1 /*- 2 * Copyright (c) 1992, 1993, 1994 3 * The Regents of the University of California. All rights reserved. 4 * Copyright (c) 1992, 1993, 1994, 1995, 1996 5 * Keith Bostic. All rights reserved. 6 * 7 * See the LICENSE file for redistribution information. 8 */ 9 10 #include "config.h" 11 12 #include <sys/types.h> 13 #include <sys/queue.h> 14 #include <sys/time.h> 15 16 #include <bitstring.h> 17 #include <ctype.h> 18 #include <libgen.h> 19 #include <limits.h> 20 #include <stdio.h> 21 #include <stdlib.h> 22 #include <string.h> 23 24 #include "../common/common.h" 25 #include "vi.h" 26 27 #define UPDATE_CURSOR 0x01 /* Update the cursor. */ 28 #define UPDATE_SCREEN 0x02 /* Flush to screen. */ 29 30 static void vs_modeline(SCR *); 31 static int vs_paint(SCR *, u_int); 32 33 /* 34 * v_repaint -- 35 * Repaint selected lines from the screen. 36 * 37 * PUBLIC: int vs_repaint(SCR *, EVENT *); 38 */ 39 int 40 vs_repaint( 41 SCR *sp, 42 EVENT *evp) 43 { 44 SMAP *smp; 45 46 for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) { 47 smp = HMAP + evp->e_flno - 1; 48 SMAP_FLUSH(smp); 49 if (vs_line(sp, smp, NULL, NULL)) 50 return (1); 51 } 52 return (0); 53 } 54 55 /* 56 * vs_refresh -- 57 * Refresh all screens. 58 * 59 * PUBLIC: int vs_refresh(SCR *, int); 60 */ 61 int 62 vs_refresh( 63 SCR *sp, 64 int forcepaint) 65 { 66 GS *gp; 67 SCR *tsp; 68 int need_refresh = 0; 69 u_int priv_paint, pub_paint; 70 71 gp = sp->gp; 72 73 /* 74 * 1: Refresh the screen. 75 * 76 * If SC_SCR_REDRAW is set in the current screen, repaint everything 77 * that we can find, including status lines. 78 */ 79 if (F_ISSET(sp, SC_SCR_REDRAW)) 80 TAILQ_FOREACH(tsp, gp->dq, q) 81 if (tsp != sp) 82 F_SET(tsp, SC_SCR_REDRAW | SC_STATUS); 83 84 /* 85 * 2: Related or dirtied screens, or screens with messages. 86 * 87 * If related screens share a view into a file, they may have been 88 * modified as well. Refresh any screens that aren't exiting that 89 * have paint or dirty bits set. Always update their screens, we 90 * are not likely to get another chance. Finally, if we refresh any 91 * screens other than the current one, the cursor will be trashed. 92 */ 93 pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW; 94 priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH; 95 if (O_ISSET(sp, O_NUMBER)) 96 priv_paint |= VIP_N_RENUMBER; 97 TAILQ_FOREACH(tsp, gp->dq, q) 98 if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) && 99 (F_ISSET(tsp, pub_paint) || 100 F_ISSET(VIP(tsp), priv_paint))) { 101 (void)vs_paint(tsp, 102 (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ? 103 UPDATE_CURSOR : 0) | UPDATE_SCREEN); 104 F_SET(VIP(sp), VIP_CUR_INVALID); 105 } 106 107 /* 108 * 3: Refresh the current screen. 109 * 110 * Always refresh the current screen, it may be a cursor movement. 111 * Also, always do it last -- that way, SC_SCR_REDRAW can be set 112 * in the current screen only, and the screen won't flash. 113 */ 114 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && 115 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) 116 return (1); 117 118 /* 119 * 4: Paint any missing status lines. 120 * 121 * XXX 122 * This is fairly evil. Status lines are written using the vi message 123 * mechanism, since we have no idea how long they are. Since we may be 124 * painting screens other than the current one, we don't want to make 125 * the user wait. We depend heavily on there not being any other lines 126 * currently waiting to be displayed and the message truncation code in 127 * the msgq_status routine working. 128 * 129 * And, finally, if we updated any status lines, make sure the cursor 130 * gets back to where it belongs. 