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32<HTML>
33<HEAD>
34<TITLE>Writing Programs with NCURSES</TITLE>
35<link rev="made" href="mailto:bugs-ncurses@gnu.org">
36<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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38<BODY>
39
40<H1>Writing Programs with NCURSES</H1>
41
42<BLOCKQUOTE>
43by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
44updates since release 1.9.9e by Thomas Dickey
45</BLOCKQUOTE>
46
47<H1>Contents</H1>
48<UL>
49<LI><A HREF="#introduction">Introduction</A>
50<UL>
51<LI><A HREF="#history">A Brief History of Curses</A>
52<LI><A HREF="#scope">Scope of This Document</A>
53<LI><A HREF="#terminology">Terminology</A>
54</UL>
55<LI><A HREF="#curses">The Curses Library</A>
56<UL>
57<LI><A HREF="#overview">An Overview of Curses</A>
58<UL>
59<LI><A HREF="#compiling">Compiling Programs using Curses</A>
60<LI><A HREF="#updating">Updating the Screen</A>
61<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
62<LI><A HREF="#variables">Variables</A>
63</UL>
64<LI><A HREF="#using">Using the Library</A>
65<UL>
66<LI><A HREF="#starting">Starting up</A>
67<LI><A HREF="#output">Output</A>
68<LI><A HREF="#input">Input</A>
69<LI><A HREF="#formschars">Using Forms Characters</A>
70<LI><A HREF="#attributes">Character Attributes and Color</A>
71<LI><A HREF="#mouse">Mouse Interfacing</A>
72<LI><A HREF="#finishing">Finishing Up</A>
73</UL>
74<LI><A HREF="#functions">Function Descriptions</A>
75<UL>
76<LI><A HREF="#init">Initialization and Wrapup</A>
77<LI><A HREF="#flush">Causing Output to the Terminal</A>
78<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
79<LI><A HREF="#debugging">Debugging</A>
80</UL>
81<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
82<UL>
83<LI><A HREF="#caution">Some Notes of Caution</A>
84<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
85<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
86<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
87<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
88<LI><A HREF="#tuning">Tuning for Speed</A>
89<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
90</UL>
91<LI><A HREF="#compat">Compatibility with Older Versions</A>
92<UL>
93<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
94<LI><A HREF="#backbug">Background Erase</A>
95</UL>
96<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
97</UL>
98<LI><A HREF="#panels">The Panels Library</A>
99<UL>
100<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
101<LI><A HREF="#poverview">Overview of Panels</A>
102<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
103<LI><A HREF="#hiding">Hiding Panels</A>
104<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
105</UL>
106<LI><A HREF="#menu">The Menu Library</A>
107<UL>
108<LI><A HREF="#mcompile">Compiling with the menu Library</A>
109<LI><A HREF="#moverview">Overview of Menus</A>
110<LI><A HREF="#mselect">Selecting items</A>
111<LI><A HREF="#mdisplay">Menu Display</A>
112<LI><A HREF="#mwindows">Menu Windows</A>
113<LI><A HREF="#minput">Processing Menu Input</A>
114<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
115</UL>
116<LI><A HREF="#form">The Forms Library</A>
117<UL>
118<LI><A HREF="#fcompile">Compiling with the forms Library</A>
119<LI><A HREF="#foverview">Overview of Forms</A>
120<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
121<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
122<UL>
123<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
124<LI><A HREF="#flocation">Changing the Field Location</A>
125<LI><A HREF="#fjust">The Justification Attribute</A>
126<LI><A HREF="#fdispatts">Field Display Attributes</A>
127<LI><A HREF="#foptions">Field Option Bits</A>
128<LI><A HREF="#fstatus">Field Status</A>
129<LI><A HREF="#fuser">Field User Pointer</A>
130</UL>
131<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
132<LI><A HREF="#fvalidation">Field Validation</A>
133<UL>
134<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
135<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
136<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
137<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
138<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
139<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
140</UL>
141<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
142<LI><A HREF="#formattrs">Attributes of Forms</A>
143<LI><A HREF="#fdisplay">Control of Form Display</A>
144<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
145<UL>
146<LI><A HREF="#fpage">Page Navigation Requests</A>
147<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
148<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
149<LI><A HREF="#fscroll">Scrolling Requests</A>
150<LI><A HREF="#fedit">Field Editing Requests</A>
151<LI><A HREF="#forder">Order Requests</A>
152<LI><A HREF="#fappcmds">Application Commands</A>
153</UL>
154<LI><A HREF="#fhooks">Field Change Hooks</A>
155<LI><A HREF="#ffocus">Field Change Commands</A>
156<LI><A HREF="#frmoptions">Form Options</A>
157<LI><A HREF="#fcustom">Custom Validation Types</A>
158<UL>
159<LI><A HREF="#flinktypes">Union Types</A>
160<LI><A HREF="#fnewtypes">New Field Types</A>
161<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
162<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
163<LI><A HREF="#fcustprobs">Avoiding Problems</A>
164</UL>
165</UL>
166</UL>
167
168<HR>
169<H1><A NAME="introduction">Introduction</A></H1>
170
171This document is an introduction to programming with <CODE>curses</CODE>. It is
172not an exhaustive reference for the curses Application Programming Interface
173(API); that role is filled by the <CODE>curses</CODE> manual pages.  Rather, it
174is intended to help C programmers ease into using the package. <P>
175
176This document is aimed at C applications programmers not yet specifically
177familiar with ncurses.  If you are already an experienced <CODE>curses</CODE>
178programmer, you should nevertheless read the sections on
179<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
180<A HREF="#compat">Compatibility with Older Versions</A>,
181and <A HREF="#hints">Hints, Tips, and Tricks</A>.  These will bring you up
182to speed on the special features and quirks of the <CODE>ncurses</CODE>
183implementation.  If you are not so experienced, keep reading. <P>
184
185The <CODE>curses</CODE> package is a subroutine library for
186terminal-independent screen-painting and input-event handling which
187presents a high level screen model to the programmer, hiding differences
188between terminal types and doing automatic optimization of output to change
189one screen full of text into another.  <CODE>Curses</CODE> uses terminfo, which
190is a database format that can describe the capabilities of thousands of
191different terminals. <P>
192
193The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
194increasingly dominated by X, Motif, and Tcl/Tk.  Nevertheless, UNIX still
195supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
196API has the advantage of (a) back-portability to character-cell terminals,
197and (b) simplicity.  For an application that does not require bit-mapped
198graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
199will typically be a great deal simpler and less expensive than one using an
200X toolkit.
201
202<H2><A NAME="history">A Brief History of Curses</A></H2>
203
204Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
205provide screen-handling for the game <CODE>rogue</CODE>; these used the
206already-existing <CODE>termcap</CODE> database facility for describing terminal
207capabilities.  These routines were abstracted into a documented library and
208first released with the early BSD UNIX versions. <P>
209
210System III UNIX from Bell Labs featured a rewritten and much-improved
211<CODE>curses</CODE> library.  It introduced the terminfo format.  Terminfo is based
212on Berkeley's termcap database, but contains a number of improvements and
213extensions. Parameterized capabilities strings were introduced, making it
214possible to describe multiple video attributes, and colors and to handle far
215more unusual terminals than possible with termcap.  In the later AT&amp;T
216System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
217more capabilities, going far beyond BSD curses in power and flexibility.
218
219<H2><A NAME="scope">Scope of This Document</A></H2>
220
221This document describes <CODE>ncurses</CODE>, a free implementation of
222the System V <CODE>curses</CODE> API with some clearly marked extensions.
223It includes the following System V curses features:
224<UL>
225<LI>Support for multiple screen highlights (BSD curses could only
226handle one `standout' highlight, usually reverse-video).
227<LI>Support for line- and box-drawing using forms characters.
228<LI>Recognition of function keys on input.
229<LI>Color support.
230<LI>Support for pads (windows of larger than screen size on which the
231screen or a subwindow defines a viewport).
232</UL>
233
234Also, this package makes use of the insert and delete line and character
235features of terminals so equipped, and determines how to optimally use these
236features with no help from the programmer.  It allows arbitrary combinations of
237video attributes to be displayed, even on terminals that leave ``magic
238cookies'' on the screen to mark changes in attributes. <P>
239
240The <CODE>ncurses</CODE> package can also capture and use event reports from a
241mouse in some environments (notably, xterm under the X window system).  This
242document includes tips for using the mouse. <P>
243
244The <CODE>ncurses</CODE> package was originated by Pavel Curtis.  The original
245maintainer of this package is
246<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
247&lt;zmbenhal@netcom.com&gt;.
248<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
249&lt;esr@snark.thyrsus.com&gt;
250wrote many of the new features in versions after 1.8.1
251and wrote most of this introduction.
