1 /*- 2 * Copyright (c) 1992, 1993, 1994 3 * The Regents of the University of California. All rights reserved. 4 * Copyright (c) 1992, 1993, 1994, 1995, 1996 5 * Keith Bostic. All rights reserved. 6 * 7 * See the LICENSE file for redistribution information. 8 */ 9 10 #include "config.h" 11 12 #ifndef lint 13 static const char sccsid[] = "$Id: vs_refresh.c,v 10.53 2013/11/01 11:57:36 zy Exp $"; 14 #endif /* not lint */ 15 16 #include <sys/types.h> 17 #include <sys/queue.h> 18 #include <sys/time.h> 19 20 #include <bitstring.h> 21 #include <ctype.h> 22 #include <limits.h> 23 #include <stdio.h> 24 #include <stdlib.h> 25 #include <string.h> 26 27 #include "../common/common.h" 28 #include "vi.h" 29 30 #define UPDATE_CURSOR 0x01 /* Update the cursor. */ 31 #define UPDATE_SCREEN 0x02 /* Flush to screen. */ 32 33 static void vs_modeline __P((SCR *)); 34 static int vs_paint __P((SCR *, u_int)); 35 36 /* 37 * v_repaint -- 38 * Repaint selected lines from the screen. 39 * 40 * PUBLIC: int vs_repaint __P((SCR *, EVENT *)); 41 */ 42 int 43 vs_repaint( 44 SCR *sp, 45 EVENT *evp) 46 { 47 SMAP *smp; 48 49 for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) { 50 smp = HMAP + evp->e_flno - 1; 51 SMAP_FLUSH(smp); 52 if (vs_line(sp, smp, NULL, NULL)) 53 return (1); 54 } 55 return (0); 56 } 57 58 /* 59 * vs_refresh -- 60 * Refresh all screens. 61 * 62 * PUBLIC: int vs_refresh __P((SCR *, int)); 63 */ 64 int 65 vs_refresh( 66 SCR *sp, 67 int forcepaint) 68 { 69 GS *gp; 70 SCR *tsp; 71 int need_refresh = 0; 72 u_int priv_paint, pub_paint; 73 74 gp = sp->gp; 75 76 /* 77 * 1: Refresh the screen. 78 * 79 * If SC_SCR_REDRAW is set in the current screen, repaint everything 80 * that we can find, including status lines. 81 */ 82 if (F_ISSET(sp, SC_SCR_REDRAW)) 83 TAILQ_FOREACH(tsp, gp->dq, q) 84 if (tsp != sp) 85 F_SET(tsp, SC_SCR_REDRAW | SC_STATUS); 86 87 /* 88 * 2: Related or dirtied screens, or screens with messages. 89 * 90 * If related screens share a view into a file, they may have been 91 * modified as well. Refresh any screens that aren't exiting that 92 * have paint or dirty bits set. Always update their screens, we 93 * are not likely to get another chance. Finally, if we refresh any 94 * screens other than the current one, the cursor will be trashed. 95 */ 96 pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW; 97 priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH; 98 if (O_ISSET(sp, O_NUMBER)) 99 priv_paint |= VIP_N_RENUMBER; 100 TAILQ_FOREACH(tsp, gp->dq, q) 101 if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) && 102 (F_ISSET(tsp, pub_paint) || 103 F_ISSET(VIP(tsp), priv_paint))) { 104 (void)vs_paint(tsp, 105 (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ? 106 UPDATE_CURSOR : 0) | UPDATE_SCREEN); 107 F_SET(VIP(sp), VIP_CUR_INVALID); 108 } 109 110 /* 111 * 3: Refresh the current screen. 112 * 113 * Always refresh the current screen, it may be a cursor movement. 114 * Also, always do it last -- that way, SC_SCR_REDRAW can be set 115 * in the current screen only, and the screen won't flash. 116 */ 117 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && 118 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) 119 return (1); 120 121 /* 122 * 4: Paint any missing status lines. 123 * 124 * XXX 125 * This is fairly evil. Status lines are written using the vi message 126 * mechanism, since we have no idea how long they are. Since we may be 127 * painting screens other than the current one, we don't want to make 128 * the user wait. We depend heavily on there not being any other lines 129 * currently waiting to be displayed and the message truncation code in 130 * the msgq_status routine working. 