131 */ 132 TAILQ_FOREACH(tsp, gp->dq, q) 133 if (F_ISSET(tsp, SC_STATUS)) { 134 need_refresh = 1; 135 vs_resolve(tsp, sp, 0); 136 } 137 if (need_refresh) 138 (void)gp->scr_refresh(sp, 0); 139 140 /* 141 * A side-effect of refreshing the screen is that it's now ready 142 * for everything else, i.e. messages. 143 */ 144 F_SET(sp, SC_SCR_VI); 145 return (0); 146 } 147 148 /* 149 * vs_paint -- 150 * This is the guts of the vi curses screen code. The idea is that 151 * the SCR structure passed in contains the new coordinates of the 152 * screen. What makes this hard is that we don't know how big 153 * characters are, doing input can put the cursor in illegal places, 154 * and we're frantically trying to avoid repainting unless it's 155 * absolutely necessary. If you change this code, you'd better know 156 * what you're doing. It's subtle and quick to anger. 157 */ 158 static int 159 vs_paint( 160 SCR *sp, 161 u_int flags) 162 { 163 GS *gp; 164 SMAP *smp, tmp; 165 VI_PRIVATE *vip; 166 recno_t lastline, lcnt; 167 size_t cwtotal, cnt, len, notused, off, y; 168 int ch = 0, didpaint, isempty, leftright_warp; 169 CHAR_T *p; 170 171 #define LNO sp->lno /* Current file line. */ 172 #define OLNO vip->olno /* Remembered file line. */ 173 #define CNO sp->cno /* Current file column. */ 174 #define OCNO vip->ocno /* Remembered file column. */ 175 #define SCNO vip->sc_col /* Current screen column. */ 176 177 gp = sp->gp; 178 vip = VIP(sp); 179 didpaint = leftright_warp = 0; 180 181 /* 182 * 5: Reformat the lines. 183 * 184 * If the lines themselves have changed (:set list, for example), 185 * fill in the map from scratch. Adjust the screen that's being 186 * displayed if the leftright flag is set. 187 */ 188 if (F_ISSET(sp, SC_SCR_REFORMAT)) { 189 /* Invalidate the line size cache. */ 190 VI_SCR_CFLUSH(vip); 191 192 /* Toss vs_line() cached information. */ 193 if (F_ISSET(sp, SC_SCR_TOP)) { 194 if (vs_sm_fill(sp, LNO, P_TOP)) 195 return (1); 196 } 197 else if (F_ISSET(sp, SC_SCR_CENTER)) { 198 if (vs_sm_fill(sp, LNO, P_MIDDLE)) 199 return (1); 200 } else 201 if (vs_sm_fill(sp, OOBLNO, P_TOP)) 202 return (1); 203 F_SET(sp, SC_SCR_REDRAW); 204 } 205 206 /* 207 * 6: Line movement. 208 * 209 * Line changes can cause the top line to change as well. As 210 * before, if the movement is large, the screen is repainted. 211 * 212 * 6a: Small screens. 213 * 214 * Users can use the window, w300, w1200 and w9600 options to make 215 * the screen artificially small. The behavior of these options 216 * in the historic vi wasn't all that consistent, and, in fact, it 217 * was never documented how various screen movements affected the 218 * screen size. Generally, one of three things would happen: 219 * 1: The screen would expand in size, showing the line 220 * 2: The screen would scroll, showing the line 221 * 3: The screen would compress to its smallest size and 222 * repaint. 223 * In general, scrolling didn't cause compression (200^D was handled 224 * the same as ^D), movement to a specific line would (:N where N 225 * was 1 line below the screen caused a screen compress), and cursor 226 * movement would scroll if it was 11 lines or less, and compress if 227 * it was more than 11 lines. (And, no, I have no idea where the 11 228 * comes from.) 229 * 230 * What we do is try and figure out if the line is less than half of 231 * a full screen away. If it is, we expand the screen if there's 232 * room, and then scroll as necessary. The alternative is to compress 233 * and repaint. 234 * 235 * !!! 236 * This code is a special case from beginning to end. Unfortunately, 237 * home modems are still slow enough that it's worth having. 