1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "ntp_stdlib.h" 27 #include <sys/types.h> 28 #include <sys/stat.h> 29 #include <unistd.h> 30 #include <dirent.h> 31 #include <stdarg.h> 32 33 //=======External Functions This Runner Calls===== 34 extern void setUp(void); 35 extern void tearDown(void); 36 extern void test_CurrentWorkingDir(void); 37 extern void test_DevLinks(void); 38 39 40 //=======Suite Setup===== 41 static void suite_setup(void) 42 { 43 extern int change_iobufs(int); 44 extern int change_logfile(const char*, int); 45 change_iobufs(1); 46 change_logfile("stderr", 0); 47 } 48 49 //=======Test Reset Option===== 50 void resetTest(void); 51 void resetTest(void) 52 { 53 tearDown(); 54 setUp(); 55 } 56 57 char const *progname; 58 59 60 //=======MAIN===== 61 int main(int argc, char *argv[]) 62 { 63 progname = argv[0]; 64 suite_setup(); 65 UnityBegin("realpath.c"); 66 RUN_TEST(test_CurrentWorkingDir, 48); 67 RUN_TEST(test_DevLinks, 59); 68 69 return (UnityEnd()); 70 } 71