131 * 132 * And, finally, if we updated any status lines, make sure the cursor 133 * gets back to where it belongs. 134 */ 135 TAILQ_FOREACH(tsp, gp->dq, q) 136 if (F_ISSET(tsp, SC_STATUS)) { 137 need_refresh = 1; 138 vs_resolve(tsp, sp, 0); 139 } 140 if (need_refresh) 141 (void)gp->scr_refresh(sp, 0); 142 143 /* 144 * A side-effect of refreshing the screen is that it's now ready 145 * for everything else, i.e. messages. 146 */ 147 F_SET(sp, SC_SCR_VI); 148 return (0); 149 } 150 151 /* 152 * vs_paint -- 153 * This is the guts of the vi curses screen code. The idea is that 154 * the SCR structure passed in contains the new coordinates of the 155 * screen. What makes this hard is that we don't know how big 156 * characters are, doing input can put the cursor in illegal places, 157 * and we're frantically trying to avoid repainting unless it's 158 * absolutely necessary. If you change this code, you'd better know 159 * what you're doing. It's subtle and quick to anger. 160 */ 161 static int 162 vs_paint( 163 SCR *sp, 164 u_int flags) 165 { 166 GS *gp; 167 SMAP *smp, tmp; 168 VI_PRIVATE *vip; 169 recno_t lastline, lcnt; 170 size_t cwtotal, cnt, len, notused, off, y; 171 int ch = 0, didpaint, isempty, leftright_warp; 172 CHAR_T *p; 173 174 #define LNO sp->lno /* Current file line. */ 175 #define OLNO vip->olno /* Remembered file line. */ 176 #define CNO sp->cno /* Current file column. */ 177 #define OCNO vip->ocno /* Remembered file column. */ 178 #define SCNO vip->sc_col /* Current screen column. */ 179 180 gp = sp->gp; 181 vip = VIP(sp); 182 didpaint = leftright_warp = 0; 183 184 /* 185 * 5: Reformat the lines. 186 * 187 * If the lines themselves have changed (:set list, for example), 188 * fill in the map from scratch. Adjust the screen that's being 189 * displayed if the leftright flag is set. 190 */ 191 if (F_ISSET(sp, SC_SCR_REFORMAT)) { 192 /* Invalidate the line size cache. */ 193 VI_SCR_CFLUSH(vip); 194 195 /* Toss vs_line() cached information. */ 196 if (F_ISSET(sp, SC_SCR_TOP)) { 197 if (vs_sm_fill(sp, LNO, P_TOP)) 198 return (1); 199 } 200 else if (F_ISSET(sp, SC_SCR_CENTER)) { 201 if (vs_sm_fill(sp, LNO, P_MIDDLE)) 202 return (1); 203 } else 204 if (vs_sm_fill(sp, OOBLNO, P_TOP)) 205 return (1); 206 F_SET(sp, SC_SCR_REDRAW); 207 } 208 209 /* 210 * 6: Line movement. 211 * 212 * Line changes can cause the top line to change as well. As 213 * before, if the movement is large, the screen is repainted. 214 * 215 * 6a: Small screens. 216 * 217 * Users can use the window, w300, w1200 and w9600 options to make 218 * the screen artificially small. The behavior of these options 219 * in the historic vi wasn't all that consistent, and, in fact, it 220 * was never documented how various screen movements affected the 221 * screen size. Generally, one of three things would happen: 222 * 1: The screen would expand in size, showing the line 223 * 2: The screen would scroll, showing the line 224 * 3: The screen would compress to its smallest size and 225 * repaint. 226 * In general, scrolling didn't cause compression (200^D was handled 227 * the same as ^D), movement to a specific line would (:N where N 228 * was 1 line below the screen caused a screen compress), and cursor 229 * movement would scroll if it was 11 lines or less, and compress if 230 * it was more than 11 lines. (And, no, I have no idea where the 11 231 * comes from.) 232 * 233 * What we do is try and figure out if the line is less than half of 234 * a full screen away. If it is, we expand the screen if there's 235 * room, and then scroll as necessary. The alternative is to compress 236 * and repaint. 237 * 238 * !!! 239 * This code is a special case from beginning to end. Unfortunately, 240 * home modems are still slow enough that it's worth having. 