252J&uuml;rgen Pfeifer
253wrote all of the menu and forms code as well as the
254<A HREF="http://www.adahome.com">Ada95</A> binding.
255Ongoing work is being done by
256<A HREF="mailto:dickey@invisible-island.net">Thomas Dickey</A> (maintainer).
257Contact the current maintainers at
258<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
259<P>
260
261This document also describes the <A HREF="#panels">panels</A> extension library,
262similarly modeled on the SVr4 panels facility.  This library allows you to
263associate backing store with each of a stack or deck of overlapping windows,
264and provides operations for moving windows around in the stack that change
265their visibility in the natural way (handling window overlaps). <P>
266
267Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
268HREF="#form">forms</A> extension libraries, also cloned from System V,
269which support easy construction and sequences of menus and fill-in
270forms.
271
272
273<H2><A NAME="terminology">Terminology</A></H2>
274
275In this document, the following terminology is used with reasonable
276consistency:
277
278<DL>
279<DT> window
280<DD>
281A data structure describing a sub-rectangle of the screen (possibly the
282entire screen).  You can write to a window as though it were a miniature
283screen, scrolling independently of other windows on the physical screen.
284<DT> screens
285<DD>
286A subset of windows which are as large as the terminal screen, i.e., they start
287at the upper left hand corner and encompass the lower right hand corner.  One
288of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
289<DT> terminal screen
290<DD>
291The package's idea of what the terminal display currently looks like, i.e.,
292what the user sees now.  This is a special screen.
293</DL>
294
295<H1><A NAME="curses">The Curses Library</A></H1>
296
297<H2><A NAME="overview">An Overview of Curses</A></H2>
298
299<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
300
301In order to use the library, it is necessary to have certain types and
302variables defined.  Therefore, the programmer must have a line:
303
304<PRE>
305	  #include &lt;curses.h&gt;
306</PRE>
307
308at the top of the program source.  The screen package uses the Standard I/O
309library, so <CODE>&lt;curses.h&gt;</CODE> includes
310<CODE>&lt;stdio.h&gt;</CODE>. <CODE>&lt;curses.h&gt;</CODE> also includes
311<CODE>&lt;termios.h&gt;</CODE>, <CODE>&lt;termio.h&gt;</CODE>, or
312<CODE>&lt;sgtty.h&gt;</CODE> depending on your system.  It is redundant (but
313harmless) for the programmer to do these includes, too. In linking with
314<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
315command line.  There is no need for any other libraries.
316
317<H3><A NAME="updating">Updating the Screen</A></H3>
318
319In order to update the screen optimally, it is necessary for the routines to
320know what the screen currently looks like and what the programmer wants it to
321look like next. For this purpose, a data type (structure) named WINDOW is
322defined which describes a window image to the routines, including its starting
323position on the screen (the (y, x) coordinates of the upper left hand corner)
324and its size.  One of these (called <CODE>curscr</CODE>, for current screen) is a
325screen image of what the terminal currently looks like.  Another screen (called
326<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
327on. <P>
328
329A window is a purely internal representation. It is used to build and store a
330potential image of a portion of the terminal.  It doesn't bear any necessary
331relation to what is really on the terminal screen; it's more like a
332scratchpad or write buffer. <P>
333
334To make the section of physical screen corresponding to a window reflect the
335contents of the window structure, the routine <CODE>refresh()</CODE> (or
336<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
337
338A given physical screen section may be within the scope of any number of
339overlapping windows.  Also, changes can be made to windows in any order,
340without regard to motion efficiency.  Then, at will, the programmer can
341effectively say ``make it look like this,'' and let the package implementation
342determine the most efficient way to repaint the screen.
343
344<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
345
346As hinted above, the routines can use several windows, but two are
347automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
348and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
349like next.  The user should never actually access <CODE>curscr</CODE> directly.
350Changes should be made to through the API, and then the routine
351<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
352
353Many functions are defined to use <CODE>stdscr</CODE> as a default screen.  For
354example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
355the desired character as argument.  To write to a different window. use the
356routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided.  This
357convention of prepending function names with a `w' when they are to be
358applied to specific windows is consistent.  The only routines which do not
359follow it are those for which a window must always be specified. <P>
360
361In order to move the current (y, x) coordinates from one point to another, the
362routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided.  However, it is
363often desirable to first move and then perform some I/O operation.  In order to
364avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
365the desired (y, x) coordinates prepended to the arguments to the function.  For
366example, the calls
367
368<PRE>
369	  move(y, x);
370	  addch(ch);
371</PRE>
372
373can be replaced by
374
375<PRE>
376	  mvaddch(y, x, ch);
377</PRE>
378
379and
380
381<PRE>
382	  wmove(win, y, x);
383	  waddch(win, ch);
384</PRE>
385
386can be replaced by
387
388<PRE>
389	  mvwaddch(win, y, x, ch);
390</PRE>
391
392Note that the window description pointer (win) comes before the added (y, x)
393coordinates.  If a function requires a window pointer, it is always the first
394parameter passed.
395
396<H3><A NAME="variables">Variables</A></H3>
397
398The <CODE>curses</CODE> library sets some variables describing the terminal
399capabilities.
400
401<PRE>
402      type   name      description
403      ------------------------------------------------------------------
404      int    LINES     number of lines on the terminal
405      int    COLS      number of columns on the terminal
406</PRE>
407
408The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
409of general usefulness:
410
411<DL>
412<DT> <CODE>bool</CODE>
413<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
414<DT> <CODE>TRUE</CODE>
415<DD> boolean `true' flag (1).
416<DT> <CODE>FALSE</CODE>
417<DD> boolean `false' flag (0).
418<DT> <CODE>ERR</CODE>
419<DD> error flag returned by routines on a failure (-1).
420<DT> <CODE>OK</CODE>
421<DD> error flag returned by routines when things go right.
422</DL>
423
424<H2><A NAME="using">Using the Library</A></H2>
425
426Now we describe how to actually use the screen package.  In it, we assume all
427updating, reading, etc. is applied to <CODE>stdscr</CODE>.  These instructions will
428work on any window, providing you change the function names and parameters as
429mentioned above. <P>
430
431Here is a sample program to motivate the discussion:
432
433<PRE>
434#include &lt;curses.h&gt;
435#include &lt;signal.h&gt;
436
437static void finish(int sig);
438
439int
440main(int argc, char *argv[])
441{
442    int num = 0;
443
444    /* initialize your non-curses data structures here */
445
446    (void) signal(SIGINT, finish);      /* arrange interrupts to terminate */
447
448    (void) initscr();      /* initialize the curses library */
449    keypad(stdscr, TRUE);  /* enable keyboard mapping */
450    (void) nonl();         /* tell curses not to do NL-&gt;CR/NL on output */
451    (void) cbreak();       /* take input chars one at a time, no wait for \n */
452    (void) echo();         /* echo input - in color */
453
454    if (has_colors())
455    {
456        start_color();
457
458        /*
459         * Simple color assignment, often all we need.  Color pair 0 cannot
460	 * be redefined.  This example uses the same value for the color
461	 * pair as for the foreground color, though of course that is not
462	 * necessary:
463         */
464        init_pair(1, COLOR_RED,     COLOR_BLACK);
465        init_pair(2, COLOR_GREEN,   COLOR_BLACK);
466        init_pair(3, COLOR_YELLOW,  COLOR_BLACK);
467        init_pair(4, COLOR_BLUE,    COLOR_BLACK);
468        init_pair(5, COLOR_CYAN,    COLOR_BLACK);
469        init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
470        init_pair(7, COLOR_WHITE,   COLOR_BLACK);
471    }
472
473    for (;;)
474    {
475        int c = getch();     /* refresh, accept single keystroke of input */
476	attrset(COLOR_PAIR(num % 8));
477	num++;
478
479        /* process the command keystroke */
480    }
481
482    finish(0);               /* we're done */
483}
484
485static void finish(int sig)
486{
487    endwin();
488
489    /* do your non-curses wrapup here */
490
491    exit(0);
492}
493</PRE>
494
495<H3><A NAME="starting">Starting up</A></H3>
496
497In order to use the screen package, the routines must know about terminal
498characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
499allocated.  These function <CODE>initscr()</CODE> does both these things. Since it
500must allocate space for the windows, it can overflow memory when attempting to
501do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
502the program with an error message.  <CODE>initscr()</CODE> must always be called
503before any of the routines which affect windows are used.  If it is not, the
504program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
505referenced.  However, it is usually best to wait to call it until after you are
506sure you will need it, like after checking for startup errors.  Terminal status
507changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
508after <CODE>initscr()</CODE>. <P>
509
510Once the screen windows have been allocated, you can set them up for
511your program.  If you want to, say, allow a screen to scroll, use
512<CODE>scrollok()</CODE>.  If you want the cursor to be left in place after
513the last change, use <CODE>leaveok()</CODE>.  If this isn't done,
514<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
515coordinates after updating it. <P>
516
517You can create new windows of your own using the functions <CODE>newwin()</CODE>,
518<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>.  The routine <CODE>delwin()</CODE> will
519allow you to get rid of old windows.  All the options described above can be
520applied to any window.
