xref: /freebsd/lib/libc/softfloat/timesoftfloat.c (revision 9336e0699bda8a301cd2bfa37106b6ec5e32012e)
1 /* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */
2 
3 /*
4 ===============================================================================
5 
6 This C source file is part of the SoftFloat IEC/IEEE Floating-point
7 Arithmetic Package, Release 2a.
8 
9 Written by John R. Hauser.  This work was made possible in part by the
10 International Computer Science Institute, located at Suite 600, 1947 Center
11 Street, Berkeley, California 94704.  Funding was partially provided by the
12 National Science Foundation under grant MIP-9311980.  The original version
13 of this code was written as part of a project to build a fixed-point vector
14 processor in collaboration with the University of California at Berkeley,
15 overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
16 is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
17 arithmetic/SoftFloat.html'.
18 
19 THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
20 has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
21 TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
22 PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
23 AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
24 
25 Derivative works are acceptable, even for commercial purposes, so long as
26 (1) they include prominent notice that the work is derivative, and (2) they
27 include prominent notice akin to these four paragraphs for those parts of
28 this code that are retained.
29 
30 ===============================================================================
31 */
32 
33 #include <sys/cdefs.h>
34 __FBSDID("$FreeBSD$");
35 
36 #include <stdlib.h>
37 #include <stdarg.h>
38 #include <string.h>
39 #include <stdio.h>
40 #include <time.h>
41 #include "milieu.h"
42 #include "softfloat.h"
43 
44 enum {
45     minIterations = 1000
46 };
47 
48 static void fail( const char *message, ... )
49 {
50     va_list varArgs;
51 
52     fputs( "timesoftfloat: ", stderr );
53     va_start( varArgs, message );
54     vfprintf( stderr, message, varArgs );
55     va_end( varArgs );
56     fputs( ".\n", stderr );
57     exit( EXIT_FAILURE );
58 
59 }
60 
61 static char *functionName;
62 static char *roundingPrecisionName, *roundingModeName, *tininessModeName;
63 
64 static void reportTime( int32 count, long clocks )
65 {
66 
67     printf(
68         "%8.1f kops/s: %s",
69         ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000,
70         functionName
71     );
72     if ( roundingModeName ) {
73         if ( roundingPrecisionName ) {
74             fputs( ", precision ", stdout );
75             fputs( roundingPrecisionName, stdout );
76         }
77         fputs( ", rounding ", stdout );
78         fputs( roundingModeName, stdout );
79         if ( tininessModeName ) {
80             fputs( ", tininess ", stdout );
81             fputs( tininessModeName, stdout );
82             fputs( " rounding", stdout );
83         }
84     }
85     fputc( '\n', stdout );
86 
87 }
88 
89 enum {
90     numInputs_int32 = 32
91 };
92 
93 static const int32 inputs_int32[ numInputs_int32 ] = {
94     0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04,
95     0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA,
96     0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7,
97     0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006,
98     0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765,
99     0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C,
100     0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13,
101     0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A
102 };
103 
104 static void time_a_int32_z_float32( float32 function( int32 ) )
105 {
106     clock_t startClock, endClock;
107     int32 count, i;
108     int8 inputNum;
109 
110     count = 0;
111     inputNum = 0;
112     startClock = clock();
113     do {
114         for ( i = minIterations; i; --i ) {
115             function( inputs_int32[ inputNum ] );
116             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
117         }
118         count += minIterations;
119     } while ( clock() - startClock < CLOCKS_PER_SEC );
120     inputNum = 0;
121     startClock = clock();
122     for ( i = count; i; --i ) {
123         function( inputs_int32[ inputNum ] );
124         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
125     }
126     endClock = clock();
127     reportTime( count, endClock - startClock );
128 
129 }
130 
131 static void time_a_int32_z_float64( float64 function( int32 ) )
132 {
133     clock_t startClock, endClock;
134     int32 count, i;
135     int8 inputNum;
136 
137     count = 0;
138     inputNum = 0;
139     startClock = clock();
140     do {
141         for ( i = minIterations; i; --i ) {
142             function( inputs_int32[ inputNum ] );
143             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
144         }
145         count += minIterations;
146     } while ( clock() - startClock < CLOCKS_PER_SEC );
147     inputNum = 0;
148     startClock = clock();
149     for ( i = count; i; --i ) {
150         function( inputs_int32[ inputNum ] );
151         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
152     }
153     endClock = clock();
154     reportTime( count, endClock - startClock );
155 
156 }
157 
158 #ifdef FLOATX80
159 
160 static void time_a_int32_z_floatx80( floatx80 function( int32 ) )
161 {
162     clock_t startClock, endClock;
163     int32 count, i;
164     int8 inputNum;
165 
166     count = 0;
167     inputNum = 0;
168     startClock = clock();
169     do {
170         for ( i = minIterations; i; --i ) {
171             function( inputs_int32[ inputNum ] );
172             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
173         }
174         count += minIterations;
175     } while ( clock() - startClock < CLOCKS_PER_SEC );
176     inputNum = 0;
177     startClock = clock();
178     for ( i = count; i; --i ) {
179         function( inputs_int32[ inputNum ] );
180         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
181     }
182     endClock = clock();
183     reportTime( count, endClock - startClock );
184 
185 }
186 
187 #endif
188 
189 #ifdef FLOAT128
190 
191 static void time_a_int32_z_float128( float128 function( int32 ) )
192 {
193     clock_t startClock, endClock;
194     int32 count, i;
195     int8 inputNum;
196 
197     count = 0;
198     inputNum = 0;
199     startClock = clock();
200     do {
201         for ( i = minIterations; i; --i ) {
202             function( inputs_int32[ inputNum ] );
203             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
204         }
205         count += minIterations;
206     } while ( clock() - startClock < CLOCKS_PER_SEC );
207     inputNum = 0;
208     startClock = clock();
209     for ( i = count; i; --i ) {
210         function( inputs_int32[ inputNum ] );
211         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
212     }
213     endClock = clock();
214     reportTime( count, endClock - startClock );
215 
216 }
217 
218 #endif
219 
220 enum {
221     numInputs_int64 = 32
222 };
223 
224 static const int64 inputs_int64[ numInputs_int64 ] = {
225     LIT64( 0xFBFFC3FFFFFFFFFF ),
226     LIT64( 0x0000000003C589BC ),
227     LIT64( 0x00000000400013FE ),
228     LIT64( 0x0000000000186171 ),
229     LIT64( 0xFFFFFFFFFFFEFBFA ),
230     LIT64( 0xFFFFFD79E6DFFC73 ),
231     LIT64( 0x0000000010001DFF ),
232     LIT64( 0xDD1A0F0C78513710 ),
233     LIT64( 0xFFFF83FFFFFEFFFE ),
234     LIT64( 0x00756EBD1AD0C1C7 ),
235     LIT64( 0x0003FDFFFFFFFFBE ),
236     LIT64( 0x0007D0FB2C2CA951 ),
237     LIT64( 0x0007FC0007FFFFFE ),
238     LIT64( 0x0000001F942B18BB ),
239     LIT64( 0x0000080101FFFFFE ),
240     LIT64( 0xFFFFFFFFFFFF0978 ),
241     LIT64( 0x000000000008BFFF ),
242     LIT64( 0x0000000006F5AF08 ),
243     LIT64( 0xFFDEFF7FFFFFFFFE ),
244     LIT64( 0x0000000000000003 ),
245     LIT64( 0x3FFFFFFFFF80007D ),
246     LIT64( 0x0000000000000078 ),
247     LIT64( 0xFFF80000007FDFFD ),
248     LIT64( 0x1BBC775B78016AB0 ),
249     LIT64( 0xFFF9001FFFFFFFFE ),
250     LIT64( 0xFFFD4767AB98E43F ),
251     LIT64( 0xFFFFFEFFFE00001E ),
252     LIT64( 0xFFFFFFFFFFF04EFD ),
253     LIT64( 0x07FFFFFFFFFFF7FF ),
254     LIT64( 0xFFFC9EAA38F89050 ),
255     LIT64( 0x00000020FBFFFFFE ),
256     LIT64( 0x0000099AE6455357 )
257 };
258 
259 static void time_a_int64_z_float32( float32 function( int64 ) )
260 {
261     clock_t startClock, endClock;
262     int32 count, i;
263     int8 inputNum;
264 
265     count = 0;
266     inputNum = 0;
267     startClock = clock();
268     do {
269         for ( i = minIterations; i; --i ) {
270             function( inputs_int64[ inputNum ] );
271             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
272         }
273         count += minIterations;
274     } while ( clock() - startClock < CLOCKS_PER_SEC );
275     inputNum = 0;
276     startClock = clock();
277     for ( i = count; i; --i ) {
278         function( inputs_int64[ inputNum ] );
279         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
280     }
281     endClock = clock();
282     reportTime( count, endClock - startClock );
283 
284 }
285 
286 static void time_a_int64_z_float64( float64 function( int64 ) )
287 {
288     clock_t startClock, endClock;
289     int32 count, i;
290     int8 inputNum;
291 
292     count = 0;
293     inputNum = 0;
294     startClock = clock();
295     do {
296         for ( i = minIterations; i; --i ) {
297             function( inputs_int64[ inputNum ] );
298             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
299         }
300         count += minIterations;
301     } while ( clock() - startClock < CLOCKS_PER_SEC );
302     inputNum = 0;
303     startClock = clock();
304     for ( i = count; i; --i ) {
305         function( inputs_int64[ inputNum ] );
306         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
307     }
308     endClock = clock();
309     reportTime( count, endClock - startClock );
310 
311 }
312 
313 #ifdef FLOATX80
314 
315 static void time_a_int64_z_floatx80( floatx80 function( int64 ) )
316 {
317     clock_t startClock, endClock;
318     int32 count, i;
319     int8 inputNum;
320 
321     count = 0;
322     inputNum = 0;
323     startClock = clock();
324     do {
325         for ( i = minIterations; i; --i ) {
326             function( inputs_int64[ inputNum ] );
327             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
328         }
329         count += minIterations;
330     } while ( clock() - startClock < CLOCKS_PER_SEC );
331     inputNum = 0;
332     startClock = clock();
333     for ( i = count; i; --i ) {
334         function( inputs_int64[ inputNum ] );
335         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
336     }
337     endClock = clock();
338     reportTime( count, endClock - startClock );
339 
340 }
341 
342 #endif
343 
344 #ifdef FLOAT128
345 
346 static void time_a_int64_z_float128( float128 function( int64 ) )
347 {
348     clock_t startClock, endClock;
349     int32 count, i;
350     int8 inputNum;
351 
352     count = 0;
353     inputNum = 0;
354     startClock = clock();
355     do {
356         for ( i = minIterations; i; --i ) {
357             function( inputs_int64[ inputNum ] );
358             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
359         }
360         count += minIterations;
361     } while ( clock() - startClock < CLOCKS_PER_SEC );
362     inputNum = 0;
363     startClock = clock();
364     for ( i = count; i; --i ) {
365         function( inputs_int64[ inputNum ] );
366         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
367     }
368     endClock = clock();