241 * 242 * XXX 243 * If the line a really long one, i.e. part of the line is on the 244 * screen but the column offset is not, we'll end up in the adjust 245 * code, when we should probably have compressed the screen. 246 */ 247 if (IS_SMALL(sp)) 248 if (LNO < HMAP->lno) { 249 lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows); 250 if (lcnt <= HALFSCREEN(sp)) 251 for (; lcnt && sp->t_rows != sp->t_maxrows; 252 --lcnt, ++sp->t_rows) { 253 ++TMAP; 254 if (vs_sm_1down(sp)) 255 return (1); 256 } 257 else 258 goto small_fill; 259 } else if (LNO > TMAP->lno) { 260 lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows); 261 if (lcnt <= HALFSCREEN(sp)) 262 for (; lcnt && sp->t_rows != sp->t_maxrows; 263 --lcnt, ++sp->t_rows) { 264 if (vs_sm_next(sp, TMAP, TMAP + 1)) 265 return (1); 266 ++TMAP; 267 if (vs_line(sp, TMAP, NULL, NULL)) 268 return (1); 269 } 270 else { 271 small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0); 272 (void)gp->scr_clrtoeol(sp); 273 for (; sp->t_rows > sp->t_minrows; 274 --sp->t_rows, --TMAP) { 275 (void)gp->scr_move(sp, TMAP - HMAP, 0); 276 (void)gp->scr_clrtoeol(sp); 277 } 278 if (vs_sm_fill(sp, LNO, P_FILL)) 279 return (1); 280 F_SET(sp, SC_SCR_REDRAW); 281 goto adjust; 282 } 283 } 284 285 /* 286 * 6b: Line down, or current screen. 287 */ 288 if (LNO >= HMAP->lno) { 289 /* Current screen. */ 290 if (LNO <= TMAP->lno) 291 goto adjust; 292 if (F_ISSET(sp, SC_SCR_TOP)) 293 goto top; 294 if (F_ISSET(sp, SC_SCR_CENTER)) 295 goto middle; 296 297 /* 298 * If less than half a screen above the line, scroll down 299 * until the line is on the screen. 300 */ 301 lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp)); 302 if (lcnt < HALFTEXT(sp)) { 303 while (lcnt--) 304 if (vs_sm_1up(sp)) 305 return (1); 306 goto adjust; 307 } 308 goto bottom; 309 } 310 311 /* 312 * 6c: If not on the current screen, may request center or top. 313 */ 314 if (F_ISSET(sp, SC_SCR_TOP)) 315 goto top; 316 if (F_ISSET(sp, SC_SCR_CENTER)) 317 goto middle; 318 319 /* 320 * 6d: Line up. 321 */ 322 lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp)); 323 if (lcnt < HALFTEXT(sp)) { 324 /* 325 * If less than half a screen below the line, scroll up until 326 * the line is the first line on the screen. Special check so 327 * that if the screen has been emptied, we refill it. 328 */ 329 if (db_exist(sp, HMAP->lno)) { 330 while (lcnt--) 331 if (vs_sm_1down(sp)) 332 return (1); 333 goto adjust; 334 } else 335 goto top; /* XXX No such line. */ 336 337 /* 338 * If less than a half screen from the bottom of the file, 339 * put the last line of the file on the bottom of the screen. 340 */ 341 bottom: if (db_last(sp, &lastline)) 342 return (1); 343 tmp.lno = LNO; 344 tmp.coff = HMAP->coff; 345 tmp.soff = 1; 346 lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows); 347 if (lcnt < HALFTEXT(sp)) { 348 if (vs_sm_fill(sp, lastline, P_BOTTOM)) 349 return (1); 350 F_SET(sp, SC_SCR_REDRAW); 351 goto adjust; 352 } 353 /* It's not close, just put the line in the middle. */ 354 goto middle; 355 } 356 357 /* 358 * If less than half a screen from the top of the file, put the first 359 * line of the file at the top of the screen. Otherwise, put the line 360 * in the middle of the screen. 