1 /*- 2 * Copyright (c) 1992, 1993, 1994 3 * The Regents of the University of California. All rights reserved. 4 * Copyright (c) 1992, 1993, 1994, 1995, 1996 5 * Keith Bostic. All rights reserved. 6 * 7 * See the LICENSE file for redistribution information. 8 */ 9 10 #include "config.h" 11 12 #ifndef lint 13 #if 0 14 static const char sccsid[] = "@(#)vs_refresh.c 10.44 (Berkeley) 10/13/96"; 15 #endif 16 static const char rcsid[] = 17 "$FreeBSD$"; 18 #endif /* not lint */ 19 20 #include <sys/types.h> 21 #include <sys/queue.h> 22 #include <sys/time.h> 23 24 #include <bitstring.h> 25 #include <ctype.h> 26 #include <limits.h> 27 #include <stdio.h> 28 #include <stdlib.h> 29 #include <string.h> 30 31 #include "../common/common.h" 32 #include "vi.h" 33 34 #define UPDATE_CURSOR 0x01 /* Update the cursor. */ 35 #define UPDATE_SCREEN 0x02 /* Flush to screen. */ 36 37 static void vs_modeline __P((SCR *)); 38 static int vs_paint __P((SCR *, u_int)); 39 40 /* 41 * v_repaint -- 42 * Repaint selected lines from the screen. 43 * 44 * PUBLIC: int vs_repaint __P((SCR *, EVENT *)); 45 */ 46 int 47 vs_repaint(sp, evp) 48 SCR *sp; 49 EVENT *evp; 50 { 51 SMAP *smp; 52 53 for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) { 54 smp = HMAP + evp->e_flno - 1; 55 SMAP_FLUSH(smp); 56 if (vs_line(sp, smp, NULL, NULL)) 57 return (1); 58 } 59 return (0); 60 } 61 62 /* 63 * vs_refresh -- 64 * Refresh all screens. 65 * 66 * PUBLIC: int vs_refresh __P((SCR *, int)); 67 */ 68 int 69 vs_refresh(sp, forcepaint) 70 SCR *sp; 71 int forcepaint; 72 { 73 GS *gp; 74 SCR *tsp; 75 int need_refresh; 76 u_int priv_paint, pub_paint; 77 78 gp = sp->gp; 79 80 /* 81 * 1: Refresh the screen. 82 * 83 * If SC_SCR_REDRAW is set in the current screen, repaint everything 84 * that we can find, including status lines. 85 */ 86 if (F_ISSET(sp, SC_SCR_REDRAW)) 87 for (tsp = gp->dq.cqh_first; 88 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) 89 if (tsp != sp) 90 F_SET(tsp, SC_SCR_REDRAW | SC_STATUS); 91 92 /* 93 * 2: Related or dirtied screens, or screens with messages. 94 * 95 * If related screens share a view into a file, they may have been 96 * modified as well. Refresh any screens that aren't exiting that 97 * have paint or dirty bits set. Always update their screens, we 98 * are not likely to get another chance. Finally, if we refresh any 99 * screens other than the current one, the cursor will be trashed. 100 */ 101 pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW; 102 priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH; 103 if (O_ISSET(sp, O_NUMBER)) 104 priv_paint |= VIP_N_RENUMBER; 105 for (tsp = gp->dq.cqh_first; 106 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) 107 if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) && 108 (F_ISSET(tsp, pub_paint) || 109 F_ISSET(VIP(tsp), priv_paint))) { 110 (void)vs_paint(tsp, 111 (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ? 112 UPDATE_CURSOR : 0) | UPDATE_SCREEN); 113 F_SET(VIP(sp), VIP_CUR_INVALID); 114 } 115 116 /* 117 * 3: Refresh the current screen. 118 * 119 * Always refresh the current screen, it may be a cursor movement. 120 * Also, always do it last -- that way, SC_SCR_REDRAW can be set 121 * in the current screen only, and the screen won't flash. 122 */ 123 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && 124 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) 125 return (1); 126 127 /* 128 * 4: Paint any missing status lines. 129 * 130 * XXX 131 * This is fairly evil. Status lines are written using the vi message 132 * mechanism, since we have no idea how long they are. Since we may be 133 * painting screens other than the current one, we don't want to make 134 * the user wait. We depend heavily on there not being any other lines 135 * currently waiting to be displayed and the message truncation code in 136 * the msgq_status routine working. 