1 /* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */ 2 3 /* 4 =============================================================================== 5 6 This C source file is part of the SoftFloat IEC/IEEE Floating-point 7 Arithmetic Package, Release 2a. 8 9 Written by John R. Hauser. This work was made possible in part by the 10 International Computer Science Institute, located at Suite 600, 1947 Center 11 Street, Berkeley, California 94704. Funding was partially provided by the 12 National Science Foundation under grant MIP-9311980. The original version 13 of this code was written as part of a project to build a fixed-point vector 14 processor in collaboration with the University of California at Berkeley, 15 overseen by Profs. Nelson Morgan and John Wawrzynek. More information 16 is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/ 17 arithmetic/SoftFloat.html'. 18 19 THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort 20 has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT 21 TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO 22 PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY 23 AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. 24 25 Derivative works are acceptable, even for commercial purposes, so long as 26 (1) they include prominent notice that the work is derivative, and (2) they 27 include prominent notice akin to these four paragraphs for those parts of 28 this code that are retained. 29 30 =============================================================================== 31 */ 32 33 #include <stdlib.h> 34 #include <stdarg.h> 35 #include <string.h> 36 #include <stdio.h> 37 #include <time.h> 38 #include "milieu.h" 39 #include "softfloat.h" 40 41 enum { 42 minIterations = 1000 43 }; 44 45 static void fail( const char *message, ... ) 46 { 47 va_list varArgs; 48 49 fputs( "timesoftfloat: ", stderr ); 50 va_start( varArgs, message ); 51 vfprintf( stderr, message, varArgs ); 52 va_end( varArgs ); 53 fputs( ".\n", stderr ); 54 exit( EXIT_FAILURE ); 55 56 } 57 58 static char *functionName; 59 static char *roundingPrecisionName, *roundingModeName, *tininessModeName; 60 61 static void reportTime( int32 count, long clocks ) 62 { 63 64 printf( 65 "%8.1f kops/s: %s", 66 ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000, 67 functionName 68 ); 69 if ( roundingModeName ) { 70 if ( roundingPrecisionName ) { 71 fputs( ", precision ", stdout ); 72 fputs( roundingPrecisionName, stdout ); 73 } 74 fputs( ", rounding ", stdout ); 75 fputs( roundingModeName, stdout ); 76 if ( tininessModeName ) { 77 fputs( ", tininess ", stdout ); 78 fputs( tininessModeName, stdout ); 79 fputs( " rounding", stdout ); 80 } 81 } 82 fputc( '\n', stdout ); 83 84 } 85 86 enum { 87 numInputs_int32 = 32 88 }; 89 90 static const int32 inputs_int32[ numInputs_int32 ] = { 91 0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04, 92 0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA, 93 0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7, 94 0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006, 95 0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765, 96 0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C, 97 0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13, 98 0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A 99 }; 100 101 static void time_a_int32_z_float32( float32 function( int32 ) ) 102 { 103 clock_t startClock, endClock; 104 int32 count, i; 105 int8 inputNum; 106 107 count = 0; 108 inputNum = 0; 109 startClock = clock(); 110 do { 111 for ( i = minIterations; i; --i ) { 112 function( inputs_int32[ inputNum ] ); 113 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 114 } 115 count += minIterations; 116 } while ( clock() - startClock < CLOCKS_PER_SEC ); 117 inputNum = 0; 118 startClock = clock(); 119 for ( i = count; i; --i ) { 120 function( inputs_int32[ inputNum ] ); 121 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 122 } 123 endClock = clock(); 124 reportTime( count, endClock - startClock ); 125 126 } 127 128 static void time_a_int32_z_float64( float64 function( int32 ) ) 129 { 130 clock_t startClock, endClock; 131 int32 count, i; 132 int8 inputNum; 133 134 count = 0; 135 inputNum = 0; 136 startClock = clock(); 137 do { 138 for ( i = minIterations; i; --i ) { 139 function( inputs_int32[ inputNum ] ); 140 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 141 } 142 count += minIterations; 143 } while ( clock() - startClock < CLOCKS_PER_SEC ); 144 inputNum = 0; 145 startClock = clock(); 146 for ( i = count; i; --i ) { 147 function( inputs_int32[ inputNum ] ); 148 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 149 } 150 endClock = clock(); 151 reportTime( count, endClock - startClock ); 152 153 } 154 155 #ifdef FLOATX80 156 157 static void time_a_int32_z_floatx80( floatx80 function( int32 ) ) 158 { 159 clock_t startClock, endClock; 160 int32 count, i; 161 int8 inputNum; 162 163 count = 0; 164 inputNum = 0; 165 startClock = clock(); 166 do { 167 for ( i = minIterations; i; --i ) { 168 function( inputs_int32[ inputNum ] ); 169 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 170 } 171 count += minIterations; 172 } while ( clock() - startClock < CLOCKS_PER_SEC ); 173 inputNum = 0; 174 startClock = clock(); 175 for ( i = count; i; --i ) { 176 function( inputs_int32[ inputNum ] ); 177 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 178 } 179 endClock = clock(); 180 reportTime( count, endClock - startClock ); 181 182 } 183 184 #endif 185 186 #ifdef FLOAT128 187 188 static void time_a_int32_z_float128( float128 function( int32 ) ) 189 { 190 clock_t startClock, endClock; 191 int32 count, i; 192 int8 inputNum; 193 194 count = 0; 195 inputNum = 0; 196 startClock = clock(); 197 do { 198 for ( i = minIterations; i; --i ) { 199 function( inputs_int32[ inputNum ] ); 200 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 201 } 202 count += minIterations; 203 } while ( clock() - startClock < CLOCKS_PER_SEC ); 204 inputNum = 0; 205 startClock = clock(); 206 for ( i = count; i; --i ) { 207 function( inputs_int32[ inputNum ] ); 208 inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 ); 209 } 210 endClock = clock(); 211 reportTime( count, endClock - startClock ); 212 213 } 214 215 #endif 216 217 enum { 218 numInputs_int64 = 32 219 }; 220 221 static const int64 inputs_int64[ numInputs_int64 ] = { 222 LIT64( 0xFBFFC3FFFFFFFFFF ), 223 LIT64( 0x0000000003C589BC ), 224 LIT64( 0x00000000400013FE ), 225 LIT64( 0x0000000000186171 ), 226 LIT64( 0xFFFFFFFFFFFEFBFA ), 227 LIT64( 0xFFFFFD79E6DFFC73 ), 228 LIT64( 0x0000000010001DFF ), 229 LIT64( 0xDD1A0F0C78513710 ), 230 LIT64( 0xFFFF83FFFFFEFFFE ), 231 LIT64( 0x00756EBD1AD0C1C7 ), 232 LIT64( 0x0003FDFFFFFFFFBE ), 233 LIT64( 0x0007D0FB2C2CA951 ), 234 LIT64( 0x0007FC0007FFFFFE ), 235 LIT64( 0x0000001F942B18BB ), 236 LIT64( 0x0000080101FFFFFE ), 237 LIT64( 0xFFFFFFFFFFFF0978 ), 238 LIT64( 0x000000000008BFFF ), 239 LIT64( 0x0000000006F5AF08 ), 240 LIT64( 0xFFDEFF7FFFFFFFFE ), 241 LIT64( 0x0000000000000003 ), 242 LIT64( 0x3FFFFFFFFF80007D ), 243 LIT64( 0x0000000000000078 ), 244 LIT64( 0xFFF80000007FDFFD ), 245 LIT64( 0x1BBC775B78016AB0 ), 246 LIT64( 0xFFF9001FFFFFFFFE ), 247 LIT64( 0xFFFD4767AB98E43F ), 248 LIT64( 0xFFFFFEFFFE00001E ), 249 LIT64( 0xFFFFFFFFFFF04EFD ), 250 LIT64( 0x07FFFFFFFFFFF7FF ), 251 LIT64( 0xFFFC9EAA38F89050 ), 252 LIT64( 0x00000020FBFFFFFE ), 253 LIT64( 0x0000099AE6455357 ) 254 }; 255 256 static void time_a_int64_z_float32( float32 function( int64 ) ) 257 { 258 clock_t startClock, endClock; 259 int32 count, i; 260 int8 inputNum; 261 262 count = 0; 263 inputNum = 0; 264 startClock = clock(); 265 do { 266 for ( i = minIterations; i; --i ) { 267 function( inputs_int64[ inputNum ] ); 268 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 269 } 270 count += minIterations; 271 } while ( clock() - startClock < CLOCKS_PER_SEC ); 272 inputNum = 0; 273 startClock = clock(); 274 for ( i = count; i; --i ) { 275 function( inputs_int64[ inputNum ] ); 276 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 277 } 278 endClock = clock(); 279 reportTime( count, endClock - startClock ); 280 281 } 282 283 static void time_a_int64_z_float64( float64 function( int64 ) ) 284 { 285 clock_t startClock, endClock; 286 int32 count, i; 287 int8 inputNum; 288 289 count = 0; 290 inputNum = 0; 291 startClock = clock(); 292 do { 293 for ( i = minIterations; i; --i ) { 294 function( inputs_int64[ inputNum ] ); 295 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 296 } 297 count += minIterations; 298 } while ( clock() - startClock < CLOCKS_PER_SEC ); 299 inputNum = 0; 300 startClock = clock(); 301 for ( i = count; i; --i ) { 302 function( inputs_int64[ inputNum ] ); 303 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 304 } 305 endClock = clock(); 306 reportTime( count, endClock - startClock ); 307 308 } 309 310 #ifdef FLOATX80 311 312 static void time_a_int64_z_floatx80( floatx80 function( int64 ) ) 313 { 314 clock_t startClock, endClock; 315 int32 count, i; 316 int8 inputNum; 317 318 count = 0; 319 inputNum = 0; 320 startClock = clock(); 321 do { 322 for ( i = minIterations; i; --i ) { 323 function( inputs_int64[ inputNum ] ); 324 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 325 } 326 count += minIterations; 327 } while ( clock() - startClock < CLOCKS_PER_SEC ); 328 inputNum = 0; 329 startClock = clock(); 330 for ( i = count; i; --i ) { 331 function( inputs_int64[ inputNum ] ); 332 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 333 } 334 endClock = clock(); 335 reportTime( count, endClock - startClock ); 336 337 } 338 339 #endif 340 341 #ifdef FLOAT128 342 343 static void time_a_int64_z_float128( float128 function( int64 ) ) 344 { 345 clock_t startClock, endClock; 346 int32 count, i; 347 int8 inputNum; 348 349 count = 0; 350 inputNum = 0; 351 startClock = clock(); 352 do { 353 for ( i = minIterations; i; --i ) { 354 function( inputs_int64[ inputNum ] ); 355 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 356 } 357 count += minIterations; 358 } while ( clock() - startClock < CLOCKS_PER_SEC ); 359 inputNum = 0; 360 startClock = clock(); 361 for ( i = count; i; --i ) { 362 function( inputs_int64[ inputNum ] ); 363 inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 ); 364 } 365 endClock = clock(); 366 reportTime( count, endClock - startClock ); 367 368 } 369 370 #endif 371 372 enum { 373 numInputs_float32 = 32 374 }; 375 376 static const float32 inputs_float32[ numInputs_float32 ] = { 377 0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E, 378 0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A, 379 0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00, 380 0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF, 381 0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C, 382 0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007, 383 0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000, 384 0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE 385 }; 386 387 static void time_a_float32_z_int32( int32 function( float32 ) ) 388 { 389 clock_t startClock, endClock; 390 int32 count, i; 391 int8 inputNum; 392 393 count = 0; 394 inputNum = 0; 395 startClock = clock(); 396 do { 397 for ( i = minIterations; i; --i ) { 398 function( inputs_float32[ inputNum ] ); 399 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 400 } 401 count += minIterations; 402 } while ( clock() - startClock < CLOCKS_PER_SEC ); 403 inputNum = 0; 404 startClock = clock(); 405 for ( i = count; i; --i ) { 406 function( inputs_float32[ inputNum ] ); 407 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 408 } 409 endClock = clock(); 410 reportTime( count, endClock - startClock ); 411 412 } 413 414 static void time_a_float32_z_int64( int64 function( float32 ) ) 415 { 416 clock_t startClock, endClock; 417 int32 count, i; 418 int8 inputNum; 419 420 count = 0; 421 inputNum = 0; 422 startClock = clock(); 423 do { 424 for ( i = minIterations; i; --i ) { 425 function( inputs_float32[ inputNum ] ); 426 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 427 } 428 count += minIterations; 429 } while ( clock() - startClock < CLOCKS_PER_SEC ); 430 inputNum = 0; 431 startClock = clock(); 432 for ( i = count; i; --i ) { 433 function( inputs_float32[ inputNum ] ); 434 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 435 } 436 endClock = clock(); 437 reportTime( count, endClock - startClock ); 438 439 } 440 441 static void time_a_float32_z_float64( float64 function( float32 ) ) 442 { 443 clock_t startClock, endClock; 444 int32 count, i; 445 int8 inputNum; 446 447 count = 0; 448 inputNum = 0; 449 startClock = clock(); 450 do { 451 for ( i = minIterations; i; --i ) { 452 function( inputs_float32[ inputNum ] ); 453 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 454 } 455 count += minIterations; 456 } while ( clock() - startClock < CLOCKS_PER_SEC ); 457 inputNum = 0; 458 startClock = clock(); 459 for ( i = count; i; --i ) { 460 function( inputs_float32[ inputNum ] ); 461 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 462 } 463 endClock = clock(); 464 reportTime( count, endClock - startClock ); 465 466 } 467 468 #ifdef FLOATX80 469 470 static void time_a_float32_z_floatx80( floatx80 function( float32 ) ) 471 { 472 clock_t startClock, endClock; 473 int32 count, i; 474 int8 inputNum; 475 476 count = 0; 477 inputNum = 0; 478 startClock = clock(); 479 do { 480 for ( i = minIterations; i; --i ) { 481 function( inputs_float32[ inputNum ] ); 482 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 483 } 484 count += minIterations; 485 } while ( clock() - startClock < CLOCKS_PER_SEC ); 486 inputNum = 0; 487 startClock = clock(); 488 for ( i = count; i; --i ) { 489 function( inputs_float32[ inputNum ] ); 490 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 491 } 492 endClock = clock(); 493 reportTime( count, endClock - startClock ); 494 495 } 496 497 #endif 498 499 #ifdef FLOAT128 500 501 static void time_a_float32_z_float128( float128 function( float32 ) ) 502 { 503 clock_t startClock, endClock; 504 int32 count, i; 505 int8 inputNum; 506 507 count = 0; 508 inputNum = 0; 509 startClock = clock(); 510 do { 511 for ( i = minIterations; i; --i ) { 512 function( inputs_float32[ inputNum ] ); 513 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 514 } 515 count += minIterations; 516 } while ( clock() - startClock < CLOCKS_PER_SEC ); 517 inputNum = 0; 518 startClock = clock(); 519 for ( i = count; i; --i ) { 520 function( inputs_float32[ inputNum ] ); 521 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 522 } 523 endClock = clock(); 524 reportTime( count, endClock - startClock ); 525 526 } 527 528 #endif 529 530 static void time_az_float32( float32 function( float32 ) ) 531 { 532 clock_t startClock, endClock; 533 int32 count, i; 534 int8 inputNum; 535 536 count = 0; 537 inputNum = 0; 538 startClock = clock(); 539 do { 540 for ( i = minIterations; i; --i ) { 541 function( inputs_float32[ inputNum ] ); 542 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 543 } 544 count += minIterations; 545 } while ( clock() - startClock < CLOCKS_PER_SEC ); 546 inputNum = 0; 547 startClock = clock(); 548 for ( i = count; i; --i ) { 549 function( inputs_float32[ inputNum ] ); 550 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 551 } 552 endClock = clock(); 553 reportTime( count, endClock - startClock ); 554 555 } 556 557 static void time_ab_float32_z_flag( flag function( float32, float32 ) ) 558 { 559 clock_t startClock, endClock; 560 int32 count, i; 561 int8 inputNumA, inputNumB; 562 563 count = 0; 564 inputNumA = 0; 565 inputNumB = 0; 566 startClock = clock(); 567 do { 568 for ( i = minIterations; i; --i ) { 569 function( 570 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); 571 inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); 572 if ( inputNumA == 0 ) ++inputNumB; 573 inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); 574 } 575 count += minIterations; 576 } while ( clock() - startClock < CLOCKS_PER_SEC ); 577 inputNumA = 0; 578 inputNumB = 0; 579 startClock = clock(); 580 for ( i = count; i; --i ) { 581 function( 582 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); 583 inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); 584 if ( inputNumA == 0 ) ++inputNumB; 585 inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); 586 } 587 endClock = clock(); 588 reportTime( count, endClock - startClock ); 589 590 } 591 592 static void time_abz_float32( float32 function( float32, float32 ) ) 593 { 594 clock_t startClock, endClock; 595 int32 count, i; 596 int8 inputNumA, inputNumB; 597 598 count = 0; 599 inputNumA = 0; 600 inputNumB = 0; 601 startClock = clock(); 602 do { 603 for ( i = minIterations; i; --i ) { 604 function( 605 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); 606 inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); 607 if ( inputNumA == 0 ) ++inputNumB; 608 inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); 609 } 610 count += minIterations; 611 } while ( clock() - startClock < CLOCKS_PER_SEC ); 612 inputNumA = 0; 613 inputNumB = 0; 614 startClock = clock(); 615 for ( i = count; i; --i ) { 616 function( 617 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] ); 618 inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 ); 619 if ( inputNumA == 0 ) ++inputNumB; 620 inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 ); 621 } 622 endClock = clock(); 623 reportTime( count, endClock - startClock ); 624 625 } 626 627 static const float32 inputs_float32_pos[ numInputs_float32 ] = { 628 0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E, 629 0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A, 630 0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00, 631 0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF, 632 0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C, 633 0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007, 634 0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000, 635 0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE 636 }; 637 638 static void time_az_float32_pos( float32 function( float32 ) ) 639 { 640 clock_t startClock, endClock; 641 int32 count, i; 642 int8 inputNum; 643 644 count = 0; 645 inputNum = 0; 646 startClock = clock(); 647 do { 648 for ( i = minIterations; i; --i ) { 649 function( inputs_float32_pos[ inputNum ] ); 650 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 651 } 652 count += minIterations; 653 } while ( clock() - startClock < CLOCKS_PER_SEC ); 654 inputNum = 0; 655 startClock = clock(); 656 for ( i = count; i; --i ) { 657 function( inputs_float32_pos[ inputNum ] ); 658 inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 ); 659 } 660 endClock = clock(); 661 reportTime( count, endClock - startClock ); 662 663 } 664 665 enum { 666 numInputs_float64 = 32 667 }; 668 669 static const float64 inputs_float64[ numInputs_float64 ] = { 670 LIT64( 0x422FFFC008000000 ), 671 LIT64( 0xB7E0000480000000 ), 672 LIT64( 0xF3FD2546120B7935 ), 673 LIT64( 0x3FF0000000000000 ), 674 LIT64( 0xCE07F766F09588D6 ), 675 LIT64( 0x8000000000000000 ), 676 LIT64( 0x3FCE000400000000 ), 677 LIT64( 0x8313B60F0032BED8 ), 678 LIT64( 0xC1EFFFFFC0002000 ), 679 LIT64( 0x3FB3C75D224F2B0F ), 680 LIT64( 0x7FD00000004000FF ), 681 LIT64( 0xA12FFF8000001FFF ), 682 LIT64( 0x3EE0000000FE0000 ), 683 LIT64( 0x0010000080000004 ), 684 LIT64( 0x41CFFFFE00000020 ), 685 LIT64( 0x40303FFFFFFFFFFD ), 686 LIT64( 0x3FD000003FEFFFFF ), 687 LIT64( 0xBFD0000010000000 ), 688 LIT64( 0xB7FC6B5C16CA55CF ), 689 LIT64( 0x413EEB940B9D1301 ), 690 LIT64( 0xC7E00200001FFFFF ), 691 LIT64( 0x47F00021FFFFFFFE ), 692 LIT64( 0xBFFFFFFFF80000FF ), 693 LIT64( 0xC07FFFFFE00FFFFF ), 694 LIT64( 0x001497A63740C5E8 ), 695 LIT64( 0xC4BFFFE0001FFFFF ), 696 LIT64( 0x96FFDFFEFFFFFFFF ), 697 LIT64( 0x403FC000000001FE ), 698 LIT64( 0xFFD00000000001F6 ), 699 LIT64( 0x0640400002000000 ), 700 LIT64( 0x479CEE1E4F789FE0 ), 701 LIT64( 0xC237FFFFFFFFFDFE ) 702 }; 703 704 static void time_a_float64_z_int32( int32 function( float64 ) ) 705 { 706 clock_t startClock, endClock; 707 int32 count, i; 708 int8 