292 * Initialize the state information in the given array of n bytes for future 293 * random number generation. Based on the number of bytes we are given, and 294 * the break values for the different R.N.G.'s, we choose the best (largest) 295 * one we can and set things up for it. srandom() is then called to 296 * initialize the state information. 297 * 298 * Returns zero on success, or an error number on failure. 299 * 300 * Note: There is no need for a setstate_r(); just use a new context. 301 */ 302 int 303 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state, 304 size_t sz) 305 { 306 if (sz < BREAK_0) 307 return (EINVAL); 308 309 if (sz < BREAK_1) { 310 estate->rst_type = TYPE_0; 311 estate->rst_deg = DEG_0; 312 estate->rst_sep = SEP_0; 313 } else if (sz < BREAK_2) { 314 estate->rst_type = TYPE_1; 315 estate->rst_deg = DEG_1; 316 estate->rst_sep = SEP_1; 317 } else if (sz < BREAK_3) { 318 estate->rst_type = TYPE_2; 319 estate->rst_deg = DEG_2; 320 estate->rst_sep = SEP_2; 321 } else if (sz < BREAK_4) { 322 estate->rst_type = TYPE_3; 323 estate->rst_deg = DEG_3; 324 estate->rst_sep = SEP_3; 325 } else { 326 estate->rst_type = TYPE_4; 327 estate->rst_deg = DEG_4; 328 estate->rst_sep = SEP_4; 329 } 330 estate->rst_state = arg_state + 1; 331 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg]; 332 srandom_r(estate, seed); 333 return (0); 334 } 335 336 /* 337 * initstate: 338 * 339 * Note: the first thing we do is save the current state, if any, just like 340 * setstate() so that it doesn't matter when initstate is called. 341 * 342 * Note that on return from initstate_r(), we set state[-1] to be the type 343 * multiplexed with the current value of the rear pointer; this is so 344 * successive calls to initstate() won't lose this information and will be able 345 * to restart with setstate(). 346 * 347 * Returns a pointer to the old state. 348 * 349 * Despite the misleading "char *" type, arg_state must alias an array of 350 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned. 351 * Usually objects are naturally aligned to at least 32-bits on all platforms, 352 * but if you treat the provided 'state' as char* you may inadvertently 353 * misalign it. Don't do that. 354 */ 355 char * 356 initstate(unsigned int seed, char *arg_state, size_t n) 357 { 358 char *ostate = (char *)(&implicit.rst_state[-1]); 359 uint32_t *int_arg_state = (uint32_t *)arg_state; 360 int error; 361 362 /* 363 * Persist rptr offset and rst_type in the first word of the prior 364 * state we are replacing. 365 */ 366 if (implicit.rst_type == TYPE_0) 367 implicit.rst_state[-1] = implicit.rst_type; 368 else 369 implicit.rst_state[-1] = MAX_TYPES * 370 (implicit.rst_rptr - implicit.rst_state) + 371 implicit.rst_type; 372 373 error = initstate_r(&implicit, seed, int_arg_state, n); 374 if (error != 0) 375 return (NULL); 376 377 /* 378 * Persist rptr offset and rst_type of the new state in its first word. 379 */ 380 if (implicit.rst_type == TYPE_0) 381 int_arg_state[0] = implicit.rst_type; 382 else 383 int_arg_state[0] = MAX_TYPES * 384 (implicit.rst_rptr - implicit.rst_state) + 385 implicit.rst_type; 386 387 return (ostate); 388 } 389 390 /* 391 * setstate: 392 * 393 * Restore the state from the given state array. 394 * 395 * Note: it is important that we also remember the locations of the pointers 396 * in the current state information, and restore the locations of the pointers 397 * from the old state information. This is done by multiplexing the pointer 398 * location into the zeroeth word of the state information. 399 * 400 * Note that due to the order in which things are done, it is OK to call 401 * setstate() with the same state as the current state. 402 * 403 * Returns a pointer to the old state information. 404 * 405 * Note: The Sparc platform requires that arg_state begin on an int 406 * word boundary; otherwise a bus error will occur. Even so, lint will 407 * complain about mis-alignment, but you should disregard these messages. 408 */ 409 char * 410 setstate(char *arg_state) 411 { 412 uint32_t *new_state = (uint32_t *)arg_state; 413 uint32_t type = new_state[0] % MAX_TYPES; 414 uint32_t rear = new_state[0] / MAX_TYPES; 415 char *ostate = (char *)(&implicit.rst_state[-1]); 416 417 if (type != TYPE_0 && rear >= degrees[type]) 418 return (NULL); 419 if (implicit.rst_type == TYPE_0) 420 implicit.rst_state[-1] = implicit.rst_type; 421 else 422 implicit.rst_state[-1] = MAX_TYPES * 423 (implicit.rst_rptr - implicit.rst_state) + 424 implicit.rst_type; 425 implicit.rst_type = type; 426 implicit.rst_deg = degrees[type]; 427 implicit.rst_sep = seps[type]; 428 implicit.rst_state = new_state + 1; 429 if (implicit.rst_type != TYPE_0) { 430 implicit.rst_rptr = &implicit.rst_state[rear]; 431 implicit.rst_fptr = &implicit.rst_state[ 432 (rear + implicit.rst_sep) % implicit.rst_deg]; 433 } 434 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg]; 435 return (ostate); 436 } 437 438 /* 439 * random: 440 * 441 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 442 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 443 * the same in all the other cases due to all the global variables that have 444 * been set up. The basic operation is to add the number at the rear pointer 445 * into the one at the front pointer. Then both pointers are advanced to 446 * the next location cyclically in the table. The value returned is the sum 447 * generated, reduced to 31 bits by throwing away the "least random" low bit. 448 * 449 * Note: the code takes advantage of the fact that both the front and 450 * rear pointers can't wrap on the same call by not testing the rear 451 * pointer if the front one has wrapped. 452 * 453 * Returns a 31-bit random number. 454 */ 455 long 456 random_r(struct __random_state *estate) 457 { 458 uint32_t i; 459 uint32_t *f, *r; 460 461 if (estate->rst_type == TYPE_0) { 462 i = estate->rst_state[0]; 463 i = parkmiller32(i); 464 estate->rst_state[0] = i; 465 } else { 466 /* 467 * Use local variables rather than static variables for speed. 468 */ 469 f = estate->rst_fptr; 470 r = estate->rst_rptr; 471 *f += *r; 472 i = *f >> 1; /* chucking least random bit */ 473 if (++f >= estate->rst_end_ptr) { 474 f = estate->rst_state; 475 ++r; 476 } 477 else if (++r >= estate->rst_end_ptr) { 478 r = estate->rst_state; 479 } 480 481 estate->rst_fptr = f; 482 estate->rst_rptr = r; 483 } 484 return ((long)i); 485 } 486 487 long 488 random(void) 489 { 490 return (random_r(&implicit)); 491 } 492 493 struct __random_state * 494 allocatestate(unsigned type) 495 { 496 size_t asize; 497 498 /* No point using this interface to get the Park-Miller LCG. */ 499 if (type < TYPE_1) 500 abort(); 501 /* Clamp to widest supported variant. */ 502 if (type > (MAX_TYPES - 1)) 503 type = (MAX_TYPES - 1); 504 505 asize = sizeof(struct __random_state) + (size_t)breaks[type]; 506 return (malloc(asize)); 507 } 508