369     reportTime( count, endClock - startClock );
370 
371 }
372 
373 #endif
374 
375 enum {
376     numInputs_float32 = 32
377 };
378 
379 static const float32 inputs_float32[ numInputs_float32 ] = {
380     0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E,
381     0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A,
382     0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00,
383     0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF,
384     0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C,
385     0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007,
386     0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
387     0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE
388 };
389 
390 static void time_a_float32_z_int32( int32 function( float32 ) )
391 {
392     clock_t startClock, endClock;
393     int32 count, i;
394     int8 inputNum;
395 
396     count = 0;
397     inputNum = 0;
398     startClock = clock();
399     do {
400         for ( i = minIterations; i; --i ) {
401             function( inputs_float32[ inputNum ] );
402             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
403         }
404         count += minIterations;
405     } while ( clock() - startClock < CLOCKS_PER_SEC );
406     inputNum = 0;
407     startClock = clock();
408     for ( i = count; i; --i ) {
409         function( inputs_float32[ inputNum ] );
410         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
411     }
412     endClock = clock();
413     reportTime( count, endClock - startClock );
414 
415 }
416 
417 static void time_a_float32_z_int64( int64 function( float32 ) )
418 {
419     clock_t startClock, endClock;
420     int32 count, i;
421     int8 inputNum;
422 
423     count = 0;
424     inputNum = 0;
425     startClock = clock();
426     do {
427         for ( i = minIterations; i; --i ) {
428             function( inputs_float32[ inputNum ] );
429             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
430         }
431         count += minIterations;
432     } while ( clock() - startClock < CLOCKS_PER_SEC );
433     inputNum = 0;
434     startClock = clock();
435     for ( i = count; i; --i ) {
436         function( inputs_float32[ inputNum ] );
437         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
438     }
439     endClock = clock();
440     reportTime( count, endClock - startClock );
441 
442 }
443 
444 static void time_a_float32_z_float64( float64 function( float32 ) )
445 {
446     clock_t startClock, endClock;
447     int32 count, i;
448     int8 inputNum;
449 
450     count = 0;
451     inputNum = 0;
452     startClock = clock();
453     do {
454         for ( i = minIterations; i; --i ) {
455             function( inputs_float32[ inputNum ] );
456             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
457         }
458         count += minIterations;
459     } while ( clock() - startClock < CLOCKS_PER_SEC );
460     inputNum = 0;
461     startClock = clock();
462     for ( i = count; i; --i ) {
463         function( inputs_float32[ inputNum ] );
464         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
465     }
466     endClock = clock();
467     reportTime( count, endClock - startClock );
468 
469 }
470 
471 #ifdef FLOATX80
472 
473 static void time_a_float32_z_floatx80( floatx80 function( float32 ) )
474 {
475     clock_t startClock, endClock;
476     int32 count, i;
477     int8 inputNum;
478 
479     count = 0;
480     inputNum = 0;
481     startClock = clock();
482     do {
483         for ( i = minIterations; i; --i ) {
484             function( inputs_float32[ inputNum ] );
485             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
486         }
487         count += minIterations;
488     } while ( clock() - startClock < CLOCKS_PER_SEC );
489     inputNum = 0;
490     startClock = clock();
491     for ( i = count; i; --i ) {
492         function( inputs_float32[ inputNum ] );
493         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
494     }
495     endClock = clock();
496     reportTime( count, endClock - startClock );
497 
498 }
499 
500 #endif
501 
502 #ifdef FLOAT128
503 
504 static void time_a_float32_z_float128( float128 function( float32 ) )
505 {
506     clock_t startClock, endClock;
507     int32 count, i;
508     int8 inputNum;
509 
510     count = 0;
511     inputNum = 0;
512     startClock = clock();
513     do {
514         for ( i = minIterations; i; --i ) {
515             function( inputs_float32[ inputNum ] );
516             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
517         }
518         count += minIterations;
519     } while ( clock() - startClock < CLOCKS_PER_SEC );
520     inputNum = 0;
521     startClock = clock();
522     for ( i = count; i; --i ) {
523         function( inputs_float32[ inputNum ] );
524         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
525     }
526     endClock = clock();
527     reportTime( count, endClock - startClock );
528 
529 }
530 
531 #endif
532 
533 static void time_az_float32( float32 function( float32 ) )
534 {
535     clock_t startClock, endClock;
536     int32 count, i;
537     int8 inputNum;
538 
539     count = 0;
540     inputNum = 0;
541     startClock = clock();
542     do {
543         for ( i = minIterations; i; --i ) {
544             function( inputs_float32[ inputNum ] );
545             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
546         }
547         count += minIterations;
548     } while ( clock() - startClock < CLOCKS_PER_SEC );
549     inputNum = 0;
550     startClock = clock();
551     for ( i = count; i; --i ) {
552         function( inputs_float32[ inputNum ] );
553         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
554     }
555     endClock = clock();
556     reportTime( count, endClock - startClock );
557 
558 }
559 
560 static void time_ab_float32_z_flag( flag function( float32, float32 ) )
561 {
562     clock_t startClock, endClock;
563     int32 count, i;
564     int8 inputNumA, inputNumB;
565 
566     count = 0;
567     inputNumA = 0;
568     inputNumB = 0;
569     startClock = clock();
570     do {
571         for ( i = minIterations; i; --i ) {
572             function(
573                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
574             inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
575             if ( inputNumA == 0 ) ++inputNumB;
576             inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
577         }
578         count += minIterations;
579     } while ( clock() - startClock < CLOCKS_PER_SEC );
580     inputNumA = 0;
581     inputNumB = 0;
582     startClock = clock();
583     for ( i = count; i; --i ) {
584             function(
585                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
586         inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
587         if ( inputNumA == 0 ) ++inputNumB;
588         inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
589     }
590     endClock = clock();
591     reportTime( count, endClock - startClock );
592 
593 }
594 
595 static void time_abz_float32( float32 function( float32, float32 ) )
596 {
597     clock_t startClock, endClock;
598     int32 count, i;
599     int8 inputNumA, inputNumB;
600 
601     count = 0;
602     inputNumA = 0;
603     inputNumB = 0;
604     startClock = clock();
605     do {
606         for ( i = minIterations; i; --i ) {
607             function(
608                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
609             inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
610             if ( inputNumA == 0 ) ++inputNumB;
611             inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
612         }
613         count += minIterations;
614     } while ( clock() - startClock < CLOCKS_PER_SEC );
615     inputNumA = 0;
616     inputNumB = 0;
617     startClock = clock();
618     for ( i = count; i; --i ) {
619             function(
620                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
621         inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
622         if ( inputNumA == 0 ) ++inputNumB;
623         inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
624     }
625     endClock = clock();
626     reportTime( count, endClock - startClock );
627 
628 }
629 
630 static const float32 inputs_float32_pos[ numInputs_float32 ] = {
631     0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E,
632     0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A,
633     0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00,
634     0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF,
635     0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C,
636     0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007,
637     0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
638     0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE
639 };
640 
641 static void time_az_float32_pos( float32 function( float32 ) )
642 {
643     clock_t startClock, endClock;
644     int32 count, i;
645     int8 inputNum;
646 
647     count = 0;
648     inputNum = 0;
649     startClock = clock();
650     do {
651         for ( i = minIterations; i; --i ) {
652             function( inputs_float32_pos[ inputNum ] );
653             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
654         }
655         count += minIterations;
656     } while ( clock() - startClock < CLOCKS_PER_SEC );
657     inputNum = 0;
658     startClock = clock();
659     for ( i = count; i; --i ) {
660         function( inputs_float32_pos[ inputNum ] );
661         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
662     }
663     endClock = clock();
664     reportTime( count, endClock - startClock );
665 
666 }
667 
668 enum {
669     numInputs_float64 = 32
670 };
671 
672 static const float64 inputs_float64[ numInputs_float64 ] = {
673     LIT64( 0x422FFFC008000000 ),
674     LIT64( 0xB7E0000480000000 ),
675     LIT64( 0xF3FD2546120B7935 ),
676     LIT64( 0x3FF0000000000000 ),
677     LIT64( 0xCE07F766F09588D6 ),
678     LIT64( 0x8000000000000000 ),
679     LIT64( 0x3FCE000400000000 ),
680     LIT64( 0x8313B60F0032BED8 ),
681     LIT64( 0xC1EFFFFFC0002000 ),
682     LIT64( 0x3FB3C75D224F2B0F ),
683     LIT64( 0x7FD00000004000FF ),
684     LIT64( 0xA12FFF8000001FFF ),
685     LIT64( 0x3EE0000000FE0000 ),
686     LIT64( 0x0010000080000004 ),
687     LIT64( 0x41CFFFFE00000020 ),
688     LIT64( 0x40303FFFFFFFFFFD ),
689     LIT64( 0x3FD000003FEFFFFF ),
690     LIT64( 0xBFD0000010000000 ),
691     LIT64( 0xB7FC6B5C16CA55CF ),
692     LIT64( 0x413EEB940B9D1301 ),
693     LIT64( 0xC7E00200001FFFFF ),
694     LIT64( 0x47F00021FFFFFFFE ),
695     LIT64( 0xBFFFFFFFF80000FF ),
696     LIT64( 0xC07FFFFFE00FFFFF ),
697     LIT64( 0x001497A63740C5E8 ),
698     LIT64( 0xC4BFFFE0001FFFFF ),
699     LIT64( 0x96FFDFFEFFFFFFFF ),
700     LIT64( 0x403FC000000001FE ),
701     LIT64( 0xFFD00000000001F6 ),
702     LIT64( 0x0640400002000000 ),
703     LIT64( 0x479CEE1E4F789FE0 ),
704     LIT64( 0xC237FFFFFFFFFDFE )
705 };
706 
707 static void time_a_float64_z_int32( int32 function( float64 ) )
708 {
709     clock_t startClock, endClock;
710     int32 count, i;
711     int8 inputNum;
712 
713     count = 0;
714     inputNum = 0;
715     startClock = clock();
716     do {
717         for ( i = minIterations; i; --i ) {
718             function( inputs_float64[ inputNum ] );
719             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
720         }
721         count += minIterations;
722     } while ( clock() - startClock < CLOCKS_PER_SEC );
723     inputNum = 0;
724     startClock = clock();
725     for ( i = count; i; --i ) {
726         function( inputs_float64[ inputNum ] );
