1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 26 //=======External Functions This Runner Calls===== 27 extern void setUp(void); 28 extern void tearDown(void); 29 extern void test_ReadEmptyFile(); 30 extern void test_ReadCorrectFile(); 31 extern void test_ReadFileWithBlankLines(); 32 extern void test_WriteEmptyFile(); 33 extern void test_WriteFileWithSingleEntry(); 34 extern void test_WriteFileWithMultipleEntries(); 35 36 37 //=======Test Reset Option===== 38 void resetTest() 39 { 40 tearDown(); 41 setUp(); 42 } 43 44 char *progname; 45 46 47 //=======MAIN===== 48 int main(int argc, char *argv[]) 49 { 50 progname = argv[0]; 51 Unity.TestFile = "kodFile.c"; 52 UnityBegin("kodFile.c"); 53 RUN_TEST(test_ReadEmptyFile, 29); 54 RUN_TEST(test_ReadCorrectFile, 35); 55 RUN_TEST(test_ReadFileWithBlankLines, 53); 56 RUN_TEST(test_WriteEmptyFile, 76); 57 RUN_TEST(test_WriteFileWithSingleEntry, 92); 58 RUN_TEST(test_WriteFileWithMultipleEntries, 116); 59 60 return (UnityEnd()); 61 } 62