137 * 138 * And, finally, if we updated any status lines, make sure the cursor 139 * gets back to where it belongs. 140 */ 141 for (need_refresh = 0, tsp = gp->dq.cqh_first; 142 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) 143 if (F_ISSET(tsp, SC_STATUS)) { 144 need_refresh = 1; 145 vs_resolve(tsp, sp, 0); 146 } 147 if (need_refresh) 148 (void)gp->scr_refresh(sp, 0); 149 150 /* 151 * A side-effect of refreshing the screen is that it's now ready 152 * for everything else, i.e. messages. 153 */ 154 F_SET(sp, SC_SCR_VI); 155 return (0); 156 } 157 158 /* 159 * vs_paint -- 160 * This is the guts of the vi curses screen code. The idea is that 161 * the SCR structure passed in contains the new coordinates of the 162 * screen. What makes this hard is that we don't know how big 163 * characters are, doing input can put the cursor in illegal places, 164 * and we're frantically trying to avoid repainting unless it's 165 * absolutely necessary. If you change this code, you'd better know 166 * what you're doing. It's subtle and quick to anger. 167 */ 168 static int 169 vs_paint(sp, flags) 170 SCR *sp; 171 u_int flags; 172 { 173 GS *gp; 174 SMAP *smp, tmp; 175 VI_PRIVATE *vip; 176 recno_t lastline, lcnt; 177 size_t cwtotal, cnt, len, notused, off, y; 178 int ch, didpaint, isempty, leftright_warp; 179 char *p; 180 181 #define LNO sp->lno /* Current file line. */ 182 #define OLNO vip->olno /* Remembered file line. */ 183 #define CNO sp->cno /* Current file column. */ 184 #define OCNO vip->ocno /* Remembered file column. */ 185 #define SCNO vip->sc_col /* Current screen column. */ 186 187 gp = sp->gp; 188 vip = VIP(sp); 189 didpaint = leftright_warp = 0; 190 191 /* 192 * 5: Reformat the lines. 193 * 194 * If the lines themselves have changed (:set list, for example), 195 * fill in the map from scratch. Adjust the screen that's being 196 * displayed if the leftright flag is set. 197 */ 198 if (F_ISSET(sp, SC_SCR_REFORMAT)) { 199 /* Invalidate the line size cache. */ 200 VI_SCR_CFLUSH(vip); 201 202 /* Toss vs_line() cached information. */ 203 if (F_ISSET(sp, SC_SCR_TOP)) { 204 if (vs_sm_fill(sp, LNO, P_TOP)) 205 return (1); 206 } 207 else if (F_ISSET(sp, SC_SCR_CENTER)) { 208 if (vs_sm_fill(sp, LNO, P_MIDDLE)) 209 return (1); 210 } else 211 if (vs_sm_fill(sp, OOBLNO, P_TOP)) 212 return (1); 213 F_SET(sp, SC_SCR_REDRAW); 214 } 215 216 /* 217 * 6: Line movement. 218 * 219 * Line changes can cause the top line to change as well. As 220 * before, if the movement is large, the screen is repainted. 221 * 222 * 6a: Small screens. 223 * 224 * Users can use the window, w300, w1200 and w9600 options to make 225 * the screen artificially small. The behavior of these options 226 * in the historic vi wasn't all that consistent, and, in fact, it 227 * was never documented how various screen movements affected the 228 * screen size. Generally, one of three things would happen: 229 * 1: The screen would expand in size, showing the line 230 * 2: The screen would scroll, showing the line 231 * 3: The screen would compress to its smallest size and 232 * repaint. 233 * In general, scrolling didn't cause compression (200^D was handled 234 * the same as ^D), movement to a specific line would (:N where N 235 * was 1 line below the screen caused a screen compress), and cursor 236 * movement would scroll if it was 11 lines or less, and compress if 237 * it was more than 11 lines. (And, no, I have no idea where the 11 238 * comes from.) 239 * 240 * What we do is try and figure out if the line is less than half of 241 * a full screen away. If it is, we expand the screen if there's 242 * room, and then scroll as necessary. The alternative is to compress 243 * and repaint. 