1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #if defined(LIBC_SCCS) && !defined(lint) 33 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 34 #endif /* LIBC_SCCS and not lint */ 35 #include <sys/cdefs.h> 36 __FBSDID("$FreeBSD$"); 37 38 #include "namespace.h" 39 #include <sys/param.h> 40 #include <sys/sysctl.h> 41 #include <errno.h> 42 #include <stdint.h> 43 #include <stdlib.h> 44 #include "un-namespace.h" 45 46 #include "random.h" 47 48 /* 49 * random.c: 50 * 51 * An improved random number generation package. In addition to the standard 52 * rand()/srand() like interface, this package also has a special state info 53 * interface. The initstate() routine is called with a seed, an array of 54 * bytes, and a count of how many bytes are being passed in; this array is 55 * then initialized to contain information for random number generation with 56 * that much state information. Good sizes for the amount of state 57 * information are 32, 64, 128, and 256 bytes. The state can be switched by 58 * calling the setstate() routine with the same array as was initiallized 59 * with initstate(). By default, the package runs with 128 bytes of state 60 * information and generates far better random numbers than a linear 61 * congruential generator. If the amount of state information is less than 62 * 32 bytes, a simple linear congruential R.N.G. is used. 63 * 64 * Internally, the state information is treated as an array of uint32_t's; the 65 * zeroeth element of the array is the type of R.N.G. being used (small 66 * integer); the remainder of the array is the state information for the 67 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 68 * state information, which will allow a degree seven polynomial. (Note: 69 * the zeroeth word of state information also has some other information 70 * stored in it -- see setstate() for details). 71 * 72 * The random number generation technique is a linear feedback shift register 73 * approach, employing trinomials (since there are fewer terms to sum up that 74 * way). In this approach, the least significant bit of all the numbers in 75 * the state table will act as a linear feedback shift register, and will 76 * have period 2^deg - 1 (where deg is the degree of the polynomial being 77 * used, assuming that the polynomial is irreducible and primitive). The 78 * higher order bits will have longer periods, since their values are also 79 * influenced by pseudo-random carries out of the lower bits. The total 80 * period of the generator is approximately deg*(2**deg - 1); thus doubling 81 * the amount of state information has a vast influence on the period of the 82 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 83 * large deg, when the period of the shift is the dominant factor. 84 * With deg equal to seven, the period is actually much longer than the 85 * 7*(2**7 - 1) predicted by this formula. 86 * 87 * Modified 28 December 1994 by Jacob S. Rosenberg. 88 * The following changes have been made: 89 * All references to the type u_int have been changed to unsigned long. 90 * All references to type int have been changed to type long. Other 91 * cleanups have been made as well. A warning for both initstate and 92 * setstate has been inserted to the effect that on Sparc platforms 93 * the 'arg_state' variable must be forced to begin on word boundaries. 94 * This can be easily done by casting a long integer array to char *. 95 * The overall logic has been left STRICTLY alone. This software was 96 * tested on both a VAX and Sun SpacsStation with exactly the same 97 * results. The new version and the original give IDENTICAL results. 98 * The new version is somewhat faster than the original. As the 99 * documentation says: "By default, the package runs with 128 bytes of 100 * state information and generates far better random numbers than a linear 101 * congruential generator. If the amount of state information is less than 102 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 103 * 128 bytes, this new version runs about 19 percent faster and for a 16 104 * byte buffer it is about 5 percent faster. 105 */ 106 107 /* 108 * For each of the currently supported random number generators, we have a 109 * break value on the amount of state information (you need at least this 110 * many bytes of state info to support this random number generator), a degree 111 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 112 * the separation between the two lower order coefficients of the trinomial. 