inputNum; 709 710 count = 0; 711 inputNum = 0; 712 startClock = clock(); 713 do { 714 for ( i = minIterations; i; --i ) { 715 function( inputs_float64[ inputNum ] ); 716 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 717 } 718 count += minIterations; 719 } while ( clock() - startClock < CLOCKS_PER_SEC ); 720 inputNum = 0; 721 startClock = clock(); 722 for ( i = count; i; --i ) { 723 function( inputs_float64[ inputNum ] ); 724 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 725 } 726 endClock = clock(); 727 reportTime( count, endClock - startClock ); 728 729 } 730 731 static void time_a_float64_z_int64( int64 function( float64 ) ) 732 { 733 clock_t startClock, endClock; 734 int32 count, i; 735 int8 inputNum; 736 737 count = 0; 738 inputNum = 0; 739 startClock = clock(); 740 do { 741 for ( i = minIterations; i; --i ) { 742 function( inputs_float64[ inputNum ] ); 743 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 744 } 745 count += minIterations; 746 } while ( clock() - startClock < CLOCKS_PER_SEC ); 747 inputNum = 0; 748 startClock = clock(); 749 for ( i = count; i; --i ) { 750 function( inputs_float64[ inputNum ] ); 751 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 752 } 753 endClock = clock(); 754 reportTime( count, endClock - startClock ); 755 756 } 757 758 static void time_a_float64_z_float32( float32 function( float64 ) ) 759 { 760 clock_t startClock, endClock; 761 int32 count, i; 762 int8 inputNum; 763 764 count = 0; 765 inputNum = 0; 766 startClock = clock(); 767 do { 768 for ( i = minIterations; i; --i ) { 769 function( inputs_float64[ inputNum ] ); 770 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 771 } 772 count += minIterations; 773 } while ( clock() - startClock < CLOCKS_PER_SEC ); 774 inputNum = 0; 775 startClock = clock(); 776 for ( i = count; i; --i ) { 777 function( inputs_float64[ inputNum ] ); 778 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 779 } 780 endClock = clock(); 781 reportTime( count, endClock - startClock ); 782 783 } 784 785 #ifdef FLOATX80 786 787 static void time_a_float64_z_floatx80( floatx80 function( float64 ) ) 788 { 789 clock_t startClock, endClock; 790 int32 count, i; 791 int8 inputNum; 792 793 count = 0; 794 inputNum = 0; 795 startClock = clock(); 796 do { 797 for ( i = minIterations; i; --i ) { 798 function( inputs_float64[ inputNum ] ); 799 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 800 } 801 count += minIterations; 802 } while ( clock() - startClock < CLOCKS_PER_SEC ); 803 inputNum = 0; 804 startClock = clock(); 805 for ( i = count; i; --i ) { 806 function( inputs_float64[ inputNum ] ); 807 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 808 } 809 endClock = clock(); 810 reportTime( count, endClock - startClock ); 811 812 } 813 814 #endif 815 816 #ifdef FLOAT128 817 818 static void time_a_float64_z_float128( float128 function( float64 ) ) 819 { 820 clock_t startClock, endClock; 821 int32 count, i; 822 int8 inputNum; 823 824 count = 0; 825 inputNum = 0; 826 startClock = clock(); 827 do { 828 for ( i = minIterations; i; --i ) { 829 function( inputs_float64[ inputNum ] ); 830 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 831 } 832 count += minIterations; 833 } while ( clock() - startClock < CLOCKS_PER_SEC ); 834 inputNum = 0; 835 startClock = clock(); 836 for ( i = count; i; --i ) { 837 function( inputs_float64[ inputNum ] ); 838 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 839 } 840 endClock = clock(); 841 reportTime( count, endClock - startClock ); 842 843 } 844 845 #endif 846 847 static void time_az_float64( float64 function( float64 ) ) 848 { 849 clock_t startClock, endClock; 850 int32 count, i; 851 int8 inputNum; 852 853 count = 0; 854 inputNum = 0; 855 startClock = clock(); 856 do { 857 for ( i = minIterations; i; --i ) { 858 function( inputs_float64[ inputNum ] ); 859 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 860 } 861 count += minIterations; 862 } while ( clock() - startClock < CLOCKS_PER_SEC ); 863 inputNum = 0; 864 startClock = clock(); 865 for ( i = count; i; --i ) { 866 function( inputs_float64[ inputNum ] ); 867 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 868 } 869 endClock = clock(); 870 reportTime( count, endClock - startClock ); 871 872 } 873 874 static void time_ab_float64_z_flag( flag function( float64, float64 ) ) 875 { 876 clock_t startClock, endClock; 877 int32 count, i; 878 int8 inputNumA, inputNumB; 879 880 count = 0; 881 inputNumA = 0; 882 inputNumB = 0; 883 startClock = clock(); 884 do { 885 for ( i = minIterations; i; --i ) { 886 function( 887 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); 888 inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); 889 if ( inputNumA == 0 ) ++inputNumB; 890 inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); 891 } 892 count += minIterations; 893 } while ( clock() - startClock < CLOCKS_PER_SEC ); 894 inputNumA = 0; 895 inputNumB = 0; 896 startClock = clock(); 897 for ( i = count; i; --i ) { 898 function( 899 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); 900 inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); 901 if ( inputNumA == 0 ) ++inputNumB; 902 inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); 903 } 904 endClock = clock(); 905 reportTime( count, endClock - startClock ); 906 907 } 908 909 static void time_abz_float64( float64 function( float64, float64 ) ) 910 { 911 clock_t startClock, endClock; 912 int32 count, i; 913 int8 inputNumA, inputNumB; 914 915 count = 0; 916 inputNumA = 0; 917 inputNumB = 0; 918 startClock = clock(); 919 do { 920 for ( i = minIterations; i; --i ) { 921 function( 922 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); 923 inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); 924 if ( inputNumA == 0 ) ++inputNumB; 925 inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); 926 } 927 count += minIterations; 928 } while ( clock() - startClock < CLOCKS_PER_SEC ); 929 inputNumA = 0; 930 inputNumB = 0; 931 startClock = clock(); 932 for ( i = count; i; --i ) { 933 function( 934 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] ); 935 inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 ); 936 if ( inputNumA == 0 ) ++inputNumB; 937 inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 ); 938 } 939 endClock = clock(); 940 reportTime( count, endClock - startClock ); 941 942 } 943 944 static const float64 inputs_float64_pos[ numInputs_float64 ] = { 945 LIT64( 0x422FFFC008000000 ), 946 LIT64( 0x37E0000480000000 ), 947 LIT64( 0x73FD2546120B7935 ), 948 LIT64( 0x3FF0000000000000 ), 949 LIT64( 0x4E07F766F09588D6 ), 950 LIT64( 0x0000000000000000 ), 951 LIT64( 0x3FCE000400000000 ), 952 LIT64( 0x0313B60F0032BED8 ), 953 LIT64( 0x41EFFFFFC0002000 ), 954 LIT64( 0x3FB3C75D224F2B0F ), 955 LIT64( 0x7FD00000004000FF ), 956 LIT64( 0x212FFF8000001FFF ), 957 LIT64( 0x3EE0000000FE0000 ), 958 LIT64( 0x0010000080000004 ), 959 LIT64( 0x41CFFFFE00000020 ), 960 LIT64( 0x40303FFFFFFFFFFD ), 961 LIT64( 0x3FD000003FEFFFFF ), 962 LIT64( 0x3FD0000010000000 ), 963 LIT64( 0x37FC6B5C16CA55CF ), 964 LIT64( 0x413EEB940B9D1301 ), 965 LIT64( 0x47E00200001FFFFF ), 966 LIT64( 0x47F00021FFFFFFFE ), 967 LIT64( 0x3FFFFFFFF80000FF ), 968 LIT64( 0x407FFFFFE00FFFFF ), 969 LIT64( 0x001497A63740C5E8 ), 970 LIT64( 0x44BFFFE0001FFFFF ), 971 LIT64( 0x16FFDFFEFFFFFFFF ), 972 LIT64( 0x403FC000000001FE ), 973 LIT64( 0x7FD00000000001F6 ), 974 LIT64( 0x0640400002000000 ), 975 LIT64( 0x479CEE1E4F789FE0 ), 976 LIT64( 0x4237FFFFFFFFFDFE ) 977 }; 978 979 static void time_az_float64_pos( float64 function( float64 ) ) 980 { 981 clock_t startClock, endClock; 982 int32 count, i; 983 int8 inputNum; 984 985 count = 0; 986 inputNum = 0; 987 startClock = clock(); 988 do { 989 for ( i = minIterations; i; --i ) { 990 function( inputs_float64_pos[ inputNum ] ); 991 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 992 } 993 count += minIterations; 994 } while ( clock() - startClock < CLOCKS_PER_SEC ); 995 inputNum = 0; 996 startClock = clock(); 997 for ( i = count; i; --i ) { 998 function( inputs_float64_pos[ inputNum ] ); 999 inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 ); 1000 } 1001 endClock = clock(); 1002 reportTime( count, endClock - startClock ); 1003 1004 } 1005 1006 #ifdef FLOATX80 1007 1008 enum { 1009 numInputs_floatx80 = 32 1010 }; 1011 1012 static const struct { 1013 bits16 high; 1014 bits64 low; 1015 } inputs_floatx80[ numInputs_floatx80 ] = { 1016 { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) }, 1017 { 0x8000, LIT64( 0x0000000000000000 ) }, 1018 { 0x75A8, LIT64( 0xE59591E4788957A5 ) }, 1019 { 0xBFFF, LIT64( 0xFFF0000000000040 ) }, 1020 { 0x0CD8, LIT64( 0xFC000000000007FE ) }, 1021 { 0x43BA, LIT64( 0x99A4000000000000 ) }, 1022 { 0x3FFF, LIT64( 0x8000000000000000 ) }, 1023 { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) }, 1024 { 0x403E, LIT64( 0xFFF0000000002000 ) }, 1025 { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) }, 1026 { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) }, 1027 { 0x737A, LIT64( 0x800000007FFDFFFE ) }, 1028 { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) }, 1029 { 0xBBFE, LIT64( 0x8000040000001FFE ) }, 1030 { 0xC002, LIT64( 0xFF80000000000020 ) }, 1031 { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) }, 1032 { 0xC004, LIT64( 0x8000000000003FFB ) }, 1033 { 0x407F, LIT64( 0x800000000003FFFE ) }, 1034 { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) }, 1035 { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) }, 1036 { 0xBF7F, LIT64( 0xF800000000000006 ) }, 1037 { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) }, 1038 { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) }, 1039 { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) }, 1040 { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) }, 1041 { 0x4001, LIT64( 0xBE84F30125C497A6 ) }, 1042 { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) }, 1043 { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) }, 1044 { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) }, 1045 { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) }, 1046 { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) }, 1047 { 0x4018, LIT64( 0x8000000000080003 ) } 1048 }; 1049 1050 static void time_a_floatx80_z_int32( int32 function( floatx80 ) ) 1051 { 1052 clock_t startClock, endClock; 1053 int32 count, i; 1054 int8 inputNum; 1055 floatx80 a; 1056 1057 count = 0; 1058 inputNum = 0; 1059 startClock = clock(); 1060 do { 1061 for ( i = minIterations; i; --i ) { 1062 a.low = inputs_floatx80[ inputNum ].low; 1063 a.high = inputs_floatx80[ inputNum ].high; 1064 function( a ); 1065 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1066 } 1067 count += minIterations; 1068 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1069 inputNum = 0; 1070 startClock = clock(); 1071 for ( i = count; i; --i ) { 1072 a.low = inputs_floatx80[ inputNum ].low; 1073 a.high = inputs_floatx80[ inputNum ].high; 1074 function( a ); 1075 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1076 } 1077 endClock = clock(); 1078 reportTime( count, endClock - startClock ); 1079 1080 } 1081 1082 static void time_a_floatx80_z_int64( int64 function( floatx80 ) ) 1083 { 1084 clock_t startClock, endClock; 1085 int32 count, i; 1086 int8 inputNum; 1087 floatx80 a; 1088 1089 count = 0; 1090 inputNum = 0; 1091 startClock = clock(); 1092 do { 1093 for ( i = minIterations; i; --i ) { 1094 a.low = inputs_floatx80[ inputNum ].low; 1095 a.high = inputs_floatx80[ inputNum ].high; 1096 function( a ); 1097 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1098 } 1099 count += minIterations; 1100 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1101 inputNum = 0; 1102 startClock = clock(); 1103 for ( i = count; i; --i ) { 1104 a.low = inputs_floatx80[ inputNum ].low; 1105 a.high = inputs_floatx80[ inputNum ].high; 1106 function( a ); 1107 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1108 } 1109 endClock = clock(); 1110 reportTime( count, endClock - startClock ); 1111 1112 } 1113 1114 static void time_a_floatx80_z_float32( float32 function( floatx80 ) ) 1115 { 1116 clock_t startClock, endClock; 1117 int32 count, i; 1118 int8 inputNum; 1119 floatx80 a; 1120 1121 count = 0; 1122 inputNum = 0; 1123 startClock = clock(); 1124 do { 1125 for ( i = minIterations; i; --i ) { 1126 a.low = inputs_floatx80[ inputNum ].low; 1127 a.high = inputs_floatx80[ inputNum ].high; 1128 function( a ); 1129 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1130 } 1131 count += minIterations; 1132 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1133 inputNum = 0; 1134 startClock = clock(); 1135 for ( i = count; i; --i ) { 1136 a.low = inputs_floatx80[ inputNum ].low; 1137 a.high = inputs_floatx80[ inputNum ].high; 1138 function( a ); 1139 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1140 } 1141 endClock = clock(); 1142 reportTime( count, endClock - startClock ); 1143 1144 } 1145 1146 static void time_a_floatx80_z_float64( float64 function( floatx80 ) ) 1147 { 1148 clock_t startClock, endClock; 1149 int32 count, i; 1150 int8 inputNum; 1151 floatx80 a; 1152 1153 count = 0; 1154 inputNum = 0; 1155 startClock = clock(); 1156 do { 1157 for ( i = minIterations; i; --i ) { 1158 a.low = inputs_floatx80[ inputNum ].low; 1159 a.high = inputs_floatx80[ inputNum ].high; 1160 function( a ); 1161 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1162 } 1163 count += minIterations; 1164 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1165 inputNum = 0; 1166 startClock = clock(); 1167 for ( i = count; i; --i ) { 1168 a.low = inputs_floatx80[ inputNum ].low; 1169 a.high = inputs_floatx80[ inputNum ].high; 1170 function( a ); 1171 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1172 } 1173 endClock = clock(); 1174 reportTime( count, endClock - startClock ); 1175 1176 } 1177 1178 #ifdef FLOAT128 1179 1180 static void time_a_floatx80_z_float128( float128 function( floatx80 ) ) 1181 { 1182 clock_t startClock, endClock; 1183 int32 count, i; 1184 int8 inputNum; 1185 floatx80 a; 1186 1187 count = 0; 1188 inputNum = 0; 1189 startClock = clock(); 1190 do { 1191 for ( i = minIterations; i; --i ) { 1192 a.low = inputs_floatx80[ inputNum ].low; 1193 a.high = inputs_floatx80[ inputNum ].high; 1194 function( a ); 1195 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1196 } 1197 count += minIterations; 1198 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1199 inputNum = 0; 1200 startClock = clock(); 1201 for ( i = count; i; --i ) { 1202 a.low = inputs_floatx80[ inputNum ].low; 1203 a.high = inputs_floatx80[ inputNum ].high; 1204 function( a ); 1205 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1206 } 1207 endClock = clock(); 1208 reportTime( count, endClock - startClock ); 1209 1210 } 1211 1212 #endif 1213 1214 static void time_az_floatx80( floatx80 function( floatx80 ) ) 1215 { 1216 clock_t startClock, endClock; 1217 int32 count, i; 1218 int8 inputNum; 1219 floatx80 a; 1220 1221 count = 0; 1222 inputNum = 0; 1223 startClock = clock(); 1224 do { 1225 for ( i = minIterations; i; --i ) { 1226 a.low = inputs_floatx80[ inputNum ].low; 1227 a.high = inputs_floatx80[ inputNum ].high; 1228 function( a ); 1229 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1230 } 1231 count += minIterations; 1232 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1233 inputNum = 0; 1234 startClock = clock(); 1235 for ( i = count; i; --i ) { 1236 a.low = inputs_floatx80[ inputNum ].low; 1237 a.high = inputs_floatx80[ inputNum ].high; 1238 function( a ); 1239 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1240 } 1241 endClock = clock(); 1242 reportTime( count, endClock - startClock ); 1243 1244 } 1245 1246 static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) ) 1247 { 1248 clock_t startClock, endClock; 1249 int32 count, i; 1250 int8 inputNumA, inputNumB; 1251 floatx80 a, b; 1252 1253 count = 0; 1254 inputNumA = 0; 1255 inputNumB = 0; 1256 startClock = clock(); 1257 do { 1258 for ( i = minIterations; i; --i ) { 1259 a.low = inputs_floatx80[ inputNumA ].low; 1260 a.high = inputs_floatx80[ inputNumA ].high; 1261 b.low = inputs_floatx80[ inputNumB ].low; 1262 b.high = inputs_floatx80[ inputNumB ].high; 1263 function( a, b ); 1264 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); 1265 if ( inputNumA == 0 ) ++inputNumB; 1266 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); 1267 } 1268 count += minIterations; 1269 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1270 inputNumA = 0; 1271 inputNumB = 0; 1272 startClock = clock(); 1273 for ( i = count; i; --i ) { 1274 a.low = inputs_floatx80[ inputNumA ].low; 1275 a.high = inputs_floatx80[ inputNumA ].high; 1276 b.low = inputs_floatx80[ inputNumB ].low; 1277 b.high = inputs_floatx80[ inputNumB ].high; 1278 function( a, b ); 1279 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); 1280 if ( inputNumA == 0 ) ++inputNumB; 1281 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); 1282 } 1283 endClock = clock(); 1284 reportTime( count, endClock - startClock ); 1285 1286 } 1287 1288 static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) ) 1289 { 1290 clock_t startClock, endClock; 1291 int32 count, i; 1292 int8 inputNumA, inputNumB; 1293 floatx80 a, b; 1294 1295 count = 0; 1296 inputNumA = 0; 1297 inputNumB = 0; 1298 startClock = clock(); 1299 do { 1300 for ( i = minIterations; i; --i ) { 1301 a.low = inputs_floatx80[ inputNumA ].low; 1302 a.high = inputs_floatx80[ inputNumA ].high; 1303 b.low = inputs_floatx80[ inputNumB ].low; 1304 b.high = inputs_floatx80[ inputNumB ].high; 1305 function( a, b ); 1306 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); 1307 if ( inputNumA == 0 ) ++inputNumB; 1308 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); 1309 } 1310 count += minIterations; 1311 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1312 inputNumA = 0; 1313 inputNumB = 0; 1314 startClock = clock(); 1315 for ( i = count; i; --i ) { 1316 a.low = inputs_floatx80[ inputNumA ].low; 1317 a.high = inputs_floatx80[ inputNumA ].high; 1318 b.low = inputs_floatx80[ inputNumB ].low; 1319 b.high = inputs_floatx80[ inputNumB ].high; 1320 function( a, b ); 1321 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); 1322 if ( inputNumA == 0 ) ++inputNumB; 1323 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); 1324 } 1325 endClock = clock(); 1326 reportTime( count, endClock - startClock ); 1327 1328 } 1329 1330 static const struct { 1331 bits16 high; 1332 bits64 low; 1333 } inputs_floatx80_pos[ numInputs_floatx80 ] = { 1334 { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) }, 1335 { 0x0000, LIT64( 0x0000000000000000 ) }, 1336 { 0x75A8, LIT64( 0xE59591E4788957A5 ) }, 1337 { 0x3FFF, LIT64( 0xFFF0000000000040 ) }, 1338 { 0x0CD8, LIT64( 0xFC000000000007FE ) }, 1339 { 0x43BA, LIT64( 0x99A4000000000000 ) }, 1340 { 0x3FFF, LIT64( 0x8000000000000000 ) }, 1341 { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) }, 1342 { 0x403E, LIT64( 0xFFF0000000002000 ) }, 1343 { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) }, 1344 { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) }, 1345 { 0x737A, LIT64( 0x800000007FFDFFFE ) }, 1346 { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) }, 1347 { 0x3BFE, LIT64( 0x8000040000001FFE ) }, 1348 { 0x4002, LIT64( 0xFF80000000000020 ) }, 1349 { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) }, 1350 { 0x4004, LIT64( 0x8000000000003FFB ) }, 1351 { 0x407F, LIT64( 0x800000000003FFFE ) }, 1352 { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) }, 1353 { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) }, 1354 { 0x3F7F, LIT64( 0xF800000000000006 ) }, 1355 { 0x407F, LIT64( 0xBF56BE8871F28FEA ) }, 1356 { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) }, 1357 { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) }, 1358 { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) }, 1359 { 0x4001, LIT64( 0xBE84F30125C497A6 ) }, 1360 { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) }, 1361 { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) }, 1362 { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) }, 