244 * 245 * !!! 246 * This code is a special case from beginning to end. Unfortunately, 247 * home modems are still slow enough that it's worth having. 248 * 249 * XXX 250 * If the line a really long one, i.e. part of the line is on the 251 * screen but the column offset is not, we'll end up in the adjust 252 * code, when we should probably have compressed the screen. 253 */ 254 if (IS_SMALL(sp)) 255 if (LNO < HMAP->lno) { 256 lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows); 257 if (lcnt <= HALFSCREEN(sp)) 258 for (; lcnt && sp->t_rows != sp->t_maxrows; 259 --lcnt, ++sp->t_rows) { 260 ++TMAP; 261 if (vs_sm_1down(sp)) 262 return (1); 263 } 264 else 265 goto small_fill; 266 } else if (LNO > TMAP->lno) { 267 lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows); 268 if (lcnt <= HALFSCREEN(sp)) 269 for (; lcnt && sp->t_rows != sp->t_maxrows; 270 --lcnt, ++sp->t_rows) { 271 if (vs_sm_next(sp, TMAP, TMAP + 1)) 272 return (1); 273 ++TMAP; 274 if (vs_line(sp, TMAP, NULL, NULL)) 275 return (1); 276 } 277 else { 278 small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0); 279 (void)gp->scr_clrtoeol(sp); 280 for (; sp->t_rows > sp->t_minrows; 281 --sp->t_rows, --TMAP) { 282 (void)gp->scr_move(sp, TMAP - HMAP, 0); 283 (void)gp->scr_clrtoeol(sp); 284 } 285 if (vs_sm_fill(sp, LNO, P_FILL)) 286 return (1); 287 F_SET(sp, SC_SCR_REDRAW); 288 goto adjust; 289 } 290 } 291 292 /* 293 * 6b: Line down, or current screen. 294 */ 295 if (LNO >= HMAP->lno) { 296 /* Current screen. */ 297 if (LNO <= TMAP->lno) 298 goto adjust; 299 if (F_ISSET(sp, SC_SCR_TOP)) 300 goto top; 301 if (F_ISSET(sp, SC_SCR_CENTER)) 302 goto middle; 303 304 /* 305 * If less than half a screen above the line, scroll down 306 * until the line is on the screen. 307 */ 308 lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp)); 309 if (lcnt < HALFTEXT(sp)) { 310 while (lcnt--) 311 if (vs_sm_1up(sp)) 312 return (1); 313 goto adjust; 314 } 315 goto bottom; 316 } 317 318 /* 319 * 6c: If not on the current screen, may request center or top. 320 */ 321 if (F_ISSET(sp, SC_SCR_TOP)) 322 goto top; 323 if (F_ISSET(sp, SC_SCR_CENTER)) 324 goto middle; 325 326 /* 327 * 6d: Line up. 328 */ 329 lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp)); 330 if (lcnt < HALFTEXT(sp)) { 331 /* 332 * If less than half a screen below the line, scroll up until 333 * the line is the first line on the screen. Special check so 334 * that if the screen has been emptied, we refill it. 335 */ 336 if (db_exist(sp, HMAP->lno)) { 337 while (lcnt--) 338 if (vs_sm_1down(sp)) 339 return (1); 340 goto adjust; 341 } 342 343 /* 344 * If less than a half screen from the bottom of the file, 345 * put the last line of the file on the bottom of the screen. 346 */ 347 bottom: if (db_last(sp, &lastline)) 348 return (1); 349 tmp.lno = LNO; 350 tmp.coff = HMAP->coff; 351 tmp.soff = 1; 352 lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows); 353 if (lcnt < HALFTEXT(sp)) { 354 if (vs_sm_fill(sp, lastline, P_BOTTOM)) 355 return (1); 356 F_SET(sp, SC_SCR_REDRAW); 357 goto adjust; 358 } 359 /* It's not close, just put the line in the middle. */ 360 goto middle; 361 } 362 363 /* 364 * If less than half a screen from the top of the file, put the first 365 * line of the file at the top of the screen. Otherwise, put the line 366 * in the middle of the screen. 