113 */ 114 #define TYPE_0 0 /* linear congruential */ 115 #define BREAK_0 8 116 #define DEG_0 0 117 #define SEP_0 0 118 119 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 120 #define BREAK_1 32 121 #define DEG_1 7 122 #define SEP_1 3 123 124 #define TYPE_2 2 /* x**15 + x + 1 */ 125 #define BREAK_2 64 126 #define DEG_2 15 127 #define SEP_2 1 128 129 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 130 #define BREAK_3 128 131 #define DEG_3 31 132 #define SEP_3 3 133 134 #define TYPE_4 4 /* x**63 + x + 1 */ 135 #define BREAK_4 256 136 #define DEG_4 63 137 #define SEP_4 1 138 139 /* 140 * Array versions of the above information to make code run faster -- 141 * relies on fact that TYPE_i == i. 142 */ 143 #define MAX_TYPES 5 /* max number of types above */ 144 145 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 146 147 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 148 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 149 150 /* 151 * Initially, everything is set up as if from: 152 * 153 * initstate(1, randtbl, 128); 154 * 155 * Note that this initialization takes advantage of the fact that srandom() 156 * advances the front and rear pointers 10*rand_deg times, and hence the 157 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 158 * element of the state information, which contains info about the current 159 * position of the rear pointer is just 160 * 161 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 162 */ 163 static struct __random_state implicit = { 164 .rst_randtbl = { 165 TYPE_3, 166 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269, 167 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a, 168 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76, 169 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2, 170 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69, 171 0xe29d12d1 172 }, 173 174 /* 175 * fptr and rptr are two pointers into the state info, a front and a rear 176 * pointer. These two pointers are always rand_sep places aparts, as they 177 * cycle cyclically through the state information. (Yes, this does mean we 178 * could get away with just one pointer, but the code for random() is more 179 * efficient this way). The pointers are left positioned as they would be 180 * from the call 181 * 182 * initstate(1, randtbl, 128); 183 * 184 * (The position of the rear pointer, rptr, is really 0 (as explained above 185 * in the initialization of randtbl) because the state table pointer is set 186 * to point to randtbl[1] (as explained below). 187 */ 188 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1], 189 .rst_rptr = &implicit.rst_randtbl[1], 190 191 /* 192 * The following things are the pointer to the state information table, the 193 * type of the current generator, the degree of the current polynomial being 194 * used, and the separation between the two pointers. Note that for efficiency 195 * of random(), we remember the first location of the state information, not 196 * the zeroeth. Hence it is valid to access state[-1], which is used to 197 * store the type of the R.N.G. Also, we remember the last location, since 198 * this is more efficient than indexing every time to find the address of 199 * the last element to see if the front and rear pointers have wrapped. 200 */ 201 .rst_state = &implicit.rst_randtbl[1], 202 .rst_type = TYPE_3, 203 .rst_deg = DEG_3, 204 .rst_sep = SEP_3, 205 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1], 206 }; 207 208 /* 209 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior. 210 * It may be sufficient for distributing bits and expanding a small seed 211 * integer into a larger state. 212 */ 213 static inline uint32_t 214 parkmiller32(uint32_t ctx) 215 { 216 /* 217 * Compute x = (7^5 * x) mod (2^31 - 1) 218 * wihout overflowing 31 bits: 219 * (2^31 - 1) = 127773 * (7^5) + 2836 220 * From "Random number generators: good ones are hard to find", 221 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 222 * October 1988, p. 1195. 223 */ 224 int32_t hi, lo, x; 225 226 /* Transform to [1, 0x7ffffffe] range. */ 227 x = (ctx % 0x7ffffffe) + 1; 228 hi = x / 127773; 229 lo = x % 127773; 230 x = 16807 * lo - 2836 * hi; 231 if (x < 0) 232 x += 0x7fffffff; 233 /* Transform to [0, 0x7ffffffd] range. */ 234 return (x - 1); 235 } 236 237 /* 238 * srandom: 239 * 240 * Initialize the random number generator based on the given seed. If the 241 * type is the trivial no-state-information type, just remember the seed. 242 * Otherwise, initializes state[] based on the given "seed" via a linear 243 * congruential generator. Then, the pointers are set to known locations 244 * that are exactly rand_sep places apart. Lastly, it cycles the state 245 * information a given number of times to get rid of any initial dependencies 246 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 247 * for default usage relies on values produced by this routine. 