1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "sntptest.h" 27 #include "networking.h" 28 29 //=======External Functions This Runner Calls===== 30 extern void setUp(void); 31 extern void tearDown(void); 32 33 34 //=======Suite Setup===== 35 static void suite_setup(void) 36 { 37 extern int change_logfile(const char*, int); 38 change_logfile("stderr", 0); 39 } 40 41 //=======Test Reset Option===== 42 void resetTest(void); 43 void resetTest(void) 44 { 45 tearDown(); 46 setUp(); 47 } 48 49 char const *progname; 50 51 52 //=======MAIN===== 53 int main(int argc, char *argv[]) 54 { 55 progname = argv[0]; 56 suite_setup(); 57 UnityBegin("networking.c"); 58 59 return (UnityEnd()); 60 } 61