238 * 239 * XXX 240 * If the line a really long one, i.e. part of the line is on the 241 * screen but the column offset is not, we'll end up in the adjust 242 * code, when we should probably have compressed the screen. 243 */ 244 if (IS_SMALL(sp)) { 245 if (LNO < HMAP->lno) { 246 lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows); 247 if (lcnt <= HALFSCREEN(sp)) 248 for (; lcnt && sp->t_rows != sp->t_maxrows; 249 --lcnt, ++sp->t_rows) { 250 ++TMAP; 251 if (vs_sm_1down(sp)) 252 return (1); 253 } 254 else 255 goto small_fill; 256 } else if (LNO > TMAP->lno) { 257 lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows); 258 if (lcnt <= HALFSCREEN(sp)) 259 for (; lcnt && sp->t_rows != sp->t_maxrows; 260 --lcnt, ++sp->t_rows) { 261 if (vs_sm_next(sp, TMAP, TMAP + 1)) 262 return (1); 263 ++TMAP; 264 if (vs_line(sp, TMAP, NULL, NULL)) 265 return (1); 266 } 267 else { 268 small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0); 269 (void)gp->scr_clrtoeol(sp); 270 for (; sp->t_rows > sp->t_minrows; 271 --sp->t_rows, --TMAP) { 272 (void)gp->scr_move(sp, TMAP - HMAP, 0); 273 (void)gp->scr_clrtoeol(sp); 274 } 275 if (vs_sm_fill(sp, LNO, P_FILL)) 276 return (1); 277 F_SET(sp, SC_SCR_REDRAW); 278 goto adjust; 279 } 280 } 281 } 282 283 /* 284 * 6b: Line down, or current screen. 285 */ 286 if (LNO >= HMAP->lno) { 287 /* Current screen. */ 288 if (LNO <= TMAP->lno) 289 goto adjust; 290 if (F_ISSET(sp, SC_SCR_TOP)) 291 goto top; 292 if (F_ISSET(sp, SC_SCR_CENTER)) 293 goto middle; 294 295 /* 296 * If less than half a screen above the line, scroll down 297 * until the line is on the screen. 298 */ 299 lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp)); 300 if (lcnt < HALFTEXT(sp)) { 301 while (lcnt--) 302 if (vs_sm_1up(sp)) 303 return (1); 304 goto adjust; 305 } 306 goto bottom; 307 } 308 309 /* 310 * 6c: If not on the current screen, may request center or top. 311 */ 312 if (F_ISSET(sp, SC_SCR_TOP)) 313 goto top; 314 if (F_ISSET(sp, SC_SCR_CENTER)) 315 goto middle; 316 317 /* 318 * 6d: Line up. 319 */ 320 lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp)); 321 if (lcnt < HALFTEXT(sp)) { 322 /* 323 * If less than half a screen below the line, scroll up until 324 * the line is the first line on the screen. Special check so 325 * that if the screen has been emptied, we refill it. 326 */ 327 if (db_exist(sp, HMAP->lno)) { 328 while (lcnt--) 329 if (vs_sm_1down(sp)) 330 return (1); 331 goto adjust; 332 } else 333 goto top; /* XXX No such line. */ 334 335 /* 336 * If less than a half screen from the bottom of the file, 337 * put the last line of the file on the bottom of the screen. 338 */ 339 bottom: if (db_last(sp, &lastline)) 340 return (1); 341 tmp.lno = LNO; 342 tmp.coff = HMAP->coff; 343 tmp.soff = 1; 344 lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows); 345 if (lcnt < HALFTEXT(sp)) { 346 if (vs_sm_fill(sp, lastline, P_BOTTOM)) 347 return (1); 348 F_SET(sp, SC_SCR_REDRAW); 349 goto adjust; 350 } 351 /* It's not close, just put the line in the middle. */ 352 goto middle; 353 } 354 355 /* 356 * If less than half a screen from the top of the file, put the first 357 * line of the file at the top of the screen. Otherwise, put the line 358 * in the middle of the screen. 359 */ 360 tmp.lno = 1; 361 tmp.coff = HMAP->coff; 362 tmp.soff = 1; 363 lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp)); 364 if (lcnt < HALFTEXT(sp)) { 365 if (vs_sm_fill(sp, 1, P_TOP)) 366 return (1); 367 } else 368 middle: if (vs_sm_fill(sp, LNO, P_MIDDLE)) 369 return (1); 370 if (0) { 371 top: if (vs_sm_fill(sp, LNO, P_TOP)) 372 return (1); 373 } 374 F_SET(sp, SC_SCR_REDRAW); 375 376 /* 377 * At this point we know part of the line is on the screen. Since 378 * scrolling is done using logical lines, not physical, all of the 379 * line may not be on the screen. While that's not necessarily bad, 380 * if the part the cursor is on isn't there, we're going to lose. 381 * This can be tricky; if the line covers the entire screen, lno 382 * may be the same as both ends of the map, that's why we test BOTH 383 * the top and the bottom of the map. This isn't a problem for 384 * left-right scrolling, the cursor movement code handles the problem. 