727         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
728     }
729     endClock = clock();
730     reportTime( count, endClock - startClock );
731 
732 }
733 
734 static void time_a_float64_z_int64( int64 function( float64 ) )
735 {
736     clock_t startClock, endClock;
737     int32 count, i;
738     int8 inputNum;
739 
740     count = 0;
741     inputNum = 0;
742     startClock = clock();
743     do {
744         for ( i = minIterations; i; --i ) {
745             function( inputs_float64[ inputNum ] );
746             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
747         }
748         count += minIterations;
749     } while ( clock() - startClock < CLOCKS_PER_SEC );
750     inputNum = 0;
751     startClock = clock();
752     for ( i = count; i; --i ) {
753         function( inputs_float64[ inputNum ] );
754         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
755     }
756     endClock = clock();
757     reportTime( count, endClock - startClock );
758 
759 }
760 
761 static void time_a_float64_z_float32( float32 function( float64 ) )
762 {
763     clock_t startClock, endClock;
764     int32 count, i;
765     int8 inputNum;
766 
767     count = 0;
768     inputNum = 0;
769     startClock = clock();
770     do {
771         for ( i = minIterations; i; --i ) {
772             function( inputs_float64[ inputNum ] );
773             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
774         }
775         count += minIterations;
776     } while ( clock() - startClock < CLOCKS_PER_SEC );
777     inputNum = 0;
778     startClock = clock();
779     for ( i = count; i; --i ) {
780         function( inputs_float64[ inputNum ] );
781         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
782     }
783     endClock = clock();
784     reportTime( count, endClock - startClock );
785 
786 }
787 
788 #ifdef FLOATX80
789 
790 static void time_a_float64_z_floatx80( floatx80 function( float64 ) )
791 {
792     clock_t startClock, endClock;
793     int32 count, i;
794     int8 inputNum;
795 
796     count = 0;
797     inputNum = 0;
798     startClock = clock();
799     do {
800         for ( i = minIterations; i; --i ) {
801             function( inputs_float64[ inputNum ] );
802             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
803         }
804         count += minIterations;
805     } while ( clock() - startClock < CLOCKS_PER_SEC );
806     inputNum = 0;
807     startClock = clock();
808     for ( i = count; i; --i ) {
809         function( inputs_float64[ inputNum ] );
810         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
811     }
812     endClock = clock();
813     reportTime( count, endClock - startClock );
814 
815 }
816 
817 #endif
818 
819 #ifdef FLOAT128
820 
821 static void time_a_float64_z_float128( float128 function( float64 ) )
822 {
823     clock_t startClock, endClock;
824     int32 count, i;
825     int8 inputNum;
826 
827     count = 0;
828     inputNum = 0;
829     startClock = clock();
830     do {
831         for ( i = minIterations; i; --i ) {
832             function( inputs_float64[ inputNum ] );
833             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
834         }
835         count += minIterations;
836     } while ( clock() - startClock < CLOCKS_PER_SEC );
837     inputNum = 0;
838     startClock = clock();
839     for ( i = count; i; --i ) {
840         function( inputs_float64[ inputNum ] );
841         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
842     }
843     endClock = clock();
844     reportTime( count, endClock - startClock );
845 
846 }
847 
848 #endif
849 
850 static void time_az_float64( float64 function( float64 ) )
851 {
852     clock_t startClock, endClock;
853     int32 count, i;
854     int8 inputNum;
855 
856     count = 0;
857     inputNum = 0;
858     startClock = clock();
859     do {
860         for ( i = minIterations; i; --i ) {
861             function( inputs_float64[ inputNum ] );
862             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
863         }
864         count += minIterations;
865     } while ( clock() - startClock < CLOCKS_PER_SEC );
866     inputNum = 0;
867     startClock = clock();
868     for ( i = count; i; --i ) {
869         function( inputs_float64[ inputNum ] );
870         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
871     }
872     endClock = clock();
873     reportTime( count, endClock - startClock );
874 
875 }
876 
877 static void time_ab_float64_z_flag( flag function( float64, float64 ) )
878 {
879     clock_t startClock, endClock;
880     int32 count, i;
881     int8 inputNumA, inputNumB;
882 
883     count = 0;
884     inputNumA = 0;
885     inputNumB = 0;
886     startClock = clock();
887     do {
888         for ( i = minIterations; i; --i ) {
889             function(
890                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
891             inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
892             if ( inputNumA == 0 ) ++inputNumB;
893             inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
894         }
895         count += minIterations;
896     } while ( clock() - startClock < CLOCKS_PER_SEC );
897     inputNumA = 0;
898     inputNumB = 0;
899     startClock = clock();
900     for ( i = count; i; --i ) {
901             function(
902                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
903         inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
904         if ( inputNumA == 0 ) ++inputNumB;
905         inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
906     }
907     endClock = clock();
908     reportTime( count, endClock - startClock );
909 
910 }
911 
912 static void time_abz_float64( float64 function( float64, float64 ) )
913 {
914     clock_t startClock, endClock;
915     int32 count, i;
916     int8 inputNumA, inputNumB;
917 
918     count = 0;
919     inputNumA = 0;
920     inputNumB = 0;
921     startClock = clock();
922     do {
923         for ( i = minIterations; i; --i ) {
924             function(
925                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
926             inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
927             if ( inputNumA == 0 ) ++inputNumB;
928             inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
929         }
930         count += minIterations;
931     } while ( clock() - startClock < CLOCKS_PER_SEC );
932     inputNumA = 0;
933     inputNumB = 0;
934     startClock = clock();
935     for ( i = count; i; --i ) {
936             function(
937                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
938         inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
939         if ( inputNumA == 0 ) ++inputNumB;
940         inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
941     }
942     endClock = clock();
943     reportTime( count, endClock - startClock );
944 
945 }
946 
947 static const float64 inputs_float64_pos[ numInputs_float64 ] = {
948     LIT64( 0x422FFFC008000000 ),
949     LIT64( 0x37E0000480000000 ),
950     LIT64( 0x73FD2546120B7935 ),
951     LIT64( 0x3FF0000000000000 ),
952     LIT64( 0x4E07F766F09588D6 ),
953     LIT64( 0x0000000000000000 ),
954     LIT64( 0x3FCE000400000000 ),
955     LIT64( 0x0313B60F0032BED8 ),
956     LIT64( 0x41EFFFFFC0002000 ),
957     LIT64( 0x3FB3C75D224F2B0F ),
958     LIT64( 0x7FD00000004000FF ),
959     LIT64( 0x212FFF8000001FFF ),
960     LIT64( 0x3EE0000000FE0000 ),
961     LIT64( 0x0010000080000004 ),
962     LIT64( 0x41CFFFFE00000020 ),
963     LIT64( 0x40303FFFFFFFFFFD ),
964     LIT64( 0x3FD000003FEFFFFF ),
965     LIT64( 0x3FD0000010000000 ),
966     LIT64( 0x37FC6B5C16CA55CF ),
967     LIT64( 0x413EEB940B9D1301 ),
968     LIT64( 0x47E00200001FFFFF ),
969     LIT64( 0x47F00021FFFFFFFE ),
970     LIT64( 0x3FFFFFFFF80000FF ),
971     LIT64( 0x407FFFFFE00FFFFF ),
972     LIT64( 0x001497A63740C5E8 ),
973     LIT64( 0x44BFFFE0001FFFFF ),
974     LIT64( 0x16FFDFFEFFFFFFFF ),
975     LIT64( 0x403FC000000001FE ),
976     LIT64( 0x7FD00000000001F6 ),
977     LIT64( 0x0640400002000000 ),
978     LIT64( 0x479CEE1E4F789FE0 ),
979     LIT64( 0x4237FFFFFFFFFDFE )
980 };
981 
982 static void time_az_float64_pos( float64 function( float64 ) )
983 {
984     clock_t startClock, endClock;
985     int32 count, i;
986     int8 inputNum;
987 
988     count = 0;
989     inputNum = 0;
990     startClock = clock();
991     do {
992         for ( i = minIterations; i; --i ) {
993             function( inputs_float64_pos[ inputNum ] );
994             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
995         }
996         count += minIterations;
997     } while ( clock() - startClock < CLOCKS_PER_SEC );
998     inputNum = 0;
999     startClock = clock();
1000     for ( i = count; i; --i ) {
1001         function( inputs_float64_pos[ inputNum ] );
1002         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
1003     }
1004     endClock = clock();
1005     reportTime( count, endClock - startClock );
1006 
1007 }
1008 
1009 #ifdef FLOATX80
1010 
1011 enum {
1012     numInputs_floatx80 = 32
1013 };
1014 
1015 static const struct {
1016     bits16 high;
1017     bits64 low;
1018 } inputs_floatx80[ numInputs_floatx80 ] = {
1019     { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) },
1020     { 0x8000, LIT64( 0x0000000000000000 ) },
1021     { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
1022     { 0xBFFF, LIT64( 0xFFF0000000000040 ) },
1023     { 0x0CD8, LIT64( 0xFC000000000007FE ) },
1024     { 0x43BA, LIT64( 0x99A4000000000000 ) },
1025     { 0x3FFF, LIT64( 0x8000000000000000 ) },
1026     { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
1027     { 0x403E, LIT64( 0xFFF0000000002000 ) },
1028     { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
1029     { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
1030     { 0x737A, LIT64( 0x800000007FFDFFFE ) },
1031     { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
1032     { 0xBBFE, LIT64( 0x8000040000001FFE ) },
1033     { 0xC002, LIT64( 0xFF80000000000020 ) },
1034     { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) },
1035     { 0xC004, LIT64( 0x8000000000003FFB ) },
1036     { 0x407F, LIT64( 0x800000000003FFFE ) },
1037     { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) },
1038     { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) },
1039     { 0xBF7F, LIT64( 0xF800000000000006 ) },
1040     { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) },
1041     { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) },
1042     { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) },
1043     { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
1044     { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
1045     { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
1046     { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
1047     { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
1048     { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) },
1049     { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
1050     { 0x4018, LIT64( 0x8000000000080003 ) }
1051 };
1052 
1053 static void time_a_floatx80_z_int32( int32 function( floatx80 ) )
1054 {
1055     clock_t startClock, endClock;
1056     int32 count, i;
1057     int8 inputNum;
1058     floatx80 a;
1059 
1060     count = 0;
1061     inputNum = 0;
1062     startClock = clock();
1063     do {
1064         for ( i = minIterations; i; --i ) {
1065             a.low = inputs_floatx80[ inputNum ].low;
1066             a.high = inputs_floatx80[ inputNum ].high;
1067             function( a );
1068             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1069         }
1070         count += minIterations;