248 */ 249 void 250 srandom_r(struct __random_state *estate, unsigned x) 251 { 252 int i, lim; 253 254 estate->rst_state[0] = (uint32_t)x; 255 if (estate->rst_type == TYPE_0) 256 lim = NSHUFF; 257 else { 258 for (i = 1; i < estate->rst_deg; i++) 259 estate->rst_state[i] = 260 parkmiller32(estate->rst_state[i - 1]); 261 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 262 estate->rst_rptr = &estate->rst_state[0]; 263 lim = 10 * estate->rst_deg; 264 } 265 for (i = 0; i < lim; i++) 266 (void)random_r(estate); 267 } 268 269 void 270 srandom(unsigned x) 271 { 272 srandom_r(&implicit, x); 273 } 274 275 /* 276 * srandomdev: 277 * 278 * Many programs choose the seed value in a totally predictable manner. 279 * This often causes problems. We seed the generator using pseudo-random 280 * data from the kernel. 281 * 282 * Note that this particular seeding procedure can generate states 283 * which are impossible to reproduce by calling srandom() with any 284 * value, since the succeeding terms in the state buffer are no longer 285 * derived from the LC algorithm applied to a fixed seed. 286 */ 287 void 288 srandomdev_r(struct __random_state *estate) 289 { 290 int mib[2]; 291 size_t expected, len; 292 293 if (estate->rst_type == TYPE_0) 294 len = sizeof(estate->rst_state[0]); 295 else 296 len = estate->rst_deg * sizeof(estate->rst_state[0]); 297 expected = len; 298 299 mib[0] = CTL_KERN; 300 mib[1] = KERN_ARND; 301 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 || 302 len != expected) { 303 /* 304 * The sysctl cannot fail. If it does fail on some FreeBSD 305 * derivative or after some future change, just abort so that 306 * the problem will be found and fixed. abort is not normally 307 * suitable for a library but makes sense here. 308 */ 309 abort(); 310 } 311 312 if (estate->rst_type != TYPE_0) { 313 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 314 estate->rst_rptr = &estate->rst_state[0]; 315 } 316 } 317 318 void 319 srandomdev(void) 320 { 321 srandomdev_r(&implicit); 322 } 323 324 /* 325 * initstate_r: 326 * 327 * Initialize the state information in the given array of n bytes for future 328 * random number generation. Based on the number of bytes we are given, and 329 * the break values for the different R.N.G.'s, we choose the best (largest) 330 * one we can and set things up for it. srandom() is then called to 331 * initialize the state information. 332 * 333 * Returns zero on success, or an error number on failure. 334 * 335 * Note: There is no need for a setstate_r(); just use a new context. 336 */ 337 int 338 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state, 339 size_t sz) 340 { 341 if (sz < BREAK_0) 342 return (EINVAL); 343 344 if (sz < BREAK_1) { 345 estate->rst_type = TYPE_0; 346 estate->rst_deg = DEG_0; 347 estate->rst_sep = SEP_0; 348 } else if (sz < BREAK_2) { 349 estate->rst_type = TYPE_1; 350 estate->rst_deg = DEG_1; 351 estate->rst_sep = SEP_1; 352 } else if (sz < BREAK_3) { 353 estate->rst_type = TYPE_2; 354 estate->rst_deg = DEG_2; 355 estate->rst_sep = SEP_2; 356 } else if (sz < BREAK_4) { 357 estate->rst_type = TYPE_3; 358 estate->rst_deg = DEG_3; 359 estate->rst_sep = SEP_3; 360 } else { 361 estate->rst_type = TYPE_4; 362 estate->rst_deg = DEG_4; 363 estate->rst_sep = SEP_4; 364 } 365 estate->rst_state = arg_state + 1; 366 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg]; 367 srandom_r(estate, seed); 368 return (0); 369 } 370 371 /* 372 * initstate: 373 * 374 * Note: the first thing we do is save the current state, if any, just like 375 * setstate() so that it doesn't matter when initstate is called. 376 * 377 * Note that on return from initstate_r(), we set state[-1] to be the type 378 * multiplexed with the current value of the rear pointer; this is so 379 * successive calls to initstate() won't lose this information and will be able 380 * to restart with setstate(). 381 * 382 * Returns a pointer to the old state. 