1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #if defined(LIBC_SCCS) && !defined(lint) 33 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 34 #endif /* LIBC_SCCS and not lint */ 35 #include "namespace.h" 36 #include <sys/param.h> 37 #include <sys/sysctl.h> 38 #include <errno.h> 39 #include <stdint.h> 40 #include <stdlib.h> 41 #include "un-namespace.h" 42 43 #include "random.h" 44 45 /* 46 * random.c: 47 * 48 * An improved random number generation package. In addition to the standard 49 * rand()/srand() like interface, this package also has a special state info 50 * interface. The initstate() routine is called with a seed, an array of 51 * bytes, and a count of how many bytes are being passed in; this array is 52 * then initialized to contain information for random number generation with 53 * that much state information. Good sizes for the amount of state 54 * information are 32, 64, 128, and 256 bytes. The state can be switched by 55 * calling the setstate() routine with the same array as was initiallized 56 * with initstate(). By default, the package runs with 128 bytes of state 57 * information and generates far better random numbers than a linear 58 * congruential generator. If the amount of state information is less than 59 * 32 bytes, a simple linear congruential R.N.G. is used. 60 * 61 * Internally, the state information is treated as an array of uint32_t's; the 62 * zeroeth element of the array is the type of R.N.G. being used (small 63 * integer); the remainder of the array is the state information for the 64 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 65 * state information, which will allow a degree seven polynomial. (Note: 66 * the zeroeth word of state information also has some other information 67 * stored in it -- see setstate() for details). 68 * 69 * The random number generation technique is a linear feedback shift register 70 * approach, employing trinomials (since there are fewer terms to sum up that 71 * way). In this approach, the least significant bit of all the numbers in 72 * the state table will act as a linear feedback shift register, and will 73 * have period 2^deg - 1 (where deg is the degree of the polynomial being 74 * used, assuming that the polynomial is irreducible and primitive). The 75 * higher order bits will have longer periods, since their values are also 76 * influenced by pseudo-random carries out of the lower bits. The total 77 * period of the generator is approximately deg*(2**deg - 1); thus doubling 78 * the amount of state information has a vast influence on the period of the 79 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 80 * large deg, when the period of the shift is the dominant factor. 81 * With deg equal to seven, the period is actually much longer than the 82 * 7*(2**7 - 1) predicted by this formula. 83 * 84 * Modified 28 December 1994 by Jacob S. Rosenberg. 85 * The following changes have been made: 86 * All references to the type u_int have been changed to unsigned long. 87 * All references to type int have been changed to type long. Other 88 * cleanups have been made as well. A warning for both initstate and 89 * setstate has been inserted to the effect that on Sparc platforms 90 * the 'arg_state' variable must be forced to begin on word boundaries. 91 * This can be easily done by casting a long integer array to char *. 92 * The overall logic has been left STRICTLY alone. This software was 93 * tested on both a VAX and Sun SpacsStation with exactly the same 94 * results. The new version and the original give IDENTICAL results. 95 * The new version is somewhat faster than the original. As the 96 * documentation says: "By default, the package runs with 128 bytes of 97 * state information and generates far better random numbers than a linear 98 * congruential generator. If the amount of state information is less than 99 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 100 * 128 bytes, this new version runs about 19 percent faster and for a 16 101 * byte buffer it is about 5 percent faster. 