xref: /freebsd/contrib/nvi/vi/vs_refresh.c (revision d8a0fe102c0cfdfcd5b818f850eff09d8536c9bc)
1 /*-
2  * Copyright (c) 1992, 1993, 1994
3  *	The Regents of the University of California.  All rights reserved.
4  * Copyright (c) 1992, 1993, 1994, 1995, 1996
5  *	Keith Bostic.  All rights reserved.
6  *
7  * See the LICENSE file for redistribution information.
8  */
9 
10 #include "config.h"
11 
12 #ifndef lint
13 static const char sccsid[] = "$Id: vs_refresh.c,v 10.54 2015/04/08 16:32:49 zy Exp $";
14 #endif /* not lint */
15 
16 #include <sys/types.h>
17 #include <sys/queue.h>
18 #include <sys/time.h>
19 
20 #include <bitstring.h>
21 #include <ctype.h>
22 #include <limits.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
26 
27 #include "../common/common.h"
28 #include "vi.h"
29 
30 #define	UPDATE_CURSOR	0x01			/* Update the cursor. */
31 #define	UPDATE_SCREEN	0x02			/* Flush to screen. */
32 
33 static void	vs_modeline(SCR *);
34 static int	vs_paint(SCR *, u_int);
35 
36 /*
37  * v_repaint --
38  *	Repaint selected lines from the screen.
39  *
40  * PUBLIC: int vs_repaint(SCR *, EVENT *);
41  */
42 int
43 vs_repaint(
44 	SCR *sp,
45 	EVENT *evp)
46 {
47 	SMAP *smp;
48 
49 	for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
50 		smp = HMAP + evp->e_flno - 1;
51 		SMAP_FLUSH(smp);
52 		if (vs_line(sp, smp, NULL, NULL))
53 			return (1);
54 	}
55 	return (0);
56 }
57 
58 /*
59  * vs_refresh --
60  *	Refresh all screens.
61  *
62  * PUBLIC: int vs_refresh(SCR *, int);
63  */
64 int
65 vs_refresh(
66 	SCR *sp,
67 	int forcepaint)
68 {
69 	GS *gp;
70 	SCR *tsp;
71 	int need_refresh = 0;
72 	u_int priv_paint, pub_paint;
73 
74 	gp = sp->gp;
75 
76 	/*
77 	 * 1: Refresh the screen.
78 	 *
79 	 * If SC_SCR_REDRAW is set in the current screen, repaint everything
80 	 * that we can find, including status lines.
81 	 */
82 	if (F_ISSET(sp, SC_SCR_REDRAW))
83 		TAILQ_FOREACH(tsp, gp->dq, q)
84 			if (tsp != sp)
85 				F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
86 
87 	/*
88 	 * 2: Related or dirtied screens, or screens with messages.
89 	 *
90 	 * If related screens share a view into a file, they may have been
91 	 * modified as well.  Refresh any screens that aren't exiting that
92 	 * have paint or dirty bits set.  Always update their screens, we
93 	 * are not likely to get another chance.  Finally, if we refresh any
94 	 * screens other than the current one, the cursor will be trashed.
95 	 */
96 	pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
97 	priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
98 	if (O_ISSET(sp, O_NUMBER))
99 		priv_paint |= VIP_N_RENUMBER;
100 	TAILQ_FOREACH(tsp, gp->dq, q)
101 		if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
102 		    (F_ISSET(tsp, pub_paint) ||
103 		    F_ISSET(VIP(tsp), priv_paint))) {
104 			(void)vs_paint(tsp,
105 			    (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
106 			    UPDATE_CURSOR : 0) | UPDATE_SCREEN);
107 			F_SET(VIP(sp), VIP_CUR_INVALID);
108 		}
109 
110 	/*
111 	 * 3: Refresh the current screen.
112 	 *
113 	 * Always refresh the current screen, it may be a cursor movement.
114 	 * Also, always do it last -- that way, SC_SCR_REDRAW can be set
115 	 * in the current screen only, and the screen won't flash.
116 	 */
117 	if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
118 	    F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
119 		return (1);
120 
121 	/*
122 	 * 4: Paint any missing status lines.