1071     } while ( clock() - startClock < CLOCKS_PER_SEC );
1072     inputNum = 0;
1073     startClock = clock();
1074     for ( i = count; i; --i ) {
1075         a.low = inputs_floatx80[ inputNum ].low;
1076         a.high = inputs_floatx80[ inputNum ].high;
1077         function( a );
1078         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1079     }
1080     endClock = clock();
1081     reportTime( count, endClock - startClock );
1082 
1083 }
1084 
1085 static void time_a_floatx80_z_int64( int64 function( floatx80 ) )
1086 {
1087     clock_t startClock, endClock;
1088     int32 count, i;
1089     int8 inputNum;
1090     floatx80 a;
1091 
1092     count = 0;
1093     inputNum = 0;
1094     startClock = clock();
1095     do {
1096         for ( i = minIterations; i; --i ) {
1097             a.low = inputs_floatx80[ inputNum ].low;
1098             a.high = inputs_floatx80[ inputNum ].high;
1099             function( a );
1100             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1101         }
1102         count += minIterations;
1103     } while ( clock() - startClock < CLOCKS_PER_SEC );
1104     inputNum = 0;
1105     startClock = clock();
1106     for ( i = count; i; --i ) {
1107         a.low = inputs_floatx80[ inputNum ].low;
1108         a.high = inputs_floatx80[ inputNum ].high;
1109         function( a );
1110         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1111     }
1112     endClock = clock();
1113     reportTime( count, endClock - startClock );
1114 
1115 }
1116 
1117 static void time_a_floatx80_z_float32( float32 function( floatx80 ) )
1118 {
1119     clock_t startClock, endClock;
1120     int32 count, i;
1121     int8 inputNum;
1122     floatx80 a;
1123 
1124     count = 0;
1125     inputNum = 0;
1126     startClock = clock();
1127     do {
1128         for ( i = minIterations; i; --i ) {
1129             a.low = inputs_floatx80[ inputNum ].low;
1130             a.high = inputs_floatx80[ inputNum ].high;
1131             function( a );
1132             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1133         }
1134         count += minIterations;
1135     } while ( clock() - startClock < CLOCKS_PER_SEC );
1136     inputNum = 0;
1137     startClock = clock();
1138     for ( i = count; i; --i ) {
1139         a.low = inputs_floatx80[ inputNum ].low;
1140         a.high = inputs_floatx80[ inputNum ].high;
1141         function( a );
1142         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1143     }
1144     endClock = clock();
1145     reportTime( count, endClock - startClock );
1146 
1147 }
1148 
1149 static void time_a_floatx80_z_float64( float64 function( floatx80 ) )
1150 {
1151     clock_t startClock, endClock;
1152     int32 count, i;
1153     int8 inputNum;
1154     floatx80 a;
1155 
1156     count = 0;
1157     inputNum = 0;
1158     startClock = clock();
1159     do {
1160         for ( i = minIterations; i; --i ) {
1161             a.low = inputs_floatx80[ inputNum ].low;
1162             a.high = inputs_floatx80[ inputNum ].high;
1163             function( a );
1164             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1165         }
1166         count += minIterations;
1167     } while ( clock() - startClock < CLOCKS_PER_SEC );
1168     inputNum = 0;
1169     startClock = clock();
1170     for ( i = count; i; --i ) {
1171         a.low = inputs_floatx80[ inputNum ].low;
1172         a.high = inputs_floatx80[ inputNum ].high;
1173         function( a );
1174         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1175     }
1176     endClock = clock();
1177     reportTime( count, endClock - startClock );
1178 
1179 }
1180 
1181 #ifdef FLOAT128
1182 
1183 static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
1184 {
1185     clock_t startClock, endClock;
1186     int32 count, i;
1187     int8 inputNum;
1188     floatx80 a;
1189 
1190     count = 0;
1191     inputNum = 0;
1192     startClock = clock();
1193     do {
1194         for ( i = minIterations; i; --i ) {
1195             a.low = inputs_floatx80[ inputNum ].low;
1196             a.high = inputs_floatx80[ inputNum ].high;
1197             function( a );
1198             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1199         }
1200         count += minIterations;
1201     } while ( clock() - startClock < CLOCKS_PER_SEC );
1202     inputNum = 0;
1203     startClock = clock();
1204     for ( i = count; i; --i ) {
1205         a.low = inputs_floatx80[ inputNum ].low;
1206         a.high = inputs_floatx80[ inputNum ].high;
1207         function( a );
1208         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1209     }
1210     endClock = clock();
1211     reportTime( count, endClock - startClock );
1212 
1213 }
1214 
1215 #endif
1216 
1217 static void time_az_floatx80( floatx80 function( floatx80 ) )
1218 {
1219     clock_t startClock, endClock;
1220     int32 count, i;
1221     int8 inputNum;
1222     floatx80 a;
1223 
1224     count = 0;
1225     inputNum = 0;
1226     startClock = clock();
1227     do {
1228         for ( i = minIterations; i; --i ) {
1229             a.low = inputs_floatx80[ inputNum ].low;
1230             a.high = inputs_floatx80[ inputNum ].high;
1231             function( a );
1232             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1233         }
1234         count += minIterations;
1235     } while ( clock() - startClock < CLOCKS_PER_SEC );
1236     inputNum = 0;
1237     startClock = clock();
1238     for ( i = count; i; --i ) {
1239         a.low = inputs_floatx80[ inputNum ].low;
1240         a.high = inputs_floatx80[ inputNum ].high;
1241         function( a );
1242         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1243     }
1244     endClock = clock();
1245     reportTime( count, endClock - startClock );
1246 
1247 }
1248 
1249 static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) )
1250 {
1251     clock_t startClock, endClock;
1252     int32 count, i;
1253     int8 inputNumA, inputNumB;
1254     floatx80 a, b;
1255 
1256     count = 0;
1257     inputNumA = 0;
1258     inputNumB = 0;
1259     startClock = clock();
1260     do {
1261         for ( i = minIterations; i; --i ) {
1262             a.low = inputs_floatx80[ inputNumA ].low;
1263             a.high = inputs_floatx80[ inputNumA ].high;
1264             b.low = inputs_floatx80[ inputNumB ].low;
1265             b.high = inputs_floatx80[ inputNumB ].high;
1266             function( a, b );
1267             inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1268             if ( inputNumA == 0 ) ++inputNumB;
1269             inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1270         }
1271         count += minIterations;
1272     } while ( clock() - startClock < CLOCKS_PER_SEC );
1273     inputNumA = 0;
1274     inputNumB = 0;
1275     startClock = clock();
1276     for ( i = count; i; --i ) {
1277         a.low = inputs_floatx80[ inputNumA ].low;
1278         a.high = inputs_floatx80[ inputNumA ].high;
1279         b.low = inputs_floatx80[ inputNumB ].low;
1280         b.high = inputs_floatx80[ inputNumB ].high;
1281         function( a, b );
1282         inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1283         if ( inputNumA == 0 ) ++inputNumB;
1284         inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1285     }
1286     endClock = clock();
1287     reportTime( count, endClock - startClock );
1288 
1289 }
1290 
1291 static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) )
1292 {
1293     clock_t startClock, endClock;
1294     int32 count, i;
1295     int8 inputNumA, inputNumB;
1296     floatx80 a, b;
1297 
1298     count = 0;
1299     inputNumA = 0;
1300     inputNumB = 0;
1301     startClock = clock();
1302     do {
1303         for ( i = minIterations; i; --i ) {
1304             a.low = inputs_floatx80[ inputNumA ].low;
1305             a.high = inputs_floatx80[ inputNumA ].high;
1306             b.low = inputs_floatx80[ inputNumB ].low;
1307             b.high = inputs_floatx80[ inputNumB ].high;
1308             function( a, b );
1309             inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1310             if ( inputNumA == 0 ) ++inputNumB;
1311             inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1312         }
1313         count += minIterations;
1314     } while ( clock() - startClock < CLOCKS_PER_SEC );
1315     inputNumA = 0;
1316     inputNumB = 0;
1317     startClock = clock();
1318     for ( i = count; i; --i ) {
1319         a.low = inputs_floatx80[ inputNumA ].low;
1320         a.high = inputs_floatx80[ inputNumA ].high;
1321         b.low = inputs_floatx80[ inputNumB ].low;
1322         b.high = inputs_floatx80[ inputNumB ].high;
1323         function( a, b );
1324         inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1325         if ( inputNumA == 0 ) ++inputNumB;
1326         inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1327     }
1328     endClock = clock();
1329     reportTime( count, endClock - startClock );
1330 
1331 }
1332 
1333 static const struct {
1334     bits16 high;
1335     bits64 low;
1336 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1337     { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) },
1338     { 0x0000, LIT64( 0x0000000000000000 ) },
1339     { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
1340     { 0x3FFF, LIT64( 0xFFF0000000000040 ) },
1341     { 0x0CD8, LIT64( 0xFC000000000007FE ) },
1342     { 0x43BA, LIT64( 0x99A4000000000000 ) },
1343     { 0x3FFF, LIT64( 0x8000000000000000 ) },
1344     { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
1345     { 0x403E, LIT64( 0xFFF0000000002000 ) },
1346     { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
1347     { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
1348     { 0x737A, LIT64( 0x800000007FFDFFFE ) },
1349     { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
1350     { 0x3BFE, LIT64( 0x8000040000001FFE ) },
1351     { 0x4002, LIT64( 0xFF80000000000020 ) },
1352     { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) },
1353     { 0x4004, LIT64( 0x8000000000003FFB ) },
1354     { 0x407F, LIT64( 0x800000000003FFFE ) },
1355     { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) },
1356     { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) },
1357     { 0x3F7F, LIT64( 0xF800000000000006 ) },
1358     { 0x407F, LIT64( 0xBF56BE8871F28FEA ) },
1359     { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) },
1360     { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) },
1361     { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
1362     { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
1363     { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
1364     { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
1365     { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
1366     { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) },
1367     { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
1368     { 0x4018, LIT64( 0x8000000000080003 ) }
1369 };
1370 
1371 static void time_az_floatx80_pos( floatx80 function( floatx80 ) )
1372 {
1373     clock_t startClock, endClock;
1374     int32 count, i;
1375     int8 inputNum;
1376     floatx80 a;
1377 
1378     count = 0;
1379     inputNum = 0;
1380     startClock = clock();
1381     do {
1382         for ( i = minIterations; i; --i ) {
1383             a.low = inputs_floatx80_pos[ inputNum ].low;
1384             a.high = inputs_floatx80_pos[ inputNum ].high;
1385             function( a );
1386             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1387         }
1388         count += minIterations;
1389     } while ( clock() - startClock < CLOCKS_PER_SEC );
1390     inputNum = 0;
1391     startClock = clock();