521
522<H3><A NAME="output">Output</A></H3>
523
524Now that we have set things up, we will want to actually update the terminal.
525The basic functions used to change what will go on a window are
526<CODE>addch()</CODE> and <CODE>move()</CODE>.  <CODE>addch()</CODE> adds a character at the
527current (y, x) coordinates.  <CODE>move()</CODE> changes the current (y, x)
528coordinates to whatever you want them to be.  It returns <CODE>ERR</CODE> if you
529try to move off the window.  As mentioned above, you can combine the two into
530<CODE>mvaddch()</CODE> to do both things at once. <P>
531
532The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
533all call <CODE>addch()</CODE> to add characters to the window. <P>
534
535After you have put on the window what you want there, when you want the portion
536of the terminal covered by the window to be made to look like it, you must call
537<CODE>refresh()</CODE>.  In order to optimize finding changes, <CODE>refresh()</CODE>
538assumes that any part of the window not changed since the last
539<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
540that you have not refreshed a portion of the terminal with an overlapping
541window.  If this is not the case, the routine <CODE>touchwin()</CODE> is provided
542to make it look like the entire window has been changed, thus making
543<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
544
545If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
546make the screen look like <CODE>curscr</CODE> thinks it looks like.  This is useful
547for implementing a command which would redraw the screen in case it get messed
548up.
549
550<H3><A NAME="input">Input</A></H3>
551
552The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
553echo is set, will call <CODE>addch()</CODE> to echo the character.  Since the
554screen package needs to know what is on the terminal at all times, if
555characters are to be echoed, the tty must be in raw or cbreak mode.  Since
556initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
557one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
558the program's output will be unpredictable. <P>
559
560When you need to accept line-oriented input in a window, the functions
561<CODE>wgetstr()</CODE> and friends are available.  There is even a <CODE>wscanw()</CODE>
562function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
563input.  These pseudo-line-oriented functions turn on echoing while they
564execute. <P>
565
566The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
567support for function-key mapping.  With this feature, the <CODE>getch()</CODE> code
568watches the input stream for character sequences that correspond to arrow and
569function keys.  These sequences are returned as pseudo-character values.  The
570<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
571mapping from sequences to <CODE>#define</CODE> values is determined by
572<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
573
574<H3><A NAME="formschars">Using Forms Characters</A></H3>
575
576The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
577<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
578defined by <CODE>ncurses</CODE>.  These are <CODE>#define</CODE> values set up in
579the <CODE>curses.h</CODE> header; see there for a complete list (look for
580the prefix <CODE>ACS_</CODE>). <P>
581
582The most useful of the ACS defines are the forms-drawing characters.  You can
583use these to draw boxes and simple graphs on the screen.  If the terminal
584does not have such characters, <CODE>curses.h</CODE> will map them to a
585recognizable (though ugly) set of ASCII defaults.
586
587<H3><A NAME="attributes">Character Attributes and Color</A></H3>
588
589The <CODE>ncurses</CODE> package supports screen highlights including standout,
590reverse-video, underline, and blink.  It also supports color, which is treated
591as another kind of highlight. <P>
592
593Highlights are encoded, internally, as high bits of the pseudo-character type
594(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
595screen cell.  See the <CODE>curses.h</CODE> header file for a complete list of
596highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
597
598There are two ways to make highlights.  One is to logical-or the value of the
599highlights you want into the character argument of an <CODE>addch()</CODE> call,
600or any other output call that takes a <CODE>chtype</CODE> argument. <P>
601
602The other is to set the current-highlight value.  This is logical-or'ed with
603any highlight you specify the first way.  You do this with the functions
604<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
605pages for details.
606
607Color is a special kind of highlight.  The package actually thinks in terms
608of color pairs, combinations of foreground and background colors.  The sample
609code above sets up eight color pairs, all of the guaranteed-available colors
610on black.  Note that each color pair is, in effect, given the name of its
611foreground color.  Any other range of eight non-conflicting values could
612have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
613
614Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
615use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
616color combination.  Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
617is itself a compile-time constant and can be used in initializers.
618
619<H3><A NAME="mouse">Mouse Interfacing</A></H3>
620
621The <CODE>ncurses</CODE> library also provides a mouse interface.
622<!-- The 'note' tag is not portable enough -->
623<blockquote>
624<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
625the XSI Curses standard, nor of System V Release 4, nor BSD curses.
626System V Release 4 curses contains code with similar interface definitions,
627however it is not documented.  Other than by disassembling the library, we
628have no way to determine exactly how that mouse code works.
629Thus, we recommend that you wrap mouse-related code in an #ifdef using the
630feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
631on non-ncurses systems.
632</blockquote>
633
634Presently, mouse event reporting works in the following environments:
635<ul>
636<li>xterm and similar programs such as rxvt.
637<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
638Rubini's mouse server.
639<li>FreeBSD sysmouse (console)
640<li>OS/2 EMX
641</ul>
642<P>
643The mouse interface is very simple.  To activate it, you use the function
644<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
645what kinds of events you want your program to be able to see.  It will
646return the bit-mask of events that actually become visible, which may differ
647from the argument if the mouse device is not capable of reporting some of
648the event types you specify. <P>
649
650Once the mouse is active, your application's command loop should watch
651for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>.  When
652you see this, a mouse event report has been queued.  To pick it off
653the queue, use the function <CODE>getmouse()</CODE> (you must do this before
654the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
655in and make the first one inaccessible). <P>
656
657Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
658pass it) with mouse event data.  The event data includes zero-origin,
659screen-relative character-cell coordinates of the mouse pointer.  It also
660includes an event mask.  Bits in this mask will be set, corresponding
661to the event type being reported. <P>
662
663The mouse structure contains two additional fields which may be
664significant in the future as ncurses interfaces to new kinds of
665pointing device.  In addition to x and y coordinates, there is a slot
666for a z coordinate; this might be useful with touch-screens that can
667return a pressure or duration parameter.  There is also a device ID
668field, which could be used to distinguish between multiple pointing
669devices. <P>
670
671The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
672Events that can be reported include presses, releases, single-, double- and
673triple-clicks (you can set the maximum button-down time for clicks).  If
674you don't make clicks visible, they will be reported as press-release
675pairs.  In some environments, the event mask may include bits reporting
676the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
677
678A function to check whether a mouse event fell within a given window is
679also supplied.  You can use this to see whether a given window should
680consider a mouse event relevant to it. <P>
681
682Because mouse event reporting will not be available in all
683environments, it would be unwise to build <CODE>ncurses</CODE>
684applications that <EM>require</EM> the use of a mouse.  Rather, you should
685use the mouse as a shortcut for point-and-shoot commands your application
686would normally accept from the keyboard.  Two of the test games in the
687<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
688code that illustrates how this can be done. <P>
689
690See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
691mouse-interface functions.
692
693<H3><A NAME="finishing">Finishing Up</A></H3>
694
695In order to clean up after the <CODE>ncurses</CODE> routines, the routine
696<CODE>endwin()</CODE> is provided.  It restores tty modes to what they were when
697<CODE>initscr()</CODE> was first called, and moves the cursor down to the
698lower-left corner.  Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
699should be called before exiting.
700
701<H2><A NAME="functions">Function Descriptions</A></H2>
702
703We describe the detailed behavior of some important curses functions here, as a
704supplement to the manual page descriptions.
705
706<H3><A NAME="init">Initialization and Wrapup</A></H3>
707
708<DL>
709<DT> <CODE>initscr()</CODE>
710<DD> The first function called should almost always be <CODE>initscr()</CODE>.
711This will determine the terminal type and
712initialize curses data structures. <CODE>initscr()</CODE> also arranges that
713the first call to <CODE>refresh()</CODE> will clear the screen.  If an error
714occurs a message is written to standard error and the program
715exits. Otherwise it returns a pointer to stdscr.  A few functions may be
716called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
717<CODE>ripoffline()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
718terminals, <CODE>newterm()</CODE>.)
719<DT> <CODE>endwin()</CODE>
720<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
721shelling out of the program. This function will restore tty modes,
722move the cursor to the lower left corner of the screen, reset the
723terminal into the proper non-visual mode.  Calling <CODE>refresh()</CODE>
724or <CODE>doupdate()</CODE> after a temporary escape from the program will
725restore the ncurses screen from before the escape.
726<DT> <CODE>newterm(type, ofp, ifp)</CODE>
727<DD> A program which outputs to more than one terminal should use
728<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>.  <CODE>newterm()</CODE> should
729be called once for each terminal.  It returns a variable of type
730<CODE>SCREEN *</CODE> which should be saved as a reference to that
731terminal.