1363 { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) }, 1364 { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) }, 1365 { 0x4018, LIT64( 0x8000000000080003 ) } 1366 }; 1367 1368 static void time_az_floatx80_pos( floatx80 function( floatx80 ) ) 1369 { 1370 clock_t startClock, endClock; 1371 int32 count, i; 1372 int8 inputNum; 1373 floatx80 a; 1374 1375 count = 0; 1376 inputNum = 0; 1377 startClock = clock(); 1378 do { 1379 for ( i = minIterations; i; --i ) { 1380 a.low = inputs_floatx80_pos[ inputNum ].low; 1381 a.high = inputs_floatx80_pos[ inputNum ].high; 1382 function( a ); 1383 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1384 } 1385 count += minIterations; 1386 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1387 inputNum = 0; 1388 startClock = clock(); 1389 for ( i = count; i; --i ) { 1390 a.low = inputs_floatx80_pos[ inputNum ].low; 1391 a.high = inputs_floatx80_pos[ inputNum ].high; 1392 function( a ); 1393 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); 1394 } 1395 endClock = clock(); 1396 reportTime( count, endClock - startClock ); 1397 1398 } 1399 1400 #endif 1401 1402 #ifdef FLOAT128 1403 1404 enum { 1405 numInputs_float128 = 32 1406 }; 1407 1408 static const struct { 1409 bits64 high, low; 1410 } inputs_float128[ numInputs_float128 ] = { 1411 { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) }, 1412 { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) }, 1413 { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) }, 1414 { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) }, 1415 { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) }, 1416 { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) }, 1417 { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) }, 1418 { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) }, 1419 { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) }, 1420 { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) }, 1421 { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) }, 1422 { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) }, 1423 { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) }, 1424 { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) }, 1425 { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) }, 1426 { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) }, 1427 { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) }, 1428 { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) }, 1429 { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) }, 1430 { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) }, 1431 { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) }, 1432 { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) }, 1433 { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) }, 1434 { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) }, 1435 { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) }, 1436 { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) }, 1437 { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) }, 1438 { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) }, 1439 { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) }, 1440 { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) }, 1441 { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) }, 1442 { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) } 1443 }; 1444 1445 static void time_a_float128_z_int32( int32 function( float128 ) ) 1446 { 1447 clock_t startClock, endClock; 1448 int32 count, i; 1449 int8 inputNum; 1450 float128 a; 1451 1452 count = 0; 1453 inputNum = 0; 1454 startClock = clock(); 1455 do { 1456 for ( i = minIterations; i; --i ) { 1457 a.low = inputs_float128[ inputNum ].low; 1458 a.high = inputs_float128[ inputNum ].high; 1459 function( a ); 1460 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1461 } 1462 count += minIterations; 1463 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1464 inputNum = 0; 1465 startClock = clock(); 1466 for ( i = count; i; --i ) { 1467 a.low = inputs_float128[ inputNum ].low; 1468 a.high = inputs_float128[ inputNum ].high; 1469 function( a ); 1470 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1471 } 1472 endClock = clock(); 1473 reportTime( count, endClock - startClock ); 1474 1475 } 1476 1477 static void time_a_float128_z_int64( int64 function( float128 ) ) 1478 { 1479 clock_t startClock, endClock; 1480 int32 count, i; 1481 int8 inputNum; 1482 float128 a; 1483 1484 count = 0; 1485 inputNum = 0; 1486 startClock = clock(); 1487 do { 1488 for ( i = minIterations; i; --i ) { 1489 a.low = inputs_float128[ inputNum ].low; 1490 a.high = inputs_float128[ inputNum ].high; 1491 function( a ); 1492 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1493 } 1494 count += minIterations; 1495 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1496 inputNum = 0; 1497 startClock = clock(); 1498 for ( i = count; i; --i ) { 1499 a.low = inputs_float128[ inputNum ].low; 1500 a.high = inputs_float128[ inputNum ].high; 1501 function( a ); 1502 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1503 } 1504 endClock = clock(); 1505 reportTime( count, endClock - startClock ); 1506 1507 } 1508 1509 static void time_a_float128_z_float32( float32 function( float128 ) ) 1510 { 1511 clock_t startClock, endClock; 1512 int32 count, i; 1513 int8 inputNum; 1514 float128 a; 1515 1516 count = 0; 1517 inputNum = 0; 1518 startClock = clock(); 1519 do { 1520 for ( i = minIterations; i; --i ) { 1521 a.low = inputs_float128[ inputNum ].low; 1522 a.high = inputs_float128[ inputNum ].high; 1523 function( a ); 1524 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1525 } 1526 count += minIterations; 1527 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1528 inputNum = 0; 1529 startClock = clock(); 1530 for ( i = count; i; --i ) { 1531 a.low = inputs_float128[ inputNum ].low; 1532 a.high = inputs_float128[ inputNum ].high; 1533 function( a ); 1534 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1535 } 1536 endClock = clock(); 1537 reportTime( count, endClock - startClock ); 1538 1539 } 1540 1541 static void time_a_float128_z_float64( float64 function( float128 ) ) 1542 { 1543 clock_t startClock, endClock; 1544 int32 count, i; 1545 int8 inputNum; 1546 float128 a; 1547 1548 count = 0; 1549 inputNum = 0; 1550 startClock = clock(); 1551 do { 1552 for ( i = minIterations; i; --i ) { 1553 a.low = inputs_float128[ inputNum ].low; 1554 a.high = inputs_float128[ inputNum ].high; 1555 function( a ); 1556 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1557 } 1558 count += minIterations; 1559 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1560 inputNum = 0; 1561 startClock = clock(); 1562 for ( i = count; i; --i ) { 1563 a.low = inputs_float128[ inputNum ].low; 1564 a.high = inputs_float128[ inputNum ].high; 1565 function( a ); 1566 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1567 } 1568 endClock = clock(); 1569 reportTime( count, endClock - startClock ); 1570 1571 } 1572 1573 #ifdef FLOATX80 1574 1575 static void time_a_float128_z_floatx80( floatx80 function( float128 ) ) 1576 { 1577 clock_t startClock, endClock; 1578 int32 count, i; 1579 int8 inputNum; 1580 float128 a; 1581 1582 count = 0; 1583 inputNum = 0; 1584 startClock = clock(); 1585 do { 1586 for ( i = minIterations; i; --i ) { 1587 a.low = inputs_float128[ inputNum ].low; 1588 a.high = inputs_float128[ inputNum ].high; 1589 function( a ); 1590 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1591 } 1592 count += minIterations; 1593 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1594 inputNum = 0; 1595 startClock = clock(); 1596 for ( i = count; i; --i ) { 1597 a.low = inputs_float128[ inputNum ].low; 1598 a.high = inputs_float128[ inputNum ].high; 1599 function( a ); 1600 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1601 } 1602 endClock = clock(); 1603 reportTime( count, endClock - startClock ); 1604 1605 } 1606 1607 #endif 1608 1609 static void time_az_float128( float128 function( float128 ) ) 1610 { 1611 clock_t startClock, endClock; 1612 int32 count, i; 1613 int8 inputNum; 1614 float128 a; 1615 1616 count = 0; 1617 inputNum = 0; 1618 startClock = clock(); 1619 do { 1620 for ( i = minIterations; i; --i ) { 1621 a.low = inputs_float128[ inputNum ].low; 1622 a.high = inputs_float128[ inputNum ].high; 1623 function( a ); 1624 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1625 } 1626 count += minIterations; 1627 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1628 inputNum = 0; 1629 startClock = clock(); 1630 for ( i = count; i; --i ) { 1631 a.low = inputs_float128[ inputNum ].low; 1632 a.high = inputs_float128[ inputNum ].high; 1633 function( a ); 1634 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1635 } 1636 endClock = clock(); 1637 reportTime( count, endClock - startClock ); 1638 1639 } 1640 1641 static void time_ab_float128_z_flag( flag function( float128, float128 ) ) 1642 { 1643 clock_t startClock, endClock; 1644 int32 count, i; 1645 int8 inputNumA, inputNumB; 1646 float128 a, b; 1647 1648 count = 0; 1649 inputNumA = 0; 1650 inputNumB = 0; 1651 startClock = clock(); 1652 do { 1653 for ( i = minIterations; i; --i ) { 1654 a.low = inputs_float128[ inputNumA ].low; 1655 a.high = inputs_float128[ inputNumA ].high; 1656 b.low = inputs_float128[ inputNumB ].low; 1657 b.high = inputs_float128[ inputNumB ].high; 1658 function( a, b ); 1659 inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); 1660 if ( inputNumA == 0 ) ++inputNumB; 1661 inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); 1662 } 1663 count += minIterations; 1664 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1665 inputNumA = 0; 1666 inputNumB = 0; 1667 startClock = clock(); 1668 for ( i = count; i; --i ) { 1669 a.low = inputs_float128[ inputNumA ].low; 1670 a.high = inputs_float128[ inputNumA ].high; 1671 b.low = inputs_float128[ inputNumB ].low; 1672 b.high = inputs_float128[ inputNumB ].high; 1673 function( a, b ); 1674 inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); 1675 if ( inputNumA == 0 ) ++inputNumB; 1676 inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); 1677 } 1678 endClock = clock(); 1679 reportTime( count, endClock - startClock ); 1680 1681 } 1682 1683 static void time_abz_float128( float128 function( float128, float128 ) ) 1684 { 1685 clock_t startClock, endClock; 1686 int32 count, i; 1687 int8 inputNumA, inputNumB; 1688 float128 a, b; 1689 1690 count = 0; 1691 inputNumA = 0; 1692 inputNumB = 0; 1693 startClock = clock(); 1694 do { 1695 for ( i = minIterations; i; --i ) { 1696 a.low = inputs_float128[ inputNumA ].low; 1697 a.high = inputs_float128[ inputNumA ].high; 1698 b.low = inputs_float128[ inputNumB ].low; 1699 b.high = inputs_float128[ inputNumB ].high; 1700 function( a, b ); 1701 inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); 1702 if ( inputNumA == 0 ) ++inputNumB; 1703 inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); 1704 } 1705 count += minIterations; 1706 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1707 inputNumA = 0; 1708 inputNumB = 0; 1709 startClock = clock(); 1710 for ( i = count; i; --i ) { 1711 a.low = inputs_float128[ inputNumA ].low; 1712 a.high = inputs_float128[ inputNumA ].high; 1713 b.low = inputs_float128[ inputNumB ].low; 1714 b.high = inputs_float128[ inputNumB ].high; 1715 function( a, b ); 1716 inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 ); 1717 if ( inputNumA == 0 ) ++inputNumB; 1718 inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 ); 1719 } 1720 endClock = clock(); 1721 reportTime( count, endClock - startClock ); 1722 1723 } 1724 1725 static const struct { 1726 bits64 high, low; 1727 } inputs_float128_pos[ numInputs_float128 ] = { 1728 { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) }, 1729 { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) }, 1730 { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) }, 1731 { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) }, 1732 { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) }, 1733 { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) }, 1734 { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) }, 1735 { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) }, 1736 { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) }, 1737 { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) }, 1738 { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) }, 1739 { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) }, 1740 { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) }, 1741 { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) }, 1742 { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) }, 1743 { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) }, 1744 { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) }, 1745 { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) }, 1746 { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) }, 1747 { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) }, 1748 { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) }, 1749 { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) }, 1750 { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) }, 1751 { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) }, 1752 { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) }, 1753 { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) }, 1754 { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) }, 1755 { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) }, 1756 { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) }, 1757 { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) }, 1758 { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) }, 1759 { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) } 1760 }; 1761 1762 static void time_az_float128_pos( float128 function( float128 ) ) 1763 { 1764 clock_t startClock, endClock; 1765 int32 count, i; 1766 int8 inputNum; 1767 float128 a; 1768 1769 count = 0; 1770 inputNum = 0; 1771 startClock = clock(); 1772 do { 1773 for ( i = minIterations; i; --i ) { 1774 a.low = inputs_float128_pos[ inputNum ].low; 1775 a.high = inputs_float128_pos[ inputNum ].high; 1776 function( a ); 1777 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1778 } 1779 count += minIterations; 1780 } while ( clock() - startClock < CLOCKS_PER_SEC ); 1781 inputNum = 0; 1782 startClock = clock(); 1783 for ( i = count; i; --i ) { 1784 a.low = inputs_float128_pos[ inputNum ].low; 1785 a.high = inputs_float128_pos[ inputNum ].high; 1786 function( a ); 1787 inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 ); 1788 } 1789 endClock = clock(); 1790 reportTime( count, endClock - startClock ); 1791 1792 } 1793 1794 #endif 1795 1796 enum { 1797 INT32_TO_FLOAT32 = 1, 1798 INT32_TO_FLOAT64, 1799 #ifdef FLOATX80 1800 INT32_TO_FLOATX80, 1801 #endif 1802 #ifdef FLOAT128 1803 INT32_TO_FLOAT128, 1804 #endif 1805 INT64_TO_FLOAT32, 1806 INT64_TO_FLOAT64, 1807 #ifdef FLOATX80 1808 INT64_TO_FLOATX80, 1809 #endif 1810 #ifdef FLOAT128 1811 INT64_TO_FLOAT128, 1812 #endif 1813 FLOAT32_TO_INT32, 1814 FLOAT32_TO_INT32_ROUND_TO_ZERO, 1815 FLOAT32_TO_INT64, 1816 FLOAT32_TO_INT64_ROUND_TO_ZERO, 1817 FLOAT32_TO_FLOAT64, 1818 #ifdef FLOATX80 1819 FLOAT32_TO_FLOATX80, 1820 #endif 1821 #ifdef FLOAT128 1822 FLOAT32_TO_FLOAT128, 1823 #endif 1824 FLOAT32_ROUND_TO_INT, 1825 FLOAT32_ADD, 1826 FLOAT32_SUB, 1827 FLOAT32_MUL, 1828 FLOAT32_DIV, 1829 FLOAT32_REM, 1830 FLOAT32_SQRT, 1831 FLOAT32_EQ, 1832 FLOAT32_LE, 1833 FLOAT32_LT, 1834 FLOAT32_EQ_SIGNALING, 1835 FLOAT32_LE_QUIET, 1836 FLOAT32_LT_QUIET, 1837 FLOAT64_TO_INT32, 1838 FLOAT64_TO_INT32_ROUND_TO_ZERO, 1839 FLOAT64_TO_INT64, 1840 FLOAT64_TO_INT64_ROUND_TO_ZERO, 1841 FLOAT64_TO_FLOAT32, 1842 #ifdef FLOATX80 1843 FLOAT64_TO_FLOATX80, 1844 #endif 1845 #ifdef FLOAT128 1846 FLOAT64_TO_FLOAT128, 1847 #endif 1848 FLOAT64_ROUND_TO_INT, 1849 FLOAT64_ADD, 1850 FLOAT64_SUB, 1851 FLOAT64_MUL, 1852 FLOAT64_DIV, 1853 FLOAT64_REM, 1854 FLOAT64_SQRT, 1855 FLOAT64_EQ, 1856 FLOAT64_LE, 1857 FLOAT64_LT, 1858 FLOAT64_EQ_SIGNALING, 1859 FLOAT64_LE_QUIET, 1860 FLOAT64_LT_QUIET, 1861 #ifdef FLOATX80 1862 FLOATX80_TO_INT32, 1863 FLOATX80_TO_INT32_ROUND_TO_ZERO, 1864 FLOATX80_TO_INT64, 1865 FLOATX80_TO_INT64_ROUND_TO_ZERO, 1866 FLOATX80_TO_FLOAT32, 1867 FLOATX80_TO_FLOAT64, 1868 #ifdef FLOAT128 1869 FLOATX80_TO_FLOAT128, 1870 #endif 1871 FLOATX80_ROUND_TO_INT, 1872 FLOATX80_ADD, 1873 FLOATX80_SUB, 1874 FLOATX80_MUL, 1875 FLOATX80_DIV, 1876 FLOATX80_REM, 1877 FLOATX80_SQRT, 1878 FLOATX80_EQ, 1879 FLOATX80_LE, 1880 FLOATX80_LT, 1881 FLOATX80_EQ_SIGNALING, 1882 FLOATX80_LE_QUIET, 1883 FLOATX80_LT_QUIET, 1884 #endif 1885 #ifdef FLOAT128 1886 FLOAT128_TO_INT32, 1887 FLOAT128_TO_INT32_ROUND_TO_ZERO, 1888 FLOAT128_TO_INT64, 1889 FLOAT128_TO_INT64_ROUND_TO_ZERO, 1890 FLOAT128_TO_FLOAT32, 1891 FLOAT128_TO_FLOAT64, 1892 #ifdef FLOATX80 1893 FLOAT128_TO_FLOATX80, 1894 #endif 1895 FLOAT128_ROUND_TO_INT, 1896 FLOAT128_ADD, 1897 FLOAT128_SUB, 1898 FLOAT128_MUL, 1899 FLOAT128_DIV, 1900 FLOAT128_REM, 1901 FLOAT128_SQRT, 1902 FLOAT128_EQ, 1903 FLOAT128_LE, 1904 FLOAT128_LT, 1905 FLOAT128_EQ_SIGNALING, 1906 FLOAT128_LE_QUIET, 1907 FLOAT128_LT_QUIET, 1908 #endif 1909 NUM_FUNCTIONS 1910 }; 1911 1912 static struct { 1913 char *name; 1914 int8 numInputs; 1915 flag roundingPrecision, roundingMode; 1916 flag tininessMode, tininessModeAtReducedPrecision; 1917 } functions[ NUM_FUNCTIONS ] = { 1918 { 0, 0, 0, 0, 0, 0 }, 1919 { "int32_to_float32", 1, FALSE, TRUE, FALSE, FALSE }, 1920 { "int32_to_float64", 1, FALSE, FALSE, FALSE, FALSE }, 1921 #ifdef FLOATX80 1922 { "int32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, 1923 #endif 1924 #ifdef FLOAT128 1925 { "int32_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, 1926 #endif 1927 { "int64_to_float32", 1, FALSE, TRUE, FALSE, FALSE }, 1928 { "int64_to_float64", 1, FALSE, TRUE, FALSE, FALSE }, 1929 #ifdef FLOATX80 1930 { "int64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, 1931 #endif 1932 #ifdef FLOAT128 1933 { "int64_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, 1934 #endif 1935 { "float32_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, 1936 { "float32_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1937 { "float32_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, 1938 { "float32_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1939 { "float32_to_float64", 1, FALSE, FALSE, FALSE, FALSE }, 1940 #ifdef FLOATX80 1941 { "float32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, 1942 #endif 1943 #ifdef FLOAT128 1944 { "float32_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, 1945 #endif 1946 { "float32_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, 1947 { "float32_add", 2, FALSE, TRUE, FALSE, FALSE }, 1948 { "float32_sub", 2, FALSE, TRUE, FALSE, FALSE }, 1949 { "float32_mul", 2, FALSE, TRUE, TRUE, FALSE }, 1950 { "float32_div", 2, FALSE, TRUE, FALSE, FALSE }, 1951 { "float32_rem", 2, FALSE, FALSE, FALSE, FALSE }, 1952 { "float32_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, 1953 { "float32_eq", 2, FALSE, FALSE, FALSE, FALSE }, 1954 { "float32_le", 2, FALSE, FALSE, FALSE, FALSE }, 1955 { "float32_lt", 2, FALSE, FALSE, FALSE, FALSE }, 1956 { "float32_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, 1957 { "float32_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 1958 { "float32_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 1959 { "float64_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, 1960 { "float64_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1961 { "float64_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, 1962 { "float64_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1963 { "float64_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, 1964 #ifdef FLOATX80 1965 { "float64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE }, 1966 #endif 1967 #ifdef FLOAT128 1968 { "float64_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, 1969 #endif 1970 { "float64_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, 1971 { "float64_add", 2, FALSE, TRUE, FALSE, FALSE }, 1972 { "float64_sub", 