123 	 *
124 	 * XXX
125 	 * This is fairly evil.  Status lines are written using the vi message
126 	 * mechanism, since we have no idea how long they are.  Since we may be
127 	 * painting screens other than the current one, we don't want to make
128 	 * the user wait.  We depend heavily on there not being any other lines
129 	 * currently waiting to be displayed and the message truncation code in
130 	 * the msgq_status routine working.
131 	 *
132 	 * And, finally, if we updated any status lines, make sure the cursor
133 	 * gets back to where it belongs.
134 	 */
135 	TAILQ_FOREACH(tsp, gp->dq, q)
136 		if (F_ISSET(tsp, SC_STATUS)) {
137 			need_refresh = 1;
138 			vs_resolve(tsp, sp, 0);
139 		}
140 	if (need_refresh)
141 		(void)gp->scr_refresh(sp, 0);
142 
143 	/*
144 	 * A side-effect of refreshing the screen is that it's now ready
145 	 * for everything else, i.e. messages.
146 	 */
147 	F_SET(sp, SC_SCR_VI);
148 	return (0);
149 }
150 
151 /*
152  * vs_paint --
153  *	This is the guts of the vi curses screen code.  The idea is that
154  *	the SCR structure passed in contains the new coordinates of the
155  *	screen.  What makes this hard is that we don't know how big
156  *	characters are, doing input can put the cursor in illegal places,
157  *	and we're frantically trying to avoid repainting unless it's
158  *	absolutely necessary.  If you change this code, you'd better know
159  *	what you're doing.  It's subtle and quick to anger.
160  */
161 static int
162 vs_paint(
163 	SCR *sp,
164 	u_int flags)
165 {
166 	GS *gp;
167 	SMAP *smp, tmp;
168 	VI_PRIVATE *vip;
169 	recno_t lastline, lcnt;
170 	size_t cwtotal, cnt, len, notused, off, y;
171 	int ch = 0, didpaint, isempty, leftright_warp;
172 	CHAR_T *p;
173 
174 #define	 LNO	sp->lno			/* Current file line. */
175 #define	OLNO	vip->olno		/* Remembered file line. */
176 #define	 CNO	sp->cno			/* Current file column. */
177 #define	OCNO	vip->ocno		/* Remembered file column. */
178 #define	SCNO	vip->sc_col		/* Current screen column. */
179 
180 	gp = sp->gp;
181 	vip = VIP(sp);
182 	didpaint = leftright_warp = 0;
183 
184 	/*
185 	 * 5: Reformat the lines.
186 	 *
187 	 * If the lines themselves have changed (:set list, for example),
188 	 * fill in the map from scratch.  Adjust the screen that's being
189 	 * displayed if the leftright flag is set.
190 	 */
191 	if (F_ISSET(sp, SC_SCR_REFORMAT)) {
192 		/* Invalidate the line size cache. */
193 		VI_SCR_CFLUSH(vip);
194 
195 		/* Toss vs_line() cached information. */
196 		if (F_ISSET(sp, SC_SCR_TOP)) {
197 			if (vs_sm_fill(sp, LNO, P_TOP))
198 				return (1);
199 		}
200 		else if (F_ISSET(sp, SC_SCR_CENTER)) {
201 			if (vs_sm_fill(sp, LNO, P_MIDDLE))
202 				return (1);
203 		} else
204 			if (vs_sm_fill(sp, OOBLNO, P_TOP))
205 				return (1);
206 		F_SET(sp, SC_SCR_REDRAW);
207 	}
208 
209 	/*
210 	 * 6: Line movement.
211 	 *
212 	 * Line changes can cause the top line to change as well.  As
213 	 * before, if the movement is large, the screen is repainted.
214 	 *
215 	 * 6a: Small screens.
216 	 *
217 	 * Users can use the window, w300, w1200 and w9600 options to make
218 	 * the screen artificially small.  The behavior of these options
219 	 * in the historic vi wasn't all that consistent, and, in fact, it
220 	 * was never documented how various screen movements affected the
221 	 * screen size.  Generally, one of three things would happen:
222 	 *	1: The screen would expand in size, showing the line
223 	 *	2: The screen would scroll, showing the line
224 	 *	3: The screen would compress to its smallest size and
225 	 *		repaint.