732(NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
733are describing in this introduction, but a collection of
734parameters used to assist in optimizing the display.)
735The arguments are the type of the terminal (a string) and
736<CODE>FILE</CODE> pointers for the output and input of the terminal.  If
737type is NULL then the environment variable <CODE>$TERM</CODE> is used.
738<CODE>endwin()</CODE> should called once at wrapup time for each terminal
739opened using this function.
740<DT> <CODE>set_term(new)</CODE>
741<DD> This function is used to switch to a different terminal previously
742opened by <CODE>newterm()</CODE>.  The screen reference for the new terminal
743is passed as the parameter.  The previous terminal is returned by the
744function.  All other calls affect only the current terminal.
745<DT> <CODE>delscreen(sp)</CODE>
746<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
747associated with a given <CODE>SCREEN</CODE> reference.
748</DL>
749
750<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
751
752<DL>
753<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
754<DD> These functions must be called to actually get any output on
755the  terminal,  as  other  routines  merely  manipulate data
756structures.  <CODE>wrefresh()</CODE> copies the named window  to the physical
757terminal screen,  taking  into account  what is already
758there in  order to  do optimizations.  <CODE>refresh()</CODE> does a
759refresh of <CODE>stdscr</CODE>.   Unless <CODE>leaveok()</CODE> has been
760enabled, the physical cursor of the terminal is left at  the
761location of the window's cursor.
762<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
763<DD> These two functions allow multiple updates with more efficiency
764than wrefresh.  To use them, it is important to understand how curses
765works.  In addition to all the window structures, curses keeps two
766data structures representing the terminal screen: a physical screen,
767describing what is actually on the screen, and a virtual screen,
768describing what the programmer wants to have on the screen.  wrefresh
769works by first copying the named window to the virtual screen
770(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
771screen (<CODE>doupdate()</CODE>).  If the programmer wishes to output
772several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
773in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
774causing several bursts of output to the screen.  By calling
775<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
776<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
777fewer total characters transmitted (this also avoids a visually annoying
778flicker at each update).
779</DL>
780
781<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
782
783<DL>
784<DT> <CODE>setupterm(term, filenum, errret)</CODE>
785<DD> This routine is called to initialize a terminal's description, without setting
786up the curses screen structures or changing the tty-driver mode bits.
787<CODE>term</CODE> is the character string representing the name of the terminal
788being used.  <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
789be used for output.  <CODE>errret</CODE> is a pointer to an integer, in which a
790success or failure indication is returned.  The values returned can be 1 (all
791is well), 0 (no such terminal), or -1 (some problem locating the terminfo
792database). <P>
793
794The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
795<CODE>TERM</CODE> in the environment to be used.  The <CODE>errret</CODE> pointer can
796also be given as NULL, meaning no error code is wanted.  If <CODE>errret</CODE> is
797defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
798appropriate error message and exit, rather than returning.  Thus, a simple
799program can call setupterm(0, 1, 0) and not worry about initialization
800errors. <P>
801
802After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
803set to point to the current structure of terminal capabilities. By calling
804<CODE>setupterm()</CODE> for each terminal, and saving and restoring
805<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
806once.  <CODE>Setupterm()</CODE> also stores the names section of the terminal
807description in the global character array <CODE>ttytype[]</CODE>.  Subsequent calls
808to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
809yourself if need be.
810</DL>
811
812<H3><A NAME="debugging">Debugging</A></H3>
813
814<!-- The 'note' tag is not portable enough -->
815<blockquote>
816<strong>NOTE:</strong> These functions are not part of the standard curses API!
817</blockquote>
818
819<DL>
820<DT> <CODE>trace()</CODE>
821<DD>
822This function can be used to explicitly set a trace level.  If the
823trace level is nonzero, execution of your program will generate a file
824called `trace' in the current working directory containing a report on
825the library's actions.  Higher trace levels enable more detailed (and
826verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
827in the <CODE>curses.h</CODE> file for details.  (It is also possible to set
828a trace level by assigning a trace level value to the environment variable
829<CODE>NCURSES_TRACE</CODE>).
830<DT> <CODE>_tracef()</CODE>
831<DD>
832This function can be used to output your own debugging information.  It is only
833available only if you link with -lncurses_g.  It can be used the same way as
834<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
835The output goes to a file called <CODE>trace</CODE> in the current directory.
836</DL>
837
838Trace logs can be difficult to interpret due to the sheer volume of
839data dumped in them.  There is a script called <STRONG>tracemunch</STRONG>
840included with the <CODE>ncurses</CODE> distribution that can alleviate
841this problem somewhat; it compacts long sequences of similar operations into
842more succinct single-line pseudo-operations. These pseudo-ops can be
843distinguished by the fact that they are named in capital letters.
844
845<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
846
847The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
848In the remainder of this document, we discuss various useful methods that
849may not be obvious from the manual page descriptions.
850
851<H3><A NAME="caution">Some Notes of Caution</A></H3>
852
853If you find yourself thinking you need to use <CODE>noraw()</CODE> or
854<CODE>nocbreak()</CODE>, think again and move carefully.  It's probably
855better design to use <CODE>getstr()</CODE> or one of its relatives to
856simulate cooked mode.  The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
857functions try to restore cooked mode, but they may end up clobbering
858some control bits set before you started your application.  Also, they
859have always been poorly documented, and are likely to hurt your
860application's usability with other curses libraries. <P>
861
862Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
863Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
864by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
865screen.  The right way to handle this is to use <CODE>subwin()</CODE>, or
866not touch <CODE>stdscr</CODE> at all and tile your screen with declared
867windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
868event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
869repainting. <P>
870
871You are much less likely to run into problems if you design your screen
872layouts to use tiled rather than overlapping windows.  Historically,
873curses support for overlapping windows has been weak, fragile, and poorly
874documented.  The <CODE>ncurses</CODE> library is not yet an exception to this
875rule. <P>
876
877There is a panels library included in the <CODE>ncurses</CODE>
878distribution that does a pretty good job of strengthening the
879overlapping-windows facilities. <P>
880
881Try to avoid using the global variables LINES and COLS.  Use
882<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead.  Reason:
883your code may be ported to run in an environment with window resizes,
884in which case several screens could be open with different sizes.
885
886<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
887
888Sometimes you will want to write a program that spends most of its time in
889screen mode, but occasionally returns to ordinary `cooked' mode.  A common
890reason for this is to support shell-out.  This behavior is simple to arrange
891in <CODE>ncurses</CODE>. <P>
892
893To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
894were intending to terminate the program.  This will take the screen back to
895cooked mode; you can do your shell-out.  When you want to return to
896<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
897This will repaint the screen. <P>
898
899There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
900test whether <CODE>ncurses</CODE> screen mode is active.  It returns <CODE>TRUE</CODE>
901in the interval between an <CODE>endwin()</CODE> call and the following
902<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise.  <P>
903
904Here is some sample code for shellout:
905
906<PRE>
907    addstr("Shelling out...");
908    def_prog_mode();           /* save current tty modes */
909    endwin();                  /* restore original tty modes */
910    system("sh");              /* run shell */
911    addstr("returned.\n");     /* prepare return message */
912    refresh();                 /* restore save modes, repaint screen */
913</PRE>
914
915<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
916
917A resize operation in X sends <CODE>SIGWINCH</CODE> to the application running
918under xterm.
919
920The easiest way to handle <CODE>SIGWINCH</CODE>
921is to do an <CODE>endwin</CODE>,
922followed by an <CODE>refresh</CODE> and a screen repaint you code
923yourself.
924The <CODE>refresh</CODE> will pick up the new screen size from the
925xterm's environment. <P>
926
927That is the standard way, of course (it even works with some vendor's curses
928implementations).
929Its drawback is that it clears the screen to reinitialize the display, and does
930not resize subwindows which must be shrunk.
931<CODE>Ncurses</CODE> provides an extension which works better, the
932<CODE>resizeterm</CODE> function.  That function ensures that all windows
933are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
934with blanks if the screen is larger. <P>
935
936The <CODE>ncurses</CODE> library provides a SIGWINCH signal handler,
937which pushes a <CODE>KEY_RESIZE</CODE> via the wgetch() calls.
938When <CODE>ncurses</CODE> returns that code,
939it calls <code>resizeterm</CODE>
940to update the size of the standard screen's window, repainting that
941(filling with blanks or truncating as needed).
942It also resizes other windows,
943but its effect may be less satisfactory because it cannot
944know how you want the screen re-painted.
945You will usually have to write special-purpose code to handle
946<CODE>KEY_RESIZE</CODE> yourself.
