xref: /freebsd/lib/libc/softfloat/timesoftfloat.c (revision 1d386b48a555f61cb7325543adbbb5c3f3407a66)
1 /* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */
2 
3 /*
4 ===============================================================================
5 
6 This C source file is part of the SoftFloat IEC/IEEE Floating-point
7 Arithmetic Package, Release 2a.
8 
9 Written by John R. Hauser.  This work was made possible in part by the
10 International Computer Science Institute, located at Suite 600, 1947 Center
11 Street, Berkeley, California 94704.  Funding was partially provided by the
12 National Science Foundation under grant MIP-9311980.  The original version
13 of this code was written as part of a project to build a fixed-point vector
14 processor in collaboration with the University of California at Berkeley,
15 overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
16 is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
17 arithmetic/SoftFloat.html'.
18 
19 THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
20 has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
21 TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
22 PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
23 AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
24 
25 Derivative works are acceptable, even for commercial purposes, so long as
26 (1) they include prominent notice that the work is derivative, and (2) they
27 include prominent notice akin to these four paragraphs for those parts of
28 this code that are retained.
29 
30 ===============================================================================
31 */
32 
33 #include <sys/cdefs.h>
34 #include <stdlib.h>
35 #include <stdarg.h>
36 #include <string.h>
37 #include <stdio.h>
38 #include <time.h>
39 #include "milieu.h"
40 #include "softfloat.h"
41 
42 enum {
43     minIterations = 1000
44 };
45 
46 static void fail( const char *message, ... )
47 {
48     va_list varArgs;
49 
50     fputs( "timesoftfloat: ", stderr );
51     va_start( varArgs, message );
52     vfprintf( stderr, message, varArgs );
53     va_end( varArgs );
54     fputs( ".\n", stderr );
55     exit( EXIT_FAILURE );
56 
57 }
58 
59 static char *functionName;
60 static char *roundingPrecisionName, *roundingModeName, *tininessModeName;
61 
62 static void reportTime( int32 count, long clocks )
63 {
64 
65     printf(
66         "%8.1f kops/s: %s",
67         ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000,
68         functionName
69     );
70     if ( roundingModeName ) {
71         if ( roundingPrecisionName ) {
72             fputs( ", precision ", stdout );
73             fputs( roundingPrecisionName, stdout );
74         }
75         fputs( ", rounding ", stdout );
76         fputs( roundingModeName, stdout );
77         if ( tininessModeName ) {
78             fputs( ", tininess ", stdout );
79             fputs( tininessModeName, stdout );
80             fputs( " rounding", stdout );
81         }
82     }
83     fputc( '\n', stdout );
84 
85 }
86 
87 enum {
88     numInputs_int32 = 32
89 };
90 
91 static const int32 inputs_int32[ numInputs_int32 ] = {
92     0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04,
93     0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA,
94     0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7,
95     0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006,
96     0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765,
97     0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C,
98     0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13,
99     0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A
100 };
101 
102 static void time_a_int32_z_float32( float32 function( int32 ) )
103 {
104     clock_t startClock, endClock;
105     int32 count, i;
106     int8 inputNum;
107 
108     count = 0;
109     inputNum = 0;
110     startClock = clock();
111     do {
112         for ( i = minIterations; i; --i ) {
113             function( inputs_int32[ inputNum ] );
114             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
115         }
116         count += minIterations;
117     } while ( clock() - startClock < CLOCKS_PER_SEC );
118     inputNum = 0;
119     startClock = clock();
120     for ( i = count; i; --i ) {
121         function( inputs_int32[ inputNum ] );
122         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
123     }
124     endClock = clock();
125     reportTime( count, endClock - startClock );
126 
127 }
128 
129 static void time_a_int32_z_float64( float64 function( int32 ) )
130 {
131     clock_t startClock, endClock;
132     int32 count, i;
133     int8 inputNum;
134 
135     count = 0;
136     inputNum = 0;
137     startClock = clock();
138     do {
139         for ( i = minIterations; i; --i ) {
140             function( inputs_int32[ inputNum ] );
141             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
142         }
143         count += minIterations;
144     } while ( clock() - startClock < CLOCKS_PER_SEC );
145     inputNum = 0;
146     startClock = clock();
147     for ( i = count; i; --i ) {
148         function( inputs_int32[ inputNum ] );
149         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
150     }
151     endClock = clock();
152     reportTime( count, endClock - startClock );
153 
154 }
155 
156 #ifdef FLOATX80
157 
158 static void time_a_int32_z_floatx80( floatx80 function( int32 ) )
159 {
160     clock_t startClock, endClock;
161     int32 count, i;
162     int8 inputNum;
163 
164     count = 0;
165     inputNum = 0;
166     startClock = clock();
167     do {
168         for ( i = minIterations; i; --i ) {
169             function( inputs_int32[ inputNum ] );
170             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
171         }
172         count += minIterations;
173     } while ( clock() - startClock < CLOCKS_PER_SEC );
174     inputNum = 0;
175     startClock = clock();
176     for ( i = count; i; --i ) {
177         function( inputs_int32[ inputNum ] );
178         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
179     }
180     endClock = clock();
181     reportTime( count, endClock - startClock );
182 
183 }
184 
185 #endif
186 
187 #ifdef FLOAT128
188 
189 static void time_a_int32_z_float128( float128 function( int32 ) )
190 {
191     clock_t startClock, endClock;
192     int32 count, i;
193     int8 inputNum;
194 
195     count = 0;
196     inputNum = 0;
197     startClock = clock();
198     do {
199         for ( i = minIterations; i; --i ) {
200             function( inputs_int32[ inputNum ] );
201             inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
202         }
203         count += minIterations;
204     } while ( clock() - startClock < CLOCKS_PER_SEC );
205     inputNum = 0;
206     startClock = clock();
207     for ( i = count; i; --i ) {
208         function( inputs_int32[ inputNum ] );
209         inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
210     }
211     endClock = clock();
212     reportTime( count, endClock - startClock );
213 
214 }
215 
216 #endif
217 
218 enum {
219     numInputs_int64 = 32
220 };
221 
222 static const int64 inputs_int64[ numInputs_int64 ] = {
223     LIT64( 0xFBFFC3FFFFFFFFFF ),
224     LIT64( 0x0000000003C589BC ),
225     LIT64( 0x00000000400013FE ),
226     LIT64( 0x0000000000186171 ),
227     LIT64( 0xFFFFFFFFFFFEFBFA ),
228     LIT64( 0xFFFFFD79E6DFFC73 ),
229     LIT64( 0x0000000010001DFF ),
230     LIT64( 0xDD1A0F0C78513710 ),
231     LIT64( 0xFFFF83FFFFFEFFFE ),
232     LIT64( 0x00756EBD1AD0C1C7 ),
233     LIT64( 0x0003FDFFFFFFFFBE ),
234     LIT64( 0x0007D0FB2C2CA951 ),
235     LIT64( 0x0007FC0007FFFFFE ),
236     LIT64( 0x0000001F942B18BB ),
237     LIT64( 0x0000080101FFFFFE ),
238     LIT64( 0xFFFFFFFFFFFF0978 ),
239     LIT64( 0x000000000008BFFF ),
240     LIT64( 0x0000000006F5AF08 ),
241     LIT64( 0xFFDEFF7FFFFFFFFE ),
242     LIT64( 0x0000000000000003 ),
243     LIT64( 0x3FFFFFFFFF80007D ),
244     LIT64( 0x0000000000000078 ),
245     LIT64( 0xFFF80000007FDFFD ),
246     LIT64( 0x1BBC775B78016AB0 ),
247     LIT64( 0xFFF9001FFFFFFFFE ),
248     LIT64( 0xFFFD4767AB98E43F ),
249     LIT64( 0xFFFFFEFFFE00001E ),
250     LIT64( 0xFFFFFFFFFFF04EFD ),
251     LIT64( 0x07FFFFFFFFFFF7FF ),
252     LIT64( 0xFFFC9EAA38F89050 ),
253     LIT64( 0x00000020FBFFFFFE ),
254     LIT64( 0x0000099AE6455357 )
255 };
256 
257 static void time_a_int64_z_float32( float32 function( int64 ) )
258 {
259     clock_t startClock, endClock;
260     int32 count, i;
261     int8 inputNum;
262 
263     count = 0;
264     inputNum = 0;
265     startClock = clock();
266     do {
267         for ( i = minIterations; i; --i ) {
268             function( inputs_int64[ inputNum ] );
269             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
270         }
271         count += minIterations;
272     } while ( clock() - startClock < CLOCKS_PER_SEC );
273     inputNum = 0;
274     startClock = clock();
275     for ( i = count; i; --i ) {
276         function( inputs_int64[ inputNum ] );
277         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
278     }
279     endClock = clock();
280     reportTime( count, endClock - startClock );
281 
282 }
283 
284 static void time_a_int64_z_float64( float64 function( int64 ) )
285 {
286     clock_t startClock, endClock;
287     int32 count, i;
288     int8 inputNum;
289 
290     count = 0;
291     inputNum = 0;
292     startClock = clock();
293     do {
294         for ( i = minIterations; i; --i ) {
295             function( inputs_int64[ inputNum ] );
296             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
297         }
298         count += minIterations;
299     } while ( clock() - startClock < CLOCKS_PER_SEC );
300     inputNum = 0;
301     startClock = clock();
302     for ( i = count; i; --i ) {
303         function( inputs_int64[ inputNum ] );
304         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
305     }
306     endClock = clock();
307     reportTime( count, endClock - startClock );
308 
309 }
310 
311 #ifdef FLOATX80
312 
313 static void time_a_int64_z_floatx80( floatx80 function( int64 ) )
314 {
315     clock_t startClock, endClock;
316     int32 count, i;
317     int8 inputNum;
318 
319     count = 0;
320     inputNum = 0;
321     startClock = clock();
322     do {
323         for ( i = minIterations; i; --i ) {
324             function( inputs_int64[ inputNum ] );
325             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
326         }
327         count += minIterations;
328     } while ( clock() - startClock < CLOCKS_PER_SEC );
329     inputNum = 0;
330     startClock = clock();
331     for ( i = count; i; --i ) {
332         function( inputs_int64[ inputNum ] );
333         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
334     }
335     endClock = clock();
336     reportTime( count, endClock - startClock );
337 
338 }
339 
340 #endif
341 
342 #ifdef FLOAT128
343 
344 static void time_a_int64_z_float128( float128 function( int64 ) )
345 {
346     clock_t startClock, endClock;
347     int32 count, i;
348     int8 inputNum;
349 
350     count = 0;
351     inputNum = 0;
352     startClock = clock();
353     do {
354         for ( i = minIterations; i; --i ) {
355             function( inputs_int64[ inputNum ] );
356             inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
357         }
358         count += minIterations;
359     } while ( clock() - startClock < CLOCKS_PER_SEC );
360     inputNum = 0;
361     startClock = clock();
362     for ( i = count; i; --i ) {
363         function( inputs_int64[ inputNum ] );
364         inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
365     }
366     endClock = clock();
367     reportTime( count, endClock - startClock );