226 	 * In general, scrolling didn't cause compression (200^D was handled
227 	 * the same as ^D), movement to a specific line would (:N where N
228 	 * was 1 line below the screen caused a screen compress), and cursor
229 	 * movement would scroll if it was 11 lines or less, and compress if
230 	 * it was more than 11 lines.  (And, no, I have no idea where the 11
231 	 * comes from.)
232 	 *
233 	 * What we do is try and figure out if the line is less than half of
234 	 * a full screen away.  If it is, we expand the screen if there's
235 	 * room, and then scroll as necessary.  The alternative is to compress
236 	 * and repaint.
237 	 *
238 	 * !!!
239 	 * This code is a special case from beginning to end.  Unfortunately,
240 	 * home modems are still slow enough that it's worth having.
241 	 *
242 	 * XXX
243 	 * If the line a really long one, i.e. part of the line is on the
244 	 * screen but the column offset is not, we'll end up in the adjust
245 	 * code, when we should probably have compressed the screen.
246 	 */
247 	if (IS_SMALL(sp))
248 		if (LNO < HMAP->lno) {
249 			lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
250 			if (lcnt <= HALFSCREEN(sp))
251 				for (; lcnt && sp->t_rows != sp->t_maxrows;
252 				     --lcnt, ++sp->t_rows) {
253 					++TMAP;
254 					if (vs_sm_1down(sp))
255 						return (1);
256 				}
257 			else
258 				goto small_fill;
259 		} else if (LNO > TMAP->lno) {
260 			lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
261 			if (lcnt <= HALFSCREEN(sp))
262 				for (; lcnt && sp->t_rows != sp->t_maxrows;
263 				     --lcnt, ++sp->t_rows) {
264 					if (vs_sm_next(sp, TMAP, TMAP + 1))
265 						return (1);
266 					++TMAP;
267 					if (vs_line(sp, TMAP, NULL, NULL))
268 						return (1);
269 				}
270 			else {
271 small_fill:			(void)gp->scr_move(sp, LASTLINE(sp), 0);
272 				(void)gp->scr_clrtoeol(sp);
273 				for (; sp->t_rows > sp->t_minrows;
274 				    --sp->t_rows, --TMAP) {
275 					(void)gp->scr_move(sp, TMAP - HMAP, 0);
276 					(void)gp->scr_clrtoeol(sp);
277 				}
278 				if (vs_sm_fill(sp, LNO, P_FILL))
279 					return (1);
280 				F_SET(sp, SC_SCR_REDRAW);
281 				goto adjust;
282 			}
283 		}
284 
285 	/*
286 	 * 6b: Line down, or current screen.
287 	 */
288 	if (LNO >= HMAP->lno) {
289 		/* Current screen. */
290 		if (LNO <= TMAP->lno)
291 			goto adjust;
292 		if (F_ISSET(sp, SC_SCR_TOP))
293 			goto top;
294 		if (F_ISSET(sp, SC_SCR_CENTER))
295 			goto middle;
296 
297 		/*
298 		 * If less than half a screen above the line, scroll down
299 		 * until the line is on the screen.
300 		 */
301 		lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
302 		if (lcnt < HALFTEXT(sp)) {
303 			while (lcnt--)
304 				if (vs_sm_1up(sp))
305 					return (1);
306 			goto adjust;
307 		}
308 		goto bottom;
309 	}
310 
311 	/*
312 	 * 6c: If not on the current screen, may request center or top.
313 	 */
314 	if (F_ISSET(sp, SC_SCR_TOP))
315 		goto top;
316 	if (F_ISSET(sp, SC_SCR_CENTER))
317 		goto middle;
318 
319 	/*
320 	 * 6d: Line up.
321 	 */
322 	lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
323 	if (lcnt < HALFTEXT(sp)) {
324 		/*
325 		 * If less than half a screen below the line, scroll up until
326 		 * the line is the first line on the screen.  Special check so
327 		 * that if the screen has been emptied, we refill it.