947
948<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
949
950The <CODE>initscr()</CODE> function actually calls a function named
951<CODE>newterm()</CODE> to do most of its work.  If you are writing a program that
952opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
953
954For each call, you will have to specify a terminal type and a pair of file
955pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
956set to the last one allocated.  You will switch between screens with the
957<CODE>set_term</CODE> call.  Note that you will also have to call
958<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
959
960<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
961
962Sometimes you may want to write programs that test for the presence of various
963capabilities before deciding whether to go into <CODE>ncurses</CODE> mode.  An easy
964way to do this is to call <CODE>setupterm()</CODE>, then use the functions
965<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
966testing. <P>
967
968A particularly useful case of this often comes up when you want to
969test whether a given terminal type should be treated as `smart'
970(cursor-addressable) or `stupid'.  The right way to test this is to see
971if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL.  Alternatively,
972you can include the <CODE>term.h</CODE> file and test the value of the
973macro <CODE>cursor_address</CODE>.
974
975<H3><A NAME="tuning">Tuning for Speed</A></H3>
976
977Use the <CODE>addchstr()</CODE> family of functions for fast
978screen-painting of text when you know the text doesn't contain any
979control characters.  Try to make attribute changes infrequent on your
980screens.  Don't use the <CODE>immedok()</CODE> option!
981
982<H3><A NAME="special">Special Features of NCURSES</A></H3>
983
984The <CODE>wresize()</CODE> function allows you to resize a window in place.
985The associated <CODE>resizeterm()</CODE> function simplifies the construction
986of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows.  <P>
987
988The <CODE>define_key()</CODE> function allows you
989to define at runtime function-key control sequences which are not in the
990terminal description.
991The <CODE>keyok()</CODE> function allows you to temporarily
992enable or disable interpretation of any function-key control sequence. <P>
993
994The <CODE>use_default_colors()</CODE> function allows you to construct
995applications which can use the terminal's default foreground and
996background colors as an additional "default" color.
997Several terminal emulators support this feature, which is based on ISO 6429. <P>
998
999Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
1000While most terminals which provide color allow only 8 colors, about
1001a quarter (including XFree86 xterm) support 16 colors.
1002
1003<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
1004
1005Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
1006and the (undocumented!) behavior of older curses implementations.  These arise
1007from ambiguities or omissions in the documentation of the API.
1008
1009<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
1010
1011If you define two windows A and B that overlap, and then alternately scribble
1012on and refresh them, the changes made to the overlapping region under historic
1013<CODE>curses</CODE> versions were often not documented precisely. <P>
1014
1015To understand why this is a problem, remember that screen updates are
1016calculated between two representations of the <EM>entire</EM> display. The
1017documentation says that when you refresh a window, it is first copied to the
1018virtual screen, and then changes are calculated to update the physical screen
1019(and applied to the terminal).  But "copied to" is not very specific, and
1020subtle differences in how copying works can produce different behaviors in the
1021case where two overlapping windows are each being refreshed at unpredictable
1022intervals. <P>
1023
1024What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
1025does with its argument -- what portions of the argument window it copies to the
1026virtual screen.  Some implementations do "change copy", copying down only
1027locations in the window that have changed (or been marked changed with
1028<CODE>wtouchln()</CODE> and friends).  Some implementations do  "entire copy",
1029copying <EM>all</EM> window locations to the virtual screen whether or not
1030they have changed. <P>
1031
1032The <CODE>ncurses</CODE> library itself has not always been consistent on this
1033score.  Due to a bug, versions 1.8.7 to 1.9.8a did entire copy.  Versions
10341.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
1035
1036For most commercial curses implementations, it is not documented and not known
1037for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
1038change copy or entire copy.  We know that System V release 3 curses has logic
1039in it that looks like an attempt to do change copy, but the surrounding logic
1040and data representations are sufficiently complex, and our knowledge
1041sufficiently indirect, that it's hard to know whether this is reliable.
1042
1043It is not clear what the SVr4 documentation and XSI standard intend.  The XSI
1044Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
1045describing entire-copy, but it is possible with some effort and straining to
1046read them the other way. <P>
1047
1048It might therefore be unwise to rely on either behavior in programs that might
1049have to be linked with other curses implementations.  Instead, you can do an
1050explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
1051guarantee an entire-contents copy anywhere. <P>
1052
1053The really clean way to handle this is to use the panels library.  If,
1054when you want a screen update, you do <CODE>update_panels()</CODE>, it will
1055do all the necessary <CODE>wnoutrefresh()</CODE> calls for whatever panel
1056stacking order you have defined.  Then you can do one <CODE>doupdate()</CODE>
1057and there will be a <EM>single</EM> burst of physical I/O that will do
1058all your updates.
1059
1060<H3><A NAME="backbug">Background Erase</A></H3>
1061
1062If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
1063older) you may be surprised by the behavior of the erase functions.  In older
1064versions, erased areas of a window were filled with a blank modified by the
1065window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
1066<STRONG>wattroff()</STRONG> and friends). <P>
1067
1068In newer versions, this is not so.  Instead, the attribute of erased blanks
1069is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
1070or <CODE>wbkgdset()</CODE>. <P>
1071
1072This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
1073the XSI Curses standard.
1074
1075<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
1076
1077The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
1078XSI Curses standard from X/Open.  Many extended-level features (in fact, almost
1079all features not directly concerned with wide characters and
1080internationalization) are also supported. <P>
1081
1082One effect of XSI conformance is the change in behavior described under
1083<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
1084
1085Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
1086entry point have a corresponding function which may be linked (and
1087will be prototype-checked) if the macro definition is disabled with
1088<CODE>#undef</CODE>.
1089
1090<H1><A NAME="panels">The Panels Library</A></H1>
1091
1092The <CODE>ncurses</CODE> library by itself provides good support for screen
1093displays in which the windows are tiled (non-overlapping).  In the more
1094general case that windows may overlap, you have to use a series of
1095<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
1096careful about the order you do the window refreshes in.  It has to be
1097bottom-upwards, otherwise parts of windows that should be obscured will
1098show through. <P>
1099
1100When your interface design is such that windows may dive deeper into the
1101visibility stack or pop to the top at runtime, the resulting book-keeping
1102can be tedious and difficult to get right.  Hence the panels library. <P>
1103
1104The <CODE>panel</CODE> library first appeared in AT&amp;T System V.  The
1105version documented here is the <CODE>panel</CODE> code distributed
1106with <CODE>ncurses</CODE>.
1107
1108<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
1109
1110Your panels-using modules must import the panels library declarations with
1111
1112<PRE>
1113	  #include &lt;panel.h&gt;
1114</PRE>
1115
1116and must be linked explicitly with the panels library using an
1117<CODE>-lpanel</CODE> argument.  Note that they must also link the
1118<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1119are two-pass and will accept either order, but it is still good practice
1120to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
1121
1122<H2><A NAME="poverview">Overview of Panels</A></H2>
1123
1124A panel object is a window that is implicitly treated as part of a
1125<DFN>deck</DFN> including all other panel objects.  The deck has an implicit
1126bottom-to-top visibility order.  The panels library includes an update
1127function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
1128deck in the proper order to resolve overlaps.  The standard window,
1129<CODE>stdscr</CODE>, is considered below all panels. <P>
1130
1131Details on the panels functions are available in the man pages.  We'll just
1132hit the highlights here. <P>
1133
1134You create a panel from a window by calling <CODE>new_panel()</CODE> on a
1135window pointer.  It then becomes the top of the deck.  The panel's window
1136is available as the value of <CODE>panel_window()</CODE> called with the
1137panel pointer as argument.<P>
1138
1139You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
1140This will not deallocate the associated window; you have to do that yourself.
1141
1142You can replace a panel's window with a different window by calling
1143<CODE>replace_window</CODE>.  The new window may be of different size;
1144the panel code will re-compute all overlaps.  This operation doesn't
1145change the panel's position in the deck. <P>
1146
1147To move a panel's window, use <CODE>move_panel()</CODE>.  The
1148<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
1149doesn't update the panels library's representation of where the windows are.
1150This operation leaves the panel's depth, contents, and size unchanged. <P>
1151
1152Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
1153provided for rearranging the deck.  The first pops its argument window to the
1154top of the deck; the second sends it to the bottom.  Either operation leaves
1155the panel's screen location, contents, and size unchanged. <P>
1156
1157The function <CODE>update_panels()</CODE> does all the
1158<CODE>wnoutrefresh()</CODE> calls needed to prepare for
1159<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
1160
1161Typically, you will want to call <CODE>update_panels()</CODE> and
1162<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
1163of interaction with the user.  If you call <CODE>update_panels()</CODE> after
1164each and every panel write, you'll generate a lot of unnecessary refresh
1165activity and screen flicker.