361 */ 362 tmp.lno = 1; 363 tmp.coff = HMAP->coff; 364 tmp.soff = 1; 365 lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp)); 366 if (lcnt < HALFTEXT(sp)) { 367 if (vs_sm_fill(sp, 1, P_TOP)) 368 return (1); 369 } else 370 middle: if (vs_sm_fill(sp, LNO, P_MIDDLE)) 371 return (1); 372 if (0) { 373 top: if (vs_sm_fill(sp, LNO, P_TOP)) 374 return (1); 375 } 376 F_SET(sp, SC_SCR_REDRAW); 377 378 /* 379 * At this point we know part of the line is on the screen. Since 380 * scrolling is done using logical lines, not physical, all of the 381 * line may not be on the screen. While that's not necessarily bad, 382 * if the part the cursor is on isn't there, we're going to lose. 383 * This can be tricky; if the line covers the entire screen, lno 384 * may be the same as both ends of the map, that's why we test BOTH 385 * the top and the bottom of the map. This isn't a problem for 386 * left-right scrolling, the cursor movement code handles the problem. 387 * 388 * There's a performance issue here if editing *really* long lines. 389 * This gets to the right spot by scrolling, and, in a binary, by 390 * scrolling hundreds of lines. If the adjustment looks like it's 391 * going to be a serious problem, refill the screen and repaint. 392 */ 393 adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && 394 (LNO == HMAP->lno || LNO == TMAP->lno)) { 395 cnt = vs_screens(sp, LNO, &CNO); 396 if (LNO == HMAP->lno && cnt < HMAP->soff) 397 if ((HMAP->soff - cnt) > HALFTEXT(sp)) { 398 HMAP->soff = cnt; 399 vs_sm_fill(sp, OOBLNO, P_TOP); 400 F_SET(sp, SC_SCR_REDRAW); 401 } else 402 while (cnt < HMAP->soff) 403 if (vs_sm_1down(sp)) 404 return (1); 405 if (LNO == TMAP->lno && cnt > TMAP->soff) 406 if ((cnt - TMAP->soff) > HALFTEXT(sp)) { 407 TMAP->soff = cnt; 408 vs_sm_fill(sp, OOBLNO, P_BOTTOM); 409 F_SET(sp, SC_SCR_REDRAW); 410 } else 411 while (cnt > TMAP->soff) 412 if (vs_sm_1up(sp)) 413 return (1); 414 } 415 416 /* 417 * If the screen needs to be repainted, skip cursor optimization. 418 * However, in the code above we skipped leftright scrolling on 419 * the grounds that the cursor code would handle it. Make sure 420 * the right screen is up. 421 */ 422 if (F_ISSET(sp, SC_SCR_REDRAW)) { 423 if (O_ISSET(sp, O_LEFTRIGHT)) 424 goto slow; 425 goto paint; 426 } 427 428 /* 429 * 7: Cursor movements (current screen only). 430 */ 431 if (!LF_ISSET(UPDATE_CURSOR)) 432 goto number; 433 434 /* 435 * Decide cursor position. If the line has changed, the cursor has 436 * moved over a tab, or don't know where the cursor was, reparse the 437 * line. Otherwise, we've just moved over fixed-width characters, 438 * and can calculate the left/right scrolling and cursor movement 439 * without reparsing the line. Note that we don't know which (if any) 440 * of the characters between the old and new cursor positions changed. 441 * 442 * XXX 443 * With some work, it should be possible to handle tabs quickly, at 444 * least in obvious situations, like moving right and encountering 445 * a tab, without reparsing the whole line. 446 * 447 * If the line we're working with has changed, reread it.. 448 */ 449 if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO) 450 goto slow; 451 452 /* Otherwise, if nothing's changed, ignore the cursor. */ 453 if (CNO == OCNO) 454 goto fast; 455 456 /* 457 * Get the current line. If this fails, we either have an empty 458 * file and can just repaint, or there's a real problem. This 459 * isn't a performance issue because there aren't any ways to get 460 * here repeatedly. 461 */ 462 if (db_eget(sp, LNO, &p, &len, &isempty)) { 463 if (isempty) 464 goto slow; 465 return (1); 466 } 467 468 #ifdef DEBUG 469 /* Sanity checking. */ 470 if (CNO >= len && len != 0) { 471 msgq(sp, M_ERR, "Error: %s/%d: cno (%zu) >= len (%zu)", 472 tail(__FILE__), __LINE__, CNO, len); 473 return (1); 474 } 475 #endif 476 /* 477 * The basic scheme here is to look at the characters in between 478 * the old and new positions and decide how big they are on the 479 * screen, and therefore, how many screen positions to move. 480 */ 481 if (CNO < OCNO) { 482 /* 483 * 7a: Cursor moved left. 484 * 485 * Point to the old character. The old cursor position can 486 * be past EOL if, for example, we just deleted the rest of 487 * the line. In this case, since we don't know the width of 488 * the characters we traversed, we have to do it slowly. 