328 		 */
329 		if (db_exist(sp, HMAP->lno)) {
330 			while (lcnt--)
331 				if (vs_sm_1down(sp))
332 					return (1);
333 			goto adjust;
334 		} else
335 			goto top;	/* XXX No such line. */
336 
337 		/*
338 		 * If less than a half screen from the bottom of the file,
339 		 * put the last line of the file on the bottom of the screen.
340 		 */
341 bottom:		if (db_last(sp, &lastline))
342 			return (1);
343 		tmp.lno = LNO;
344 		tmp.coff = HMAP->coff;
345 		tmp.soff = 1;
346 		lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
347 		if (lcnt < HALFTEXT(sp)) {
348 			if (vs_sm_fill(sp, lastline, P_BOTTOM))
349 				return (1);
350 			F_SET(sp, SC_SCR_REDRAW);
351 			goto adjust;
352 		}
353 		/* It's not close, just put the line in the middle. */
354 		goto middle;
355 	}
356 
357 	/*
358 	 * If less than half a screen from the top of the file, put the first
359 	 * line of the file at the top of the screen.  Otherwise, put the line
360 	 * in the middle of the screen.
361 	 */
362 	tmp.lno = 1;
363 	tmp.coff = HMAP->coff;
364 	tmp.soff = 1;
365 	lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
366 	if (lcnt < HALFTEXT(sp)) {
367 		if (vs_sm_fill(sp, 1, P_TOP))
368 			return (1);
369 	} else
370 middle:		if (vs_sm_fill(sp, LNO, P_MIDDLE))
371 			return (1);
372 	if (0) {
373 top:		if (vs_sm_fill(sp, LNO, P_TOP))
374 			return (1);
375 	}
376 	F_SET(sp, SC_SCR_REDRAW);
377 
378 	/*
379 	 * At this point we know part of the line is on the screen.  Since
380 	 * scrolling is done using logical lines, not physical, all of the
381 	 * line may not be on the screen.  While that's not necessarily bad,
382 	 * if the part the cursor is on isn't there, we're going to lose.
383 	 * This can be tricky; if the line covers the entire screen, lno
384 	 * may be the same as both ends of the map, that's why we test BOTH
385 	 * the top and the bottom of the map.  This isn't a problem for
386 	 * left-right scrolling, the cursor movement code handles the problem.
387 	 *
388 	 * There's a performance issue here if editing *really* long lines.
389 	 * This gets to the right spot by scrolling, and, in a binary, by
390 	 * scrolling hundreds of lines.  If the adjustment looks like it's
391 	 * going to be a serious problem, refill the screen and repaint.
392 	 */
393 adjust:	if (!O_ISSET(sp, O_LEFTRIGHT) &&
394 	    (LNO == HMAP->lno || LNO == TMAP->lno)) {
395 		cnt = vs_screens(sp, LNO, &CNO);
396 		if (LNO == HMAP->lno && cnt < HMAP->soff)
397 			if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
398 				HMAP->soff = cnt;
399 				vs_sm_fill(sp, OOBLNO, P_TOP);
400 				F_SET(sp, SC_SCR_REDRAW);
401 			} else
402 				while (cnt < HMAP->soff)
403 					if (vs_sm_1down(sp))
404 						return (1);
405 		if (LNO == TMAP->lno && cnt > TMAP->soff)
406 			if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
407 				TMAP->soff = cnt;
408 				vs_sm_fill(sp, OOBLNO, P_BOTTOM);
409 				F_SET(sp, SC_SCR_REDRAW);
410 			} else
411 				while (cnt > TMAP->soff)
412 					if (vs_sm_1up(sp))
413 						return (1);
414 	}
415 
416 	/*
417 	 * If the screen needs to be repainted, skip cursor optimization.
418 	 * However, in the code above we skipped leftright scrolling on
419 	 * the grounds that the cursor code would handle it.  Make sure
420 	 * the right screen is up.