102 */ 103 104 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 105 106 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 107 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 108 static const int breaks[MAX_TYPES] = { 109 BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4 110 }; 111 112 /* 113 * Initially, everything is set up as if from: 114 * 115 * initstate(1, randtbl, 128); 116 * 117 * Note that this initialization takes advantage of the fact that srandom() 118 * advances the front and rear pointers 10*rand_deg times, and hence the 119 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 120 * element of the state information, which contains info about the current 121 * position of the rear pointer is just 122 * 123 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 124 */ 125 static struct __random_state implicit = { 126 .rst_randtbl = { 127 TYPE_3, 128 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269, 129 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a, 130 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76, 131 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2, 132 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69, 133 0xe29d12d1 134 }, 135 136 /* 137 * fptr and rptr are two pointers into the state info, a front and a rear 138 * pointer. These two pointers are always rand_sep places aparts, as they 139 * cycle cyclically through the state information. (Yes, this does mean we 140 * could get away with just one pointer, but the code for random() is more 141 * efficient this way). The pointers are left positioned as they would be 142 * from the call 143 * 144 * initstate(1, randtbl, 128); 145 * 146 * (The position of the rear pointer, rptr, is really 0 (as explained above 147 * in the initialization of randtbl) because the state table pointer is set 148 * to point to randtbl[1] (as explained below). 149 */ 150 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1], 151 .rst_rptr = &implicit.rst_randtbl[1], 152 153 /* 154 * The following things are the pointer to the state information table, the 155 * type of the current generator, the degree of the current polynomial being 156 * used, and the separation between the two pointers. Note that for efficiency 157 * of random(), we remember the first location of the state information, not 158 * the zeroeth. Hence it is valid to access state[-1], which is used to 159 * store the type of the R.N.G. Also, we remember the last location, since 160 * this is more efficient than indexing every time to find the address of 161 * the last element to see if the front and rear pointers have wrapped. 162 */ 163 .rst_state = &implicit.rst_randtbl[1], 164 .rst_type = TYPE_3, 165 .rst_deg = DEG_3, 166 .rst_sep = SEP_3, 167 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1], 168 }; 169 170 /* 171 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior. 172 * It may be sufficient for distributing bits and expanding a small seed 173 * integer into a larger state. 174 */ 175 static inline uint32_t 176 parkmiller32(uint32_t ctx) 177 { 178 /* 179 * Compute x = (7^5 * x) mod (2^31 - 1) 180 * wihout overflowing 31 bits: 181 * (2^31 - 1) = 127773 * (7^5) + 2836 182 * From "Random number generators: good ones are hard to find", 183 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 184 * October 1988, p. 1195. 185 */ 186 int32_t hi, lo, x; 187 188 /* Transform to [1, 0x7ffffffe] range. */ 189 x = (ctx % 0x7ffffffe) + 1; 190 hi = x / 127773; 191 lo = x % 127773; 192 x = 16807 * lo - 2836 * hi; 193 if (x < 0) 194 x += 0x7fffffff; 195 /* Transform to [0, 0x7ffffffd] range. */ 196 return (x - 1); 197 } 198 199 /* 200 * srandom: 201 * 202 * Initialize the random number generator based on the given seed. If the 203 * type is the trivial no-state-information type, just remember the seed. 204 * Otherwise, initializes state[] based on the given "seed" via a linear 205 * congruential generator. Then, the pointers are set to known locations 206 * that are exactly rand_sep places apart. Lastly, it cycles the state 207 * information a given number of times to get rid of any initial dependencies 208 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 209 * for default usage relies on values produced by this routine. 