1392     for ( i = count; i; --i ) {
1393         a.low = inputs_floatx80_pos[ inputNum ].low;
1394         a.high = inputs_floatx80_pos[ inputNum ].high;
1395         function( a );
1396         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1397     }
1398     endClock = clock();
1399     reportTime( count, endClock - startClock );
1400 
1401 }
1402 
1403 #endif
1404 
1405 #ifdef FLOAT128
1406 
1407 enum {
1408     numInputs_float128 = 32
1409 };
1410 
1411 static const struct {
1412     bits64 high, low;
1413 } inputs_float128[ numInputs_float128 ] = {
1414     { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
1415     { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
1416     { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
1417     { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
1418     { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) },
1419     { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
1420     { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
1421     { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
1422     { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
1423     { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
1424     { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
1425     { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
1426     { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
1427     { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
1428     { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
1429     { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
1430     { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
1431     { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
1432     { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
1433     { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) },
1434     { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
1435     { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
1436     { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
1437     { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
1438     { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
1439     { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
1440     { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
1441     { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
1442     { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
1443     { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
1444     { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
1445     { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
1446 };
1447 
1448 static void time_a_float128_z_int32( int32 function( float128 ) )
1449 {
1450     clock_t startClock, endClock;
1451     int32 count, i;
1452     int8 inputNum;
1453     float128 a;
1454 
1455     count = 0;
1456     inputNum = 0;
1457     startClock = clock();
1458     do {
1459         for ( i = minIterations; i; --i ) {
1460             a.low = inputs_float128[ inputNum ].low;
1461             a.high = inputs_float128[ inputNum ].high;
1462             function( a );
1463             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1464         }
1465         count += minIterations;
1466     } while ( clock() - startClock < CLOCKS_PER_SEC );
1467     inputNum = 0;
1468     startClock = clock();
1469     for ( i = count; i; --i ) {
1470         a.low = inputs_float128[ inputNum ].low;
1471         a.high = inputs_float128[ inputNum ].high;
1472         function( a );
1473         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1474     }
1475     endClock = clock();
1476     reportTime( count, endClock - startClock );
1477 
1478 }
1479 
1480 static void time_a_float128_z_int64( int64 function( float128 ) )
1481 {
1482     clock_t startClock, endClock;
1483     int32 count, i;
1484     int8 inputNum;
1485     float128 a;
1486 
1487     count = 0;
1488     inputNum = 0;
1489     startClock = clock();
1490     do {
1491         for ( i = minIterations; i; --i ) {
1492             a.low = inputs_float128[ inputNum ].low;
1493             a.high = inputs_float128[ inputNum ].high;
1494             function( a );
1495             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1496         }
1497         count += minIterations;
1498     } while ( clock() - startClock < CLOCKS_PER_SEC );
1499     inputNum = 0;
1500     startClock = clock();
1501     for ( i = count; i; --i ) {
1502         a.low = inputs_float128[ inputNum ].low;
1503         a.high = inputs_float128[ inputNum ].high;
1504         function( a );
1505         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1506     }
1507     endClock = clock();
1508     reportTime( count, endClock - startClock );
1509 
1510 }
1511 
1512 static void time_a_float128_z_float32( float32 function( float128 ) )
1513 {
1514     clock_t startClock, endClock;
1515     int32 count, i;
1516     int8 inputNum;
1517     float128 a;
1518 
1519     count = 0;
1520     inputNum = 0;
1521     startClock = clock();
1522     do {
1523         for ( i = minIterations; i; --i ) {
1524             a.low = inputs_float128[ inputNum ].low;
1525             a.high = inputs_float128[ inputNum ].high;
1526             function( a );
1527             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1528         }
1529         count += minIterations;
1530     } while ( clock() - startClock < CLOCKS_PER_SEC );
1531     inputNum = 0;
1532     startClock = clock();
1533     for ( i = count; i; --i ) {
1534         a.low = inputs_float128[ inputNum ].low;
1535         a.high = inputs_float128[ inputNum ].high;
1536         function( a );
1537         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1538     }
1539     endClock = clock();
1540     reportTime( count, endClock - startClock );
1541 
1542 }
1543 
1544 static void time_a_float128_z_float64( float64 function( float128 ) )
1545 {
1546     clock_t startClock, endClock;
1547     int32 count, i;
1548     int8 inputNum;
1549     float128 a;
1550 
1551     count = 0;
1552     inputNum = 0;
1553     startClock = clock();
1554     do {
1555         for ( i = minIterations; i; --i ) {
1556             a.low = inputs_float128[ inputNum ].low;
1557             a.high = inputs_float128[ inputNum ].high;
1558             function( a );
1559             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1560         }
1561         count += minIterations;
1562     } while ( clock() - startClock < CLOCKS_PER_SEC );
1563     inputNum = 0;
1564     startClock = clock();
1565     for ( i = count; i; --i ) {
1566         a.low = inputs_float128[ inputNum ].low;
1567         a.high = inputs_float128[ inputNum ].high;
1568         function( a );
1569         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1570     }
1571     endClock = clock();
1572     reportTime( count, endClock - startClock );
1573 
1574 }
1575 
1576 #ifdef FLOATX80
1577 
1578 static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
1579 {
1580     clock_t startClock, endClock;
1581     int32 count, i;
1582     int8 inputNum;
1583     float128 a;
1584 
1585     count = 0;
1586     inputNum = 0;
1587     startClock = clock();
1588     do {
1589         for ( i = minIterations; i; --i ) {
1590             a.low = inputs_float128[ inputNum ].low;
1591             a.high = inputs_float128[ inputNum ].high;
1592             function( a );
1593             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1594         }
1595         count += minIterations;
1596     } while ( clock() - startClock < CLOCKS_PER_SEC );
1597     inputNum = 0;
1598     startClock = clock();
1599     for ( i = count; i; --i ) {
1600         a.low = inputs_float128[ inputNum ].low;
1601         a.high = inputs_float128[ inputNum ].high;
1602         function( a );
1603         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1604     }
1605     endClock = clock();
1606     reportTime( count, endClock - startClock );
1607 
1608 }
1609 
1610 #endif
1611 
1612 static void time_az_float128( float128 function( float128 ) )
1613 {
1614     clock_t startClock, endClock;
1615     int32 count, i;
1616     int8 inputNum;
1617     float128 a;
1618 
1619     count = 0;
1620     inputNum = 0;
1621     startClock = clock();
1622     do {
1623         for ( i = minIterations; i; --i ) {
1624             a.low = inputs_float128[ inputNum ].low;
1625             a.high = inputs_float128[ inputNum ].high;
1626             function( a );
1627             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1628         }
1629         count += minIterations;
1630     } while ( clock() - startClock < CLOCKS_PER_SEC );
1631     inputNum = 0;
1632     startClock = clock();
1633     for ( i = count; i; --i ) {
1634         a.low = inputs_float128[ inputNum ].low;
1635         a.high = inputs_float128[ inputNum ].high;
1636         function( a );
1637         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1638     }
1639     endClock = clock();
1640     reportTime( count, endClock - startClock );
1641 
1642 }
1643 
1644 static void time_ab_float128_z_flag( flag function( float128, float128 ) )
1645 {
1646     clock_t startClock, endClock;
1647     int32 count, i;
1648     int8 inputNumA, inputNumB;
1649     float128 a, b;
1650 
1651     count = 0;
1652     inputNumA = 0;
1653     inputNumB = 0;
1654     startClock = clock();
1655     do {
1656         for ( i = minIterations; i; --i ) {
1657             a.low = inputs_float128[ inputNumA ].low;
1658             a.high = inputs_float128[ inputNumA ].high;
1659             b.low = inputs_float128[ inputNumB ].low;
1660             b.high = inputs_float128[ inputNumB ].high;
1661             function( a, b );
1662             inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1663             if ( inputNumA == 0 ) ++inputNumB;
1664             inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1665         }
1666         count += minIterations;
1667     } while ( clock() - startClock < CLOCKS_PER_SEC );
1668     inputNumA = 0;
1669     inputNumB = 0;
1670     startClock = clock();
1671     for ( i = count; i; --i ) {
1672         a.low = inputs_float128[ inputNumA ].low;
1673         a.high = inputs_float128[ inputNumA ].high;
1674         b.low = inputs_float128[ inputNumB ].low;
1675         b.high = inputs_float128[ inputNumB ].high;
1676         function( a, b );
1677         inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1678         if ( inputNumA == 0 ) ++inputNumB;
1679         inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1680     }
1681     endClock = clock();
1682     reportTime( count, endClock - startClock );
1683 
1684 }
1685 
1686 static void time_abz_float128( float128 function( float128, float128 ) )
1687 {
1688     clock_t startClock, endClock;
1689     int32 count, i;
1690     int8 inputNumA, inputNumB;
1691     float128 a, b;
1692 
1693     count = 0;
1694     inputNumA = 0;
1695     inputNumB = 0;
1696     startClock = clock();
1697     do {
1698         for ( i = minIterations; i; --i ) {
1699             a.low = inputs_float128[ inputNumA ].low;
1700             a.high = inputs_float128[ inputNumA ].high;
1701             b.low = inputs_float128[ inputNumB ].low;
1702             b.high = inputs_float128[ inputNumB ].high;
1703             function( a, b );
1704             inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1705             if ( inputNumA == 0 ) ++inputNumB;
1706             inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1707         }
1708         count += minIterations;
1709     } while ( clock() - startClock < CLOCKS_PER_SEC );
1710     inputNumA = 0;
1711     inputNumB = 0;
1712     startClock = clock();
1713     for ( i = count; i; --i ) {