367 */ 368 tmp.lno = 1; 369 tmp.coff = HMAP->coff; 370 tmp.soff = 1; 371 lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp)); 372 if (lcnt < HALFTEXT(sp)) { 373 if (vs_sm_fill(sp, 1, P_TOP)) 374 return (1); 375 } else 376 middle: if (vs_sm_fill(sp, LNO, P_MIDDLE)) 377 return (1); 378 if (0) { 379 top: if (vs_sm_fill(sp, LNO, P_TOP)) 380 return (1); 381 } 382 F_SET(sp, SC_SCR_REDRAW); 383 384 /* 385 * At this point we know part of the line is on the screen. Since 386 * scrolling is done using logical lines, not physical, all of the 387 * line may not be on the screen. While that's not necessarily bad, 388 * if the part the cursor is on isn't there, we're going to lose. 389 * This can be tricky; if the line covers the entire screen, lno 390 * may be the same as both ends of the map, that's why we test BOTH 391 * the top and the bottom of the map. This isn't a problem for 392 * left-right scrolling, the cursor movement code handles the problem. 393 * 394 * There's a performance issue here if editing *really* long lines. 395 * This gets to the right spot by scrolling, and, in a binary, by 396 * scrolling hundreds of lines. If the adjustment looks like it's 397 * going to be a serious problem, refill the screen and repaint. 398 */ 399 adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && 400 (LNO == HMAP->lno || LNO == TMAP->lno)) { 401 cnt = vs_screens(sp, LNO, &CNO); 402 if (LNO == HMAP->lno && cnt < HMAP->soff) 403 if ((HMAP->soff - cnt) > HALFTEXT(sp)) { 404 HMAP->soff = cnt; 405 vs_sm_fill(sp, OOBLNO, P_TOP); 406 F_SET(sp, SC_SCR_REDRAW); 407 } else 408 while (cnt < HMAP->soff) 409 if (vs_sm_1down(sp)) 410 return (1); 411 if (LNO == TMAP->lno && cnt > TMAP->soff) 412 if ((cnt - TMAP->soff) > HALFTEXT(sp)) { 413 TMAP->soff = cnt; 414 vs_sm_fill(sp, OOBLNO, P_BOTTOM); 415 F_SET(sp, SC_SCR_REDRAW); 416 } else 417 while (cnt > TMAP->soff) 418 if (vs_sm_1up(sp)) 419 return (1); 420 } 421 422 /* 423 * If the screen needs to be repainted, skip cursor optimization. 424 * However, in the code above we skipped leftright scrolling on 425 * the grounds that the cursor code would handle it. Make sure 426 * the right screen is up. 427 */ 428 if (F_ISSET(sp, SC_SCR_REDRAW)) { 429 if (O_ISSET(sp, O_LEFTRIGHT)) 430 goto slow; 431 goto paint; 432 } 433 434 /* 435 * 7: Cursor movements (current screen only). 436 */ 437 if (!LF_ISSET(UPDATE_CURSOR)) 438 goto number; 439 440 /* 441 * Decide cursor position. If the line has changed, the cursor has 442 * moved over a tab, or don't know where the cursor was, reparse the 443 * line. Otherwise, we've just moved over fixed-width characters, 444 * and can calculate the left/right scrolling and cursor movement 445 * without reparsing the line. Note that we don't know which (if any) 446 * of the characters between the old and new cursor positions changed. 447 * 448 * XXX 449 * With some work, it should be possible to handle tabs quickly, at 450 * least in obvious situations, like moving right and encountering 451 * a tab, without reparsing the whole line. 452 * 453 * If the line we're working with has changed, reread it.. 454 */ 455 if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO) 456 goto slow; 457 458 /* Otherwise, if nothing's changed, ignore the cursor. */ 459 if (CNO == OCNO) 460 goto fast; 461 462 /* 463 * Get the current line. If this fails, we either have an empty 464 * file and can just repaint, or there's a real problem. This 465 * isn't a performance issue because there aren't any ways to get 466 * here repeatedly. 467 */ 468 if (db_eget(sp, LNO, &p, &len, &isempty)) { 469 if (isempty) 470 goto slow; 471 return (1); 472 } 473 474 #ifdef DEBUG 475 /* Sanity checking. */ 476 if (CNO >= len && len != 0) { 477 msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)", 478 tail(__FILE__), __LINE__, CNO, len); 479 return (1); 480 } 481 #endif 482 /* 483 * The basic scheme here is to look at the characters in between 484 * the old and new positions and decide how big they are on the 485 * screen, and therefore, how many screen positions to move. 486 */ 487 if (CNO < OCNO) { 488 /* 489 * 7a: Cursor moved left. 490 * 491 * Point to the old character. The old cursor position can 492 * be past EOL if, for example, we just deleted the rest of 493 * the line. In this case, since we don't know the width of 494 * the characters we traversed, we have to do it slowly. 