210 */ 211 void 212 srandom_r(struct __random_state *estate, unsigned x) 213 { 214 int i, lim; 215 216 estate->rst_state[0] = (uint32_t)x; 217 if (estate->rst_type == TYPE_0) 218 lim = NSHUFF; 219 else { 220 for (i = 1; i < estate->rst_deg; i++) 221 estate->rst_state[i] = 222 parkmiller32(estate->rst_state[i - 1]); 223 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 224 estate->rst_rptr = &estate->rst_state[0]; 225 lim = 10 * estate->rst_deg; 226 } 227 for (i = 0; i < lim; i++) 228 (void)random_r(estate); 229 } 230 231 void 232 srandom(unsigned x) 233 { 234 srandom_r(&implicit, x); 235 } 236 237 /* 238 * srandomdev: 239 * 240 * Many programs choose the seed value in a totally predictable manner. 241 * This often causes problems. We seed the generator using pseudo-random 242 * data from the kernel. 243 * 244 * Note that this particular seeding procedure can generate states 245 * which are impossible to reproduce by calling srandom() with any 246 * value, since the succeeding terms in the state buffer are no longer 247 * derived from the LC algorithm applied to a fixed seed. 248 */ 249 void 250 srandomdev_r(struct __random_state *estate) 251 { 252 int mib[2]; 253 size_t expected, len; 254 255 if (estate->rst_type == TYPE_0) 256 len = sizeof(estate->rst_state[0]); 257 else 258 len = estate->rst_deg * sizeof(estate->rst_state[0]); 259 expected = len; 260 261 mib[0] = CTL_KERN; 262 mib[1] = KERN_ARND; 263 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 || 264 len != expected) { 265 /* 266 * The sysctl cannot fail. If it does fail on some FreeBSD 267 * derivative or after some future change, just abort so that 268 * the problem will be found and fixed. abort is not normally 269 * suitable for a library but makes sense here. 270 */ 271 abort(); 272 } 273 274 if (estate->rst_type != TYPE_0) { 275 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 276 estate->rst_rptr = &estate->rst_state[0]; 277 } 278 } 279 280 void 281 srandomdev(void) 282 { 283 srandomdev_r(&implicit); 284 } 285 286 /* 287 * initstate_r: 288 * 289 * Initialize the state information in the given array of n bytes for future 290 * random number generation. Based on the number of bytes we are given, and 291 * the break values for the different R.N.G.'s, we choose the best (largest) 292 * one we can and set things up for it. srandom() is then called to 293 * initialize the state information. 294 * 295 * Returns zero on success, or an error number on failure. 296 * 297 * Note: There is no need for a setstate_r(); just use a new context. 298 */ 299 int 300 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state, 301 size_t sz) 302 { 303 if (sz < BREAK_0) 304 return (EINVAL); 305 306 if (sz < BREAK_1) { 307 estate->rst_type = TYPE_0; 308 estate->rst_deg = DEG_0; 309 estate->rst_sep = SEP_0; 310 } else if (sz < BREAK_2) { 311 estate->rst_type = TYPE_1; 312 estate->rst_deg = DEG_1; 313 estate->rst_sep = SEP_1; 314 } else if (sz < BREAK_3) { 315 estate->rst_type = TYPE_2; 316 estate->rst_deg = DEG_2; 317 estate->rst_sep = SEP_2; 318 } else if (sz < BREAK_4) { 319 estate->rst_type = TYPE_3; 320 estate->rst_deg = DEG_3; 321 estate->rst_sep = SEP_3; 322 } else { 323 estate->rst_type = TYPE_4; 324 estate->rst_deg = DEG_4; 325 estate->rst_sep = SEP_4; 326 } 327 estate->rst_state = arg_state + 1; 328 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg]; 329 srandom_r(estate, seed); 330 return (0); 331 } 332 333 /* 334 * initstate: 335 * 336 * Note: the first thing we do is save the current state, if any, just like 337 * setstate() so that it doesn't matter when initstate is called. 338 * 339 * Note that on return from initstate_r(), we set state[-1] to be the type 340 * multiplexed with the current value of the rear pointer; this is so 341 * successive calls to initstate() won't lose this information and will be able 342 * to restart with setstate(). 343 * 344 * Returns a pointer to the old state. 345 * 346 * Despite the misleading "char *" type, arg_state must alias an array of 347 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned. 348 * Usually objects are naturally aligned to at least 32-bits on all platforms, 349 * but if you treat the provided 'state' as char* you may inadvertently 350 * misalign it. Don't do that. 351 */ 352 char * 353 initstate(unsigned int seed, char *arg_state, size_t n) 354 { 355 char *ostate = (char *)(&implicit.rst_state[-1]); 356 uint32_t *int_arg_state = (uint32_t *)arg_state; 357 int error; 358 359 /* 360 * Persist rptr offset and rst_type in the first word of the prior 361 * state we are replacing. 