368 
369 }
370 
371 #endif
372 
373 enum {
374     numInputs_float32 = 32
375 };
376 
377 static const float32 inputs_float32[ numInputs_float32 ] = {
378     0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E,
379     0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A,
380     0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00,
381     0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF,
382     0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C,
383     0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007,
384     0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
385     0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE
386 };
387 
388 static void time_a_float32_z_int32( int32 function( float32 ) )
389 {
390     clock_t startClock, endClock;
391     int32 count, i;
392     int8 inputNum;
393 
394     count = 0;
395     inputNum = 0;
396     startClock = clock();
397     do {
398         for ( i = minIterations; i; --i ) {
399             function( inputs_float32[ inputNum ] );
400             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
401         }
402         count += minIterations;
403     } while ( clock() - startClock < CLOCKS_PER_SEC );
404     inputNum = 0;
405     startClock = clock();
406     for ( i = count; i; --i ) {
407         function( inputs_float32[ inputNum ] );
408         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
409     }
410     endClock = clock();
411     reportTime( count, endClock - startClock );
412 
413 }
414 
415 static void time_a_float32_z_int64( int64 function( float32 ) )
416 {
417     clock_t startClock, endClock;
418     int32 count, i;
419     int8 inputNum;
420 
421     count = 0;
422     inputNum = 0;
423     startClock = clock();
424     do {
425         for ( i = minIterations; i; --i ) {
426             function( inputs_float32[ inputNum ] );
427             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
428         }
429         count += minIterations;
430     } while ( clock() - startClock < CLOCKS_PER_SEC );
431     inputNum = 0;
432     startClock = clock();
433     for ( i = count; i; --i ) {
434         function( inputs_float32[ inputNum ] );
435         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
436     }
437     endClock = clock();
438     reportTime( count, endClock - startClock );
439 
440 }
441 
442 static void time_a_float32_z_float64( float64 function( float32 ) )
443 {
444     clock_t startClock, endClock;
445     int32 count, i;
446     int8 inputNum;
447 
448     count = 0;
449     inputNum = 0;
450     startClock = clock();
451     do {
452         for ( i = minIterations; i; --i ) {
453             function( inputs_float32[ inputNum ] );
454             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
455         }
456         count += minIterations;
457     } while ( clock() - startClock < CLOCKS_PER_SEC );
458     inputNum = 0;
459     startClock = clock();
460     for ( i = count; i; --i ) {
461         function( inputs_float32[ inputNum ] );
462         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
463     }
464     endClock = clock();
465     reportTime( count, endClock - startClock );
466 
467 }
468 
469 #ifdef FLOATX80
470 
471 static void time_a_float32_z_floatx80( floatx80 function( float32 ) )
472 {
473     clock_t startClock, endClock;
474     int32 count, i;
475     int8 inputNum;
476 
477     count = 0;
478     inputNum = 0;
479     startClock = clock();
480     do {
481         for ( i = minIterations; i; --i ) {
482             function( inputs_float32[ inputNum ] );
483             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
484         }
485         count += minIterations;
486     } while ( clock() - startClock < CLOCKS_PER_SEC );
487     inputNum = 0;
488     startClock = clock();
489     for ( i = count; i; --i ) {
490         function( inputs_float32[ inputNum ] );
491         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
492     }
493     endClock = clock();
494     reportTime( count, endClock - startClock );
495 
496 }
497 
498 #endif
499 
500 #ifdef FLOAT128
501 
502 static void time_a_float32_z_float128( float128 function( float32 ) )
503 {
504     clock_t startClock, endClock;
505     int32 count, i;
506     int8 inputNum;
507 
508     count = 0;
509     inputNum = 0;
510     startClock = clock();
511     do {
512         for ( i = minIterations; i; --i ) {
513             function( inputs_float32[ inputNum ] );
514             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
515         }
516         count += minIterations;
517     } while ( clock() - startClock < CLOCKS_PER_SEC );
518     inputNum = 0;
519     startClock = clock();
520     for ( i = count; i; --i ) {
521         function( inputs_float32[ inputNum ] );
522         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
523     }
524     endClock = clock();
525     reportTime( count, endClock - startClock );
526 
527 }
528 
529 #endif
530 
531 static void time_az_float32( float32 function( float32 ) )
532 {
533     clock_t startClock, endClock;
534     int32 count, i;
535     int8 inputNum;
536 
537     count = 0;
538     inputNum = 0;
539     startClock = clock();
540     do {
541         for ( i = minIterations; i; --i ) {
542             function( inputs_float32[ inputNum ] );
543             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
544         }
545         count += minIterations;
546     } while ( clock() - startClock < CLOCKS_PER_SEC );
547     inputNum = 0;
548     startClock = clock();
549     for ( i = count; i; --i ) {
550         function( inputs_float32[ inputNum ] );
551         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
552     }
553     endClock = clock();
554     reportTime( count, endClock - startClock );
555 
556 }
557 
558 static void time_ab_float32_z_flag( flag function( float32, float32 ) )
559 {
560     clock_t startClock, endClock;
561     int32 count, i;
562     int8 inputNumA, inputNumB;
563 
564     count = 0;
565     inputNumA = 0;
566     inputNumB = 0;
567     startClock = clock();
568     do {
569         for ( i = minIterations; i; --i ) {
570             function(
571                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
572             inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
573             if ( inputNumA == 0 ) ++inputNumB;
574             inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
575         }
576         count += minIterations;
577     } while ( clock() - startClock < CLOCKS_PER_SEC );
578     inputNumA = 0;
579     inputNumB = 0;
580     startClock = clock();
581     for ( i = count; i; --i ) {
582             function(
583                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
584         inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
585         if ( inputNumA == 0 ) ++inputNumB;
586         inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
587     }
588     endClock = clock();
589     reportTime( count, endClock - startClock );
590 
591 }
592 
593 static void time_abz_float32( float32 function( float32, float32 ) )
594 {
595     clock_t startClock, endClock;
596     int32 count, i;
597     int8 inputNumA, inputNumB;
598 
599     count = 0;
600     inputNumA = 0;
601     inputNumB = 0;
602     startClock = clock();
603     do {
604         for ( i = minIterations; i; --i ) {
605             function(
606                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
607             inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
608             if ( inputNumA == 0 ) ++inputNumB;
609             inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
610         }
611         count += minIterations;
612     } while ( clock() - startClock < CLOCKS_PER_SEC );
613     inputNumA = 0;
614     inputNumB = 0;
615     startClock = clock();
616     for ( i = count; i; --i ) {
617             function(
618                 inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
619         inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
620         if ( inputNumA == 0 ) ++inputNumB;
621         inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
622     }
623     endClock = clock();
624     reportTime( count, endClock - startClock );
625 
626 }
627 
628 static const float32 inputs_float32_pos[ numInputs_float32 ] = {
629     0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E,
630     0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A,
631     0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00,
632     0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF,
633     0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C,
634     0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007,
635     0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
636     0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE
637 };
638 
639 static void time_az_float32_pos( float32 function( float32 ) )
640 {
641     clock_t startClock, endClock;
642     int32 count, i;
643     int8 inputNum;
644 
645     count = 0;
646     inputNum = 0;
647     startClock = clock();
648     do {
649         for ( i = minIterations; i; --i ) {
650             function( inputs_float32_pos[ inputNum ] );
651             inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
652         }
653         count += minIterations;
654     } while ( clock() - startClock < CLOCKS_PER_SEC );
655     inputNum = 0;
656     startClock = clock();
657     for ( i = count; i; --i ) {
658         function( inputs_float32_pos[ inputNum ] );
659         inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
660     }
661     endClock = clock();
662     reportTime( count, endClock - startClock );
663 
664 }
665 
666 enum {
667     numInputs_float64 = 32
668 };
669 
670 static const float64 inputs_float64[ numInputs_float64 ] = {
671     LIT64( 0x422FFFC008000000 ),
672     LIT64( 0xB7E0000480000000 ),
673     LIT64( 0xF3FD2546120B7935 ),
674     LIT64( 0x3FF0000000000000 ),
675     LIT64( 0xCE07F766F09588D6 ),
676     LIT64( 0x8000000000000000 ),
677     LIT64( 0x3FCE000400000000 ),
678     LIT64( 0x8313B60F0032BED8 ),
679     LIT64( 0xC1EFFFFFC0002000 ),
680     LIT64( 0x3FB3C75D224F2B0F ),
681     LIT64( 0x7FD00000004000FF ),
682     LIT64( 0xA12FFF8000001FFF ),
683     LIT64( 0x3EE0000000FE0000 ),
684     LIT64( 0x0010000080000004 ),
685     LIT64( 0x41CFFFFE00000020 ),
686     LIT64( 0x40303FFFFFFFFFFD ),
687     LIT64( 0x3FD000003FEFFFFF ),
688     LIT64( 0xBFD0000010000000 ),
689     LIT64( 0xB7FC6B5C16CA55CF ),
690     LIT64( 0x413EEB940B9D1301 ),
691     LIT64( 0xC7E00200001FFFFF ),
692     LIT64( 0x47F00021FFFFFFFE ),
693     LIT64( 0xBFFFFFFFF80000FF ),
694     LIT64( 0xC07FFFFFE00FFFFF ),
695     LIT64( 0x001497A63740C5E8 ),
696     LIT64( 0xC4BFFFE0001FFFFF ),
697     LIT64( 0x96FFDFFEFFFFFFFF ),
698     LIT64( 0x403FC000000001FE ),
699     LIT64( 0xFFD00000000001F6 ),
700     LIT64( 0x0640400002000000 ),
701     LIT64( 0x479CEE1E4F789FE0 ),
702     LIT64( 0xC237FFFFFFFFFDFE )
703 };
704 
705 static void time_a_float64_z_int32( int32 function( float64 ) )
706 {
707     clock_t startClock, endClock;
708     int32 count, i;
709     int8 inputNum;
710 
711     count = 0;
712     inputNum = 0;
713     startClock = clock();
714     do {
715         for ( i = minIterations; i; --i ) {
716             function( inputs_float64[ inputNum ] );
717             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
718         }
719         count += minIterations;
720     } while ( clock() - startClock < CLOCKS_PER_SEC );
721     inputNum = 0;
722     startClock = clock();
723     for ( i = count; i; --i ) {
724         function( inputs_float64[ inputNum ] );
725         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
