1 /*- 2 * SPDX-License-Identifier: BSD-3-Clause 3 * 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #if defined(LIBC_SCCS) && !defined(lint) 33 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; 34 #endif /* LIBC_SCCS and not lint */ 35 #include <sys/cdefs.h> 36 #include "namespace.h" 37 #include <sys/param.h> 38 #include <sys/sysctl.h> 39 #include <errno.h> 40 #include <stdint.h> 41 #include <stdlib.h> 42 #include "un-namespace.h" 43 44 #include "random.h" 45 46 /* 47 * random.c: 48 * 49 * An improved random number generation package. In addition to the standard 50 * rand()/srand() like interface, this package also has a special state info 51 * interface. The initstate() routine is called with a seed, an array of 52 * bytes, and a count of how many bytes are being passed in; this array is 53 * then initialized to contain information for random number generation with 54 * that much state information. Good sizes for the amount of state 55 * information are 32, 64, 128, and 256 bytes. The state can be switched by 56 * calling the setstate() routine with the same array as was initiallized 57 * with initstate(). By default, the package runs with 128 bytes of state 58 * information and generates far better random numbers than a linear 59 * congruential generator. If the amount of state information is less than 60 * 32 bytes, a simple linear congruential R.N.G. is used. 61 * 62 * Internally, the state information is treated as an array of uint32_t's; the 63 * zeroeth element of the array is the type of R.N.G. being used (small 64 * integer); the remainder of the array is the state information for the 65 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 66 * state information, which will allow a degree seven polynomial. (Note: 67 * the zeroeth word of state information also has some other information 68 * stored in it -- see setstate() for details). 69 * 70 * The random number generation technique is a linear feedback shift register 71 * approach, employing trinomials (since there are fewer terms to sum up that 72 * way). In this approach, the least significant bit of all the numbers in 73 * the state table will act as a linear feedback shift register, and will 74 * have period 2^deg - 1 (where deg is the degree of the polynomial being 75 * used, assuming that the polynomial is irreducible and primitive). The 76 * higher order bits will have longer periods, since their values are also 77 * influenced by pseudo-random carries out of the lower bits. The total 78 * period of the generator is approximately deg*(2**deg - 1); thus doubling 79 * the amount of state information has a vast influence on the period of the 80 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 81 * large deg, when the period of the shift is the dominant factor. 82 * With deg equal to seven, the period is actually much longer than the 83 * 7*(2**7 - 1) predicted by this formula. 84 * 85 * Modified 28 December 1994 by Jacob S. Rosenberg. 86 * The following changes have been made: 87 * All references to the type u_int have been changed to unsigned long. 88 * All references to type int have been changed to type long. Other 89 * cleanups have been made as well. A warning for both initstate and 90 * setstate has been inserted to the effect that on Sparc platforms 91 * the 'arg_state' variable must be forced to begin on word boundaries. 92 * This can be easily done by casting a long integer array to char *. 93 * The overall logic has been left STRICTLY alone. This software was 94 * tested on both a VAX and Sun SpacsStation with exactly the same 95 * results. The new version and the original give IDENTICAL results. 96 * The new version is somewhat faster than the original. As the 97 * documentation says: "By default, the package runs with 128 bytes of 98 * state information and generates far better random numbers than a linear 99 * congruential generator. If the amount of state information is less than 100 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 101 * 128 bytes, this new version runs about 19 percent faster and for a 16 102 * byte buffer it is about 5 percent faster. 