1166
1167<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
1168
1169You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
1170operations with panels code; this will work only if the argument window
1171is either in the top panel or unobscured by any other panels. <P>
1172
1173The <CODE>stsdcr</CODE> window is a special case.  It is considered below all
1174panels.  Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
1175though, you should call <CODE>update_panels()</CODE> before
1176<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
1177
1178Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
1179Therefore, before requesting input from a panel window, you need to be sure
1180that the panel is totally unobscured. <P>
1181
1182There is presently no way to display changes to one obscured panel without
1183repainting all panels.
1184
1185<H2><A NAME="hiding">Hiding Panels</A></H2>
1186
1187It's possible to remove a panel from the deck temporarily; use
1188<CODE>hide_panel</CODE> for this.  Use <CODE>show_panel()</CODE> to render it
1189visible again.  The predicate function <CODE>panel_hidden</CODE>
1190tests whether or not a panel is hidden. <P>
1191
1192The <CODE>panel_update</CODE> code ignores hidden panels.  You cannot do
1193<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
1194Other panels operations are applicable.
1195
1196<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
1197
1198It's possible to navigate the deck using the functions
1199<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>.  Handed a panel
1200pointer, they return the panel above or below that panel.  Handed
1201<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
1202
1203Every panel has an associated user pointer, not used by the panel code, to
1204which you can attach application data.  See the man page documentation
1205of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
1206details.
1207
1208<H1><A NAME="menu">The Menu Library</A></H1>
1209
1210A menu is a screen display that assists the user to choose some subset
1211of a given set of items.  The <CODE>menu</CODE> library is a curses
1212extension that supports easy programming of menu hierarchies with a
1213uniform but flexible interface. <P>
1214
1215The <CODE>menu</CODE> library first appeared in AT&amp;T System V.  The
1216version documented here is the <CODE>menu</CODE> code distributed
1217with <CODE>ncurses</CODE>.
1218
1219<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
1220
1221Your menu-using modules must import the menu library declarations with
1222
1223<PRE>
1224	  #include &lt;menu.h&gt;
1225</PRE>
1226
1227and must be linked explicitly with the menus library using an
1228<CODE>-lmenu</CODE> argument.  Note that they must also link the
1229<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1230are two-pass and will accept either order, but it is still good practice
1231to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
1232
1233<H2><A NAME="moverview">Overview of Menus</A></H2>
1234
1235The menus created by this library consist of collections of
1236<DFN>items</DFN> including a name string part and a description string
1237part.  To make menus, you create groups of these items and connect
1238them with menu frame objects. <P>
1239
1240The menu can then by <DFN>posted</DFN>, that is written to an
1241associated window.  Actually, each menu has two associated windows; a
1242containing window in which the programmer can scribble titles or
1243borders, and a subwindow in which the menu items proper are displayed.
1244If this subwindow is too small to display all the items, it will be a
1245scrollable viewport on the collection of items. <P>
1246
1247A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
1248freed to make the storage associated with it and its items available for
1249re-use. <P>
1250
1251The general flow of control of a menu program looks like this:
1252
1253<OL>
1254<LI>Initialize <CODE>curses</CODE>.
1255<LI>Create the menu items, using <CODE>new_item()</CODE>.
1256<LI>Create the menu using <CODE>new_menu()</CODE>.
1257<LI>Post the menu using <CODE>post_menu()</CODE>.
1258<LI>Refresh the screen.
1259<LI>Process user requests via an input loop.
1260<LI>Unpost the menu using <CODE>unpost_menu()</CODE>.
1261<LI>Free the menu, using <CODE>free_menu()</CODE>.
1262<LI>Free the items using <CODE>free_item()</CODE>.
1263<LI>Terminate <CODE>curses</CODE>.
1264</OL>
1265
1266<H2><A NAME="mselect">Selecting items</A></H2>
1267
1268Menus may be multi-valued or (the default) single-valued (see the manual
1269page <CODE>menu_opts(3x)</CODE> to see how to change the default).
1270Both types always have a <DFN>current item</DFN>. <P>
1271
1272From a single-valued menu you can read the selected value simply by looking
1273at the current item.  From a multi-valued menu, you get the selected set
1274by looping through the items applying the <CODE>item_value()</CODE>
1275predicate function.  Your menu-processing code can use the function
1276<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
1277
1278Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
1279or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
1280argument.  This is the only option so far defined for menus, but it
1281is good practice to code as though other option bits might be on.
1282
1283<H2><A NAME="mdisplay">Menu Display</A></H2>
1284
1285The menu library calculates a minimum display size for your window, based
1286on the following variables:
1287
1288<UL>
1289<LI>The number and maximum length of the menu items
1290<LI>Whether the O_ROWMAJOR option is enabled
1291<LI>Whether display of descriptions is enabled
1292<LI>Whatever menu format may have been set by the programmer
1293<LI>The length of the menu mark string used for highlighting selected items
1294</UL>
1295
1296The function <CODE>set_menu_format()</CODE> allows you to set the
1297maximum size of the viewport or <DFN>menu page</DFN> that will be used
1298to display menu items.  You can retrieve any format associated with a
1299menu with <CODE>menu_format()</CODE>. The default format is rows=16,
1300columns=1. <P>
1301
1302The actual menu page may be smaller than the format size.  This depends
1303on the item number and size and whether O_ROWMAJOR is on.  This option
1304(on by default) causes menu items to be displayed in a `raster-scan'
1305pattern, so that if more than one item will fit horizontally the first
1306couple of items are side-by-side in the top row.  The alternative is
1307column-major display, which tries to put the first several items in
1308the first column. <P>
1309
1310As mentioned above, a menu format not large enough to allow all items to fit
1311on-screen will result in a menu display that is vertically scrollable. <P>
1312You can scroll it with requests to the menu driver, which will be described
1313in the section on <A HREF="#minput">menu input handling</A>. <P>
1314
1315Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
1316see the <CODE>menu_mark(3x)</CODE> manual page for details.  The mark
1317string length also influences the menu page size. <P>
1318
1319The function <CODE>scale_menu()</CODE> returns the minimum display size
1320that the menu code computes from all these factors.
1321
1322There are other menu display attributes including a select attribute,
1323an attribute for selectable items, an attribute for unselectable items,
1324and a pad character used to separate item name text from description
1325text.  These have reasonable defaults which the library allows you to
1326change (see the <CODE>menu_attribs(3x)</CODE> manual page.
1327
1328<H2><A NAME="mwindows">Menu Windows</A></H2>
1329
1330Each menu has, as mentioned previously, a pair of associated windows.
1331Both these windows are painted when the menu is posted and erased when
1332the menu is unposted. <P>
1333
1334The outer or frame window is not otherwise touched by the menu
1335routines.  It exists so the programmer can associate a title, a
1336border, or perhaps help text with the menu and have it properly
1337refreshed or erased at post/unpost time.  The inner window or
1338<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
1339
1340By default, both windows are <CODE>stdscr</CODE>.  You can set them with the
1341functions in <CODE>menu_win(3x)</CODE>. <P>
1342
1343When you call <CODE>post_menu()</CODE>, you write the menu to its
1344subwindow.  When you call <CODE>unpost_menu()</CODE>, you erase the
1345subwindow, However, neither of these actually modifies the screen.  To
1346do that, call <CODE>wrefresh()</CODE> or some equivalent.
1347
1348<H2><A NAME="minput">Processing Menu Input</A></H2>
1349
1350The main loop of your menu-processing code should call
1351<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
1352is a menu pointer; the second is a menu command code.  You should write an
1353input-fetching routine that maps input characters to menu command codes, and
1354pass its output to <CODE>menu_driver()</CODE>.  The menu command codes are
1355fully documented in <CODE>menu_driver(3x)</CODE>. <P>
1356
1357The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
1358<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
1359<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
1360<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
1361<CODE>REQ_RIGHT_ITEM</CODE>.  These change the currently selected
1362item.  These requests may cause scrolling of the menu page if it only
1363partially displayed. <P>
1364
1365There are explicit requests for scrolling which also change the
1366current item (because the select location does not change, but the
1367item there does).  These are <CODE>REQ_SCR_DLINE</CODE>,
1368<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
1369<CODE>REQ_SCR_UPAGE</CODE>. <P>
1370
1371The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
1372It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
1373on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
1374
1375Each menu has an associated pattern buffer.  The
1376<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
1377characters passed in in that buffer; when it matches a prefix of an
1378item name, that item (or the next matching item) is selected.  If
1379appending a character yields no new match, that character is deleted
1380from the pattern buffer, and <CODE>menu_driver()</CODE> returns
1381<CODE>E_NO_MATCH</CODE>. <P>
1382
1383Some requests change the pattern buffer directly:
1384<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
1385<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>.  The latter
1386two are useful when pattern buffer input matches more than one item
1387in a multi-valued menu. <P>
1388
1389Each successful scroll or item navigation request clears the pattern
1390buffer.  It is also possible to set the pattern buffer explicitly
1391with <CODE>set_menu_pattern()</CODE>. <P>
1392
1393Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
1394are considered application-specific commands.  The <CODE>menu_driver()</CODE>
1395code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
1396
1397<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
1398
1399Various menu options can affect the processing and visual appearance
1400and input processing of menus.  See <CODE>menu_opts(3x) for
1401details.</CODE> <P>
1402
1403It is possible to change the current item from application code; this
1404is useful if you want to write your own navigation requests.  It is
1405also possible to explicitly set the top row of the menu display.  See
1406<CODE>mitem_current(3x)</CODE>.