421 	 */
422 	if (F_ISSET(sp, SC_SCR_REDRAW)) {
423 		if (O_ISSET(sp, O_LEFTRIGHT))
424 			goto slow;
425 		goto paint;
426 	}
427 
428 	/*
429 	 * 7: Cursor movements (current screen only).
430 	 */
431 	if (!LF_ISSET(UPDATE_CURSOR))
432 		goto number;
433 
434 	/*
435 	 * Decide cursor position.  If the line has changed, the cursor has
436 	 * moved over a tab, or don't know where the cursor was, reparse the
437 	 * line.  Otherwise, we've just moved over fixed-width characters,
438 	 * and can calculate the left/right scrolling and cursor movement
439 	 * without reparsing the line.  Note that we don't know which (if any)
440 	 * of the characters between the old and new cursor positions changed.
441 	 *
442 	 * XXX
443 	 * With some work, it should be possible to handle tabs quickly, at
444 	 * least in obvious situations, like moving right and encountering
445 	 * a tab, without reparsing the whole line.
446 	 *
447 	 * If the line we're working with has changed, reread it..
448 	 */
449 	if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
450 		goto slow;
451 
452 	/* Otherwise, if nothing's changed, ignore the cursor. */
453 	if (CNO == OCNO)
454 		goto fast;
455 
456 	/*
457 	 * Get the current line.  If this fails, we either have an empty
458 	 * file and can just repaint, or there's a real problem.  This
459 	 * isn't a performance issue because there aren't any ways to get
460 	 * here repeatedly.
461 	 */
462 	if (db_eget(sp, LNO, &p, &len, &isempty)) {
463 		if (isempty)
464 			goto slow;
465 		return (1);
466 	}
467 
468 #ifdef DEBUG
469 	/* Sanity checking. */
470 	if (CNO >= len && len != 0) {
471 		msgq(sp, M_ERR, "Error: %s/%d: cno (%zu) >= len (%zu)",
472 		     tail(__FILE__), __LINE__, CNO, len);
473 		return (1);
474 	}
475 #endif
476 	/*
477 	 * The basic scheme here is to look at the characters in between
478 	 * the old and new positions and decide how big they are on the
479 	 * screen, and therefore, how many screen positions to move.
480 	 */
481 	if (CNO < OCNO) {
482 		/*
483 		 * 7a: Cursor moved left.
484 		 *
485 		 * Point to the old character.  The old cursor position can
486 		 * be past EOL if, for example, we just deleted the rest of
487 		 * the line.  In this case, since we don't know the width of
488 		 * the characters we traversed, we have to do it slowly.
489 		 */
490 		p += OCNO;
491 		cnt = (OCNO - CNO) + 1;
492 		if (OCNO >= len)
493 			goto slow;
494 
495 		/*
496 		 * Quick sanity check -- it's hard to figure out exactly when
497 		 * we cross a screen boundary as we do in the cursor right
498 		 * movement.  If cnt is so large that we're going to cross the
499 		 * boundary no matter what, stop now.
500 		 */
501 		if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
502 			goto slow;
503 
504 		/*
505 		 * Count up the widths of the characters.  If it's a tab
506 		 * character, go do it the the slow way.
507 		 */
508 		for (cwtotal = 0; cnt--; cwtotal += KEY_COL(sp, ch))
509 			if ((ch = *(UCHAR_T *)p--) == '\t')
510 				goto slow;
511 
512 		/*
513 		 * Decrement the screen cursor by the total width of the
514 		 * characters minus 1.
515 		 */
516 		cwtotal -= 1;
517 
518 		/*
519 		 * If we're moving left, and there's a wide character in the
520 		 * current position, go to the end of the character.
521 		 */
522 		if (KEY_COL(sp, ch) > 1)
523 			cwtotal -= KEY_COL(sp, ch) - 1;
524 
525 		/*
526 		 * If the new column moved us off of the current logical line,
527 		 * calculate a new one.  If doing leftright scrolling, we've
528 		 * moved off of the current screen, as well.
529 		 */
530 		if (SCNO < cwtotal)
531 			goto slow;
532 		SCNO -= cwtotal;
533 	} else {
534 		/*
535 		 * 7b: Cursor moved right.