1714         a.low = inputs_float128[ inputNumA ].low;
1715         a.high = inputs_float128[ inputNumA ].high;
1716         b.low = inputs_float128[ inputNumB ].low;
1717         b.high = inputs_float128[ inputNumB ].high;
1718         function( a, b );
1719         inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1720         if ( inputNumA == 0 ) ++inputNumB;
1721         inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1722     }
1723     endClock = clock();
1724     reportTime( count, endClock - startClock );
1725 
1726 }
1727 
1728 static const struct {
1729     bits64 high, low;
1730 } inputs_float128_pos[ numInputs_float128 ] = {
1731     { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
1732     { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
1733     { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
1734     { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
1735     { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) },
1736     { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
1737     { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
1738     { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
1739     { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
1740     { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
1741     { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
1742     { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
1743     { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
1744     { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
1745     { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
1746     { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
1747     { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
1748     { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
1749     { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
1750     { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) },
1751     { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
1752     { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
1753     { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
1754     { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
1755     { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
1756     { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
1757     { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
1758     { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
1759     { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
1760     { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
1761     { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
1762     { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
1763 };
1764 
1765 static void time_az_float128_pos( float128 function( float128 ) )
1766 {
1767     clock_t startClock, endClock;
1768     int32 count, i;
1769     int8 inputNum;
1770     float128 a;
1771 
1772     count = 0;
1773     inputNum = 0;
1774     startClock = clock();
1775     do {
1776         for ( i = minIterations; i; --i ) {
1777             a.low = inputs_float128_pos[ inputNum ].low;
1778             a.high = inputs_float128_pos[ inputNum ].high;
1779             function( a );
1780             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1781         }
1782         count += minIterations;
1783     } while ( clock() - startClock < CLOCKS_PER_SEC );
1784     inputNum = 0;
1785     startClock = clock();
1786     for ( i = count; i; --i ) {
1787         a.low = inputs_float128_pos[ inputNum ].low;
1788         a.high = inputs_float128_pos[ inputNum ].high;
1789         function( a );
1790         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1791     }
1792     endClock = clock();
1793     reportTime( count, endClock - startClock );
1794 
1795 }
1796 
1797 #endif
1798 
1799 enum {
1800     INT32_TO_FLOAT32 = 1,
1801     INT32_TO_FLOAT64,
1802 #ifdef FLOATX80
1803     INT32_TO_FLOATX80,
1804 #endif
1805 #ifdef FLOAT128
1806     INT32_TO_FLOAT128,
1807 #endif
1808     INT64_TO_FLOAT32,
1809     INT64_TO_FLOAT64,
1810 #ifdef FLOATX80
1811     INT64_TO_FLOATX80,
1812 #endif
1813 #ifdef FLOAT128
1814     INT64_TO_FLOAT128,
1815 #endif
1816     FLOAT32_TO_INT32,
1817     FLOAT32_TO_INT32_ROUND_TO_ZERO,
1818     FLOAT32_TO_INT64,
1819     FLOAT32_TO_INT64_ROUND_TO_ZERO,
1820     FLOAT32_TO_FLOAT64,
1821 #ifdef FLOATX80
1822     FLOAT32_TO_FLOATX80,
1823 #endif
1824 #ifdef FLOAT128
1825     FLOAT32_TO_FLOAT128,
1826 #endif
1827     FLOAT32_ROUND_TO_INT,
1828     FLOAT32_ADD,
1829     FLOAT32_SUB,
1830     FLOAT32_MUL,
1831     FLOAT32_DIV,
1832     FLOAT32_REM,
1833     FLOAT32_SQRT,
1834     FLOAT32_EQ,
1835     FLOAT32_LE,
1836     FLOAT32_LT,
1837     FLOAT32_EQ_SIGNALING,
1838     FLOAT32_LE_QUIET,
1839     FLOAT32_LT_QUIET,
1840     FLOAT64_TO_INT32,
1841     FLOAT64_TO_INT32_ROUND_TO_ZERO,
1842     FLOAT64_TO_INT64,
1843     FLOAT64_TO_INT64_ROUND_TO_ZERO,
1844     FLOAT64_TO_FLOAT32,
1845 #ifdef FLOATX80
1846     FLOAT64_TO_FLOATX80,
1847 #endif
1848 #ifdef FLOAT128
1849     FLOAT64_TO_FLOAT128,
1850 #endif
1851     FLOAT64_ROUND_TO_INT,
1852     FLOAT64_ADD,
1853     FLOAT64_SUB,
1854     FLOAT64_MUL,
1855     FLOAT64_DIV,
1856     FLOAT64_REM,
1857     FLOAT64_SQRT,
1858     FLOAT64_EQ,
1859     FLOAT64_LE,
1860     FLOAT64_LT,
1861     FLOAT64_EQ_SIGNALING,
1862     FLOAT64_LE_QUIET,
1863     FLOAT64_LT_QUIET,
1864 #ifdef FLOATX80
1865     FLOATX80_TO_INT32,
1866     FLOATX80_TO_INT32_ROUND_TO_ZERO,
1867     FLOATX80_TO_INT64,
1868     FLOATX80_TO_INT64_ROUND_TO_ZERO,
1869     FLOATX80_TO_FLOAT32,
1870     FLOATX80_TO_FLOAT64,
1871 #ifdef FLOAT128
1872     FLOATX80_TO_FLOAT128,
1873 #endif
1874     FLOATX80_ROUND_TO_INT,
1875     FLOATX80_ADD,
1876     FLOATX80_SUB,
1877     FLOATX80_MUL,
1878     FLOATX80_DIV,
1879     FLOATX80_REM,
1880     FLOATX80_SQRT,
1881     FLOATX80_EQ,
1882     FLOATX80_LE,
1883     FLOATX80_LT,
1884     FLOATX80_EQ_SIGNALING,
1885     FLOATX80_LE_QUIET,
1886     FLOATX80_LT_QUIET,
1887 #endif
1888 #ifdef FLOAT128
1889     FLOAT128_TO_INT32,
1890     FLOAT128_TO_INT32_ROUND_TO_ZERO,
1891     FLOAT128_TO_INT64,
1892     FLOAT128_TO_INT64_ROUND_TO_ZERO,
1893     FLOAT128_TO_FLOAT32,
1894     FLOAT128_TO_FLOAT64,
1895 #ifdef FLOATX80
1896     FLOAT128_TO_FLOATX80,
1897 #endif
1898     FLOAT128_ROUND_TO_INT,
1899     FLOAT128_ADD,
1900     FLOAT128_SUB,
1901     FLOAT128_MUL,
1902     FLOAT128_DIV,
1903     FLOAT128_REM,
1904     FLOAT128_SQRT,
1905     FLOAT128_EQ,
1906     FLOAT128_LE,
1907     FLOAT128_LT,
1908     FLOAT128_EQ_SIGNALING,
1909     FLOAT128_LE_QUIET,
1910     FLOAT128_LT_QUIET,
1911 #endif
1912     NUM_FUNCTIONS
1913 };
1914 
1915 static struct {
1916     char *name;
1917     int8 numInputs;
1918     flag roundingPrecision, roundingMode;
1919     flag tininessMode, tininessModeAtReducedPrecision;
1920 } functions[ NUM_FUNCTIONS ] = {
1921     { 0, 0, 0, 0, 0, 0 },
1922     { "int32_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
1923     { "int32_to_float64",                1, FALSE, FALSE, FALSE, FALSE },
1924 #ifdef FLOATX80
1925     { "int32_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
1926 #endif
1927 #ifdef FLOAT128
1928     { "int32_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
1929 #endif
1930     { "int64_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
1931     { "int64_to_float64",                1, FALSE, TRUE,  FALSE, FALSE },
1932 #ifdef FLOATX80
1933     { "int64_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
1934 #endif
1935 #ifdef FLOAT128
1936     { "int64_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
1937 #endif
1938     { "float32_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
1939     { "float32_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1940     { "float32_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
1941     { "float32_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1942     { "float32_to_float64",              1, FALSE, FALSE, FALSE, FALSE },
1943 #ifdef FLOATX80
1944     { "float32_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
1945 #endif
1946 #ifdef FLOAT128
1947     { "float32_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
1948 #endif
1949     { "float32_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
1950     { "float32_add",                     2, FALSE, TRUE,  FALSE, FALSE },
1951     { "float32_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
1952     { "float32_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
1953     { "float32_div",                     2, FALSE, TRUE,  FALSE, FALSE },
1954     { "float32_rem",                     2, FALSE, FALSE, FALSE, FALSE },
1955     { "float32_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
1956     { "float32_eq",                      2, FALSE, FALSE, FALSE, FALSE },
1957     { "float32_le",                      2, FALSE, FALSE, FALSE, FALSE },
1958     { "float32_lt",                      2, FALSE, FALSE, FALSE, FALSE },
1959     { "float32_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
1960     { "float32_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1961     { "float32_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1962     { "float64_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
1963     { "float64_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1964     { "float64_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
1965     { "float64_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1966     { "float64_to_float32",              1, FALSE, TRUE,  TRUE,  FALSE },
1967 #ifdef FLOATX80
1968     { "float64_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
1969 #endif
1970 #ifdef FLOAT128
1971     { "float64_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
1972 #endif
1973     { "float64_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
1974     { "float64_add",                     2, FALSE, TRUE,  FALSE, FALSE },
1975     { "float64_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
1976     { "float64_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
1977     { "float64_div",                     2, FALSE, TRUE,  FALSE, FALSE },
1978     { "float64_rem",                     2, FALSE, FALSE, FALSE, FALSE },
1979     { "float64_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
1980     { "float64_eq",                      2, FALSE, FALSE, FALSE, FALSE },
1981     { "float64_le",                      2, FALSE, FALSE, FALSE, FALSE },
1982     { "float64_lt",                      2, FALSE, FALSE, FALSE, FALSE },
1983     { "float64_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
1984     { "float64_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1985     { "float64_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1986 #ifdef FLOATX80
1987     { "floatx80_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
1988     { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
1989     { "floatx80_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
1990     { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
1991     { "floatx80_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
1992     { "floatx80_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
1993 #ifdef FLOAT128
1994     { "floatx80_to_float128",            1, FALSE, FALSE, FALSE, FALSE },
1995 #endif
1996     { "floatx80_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
1997     { "floatx80_add",                    2, TRUE,  TRUE,  FALSE, TRUE  },
1998     { "floatx80_sub",                    2, TRUE,  TRUE,  FALSE, TRUE  },
1999     { "floatx80_mul",                    2, TRUE,  TRUE,  TRUE,  TRUE  },
2000     { "floatx80_div",                    2, TRUE,  TRUE,  FALSE, TRUE  },
2001     { "floatx80_rem",                    2, FALSE, FALSE, FALSE, FALSE },