726     }
727     endClock = clock();
728     reportTime( count, endClock - startClock );
729 
730 }
731 
732 static void time_a_float64_z_int64( int64 function( float64 ) )
733 {
734     clock_t startClock, endClock;
735     int32 count, i;
736     int8 inputNum;
737 
738     count = 0;
739     inputNum = 0;
740     startClock = clock();
741     do {
742         for ( i = minIterations; i; --i ) {
743             function( inputs_float64[ inputNum ] );
744             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
745         }
746         count += minIterations;
747     } while ( clock() - startClock < CLOCKS_PER_SEC );
748     inputNum = 0;
749     startClock = clock();
750     for ( i = count; i; --i ) {
751         function( inputs_float64[ inputNum ] );
752         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
753     }
754     endClock = clock();
755     reportTime( count, endClock - startClock );
756 
757 }
758 
759 static void time_a_float64_z_float32( float32 function( float64 ) )
760 {
761     clock_t startClock, endClock;
762     int32 count, i;
763     int8 inputNum;
764 
765     count = 0;
766     inputNum = 0;
767     startClock = clock();
768     do {
769         for ( i = minIterations; i; --i ) {
770             function( inputs_float64[ inputNum ] );
771             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
772         }
773         count += minIterations;
774     } while ( clock() - startClock < CLOCKS_PER_SEC );
775     inputNum = 0;
776     startClock = clock();
777     for ( i = count; i; --i ) {
778         function( inputs_float64[ inputNum ] );
779         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
780     }
781     endClock = clock();
782     reportTime( count, endClock - startClock );
783 
784 }
785 
786 #ifdef FLOATX80
787 
788 static void time_a_float64_z_floatx80( floatx80 function( float64 ) )
789 {
790     clock_t startClock, endClock;
791     int32 count, i;
792     int8 inputNum;
793 
794     count = 0;
795     inputNum = 0;
796     startClock = clock();
797     do {
798         for ( i = minIterations; i; --i ) {
799             function( inputs_float64[ inputNum ] );
800             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
801         }
802         count += minIterations;
803     } while ( clock() - startClock < CLOCKS_PER_SEC );
804     inputNum = 0;
805     startClock = clock();
806     for ( i = count; i; --i ) {
807         function( inputs_float64[ inputNum ] );
808         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
809     }
810     endClock = clock();
811     reportTime( count, endClock - startClock );
812 
813 }
814 
815 #endif
816 
817 #ifdef FLOAT128
818 
819 static void time_a_float64_z_float128( float128 function( float64 ) )
820 {
821     clock_t startClock, endClock;
822     int32 count, i;
823     int8 inputNum;
824 
825     count = 0;
826     inputNum = 0;
827     startClock = clock();
828     do {
829         for ( i = minIterations; i; --i ) {
830             function( inputs_float64[ inputNum ] );
831             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
832         }
833         count += minIterations;
834     } while ( clock() - startClock < CLOCKS_PER_SEC );
835     inputNum = 0;
836     startClock = clock();
837     for ( i = count; i; --i ) {
838         function( inputs_float64[ inputNum ] );
839         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
840     }
841     endClock = clock();
842     reportTime( count, endClock - startClock );
843 
844 }
845 
846 #endif
847 
848 static void time_az_float64( float64 function( float64 ) )
849 {
850     clock_t startClock, endClock;
851     int32 count, i;
852     int8 inputNum;
853 
854     count = 0;
855     inputNum = 0;
856     startClock = clock();
857     do {
858         for ( i = minIterations; i; --i ) {
859             function( inputs_float64[ inputNum ] );
860             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
861         }
862         count += minIterations;
863     } while ( clock() - startClock < CLOCKS_PER_SEC );
864     inputNum = 0;
865     startClock = clock();
866     for ( i = count; i; --i ) {
867         function( inputs_float64[ inputNum ] );
868         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
869     }
870     endClock = clock();
871     reportTime( count, endClock - startClock );
872 
873 }
874 
875 static void time_ab_float64_z_flag( flag function( float64, float64 ) )
876 {
877     clock_t startClock, endClock;
878     int32 count, i;
879     int8 inputNumA, inputNumB;
880 
881     count = 0;
882     inputNumA = 0;
883     inputNumB = 0;
884     startClock = clock();
885     do {
886         for ( i = minIterations; i; --i ) {
887             function(
888                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
889             inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
890             if ( inputNumA == 0 ) ++inputNumB;
891             inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
892         }
893         count += minIterations;
894     } while ( clock() - startClock < CLOCKS_PER_SEC );
895     inputNumA = 0;
896     inputNumB = 0;
897     startClock = clock();
898     for ( i = count; i; --i ) {
899             function(
900                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
901         inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
902         if ( inputNumA == 0 ) ++inputNumB;
903         inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
904     }
905     endClock = clock();
906     reportTime( count, endClock - startClock );
907 
908 }
909 
910 static void time_abz_float64( float64 function( float64, float64 ) )
911 {
912     clock_t startClock, endClock;
913     int32 count, i;
914     int8 inputNumA, inputNumB;
915 
916     count = 0;
917     inputNumA = 0;
918     inputNumB = 0;
919     startClock = clock();
920     do {
921         for ( i = minIterations; i; --i ) {
922             function(
923                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
924             inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
925             if ( inputNumA == 0 ) ++inputNumB;
926             inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
927         }
928         count += minIterations;
929     } while ( clock() - startClock < CLOCKS_PER_SEC );
930     inputNumA = 0;
931     inputNumB = 0;
932     startClock = clock();
933     for ( i = count; i; --i ) {
934             function(
935                 inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
936         inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
937         if ( inputNumA == 0 ) ++inputNumB;
938         inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
939     }
940     endClock = clock();
941     reportTime( count, endClock - startClock );
942 
943 }
944 
945 static const float64 inputs_float64_pos[ numInputs_float64 ] = {
946     LIT64( 0x422FFFC008000000 ),
947     LIT64( 0x37E0000480000000 ),
948     LIT64( 0x73FD2546120B7935 ),
949     LIT64( 0x3FF0000000000000 ),
950     LIT64( 0x4E07F766F09588D6 ),
951     LIT64( 0x0000000000000000 ),
952     LIT64( 0x3FCE000400000000 ),
953     LIT64( 0x0313B60F0032BED8 ),
954     LIT64( 0x41EFFFFFC0002000 ),
955     LIT64( 0x3FB3C75D224F2B0F ),
956     LIT64( 0x7FD00000004000FF ),
957     LIT64( 0x212FFF8000001FFF ),
958     LIT64( 0x3EE0000000FE0000 ),
959     LIT64( 0x0010000080000004 ),
960     LIT64( 0x41CFFFFE00000020 ),
961     LIT64( 0x40303FFFFFFFFFFD ),
962     LIT64( 0x3FD000003FEFFFFF ),
963     LIT64( 0x3FD0000010000000 ),
964     LIT64( 0x37FC6B5C16CA55CF ),
965     LIT64( 0x413EEB940B9D1301 ),
966     LIT64( 0x47E00200001FFFFF ),
967     LIT64( 0x47F00021FFFFFFFE ),
968     LIT64( 0x3FFFFFFFF80000FF ),
969     LIT64( 0x407FFFFFE00FFFFF ),
970     LIT64( 0x001497A63740C5E8 ),
971     LIT64( 0x44BFFFE0001FFFFF ),
972     LIT64( 0x16FFDFFEFFFFFFFF ),
973     LIT64( 0x403FC000000001FE ),
974     LIT64( 0x7FD00000000001F6 ),
975     LIT64( 0x0640400002000000 ),
976     LIT64( 0x479CEE1E4F789FE0 ),
977     LIT64( 0x4237FFFFFFFFFDFE )
978 };
979 
980 static void time_az_float64_pos( float64 function( float64 ) )
981 {
982     clock_t startClock, endClock;
983     int32 count, i;
984     int8 inputNum;
985 
986     count = 0;
987     inputNum = 0;
988     startClock = clock();
989     do {
990         for ( i = minIterations; i; --i ) {
991             function( inputs_float64_pos[ inputNum ] );
992             inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
993         }
994         count += minIterations;
995     } while ( clock() - startClock < CLOCKS_PER_SEC );
996     inputNum = 0;
997     startClock = clock();
998     for ( i = count; i; --i ) {
999         function( inputs_float64_pos[ inputNum ] );
1000         inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
1001     }
1002     endClock = clock();
1003     reportTime( count, endClock - startClock );
1004 
1005 }
1006 
1007 #ifdef FLOATX80
1008 
1009 enum {
1010     numInputs_floatx80 = 32
1011 };
1012 
1013 static const struct {
1014     bits16 high;
1015     bits64 low;
1016 } inputs_floatx80[ numInputs_floatx80 ] = {
1017     { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) },
1018     { 0x8000, LIT64( 0x0000000000000000 ) },
1019     { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
1020     { 0xBFFF, LIT64( 0xFFF0000000000040 ) },
1021     { 0x0CD8, LIT64( 0xFC000000000007FE ) },
1022     { 0x43BA, LIT64( 0x99A4000000000000 ) },
1023     { 0x3FFF, LIT64( 0x8000000000000000 ) },
1024     { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
1025     { 0x403E, LIT64( 0xFFF0000000002000 ) },
1026     { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
1027     { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
1028     { 0x737A, LIT64( 0x800000007FFDFFFE ) },
1029     { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
1030     { 0xBBFE, LIT64( 0x8000040000001FFE ) },
1031     { 0xC002, LIT64( 0xFF80000000000020 ) },
1032     { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) },
1033     { 0xC004, LIT64( 0x8000000000003FFB ) },
1034     { 0x407F, LIT64( 0x800000000003FFFE ) },
1035     { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) },
1036     { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) },
1037     { 0xBF7F, LIT64( 0xF800000000000006 ) },
1038     { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) },
1039     { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) },
1040     { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) },
1041     { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
1042     { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
1043     { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
1044     { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
1045     { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
1046     { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) },
1047     { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
1048     { 0x4018, LIT64( 0x8000000000080003 ) }
1049 };
1050 
1051 static void time_a_floatx80_z_int32( int32 function( floatx80 ) )
1052 {
1053     clock_t startClock, endClock;
1054     int32 count, i;
1055     int8 inputNum;
1056     floatx80 a;
1057 
1058     count = 0;
1059     inputNum = 0;
1060     startClock = clock();
1061     do {
1062         for ( i = minIterations; i; --i ) {
1063             a.low = inputs_floatx80[ inputNum ].low;
1064             a.high = inputs_floatx80[ inputNum ].high;
1065             function( a );
1066             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1067         }
1068         count += minIterations;
1069     } while ( clock() - startClock < CLOCKS_PER_SEC );