536 		 *
537 		 * Point to the first character to the right.
538 		 */
539 		p += OCNO + 1;
540 		cnt = CNO - OCNO;
541 
542 		/*
543 		 * Count up the widths of the characters.  If it's a tab
544 		 * character, go do it the the slow way.  If we cross a
545 		 * screen boundary, we can quit.
546 		 */
547 		for (cwtotal = SCNO; cnt--;) {
548 			if ((ch = *(UCHAR_T *)p++) == '\t')
549 				goto slow;
550 			if ((cwtotal += KEY_COL(sp, ch)) >= SCREEN_COLS(sp))
551 				break;
552 		}
553 
554 		/*
555 		 * Increment the screen cursor by the total width of the
556 		 * characters.
557 		 */
558 		SCNO = cwtotal;
559 
560 		/* See screen change comment in section 6a. */
561 		if (SCNO >= SCREEN_COLS(sp))
562 			goto slow;
563 	}
564 
565 	/*
566 	 * 7c: Fast cursor update.
567 	 *
568 	 * We have the current column, retrieve the current row.
569 	 */
570 fast:	(void)gp->scr_cursor(sp, &y, &notused);
571 	goto done_cursor;
572 
573 	/*
574 	 * 7d: Slow cursor update.
575 	 *
576 	 * Walk through the map and find the current line.
577 	 */
578 slow:	for (smp = HMAP; smp->lno != LNO; ++smp);
579 
580 	/*
581 	 * 7e: Leftright scrolling adjustment.
582 	 *
583 	 * If doing left-right scrolling and the cursor movement has changed
584 	 * the displayed screen, scroll the screen left or right, unless we're
585 	 * updating the info line in which case we just scroll that one line.
586 	 * We adjust the offset up or down until we have a window that covers
587 	 * the current column, making sure that we adjust differently for the
588 	 * first screen as compared to subsequent ones.
589 	 */
590 	if (O_ISSET(sp, O_LEFTRIGHT)) {
591 		/*
592 		 * Get the screen column for this character, and correct
593 		 * for the number option offset.
594 		 */
595 		cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
596 		if (O_ISSET(sp, O_NUMBER))
597 			cnt -= O_NUMBER_LENGTH;
598 
599 		/* Adjust the window towards the beginning of the line. */
600 		off = smp->coff;
601 		if (off >= cnt) {
602 			do {
603 				if (off >= O_VAL(sp, O_SIDESCROLL))
604 					off -= O_VAL(sp, O_SIDESCROLL);
605 				else {
606 					off = 0;
607 					break;
608 				}
609 			} while (off >= cnt);
610 			goto shifted;
611 		}
612 
613 		/* Adjust the window towards the end of the line. */
614 		if ((off == 0 && off + SCREEN_COLS(sp) < cnt) ||
615 		    (off != 0 && off + sp->cols < cnt)) {
616 			do {
617 				off += O_VAL(sp, O_SIDESCROLL);
618 			} while (off + sp->cols < cnt);
619 
620 shifted:		/* Fill in screen map with the new offset. */
621 			if (F_ISSET(sp, SC_TINPUT_INFO))
622 				smp->coff = off;
623 			else {
624 				for (smp = HMAP; smp <= TMAP; ++smp)
625 					smp->coff = off;
626 				leftright_warp = 1;
627 			}
628 			goto paint;
629 		}
630 
631 		/*
632 		 * We may have jumped here to adjust a leftright screen because
633 		 * redraw was set.  If so, we have to paint the entire screen.
634 		 */
635 		if (F_ISSET(sp, SC_SCR_REDRAW))
636 			goto paint;
637 	}
638 
639 	/*
640 	 * Update the screen lines for this particular file line until we
641 	 * have a new screen cursor position.
642 	 */
643 	for (y = -1,
644 	    vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
645 		if (vs_line(sp, smp, &y, &SCNO))
646 			return (1);
647 		if (y != -1) {
648 			vip->sc_smap = smp;
649 			break;
650 		}
651 	}
652 	goto done_cursor;
653 
654 	/*
655 	 * 8: Repaint the entire screen.