2002     { "floatx80_sqrt",                   1, TRUE,  TRUE,  FALSE, FALSE },
2003     { "floatx80_eq",                     2, FALSE, FALSE, FALSE, FALSE },
2004     { "floatx80_le",                     2, FALSE, FALSE, FALSE, FALSE },
2005     { "floatx80_lt",                     2, FALSE, FALSE, FALSE, FALSE },
2006     { "floatx80_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
2007     { "floatx80_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2008     { "floatx80_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2009 #endif
2010 #ifdef FLOAT128
2011     { "float128_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
2012     { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
2013     { "float128_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
2014     { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
2015     { "float128_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
2016     { "float128_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
2017 #ifdef FLOATX80
2018     { "float128_to_floatx80",            1, FALSE, TRUE,  TRUE,  FALSE },
2019 #endif
2020     { "float128_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
2021     { "float128_add",                    2, FALSE, TRUE,  FALSE, FALSE },
2022     { "float128_sub",                    2, FALSE, TRUE,  FALSE, FALSE },
2023     { "float128_mul",                    2, FALSE, TRUE,  TRUE,  FALSE },
2024     { "float128_div",                    2, FALSE, TRUE,  FALSE, FALSE },
2025     { "float128_rem",                    2, FALSE, FALSE, FALSE, FALSE },
2026     { "float128_sqrt",                   1, FALSE, TRUE,  FALSE, FALSE },
2027     { "float128_eq",                     2, FALSE, FALSE, FALSE, FALSE },
2028     { "float128_le",                     2, FALSE, FALSE, FALSE, FALSE },
2029     { "float128_lt",                     2, FALSE, FALSE, FALSE, FALSE },
2030     { "float128_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
2031     { "float128_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2032     { "float128_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2033 #endif
2034 };
2035 
2036 enum {
2037     ROUND_NEAREST_EVEN = 1,
2038     ROUND_TO_ZERO,
2039     ROUND_DOWN,
2040     ROUND_UP,
2041     NUM_ROUNDINGMODES
2042 };
2043 enum {
2044     TININESS_BEFORE_ROUNDING = 1,
2045     TININESS_AFTER_ROUNDING,
2046     NUM_TININESSMODES
2047 };
2048 
2049 static void
2050  timeFunctionVariety(
2051      uint8 functionCode,
2052      int8 roundingPrecision,
2053      int8 roundingMode,
2054      int8 tininessMode
2055  )
2056 {
2057     uint8 roundingCode;
2058     int8 tininessCode;
2059 
2060     functionName = functions[ functionCode ].name;
2061     if ( roundingPrecision == 32 ) {
2062         roundingPrecisionName = "32";
2063     }
2064     else if ( roundingPrecision == 64 ) {
2065         roundingPrecisionName = "64";
2066     }
2067     else if ( roundingPrecision == 80 ) {
2068         roundingPrecisionName = "80";
2069     }
2070     else {
2071         roundingPrecisionName = 0;
2072     }
2073 #ifdef FLOATX80
2074     floatx80_rounding_precision = roundingPrecision;
2075 #endif
2076     switch ( roundingMode ) {
2077      case 0:
2078         roundingModeName = 0;
2079         roundingCode = float_round_nearest_even;
2080         break;
2081      case ROUND_NEAREST_EVEN:
2082         roundingModeName = "nearest_even";
2083         roundingCode = float_round_nearest_even;
2084         break;
2085      case ROUND_TO_ZERO:
2086         roundingModeName = "to_zero";
2087         roundingCode = float_round_to_zero;
2088         break;
2089      case ROUND_DOWN:
2090         roundingModeName = "down";
2091         roundingCode = float_round_down;
2092         break;
2093      case ROUND_UP:
2094         roundingModeName = "up";
2095         roundingCode = float_round_up;
2096         break;
2097     }
2098     float_rounding_mode = roundingCode;
2099     switch ( tininessMode ) {
2100      case 0:
2101         tininessModeName = 0;
2102         tininessCode = float_tininess_after_rounding;
2103         break;
2104      case TININESS_BEFORE_ROUNDING:
2105         tininessModeName = "before";
2106         tininessCode = float_tininess_before_rounding;
2107         break;
2108      case TININESS_AFTER_ROUNDING:
2109         tininessModeName = "after";
2110         tininessCode = float_tininess_after_rounding;
2111         break;
2112     }
2113     float_detect_tininess = tininessCode;
2114     switch ( functionCode ) {
2115      case INT32_TO_FLOAT32:
2116         time_a_int32_z_float32( int32_to_float32 );
2117         break;
2118      case INT32_TO_FLOAT64:
2119         time_a_int32_z_float64( int32_to_float64 );
2120         break;
2121 #ifdef FLOATX80
2122      case INT32_TO_FLOATX80:
2123         time_a_int32_z_floatx80( int32_to_floatx80 );
2124         break;
2125 #endif
2126 #ifdef FLOAT128
2127      case INT32_TO_FLOAT128:
2128         time_a_int32_z_float128( int32_to_float128 );
2129         break;
2130 #endif
2131      case INT64_TO_FLOAT32:
2132         time_a_int64_z_float32( int64_to_float32 );
2133         break;
2134      case INT64_TO_FLOAT64:
2135         time_a_int64_z_float64( int64_to_float64 );
2136         break;
2137 #ifdef FLOATX80
2138      case INT64_TO_FLOATX80:
2139         time_a_int64_z_floatx80( int64_to_floatx80 );
2140         break;
2141 #endif
2142 #ifdef FLOAT128
2143      case INT64_TO_FLOAT128:
2144         time_a_int64_z_float128( int64_to_float128 );
2145         break;
2146 #endif
2147      case FLOAT32_TO_INT32:
2148         time_a_float32_z_int32( float32_to_int32 );
2149         break;
2150      case FLOAT32_TO_INT32_ROUND_TO_ZERO:
2151         time_a_float32_z_int32( float32_to_int32_round_to_zero );
2152         break;
2153      case FLOAT32_TO_INT64:
2154         time_a_float32_z_int64( float32_to_int64 );
2155         break;
2156      case FLOAT32_TO_INT64_ROUND_TO_ZERO:
2157         time_a_float32_z_int64( float32_to_int64_round_to_zero );
2158         break;
2159      case FLOAT32_TO_FLOAT64:
2160         time_a_float32_z_float64( float32_to_float64 );
2161         break;
2162 #ifdef FLOATX80
2163      case FLOAT32_TO_FLOATX80:
2164         time_a_float32_z_floatx80( float32_to_floatx80 );
2165         break;
2166 #endif
2167 #ifdef FLOAT128
2168      case FLOAT32_TO_FLOAT128:
2169         time_a_float32_z_float128( float32_to_float128 );
2170         break;
2171 #endif
2172      case FLOAT32_ROUND_TO_INT:
2173         time_az_float32( float32_round_to_int );
2174         break;
2175      case FLOAT32_ADD:
2176         time_abz_float32( float32_add );
2177         break;
2178      case FLOAT32_SUB:
2179         time_abz_float32( float32_sub );
2180         break;
2181      case FLOAT32_MUL:
2182         time_abz_float32( float32_mul );
2183         break;
2184      case FLOAT32_DIV:
2185         time_abz_float32( float32_div );
2186         break;
2187      case FLOAT32_REM:
2188         time_abz_float32( float32_rem );
2189         break;
2190      case FLOAT32_SQRT:
2191         time_az_float32_pos( float32_sqrt );
2192         break;
2193      case FLOAT32_EQ:
2194         time_ab_float32_z_flag( float32_eq );
2195         break;
2196      case FLOAT32_LE:
2197         time_ab_float32_z_flag( float32_le );
2198         break;
2199      case FLOAT32_LT:
2200         time_ab_float32_z_flag( float32_lt );
2201         break;
2202      case FLOAT32_EQ_SIGNALING:
2203         time_ab_float32_z_flag( float32_eq_signaling );
2204         break;
2205      case FLOAT32_LE_QUIET:
2206         time_ab_float32_z_flag( float32_le_quiet );
2207         break;
2208      case FLOAT32_LT_QUIET:
2209         time_ab_float32_z_flag( float32_lt_quiet );
2210         break;
2211      case FLOAT64_TO_INT32:
2212         time_a_float64_z_int32( float64_to_int32 );
2213         break;
2214      case FLOAT64_TO_INT32_ROUND_TO_ZERO:
2215         time_a_float64_z_int32( float64_to_int32_round_to_zero );
2216         break;
2217      case FLOAT64_TO_INT64:
2218         time_a_float64_z_int64( float64_to_int64 );
2219         break;
2220      case FLOAT64_TO_INT64_ROUND_TO_ZERO:
2221         time_a_float64_z_int64( float64_to_int64_round_to_zero );
2222         break;
2223      case FLOAT64_TO_FLOAT32:
2224         time_a_float64_z_float32( float64_to_float32 );
2225         break;
2226 #ifdef FLOATX80
2227      case FLOAT64_TO_FLOATX80:
2228         time_a_float64_z_floatx80( float64_to_floatx80 );
2229         break;
2230 #endif
2231 #ifdef FLOAT128
2232      case FLOAT64_TO_FLOAT128:
2233         time_a_float64_z_float128( float64_to_float128 );
2234         break;
2235 #endif
2236      case FLOAT64_ROUND_TO_INT:
2237         time_az_float64( float64_round_to_int );
2238         break;
2239      case FLOAT64_ADD:
2240         time_abz_float64( float64_add );
2241         break;
2242      case FLOAT64_SUB:
2243         time_abz_float64( float64_sub );
2244         break;
2245      case FLOAT64_MUL:
2246         time_abz_float64( float64_mul );
2247         break;
2248      case FLOAT64_DIV:
2249         time_abz_float64( float64_div );
2250         break;
2251      case FLOAT64_REM:
2252         time_abz_float64( float64_rem );
2253         break;
2254      case FLOAT64_SQRT:
2255         time_az_float64_pos( float64_sqrt );
2256         break;
2257      case FLOAT64_EQ:
2258         time_ab_float64_z_flag( float64_eq );
2259         break;
2260      case FLOAT64_LE:
2261         time_ab_float64_z_flag( float64_le );
2262         break;
2263      case FLOAT64_LT:
2264         time_ab_float64_z_flag( float64_lt );
2265         break;
2266      case FLOAT64_EQ_SIGNALING:
2267         time_ab_float64_z_flag( float64_eq_signaling );
2268         break;
2269      case FLOAT64_LE_QUIET:
2270         time_ab_float64_z_flag( float64_le_quiet );
2271         break;
2272      case FLOAT64_LT_QUIET:
2273         time_ab_float64_z_flag( float64_lt_quiet );
2274         break;
2275 #ifdef FLOATX80
2276      case FLOATX80_TO_INT32:
2277         time_a_floatx80_z_int32( floatx80_to_int32 );
2278         break;
2279      case FLOATX80_TO_INT32_ROUND_TO_ZERO:
2280         time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero );
2281         break;
2282      case FLOATX80_TO_INT64:
2283         time_a_floatx80_z_int64( floatx80_to_int64 );
2284         break;
2285      case FLOATX80_TO_INT64_ROUND_TO_ZERO:
2286         time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero );
2287         break;
2288      case FLOATX80_TO_FLOAT32:
2289         time_a_floatx80_z_float32( floatx80_to_float32 );
2290         break;
2291      case FLOATX80_TO_FLOAT64:
2292         time_a_floatx80_z_float64( floatx80_to_float64 );
2293         break;
2294 #ifdef FLOAT128
2295      case FLOATX80_TO_FLOAT128:
2296         time_a_floatx80_z_float128( floatx80_to_float128 );
2297         break;
2298 #endif
2299      case FLOATX80_ROUND_TO_INT:
2300         time_az_floatx80( floatx80_round_to_int );
2301         break;
2302      case FLOATX80_ADD:
2303         time_abz_floatx80( floatx80_add );
2304         break;
2305      case FLOATX80_SUB:
2306         time_abz_floatx80( floatx80_sub );
2307         break;
2308      case FLOATX80_MUL:
2309         time_abz_floatx80( floatx80_mul );
2310         break;
2311      case FLOATX80_DIV:
2312         time_abz_floatx80( floatx80_div );
2313         break;
2314      case FLOATX80_REM:
2315         time_abz_floatx80( floatx80_rem );
2316         break;
2317      case FLOATX80_SQRT:
2318         time_az_floatx80_pos( floatx80_sqrt );
2319         break;
2320      case FLOATX80_EQ:
2321         time_ab_floatx80_z_flag( floatx80_eq );
2322         break;
2323      case FLOATX80_LE:
2324         time_ab_floatx80_z_flag( floatx80_le );