103 */ 104 105 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 106 107 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 108 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 109 static const int breaks[MAX_TYPES] = { 110 BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4 111 }; 112 113 /* 114 * Initially, everything is set up as if from: 115 * 116 * initstate(1, randtbl, 128); 117 * 118 * Note that this initialization takes advantage of the fact that srandom() 119 * advances the front and rear pointers 10*rand_deg times, and hence the 120 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 121 * element of the state information, which contains info about the current 122 * position of the rear pointer is just 123 * 124 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 125 */ 126 static struct __random_state implicit = { 127 .rst_randtbl = { 128 TYPE_3, 129 0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269, 130 0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a, 131 0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76, 132 0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2, 133 0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69, 134 0xe29d12d1 135 }, 136 137 /* 138 * fptr and rptr are two pointers into the state info, a front and a rear 139 * pointer. These two pointers are always rand_sep places aparts, as they 140 * cycle cyclically through the state information. (Yes, this does mean we 141 * could get away with just one pointer, but the code for random() is more 142 * efficient this way). The pointers are left positioned as they would be 143 * from the call 144 * 145 * initstate(1, randtbl, 128); 146 * 147 * (The position of the rear pointer, rptr, is really 0 (as explained above 148 * in the initialization of randtbl) because the state table pointer is set 149 * to point to randtbl[1] (as explained below). 150 */ 151 .rst_fptr = &implicit.rst_randtbl[SEP_3 + 1], 152 .rst_rptr = &implicit.rst_randtbl[1], 153 154 /* 155 * The following things are the pointer to the state information table, the 156 * type of the current generator, the degree of the current polynomial being 157 * used, and the separation between the two pointers. Note that for efficiency 158 * of random(), we remember the first location of the state information, not 159 * the zeroeth. Hence it is valid to access state[-1], which is used to 160 * store the type of the R.N.G. Also, we remember the last location, since 161 * this is more efficient than indexing every time to find the address of 162 * the last element to see if the front and rear pointers have wrapped. 163 */ 164 .rst_state = &implicit.rst_randtbl[1], 165 .rst_type = TYPE_3, 166 .rst_deg = DEG_3, 167 .rst_sep = SEP_3, 168 .rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1], 169 }; 170 171 /* 172 * This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior. 173 * It may be sufficient for distributing bits and expanding a small seed 174 * integer into a larger state. 175 */ 176 static inline uint32_t 177 parkmiller32(uint32_t ctx) 178 { 179 /* 180 * Compute x = (7^5 * x) mod (2^31 - 1) 181 * wihout overflowing 31 bits: 182 * (2^31 - 1) = 127773 * (7^5) + 2836 183 * From "Random number generators: good ones are hard to find", 184 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 185 * October 1988, p. 1195. 186 */ 187 int32_t hi, lo, x; 188 189 /* Transform to [1, 0x7ffffffe] range. */ 190 x = (ctx % 0x7ffffffe) + 1; 191 hi = x / 127773; 192 lo = x % 127773; 193 x = 16807 * lo - 2836 * hi; 194 if (x < 0) 195 x += 0x7fffffff; 196 /* Transform to [0, 0x7ffffffd] range. */ 197 return (x - 1); 198 } 199 200 /* 201 * srandom: 202 * 203 * Initialize the random number generator based on the given seed. If the 204 * type is the trivial no-state-information type, just remember the seed. 205 * Otherwise, initializes state[] based on the given "seed" via a linear 206 * congruential generator. Then, the pointers are set to known locations 207 * that are exactly rand_sep places apart. Lastly, it cycles the state 208 * information a given number of times to get rid of any initial dependencies 209 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 210 * for default usage relies on values produced by this routine. 