385 * 386 * There's a performance issue here if editing *really* long lines. 387 * This gets to the right spot by scrolling, and, in a binary, by 388 * scrolling hundreds of lines. If the adjustment looks like it's 389 * going to be a serious problem, refill the screen and repaint. 390 */ 391 adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && 392 (LNO == HMAP->lno || LNO == TMAP->lno)) { 393 cnt = vs_screens(sp, LNO, &CNO); 394 if (LNO == HMAP->lno && cnt < HMAP->soff) { 395 if ((HMAP->soff - cnt) > HALFTEXT(sp)) { 396 HMAP->soff = cnt; 397 vs_sm_fill(sp, OOBLNO, P_TOP); 398 F_SET(sp, SC_SCR_REDRAW); 399 } else 400 while (cnt < HMAP->soff) 401 if (vs_sm_1down(sp)) 402 return (1); 403 } 404 if (LNO == TMAP->lno && cnt > TMAP->soff) { 405 if ((cnt - TMAP->soff) > HALFTEXT(sp)) { 406 TMAP->soff = cnt; 407 vs_sm_fill(sp, OOBLNO, P_BOTTOM); 408 F_SET(sp, SC_SCR_REDRAW); 409 } else 410 while (cnt > TMAP->soff) 411 if (vs_sm_1up(sp)) 412 return (1); 413 } 414 } 415 416 /* 417 * If the screen needs to be repainted, skip cursor optimization. 418 * However, in the code above we skipped leftright scrolling on 419 * the grounds that the cursor code would handle it. Make sure 420 * the right screen is up. 421 */ 422 if (F_ISSET(sp, SC_SCR_REDRAW)) { 423 if (O_ISSET(sp, O_LEFTRIGHT)) 424 goto slow; 425 goto paint; 426 } 427 428 /* 429 * 7: Cursor movements (current screen only). 430 */ 431 if (!LF_ISSET(UPDATE_CURSOR)) 432 goto number; 433 434 /* 435 * Decide cursor position. If the line has changed, the cursor has 436 * moved over a tab, or don't know where the cursor was, reparse the 437 * line. Otherwise, we've just moved over fixed-width characters, 438 * and can calculate the left/right scrolling and cursor movement 439 * without reparsing the line. Note that we don't know which (if any) 440 * of the characters between the old and new cursor positions changed. 441 * 442 * XXX 443 * With some work, it should be possible to handle tabs quickly, at 444 * least in obvious situations, like moving right and encountering 445 * a tab, without reparsing the whole line. 446 * 447 * If the line we're working with has changed, reread it.. 448 */ 449 if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO) 450 goto slow; 451 452 /* Otherwise, if nothing's changed, ignore the cursor. */ 453 if (CNO == OCNO) 454 goto fast; 455 456 /* 457 * Get the current line. If this fails, we either have an empty 458 * file and can just repaint, or there's a real problem. This 459 * isn't a performance issue because there aren't any ways to get 460 * here repeatedly. 461 */ 462 if (db_eget(sp, LNO, &p, &len, &isempty)) { 463 if (isempty) 464 goto slow; 465 return (1); 466 } 467 468 #ifdef DEBUG 469 /* Sanity checking. */ 470 if (CNO >= len && len != 0) { 471 msgq(sp, M_ERR, "Error: %s/%d: cno (%zu) >= len (%zu)", 472 basename(__FILE__), __LINE__, CNO, len); 473 return (1); 474 } 475 #endif 476 /* 477 * The basic scheme here is to look at the characters in between 478 * the old and new positions and decide how big they are on the 479 * screen, and therefore, how many screen positions to move. 480 */ 481 if (CNO < OCNO) { 482 /* 483 * 7a: Cursor moved left. 484 * 485 * Point to the old character. The old cursor position can 486 * be past EOL if, for example, we just deleted the rest of 487 * the line. In this case, since we don't know the width of 488 * the characters we traversed, we have to do it slowly. 