489 */ 490 p += OCNO; 491 cnt = (OCNO - CNO) + 1; 492 if (OCNO >= len) 493 goto slow; 494 495 /* 496 * Quick sanity check -- it's hard to figure out exactly when 497 * we cross a screen boundary as we do in the cursor right 498 * movement. If cnt is so large that we're going to cross the 499 * boundary no matter what, stop now. 500 */ 501 if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) 502 goto slow; 503 504 /* 505 * Count up the widths of the characters. If it's a tab 506 * character, go do it the the slow way. 507 */ 508 for (cwtotal = 0; cnt--; cwtotal += KEY_COL(sp, ch)) 509 if ((ch = *(UCHAR_T *)p--) == '\t') 510 goto slow; 511 512 /* 513 * Decrement the screen cursor by the total width of the 514 * characters minus 1. 515 */ 516 cwtotal -= 1; 517 518 /* 519 * If we're moving left, and there's a wide character in the 520 * current position, go to the end of the character. 521 */ 522 if (KEY_COL(sp, ch) > 1) 523 cwtotal -= KEY_COL(sp, ch) - 1; 524 525 /* 526 * If the new column moved us off of the current logical line, 527 * calculate a new one. If doing leftright scrolling, we've 528 * moved off of the current screen, as well. 529 */ 530 if (SCNO < cwtotal) 531 goto slow; 532 SCNO -= cwtotal; 533 } else { 534 /* 535 * 7b: Cursor moved right. 536 * 537 * Point to the first character to the right. 538 */ 539 p += OCNO + 1; 540 cnt = CNO - OCNO; 541 542 /* 543 * Count up the widths of the characters. If it's a tab 544 * character, go do it the the slow way. If we cross a 545 * screen boundary, we can quit. 546 */ 547 for (cwtotal = SCNO; cnt--;) { 548 if ((ch = *(UCHAR_T *)p++) == '\t') 549 goto slow; 550 if ((cwtotal += KEY_COL(sp, ch)) >= SCREEN_COLS(sp)) 551 break; 552 } 553 554 /* 555 * Increment the screen cursor by the total width of the 556 * characters. 557 */ 558 SCNO = cwtotal; 559 560 /* See screen change comment in section 6a. */ 561 if (SCNO >= SCREEN_COLS(sp)) 562 goto slow; 563 } 564 565 /* 566 * 7c: Fast cursor update. 567 * 568 * We have the current column, retrieve the current row. 569 */ 570 fast: (void)gp->scr_cursor(sp, &y, ¬used); 571 goto done_cursor; 572 573 /* 574 * 7d: Slow cursor update. 575 * 576 * Walk through the map and find the current line. 577 */ 578 slow: for (smp = HMAP; smp->lno != LNO; ++smp); 579 580 /* 581 * 7e: Leftright scrolling adjustment. 582 * 583 * If doing left-right scrolling and the cursor movement has changed 584 * the displayed screen, scroll the screen left or right, unless we're 585 * updating the info line in which case we just scroll that one line. 586 * We adjust the offset up or down until we have a window that covers 587 * the current column, making sure that we adjust differently for the 588 * first screen as compared to subsequent ones. 589 */ 590 if (O_ISSET(sp, O_LEFTRIGHT)) { 591 /* 592 * Get the screen column for this character, and correct 593 * for the number option offset. 594 */ 595 cnt = vs_columns(sp, NULL, LNO, &CNO, NULL); 596 if (O_ISSET(sp, O_NUMBER) && cnt >= O_NUMBER_LENGTH) 597 cnt -= O_NUMBER_LENGTH; 598 599 /* Adjust the window towards the beginning of the line. */ 600 off = smp->coff; 601 if (off >= cnt) { 602 do { 603 if (off >= O_VAL(sp, O_SIDESCROLL)) 604 off -= O_VAL(sp, O_SIDESCROLL); 605 else { 606 off = 0; 607 break; 608 } 609 } while (off >= cnt); 610 goto shifted; 611 } 612 613 /* Adjust the window towards the end of the line. */ 614 if ((off == 0 && off + SCREEN_COLS(sp) < cnt) || 615 (off != 0 && off + sp->cols < cnt)) { 616 do { 617 off += O_VAL(sp, O_SIDESCROLL); 618 } while (off + sp->cols < cnt); 619 620 shifted: /* Fill in screen map with the new offset. */ 621 if (F_ISSET(sp, SC_TINPUT_INFO)) 622 smp->coff = off; 623 else { 624 for (smp = HMAP; smp <= TMAP; ++smp) 625 smp->coff = off; 626 leftright_warp = 1; 627 } 628 goto paint; 629 } 630 631 /* 632 * We may have jumped here to adjust a leftright screen because 633 * redraw was set. If so, we have to paint the entire screen. 