1070     inputNum = 0;
1071     startClock = clock();
1072     for ( i = count; i; --i ) {
1073         a.low = inputs_floatx80[ inputNum ].low;
1074         a.high = inputs_floatx80[ inputNum ].high;
1075         function( a );
1076         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1077     }
1078     endClock = clock();
1079     reportTime( count, endClock - startClock );
1080 
1081 }
1082 
1083 static void time_a_floatx80_z_int64( int64 function( floatx80 ) )
1084 {
1085     clock_t startClock, endClock;
1086     int32 count, i;
1087     int8 inputNum;
1088     floatx80 a;
1089 
1090     count = 0;
1091     inputNum = 0;
1092     startClock = clock();
1093     do {
1094         for ( i = minIterations; i; --i ) {
1095             a.low = inputs_floatx80[ inputNum ].low;
1096             a.high = inputs_floatx80[ inputNum ].high;
1097             function( a );
1098             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1099         }
1100         count += minIterations;
1101     } while ( clock() - startClock < CLOCKS_PER_SEC );
1102     inputNum = 0;
1103     startClock = clock();
1104     for ( i = count; i; --i ) {
1105         a.low = inputs_floatx80[ inputNum ].low;
1106         a.high = inputs_floatx80[ inputNum ].high;
1107         function( a );
1108         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1109     }
1110     endClock = clock();
1111     reportTime( count, endClock - startClock );
1112 
1113 }
1114 
1115 static void time_a_floatx80_z_float32( float32 function( floatx80 ) )
1116 {
1117     clock_t startClock, endClock;
1118     int32 count, i;
1119     int8 inputNum;
1120     floatx80 a;
1121 
1122     count = 0;
1123     inputNum = 0;
1124     startClock = clock();
1125     do {
1126         for ( i = minIterations; i; --i ) {
1127             a.low = inputs_floatx80[ inputNum ].low;
1128             a.high = inputs_floatx80[ inputNum ].high;
1129             function( a );
1130             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1131         }
1132         count += minIterations;
1133     } while ( clock() - startClock < CLOCKS_PER_SEC );
1134     inputNum = 0;
1135     startClock = clock();
1136     for ( i = count; i; --i ) {
1137         a.low = inputs_floatx80[ inputNum ].low;
1138         a.high = inputs_floatx80[ inputNum ].high;
1139         function( a );
1140         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1141     }
1142     endClock = clock();
1143     reportTime( count, endClock - startClock );
1144 
1145 }
1146 
1147 static void time_a_floatx80_z_float64( float64 function( floatx80 ) )
1148 {
1149     clock_t startClock, endClock;
1150     int32 count, i;
1151     int8 inputNum;
1152     floatx80 a;
1153 
1154     count = 0;
1155     inputNum = 0;
1156     startClock = clock();
1157     do {
1158         for ( i = minIterations; i; --i ) {
1159             a.low = inputs_floatx80[ inputNum ].low;
1160             a.high = inputs_floatx80[ inputNum ].high;
1161             function( a );
1162             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1163         }
1164         count += minIterations;
1165     } while ( clock() - startClock < CLOCKS_PER_SEC );
1166     inputNum = 0;
1167     startClock = clock();
1168     for ( i = count; i; --i ) {
1169         a.low = inputs_floatx80[ inputNum ].low;
1170         a.high = inputs_floatx80[ inputNum ].high;
1171         function( a );
1172         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1173     }
1174     endClock = clock();
1175     reportTime( count, endClock - startClock );
1176 
1177 }
1178 
1179 #ifdef FLOAT128
1180 
1181 static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
1182 {
1183     clock_t startClock, endClock;
1184     int32 count, i;
1185     int8 inputNum;
1186     floatx80 a;
1187 
1188     count = 0;
1189     inputNum = 0;
1190     startClock = clock();
1191     do {
1192         for ( i = minIterations; i; --i ) {
1193             a.low = inputs_floatx80[ inputNum ].low;
1194             a.high = inputs_floatx80[ inputNum ].high;
1195             function( a );
1196             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1197         }
1198         count += minIterations;
1199     } while ( clock() - startClock < CLOCKS_PER_SEC );
1200     inputNum = 0;
1201     startClock = clock();
1202     for ( i = count; i; --i ) {
1203         a.low = inputs_floatx80[ inputNum ].low;
1204         a.high = inputs_floatx80[ inputNum ].high;
1205         function( a );
1206         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1207     }
1208     endClock = clock();
1209     reportTime( count, endClock - startClock );
1210 
1211 }
1212 
1213 #endif
1214 
1215 static void time_az_floatx80( floatx80 function( floatx80 ) )
1216 {
1217     clock_t startClock, endClock;
1218     int32 count, i;
1219     int8 inputNum;
1220     floatx80 a;
1221 
1222     count = 0;
1223     inputNum = 0;
1224     startClock = clock();
1225     do {
1226         for ( i = minIterations; i; --i ) {
1227             a.low = inputs_floatx80[ inputNum ].low;
1228             a.high = inputs_floatx80[ inputNum ].high;
1229             function( a );
1230             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1231         }
1232         count += minIterations;
1233     } while ( clock() - startClock < CLOCKS_PER_SEC );
1234     inputNum = 0;
1235     startClock = clock();
1236     for ( i = count; i; --i ) {
1237         a.low = inputs_floatx80[ inputNum ].low;
1238         a.high = inputs_floatx80[ inputNum ].high;
1239         function( a );
1240         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1241     }
1242     endClock = clock();
1243     reportTime( count, endClock - startClock );
1244 
1245 }
1246 
1247 static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) )
1248 {
1249     clock_t startClock, endClock;
1250     int32 count, i;
1251     int8 inputNumA, inputNumB;
1252     floatx80 a, b;
1253 
1254     count = 0;
1255     inputNumA = 0;
1256     inputNumB = 0;
1257     startClock = clock();
1258     do {
1259         for ( i = minIterations; i; --i ) {
1260             a.low = inputs_floatx80[ inputNumA ].low;
1261             a.high = inputs_floatx80[ inputNumA ].high;
1262             b.low = inputs_floatx80[ inputNumB ].low;
1263             b.high = inputs_floatx80[ inputNumB ].high;
1264             function( a, b );
1265             inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1266             if ( inputNumA == 0 ) ++inputNumB;
1267             inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1268         }
1269         count += minIterations;
1270     } while ( clock() - startClock < CLOCKS_PER_SEC );
1271     inputNumA = 0;
1272     inputNumB = 0;
1273     startClock = clock();
1274     for ( i = count; i; --i ) {
1275         a.low = inputs_floatx80[ inputNumA ].low;
1276         a.high = inputs_floatx80[ inputNumA ].high;
1277         b.low = inputs_floatx80[ inputNumB ].low;
1278         b.high = inputs_floatx80[ inputNumB ].high;
1279         function( a, b );
1280         inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1281         if ( inputNumA == 0 ) ++inputNumB;
1282         inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1283     }
1284     endClock = clock();
1285     reportTime( count, endClock - startClock );
1286 
1287 }
1288 
1289 static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) )
1290 {
1291     clock_t startClock, endClock;
1292     int32 count, i;
1293     int8 inputNumA, inputNumB;
1294     floatx80 a, b;
1295 
1296     count = 0;
1297     inputNumA = 0;
1298     inputNumB = 0;
1299     startClock = clock();
1300     do {
1301         for ( i = minIterations; i; --i ) {
1302             a.low = inputs_floatx80[ inputNumA ].low;
1303             a.high = inputs_floatx80[ inputNumA ].high;
1304             b.low = inputs_floatx80[ inputNumB ].low;
1305             b.high = inputs_floatx80[ inputNumB ].high;
1306             function( a, b );
1307             inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1308             if ( inputNumA == 0 ) ++inputNumB;
1309             inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1310         }
1311         count += minIterations;
1312     } while ( clock() - startClock < CLOCKS_PER_SEC );
1313     inputNumA = 0;
1314     inputNumB = 0;
1315     startClock = clock();
1316     for ( i = count; i; --i ) {
1317         a.low = inputs_floatx80[ inputNumA ].low;
1318         a.high = inputs_floatx80[ inputNumA ].high;
1319         b.low = inputs_floatx80[ inputNumB ].low;
1320         b.high = inputs_floatx80[ inputNumB ].high;
1321         function( a, b );
1322         inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
1323         if ( inputNumA == 0 ) ++inputNumB;
1324         inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
1325     }
1326     endClock = clock();
1327     reportTime( count, endClock - startClock );
1328 
1329 }
1330 
1331 static const struct {
1332     bits16 high;
1333     bits64 low;
1334 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1335     { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) },
1336     { 0x0000, LIT64( 0x0000000000000000 ) },
1337     { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
1338     { 0x3FFF, LIT64( 0xFFF0000000000040 ) },
1339     { 0x0CD8, LIT64( 0xFC000000000007FE ) },
1340     { 0x43BA, LIT64( 0x99A4000000000000 ) },
1341     { 0x3FFF, LIT64( 0x8000000000000000 ) },
1342     { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
1343     { 0x403E, LIT64( 0xFFF0000000002000 ) },
1344     { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
1345     { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
1346     { 0x737A, LIT64( 0x800000007FFDFFFE ) },
1347     { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
1348     { 0x3BFE, LIT64( 0x8000040000001FFE ) },
1349     { 0x4002, LIT64( 0xFF80000000000020 ) },
1350     { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) },
1351     { 0x4004, LIT64( 0x8000000000003FFB ) },
1352     { 0x407F, LIT64( 0x800000000003FFFE ) },
1353     { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) },
1354     { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) },
1355     { 0x3F7F, LIT64( 0xF800000000000006 ) },
1356     { 0x407F, LIT64( 0xBF56BE8871F28FEA ) },
1357     { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) },
1358     { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) },
1359     { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
1360     { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
1361     { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
1362     { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
1363     { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
1364     { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) },
1365     { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
1366     { 0x4018, LIT64( 0x8000000000080003 ) }
1367 };
1368 
1369 static void time_az_floatx80_pos( floatx80 function( floatx80 ) )
1370 {
1371     clock_t startClock, endClock;
1372     int32 count, i;
1373     int8 inputNum;
1374     floatx80 a;
1375 
1376     count = 0;
1377     inputNum = 0;
1378     startClock = clock();
1379     do {
1380         for ( i = minIterations; i; --i ) {
1381             a.low = inputs_floatx80_pos[ inputNum ].low;
1382             a.high = inputs_floatx80_pos[ inputNum ].high;
1383             function( a );
1384             inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1385         }
1386         count += minIterations;
1387     } while ( clock() - startClock < CLOCKS_PER_SEC );
1388     inputNum = 0;
1389     startClock = clock();
1390     for ( i = count; i; --i ) {