1407
1408If your application needs to change the menu subwindow cursor for
1409any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
1410correct location for continuing menu driver processing. <P>
1411
1412It is possible to set hooks to be called at menu initialization and
1413wrapup time, and whenever the selected item changes.  See
1414<CODE>menu_hook(3x)</CODE>. <P>
1415
1416Each item, and each menu, has an associated user pointer on which you
1417can hang application data.  See <CODE>mitem_userptr(3x)</CODE> and
1418<CODE>menu_userptr(3x)</CODE>.
1419
1420<H1><A NAME="form">The Forms Library</A></H1>
1421
1422The <CODE>form</CODE> library is a curses extension that supports easy
1423programming of on-screen forms for data entry and program control. <P>
1424
1425The <CODE>form</CODE> library first appeared in AT&amp;T System V.  The
1426version documented here is the <CODE>form</CODE> code distributed
1427with <CODE>ncurses</CODE>.
1428
1429<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
1430
1431Your form-using modules must import the form library declarations with
1432
1433<PRE>
1434	  #include &lt;form.h&gt;
1435</PRE>
1436
1437and must be linked explicitly with the forms library using an
1438<CODE>-lform</CODE> argument.  Note that they must also link the
1439<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1440are two-pass and will accept either order, but it is still good practice
1441to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
1442
1443<H2><A NAME="foverview">Overview of Forms</A></H2>
1444
1445A form is a collection of fields; each field may be either a label
1446(explanatory text) or a data-entry location.  Long forms may be
1447segmented into pages; each entry to a new page clears the screen. <P>
1448To make forms, you create groups of fields and connect them with form
1449frame objects; the form library makes this relatively simple. <P>
1450
1451Once defined, a form can be <DFN>posted</DFN>, that is written to an
1452associated window.  Actually, each form has two associated windows; a
1453containing window in which the programmer can scribble titles or
1454borders, and a subwindow in which the form fields proper are displayed. <P>
1455
1456As the form user fills out the posted form, navigation and editing
1457keys support movement between fields, editing keys support modifying
1458field, and plain text adds to or changes data in a current field.  The
1459form library allows you (the forms designer) to bind each navigation
1460and editing key to any keystroke accepted by <CODE>curses</CODE>
1461
1462Fields may have validation conditions on them, so that they check input
1463data for type and value.  The form library supplies a rich set of
1464pre-defined field types, and makes it relatively easy to define new ones. <P>
1465
1466Once its transaction is completed (or aborted), a form may be
1467<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
1468the storage associated with it and its items available for re-use. <P>
1469
1470The general flow of control of a form program looks like this:
1471
1472<OL>
1473<LI>Initialize <CODE>curses</CODE>.
1474<LI>Create the form fields, using <CODE>new_field()</CODE>.
1475<LI>Create the form using <CODE>new_form()</CODE>.
1476<LI>Post the form using <CODE>post_form()</CODE>.
1477<LI>Refresh the screen.
1478<LI>Process user requests via an input loop.
1479<LI>Unpost the form using <CODE>unpost_form()</CODE>.
1480<LI>Free the form, using <CODE>free_form()</CODE>.
1481<LI>Free the fields using <CODE>free_field()</CODE>.
1482<LI>Terminate <CODE>curses</CODE>.
1483</OL>
1484
1485Note that this looks much like a menu program; the form library handles
1486tasks which are in many ways similar, and its interface was obviously
1487designed to resemble that of the <A HREF="#menu">menu library</A>
1488wherever possible. <P>
1489
1490In forms programs, however, the `process user requests' is somewhat more
1491complicated than for menus.  Besides menu-like navigation operations,
1492the menu driver loop has to support field editing and data validation.
1493
1494<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
1495
1496The basic function for creating fields is <CODE>new_field()</CODE>:
1497
1498<PRE>
1499FIELD *new_field(int height, int width,   /* new field size */
1500                 int top, int left,       /* upper left corner */
1501                 int offscreen,           /* number of offscreen rows */
1502                 int nbuf);               /* number of working buffers */
1503</PRE>
1504
1505Menu items always occupy a single row, but forms fields may have
1506multiple rows.  So <CODE>new_field()</CODE> requires you to specify a
1507width and height (the first two arguments, which mist both be greater
1508than zero). <P>
1509
1510You must also specify the location of the field's upper left corner on
1511the screen (the third and fourth arguments, which must be zero or
1512greater). Note that these coordinates are relative to the form
1513subwindow, which will coincide with <CODE>stdscr</CODE> by default but
1514need not be <CODE>stdscr</CODE> if you've done an explicit
1515<CODE>set_form_win()</CODE> call. <P>
1516
1517The fifth argument allows you to specify a number of off-screen rows.  If
1518this is zero, the entire field will always be displayed.  If it is
1519nonzero, the form will be scrollable, with only one screen-full (initially
1520the top part) displayed at any given time.  If you make a field dynamic
1521and grow it so it will no longer fit on the screen, the form will become
1522scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
1523
1524The forms library allocates one working buffer per field; the size of
1525each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
1526for each position in the field plus a NUL terminator.  The sixth
1527argument is the number of additional data buffers to allocate for the
1528field; your application can use them for its own purposes.
1529
1530<PRE>
1531FIELD *dup_field(FIELD *field,            /* field to copy */
1532                 int top, int left);      /* location of new copy */
1533</PRE>
1534
1535The function <CODE>dup_field()</CODE> duplicates an existing field at a
1536new location.  Size and buffering information are copied; some
1537attribute flags and status bits are not (see the
1538<CODE>form_field_new(3X)</CODE> for details).
1539
1540<PRE>
1541FIELD *link_field(FIELD *field,           /* field to copy */
1542                  int top, int left);     /* location of new copy */
1543</PRE>
1544
1545The function <CODE>link_field()</CODE> also duplicates an existing field
1546at a new location.  The difference from <CODE>dup_field()</CODE> is that
1547it arranges for the new field's buffer to be shared with the old one. <P>
1548
1549Besides the obvious use in making a field editable from two different
1550form pages, linked fields give you a way to hack in dynamic labels.  If
1551you declare several fields linked to an original, and then make them
1552inactive, changes from the original will still be propagated to the
1553linked fields. <P>
1554
1555As with duplicated fields, linked fields have attribute bits separate
1556from the original. <P>
1557
1558As you might guess, all these field-allocations return <CODE>NULL</CODE> if
1559the field allocation is not possible due to an out-of-memory error or
1560out-of-bounds arguments. <P>
1561
1562To connect fields to a form, use
1563
1564<PRE>
1565FORM *new_form(FIELD **fields);
1566</PRE>
1567
1568This function expects to see a NULL-terminated array of field pointers.
1569Said fields are connected to a newly-allocated form object; its address
1570is returned (or else NULL if the allocation fails).   <P>
1571
1572Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
1573into private storage; if you modify the contents of the pointer array
1574during forms processing, all manner of bizarre things might happen.  Also
1575note that any given field may only be connected to one form. <P>
1576
1577The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
1578to free field and form objects.  It is an error to attempt to free a field
1579connected to a form, but not vice-versa; thus, you will generally free
1580your form objects first.
1581
1582<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
1583
1584Each form field has a number of location and size attributes
1585associated with it. There are other field attributes used to control
1586display and editing of the field.  Some (for example, the <CODE>O_STATIC</CODE> bit)
1587involve sufficient complications to be covered in sections of their own
1588later on.  We cover the functions used to get and set several basic
1589attributes here. <P>
1590
1591When a field is created, the attributes not specified by the
1592<CODE>new_field</CODE> function are copied from an invisible system
1593default field.  In attribute-setting and -fetching functions, the
1594argument NULL is taken to mean this field.  Changes to it persist
1595as defaults until your forms application terminates.
1596
1597<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
1598
1599You can retrieve field sizes and locations through:
1600
1601<PRE>
1602int field_info(FIELD *field,              /* field from which to fetch */
1603               int *height, *int width,   /* field size */
1604               int *top, int *left,       /* upper left corner */
1605               int *offscreen,            /* number of offscreen rows */
1606               int *nbuf);                /* number of working buffers */
1607</PRE>
1608
1609This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
1610setting size and location attributes of a new field, it fetches them
1611from an existing one.
