xref: /freebsd/lib/libc/powerpcspe/gen/flt_rounds.c (revision e8d8bef961a50d4dc22501cde4fb9fb0be1b2532)
1 /*	$NetBSD: flt_rounds.c,v 1.4.10.3 2002/03/22 20:41:53 nathanw Exp $	*/
2 
3 /*
4  * Copyright (c) 2016 Justin Hibbits
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *      This product includes software developed by Mark Brinicombe
18  *	for the NetBSD Project.
19  * 4. The name of the author may not be used to endorse or promote products
20  *    derived from this software without specific prior written permission
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
23  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
24  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
25  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
26  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
27  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
31  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32  */
33 
34 #include <sys/cdefs.h>
35 __FBSDID("$FreeBSD$");
36 
37 #include <sys/types.h>
38 #include <machine/float.h>
39 #include <machine/spr.h>
40 
41 #ifndef _SOFT_FLOAT
42 static const int map[] = {
43 	1,	/* round to nearest */
44 	0,	/* round to zero */
45 	2,	/* round to positive infinity */
46 	3	/* round to negative infinity */
47 };
48 
49 int
50 __flt_rounds()
51 {
52 	uint32_t fpscr;
53 
54 	__asm__ __volatile("mfspr %0, %1" : "=r"(fpscr) : "K"(SPR_SPEFSCR));
55 	return map[(fpscr & 0x03)];
56 }
57 #endif
58