2, FALSE, TRUE, FALSE, FALSE }, 1973 { "float64_mul", 2, FALSE, TRUE, TRUE, FALSE }, 1974 { "float64_div", 2, FALSE, TRUE, FALSE, FALSE }, 1975 { "float64_rem", 2, FALSE, FALSE, FALSE, FALSE }, 1976 { "float64_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, 1977 { "float64_eq", 2, FALSE, FALSE, FALSE, FALSE }, 1978 { "float64_le", 2, FALSE, FALSE, FALSE, FALSE }, 1979 { "float64_lt", 2, FALSE, FALSE, FALSE, FALSE }, 1980 { "float64_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, 1981 { "float64_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 1982 { "float64_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 1983 #ifdef FLOATX80 1984 { "floatx80_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, 1985 { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1986 { "floatx80_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, 1987 { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 1988 { "floatx80_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, 1989 { "floatx80_to_float64", 1, FALSE, TRUE, TRUE, FALSE }, 1990 #ifdef FLOAT128 1991 { "floatx80_to_float128", 1, FALSE, FALSE, FALSE, FALSE }, 1992 #endif 1993 { "floatx80_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, 1994 { "floatx80_add", 2, TRUE, TRUE, FALSE, TRUE }, 1995 { "floatx80_sub", 2, TRUE, TRUE, FALSE, TRUE }, 1996 { "floatx80_mul", 2, TRUE, TRUE, TRUE, TRUE }, 1997 { "floatx80_div", 2, TRUE, TRUE, FALSE, TRUE }, 1998 { "floatx80_rem", 2, FALSE, FALSE, FALSE, FALSE }, 1999 { "floatx80_sqrt", 1, TRUE, TRUE, FALSE, FALSE }, 2000 { "floatx80_eq", 2, FALSE, FALSE, FALSE, FALSE }, 2001 { "floatx80_le", 2, FALSE, FALSE, FALSE, FALSE }, 2002 { "floatx80_lt", 2, FALSE, FALSE, FALSE, FALSE }, 2003 { "floatx80_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, 2004 { "floatx80_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 2005 { "floatx80_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 2006 #endif 2007 #ifdef FLOAT128 2008 { "float128_to_int32", 1, FALSE, TRUE, FALSE, FALSE }, 2009 { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 2010 { "float128_to_int64", 1, FALSE, TRUE, FALSE, FALSE }, 2011 { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE }, 2012 { "float128_to_float32", 1, FALSE, TRUE, TRUE, FALSE }, 2013 { "float128_to_float64", 1, FALSE, TRUE, TRUE, FALSE }, 2014 #ifdef FLOATX80 2015 { "float128_to_floatx80", 1, FALSE, TRUE, TRUE, FALSE }, 2016 #endif 2017 { "float128_round_to_int", 1, FALSE, TRUE, FALSE, FALSE }, 2018 { "float128_add", 2, FALSE, TRUE, FALSE, FALSE }, 2019 { "float128_sub", 2, FALSE, TRUE, FALSE, FALSE }, 2020 { "float128_mul", 2, FALSE, TRUE, TRUE, FALSE }, 2021 { "float128_div", 2, FALSE, TRUE, FALSE, FALSE }, 2022 { "float128_rem", 2, FALSE, FALSE, FALSE, FALSE }, 2023 { "float128_sqrt", 1, FALSE, TRUE, FALSE, FALSE }, 2024 { "float128_eq", 2, FALSE, FALSE, FALSE, FALSE }, 2025 { "float128_le", 2, FALSE, FALSE, FALSE, FALSE }, 2026 { "float128_lt", 2, FALSE, FALSE, FALSE, FALSE }, 2027 { "float128_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE }, 2028 { "float128_le_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 2029 { "float128_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE }, 2030 #endif 2031 }; 2032 2033 enum { 2034 ROUND_NEAREST_EVEN = 1, 2035 ROUND_TO_ZERO, 2036 ROUND_DOWN, 2037 ROUND_UP, 2038 NUM_ROUNDINGMODES 2039 }; 2040 enum { 2041 TININESS_BEFORE_ROUNDING = 1, 2042 TININESS_AFTER_ROUNDING, 2043 NUM_TININESSMODES 2044 }; 2045 2046 static void 2047 timeFunctionVariety( 2048 uint8 functionCode, 2049 int8 roundingPrecision, 2050 int8 roundingMode, 2051 int8 tininessMode 2052 ) 2053 { 2054 uint8 roundingCode; 2055 int8 tininessCode; 2056 2057 functionName = functions[ functionCode ].name; 2058 if ( roundingPrecision == 32 ) { 2059 roundingPrecisionName = "32"; 2060 } 2061 else if ( roundingPrecision == 64 ) { 2062 roundingPrecisionName = "64"; 2063 } 2064 else if ( roundingPrecision == 80 ) { 2065 roundingPrecisionName = "80"; 2066 } 2067 else { 2068 roundingPrecisionName = NULL; 2069 } 2070 #ifdef FLOATX80 2071 floatx80_rounding_precision = roundingPrecision; 2072 #endif 2073 switch ( roundingMode ) { 2074 case 0: 2075 roundingModeName = NULL; 2076 roundingCode = float_round_nearest_even; 2077 break; 2078 case ROUND_NEAREST_EVEN: 2079 roundingModeName = "nearest_even"; 2080 roundingCode = float_round_nearest_even; 2081 break; 2082 case ROUND_TO_ZERO: 2083 roundingModeName = "to_zero"; 2084 roundingCode = float_round_to_zero; 2085 break; 2086 case ROUND_DOWN: 2087 roundingModeName = "down"; 2088 roundingCode = float_round_down; 2089 break; 2090 case ROUND_UP: 2091 roundingModeName = "up"; 2092 roundingCode = float_round_up; 2093 break; 2094 } 2095 float_rounding_mode = roundingCode; 2096 switch ( tininessMode ) { 2097 case 0: 2098 tininessModeName = NULL; 2099 tininessCode = float_tininess_after_rounding; 2100 break; 2101 case TININESS_BEFORE_ROUNDING: 2102 tininessModeName = "before"; 2103 tininessCode = float_tininess_before_rounding; 2104 break; 2105 case TININESS_AFTER_ROUNDING: 2106 tininessModeName = "after"; 2107 tininessCode = float_tininess_after_rounding; 2108 break; 2109 } 2110 float_detect_tininess = tininessCode; 2111 switch ( functionCode ) { 2112 case INT32_TO_FLOAT32: 2113 time_a_int32_z_float32( int32_to_float32 ); 2114 break; 2115 case INT32_TO_FLOAT64: 2116 time_a_int32_z_float64( int32_to_float64 ); 2117 break; 2118 #ifdef FLOATX80 2119 case INT32_TO_FLOATX80: 2120 time_a_int32_z_floatx80( int32_to_floatx80 ); 2121 break; 2122 #endif 2123 #ifdef FLOAT128 2124 case INT32_TO_FLOAT128: 2125 time_a_int32_z_float128( int32_to_float128 ); 2126 break; 2127 #endif 2128 case INT64_TO_FLOAT32: 2129 time_a_int64_z_float32( int64_to_float32 ); 2130 break; 2131 case INT64_TO_FLOAT64: 2132 time_a_int64_z_float64( int64_to_float64 ); 2133 break; 2134 #ifdef FLOATX80 2135 case INT64_TO_FLOATX80: 2136 time_a_int64_z_floatx80( int64_to_floatx80 ); 2137 break; 2138 #endif 2139 #ifdef FLOAT128 2140 case INT64_TO_FLOAT128: 2141 time_a_int64_z_float128( int64_to_float128 ); 2142 break; 2143 #endif 2144 case FLOAT32_TO_INT32: 2145 time_a_float32_z_int32( float32_to_int32 ); 2146 break; 2147 case FLOAT32_TO_INT32_ROUND_TO_ZERO: 2148 time_a_float32_z_int32( float32_to_int32_round_to_zero ); 2149 break; 2150 case FLOAT32_TO_INT64: 2151 time_a_float32_z_int64( float32_to_int64 ); 2152 break; 2153 case FLOAT32_TO_INT64_ROUND_TO_ZERO: 2154 time_a_float32_z_int64( float32_to_int64_round_to_zero ); 2155 break; 2156 case FLOAT32_TO_FLOAT64: 2157 time_a_float32_z_float64( float32_to_float64 ); 2158 break; 2159 #ifdef FLOATX80 2160 case FLOAT32_TO_FLOATX80: 2161 time_a_float32_z_floatx80( float32_to_floatx80 ); 2162 break; 2163 #endif 2164 #ifdef FLOAT128 2165 case FLOAT32_TO_FLOAT128: 2166 time_a_float32_z_float128( float32_to_float128 ); 2167 break; 2168 #endif 2169 case FLOAT32_ROUND_TO_INT: 2170 time_az_float32( float32_round_to_int ); 2171 break; 2172 case FLOAT32_ADD: 2173 time_abz_float32( float32_add ); 2174 break; 2175 case FLOAT32_SUB: 2176 time_abz_float32( float32_sub ); 2177 break; 2178 case FLOAT32_MUL: 2179 time_abz_float32( float32_mul ); 2180 break; 2181 case FLOAT32_DIV: 2182 time_abz_float32( float32_div ); 2183 break; 2184 case FLOAT32_REM: 2185 time_abz_float32( float32_rem ); 2186 break; 2187 case FLOAT32_SQRT: 2188 time_az_float32_pos( float32_sqrt ); 2189 break; 2190 case FLOAT32_EQ: 2191 time_ab_float32_z_flag( float32_eq ); 2192 break; 2193 case FLOAT32_LE: 2194 time_ab_float32_z_flag( float32_le ); 2195 break; 2196 case FLOAT32_LT: 2197 time_ab_float32_z_flag( float32_lt ); 2198 break; 2199 case FLOAT32_EQ_SIGNALING: 2200 time_ab_float32_z_flag( float32_eq_signaling ); 2201 break; 2202 case FLOAT32_LE_QUIET: 2203 time_ab_float32_z_flag( float32_le_quiet ); 2204 break; 2205 case FLOAT32_LT_QUIET: 2206 time_ab_float32_z_flag( float32_lt_quiet ); 2207 break; 2208 case FLOAT64_TO_INT32: 2209 time_a_float64_z_int32( float64_to_int32 ); 2210 break; 2211 case FLOAT64_TO_INT32_ROUND_TO_ZERO: 2212 time_a_float64_z_int32( float64_to_int32_round_to_zero ); 2213 break; 2214 case FLOAT64_TO_INT64: 2215 time_a_float64_z_int64( float64_to_int64 ); 2216 break; 2217 case FLOAT64_TO_INT64_ROUND_TO_ZERO: 2218 time_a_float64_z_int64( float64_to_int64_round_to_zero ); 2219 break; 2220 case FLOAT64_TO_FLOAT32: 2221 time_a_float64_z_float32( float64_to_float32 ); 2222 break; 2223 #ifdef FLOATX80 2224 case FLOAT64_TO_FLOATX80: 2225 time_a_float64_z_floatx80( float64_to_floatx80 ); 2226 break; 2227 #endif 2228 #ifdef FLOAT128 2229 case FLOAT64_TO_FLOAT128: 2230 time_a_float64_z_float128( float64_to_float128 ); 2231 break; 2232 #endif 2233 case FLOAT64_ROUND_TO_INT: 2234 time_az_float64( float64_round_to_int ); 2235 break; 2236 case FLOAT64_ADD: 2237 time_abz_float64( float64_add ); 2238 break; 2239 case FLOAT64_SUB: 2240 time_abz_float64( float64_sub ); 2241 break; 2242 case FLOAT64_MUL: 2243 time_abz_float64( float64_mul ); 2244 break; 2245 case FLOAT64_DIV: 2246 time_abz_float64( float64_div ); 2247 break; 2248 case FLOAT64_REM: 2249 time_abz_float64( float64_rem ); 2250 break; 2251 case FLOAT64_SQRT: 2252 time_az_float64_pos( float64_sqrt ); 2253 break; 2254 case FLOAT64_EQ: 2255 time_ab_float64_z_flag( float64_eq ); 2256 break; 2257 case FLOAT64_LE: 2258 time_ab_float64_z_flag( float64_le ); 2259 break; 2260 case FLOAT64_LT: 2261 time_ab_float64_z_flag( float64_lt ); 2262 break; 2263 case FLOAT64_EQ_SIGNALING: 2264 time_ab_float64_z_flag( float64_eq_signaling ); 2265 break; 2266 case FLOAT64_LE_QUIET: 2267 time_ab_float64_z_flag( float64_le_quiet ); 2268 break; 2269 case FLOAT64_LT_QUIET: 2270 time_ab_float64_z_flag( float64_lt_quiet ); 2271 break; 2272 #ifdef FLOATX80 2273 case FLOATX80_TO_INT32: 2274 time_a_floatx80_z_int32( floatx80_to_int32 ); 2275 break; 2276 case FLOATX80_TO_INT32_ROUND_TO_ZERO: 2277 time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero ); 2278 break; 2279 case FLOATX80_TO_INT64: 2280 time_a_floatx80_z_int64( floatx80_to_int64 ); 2281 break; 2282 case FLOATX80_TO_INT64_ROUND_TO_ZERO: 2283 