495 */ 496 p += OCNO; 497 cnt = (OCNO - CNO) + 1; 498 if (OCNO >= len) 499 goto slow; 500 501 /* 502 * Quick sanity check -- it's hard to figure out exactly when 503 * we cross a screen boundary as we do in the cursor right 504 * movement. If cnt is so large that we're going to cross the 505 * boundary no matter what, stop now. 506 */ 507 if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) 508 goto slow; 509 510 /* 511 * Count up the widths of the characters. If it's a tab 512 * character, go do it the the slow way. 513 */ 514 for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch)) 515 if ((ch = *(u_char *)p--) == '\t') 516 goto slow; 517 518 /* 519 * Decrement the screen cursor by the total width of the 520 * characters minus 1. 521 */ 522 cwtotal -= 1; 523 524 /* 525 * If we're moving left, and there's a wide character in the 526 * current position, go to the end of the character. 527 */ 528 if (KEY_LEN(sp, ch) > 1) 529 cwtotal -= KEY_LEN(sp, ch) - 1; 530 531 /* 532 * If the new column moved us off of the current logical line, 533 * calculate a new one. If doing leftright scrolling, we've 534 * moved off of the current screen, as well. 535 */ 536 if (SCNO < cwtotal) 537 goto slow; 538 SCNO -= cwtotal; 539 } else { 540 /* 541 * 7b: Cursor moved right. 542 * 543 * Point to the first character to the right. 544 */ 545 p += OCNO + 1; 546 cnt = CNO - OCNO; 547 548 /* 549 * Count up the widths of the characters. If it's a tab 550 * character, go do it the the slow way. If we cross a 551 * screen boundary, we can quit. 552 */ 553 for (cwtotal = SCNO; cnt--;) { 554 if ((ch = *(u_char *)p++) == '\t') 555 goto slow; 556 if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp)) 557 break; 558 } 559 560 /* 561 * Increment the screen cursor by the total width of the 562 * characters. 563 */ 564 SCNO = cwtotal; 565 566 /* See screen change comment in section 6a. */ 567 if (SCNO >= SCREEN_COLS(sp)) 568 goto slow; 569 } 570 571 /* 572 * 7c: Fast cursor update. 573 * 574 * We have the current column, retrieve the current row. 575 */ 576 fast: (void)gp->scr_cursor(sp, &y, ¬used); 577 goto done_cursor; 578 579 /* 580 * 7d: Slow cursor update. 581 * 582 * Walk through the map and find the current line. 583 */ 584 slow: for (smp = HMAP; smp->lno != LNO; ++smp); 585 586 /* 587 * 7e: Leftright scrolling adjustment. 588 * 589 * If doing left-right scrolling and the cursor movement has changed 590 * the displayed screen, scroll the screen left or right, unless we're 591 * updating the info line in which case we just scroll that one line. 592 * We adjust the offset up or down until we have a window that covers 593 * the current column, making sure that we adjust differently for the 594 * first screen as compared to subsequent ones. 595 */ 596 if (O_ISSET(sp, O_LEFTRIGHT)) { 597 /* 598 * Get the screen column for this character, and correct 599 * for the number option offset. 