2325         break;
2326      case FLOATX80_LT:
2327         time_ab_floatx80_z_flag( floatx80_lt );
2328         break;
2329      case FLOATX80_EQ_SIGNALING:
2330         time_ab_floatx80_z_flag( floatx80_eq_signaling );
2331         break;
2332      case FLOATX80_LE_QUIET:
2333         time_ab_floatx80_z_flag( floatx80_le_quiet );
2334         break;
2335      case FLOATX80_LT_QUIET:
2336         time_ab_floatx80_z_flag( floatx80_lt_quiet );
2337         break;
2338 #endif
2339 #ifdef FLOAT128
2340      case FLOAT128_TO_INT32:
2341         time_a_float128_z_int32( float128_to_int32 );
2342         break;
2343      case FLOAT128_TO_INT32_ROUND_TO_ZERO:
2344         time_a_float128_z_int32( float128_to_int32_round_to_zero );
2345         break;
2346      case FLOAT128_TO_INT64:
2347         time_a_float128_z_int64( float128_to_int64 );
2348         break;
2349      case FLOAT128_TO_INT64_ROUND_TO_ZERO:
2350         time_a_float128_z_int64( float128_to_int64_round_to_zero );
2351         break;
2352      case FLOAT128_TO_FLOAT32:
2353         time_a_float128_z_float32( float128_to_float32 );
2354         break;
2355      case FLOAT128_TO_FLOAT64:
2356         time_a_float128_z_float64( float128_to_float64 );
2357         break;
2358 #ifdef FLOATX80
2359      case FLOAT128_TO_FLOATX80:
2360         time_a_float128_z_floatx80( float128_to_floatx80 );
2361         break;
2362 #endif
2363      case FLOAT128_ROUND_TO_INT:
2364         time_az_float128( float128_round_to_int );
2365         break;
2366      case FLOAT128_ADD:
2367         time_abz_float128( float128_add );
2368         break;
2369      case FLOAT128_SUB:
2370         time_abz_float128( float128_sub );
2371         break;
2372      case FLOAT128_MUL:
2373         time_abz_float128( float128_mul );
2374         break;
2375      case FLOAT128_DIV:
2376         time_abz_float128( float128_div );
2377         break;
2378      case FLOAT128_REM:
2379         time_abz_float128( float128_rem );
2380         break;
2381      case FLOAT128_SQRT:
2382         time_az_float128_pos( float128_sqrt );
2383         break;
2384      case FLOAT128_EQ:
2385         time_ab_float128_z_flag( float128_eq );
2386         break;
2387      case FLOAT128_LE:
2388         time_ab_float128_z_flag( float128_le );
2389         break;
2390      case FLOAT128_LT:
2391         time_ab_float128_z_flag( float128_lt );
2392         break;
2393      case FLOAT128_EQ_SIGNALING:
2394         time_ab_float128_z_flag( float128_eq_signaling );
2395         break;
2396      case FLOAT128_LE_QUIET:
2397         time_ab_float128_z_flag( float128_le_quiet );
2398         break;
2399      case FLOAT128_LT_QUIET:
2400         time_ab_float128_z_flag( float128_lt_quiet );
2401         break;
2402 #endif
2403     }
2404 
2405 }
2406 
2407 static void
2408  timeFunction(
2409      uint8 functionCode,
2410      int8 roundingPrecisionIn,
2411      int8 roundingModeIn,
2412      int8 tininessModeIn
2413  )
2414 {
2415     int8 roundingPrecision, roundingMode, tininessMode;
2416 
2417     roundingPrecision = 32;
2418     for (;;) {
2419         if ( ! functions[ functionCode ].roundingPrecision ) {
2420             roundingPrecision = 0;
2421         }
2422         else if ( roundingPrecisionIn ) {
2423             roundingPrecision = roundingPrecisionIn;
2424         }
2425         for ( roundingMode = 1;
2426               roundingMode < NUM_ROUNDINGMODES;
2427               ++roundingMode
2428             ) {
2429             if ( ! functions[ functionCode ].roundingMode ) {
2430                 roundingMode = 0;
2431             }
2432             else if ( roundingModeIn ) {
2433                 roundingMode = roundingModeIn;
2434             }
2435             for ( tininessMode = 1;
2436                   tininessMode < NUM_TININESSMODES;
2437                   ++tininessMode
2438                 ) {
2439                 if (    ( roundingPrecision == 32 )
2440                      || ( roundingPrecision == 64 ) ) {
2441                     if ( ! functions[ functionCode ]
2442                                .tininessModeAtReducedPrecision
2443                        ) {
2444                         tininessMode = 0;
2445                     }
2446                     else if ( tininessModeIn ) {
2447                         tininessMode = tininessModeIn;
2448                     }
2449                 }
2450                 else {
2451                     if ( ! functions[ functionCode ].tininessMode ) {
2452                         tininessMode = 0;
2453                     }
2454                     else if ( tininessModeIn ) {
2455                         tininessMode = tininessModeIn;
2456                     }
2457                 }
2458                 timeFunctionVariety(
2459                     functionCode, roundingPrecision, roundingMode, tininessMode
2460                 );
2461                 if ( tininessModeIn || ! tininessMode ) break;
2462             }
2463             if ( roundingModeIn || ! roundingMode ) break;
2464         }
2465         if ( roundingPrecisionIn || ! roundingPrecision ) break;
2466         if ( roundingPrecision == 80 ) {
2467             break;
2468         }
2469         else if ( roundingPrecision == 64 ) {
2470             roundingPrecision = 80;
2471         }
2472         else if ( roundingPrecision == 32 ) {
2473             roundingPrecision = 64;
2474         }
2475     }
2476 
2477 }
2478 
2479 main( int argc, char **argv )
2480 {
2481     char *argPtr;
2482     flag functionArgument;
2483     uint8 functionCode;
2484     int8 operands, roundingPrecision, roundingMode, tininessMode;
2485 
2486     if ( argc <= 1 ) goto writeHelpMessage;
2487     functionArgument = FALSE;
2488     functionCode = 0;
2489     operands = 0;
2490     roundingPrecision = 0;
2491     roundingMode = 0;
2492     tininessMode = 0;
2493     --argc;
2494     ++argv;
2495     while ( argc && ( argPtr = argv[ 0 ] ) ) {
2496         if ( argPtr[ 0 ] == '-' ) ++argPtr;
2497         if ( strcmp( argPtr, "help" ) == 0 ) {
2498  writeHelpMessage:
2499             fputs(
2500 "timesoftfloat [<option>...] <function>\n"
2501 "  <option>:  (* is default)\n"
2502 "    -help            --Write this message and exit.\n"
2503 #ifdef FLOATX80
2504 "    -precision32     --Only time rounding precision equivalent to float32.\n"
2505 "    -precision64     --Only time rounding precision equivalent to float64.\n"
2506 "    -precision80     --Only time maximum rounding precision.\n"
2507 #endif
2508 "    -nearesteven     --Only time rounding to nearest/even.\n"
2509 "    -tozero          --Only time rounding to zero.\n"
2510 "    -down            --Only time rounding down.\n"
2511 "    -up              --Only time rounding up.\n"
2512 "    -tininessbefore  --Only time underflow tininess before rounding.\n"
2513 "    -tininessafter   --Only time underflow tininess after rounding.\n"
2514 "  <function>:\n"
2515 "    int32_to_<float>                 <float>_add   <float>_eq\n"
2516 "    <float>_to_int32                 <float>_sub   <float>_le\n"
2517 "    <float>_to_int32_round_to_zero   <float>_mul   <float>_lt\n"
2518 "    int64_to_<float>                 <float>_div   <float>_eq_signaling\n"
2519 "    <float>_to_int64                 <float>_rem   <float>_le_quiet\n"
2520 "    <float>_to_int64_round_to_zero                 <float>_lt_quiet\n"
2521 "    <float>_to_<float>\n"
2522 "    <float>_round_to_int\n"
2523 "    <float>_sqrt\n"
2524 "    -all1            --All 1-operand functions.\n"
2525 "    -all2            --All 2-operand functions.\n"
2526 "    -all             --All functions.\n"
2527 "  <float>:\n"
2528 "    float32          --Single precision.\n"
2529 "    float64          --Double precision.\n"
2530 #ifdef FLOATX80
2531 "    floatx80         --Extended double precision.\n"
2532 #endif
2533 #ifdef FLOAT128
2534 "    float128         --Quadruple precision.\n"
2535 #endif
2536                 ,
2537                 stdout
2538             );
2539             return EXIT_SUCCESS;
2540         }
2541 #ifdef FLOATX80
2542         else if ( strcmp( argPtr, "precision32" ) == 0 ) {
2543             roundingPrecision = 32;
2544         }
2545         else if ( strcmp( argPtr, "precision64" ) == 0 ) {
2546             roundingPrecision = 64;
2547         }
2548         else if ( strcmp( argPtr, "precision80" ) == 0 ) {
2549             roundingPrecision = 80;
2550         }
2551 #endif
2552         else if (    ( strcmp( argPtr, "nearesteven" ) == 0 )
2553                   || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) {
2554             roundingMode = ROUND_NEAREST_EVEN;
2555         }
2556         else if (    ( strcmp( argPtr, "tozero" ) == 0 )
2557                   || ( strcmp( argPtr, "to_zero" ) == 0 ) ) {
2558             roundingMode = ROUND_TO_ZERO;
2559         }
2560         else if ( strcmp( argPtr, "down" ) == 0 ) {
2561             roundingMode = ROUND_DOWN;
2562         }
2563         else if ( strcmp( argPtr, "up" ) == 0 ) {
2564             roundingMode = ROUND_UP;
2565         }
2566         else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) {
2567             tininessMode = TININESS_BEFORE_ROUNDING;
2568         }
2569         else if ( strcmp( argPtr, "tininessafter" ) == 0 ) {
2570             tininessMode = TININESS_AFTER_ROUNDING;
2571         }
2572         else if ( strcmp( argPtr, "all1" ) == 0 ) {
2573             functionArgument = TRUE;
2574             functionCode = 0;
2575             operands = 1;
2576         }
2577         else if ( strcmp( argPtr, "all2" ) == 0 ) {
2578             functionArgument = TRUE;
2579             functionCode = 0;
2580             operands = 2;
2581         }
2582         else if ( strcmp( argPtr, "all" ) == 0 ) {
2583             functionArgument = TRUE;
2584             functionCode = 0;
2585             operands = 0;
2586         }
2587         else {
2588             for ( functionCode = 1;
2589                   functionCode < NUM_FUNCTIONS;
2590                   ++functionCode
2591                 ) {
2592                 if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) {
2593                     break;
2594                 }
2595             }
2596             if ( functionCode == NUM_FUNCTIONS ) {
2597                 fail( "Invalid option or function `%s'", argv[ 0 ] );
2598             }
2599             functionArgument = TRUE;
2600         }
2601         --argc;
2602         ++argv;
2603     }
2604     if ( ! functionArgument ) fail( "Function argument required" );
2605     if ( functionCode ) {
2606         timeFunction(
2607             functionCode, roundingPrecision, roundingMode, tininessMode );
2608     }
2609     else if ( operands == 1 ) {
2610         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2611             ) {
2612             if ( functions[ functionCode ].numInputs == 1 ) {
2613                 timeFunction(
2614                     functionCode, roundingPrecision, roundingMode, tininessMode
2615                 );
2616             }
2617         }
2618     }
2619     else if ( operands == 2 ) {
2620         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2621             ) {
2622             if ( functions[ functionCode ].numInputs == 2 ) {
2623                 timeFunction(
2624                     functionCode, roundingPrecision, roundingMode, tininessMode
2625                 );
2626             }
2627         }
2628     }
2629     else {
2630         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2631             ) {
2632             timeFunction(
2633                 functionCode, roundingPrecision, roundingMode, tininessMode );
2634         }
2635     }
2636     return EXIT_SUCCESS;
2637 
2638 }
2639 
2640