383 * 384 * Despite the misleading "char *" type, arg_state must alias an array of 385 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned. 386 * Usually objects are naturally aligned to at least 32-bits on all platforms, 387 * but if you treat the provided 'state' as char* you may inadvertently 388 * misalign it. Don't do that. 389 */ 390 char * 391 initstate(unsigned int seed, char *arg_state, size_t n) 392 { 393 char *ostate = (char *)(&implicit.rst_state[-1]); 394 uint32_t *int_arg_state = (uint32_t *)arg_state; 395 int error; 396 397 /* 398 * Persist rptr offset and rst_type in the first word of the prior 399 * state we are replacing. 400 */ 401 if (implicit.rst_type == TYPE_0) 402 implicit.rst_state[-1] = implicit.rst_type; 403 else 404 implicit.rst_state[-1] = MAX_TYPES * 405 (implicit.rst_rptr - implicit.rst_state) + 406 implicit.rst_type; 407 408 error = initstate_r(&implicit, seed, int_arg_state, n); 409 if (error != 0) 410 return (NULL); 411 412 /* 413 * Persist rptr offset and rst_type of the new state in its first word. 414 */ 415 if (implicit.rst_type == TYPE_0) 416 int_arg_state[0] = implicit.rst_type; 417 else 418 int_arg_state[0] = MAX_TYPES * 419 (implicit.rst_rptr - implicit.rst_state) + 420 implicit.rst_type; 421 422 return (ostate); 423 } 424 425 /* 426 * setstate: 427 * 428 * Restore the state from the given state array. 429 * 430 * Note: it is important that we also remember the locations of the pointers 431 * in the current state information, and restore the locations of the pointers 432 * from the old state information. This is done by multiplexing the pointer 433 * location into the zeroeth word of the state information. 434 * 435 * Note that due to the order in which things are done, it is OK to call 436 * setstate() with the same state as the current state. 437 * 438 * Returns a pointer to the old state information. 439 * 440 * Note: The Sparc platform requires that arg_state begin on an int 441 * word boundary; otherwise a bus error will occur. Even so, lint will 442 * complain about mis-alignment, but you should disregard these messages. 443 */ 444 char * 445 setstate(char *arg_state) 446 { 447 uint32_t *new_state = (uint32_t *)arg_state; 448 uint32_t type = new_state[0] % MAX_TYPES; 449 uint32_t rear = new_state[0] / MAX_TYPES; 450 char *ostate = (char *)(&implicit.rst_state[-1]); 451 452 if (type != TYPE_0 && rear >= degrees[type]) 453 return (NULL); 454 if (implicit.rst_type == TYPE_0) 455 implicit.rst_state[-1] = implicit.rst_type; 456 else 457 implicit.rst_state[-1] = MAX_TYPES * 458 (implicit.rst_rptr - implicit.rst_state) + 459 implicit.rst_type; 460 implicit.rst_type = type; 461 implicit.rst_deg = degrees[type]; 462 implicit.rst_sep = seps[type]; 463 implicit.rst_state = new_state + 1; 464 if (implicit.rst_type != TYPE_0) { 465 implicit.rst_rptr = &implicit.rst_state[rear]; 466 implicit.rst_fptr = &implicit.rst_state[ 467 (rear + implicit.rst_sep) % implicit.rst_deg]; 468 } 469 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg]; 470 return (ostate); 471 } 472 473 /* 474 * random: 475 * 476 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 477 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 478 * the same in all the other cases due to all the global variables that have 479 * been set up. The basic operation is to add the number at the rear pointer 480 * into the one at the front pointer. Then both pointers are advanced to 481 * the next location cyclically in the table. The value returned is the sum 482 * generated, reduced to 31 bits by throwing away the "least random" low bit. 483 * 484 * Note: the code takes advantage of the fact that both the front and 485 * rear pointers can't wrap on the same call by not testing the rear 486 * pointer if the front one has wrapped. 487 * 488 * Returns a 31-bit random number. 489 */ 490 long 491 random_r(struct __random_state *estate) 492 { 493 uint32_t i; 494 uint32_t *f, *r; 495 496 if (estate->rst_type == TYPE_0) { 497 i = estate->rst_state[0]; 498 i = parkmiller32(i); 499 estate->rst_state[0] = i; 500 } else { 501 /* 502 * Use local variables rather than static variables for speed. 503 */ 504 f = estate->rst_fptr; 505 r = estate->rst_rptr; 506 *f += *r; 507 i = *f >> 1; /* chucking least random bit */ 508 if (++f >= estate->rst_end_ptr) { 509 f = estate->rst_state; 510 ++r; 511 } 512 else if (++r >= estate->rst_end_ptr) { 513 r = estate->rst_state; 514 } 515 516 estate->rst_fptr = f; 517 estate->rst_rptr = r; 518 } 519 return ((long)i); 520 } 521 522 long 523 random(void) 524 { 525 return (random_r(&implicit)); 526 } 527