1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include "namespace.h" 33 #include <sys/param.h> 34 #include <sys/sysctl.h> 35 #include <errno.h> 36 #include <stdint.h> 37 #include <stdlib.h> 38 #include "un-namespace.h" 39 40 #include "random.h" 41 42 /* 43 * random.c: 44 * 45 * An improved random number generation package. In addition to the standard 46 * rand()/srand() like interface, this package also has a special state info 47 * interface. The initstate() routine is called with a seed, an array of 48 * bytes, and a count of how many bytes are being passed in; this array is 49 * then initialized to contain information for random number generation with 50 * that much state information. Good sizes for the amount of state 51 * information are 32, 64, 128, and 256 bytes. The state can be switched by 52 * calling the setstate() routine with the same array as was initiallized 53 * with initstate(). By default, the package runs with 128 bytes of state 54 * information and generates far better random numbers than a linear 55 * congruential generator. If the amount of state information is less than 56 * 32 bytes, a simple linear congruential R.N.G. is used. 57 * 58 * Internally, the state information is treated as an array of uint32_t's; the 59 * zeroeth element of the array is the type of R.N.G. being used (small 60 * integer); the remainder of the array is the state information for the 61 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 62 * state information, which will allow a degree seven polynomial. (Note: 63 * the zeroeth word of state information also has some other information 64 * stored in it -- see setstate() for details). 65 * 66 * The random number generation technique is a linear feedback shift register 67 * approach, employing trinomials (since there are fewer terms to sum up that 68 * way). In this approach, the least significant bit of all the numbers in 69 * the state table will act as a linear feedback shift register, and will 70 * have period 2^deg - 1 (where deg is the degree of the polynomial being 71 * used, assuming that the polynomial is irreducible and primitive). The 72 * higher order bits will have longer periods, since their values are also 73 * influenced by pseudo-random carries out of the lower bits. The total 74 * period of the generator is approximately deg*(2**deg - 1); thus doubling 75 * the amount of state information has a vast influence on the period of the 76 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 77 * large deg, when the period of the shift is the dominant factor. 78 * With deg equal to seven, the period is actually much longer than the 79 * 7*(2**7 - 1) predicted by this formula. 80 * 81 * Modified 28 December 1994 by Jacob S. Rosenberg. 82 * The following changes have been made: 83 * All references to the type u_int have been changed to unsigned long. 84 * All references to type int have been changed to type long. Other 85 * cleanups have been made as well. A warning for both initstate and 86 * setstate has been inserted to the effect that on Sparc platforms 87 * the 'arg_state' variable must be forced to begin on word boundaries. 88 * This can be easily done by casting a long integer array to char *. 89 * The overall logic has been left STRICTLY alone. This software was 90 * tested on both a VAX and Sun SpacsStation with exactly the same 91 * results. The new version and the original give IDENTICAL results. 92 * The new version is somewhat faster than the original. As the 93 * documentation says: "By default, the package runs with 128 bytes of 94 * state information and generates far better random numbers than a linear 95 * congruential generator. If the amount of state information is less than 96 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 97 * 128 bytes, this new version runs about 19 percent faster and for a 16 98 * byte buffer it is about 5 percent faster. 