600 */ 601 cnt = vs_columns(sp, NULL, LNO, &CNO, NULL); 602 if (O_ISSET(sp, O_NUMBER) && cnt >= O_NUMBER_LENGTH) 603 cnt -= O_NUMBER_LENGTH; 604 605 /* Adjust the window towards the beginning of the line. */ 606 off = smp->coff; 607 if (off >= cnt) { 608 do { 609 if (off >= O_VAL(sp, O_SIDESCROLL)) 610 off -= O_VAL(sp, O_SIDESCROLL); 611 else { 612 off = 0; 613 break; 614 } 615 } while (off >= cnt); 616 goto shifted; 617 } 618 619 /* Adjust the window towards the end of the line. */ 620 if (off == 0 && off + SCREEN_COLS(sp) < cnt || 621 off != 0 && off + sp->cols < cnt) { 622 do { 623 off += O_VAL(sp, O_SIDESCROLL); 624 } while (off + sp->cols < cnt); 625 626 shifted: /* Fill in screen map with the new offset. */ 627 if (F_ISSET(sp, SC_TINPUT_INFO)) 628 smp->coff = off; 629 else { 630 for (smp = HMAP; smp <= TMAP; ++smp) 631 smp->coff = off; 632 leftright_warp = 1; 633 } 634 goto paint; 635 } 636 637 /* 638 * We may have jumped here to adjust a leftright screen because 639 * redraw was set. If so, we have to paint the entire screen. 640 */ 641 if (F_ISSET(sp, SC_SCR_REDRAW)) 642 goto paint; 643 } 644 645 /* 646 * Update the screen lines for this particular file line until we 647 * have a new screen cursor position. 648 */ 649 for (y = -1, 650 vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) { 651 if (vs_line(sp, smp, &y, &SCNO)) 652 return (1); 653 if (y != -1) { 654 vip->sc_smap = smp; 655 break; 656 } 657 } 658 goto done_cursor; 659 660 /* 661 * 8: Repaint the entire screen. 662 * 663 * Lost big, do what you have to do. We flush the cache, since 664 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and 665 * it's simpler to repaint. So, don't trust anything that we 666 * think we know about it. 667 */ 668 paint: for (smp = HMAP; smp <= TMAP; ++smp) 669 SMAP_FLUSH(smp); 670 for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) { 671 if (vs_line(sp, smp, &y, &SCNO)) 672 return (1); 673 if (y != -1 && vip->sc_smap == NULL) 674 vip->sc_smap = smp; 675 } 676 /* 677 * If it's a small screen and we're redrawing, clear the unused lines, 678 * ex may have overwritten them. 679 */ 680 if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp)) 681 for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { 682 (void)gp->scr_move(sp, cnt, 0); 683 (void)gp->scr_clrtoeol(sp); 684 } 685 686 didpaint = 1; 687 688 done_cursor: 689 /* 690 * Sanity checking. When the repainting code messes up, the usual 691 * result is we don't repaint the cursor and so sc_smap will be 692 * NULL. If we're debugging, die, otherwise restart from scratch. 693 */ 694 #ifdef DEBUG 695 if (vip->sc_smap == NULL) 696 abort(); 697 #else 698 if (vip->sc_smap == NULL) { 699 F_SET(sp, SC_SCR_REFORMAT); 700 return (vs_paint(sp, flags)); 701 } 702 #endif 703 704 /* 705 * 9: Set the remembered cursor values. 706 */ 707 OCNO = CNO; 708 OLNO = LNO; 709 710 /* 711 * 10: Repaint the line numbers. 712 * 713 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we 714 * didn't repaint the screen, repaint all of the line numbers, 715 * they've changed. 716 */ 717 number: if (O_ISSET(sp, O_NUMBER) && 718 F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp)) 719 return (1); 720 721 /* 722 * 11: Update the mode line, position the cursor, and flush changes. 723 * 724 * If we warped the screen, we have to refresh everything. 725 */ 726 if (leftright_warp) 727 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); 728 729 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && 730 !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO)) 731 vs_modeline(sp); 732 733 if (LF_ISSET(UPDATE_CURSOR)) { 734 (void)gp->scr_move(sp, y, SCNO); 735 736 /* 737 * XXX 738 * If the screen shifted, we recalculate the "most favorite" 739 * cursor position. Vi won't know that we've warped the 740 * screen, so it's going to have a wrong idea about where the 741 * cursor should be. This is vi's problem, and fixing it here 742 * is a gross layering violation. 