1391         a.low = inputs_floatx80_pos[ inputNum ].low;
1392         a.high = inputs_floatx80_pos[ inputNum ].high;
1393         function( a );
1394         inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
1395     }
1396     endClock = clock();
1397     reportTime( count, endClock - startClock );
1398 
1399 }
1400 
1401 #endif
1402 
1403 #ifdef FLOAT128
1404 
1405 enum {
1406     numInputs_float128 = 32
1407 };
1408 
1409 static const struct {
1410     bits64 high, low;
1411 } inputs_float128[ numInputs_float128 ] = {
1412     { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
1413     { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
1414     { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
1415     { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
1416     { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) },
1417     { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
1418     { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
1419     { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
1420     { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
1421     { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
1422     { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
1423     { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
1424     { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
1425     { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
1426     { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
1427     { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
1428     { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
1429     { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
1430     { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
1431     { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) },
1432     { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
1433     { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
1434     { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
1435     { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
1436     { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
1437     { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
1438     { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
1439     { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
1440     { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
1441     { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
1442     { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
1443     { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
1444 };
1445 
1446 static void time_a_float128_z_int32( int32 function( float128 ) )
1447 {
1448     clock_t startClock, endClock;
1449     int32 count, i;
1450     int8 inputNum;
1451     float128 a;
1452 
1453     count = 0;
1454     inputNum = 0;
1455     startClock = clock();
1456     do {
1457         for ( i = minIterations; i; --i ) {
1458             a.low = inputs_float128[ inputNum ].low;
1459             a.high = inputs_float128[ inputNum ].high;
1460             function( a );
1461             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1462         }
1463         count += minIterations;
1464     } while ( clock() - startClock < CLOCKS_PER_SEC );
1465     inputNum = 0;
1466     startClock = clock();
1467     for ( i = count; i; --i ) {
1468         a.low = inputs_float128[ inputNum ].low;
1469         a.high = inputs_float128[ inputNum ].high;
1470         function( a );
1471         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1472     }
1473     endClock = clock();
1474     reportTime( count, endClock - startClock );
1475 
1476 }
1477 
1478 static void time_a_float128_z_int64( int64 function( float128 ) )
1479 {
1480     clock_t startClock, endClock;
1481     int32 count, i;
1482     int8 inputNum;
1483     float128 a;
1484 
1485     count = 0;
1486     inputNum = 0;
1487     startClock = clock();
1488     do {
1489         for ( i = minIterations; i; --i ) {
1490             a.low = inputs_float128[ inputNum ].low;
1491             a.high = inputs_float128[ inputNum ].high;
1492             function( a );
1493             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1494         }
1495         count += minIterations;
1496     } while ( clock() - startClock < CLOCKS_PER_SEC );
1497     inputNum = 0;
1498     startClock = clock();
1499     for ( i = count; i; --i ) {
1500         a.low = inputs_float128[ inputNum ].low;
1501         a.high = inputs_float128[ inputNum ].high;
1502         function( a );
1503         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1504     }
1505     endClock = clock();
1506     reportTime( count, endClock - startClock );
1507 
1508 }
1509 
1510 static void time_a_float128_z_float32( float32 function( float128 ) )
1511 {
1512     clock_t startClock, endClock;
1513     int32 count, i;
1514     int8 inputNum;
1515     float128 a;
1516 
1517     count = 0;
1518     inputNum = 0;
1519     startClock = clock();
1520     do {
1521         for ( i = minIterations; i; --i ) {
1522             a.low = inputs_float128[ inputNum ].low;
1523             a.high = inputs_float128[ inputNum ].high;
1524             function( a );
1525             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1526         }
1527         count += minIterations;
1528     } while ( clock() - startClock < CLOCKS_PER_SEC );
1529     inputNum = 0;
1530     startClock = clock();
1531     for ( i = count; i; --i ) {
1532         a.low = inputs_float128[ inputNum ].low;
1533         a.high = inputs_float128[ inputNum ].high;
1534         function( a );
1535         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1536     }
1537     endClock = clock();
1538     reportTime( count, endClock - startClock );
1539 
1540 }
1541 
1542 static void time_a_float128_z_float64( float64 function( float128 ) )
1543 {
1544     clock_t startClock, endClock;
1545     int32 count, i;
1546     int8 inputNum;
1547     float128 a;
1548 
1549     count = 0;
1550     inputNum = 0;
1551     startClock = clock();
1552     do {
1553         for ( i = minIterations; i; --i ) {
1554             a.low = inputs_float128[ inputNum ].low;
1555             a.high = inputs_float128[ inputNum ].high;
1556             function( a );
1557             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1558         }
1559         count += minIterations;
1560     } while ( clock() - startClock < CLOCKS_PER_SEC );
1561     inputNum = 0;
1562     startClock = clock();
1563     for ( i = count; i; --i ) {
1564         a.low = inputs_float128[ inputNum ].low;
1565         a.high = inputs_float128[ inputNum ].high;
1566         function( a );
1567         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1568     }
1569     endClock = clock();
1570     reportTime( count, endClock - startClock );
1571 
1572 }
1573 
1574 #ifdef FLOATX80
1575 
1576 static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
1577 {
1578     clock_t startClock, endClock;
1579     int32 count, i;
1580     int8 inputNum;
1581     float128 a;
1582 
1583     count = 0;
1584     inputNum = 0;
1585     startClock = clock();
1586     do {
1587         for ( i = minIterations; i; --i ) {
1588             a.low = inputs_float128[ inputNum ].low;
1589             a.high = inputs_float128[ inputNum ].high;
1590             function( a );
1591             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1592         }
1593         count += minIterations;
1594     } while ( clock() - startClock < CLOCKS_PER_SEC );
1595     inputNum = 0;
1596     startClock = clock();
1597     for ( i = count; i; --i ) {
1598         a.low = inputs_float128[ inputNum ].low;
1599         a.high = inputs_float128[ inputNum ].high;
1600         function( a );
1601         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1602     }
1603     endClock = clock();
1604     reportTime( count, endClock - startClock );
1605 
1606 }
1607 
1608 #endif
1609 
1610 static void time_az_float128( float128 function( float128 ) )
1611 {
1612     clock_t startClock, endClock;
1613     int32 count, i;
1614     int8 inputNum;
1615     float128 a;
1616 
1617     count = 0;
1618     inputNum = 0;
1619     startClock = clock();
1620     do {
1621         for ( i = minIterations; i; --i ) {
1622             a.low = inputs_float128[ inputNum ].low;
1623             a.high = inputs_float128[ inputNum ].high;
1624             function( a );
1625             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1626         }
1627         count += minIterations;
1628     } while ( clock() - startClock < CLOCKS_PER_SEC );
1629     inputNum = 0;
1630     startClock = clock();
1631     for ( i = count; i; --i ) {
1632         a.low = inputs_float128[ inputNum ].low;
1633         a.high = inputs_float128[ inputNum ].high;
1634         function( a );
1635         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1636     }
1637     endClock = clock();
1638     reportTime( count, endClock - startClock );
1639 
1640 }
1641 
1642 static void time_ab_float128_z_flag( flag function( float128, float128 ) )
1643 {
1644     clock_t startClock, endClock;
1645     int32 count, i;
1646     int8 inputNumA, inputNumB;
1647     float128 a, b;
1648 
1649     count = 0;
1650     inputNumA = 0;
1651     inputNumB = 0;
1652     startClock = clock();
1653     do {
1654         for ( i = minIterations; i; --i ) {
1655             a.low = inputs_float128[ inputNumA ].low;
1656             a.high = inputs_float128[ inputNumA ].high;
1657             b.low = inputs_float128[ inputNumB ].low;
1658             b.high = inputs_float128[ inputNumB ].high;
1659             function( a, b );
1660             inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1661             if ( inputNumA == 0 ) ++inputNumB;
1662             inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1663         }
1664         count += minIterations;
1665     } while ( clock() - startClock < CLOCKS_PER_SEC );
1666     inputNumA = 0;
1667     inputNumB = 0;
1668     startClock = clock();
1669     for ( i = count; i; --i ) {
1670         a.low = inputs_float128[ inputNumA ].low;
1671         a.high = inputs_float128[ inputNumA ].high;
1672         b.low = inputs_float128[ inputNumB ].low;
1673         b.high = inputs_float128[ inputNumB ].high;
1674         function( a, b );
1675         inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1676         if ( inputNumA == 0 ) ++inputNumB;
1677         inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1678     }
1679     endClock = clock();
1680     reportTime( count, endClock - startClock );
1681 
1682 }
1683 
1684 static void time_abz_float128( float128 function( float128, float128 ) )
1685 {
1686     clock_t startClock, endClock;
1687     int32 count, i;
1688     int8 inputNumA, inputNumB;
1689     float128 a, b;
1690 
1691     count = 0;
1692     inputNumA = 0;
1693     inputNumB = 0;
1694     startClock = clock();
1695     do {
1696         for ( i = minIterations; i; --i ) {
1697             a.low = inputs_float128[ inputNumA ].low;
1698             a.high = inputs_float128[ inputNumA ].high;
1699             b.low = inputs_float128[ inputNumB ].low;
1700             b.high = inputs_float128[ inputNumB ].high;
1701             function( a, b );
1702             inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1703             if ( inputNumA == 0 ) ++inputNumB;
1704             inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1705         }
1706         count += minIterations;
1707     } while ( clock() - startClock < CLOCKS_PER_SEC );
1708     inputNumA = 0;
1709     inputNumB = 0;
1710     startClock = clock();
1711     for ( i = count; i; --i ) {
1712         a.low = inputs_float128[ inputNumA ].low;