489 */ 490 p += OCNO; 491 cnt = (OCNO - CNO) + 1; 492 if (OCNO >= len) 493 goto slow; 494 495 /* 496 * Quick sanity check -- it's hard to figure out exactly when 497 * we cross a screen boundary as we do in the cursor right 498 * movement. If cnt is so large that we're going to cross the 499 * boundary no matter what, stop now. 500 */ 501 if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) 502 goto slow; 503 504 /* 505 * Count up the widths of the characters. If it's a tab 506 * character, go do it the slow way. 507 */ 508 for (cwtotal = 0; cnt--; cwtotal += KEY_COL(sp, ch)) 509 if ((ch = *(UCHAR_T *)p--) == '\t') 510 goto slow; 511 512 /* 513 * Decrement the screen cursor by the total width of the 514 * characters minus 1. 515 */ 516 cwtotal -= 1; 517 518 /* 519 * If we're moving left, and there's a wide character in the 520 * current position, go to the end of the character. 521 */ 522 if (KEY_COL(sp, ch) > 1) 523 cwtotal -= KEY_COL(sp, ch) - 1; 524 525 /* 526 * If the new column moved us off of the current logical line, 527 * calculate a new one. If doing leftright scrolling, we've 528 * moved off of the current screen, as well. 529 */ 530 if (SCNO < cwtotal) 531 goto slow; 532 SCNO -= cwtotal; 533 } else { 534 /* 535 * 7b: Cursor moved right. 536 * 537 * Point to the first character to the right. 538 */ 539 p += OCNO + 1; 540 cnt = CNO - OCNO; 541 542 /* 543 * Count up the widths of the characters. If it's a tab 544 * character, go do it the slow way. If we cross a 545 * screen boundary, we can quit. 546 */ 547 for (cwtotal = SCNO; cnt--;) { 548 if ((ch = *(UCHAR_T *)p++) == '\t') 549 goto slow; 550 if ((cwtotal += KEY_COL(sp, ch)) >= SCREEN_COLS(sp)) 551 break; 552 } 553 554 /* 555 * Increment the screen cursor by the total width of the 556 * characters. 557 */ 558 SCNO = cwtotal; 559 560 /* See screen change comment in section 6a. */ 561 if (SCNO >= SCREEN_COLS(sp)) 562 goto slow; 563 } 564 565 /* 566 * 7c: Fast cursor update. 567 * 568 * We have the current column, retrieve the current row. 569 */ 570 fast: (void)gp->scr_cursor(sp, &y, ¬used); 571 goto done_cursor; 572 573 /* 574 * 7d: Slow cursor update. 575 * 576 * Walk through the map and find the current line. 577 */ 578 slow: for (smp = HMAP; smp->lno != LNO; ++smp); 579 580 /* 581 * 7e: Leftright scrolling adjustment. 582 * 583 * If doing left-right scrolling and the cursor movement has changed 584 * the displayed screen, scroll the screen left or right, unless we're 585 * updating the info line in which case we just scroll that one line. 586 * We adjust the offset up or down until we have a window that covers 587 * the current column, making sure that we adjust differently for the 588 * first screen as compared to subsequent ones. 589 */ 590 if (O_ISSET(sp, O_LEFTRIGHT)) { 591 /* 592 * Get the screen column for this character, and correct 593 * for the number option offset. 594 */ 595 cnt = vs_columns(sp, NULL, LNO, &CNO, NULL); 596 if (O_ISSET(sp, O_NUMBER)) 597 cnt -= O_NUMBER_LENGTH; 598 599 /* Adjust the window towards the beginning of the line. */ 600 off = smp->coff; 601 if (off >= cnt) { 602 do { 603 if (off >= O_VAL(sp, O_SIDESCROLL)) 604 off -= O_VAL(sp, O_SIDESCROLL); 605 else { 606 off = 0; 607 break; 608 } 609 } while (off >= cnt); 610 goto shifted; 611 } 612 613 /* Adjust the window towards the end of the line. */ 614 if ((off == 0 && off + SCREEN_COLS(sp) < cnt) || 615 (off != 0 && off + sp->cols < cnt)) { 616 do { 617 off += O_VAL(sp, O_SIDESCROLL); 618 } while (off + sp->cols < cnt); 619 620 shifted: /* Fill in screen map with the new offset. */ 621 if (F_ISSET(sp, SC_TINPUT_INFO)) 622 smp->coff = off; 623 else { 624 for (smp = HMAP; smp <= TMAP; ++smp) 625 smp->coff = off; 626 leftright_warp = 1; 627 } 628 goto paint; 629 } 630 631 /* 632 * We may have jumped here to adjust a leftright screen because 633 * redraw was set. If so, we have to paint the entire screen. 