634 */ 635 if (F_ISSET(sp, SC_SCR_REDRAW)) 636 goto paint; 637 } 638 639 /* 640 * Update the screen lines for this particular file line until we 641 * have a new screen cursor position. 642 */ 643 for (y = -1, 644 vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) { 645 if (vs_line(sp, smp, &y, &SCNO)) 646 return (1); 647 if (y != -1) { 648 vip->sc_smap = smp; 649 break; 650 } 651 } 652 goto done_cursor; 653 654 /* 655 * 8: Repaint the entire screen. 656 * 657 * Lost big, do what you have to do. We flush the cache, since 658 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and 659 * it's simpler to repaint. So, don't trust anything that we 660 * think we know about it. 661 */ 662 paint: for (smp = HMAP; smp <= TMAP; ++smp) 663 SMAP_FLUSH(smp); 664 for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) { 665 if (vs_line(sp, smp, &y, &SCNO)) 666 return (1); 667 if (y != -1 && vip->sc_smap == NULL) 668 vip->sc_smap = smp; 669 } 670 /* 671 * If it's a small screen and we're redrawing, clear the unused lines, 672 * ex may have overwritten them. 673 */ 674 if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp)) 675 for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { 676 (void)gp->scr_move(sp, cnt, 0); 677 (void)gp->scr_clrtoeol(sp); 678 } 679 680 didpaint = 1; 681 682 done_cursor: 683 /* 684 * Sanity checking. When the repainting code messes up, the usual 685 * result is we don't repaint the cursor and so sc_smap will be 686 * NULL. If we're debugging, die, otherwise restart from scratch. 687 */ 688 #ifdef DEBUG 689 if (vip->sc_smap == NULL) 690 abort(); 691 #else 692 if (vip->sc_smap == NULL) { 693 F_SET(sp, SC_SCR_REFORMAT); 694 return (vs_paint(sp, flags)); 695 } 696 #endif 697 698 /* 699 * 9: Set the remembered cursor values. 700 */ 701 OCNO = CNO; 702 OLNO = LNO; 703 704 /* 705 * 10: Repaint the line numbers. 706 * 707 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we 708 * didn't repaint the screen, repaint all of the line numbers, 709 * they've changed. 710 */ 711 number: if (O_ISSET(sp, O_NUMBER) && 712 F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp)) 713 return (1); 714 715 /* 716 * 11: Update the mode line, position the cursor, and flush changes. 717 * 718 * If we warped the screen, we have to refresh everything. 719 */ 720 if (leftright_warp) 721 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); 722 723 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && 724 !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO)) 725 vs_modeline(sp); 726 727 if (LF_ISSET(UPDATE_CURSOR)) { 728 (void)gp->scr_move(sp, y, SCNO); 729 730 /* 731 * XXX 732 * If the screen shifted, we recalculate the "most favorite" 733 * cursor position. Vi won't know that we've warped the 734 * screen, so it's going to have a wrong idea about where the 735 * cursor should be. This is vi's problem, and fixing it here 736 * is a gross layering violation. 