1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 26 //=======External Functions This Runner Calls===== 27 extern void setUp(void); 28 extern void tearDown(void); 29 extern void test_main(void ); 30 extern void test_custom(void); 31 extern void test_custom25(void); 32 33 34 //=======Test Reset Option===== 35 void resetTest() 36 { 37 tearDown(); 38 setUp(); 39 } 40 41 42 //=======MAIN===== 43 int main(void) 44 { 45 Unity.TestFile = "../ut-2803.c"; 46 UnityBegin(); 47 RUN_TEST(test_main, 29); 48 RUN_TEST(test_custom, 34); 49 RUN_TEST(test_custom25, 43); 50 51 return (UnityEnd()); 52 } 53