99 */ 100 101 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 102 103 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 104 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 105 static const int breaks[MAX_TYPES] = { 106 BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4 107 }; 108 109 /* 110 * Initially, everything is set up as if from: 111 * 112 * initstate(1, randtbl, 128); 113 * 114 * Note that this initialization takes advantage of the fact that srandom() 115 * advances the front and rear pointers 10*rand_deg times, and hence the 116 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 117 * element of the state information, which contains info about the current 118 * position of the rear pointer is just 119 * 120 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 121 */ 122 static struct __random_state implicit = { 123 .rst_randtbl = { 124 TYPE_3, 125 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269, 126 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a, 127 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76, 128 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2, 129 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69, 130 0xe29d12d1 131 }, 132 133 /* 134 * fptr and rptr are two pointers into the state info, a front and a rear 135 * pointer. These two pointers are always rand_sep places aparts, as they 136 * cycle cyclically through the state information. (Yes, this does mean we 137 * could get away with just one pointer, but the code for random() is more 138 * efficient this way). The pointers are left positioned as they would be 139 * from the call 140 * 141 * initstate(1, randtbl, 128); 142 * 143 * (The position of the rear pointer, rptr, is really 0 (as explained above 144 * in the initialization of randtbl) because the state table pointer is set 145 * to point to randtbl[1] (as explained below). 146 */ 147 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1], 148 .rst_rptr = &implicit.rst_randtbl[1], 149 150 /* 151 * The following things are the pointer to the state information table, the 152 * type of the current generator, the degree of the current polynomial being 153 * used, and the separation between the two pointers. Note that for efficiency 154 * of random(), we remember the first location of the state information, not 155 * the zeroeth. Hence it is valid to access state[-1], which is used to 156 * store the type of the R.N.G. Also, we remember the last location, since 157 * this is more efficient than indexing every time to find the address of 158 * the last element to see if the front and rear pointers have wrapped. 159 */ 160 .rst_state = &implicit.rst_randtbl[1], 161 .rst_type = TYPE_3, 162 .rst_deg = DEG_3, 163 .rst_sep = SEP_3, 164 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1], 165 }; 166 167 /* 168 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior. 169 * It may be sufficient for distributing bits and expanding a small seed 170 * integer into a larger state. 171 */ 172 static inline uint32_t 173 parkmiller32(uint32_t ctx) 174 { 175 /* 176 * Compute x = (7^5 * x) mod (2^31 - 1) 177 * wihout overflowing 31 bits: 178 * (2^31 - 1) = 127773 * (7^5) + 2836 179 * From "Random number generators: good ones are hard to find", 180 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 181 * October 1988, p. 1195. 182 */ 183 int32_t hi, lo, x; 184 185 /* Transform to [1, 0x7ffffffe] range. */ 186 x = (ctx % 0x7ffffffe) + 1; 187 hi = x / 127773; 188 lo = x % 127773; 189 x = 16807 * lo - 2836 * hi; 190 if (x < 0) 191 x += 0x7fffffff; 192 /* Transform to [0, 0x7ffffffd] range. */ 193 return (x - 1); 194 } 195 196 /* 197 * srandom: 198 * 199 * Initialize the random number generator based on the given seed. If the 200 * type is the trivial no-state-information type, just remember the seed. 201 * Otherwise, initializes state[] based on the given "seed" via a linear 202 * congruential generator. Then, the pointers are set to known locations 203 * that are exactly rand_sep places apart. Lastly, it cycles the state 204 * information a given number of times to get rid of any initial dependencies 205 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 206 * for default usage relies on values produced by this routine. 207 */ 208 void 209 srandom_r(struct __random_state *estate, unsigned x) 210 { 211 int i, lim; 212 213 estate->rst_state[0] = (uint32_t)x; 214 if (estate->rst_type == TYPE_0) 215 lim = NSHUFF; 216 else { 217 for (i = 1; i < estate->rst_deg; i++) 218 estate->rst_state[i] = 219 parkmiller32(estate->rst_state[i - 1]); 220 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 221 estate->rst_rptr = &estate->rst_state[0]; 222 lim = 10 * estate->rst_deg; 223 } 224 for (i = 0; i < lim; i++) 225 (void)random_r(estate); 226 } 227 228 void 229 srandom(unsigned x) 230 { 231 srandom_r(&implicit, x); 232 } 233 234 /* 235 * srandomdev: 236 * 237 * Many programs choose the seed value in a totally predictable manner. 