1713         a.high = inputs_float128[ inputNumA ].high;
1714         b.low = inputs_float128[ inputNumB ].low;
1715         b.high = inputs_float128[ inputNumB ].high;
1716         function( a, b );
1717         inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
1718         if ( inputNumA == 0 ) ++inputNumB;
1719         inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
1720     }
1721     endClock = clock();
1722     reportTime( count, endClock - startClock );
1723 
1724 }
1725 
1726 static const struct {
1727     bits64 high, low;
1728 } inputs_float128_pos[ numInputs_float128 ] = {
1729     { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
1730     { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
1731     { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
1732     { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
1733     { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) },
1734     { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
1735     { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
1736     { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
1737     { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
1738     { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
1739     { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
1740     { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
1741     { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
1742     { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
1743     { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
1744     { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
1745     { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
1746     { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
1747     { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
1748     { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) },
1749     { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
1750     { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
1751     { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
1752     { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
1753     { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
1754     { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
1755     { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
1756     { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
1757     { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
1758     { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
1759     { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
1760     { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
1761 };
1762 
1763 static void time_az_float128_pos( float128 function( float128 ) )
1764 {
1765     clock_t startClock, endClock;
1766     int32 count, i;
1767     int8 inputNum;
1768     float128 a;
1769 
1770     count = 0;
1771     inputNum = 0;
1772     startClock = clock();
1773     do {
1774         for ( i = minIterations; i; --i ) {
1775             a.low = inputs_float128_pos[ inputNum ].low;
1776             a.high = inputs_float128_pos[ inputNum ].high;
1777             function( a );
1778             inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1779         }
1780         count += minIterations;
1781     } while ( clock() - startClock < CLOCKS_PER_SEC );
1782     inputNum = 0;
1783     startClock = clock();
1784     for ( i = count; i; --i ) {
1785         a.low = inputs_float128_pos[ inputNum ].low;
1786         a.high = inputs_float128_pos[ inputNum ].high;
1787         function( a );
1788         inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
1789     }
1790     endClock = clock();
1791     reportTime( count, endClock - startClock );
1792 
1793 }
1794 
1795 #endif
1796 
1797 enum {
1798     INT32_TO_FLOAT32 = 1,
1799     INT32_TO_FLOAT64,
1800 #ifdef FLOATX80
1801     INT32_TO_FLOATX80,
1802 #endif
1803 #ifdef FLOAT128
1804     INT32_TO_FLOAT128,
1805 #endif
1806     INT64_TO_FLOAT32,
1807     INT64_TO_FLOAT64,
1808 #ifdef FLOATX80
1809     INT64_TO_FLOATX80,
1810 #endif
1811 #ifdef FLOAT128
1812     INT64_TO_FLOAT128,
1813 #endif
1814     FLOAT32_TO_INT32,
1815     FLOAT32_TO_INT32_ROUND_TO_ZERO,
1816     FLOAT32_TO_INT64,
1817     FLOAT32_TO_INT64_ROUND_TO_ZERO,
1818     FLOAT32_TO_FLOAT64,
1819 #ifdef FLOATX80
1820     FLOAT32_TO_FLOATX80,
1821 #endif
1822 #ifdef FLOAT128
1823     FLOAT32_TO_FLOAT128,
1824 #endif
1825     FLOAT32_ROUND_TO_INT,
1826     FLOAT32_ADD,
1827     FLOAT32_SUB,
1828     FLOAT32_MUL,
1829     FLOAT32_DIV,
1830     FLOAT32_REM,
1831     FLOAT32_SQRT,
1832     FLOAT32_EQ,
1833     FLOAT32_LE,
1834     FLOAT32_LT,
1835     FLOAT32_EQ_SIGNALING,
1836     FLOAT32_LE_QUIET,
1837     FLOAT32_LT_QUIET,
1838     FLOAT64_TO_INT32,
1839     FLOAT64_TO_INT32_ROUND_TO_ZERO,
1840     FLOAT64_TO_INT64,
1841     FLOAT64_TO_INT64_ROUND_TO_ZERO,
1842     FLOAT64_TO_FLOAT32,
1843 #ifdef FLOATX80
1844     FLOAT64_TO_FLOATX80,
1845 #endif
1846 #ifdef FLOAT128
1847     FLOAT64_TO_FLOAT128,
1848 #endif
1849     FLOAT64_ROUND_TO_INT,
1850     FLOAT64_ADD,
1851     FLOAT64_SUB,
1852     FLOAT64_MUL,
1853     FLOAT64_DIV,
1854     FLOAT64_REM,
1855     FLOAT64_SQRT,
1856     FLOAT64_EQ,
1857     FLOAT64_LE,
1858     FLOAT64_LT,
1859     FLOAT64_EQ_SIGNALING,
1860     FLOAT64_LE_QUIET,
1861     FLOAT64_LT_QUIET,
1862 #ifdef FLOATX80
1863     FLOATX80_TO_INT32,
1864     FLOATX80_TO_INT32_ROUND_TO_ZERO,
1865     FLOATX80_TO_INT64,
1866     FLOATX80_TO_INT64_ROUND_TO_ZERO,
1867     FLOATX80_TO_FLOAT32,
1868     FLOATX80_TO_FLOAT64,
1869 #ifdef FLOAT128
1870     FLOATX80_TO_FLOAT128,
1871 #endif
1872     FLOATX80_ROUND_TO_INT,
1873     FLOATX80_ADD,
1874     FLOATX80_SUB,
1875     FLOATX80_MUL,
1876     FLOATX80_DIV,
1877     FLOATX80_REM,
1878     FLOATX80_SQRT,
1879     FLOATX80_EQ,
1880     FLOATX80_LE,
1881     FLOATX80_LT,
1882     FLOATX80_EQ_SIGNALING,
1883     FLOATX80_LE_QUIET,
1884     FLOATX80_LT_QUIET,
1885 #endif
1886 #ifdef FLOAT128
1887     FLOAT128_TO_INT32,
1888     FLOAT128_TO_INT32_ROUND_TO_ZERO,
1889     FLOAT128_TO_INT64,
1890     FLOAT128_TO_INT64_ROUND_TO_ZERO,
1891     FLOAT128_TO_FLOAT32,
1892     FLOAT128_TO_FLOAT64,
1893 #ifdef FLOATX80
1894     FLOAT128_TO_FLOATX80,
1895 #endif
1896     FLOAT128_ROUND_TO_INT,
1897     FLOAT128_ADD,
1898     FLOAT128_SUB,
1899     FLOAT128_MUL,
1900     FLOAT128_DIV,
1901     FLOAT128_REM,
1902     FLOAT128_SQRT,
1903     FLOAT128_EQ,
1904     FLOAT128_LE,
1905     FLOAT128_LT,
1906     FLOAT128_EQ_SIGNALING,
1907     FLOAT128_LE_QUIET,
1908     FLOAT128_LT_QUIET,
1909 #endif
1910     NUM_FUNCTIONS
1911 };
1912 
1913 static struct {
1914     char *name;
1915     int8 numInputs;
1916     flag roundingPrecision, roundingMode;
1917     flag tininessMode, tininessModeAtReducedPrecision;
1918 } functions[ NUM_FUNCTIONS ] = {
1919     { 0, 0, 0, 0, 0, 0 },
1920     { "int32_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
1921     { "int32_to_float64",                1, FALSE, FALSE, FALSE, FALSE },
1922 #ifdef FLOATX80
1923     { "int32_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
1924 #endif
1925 #ifdef FLOAT128
1926     { "int32_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
1927 #endif
1928     { "int64_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
1929     { "int64_to_float64",                1, FALSE, TRUE,  FALSE, FALSE },
1930 #ifdef FLOATX80
1931     { "int64_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
1932 #endif
1933 #ifdef FLOAT128
1934     { "int64_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
1935 #endif
1936     { "float32_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
1937     { "float32_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1938     { "float32_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
1939     { "float32_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1940     { "float32_to_float64",              1, FALSE, FALSE, FALSE, FALSE },
1941 #ifdef FLOATX80
1942     { "float32_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
1943 #endif
1944 #ifdef FLOAT128
1945     { "float32_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
1946 #endif
1947     { "float32_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
1948     { "float32_add",                     2, FALSE, TRUE,  FALSE, FALSE },
1949     { "float32_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
1950     { "float32_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
1951     { "float32_div",                     2, FALSE, TRUE,  FALSE, FALSE },
1952     { "float32_rem",                     2, FALSE, FALSE, FALSE, FALSE },
1953     { "float32_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
1954     { "float32_eq",                      2, FALSE, FALSE, FALSE, FALSE },
1955     { "float32_le",                      2, FALSE, FALSE, FALSE, FALSE },
1956     { "float32_lt",                      2, FALSE, FALSE, FALSE, FALSE },
1957     { "float32_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
1958     { "float32_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1959     { "float32_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1960     { "float64_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
1961     { "float64_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1962     { "float64_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
1963     { "float64_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
1964     { "float64_to_float32",              1, FALSE, TRUE,  TRUE,  FALSE },
1965 #ifdef FLOATX80
1966     { "float64_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
1967 #endif
1968 #ifdef FLOAT128
1969     { "float64_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
1970 #endif
1971     { "float64_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
1972     { "float64_add",                     2, FALSE, TRUE,  FALSE, FALSE },
1973     { "float64_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
1974     { "float64_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
1975     { "float64_div",                     2, FALSE, TRUE,  FALSE, FALSE },
1976     { "float64_rem",                     2, FALSE, FALSE, FALSE, FALSE },
1977     { "float64_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
1978     { "float64_eq",                      2, FALSE, FALSE, FALSE, FALSE },
1979     { "float64_le",                      2, FALSE, FALSE, FALSE, FALSE },
1980     { "float64_lt",                      2, FALSE, FALSE, FALSE, FALSE },
1981     { "float64_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
1982     { "float64_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1983     { "float64_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
1984 #ifdef FLOATX80
1985     { "floatx80_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
1986     { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
1987     { "floatx80_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
1988     { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
1989     { "floatx80_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
1990     { "floatx80_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
1991 #ifdef FLOAT128
1992     { "floatx80_to_float128",            1, FALSE, FALSE, FALSE, FALSE },
1993 #endif
1994     { "floatx80_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
1995     { "floatx80_add",                    2, TRUE,  TRUE,  FALSE, TRUE  },
1996     { "floatx80_sub",                    2, TRUE,  TRUE,  FALSE, TRUE  },
1997     { "floatx80_mul",                    2, TRUE,  TRUE,  TRUE,  TRUE  },
1998     { "floatx80_div",                    2, TRUE,  TRUE,  FALSE, TRUE  },
1999     { "floatx80_rem",                    2, FALSE, FALSE, FALSE, FALSE },