362 */ 363 if (implicit.rst_type == TYPE_0) 364 implicit.rst_state[-1] = implicit.rst_type; 365 else 366 implicit.rst_state[-1] = MAX_TYPES * 367 (implicit.rst_rptr - implicit.rst_state) + 368 implicit.rst_type; 369 370 error = initstate_r(&implicit, seed, int_arg_state, n); 371 if (error != 0) 372 return (NULL); 373 374 /* 375 * Persist rptr offset and rst_type of the new state in its first word. 376 */ 377 if (implicit.rst_type == TYPE_0) 378 int_arg_state[0] = implicit.rst_type; 379 else 380 int_arg_state[0] = MAX_TYPES * 381 (implicit.rst_rptr - implicit.rst_state) + 382 implicit.rst_type; 383 384 return (ostate); 385 } 386 387 /* 388 * setstate: 389 * 390 * Restore the state from the given state array. 391 * 392 * Note: it is important that we also remember the locations of the pointers 393 * in the current state information, and restore the locations of the pointers 394 * from the old state information. This is done by multiplexing the pointer 395 * location into the zeroeth word of the state information. 396 * 397 * Note that due to the order in which things are done, it is OK to call 398 * setstate() with the same state as the current state. 399 * 400 * Returns a pointer to the old state information. 401 * 402 * Note: The Sparc platform requires that arg_state begin on an int 403 * word boundary; otherwise a bus error will occur. Even so, lint will 404 * complain about mis-alignment, but you should disregard these messages. 405 */ 406 char * 407 setstate(char *arg_state) 408 { 409 uint32_t *new_state = (uint32_t *)arg_state; 410 uint32_t type = new_state[0] % MAX_TYPES; 411 uint32_t rear = new_state[0] / MAX_TYPES; 412 char *ostate = (char *)(&implicit.rst_state[-1]); 413 414 if (type != TYPE_0 && rear >= degrees[type]) 415 return (NULL); 416 if (implicit.rst_type == TYPE_0) 417 implicit.rst_state[-1] = implicit.rst_type; 418 else 419 implicit.rst_state[-1] = MAX_TYPES * 420 (implicit.rst_rptr - implicit.rst_state) + 421 implicit.rst_type; 422 implicit.rst_type = type; 423 implicit.rst_deg = degrees[type]; 424 implicit.rst_sep = seps[type]; 425 implicit.rst_state = new_state + 1; 426 if (implicit.rst_type != TYPE_0) { 427 implicit.rst_rptr = &implicit.rst_state[rear]; 428 implicit.rst_fptr = &implicit.rst_state[ 429 (rear + implicit.rst_sep) % implicit.rst_deg]; 430 } 431 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg]; 432 return (ostate); 433 } 434 435 /* 436 * random: 437 * 438 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 439 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 440 * the same in all the other cases due to all the global variables that have 441 * been set up. The basic operation is to add the number at the rear pointer 442 * into the one at the front pointer. Then both pointers are advanced to 443 * the next location cyclically in the table. The value returned is the sum 444 * generated, reduced to 31 bits by throwing away the "least random" low bit. 445 * 446 * Note: the code takes advantage of the fact that both the front and 447 * rear pointers can't wrap on the same call by not testing the rear 448 * pointer if the front one has wrapped. 449 * 450 * Returns a 31-bit random number. 451 */ 452 long 453 random_r(struct __random_state *estate) 454 { 455 uint32_t i; 456 uint32_t *f, *r; 457 458 if (estate->rst_type == TYPE_0) { 459 i = estate->rst_state[0]; 460 i = parkmiller32(i); 461 estate->rst_state[0] = i; 462 } else { 463 /* 464 * Use local variables rather than static variables for speed. 465 */ 466 f = estate->rst_fptr; 467 r = estate->rst_rptr; 468 *f += *r; 469 i = *f >> 1; /* chucking least random bit */ 470 if (++f >= estate->rst_end_ptr) { 471 f = estate->rst_state; 472 ++r; 473 } 474 else if (++r >= estate->rst_end_ptr) { 475 r = estate->rst_state; 476 } 477 478 estate->rst_fptr = f; 479 estate->rst_rptr = r; 480 } 481 return ((long)i); 482 } 483 484 long 485 random(void) 486 { 487 return (random_r(&implicit)); 488 } 489 490 struct __random_state * 491 allocatestate(unsigned type) 492 { 493 size_t asize; 494 495 /* No point using this interface to get the Park-Miller LCG. */ 496 if (type < TYPE_1) 497 abort(); 498 /* Clamp to widest supported variant. */ 499 if (type > (MAX_TYPES - 1)) 500 type = (MAX_TYPES - 1); 501 502 asize = sizeof(struct __random_state) + (size_t)breaks[type]; 503 return (malloc(asize)); 504 } 505