743 */ 744 if (leftright_warp) 745 (void)vs_column(sp, &sp->rcm); 746 } 747 748 if (LF_ISSET(UPDATE_SCREEN)) 749 (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT)); 750 751 /* 12: Clear the flags that are handled by this routine. */ 752 F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP); 753 F_CLR(vip, VIP_CUR_INVALID | 754 VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE); 755 756 return (0); 757 758 #undef LNO 759 #undef OLNO 760 #undef CNO 761 #undef OCNO 762 #undef SCNO 763 } 764 765 /* 766 * vs_modeline -- 767 * Update the mode line. 768 */ 769 static void 770 vs_modeline(sp) 771 SCR *sp; 772 { 773 static char * const modes[] = { 774 "215|Append", /* SM_APPEND */ 775 "216|Change", /* SM_CHANGE */ 776 "217|Command", /* SM_COMMAND */ 777 "218|Insert", /* SM_INSERT */ 778 "219|Replace", /* SM_REPLACE */ 779 }; 780 GS *gp; 781 size_t cols, curcol, curlen, endpoint, len, midpoint; 782 const char *t; 783 int ellipsis; 784 char *p, buf[20]; 785 786 gp = sp->gp; 787 788 /* 789 * We put down the file name, the ruler, the mode and the dirty flag. 790 * If there's not enough room, there's not enough room, we don't play 791 * any special games. We try to put the ruler in the middle and the 792 * mode and dirty flag at the end. 793 * 794 * !!! 795 * Leave the last character blank, in case it's a really dumb terminal 796 * with hardware scroll. Second, don't paint the last character in the 797 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. 798 * 799 * Move to the last line on the screen. 800 */ 801 (void)gp->scr_move(sp, LASTLINE(sp), 0); 802 803 /* If more than one screen in the display, show the file name. */ 804 curlen = 0; 805 if (IS_SPLIT(sp)) { 806 for (p = sp->frp->name; *p != '\0'; ++p); 807 for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) { 808 if (*p == '/') { 809 ++p; 810 break; 811 } 812 if ((curlen += KEY_LEN(sp, *p)) > cols) { 813 ellipsis = 3; 814 curlen += 815 KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' '); 816 while (curlen > cols) { 817 ++p; 818 curlen -= KEY_LEN(sp, *p); 819 } 820 break; 821 } 822 } 823 if (ellipsis) { 824 while (ellipsis--) 825 (void)gp->scr_addstr(sp, 826 KEY_NAME(sp, '.'), KEY_LEN(sp, '.')); 827 (void)gp->scr_addstr(sp, 828 KEY_NAME(sp, ' '), KEY_LEN(sp, ' ')); 829 } 830 for (; *p != '\0'; ++p) 831 (void)gp->scr_addstr(sp, 832 KEY_NAME(sp, *p), KEY_LEN(sp, *p)); 833 } 834 835 /* Clear the rest of the line. */ 836 (void)gp->scr_clrtoeol(sp); 837 838 /* 839 * Display the ruler. If we're not at the midpoint yet, move there. 840 * Otherwise, add in two extra spaces. 841 * 842 * Adjust the current column for the fact that the editor uses it as 843 * a zero-based number. 844 * 845 * XXX 846 * Assume that numbers, commas, and spaces only take up a single 847 * column on the screen. 848 */ 849 cols = sp->cols - 1; 850 if (O_ISSET(sp, O_RULER)) { 851 vs_column(sp, &curcol); 852 len = snprintf(buf, sizeof(buf), "%lu,%lu", 853 (u_long)sp->lno, (u_long)(curcol + 1)); 854 855 midpoint = (cols - ((len + 1) / 2)) / 2; 856 if (curlen < midpoint) { 857 (void)gp->scr_move(sp, LASTLINE(sp), midpoint); 858 curlen += len; 859 } else if (curlen + 2 + len < cols) { 860 (void)gp->scr_addstr(sp, " ", 2); 861 curlen += 2 + len; 862 } 863 (void)gp->scr_addstr(sp, buf, len); 864 } 865 866 /* 867 * Display the mode and the modified flag, as close to the end of the 868 * line as possible, but guaranteeing at least two spaces between the 869 * ruler and the modified flag. 870 */ 871 #define MODESIZE 9 872 endpoint = cols; 873 if (O_ISSET(sp, O_SHOWMODE)) { 874 if (F_ISSET(sp->ep, F_MODIFIED)) 875 --endpoint; 876 t = msg_cat(sp, modes[sp->showmode], &len); 877 endpoint -= len; 878 } 879 880 if (endpoint > curlen + 2) { 881 (void)gp->scr_move(sp, LASTLINE(sp), endpoint); 882 if (O_ISSET(sp, O_SHOWMODE)) { 883 if (F_ISSET(sp->ep, F_MODIFIED)) 884 (void)gp->scr_addstr(sp, 885 KEY_NAME(sp, '*'), KEY_LEN(sp, '*')); 886 (void)gp->scr_addstr(sp, t, len); 887 } 888 } 889 } 890