2000     { "floatx80_sqrt",                   1, TRUE,  TRUE,  FALSE, FALSE },
2001     { "floatx80_eq",                     2, FALSE, FALSE, FALSE, FALSE },
2002     { "floatx80_le",                     2, FALSE, FALSE, FALSE, FALSE },
2003     { "floatx80_lt",                     2, FALSE, FALSE, FALSE, FALSE },
2004     { "floatx80_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
2005     { "floatx80_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2006     { "floatx80_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2007 #endif
2008 #ifdef FLOAT128
2009     { "float128_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
2010     { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
2011     { "float128_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
2012     { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
2013     { "float128_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
2014     { "float128_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
2015 #ifdef FLOATX80
2016     { "float128_to_floatx80",            1, FALSE, TRUE,  TRUE,  FALSE },
2017 #endif
2018     { "float128_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
2019     { "float128_add",                    2, FALSE, TRUE,  FALSE, FALSE },
2020     { "float128_sub",                    2, FALSE, TRUE,  FALSE, FALSE },
2021     { "float128_mul",                    2, FALSE, TRUE,  TRUE,  FALSE },
2022     { "float128_div",                    2, FALSE, TRUE,  FALSE, FALSE },
2023     { "float128_rem",                    2, FALSE, FALSE, FALSE, FALSE },
2024     { "float128_sqrt",                   1, FALSE, TRUE,  FALSE, FALSE },
2025     { "float128_eq",                     2, FALSE, FALSE, FALSE, FALSE },
2026     { "float128_le",                     2, FALSE, FALSE, FALSE, FALSE },
2027     { "float128_lt",                     2, FALSE, FALSE, FALSE, FALSE },
2028     { "float128_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
2029     { "float128_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2030     { "float128_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
2031 #endif
2032 };
2033 
2034 enum {
2035     ROUND_NEAREST_EVEN = 1,
2036     ROUND_TO_ZERO,
2037     ROUND_DOWN,
2038     ROUND_UP,
2039     NUM_ROUNDINGMODES
2040 };
2041 enum {
2042     TININESS_BEFORE_ROUNDING = 1,
2043     TININESS_AFTER_ROUNDING,
2044     NUM_TININESSMODES
2045 };
2046 
2047 static void
2048  timeFunctionVariety(
2049      uint8 functionCode,
2050      int8 roundingPrecision,
2051      int8 roundingMode,
2052      int8 tininessMode
2053  )
2054 {
2055     uint8 roundingCode;
2056     int8 tininessCode;
2057 
2058     functionName = functions[ functionCode ].name;
2059     if ( roundingPrecision == 32 ) {
2060         roundingPrecisionName = "32";
2061     }
2062     else if ( roundingPrecision == 64 ) {
2063         roundingPrecisionName = "64";
2064     }
2065     else if ( roundingPrecision == 80 ) {
2066         roundingPrecisionName = "80";
2067     }
2068     else {
2069         roundingPrecisionName = NULL;
2070     }
2071 #ifdef FLOATX80
2072     floatx80_rounding_precision = roundingPrecision;
2073 #endif
2074     switch ( roundingMode ) {
2075      case 0:
2076         roundingModeName = NULL;
2077         roundingCode = float_round_nearest_even;
2078         break;
2079      case ROUND_NEAREST_EVEN:
2080         roundingModeName = "nearest_even";
2081         roundingCode = float_round_nearest_even;
2082         break;
2083      case ROUND_TO_ZERO:
2084         roundingModeName = "to_zero";
2085         roundingCode = float_round_to_zero;
2086         break;
2087      case ROUND_DOWN:
2088         roundingModeName = "down";
2089         roundingCode = float_round_down;
2090         break;
2091      case ROUND_UP:
2092         roundingModeName = "up";
2093         roundingCode = float_round_up;
2094         break;
2095     }
2096     float_rounding_mode = roundingCode;
2097     switch ( tininessMode ) {
2098      case 0:
2099         tininessModeName = NULL;
2100         tininessCode = float_tininess_after_rounding;
2101         break;
2102      case TININESS_BEFORE_ROUNDING:
2103         tininessModeName = "before";
2104         tininessCode = float_tininess_before_rounding;
2105         break;
2106      case TININESS_AFTER_ROUNDING:
2107         tininessModeName = "after";
2108         tininessCode = float_tininess_after_rounding;
2109         break;
2110     }
2111     float_detect_tininess = tininessCode;
2112     switch ( functionCode ) {
2113      case INT32_TO_FLOAT32:
2114         time_a_int32_z_float32( int32_to_float32 );
2115         break;
2116      case INT32_TO_FLOAT64:
2117         time_a_int32_z_float64( int32_to_float64 );
2118         break;
2119 #ifdef FLOATX80
2120      case INT32_TO_FLOATX80:
2121         time_a_int32_z_floatx80( int32_to_floatx80 );
2122         break;
2123 #endif
2124 #ifdef FLOAT128
2125      case INT32_TO_FLOAT128:
2126         time_a_int32_z_float128( int32_to_float128 );
2127         break;
2128 #endif
2129      case INT64_TO_FLOAT32:
2130         time_a_int64_z_float32( int64_to_float32 );
2131         break;
2132      case INT64_TO_FLOAT64:
2133         time_a_int64_z_float64( int64_to_float64 );
2134         break;
2135 #ifdef FLOATX80
2136      case INT64_TO_FLOATX80:
2137         time_a_int64_z_floatx80( int64_to_floatx80 );
2138         break;
2139 #endif
2140 #ifdef FLOAT128
2141      case INT64_TO_FLOAT128:
2142         time_a_int64_z_float128( int64_to_float128 );
2143         break;
2144 #endif
2145      case FLOAT32_TO_INT32:
2146         time_a_float32_z_int32( float32_to_int32 );
2147         break;
2148      case FLOAT32_TO_INT32_ROUND_TO_ZERO:
2149         time_a_float32_z_int32( float32_to_int32_round_to_zero );
2150         break;
2151      case FLOAT32_TO_INT64:
2152         time_a_float32_z_int64( float32_to_int64 );
2153         break;
2154      case FLOAT32_TO_INT64_ROUND_TO_ZERO:
2155         time_a_float32_z_int64( float32_to_int64_round_to_zero );
2156         break;
2157      case FLOAT32_TO_FLOAT64:
2158         time_a_float32_z_float64( float32_to_float64 );
2159         break;
2160 #ifdef FLOATX80
2161      case FLOAT32_TO_FLOATX80:
2162         time_a_float32_z_floatx80( float32_to_floatx80 );
2163         break;
2164 #endif
2165 #ifdef FLOAT128
2166      case FLOAT32_TO_FLOAT128:
2167         time_a_float32_z_float128( float32_to_float128 );
2168         break;
2169 #endif
2170      case FLOAT32_ROUND_TO_INT:
2171         time_az_float32( float32_round_to_int );
2172         break;
2173      case FLOAT32_ADD:
2174         time_abz_float32( float32_add );
2175         break;
2176      case FLOAT32_SUB:
2177         time_abz_float32( float32_sub );
2178         break;
2179      case FLOAT32_MUL:
2180         time_abz_float32( float32_mul );
2181         break;
2182      case FLOAT32_DIV:
2183         time_abz_float32( float32_div );
2184         break;
2185      case FLOAT32_REM:
2186         time_abz_float32( float32_rem );
2187         break;
2188      case FLOAT32_SQRT:
2189         time_az_float32_pos( float32_sqrt );
2190         break;
2191      case FLOAT32_EQ:
2192         time_ab_float32_z_flag( float32_eq );
2193         break;
2194      case FLOAT32_LE:
2195         time_ab_float32_z_flag( float32_le );
2196         break;
2197      case FLOAT32_LT:
2198         time_ab_float32_z_flag( float32_lt );
2199         break;
2200      case FLOAT32_EQ_SIGNALING:
2201         time_ab_float32_z_flag( float32_eq_signaling );
2202         break;
2203      case FLOAT32_LE_QUIET:
2204         time_ab_float32_z_flag( float32_le_quiet );
2205         break;
2206      case FLOAT32_LT_QUIET:
2207         time_ab_float32_z_flag( float32_lt_quiet );
2208         break;
2209      case FLOAT64_TO_INT32:
2210         time_a_float64_z_int32( float64_to_int32 );
2211         break;
2212      case FLOAT64_TO_INT32_ROUND_TO_ZERO:
2213         time_a_float64_z_int32( float64_to_int32_round_to_zero );
2214         break;
2215      case FLOAT64_TO_INT64:
2216         time_a_float64_z_int64( float64_to_int64 );
2217         break;
2218      case FLOAT64_TO_INT64_ROUND_TO_ZERO:
2219         time_a_float64_z_int64( float64_to_int64_round_to_zero );
2220         break;
2221      case FLOAT64_TO_FLOAT32:
2222         time_a_float64_z_float32( float64_to_float32 );
2223         break;
2224 #ifdef FLOATX80
2225      case FLOAT64_TO_FLOATX80:
2226         time_a_float64_z_floatx80( float64_to_floatx80 );
2227         break;
2228 #endif
2229 #ifdef FLOAT128
2230      case FLOAT64_TO_FLOAT128:
2231         time_a_float64_z_float128( float64_to_float128 );
2232         break;
2233 #endif
2234      case FLOAT64_ROUND_TO_INT:
2235         time_az_float64( float64_round_to_int );
2236         break;
2237      case FLOAT64_ADD:
2238         time_abz_float64( float64_add );
2239         break;
2240      case FLOAT64_SUB:
2241         time_abz_float64( float64_sub );
2242         break;
2243      case FLOAT64_MUL:
2244         time_abz_float64( float64_mul );
2245         break;
2246      case FLOAT64_DIV:
2247         time_abz_float64( float64_div );
2248         break;
2249      case FLOAT64_REM:
2250         time_abz_float64( float64_rem );
2251         break;
2252      case FLOAT64_SQRT:
2253         time_az_float64_pos( float64_sqrt );
2254         break;
2255      case FLOAT64_EQ:
2256         time_ab_float64_z_flag( float64_eq );
2257         break;
2258      case FLOAT64_LE:
2259         time_ab_float64_z_flag( float64_le );
2260         break;
2261      case FLOAT64_LT:
2262         time_ab_float64_z_flag( float64_lt );
2263         break;
2264      case FLOAT64_EQ_SIGNALING:
2265         time_ab_float64_z_flag( float64_eq_signaling );
2266         break;
2267      case FLOAT64_LE_QUIET:
2268         time_ab_float64_z_flag( float64_le_quiet );
2269         break;
2270      case FLOAT64_LT_QUIET:
2271         time_ab_float64_z_flag( float64_lt_quiet );
2272         break;
2273 #ifdef FLOATX80
2274      case FLOATX80_TO_INT32:
2275         time_a_floatx80_z_int32( floatx80_to_int32 );
2276         break;
2277      case FLOATX80_TO_INT32_ROUND_TO_ZERO:
2278         time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero );
2279         break;
2280      case FLOATX80_TO_INT64:
2281         time_a_floatx80_z_int64( floatx80_to_int64 );
2282         break;
2283      case FLOATX80_TO_INT64_ROUND_TO_ZERO:
2284         time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero );
2285         break;
2286      case FLOATX80_TO_FLOAT32:
2287         time_a_floatx80_z_float32( floatx80_to_float32 );
2288         break;
2289      case FLOATX80_TO_FLOAT64:
2290         time_a_floatx80_z_float64( floatx80_to_float64 );
2291         break;
2292 #ifdef FLOAT128
2293      case FLOATX80_TO_FLOAT128:
2294         time_a_floatx80_z_float128( floatx80_to_float128 );
2295         break;
2296 #endif
2297      case FLOATX80_ROUND_TO_INT:
2298         time_az_floatx80( floatx80_round_to_int );
2299         break;
2300      case FLOATX80_ADD:
2301         time_abz_floatx80( floatx80_add );
2302         break;
2303      case FLOATX80_SUB:
2304         time_abz_floatx80( floatx80_sub );
2305         break;
2306      case FLOATX80_MUL:
2307         time_abz_floatx80( floatx80_mul );
2308         break;
2309      case FLOATX80_DIV:
2310         time_abz_floatx80( floatx80_div );
2311         break;
2312      case FLOATX80_REM:
2313         time_abz_floatx80( floatx80_rem );
2314         break;
2315      case FLOATX80_SQRT:
2316         time_az_floatx80_pos( floatx80_sqrt );
2317         break;
2318      case FLOATX80_EQ:
2319         time_ab_floatx80_z_flag( floatx80_eq );
2320         break;
2321      case FLOATX80_LE:
2322         time_ab_floatx80_z_flag( floatx80_le );