238 * This often causes problems. We seed the generator using pseudo-random 239 * data from the kernel. 240 * 241 * Note that this particular seeding procedure can generate states 242 * which are impossible to reproduce by calling srandom() with any 243 * value, since the succeeding terms in the state buffer are no longer 244 * derived from the LC algorithm applied to a fixed seed. 245 */ 246 void 247 srandomdev_r(struct __random_state *estate) 248 { 249 int mib[2]; 250 size_t expected, len; 251 252 if (estate->rst_type == TYPE_0) 253 len = sizeof(estate->rst_state[0]); 254 else 255 len = estate->rst_deg * sizeof(estate->rst_state[0]); 256 expected = len; 257 258 mib[0] = CTL_KERN; 259 mib[1] = KERN_ARND; 260 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 || 261 len != expected) { 262 /* 263 * The sysctl cannot fail. If it does fail on some FreeBSD 264 * derivative or after some future change, just abort so that 265 * the problem will be found and fixed. abort is not normally 266 * suitable for a library but makes sense here. 267 */ 268 abort(); 269 } 270 271 if (estate->rst_type != TYPE_0) { 272 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 273 estate->rst_rptr = &estate->rst_state[0]; 274 } 275 } 276 277 void 278 srandomdev(void) 279 { 280 srandomdev_r(&implicit); 281 } 282 283 /* 284 * initstate_r: 285 * 286 * Initialize the state information in the given array of n bytes for future 287 * random number generation. Based on the number of bytes we are given, and 288 * the break values for the different R.N.G.'s, we choose the best (largest) 289 * one we can and set things up for it. srandom() is then called to 290 * initialize the state information. 291 * 292 * Returns zero on success, or an error number on failure. 293 * 294 * Note: There is no need for a setstate_r(); just use a new context. 295 */ 296 int 297 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state, 298 size_t sz) 299 { 300 if (sz < BREAK_0) 301 return (EINVAL); 302 303 if (sz < BREAK_1) { 304 estate->rst_type = TYPE_0; 305 estate->rst_deg = DEG_0; 306 estate->rst_sep = SEP_0; 307 } else if (sz < BREAK_2) { 308 estate->rst_type = TYPE_1; 309 estate->rst_deg = DEG_1; 310 estate->rst_sep = SEP_1; 311 } else if (sz < BREAK_3) { 312 estate->rst_type = TYPE_2; 313 estate->rst_deg = DEG_2; 314 estate->rst_sep = SEP_2; 315 } else if (sz < BREAK_4) { 316 estate->rst_type = TYPE_3; 317 estate->rst_deg = DEG_3; 318 estate->rst_sep = SEP_3; 319 } else { 320 estate->rst_type = TYPE_4; 321 estate->rst_deg = DEG_4; 322 estate->rst_sep = SEP_4; 323 } 324 estate->rst_state = arg_state + 1; 325 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg]; 326 srandom_r(estate, seed); 327 return (0); 328 } 329 330 /* 331 * initstate: 332 * 333 * Note: the first thing we do is save the current state, if any, just like 334 * setstate() so that it doesn't matter when initstate is called. 335 * 336 * Note that on return from initstate_r(), we set state[-1] to be the type 337 * multiplexed with the current value of the rear pointer; this is so 338 * successive calls to initstate() won't lose this information and will be able 339 * to restart with setstate(). 340 * 341 * Returns a pointer to the old state. 342 * 343 * Despite the misleading "char *" type, arg_state must alias an array of 344 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned. 345 * Usually objects are naturally aligned to at least 32-bits on all platforms, 346 * but if you treat the provided 'state' as char* you may inadvertently 347 * misalign it. Don't do that. 348 */ 349 char * 350 initstate(unsigned int seed, char *arg_state, size_t n) 351 { 352 char *ostate = (char *)(&implicit.rst_state[-1]); 353 uint32_t *int_arg_state = (uint32_t *)arg_state; 354 int error; 355 356 /* 357 * Persist rptr offset and rst_type in the first word of the prior 358 * state we are replacing. 