656 	 *
657 	 * Lost big, do what you have to do.  We flush the cache, since
658 	 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
659 	 * it's simpler to repaint.  So, don't trust anything that we
660 	 * think we know about it.
661 	 */
662 paint:	for (smp = HMAP; smp <= TMAP; ++smp)
663 		SMAP_FLUSH(smp);
664 	for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
665 		if (vs_line(sp, smp, &y, &SCNO))
666 			return (1);
667 		if (y != -1 && vip->sc_smap == NULL)
668 			vip->sc_smap = smp;
669 	}
670 	/*
671 	 * If it's a small screen and we're redrawing, clear the unused lines,
672 	 * ex may have overwritten them.
673 	 */
674 	if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
675 		for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
676 			(void)gp->scr_move(sp, cnt, 0);
677 			(void)gp->scr_clrtoeol(sp);
678 		}
679 
680 	didpaint = 1;
681 
682 done_cursor:
683 	/*
684 	 * Sanity checking.  When the repainting code messes up, the usual
685 	 * result is we don't repaint the cursor and so sc_smap will be
686 	 * NULL.  If we're debugging, die, otherwise restart from scratch.
687 	 */
688 #ifdef DEBUG
689 	if (vip->sc_smap == NULL)
690 		abort();
691 #else
692 	if (vip->sc_smap == NULL) {
693 		F_SET(sp, SC_SCR_REFORMAT);
694 		return (vs_paint(sp, flags));
695 	}
696 #endif
697 
698 	/*
699 	 * 9: Set the remembered cursor values.
700 	 */
701 	OCNO = CNO;
702 	OLNO = LNO;
703 
704 	/*
705 	 * 10: Repaint the line numbers.
706 	 *
707 	 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
708 	 * didn't repaint the screen, repaint all of the line numbers,
709 	 * they've changed.
710 	 */
711 number:	if (O_ISSET(sp, O_NUMBER) &&
712 	    F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
713 		return (1);
714 
715 	/*
716 	 * 11: Update the mode line, position the cursor, and flush changes.
717 	 *
718 	 * If we warped the screen, we have to refresh everything.
719 	 */
720 	if (leftright_warp)
721 		LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
722 
723 	if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
724 	    !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
725 		vs_modeline(sp);
726 
727 	if (LF_ISSET(UPDATE_CURSOR)) {
728 		(void)gp->scr_move(sp, y, SCNO);
729 
730 		/*
731 		 * XXX
732 		 * If the screen shifted, we recalculate the "most favorite"
733 		 * cursor position.  Vi won't know that we've warped the
734 		 * screen, so it's going to have a wrong idea about where the
735 		 * cursor should be.  This is vi's problem, and fixing it here
736 		 * is a gross layering violation.
737 		 */
738 		if (leftright_warp)
739 			(void)vs_column(sp, &sp->rcm);
740 	}
741 
742 	if (LF_ISSET(UPDATE_SCREEN))
743 		(void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
744 
745 	/* 12: Clear the flags that are handled by this routine. */
746 	F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
747 	F_CLR(vip, VIP_CUR_INVALID |
748 	    VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
749 
750 	return (0);
751 
752 #undef	 LNO
753 #undef	OLNO
754 #undef	 CNO
755 #undef	OCNO
756 #undef	SCNO
757 }
758 
759 /*
760  * vs_modeline --
761  *	Update the mode line.
762  */
763 static void
764 vs_modeline(SCR *sp)
765 {
766 	static char * const modes[] = {
767 		"215|Append",			/* SM_APPEND */
768 		"216|Change",			/* SM_CHANGE */
769 		"217|Command",			/* SM_COMMAND */
770 		"218|Insert",			/* SM_INSERT */
771 		"219|Replace",			/* SM_REPLACE */
772 	};
773 	GS *gp;
774 	size_t cols, curcol, curlen, endpoint, len, midpoint;
775 	const char *t = NULL;
776 	int ellipsis;
777 	char buf[20];
778 
779 	gp = sp->gp;
780 
781 	/*
782 	 * We put down the file name, the ruler, the mode and the dirty flag.