737 */ 738 if (leftright_warp) 739 (void)vs_column(sp, &sp->rcm); 740 } 741 742 if (LF_ISSET(UPDATE_SCREEN)) 743 (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT)); 744 745 /* 12: Clear the flags that are handled by this routine. */ 746 F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP); 747 F_CLR(vip, VIP_CUR_INVALID | 748 VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE); 749 750 return (0); 751 752 #undef LNO 753 #undef OLNO 754 #undef CNO 755 #undef OCNO 756 #undef SCNO 757 } 758 759 /* 760 * vs_modeline -- 761 * Update the mode line. 762 */ 763 static void 764 vs_modeline(SCR *sp) 765 { 766 static char * const modes[] = { 767 "215|Append", /* SM_APPEND */ 768 "216|Change", /* SM_CHANGE */ 769 "217|Command", /* SM_COMMAND */ 770 "218|Insert", /* SM_INSERT */ 771 "219|Replace", /* SM_REPLACE */ 772 }; 773 GS *gp; 774 size_t cols, curcol, curlen, endpoint, len, midpoint; 775 const char *t = NULL; 776 int ellipsis; 777 char buf[20]; 778 779 gp = sp->gp; 780 781 /* 782 * We put down the file name, the ruler, the mode and the dirty flag. 783 * If there's not enough room, there's not enough room, we don't play 784 * any special games. We try to put the ruler in the middle and the 785 * mode and dirty flag at the end. 786 * 787 * !!! 788 * Leave the last character blank, in case it's a really dumb terminal 789 * with hardware scroll. Second, don't paint the last character in the 790 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. 791 * 792 * Move to the last line on the screen. 793 */ 794 (void)gp->scr_move(sp, LASTLINE(sp), 0); 795 796 /* If more than one screen in the display, show the file name. */ 797 curlen = 0; 798 if (IS_SPLIT(sp)) { 799 CHAR_T *wp, *p; 800 size_t l; 801 802 CHAR2INT(sp, sp->frp->name, strlen(sp->frp->name) + 1, wp, l); 803 p = wp + l; 804 for (ellipsis = 0, cols = sp->cols / 2; --p > wp;) { 805 if (*p == '/') { 806 ++p; 807 break; 808 } 809 if ((curlen += KEY_COL(sp, *p)) > cols) { 810 ellipsis = 3; 811 curlen += 812 KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' '); 813 while (curlen > cols) { 814 ++p; 815 curlen -= KEY_COL(sp, *p); 816 } 817 break; 818 } 819 } 820 if (ellipsis) { 821 while (ellipsis--) 822 (void)gp->scr_addstr(sp, 823 KEY_NAME(sp, '.'), KEY_LEN(sp, '.')); 824 (void)gp->scr_addstr(sp, 825 KEY_NAME(sp, ' '), KEY_LEN(sp, ' ')); 826 } 827 for (; *p != '\0'; ++p) 828 (void)gp->scr_addstr(sp, 829 KEY_NAME(sp, *p), KEY_COL(sp, *p)); 830 } 831 832 /* Clear the rest of the line. */ 833 (void)gp->scr_clrtoeol(sp); 834 835 /* 836 * Display the ruler. If we're not at the midpoint yet, move there. 837 * Otherwise, add in two extra spaces. 838 * 839 * Adjust the current column for the fact that the editor uses it as 840 * a zero-based number. 841 * 842 * XXX 843 * Assume that numbers, commas, and spaces only take up a single 844 * column on the screen. 845 */ 846 cols = sp->cols - 1; 847 if (O_ISSET(sp, O_RULER)) { 848 vs_column(sp, &curcol); 849 len = snprintf(buf, sizeof(buf), "%lu,%lu", 850 (u_long)sp->lno, (u_long)(curcol + 1)); 851 852 midpoint = (cols - ((len + 1) / 2)) / 2; 853 if (curlen < midpoint) { 854 (void)gp->scr_move(sp, LASTLINE(sp), midpoint); 855 curlen += len; 856 } else if (curlen + 2 + len < cols) { 857 (void)gp->scr_addstr(sp, " ", 2); 858 curlen += 2 + len; 859 } 860 (void)gp->scr_addstr(sp, buf, len); 861 } 862 863 /* 864 * Display the mode and the modified flag, as close to the end of the 865 * line as possible, but guaranteeing at least two spaces between the 866 * ruler and the modified flag. 867 */ 868 #define MODESIZE 9 869 endpoint = cols; 870 if (O_ISSET(sp, O_SHOWMODE)) { 871 if (F_ISSET(sp->ep, F_MODIFIED)) 872 --endpoint; 873 t = msg_cat(sp, modes[sp->showmode], &len); 874 endpoint -= len; 875 } 876 877 if (endpoint > curlen + 2) { 878 (void)gp->scr_move(sp, LASTLINE(sp), endpoint); 879 if (O_ISSET(sp, O_SHOWMODE)) { 880 if (F_ISSET(sp->ep, F_MODIFIED)) 881 (void)gp->scr_addstr(sp, 882 KEY_NAME(sp, '*'), KEY_LEN(sp, '*')); 883 (void)gp->scr_addstr(sp, t, len); 884 } 885 } 886 } 887