211 */ 212 void 213 srandom_r(struct __random_state *estate, unsigned x) 214 { 215 int i, lim; 216 217 estate->rst_state[0] = (uint32_t)x; 218 if (estate->rst_type == TYPE_0) 219 lim = NSHUFF; 220 else { 221 for (i = 1; i < estate->rst_deg; i++) 222 estate->rst_state[i] = 223 parkmiller32(estate->rst_state[i - 1]); 224 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 225 estate->rst_rptr = &estate->rst_state[0]; 226 lim = 10 * estate->rst_deg; 227 } 228 for (i = 0; i < lim; i++) 229 (void)random_r(estate); 230 } 231 232 void 233 srandom(unsigned x) 234 { 235 srandom_r(&implicit, x); 236 } 237 238 /* 239 * srandomdev: 240 * 241 * Many programs choose the seed value in a totally predictable manner. 242 * This often causes problems. We seed the generator using pseudo-random 243 * data from the kernel. 244 * 245 * Note that this particular seeding procedure can generate states 246 * which are impossible to reproduce by calling srandom() with any 247 * value, since the succeeding terms in the state buffer are no longer 248 * derived from the LC algorithm applied to a fixed seed. 249 */ 250 void 251 srandomdev_r(struct __random_state *estate) 252 { 253 int mib[2]; 254 size_t expected, len; 255 256 if (estate->rst_type == TYPE_0) 257 len = sizeof(estate->rst_state[0]); 258 else 259 len = estate->rst_deg * sizeof(estate->rst_state[0]); 260 expected = len; 261 262 mib[0] = CTL_KERN; 263 mib[1] = KERN_ARND; 264 if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 || 265 len != expected) { 266 /* 267 * The sysctl cannot fail. If it does fail on some FreeBSD 268 * derivative or after some future change, just abort so that 269 * the problem will be found and fixed. abort is not normally 270 * suitable for a library but makes sense here. 271 */ 272 abort(); 273 } 274 275 if (estate->rst_type != TYPE_0) { 276 estate->rst_fptr = &estate->rst_state[estate->rst_sep]; 277 estate->rst_rptr = &estate->rst_state[0]; 278 } 279 } 280 281 void 282 srandomdev(void) 283 { 284 srandomdev_r(&implicit); 285 } 286 287 /* 288 * initstate_r: 289 * 290 * Initialize the state information in the given array of n bytes for future 291 * random number generation. Based on the number of bytes we are given, and 292 * the break values for the different R.N.G.'s, we choose the best (largest) 293 * one we can and set things up for it. srandom() is then called to 294 * initialize the state information. 295 * 296 * Returns zero on success, or an error number on failure. 297 * 298 * Note: There is no need for a setstate_r(); just use a new context. 299 */ 300 int 301 initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state, 302 size_t sz) 303 { 304 if (sz < BREAK_0) 305 return (EINVAL); 306 307 if (sz < BREAK_1) { 308 estate->rst_type = TYPE_0; 309 estate->rst_deg = DEG_0; 310 estate->rst_sep = SEP_0; 311 } else if (sz < BREAK_2) { 312 estate->rst_type = TYPE_1; 313 estate->rst_deg = DEG_1; 314 estate->rst_sep = SEP_1; 315 } else if (sz < BREAK_3) { 316 estate->rst_type = TYPE_2; 317 estate->rst_deg = DEG_2; 318 estate->rst_sep = SEP_2; 319 } else if (sz < BREAK_4) { 320 estate->rst_type = TYPE_3; 321 estate->rst_deg = DEG_3; 322 estate->rst_sep = SEP_3; 323 } else { 324 estate->rst_type = TYPE_4; 325 estate->rst_deg = DEG_4; 326 estate->rst_sep = SEP_4; 327 } 328 estate->rst_state = arg_state + 1; 329 estate->rst_end_ptr = &estate->rst_state[estate->rst_deg]; 330 srandom_r(estate, seed); 331 return (0); 332 } 333 334 /* 335 * initstate: 336 * 337 * Note: the first thing we do is save the current state, if any, just like 338 * setstate() so that it doesn't matter when initstate is called. 339 * 340 * Note that on return from initstate_r(), we set state[-1] to be the type 341 * multiplexed with the current value of the rear pointer; this is so 342 * successive calls to initstate() won't lose this information and will be able 343 * to restart with setstate(). 344 * 345 * Returns a pointer to the old state. 346 * 347 * Despite the misleading "char *" type, arg_state must alias an array of 348 * 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned. 349 * Usually objects are naturally aligned to at least 32-bits on all platforms, 350 * but if you treat the provided 'state' as char* you may inadvertently 351 * misalign it. Don't do that. 352 */ 353 char * 354 initstate(unsigned int seed, char *arg_state, size_t n) 355 { 356 char *ostate = (char *)(&implicit.rst_state[-1]); 357 uint32_t *int_arg_state = (uint32_t *)arg_state; 358 int error; 359 360 /* 361 * Persist rptr offset and rst_type in the first word of the prior 362 * state we are replacing. 