783 	 * If there's not enough room, there's not enough room, we don't play
784 	 * any special games.  We try to put the ruler in the middle and the
785 	 * mode and dirty flag at the end.
786 	 *
787 	 * !!!
788 	 * Leave the last character blank, in case it's a really dumb terminal
789 	 * with hardware scroll.  Second, don't paint the last character in the
790 	 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
791 	 *
792 	 * Move to the last line on the screen.
793 	 */
794 	(void)gp->scr_move(sp, LASTLINE(sp), 0);
795 
796 	/* If more than one screen in the display, show the file name. */
797 	curlen = 0;
798 	if (IS_SPLIT(sp)) {
799 		CHAR_T *wp, *p;
800 		size_t l;
801 
802 		CHAR2INT(sp, sp->frp->name, strlen(sp->frp->name) + 1, wp, l);
803 		p = wp + l;
804 		for (ellipsis = 0, cols = sp->cols / 2; --p > wp;) {
805 			if (*p == '/') {
806 				++p;
807 				break;
808 			}
809 			if ((curlen += KEY_COL(sp, *p)) > cols) {
810 				ellipsis = 3;
811 				curlen +=
812 				    KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
813 				while (curlen > cols) {
814 					++p;
815 					curlen -= KEY_COL(sp, *p);
816 				}
817 				break;
818 			}
819 		}
820 		if (ellipsis) {
821 			while (ellipsis--)
822 				(void)gp->scr_addstr(sp,
823 				    KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
824 			(void)gp->scr_addstr(sp,
825 			    KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
826 		}
827 		for (; *p != '\0'; ++p)
828 			(void)gp->scr_addstr(sp,
829 			    KEY_NAME(sp, *p), KEY_COL(sp, *p));
830 	}
831 
832 	/* Clear the rest of the line. */
833 	(void)gp->scr_clrtoeol(sp);
834 
835 	/*
836 	 * Display the ruler.  If we're not at the midpoint yet, move there.
837 	 * Otherwise, add in two extra spaces.
838 	 *
839 	 * Adjust the current column for the fact that the editor uses it as
840 	 * a zero-based number.
841 	 *
842 	 * XXX
843 	 * Assume that numbers, commas, and spaces only take up a single
844 	 * column on the screen.
845 	 */
846 	cols = sp->cols - 1;
847 	if (O_ISSET(sp, O_RULER)) {
848 		vs_column(sp, &curcol);
849 		len = snprintf(buf, sizeof(buf), "%lu,%lu",
850 		    (u_long)sp->lno, (u_long)(curcol + 1));
851 
852 		midpoint = (cols - ((len + 1) / 2)) / 2;
853 		if (curlen < midpoint) {
854 			(void)gp->scr_move(sp, LASTLINE(sp), midpoint);
855 			curlen += len;
856 		} else if (curlen + 2 + len < cols) {
857 			(void)gp->scr_addstr(sp, "  ", 2);
858 			curlen += 2 + len;
859 		}
860 		(void)gp->scr_addstr(sp, buf, len);
861 	}
862 
863 	/*
864 	 * Display the mode and the modified flag, as close to the end of the
865 	 * line as possible, but guaranteeing at least two spaces between the
866 	 * ruler and the modified flag.
867 	 */
868 #define	MODESIZE	9
869 	endpoint = cols;
870 	if (O_ISSET(sp, O_SHOWMODE)) {
871 		if (F_ISSET(sp->ep, F_MODIFIED))
872 			--endpoint;
873 		t = msg_cat(sp, modes[sp->showmode], &len);
874 		endpoint -= len;
875 	}
876 
877 	if (endpoint > curlen + 2) {
878 		(void)gp->scr_move(sp, LASTLINE(sp), endpoint);
879 		if (O_ISSET(sp, O_SHOWMODE)) {
880 			if (F_ISSET(sp->ep, F_MODIFIED))
881 				(void)gp->scr_addstr(sp,
882 				    KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
883 			(void)gp->scr_addstr(sp, t, len);
884 		}
885 	}
886 }
887