time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero ); 2284 break; 2285 case FLOATX80_TO_FLOAT32: 2286 time_a_floatx80_z_float32( floatx80_to_float32 ); 2287 break; 2288 case FLOATX80_TO_FLOAT64: 2289 time_a_floatx80_z_float64( floatx80_to_float64 ); 2290 break; 2291 #ifdef FLOAT128 2292 case FLOATX80_TO_FLOAT128: 2293 time_a_floatx80_z_float128( floatx80_to_float128 ); 2294 break; 2295 #endif 2296 case FLOATX80_ROUND_TO_INT: 2297 time_az_floatx80( floatx80_round_to_int ); 2298 break; 2299 case FLOATX80_ADD: 2300 time_abz_floatx80( floatx80_add ); 2301 break; 2302 case FLOATX80_SUB: 2303 time_abz_floatx80( floatx80_sub ); 2304 break; 2305 case FLOATX80_MUL: 2306 time_abz_floatx80( floatx80_mul ); 2307 break; 2308 case FLOATX80_DIV: 2309 time_abz_floatx80( floatx80_div ); 2310 break; 2311 case FLOATX80_REM: 2312 time_abz_floatx80( floatx80_rem ); 2313 break; 2314 case FLOATX80_SQRT: 2315 time_az_floatx80_pos( floatx80_sqrt ); 2316 break; 2317 case FLOATX80_EQ: 2318 time_ab_floatx80_z_flag( floatx80_eq ); 2319 break; 2320 case FLOATX80_LE: 2321 time_ab_floatx80_z_flag( floatx80_le ); 2322 break; 2323 case FLOATX80_LT: 2324 time_ab_floatx80_z_flag( floatx80_lt ); 2325 break; 2326 case FLOATX80_EQ_SIGNALING: 2327 time_ab_floatx80_z_flag( floatx80_eq_signaling ); 2328 break; 2329 case FLOATX80_LE_QUIET: 2330 time_ab_floatx80_z_flag( floatx80_le_quiet ); 2331 break; 2332 case FLOATX80_LT_QUIET: 2333 time_ab_floatx80_z_flag( floatx80_lt_quiet ); 2334 break; 2335 #endif 2336 #ifdef FLOAT128 2337 case FLOAT128_TO_INT32: 2338 time_a_float128_z_int32( float128_to_int32 ); 2339 break; 2340 case FLOAT128_TO_INT32_ROUND_TO_ZERO: 2341 time_a_float128_z_int32( float128_to_int32_round_to_zero ); 2342 break; 2343 case FLOAT128_TO_INT64: 2344 time_a_float128_z_int64( float128_to_int64 ); 2345 break; 2346 case FLOAT128_TO_INT64_ROUND_TO_ZERO: 2347 time_a_float128_z_int64( float128_to_int64_round_to_zero ); 2348 break; 2349 case FLOAT128_TO_FLOAT32: 2350 time_a_float128_z_float32( float128_to_float32 ); 2351 break; 2352 case FLOAT128_TO_FLOAT64: 2353 time_a_float128_z_float64( float128_to_float64 ); 2354 break; 2355 #ifdef FLOATX80 2356 case FLOAT128_TO_FLOATX80: 2357 time_a_float128_z_floatx80( float128_to_floatx80 ); 2358 break; 2359 #endif 2360 case FLOAT128_ROUND_TO_INT: 2361 time_az_float128( float128_round_to_int ); 2362 break; 2363 case FLOAT128_ADD: 2364 time_abz_float128( float128_add ); 2365 break; 2366 case FLOAT128_SUB: 2367 time_abz_float128( float128_sub ); 2368 break; 2369 case FLOAT128_MUL: 2370 time_abz_float128( float128_mul ); 2371 break; 2372 case FLOAT128_DIV: 2373 time_abz_float128( float128_div ); 2374 break; 2375 case FLOAT128_REM: 2376 time_abz_float128( float128_rem ); 2377 break; 2378 case FLOAT128_SQRT: 2379 time_az_float128_pos( float128_sqrt ); 2380 break; 2381 case FLOAT128_EQ: 2382 time_ab_float128_z_flag( float128_eq ); 2383 break; 2384 case FLOAT128_LE: 2385 time_ab_float128_z_flag( float128_le ); 2386 break; 2387 case FLOAT128_LT: 2388 time_ab_float128_z_flag( float128_lt ); 2389 break; 2390 case FLOAT128_EQ_SIGNALING: 2391 time_ab_float128_z_flag( float128_eq_signaling ); 2392 break; 2393 case FLOAT128_LE_QUIET: 2394 time_ab_float128_z_flag( float128_le_quiet ); 2395 break; 2396 case FLOAT128_LT_QUIET: 2397 time_ab_float128_z_flag( float128_lt_quiet ); 2398 break; 2399 #endif 2400 } 2401 2402 } 2403 2404 static void 2405 timeFunction( 2406 uint8 functionCode, 2407 int8 roundingPrecisionIn, 2408 int8 roundingModeIn, 2409 int8 tininessModeIn 2410 ) 2411 { 2412 int8 roundingPrecision, roundingMode, tininessMode; 2413 2414 roundingPrecision = 32; 2415 for (;;) { 2416 if ( ! functions[ functionCode ].roundingPrecision ) { 2417 roundingPrecision = 0; 2418 } 2419 else if ( roundingPrecisionIn ) { 2420 roundingPrecision = roundingPrecisionIn; 2421 } 2422 for ( roundingMode = 1; 2423 roundingMode < NUM_ROUNDINGMODES; 2424 ++roundingMode 2425 ) { 2426 if ( ! functions[ functionCode ].roundingMode ) { 2427 roundingMode = 0; 2428 } 2429 else if ( roundingModeIn ) { 2430 roundingMode = roundingModeIn; 2431 } 2432 for ( tininessMode = 1; 2433 tininessMode < NUM_TININESSMODES; 2434 ++tininessMode 2435 ) { 2436 if ( ( roundingPrecision == 32 ) 2437 || ( roundingPrecision == 64 ) ) { 2438 if ( ! functions[ functionCode ] 2439 .tininessModeAtReducedPrecision 2440 ) { 2441 tininessMode = 0; 2442 } 2443 else if ( tininessModeIn ) { 2444 tininessMode = tininessModeIn; 2445 } 2446 } 2447 else { 2448 if ( ! functions[ functionCode ].tininessMode ) { 2449 tininessMode = 0; 2450 } 2451 else if ( tininessModeIn ) { 2452 tininessMode = tininessModeIn; 2453 } 2454 } 2455 timeFunctionVariety( 2456 functionCode, roundingPrecision, roundingMode, tininessMode 2457 ); 2458 if ( tininessModeIn || ! tininessMode ) break; 2459 } 2460 if ( roundingModeIn || ! roundingMode ) break; 2461 } 2462 if ( roundingPrecisionIn || ! roundingPrecision ) break; 2463 if ( roundingPrecision == 80 ) { 2464 break; 2465 } 2466 else if ( roundingPrecision == 64 ) { 2467 roundingPrecision = 80; 2468 } 2469 else if ( roundingPrecision == 32 ) { 2470 roundingPrecision = 64; 2471 } 2472 } 2473 2474 } 2475 2476 main( int argc, char **argv ) 2477 { 2478 char *argPtr; 2479 flag functionArgument; 2480 uint8 functionCode; 2481 int8 operands, roundingPrecision, roundingMode, tininessMode; 2482 2483 if ( argc <= 1 ) goto writeHelpMessage; 2484 functionArgument = FALSE; 2485 functionCode = 0; 2486 operands = 0; 2487 roundingPrecision = 0; 2488 roundingMode = 0; 2489 tininessMode = 0; 2490 --argc; 2491 ++argv; 2492 while ( argc && ( argPtr = argv[ 0 ] ) ) { 2493 if ( argPtr[ 0 ] == '-' ) ++argPtr; 2494 if ( strcmp( argPtr, "help" ) == 0 ) { 2495 writeHelpMessage: 2496 fputs( 2497 "timesoftfloat [<option>...] <function>\n" 2498 " <option>: (* is default)\n" 2499 " -help --Write this message and exit.\n" 2500 #ifdef FLOATX80 2501 " -precision32 --Only time rounding precision equivalent to float32.\n" 2502 " -precision64 --Only time rounding precision equivalent to float64.\n" 2503 " -precision80 --Only time maximum rounding precision.\n" 2504 #endif 2505 " -nearesteven --Only time rounding to nearest/even.\n" 2506 " -tozero --Only time rounding to zero.\n" 2507 " -down --Only time rounding down.\n" 2508 " -up --Only time rounding up.\n" 2509 " -tininessbefore --Only time underflow tininess before rounding.\n" 2510 " -tininessafter --Only time underflow tininess after rounding.\n" 2511 " <function>:\n" 2512 " int32_to_<float> <float>_add <float>_eq\n" 2513 " <float>_to_int32 <float>_sub <float>_le\n" 2514 " <float>_to_int32_round_to_zero <float>_mul <float>_lt\n" 2515 " int64_to_<float> <float>_div <float>_eq_signaling\n" 2516 " <float>_to_int64 <float>_rem <float>_le_quiet\n" 2517 " <float>_to_int64_round_to_zero <float>_lt_quiet\n" 2518 " <float>_to_<float>\n" 2519 " <float>_round_to_int\n" 2520 " <float>_sqrt\n" 2521 " -all1 --All 1-operand functions.\n" 2522 " -all2 --All 2-operand functions.\n" 2523 " -all --All functions.\n" 2524 " <float>:\n" 2525 " float32 --Single precision.\n" 2526 " float64 --Double precision.\n" 2527 #ifdef FLOATX80 2528 " floatx80 --Extended double precision.\n" 2529 #endif 2530 #ifdef FLOAT128 2531 " float128 --Quadruple precision.\n" 2532 #endif 2533 , 2534 stdout 2535 ); 2536 return EXIT_SUCCESS; 2537 } 2538 #ifdef FLOATX80 2539 else if ( strcmp( argPtr, "precision32" ) == 0 ) { 2540 roundingPrecision = 32; 2541 } 2542 else if ( strcmp( argPtr, "precision64" ) == 0 ) { 2543 roundingPrecision = 64; 2544 } 2545 else if ( strcmp( argPtr, "precision80" ) == 0 ) { 2546 roundingPrecision = 80; 2547 } 2548 #endif 2549 else if ( ( strcmp( argPtr, "nearesteven" ) == 0 ) 2550 || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) { 2551 roundingMode = ROUND_NEAREST_EVEN; 2552 } 2553 else if ( ( strcmp( argPtr, "tozero" ) == 0 ) 2554 || ( strcmp( argPtr, "to_zero" ) == 0 ) ) { 2555 roundingMode = ROUND_TO_ZERO; 2556 } 2557 else if ( strcmp( argPtr, "down" ) == 0 ) { 2558 roundingMode = ROUND_DOWN; 2559 } 2560 else if ( strcmp( argPtr, "up" ) == 0 ) { 2561 roundingMode = ROUND_UP; 2562 } 2563 else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) { 2564 tininessMode = TININESS_BEFORE_ROUNDING; 2565 } 2566 else if ( strcmp( argPtr, "tininessafter" ) == 0 ) { 2567 tininessMode = TININESS_AFTER_ROUNDING; 2568 } 2569 else if ( strcmp( argPtr, "all1" ) == 0 ) { 2570 functionArgument = TRUE; 2571 functionCode = 0; 2572 operands = 1; 2573 } 2574 else if ( strcmp( argPtr, "all2" ) == 0 ) { 2575 functionArgument = TRUE; 2576 functionCode = 0; 2577 operands = 2; 2578 } 2579 else if ( strcmp( argPtr, "all" ) == 0 ) { 2580 functionArgument = TRUE; 2581 functionCode = 0; 2582 operands = 0; 2583 } 2584 else { 2585 for ( functionCode = 1; 2586 functionCode < NUM_FUNCTIONS; 2587 ++functionCode 2588 ) { 2589 if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) { 2590 break; 2591 } 2592 } 2593 if ( functionCode == NUM_FUNCTIONS ) { 2594 fail( "Invalid option or function `%s'", argv[ 0 ] ); 2595 } 2596 functionArgument = TRUE; 2597 } 2598 --argc; 2599 ++argv; 2600 } 2601 if ( ! functionArgument ) fail( "Function argument required" ); 2602 if ( functionCode ) { 2603 timeFunction( 2604 functionCode, roundingPrecision, roundingMode, tininessMode ); 2605 } 2606 else if ( operands == 1 ) { 2607 for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode 2608 ) { 2609 if ( functions[ functionCode ].numInputs == 1 ) { 2610 timeFunction( 2611 functionCode, roundingPrecision, roundingMode, tininessMode 2612 ); 2613 } 2614 } 2615 } 2616 else if ( operands == 2 ) { 2617 for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode 2618 ) { 2619 if ( functions[ functionCode ].numInputs == 2 ) { 2620 timeFunction( 2621 functionCode, roundingPrecision, roundingMode, tininessMode 2622 ); 2623 } 2624 } 2625 } 2626 else { 2627 for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode 2628 ) { 2629 timeFunction( 2630 functionCode, roundingPrecision, roundingMode, tininessMode ); 2631 } 2632 } 2633 return EXIT_SUCCESS; 2634 2635 } 2636 2637