363 */ 364 if (implicit.rst_type == TYPE_0) 365 implicit.rst_state[-1] = implicit.rst_type; 366 else 367 implicit.rst_state[-1] = MAX_TYPES * 368 (implicit.rst_rptr - implicit.rst_state) + 369 implicit.rst_type; 370 371 error = initstate_r(&implicit, seed, int_arg_state, n); 372 if (error != 0) 373 return (NULL); 374 375 /* 376 * Persist rptr offset and rst_type of the new state in its first word. 377 */ 378 if (implicit.rst_type == TYPE_0) 379 int_arg_state[0] = implicit.rst_type; 380 else 381 int_arg_state[0] = MAX_TYPES * 382 (implicit.rst_rptr - implicit.rst_state) + 383 implicit.rst_type; 384 385 return (ostate); 386 } 387 388 /* 389 * setstate: 390 * 391 * Restore the state from the given state array. 392 * 393 * Note: it is important that we also remember the locations of the pointers 394 * in the current state information, and restore the locations of the pointers 395 * from the old state information. This is done by multiplexing the pointer 396 * location into the zeroeth word of the state information. 397 * 398 * Note that due to the order in which things are done, it is OK to call 399 * setstate() with the same state as the current state. 400 * 401 * Returns a pointer to the old state information. 402 * 403 * Note: The Sparc platform requires that arg_state begin on an int 404 * word boundary; otherwise a bus error will occur. Even so, lint will 405 * complain about mis-alignment, but you should disregard these messages. 406 */ 407 char * 408 setstate(char *arg_state) 409 { 410 uint32_t *new_state = (uint32_t *)arg_state; 411 uint32_t type = new_state[0] % MAX_TYPES; 412 uint32_t rear = new_state[0] / MAX_TYPES; 413 char *ostate = (char *)(&implicit.rst_state[-1]); 414 415 if (type != TYPE_0 && rear >= degrees[type]) 416 return (NULL); 417 if (implicit.rst_type == TYPE_0) 418 implicit.rst_state[-1] = implicit.rst_type; 419 else 420 implicit.rst_state[-1] = MAX_TYPES * 421 (implicit.rst_rptr - implicit.rst_state) + 422 implicit.rst_type; 423 implicit.rst_type = type; 424 implicit.rst_deg = degrees[type]; 425 implicit.rst_sep = seps[type]; 426 implicit.rst_state = new_state + 1; 427 if (implicit.rst_type != TYPE_0) { 428 implicit.rst_rptr = &implicit.rst_state[rear]; 429 implicit.rst_fptr = &implicit.rst_state[ 430 (rear + implicit.rst_sep) % implicit.rst_deg]; 431 } 432 implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg]; 433 return (ostate); 434 } 435 436 /* 437 * random: 438 * 439 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 440 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 441 * the same in all the other cases due to all the global variables that have 442 * been set up. The basic operation is to add the number at the rear pointer 443 * into the one at the front pointer. Then both pointers are advanced to 444 * the next location cyclically in the table. The value returned is the sum 445 * generated, reduced to 31 bits by throwing away the "least random" low bit. 446 * 447 * Note: the code takes advantage of the fact that both the front and 448 * rear pointers can't wrap on the same call by not testing the rear 449 * pointer if the front one has wrapped. 450 * 451 * Returns a 31-bit random number. 452 */ 453 long 454 random_r(struct __random_state *estate) 455 { 456 uint32_t i; 457 uint32_t *f, *r; 458 459 if (estate->rst_type == TYPE_0) { 460 i = estate->rst_state[0]; 461 i = parkmiller32(i); 462 estate->rst_state[0] = i; 463 } else { 464 /* 465 * Use local variables rather than static variables for speed. 466 */ 467 f = estate->rst_fptr; 468 r = estate->rst_rptr; 469 *f += *r; 470 i = *f >> 1; /* chucking least random bit */ 471 if (++f >= estate->rst_end_ptr) { 472 f = estate->rst_state; 473 ++r; 474 } 475 else if (++r >= estate->rst_end_ptr) { 476 r = estate->rst_state; 477 } 478 479 estate->rst_fptr = f; 480 estate->rst_rptr = r; 481 } 482 return ((long)i); 483 } 484 485 long 486 random(void) 487 { 488 return (random_r(&implicit)); 489 } 490 491 struct __random_state * 492 allocatestate(unsigned type) 493 { 494 size_t asize; 495 496 /* No point using this interface to get the Park-Miller LCG. */ 497 if (type < TYPE_1) 498 abort(); 499 /* Clamp to widest supported variant. */ 500 if (type > (MAX_TYPES - 1)) 501 type = (MAX_TYPES - 1); 502 503 asize = sizeof(struct __random_state) + (size_t)breaks[type]; 504 return (malloc(asize)); 505 } 506