2323         break;
2324      case FLOATX80_LT:
2325         time_ab_floatx80_z_flag( floatx80_lt );
2326         break;
2327      case FLOATX80_EQ_SIGNALING:
2328         time_ab_floatx80_z_flag( floatx80_eq_signaling );
2329         break;
2330      case FLOATX80_LE_QUIET:
2331         time_ab_floatx80_z_flag( floatx80_le_quiet );
2332         break;
2333      case FLOATX80_LT_QUIET:
2334         time_ab_floatx80_z_flag( floatx80_lt_quiet );
2335         break;
2336 #endif
2337 #ifdef FLOAT128
2338      case FLOAT128_TO_INT32:
2339         time_a_float128_z_int32( float128_to_int32 );
2340         break;
2341      case FLOAT128_TO_INT32_ROUND_TO_ZERO:
2342         time_a_float128_z_int32( float128_to_int32_round_to_zero );
2343         break;
2344      case FLOAT128_TO_INT64:
2345         time_a_float128_z_int64( float128_to_int64 );
2346         break;
2347      case FLOAT128_TO_INT64_ROUND_TO_ZERO:
2348         time_a_float128_z_int64( float128_to_int64_round_to_zero );
2349         break;
2350      case FLOAT128_TO_FLOAT32:
2351         time_a_float128_z_float32( float128_to_float32 );
2352         break;
2353      case FLOAT128_TO_FLOAT64:
2354         time_a_float128_z_float64( float128_to_float64 );
2355         break;
2356 #ifdef FLOATX80
2357      case FLOAT128_TO_FLOATX80:
2358         time_a_float128_z_floatx80( float128_to_floatx80 );
2359         break;
2360 #endif
2361      case FLOAT128_ROUND_TO_INT:
2362         time_az_float128( float128_round_to_int );
2363         break;
2364      case FLOAT128_ADD:
2365         time_abz_float128( float128_add );
2366         break;
2367      case FLOAT128_SUB:
2368         time_abz_float128( float128_sub );
2369         break;
2370      case FLOAT128_MUL:
2371         time_abz_float128( float128_mul );
2372         break;
2373      case FLOAT128_DIV:
2374         time_abz_float128( float128_div );
2375         break;
2376      case FLOAT128_REM:
2377         time_abz_float128( float128_rem );
2378         break;
2379      case FLOAT128_SQRT:
2380         time_az_float128_pos( float128_sqrt );
2381         break;
2382      case FLOAT128_EQ:
2383         time_ab_float128_z_flag( float128_eq );
2384         break;
2385      case FLOAT128_LE:
2386         time_ab_float128_z_flag( float128_le );
2387         break;
2388      case FLOAT128_LT:
2389         time_ab_float128_z_flag( float128_lt );
2390         break;
2391      case FLOAT128_EQ_SIGNALING:
2392         time_ab_float128_z_flag( float128_eq_signaling );
2393         break;
2394      case FLOAT128_LE_QUIET:
2395         time_ab_float128_z_flag( float128_le_quiet );
2396         break;
2397      case FLOAT128_LT_QUIET:
2398         time_ab_float128_z_flag( float128_lt_quiet );
2399         break;
2400 #endif
2401     }
2402 
2403 }
2404 
2405 static void
2406  timeFunction(
2407      uint8 functionCode,
2408      int8 roundingPrecisionIn,
2409      int8 roundingModeIn,
2410      int8 tininessModeIn
2411  )
2412 {
2413     int8 roundingPrecision, roundingMode, tininessMode;
2414 
2415     roundingPrecision = 32;
2416     for (;;) {
2417         if ( ! functions[ functionCode ].roundingPrecision ) {
2418             roundingPrecision = 0;
2419         }
2420         else if ( roundingPrecisionIn ) {
2421             roundingPrecision = roundingPrecisionIn;
2422         }
2423         for ( roundingMode = 1;
2424               roundingMode < NUM_ROUNDINGMODES;
2425               ++roundingMode
2426             ) {
2427             if ( ! functions[ functionCode ].roundingMode ) {
2428                 roundingMode = 0;
2429             }
2430             else if ( roundingModeIn ) {
2431                 roundingMode = roundingModeIn;
2432             }
2433             for ( tininessMode = 1;
2434                   tininessMode < NUM_TININESSMODES;
2435                   ++tininessMode
2436                 ) {
2437                 if (    ( roundingPrecision == 32 )
2438                      || ( roundingPrecision == 64 ) ) {
2439                     if ( ! functions[ functionCode ]
2440                                .tininessModeAtReducedPrecision
2441                        ) {
2442                         tininessMode = 0;
2443                     }
2444                     else if ( tininessModeIn ) {
2445                         tininessMode = tininessModeIn;
2446                     }
2447                 }
2448                 else {
2449                     if ( ! functions[ functionCode ].tininessMode ) {
2450                         tininessMode = 0;
2451                     }
2452                     else if ( tininessModeIn ) {
2453                         tininessMode = tininessModeIn;
2454                     }
2455                 }
2456                 timeFunctionVariety(
2457                     functionCode, roundingPrecision, roundingMode, tininessMode
2458                 );
2459                 if ( tininessModeIn || ! tininessMode ) break;
2460             }
2461             if ( roundingModeIn || ! roundingMode ) break;
2462         }
2463         if ( roundingPrecisionIn || ! roundingPrecision ) break;
2464         if ( roundingPrecision == 80 ) {
2465             break;
2466         }
2467         else if ( roundingPrecision == 64 ) {
2468             roundingPrecision = 80;
2469         }
2470         else if ( roundingPrecision == 32 ) {
2471             roundingPrecision = 64;
2472         }
2473     }
2474 
2475 }
2476 
2477 main( int argc, char **argv )
2478 {
2479     char *argPtr;
2480     flag functionArgument;
2481     uint8 functionCode;
2482     int8 operands, roundingPrecision, roundingMode, tininessMode;
2483 
2484     if ( argc <= 1 ) goto writeHelpMessage;
2485     functionArgument = FALSE;
2486     functionCode = 0;
2487     operands = 0;
2488     roundingPrecision = 0;
2489     roundingMode = 0;
2490     tininessMode = 0;
2491     --argc;
2492     ++argv;
2493     while ( argc && ( argPtr = argv[ 0 ] ) ) {
2494         if ( argPtr[ 0 ] == '-' ) ++argPtr;
2495         if ( strcmp( argPtr, "help" ) == 0 ) {
2496  writeHelpMessage:
2497             fputs(
2498 "timesoftfloat [<option>...] <function>\n"
2499 "  <option>:  (* is default)\n"
2500 "    -help            --Write this message and exit.\n"
2501 #ifdef FLOATX80
2502 "    -precision32     --Only time rounding precision equivalent to float32.\n"
2503 "    -precision64     --Only time rounding precision equivalent to float64.\n"
2504 "    -precision80     --Only time maximum rounding precision.\n"
2505 #endif
2506 "    -nearesteven     --Only time rounding to nearest/even.\n"
2507 "    -tozero          --Only time rounding to zero.\n"
2508 "    -down            --Only time rounding down.\n"
2509 "    -up              --Only time rounding up.\n"
2510 "    -tininessbefore  --Only time underflow tininess before rounding.\n"
2511 "    -tininessafter   --Only time underflow tininess after rounding.\n"
2512 "  <function>:\n"
2513 "    int32_to_<float>                 <float>_add   <float>_eq\n"
2514 "    <float>_to_int32                 <float>_sub   <float>_le\n"
2515 "    <float>_to_int32_round_to_zero   <float>_mul   <float>_lt\n"
2516 "    int64_to_<float>                 <float>_div   <float>_eq_signaling\n"
2517 "    <float>_to_int64                 <float>_rem   <float>_le_quiet\n"
2518 "    <float>_to_int64_round_to_zero                 <float>_lt_quiet\n"
2519 "    <float>_to_<float>\n"
2520 "    <float>_round_to_int\n"
2521 "    <float>_sqrt\n"
2522 "    -all1            --All 1-operand functions.\n"
2523 "    -all2            --All 2-operand functions.\n"
2524 "    -all             --All functions.\n"
2525 "  <float>:\n"
2526 "    float32          --Single precision.\n"
2527 "    float64          --Double precision.\n"
2528 #ifdef FLOATX80
2529 "    floatx80         --Extended double precision.\n"
2530 #endif
2531 #ifdef FLOAT128
2532 "    float128         --Quadruple precision.\n"
2533 #endif
2534                 ,
2535                 stdout
2536             );
2537             return EXIT_SUCCESS;
2538         }
2539 #ifdef FLOATX80
2540         else if ( strcmp( argPtr, "precision32" ) == 0 ) {
2541             roundingPrecision = 32;
2542         }
2543         else if ( strcmp( argPtr, "precision64" ) == 0 ) {
2544             roundingPrecision = 64;
2545         }
2546         else if ( strcmp( argPtr, "precision80" ) == 0 ) {
2547             roundingPrecision = 80;
2548         }
2549 #endif
2550         else if (    ( strcmp( argPtr, "nearesteven" ) == 0 )
2551                   || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) {
2552             roundingMode = ROUND_NEAREST_EVEN;
2553         }
2554         else if (    ( strcmp( argPtr, "tozero" ) == 0 )
2555                   || ( strcmp( argPtr, "to_zero" ) == 0 ) ) {
2556             roundingMode = ROUND_TO_ZERO;
2557         }
2558         else if ( strcmp( argPtr, "down" ) == 0 ) {
2559             roundingMode = ROUND_DOWN;
2560         }
2561         else if ( strcmp( argPtr, "up" ) == 0 ) {
2562             roundingMode = ROUND_UP;
2563         }
2564         else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) {
2565             tininessMode = TININESS_BEFORE_ROUNDING;
2566         }
2567         else if ( strcmp( argPtr, "tininessafter" ) == 0 ) {
2568             tininessMode = TININESS_AFTER_ROUNDING;
2569         }
2570         else if ( strcmp( argPtr, "all1" ) == 0 ) {
2571             functionArgument = TRUE;
2572             functionCode = 0;
2573             operands = 1;
2574         }
2575         else if ( strcmp( argPtr, "all2" ) == 0 ) {
2576             functionArgument = TRUE;
2577             functionCode = 0;
2578             operands = 2;
2579         }
2580         else if ( strcmp( argPtr, "all" ) == 0 ) {
2581             functionArgument = TRUE;
2582             functionCode = 0;
2583             operands = 0;
2584         }
2585         else {
2586             for ( functionCode = 1;
2587                   functionCode < NUM_FUNCTIONS;
2588                   ++functionCode
2589                 ) {
2590                 if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) {
2591                     break;
2592                 }
2593             }
2594             if ( functionCode == NUM_FUNCTIONS ) {
2595                 fail( "Invalid option or function `%s'", argv[ 0 ] );
2596             }
2597             functionArgument = TRUE;
2598         }
2599         --argc;
2600         ++argv;
2601     }
2602     if ( ! functionArgument ) fail( "Function argument required" );
2603     if ( functionCode ) {
2604         timeFunction(
2605             functionCode, roundingPrecision, roundingMode, tininessMode );
2606     }
2607     else if ( operands == 1 ) {
2608         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2609             ) {
2610             if ( functions[ functionCode ].numInputs == 1 ) {
2611                 timeFunction(
2612                     functionCode, roundingPrecision, roundingMode, tininessMode
2613                 );
2614             }
2615         }
2616     }
2617     else if ( operands == 2 ) {
2618         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2619             ) {
2620             if ( functions[ functionCode ].numInputs == 2 ) {
2621                 timeFunction(
2622                     functionCode, roundingPrecision, roundingMode, tininessMode
2623                 );
2624             }
2625         }
2626     }
2627     else {
2628         for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
2629             ) {
2630             timeFunction(
2631                 functionCode, roundingPrecision, roundingMode, tininessMode );
2632         }
2633     }
2634     return EXIT_SUCCESS;
2635 
2636 }
2637 
2638