634 */ 635 if (F_ISSET(sp, SC_SCR_REDRAW)) 636 goto paint; 637 } 638 639 /* 640 * Update the screen lines for this particular file line until we 641 * have a new screen cursor position. 642 */ 643 for (y = -1, 644 vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) { 645 if (vs_line(sp, smp, &y, &SCNO)) 646 return (1); 647 if (y != -1) { 648 vip->sc_smap = smp; 649 break; 650 } 651 } 652 goto done_cursor; 653 654 /* 655 * 8: Repaint the entire screen. 656 * 657 * Lost big, do what you have to do. We flush the cache, since 658 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and 659 * it's simpler to repaint. So, don't trust anything that we 660 * think we know about it. 661 */ 662 paint: for (smp = HMAP; smp <= TMAP; ++smp) 663 SMAP_FLUSH(smp); 664 for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) { 665 if (vs_line(sp, smp, &y, &SCNO)) 666 return (1); 667 if (y != -1 && vip->sc_smap == NULL) 668 vip->sc_smap = smp; 669 } 670 /* 671 * If it's a small screen and we're redrawing, clear the unused lines, 672 * ex may have overwritten them. 673 */ 674 if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp)) 675 for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { 676 (void)gp->scr_move(sp, cnt, 0); 677 (void)gp->scr_clrtoeol(sp); 678 } 679 680 didpaint = 1; 681 682 done_cursor: 683 /* 684 * Sanity checking. When the repainting code messes up, the usual 685 * result is we don't repaint the cursor and so sc_smap will be 686 * NULL. If we're debugging, die, otherwise restart from scratch. 687 */ 688 #ifdef DEBUG 689 if (vip->sc_smap == NULL) 690 abort(); 691 #else 692 if (vip->sc_smap == NULL) { 693 F_SET(sp, SC_SCR_REFORMAT); 694 return (vs_paint(sp, flags)); 695 } 696 #endif 697 698 /* 699 * 9: Set the remembered cursor values. 700 */ 701 OCNO = CNO; 702 OLNO = LNO; 703 704 /* 705 * 10: Repaint the line numbers. 706 * 707 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we 708 * didn't repaint the screen, repaint all of the line numbers, 709 * they've changed. 710 */ 711 number: if (O_ISSET(sp, O_NUMBER) && 712 F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp)) 713 return (1); 714 715 /* 716 * 11: Update the mode line, position the cursor, and flush changes. 717 * 718 * If we warped the screen, we have to refresh everything. 719 */ 720 if (leftright_warp) 721 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); 722 723 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && 724 !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO)) 725 vs_modeline(sp); 726 727 if (LF_ISSET(UPDATE_CURSOR)) { 728 (void)gp->scr_move(sp, y, SCNO); 729 730 /* 731 * XXX 732 * If the screen shifted, we recalculate the "most favorite" 733 * cursor position. Vi won't know that we've warped the 734 * screen, so it's going to have a wrong idea about where the 735 * cursor should be. This is vi's problem, and fixing it here 736 * is a gross layering violation. 