359 */ 360 if (implicit.rst_type == TYPE_0) 361 implicit.rst_state[-1] = implicit.rst_type; 362 else 363 implicit.rst_state[-1] = MAX_TYPES * 364 (implicit.rst_rptr - implicit.rst_state) + 365 implicit.rst_type; 366 367 error = initstate_r(&implicit, seed, int_arg_state, n); 368 if (error != 0) 369 return (NULL); 370 371 /* 372 * Persist rptr offset and rst_type of the new state in its first word. 373 */ 374 if (implicit.rst_type == TYPE_0) 375 int_arg_state[0] = implicit.rst_type; 376 else 377 int_arg_state[0] = MAX_TYPES * 378 (implicit.rst_rptr - implicit.rst_state) + 379 implicit.rst_type; 380 381 return (ostate); 382 } 383 384 /* 385 * setstate: 386 * 387 * Restore the state from the given state array. 388 * 389 * Note: it is important that we also remember the locations of the pointers 390 * in the current state information, and restore the locations of the pointers 391 * from the old state information. This is done by multiplexing the pointer 392 * location into the zeroeth word of the state information. 393 * 394 * Note that due to the order in which things are done, it is OK to call 395 * setstate() with the same state as the current state. 396 * 397 * Returns a pointer to the old state information. 398 * 399 * Note: The Sparc platform requires that arg_state begin on an int 400 * word boundary; otherwise a bus error will occur. Even so, lint will 401 * complain about mis-alignment, but you should disregard these messages. 402 */ 403 char * 404 setstate(char *arg_state) 405 { 406 uint32_t *new_state = (uint32_t *)arg_state; 407 uint32_t type = new_state[0] % MAX_TYPES; 408 uint32_t rear = new_state[0] / MAX_TYPES; 409 char *ostate = (char *)(&implicit.rst_state[-1]); 410 411 if (type != TYPE_0 && rear >= degrees[type]) 412 return (NULL); 413 if (implicit.rst_type == TYPE_0) 414 implicit.rst_state[-1] = implicit.rst_type; 415 else 416 implicit.rst_state[-1] = MAX_TYPES * 417 (implicit.rst_rptr - implicit.rst_state) + 418 implicit.rst_type; 419 implicit.rst_type = type; 420 implicit.rst_deg = degrees[type]; 421 implicit.rst_sep = seps[type]; 422 implicit.rst_state = new_state + 1; 423 if (implicit.rst_type != TYPE_0) { 424 implicit.rst_rptr = &implicit.rst_state[rear]; 425 implicit.rst_fptr = &implicit.rst_state[ 426 (rear + implicit.rst_sep) % implicit.rst_deg]; 427 } 428 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg]; 429 return (ostate); 430 } 431 432 /* 433 * random: 434 * 435 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 436 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 437 * the same in all the other cases due to all the global variables that have 438 * been set up. The basic operation is to add the number at the rear pointer 439 * into the one at the front pointer. Then both pointers are advanced to 440 * the next location cyclically in the table. The value returned is the sum 441 * generated, reduced to 31 bits by throwing away the "least random" low bit. 442 * 443 * Note: the code takes advantage of the fact that both the front and 444 * rear pointers can't wrap on the same call by not testing the rear 445 * pointer if the front one has wrapped. 446 * 447 * Returns a 31-bit random number. 448 */ 449 long 450 random_r(struct __random_state *estate) 451 { 452 uint32_t i; 453 uint32_t *f, *r; 454 455 if (estate->rst_type == TYPE_0) { 456 i = estate->rst_state[0]; 457 i = parkmiller32(i); 458 estate->rst_state[0] = i; 459 } else { 460 /* 461 * Use local variables rather than static variables for speed. 462 */ 463 f = estate->rst_fptr; 464 r = estate->rst_rptr; 465 *f += *r; 466 i = *f >> 1; /* chucking least random bit */ 467 if (++f >= estate->rst_end_ptr) { 468 f = estate->rst_state; 469 ++r; 470 } 471 else if (++r >= estate->rst_end_ptr) { 472 r = estate->rst_state; 473 } 474 475 estate->rst_fptr = f; 476 estate->rst_rptr = r; 477 } 478 return ((long)i); 479 } 480 481 long 482 random(void) 483 { 484 return (random_r(&implicit)); 485 } 486 487 struct __random_state * 488 allocatestate(unsigned type) 489 { 490 size_t asize; 491 492 /* No point using this interface to get the Park-Miller LCG. */ 493 if (type < TYPE_1) 494 abort(); 495 /* Clamp to widest supported variant. */ 496 if (type > (MAX_TYPES - 1)) 497 type = (MAX_TYPES - 1); 498 499 asize = sizeof(struct __random_state) + (size_t)breaks[type]; 500 return (malloc(asize)); 501 } 502