737 */ 738 if (leftright_warp) 739 (void)vs_column(sp, &sp->rcm); 740 } 741 742 if (LF_ISSET(UPDATE_SCREEN)) 743 (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT)); 744 745 /* 12: Clear the flags that are handled by this routine. */ 746 F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP); 747 F_CLR(vip, VIP_CUR_INVALID | 748 VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE); 749 750 return (0); 751 752 #undef LNO 753 #undef OLNO 754 #undef CNO 755 #undef OCNO 756 #undef SCNO 757 } 758 759 /* 760 * vs_modeline -- 761 * Update the mode line. 762 */ 763 static void 764 vs_modeline(SCR *sp) 765 { 766 static char * const modes[] = { 767 "215|Append", /* SM_APPEND */ 768 "216|Change", /* SM_CHANGE */ 769 "217|Command", /* SM_COMMAND */ 770 "218|Insert", /* SM_INSERT */ 771 "219|Replace", /* SM_REPLACE */ 772 }; 773 GS *gp; 774 size_t cols, curcol, curlen, endpoint, len, midpoint; 775 const char *t = NULL; 776 int ellipsis; 777 char buf[20]; 778 779 gp = sp->gp; 780 781 /* 782 * We put down the file name, the ruler, the mode and the dirty flag. 783 * If there's not enough room, there's not enough room, we don't play 784 * any special games. We try to put the ruler in the middle and the 785 * mode and dirty flag at the end. 786 * 787 * !!! 788 * Leave the last character blank, in case it's a really dumb terminal 789 * with hardware scroll. Second, don't paint the last character in the 790 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. 791 * 792 * Move to the last line on the screen. 793 */ 794 (void)gp->scr_move(sp, LASTLINE(sp), 0); 795 796 /* If more than one screen in the display, show the file name. */ 797 curlen = 0; 798 if (IS_SPLIT(sp)) { 799 CHAR_T *wp, *p; 800 size_t l; 801 802 CHAR2INT(sp, sp->frp->name, strlen(sp->frp->name) + 1, wp, l); 803 p = wp + l; 804 for (ellipsis = 0, cols = sp->cols / 2; --p > wp;) { 805 if (*p == '/') { 806 ++p; 807 break; 808 } 809 if ((curlen += KEY_COL(sp, *p)) > cols) { 810 ellipsis = 3; 811 curlen += 812 KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' '); 813 while (curlen > cols) { 814 ++p; 815 curlen -= KEY_COL(sp, *p); 816 } 817 break; 818 } 819 } 820 if (ellipsis) { 821 while (ellipsis--) 822 (void)gp->scr_addstr(sp, 823 KEY_NAME(sp, '.'), KEY_LEN(sp, '.')); 824 (void)gp->scr_addstr(sp, 825 KEY_NAME(sp, ' '), KEY_LEN(sp, ' ')); 826 } 827 for (; *p != '\0'; ++p) 828 (void)gp->scr_addstr(sp, 829 KEY_NAME(sp, *p), KEY_COL(sp, *p)); 830 } 831 832 /* Clear the rest of the line. */ 833 (void)gp->scr_clrtoeol(sp); 834 835 /* 836 * Display the ruler. If we're not at the midpoint yet, move there. 837 * Otherwise, add in two extra spaces. 838 * 839 * Adjust the current column for the fact that the editor uses it as 840 * a zero-based number. 841 * 842 * XXX 843 * Assume that numbers, commas, and spaces only take up a single 844 * column on the screen. 845 */ 846 cols = sp->cols - 1; 847 if (O_ISSET(sp, O_RULER)) { 848 vs_column(sp, &curcol); 849 len = snprintf(buf, sizeof(buf), "%lu,%lu", 850 (u_long)sp->lno, (u_long)(curcol + 1)); 851 852 midpoint = (cols - ((len + 1) / 2)) / 2; 853 if (curlen < midpoint) { 854 (void)gp->scr_move(sp, LASTLINE(sp), midpoint); 855 curlen += len; 856 } else if (curlen + 2 + len < cols) { 857 (void)gp->scr_addstr(sp, " ", 2); 858 curlen += 2 + len; 859 } 860 (void)gp->scr_addstr(sp, buf, len); 861 } 862 863 /* 864 * Display the mode and the modified flag, as close to the end of the 865 * line as possible, but guaranteeing at least two spaces between the 866 * ruler and the modified flag. 867 */ 868 #define MODESIZE 9 869 endpoint = cols; 870 if (O_ISSET(sp, O_SHOWMODE)) { 871 if (F_ISSET(sp->ep, F_MODIFIED)) 872 --endpoint; 873 t = msg_cat(sp, modes[sp->showmode], &len); 874 endpoint -= len; 875 } 876 877 if (endpoint > curlen + 2) { 878 (void)gp->scr_move(sp, LASTLINE(sp), endpoint); 879 if (O_ISSET(sp, O_SHOWMODE)) { 880 if (F_ISSET(sp->ep, F_MODIFIED)) 881 (void)gp->scr_addstr(sp, 882 KEY_NAME(sp, '*'), KEY_LEN(sp, '*')); 883 (void)gp->scr_addstr(sp, t, len); 884 } 885 } 886 } 887