1612
1613<H3><A NAME="flocation">Changing the Field Location</A></H3>
1614
1615It is possible to move a field's location on the screen:
1616
1617<PRE>
1618int move_field(FIELD *field,              /* field to alter */
1619               int top, int left);        /* new upper-left corner */
1620</PRE>
1621
1622You can, of course. query the current location through <CODE>field_info()</CODE>.
1623
1624<H3><A NAME="fjust">The Justification Attribute</A></H3>
1625
1626One-line fields may be unjustified, justified right, justified left,
1627or centered.  Here is how you manipulate this attribute:
1628
1629<PRE>
1630int set_field_just(FIELD *field,          /* field to alter */
1631                   int justmode);         /* mode to set */
1632
1633int field_just(FIELD *field);             /* fetch mode of field */
1634</PRE>
1635
1636The mode values accepted and returned by this functions are
1637preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
1638<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
1639
1640<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
1641
1642For each field, you can set a foreground attribute for entered
1643characters, a background attribute for the entire field, and a pad
1644character for the unfilled portion of the field.  You can also
1645control pagination of the form. <P>
1646
1647This group of four field attributes controls the visual appearance
1648of the field on the screen, without affecting in any way the data
1649in the field buffer.
1650
1651<PRE>
1652int set_field_fore(FIELD *field,          /* field to alter */
1653                   chtype attr);          /* attribute to set */
1654
1655chtype field_fore(FIELD *field);          /* field to query */
1656
1657int set_field_back(FIELD *field,          /* field to alter */
1658                   chtype attr);          /* attribute to set */
1659
1660chtype field_back(FIELD *field);          /* field to query */
1661
1662int set_field_pad(FIELD *field,           /* field to alter */
1663                 int pad);                /* pad character to set */
1664
1665chtype field_pad(FIELD *field);
1666
1667int set_new_page(FIELD *field,            /* field to alter */
1668                 int flag);               /* TRUE to force new page */
1669
1670chtype new_page(FIELD *field);            /* field to query */
1671</PRE>
1672
1673The attributes set and returned by the first four functions are normal
1674<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
1675<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
1676
1677The page bit of a field controls whether it is displayed at the start of
1678a new form screen.
1679
1680<H3><A NAME="foptions">Field Option Bits</A></H3>
1681
1682There is also a large collection of field option bits you can set to control
1683various aspects of forms processing.  You can manipulate them with these
1684functions:
1685
1686<PRE>
1687int set_field_opts(FIELD *field,          /* field to alter */
1688                   int attr);             /* attribute to set */
1689
1690int field_opts_on(FIELD *field,           /* field to alter */
1691                  int attr);              /* attributes to turn on */
1692
1693int field_opts_off(FIELD *field,          /* field to alter */
1694                   int attr);             /* attributes to turn off */
1695
1696int field_opts(FIELD *field);             /* field to query */
1697</PRE>
1698
1699By default, all options are on.  Here are the available option bits:
1700<DL>
1701<DT> O_VISIBLE
1702<DD> Controls whether the field is visible on the screen.  Can be used
1703during form processing to hide or pop up fields depending on the value
1704of parent fields.
1705<DT> O_ACTIVE
1706<DD> Controls whether the field is active during forms processing (i.e.
1707visited by form navigation keys).  Can be used to make labels or derived
1708fields with buffer values alterable by the forms application, not the user.
1709<DT> O_PUBLIC
1710<DD> Controls whether data is displayed during field entry.  If this option is
1711turned off on a field, the library will accept and edit data in that field,
1712but it will not be displayed and the visible field cursor will not move.
1713You can turn off the O_PUBLIC bit to define password fields.
1714<DT> O_EDIT
1715<DD> Controls whether the field's data can be modified.  When this option is
1716off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
1717<CODE>REQ_NEXT_CHOICE</CODE> will fail.  Such read-only fields may be useful for
1718help messages.
1719<DT> O_WRAP
1720<DD> Controls word-wrapping in multi-line fields.  Normally, when any
1721character of a (blank-separated) word reaches the end of the current line, the
1722entire word is wrapped to the next line (assuming there is one).  When this
1723option is off, the word will be split across the line break.
1724<DT> O_BLANK
1725<DD> Controls field blanking.  When this option is on, entering a character at
1726the first field position erases the entire field (except for the just-entered
1727character).
1728<DT> O_AUTOSKIP
1729<DD> Controls automatic skip to next field when this one fills.  Normally,
1730when the forms user tries to type more data into a field than will fit,
1731the editing location jumps to next field.  When this option is off, the
1732user's cursor will hang at the end of the field.  This option is ignored
1733in dynamic fields that have not reached their size limit.
1734<DT> O_NULLOK
1735<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
1736blank fields.  Normally, it is not; the user can leave a field blank
1737without invoking the usual validation check on exit.  If this option is
1738off on a field, exit from it will invoke a validation check.
1739<DT> O_PASSOK
1740<DD> Controls whether validation occurs on every exit, or only after
1741the field is modified.  Normally the latter is true.  Setting O_PASSOK
1742may be useful if your field's validation function may change during
1743forms processing.
1744<DT> O_STATIC
1745<DD> Controls whether the field is fixed to its initial dimensions.  If you
1746turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
1747stretch to fit entered data.
1748</DL>
1749
1750A field's options cannot be changed while the field is currently selected.
1751However, options may be changed on posted fields that are not current. <P>
1752
1753The option values are bit-masks and can be composed with logical-or in
1754the obvious way.
1755
1756<H2><A NAME="fstatus">Field Status</A></H2>
1757
1758Every field has a status flag, which is set to FALSE when the field is
1759created and TRUE when the value in field buffer 0 changes.  This flag can
1760be queried and set directly:
1761
1762<PRE>
1763int set_field_status(FIELD *field,      /* field to alter */
1764                   int status);         /* mode to set */
1765
1766int field_status(FIELD *field);         /* fetch mode of field */
1767</PRE>
1768
1769Setting this flag under program control can be useful if you use the same
1770form repeatedly, looking for modified fields each time. <P>
1771
1772Calling <CODE>field_status()</CODE> on a field not currently selected
1773for input will return a correct value.  Calling <CODE>field_status()</CODE> on a
1774field that is currently selected for input may not necessarily give a
1775correct field status value, because entered data isn't necessarily copied to
1776buffer zero before the exit validation check.
1777
1778To guarantee that the returned status value reflects reality, call
1779<CODE>field_status()</CODE> either (1) in the field's exit validation check
1780routine, (2) from the field's or form's initialization or termination
1781hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
1782processed by the forms driver.
1783
1784<H2><A NAME="fuser">Field User Pointer</A></H2>
1785
1786Each field structure contains one character pointer slot that is not used
1787by the forms library.  It is intended to be used by applications to store
1788private per-field data.  You can manipulate it with:
1789
1790<PRE>
1791int set_field_userptr(FIELD *field,       /* field to alter */
1792                   char *userptr);        /* mode to set */
1793
1794char *field_userptr(FIELD *field);        /* fetch mode of field */
1795</PRE>
1796
1797(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
1798The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
1799
1800It is valid to set the user pointer of the default field (with a
1801<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
1802When a new field is created, the default-field user pointer is copied
1803to initialize the new field's user pointer.
1804
1805<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
1806
1807Normally, a field is fixed at the size specified for it at creation
1808time.  If, however, you turn off its O_STATIC bit, it becomes
1809<DFN>dynamic</DFN> and will automatically resize itself to accommodate
1810data as it is entered.  If the field has extra buffers associated with it,
1811they will grow right along with the main input buffer.  <P>
1812
1813A one-line dynamic field will have a fixed height (1) but variable
1814width, scrolling horizontally to display data within the field area as
1815originally dimensioned and located.  A multi-line dynamic field will
1816have a fixed width, but variable height (number of rows), scrolling
1817vertically to display data within the field area as originally
1818dimensioned and located. <P>
1819
1820Normally, a dynamic field is allowed to grow without limit.  But it is
1821possible to set an upper limit on the size of a dynamic field.  You do
1822it with this function:
1823
1824<PRE>
1825int set_max_field(FIELD *field,     /* field to alter (may not be NULL) */
1826                   int max_size);   /* upper limit on field size */
1827</PRE>
1828
1829If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
1830limit; if it is multi-line, it is taken to be a line size limit.  To disable
1831any limit, use an argument of zero.  The growth limit can be changed whether
1832or not the O_STATIC bit is on, but has no effect until it is. <P>
1833
1834The following properties of a field change when it becomes dynamic:
1835
1836<UL>
1837<LI>If there is no growth limit, there is no final position of the field;
1838therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
1839<LI>Field justification will be ignored (though whatever justification is
1840set up will be retained internally and can be queried).
1841<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
1842dynamic-buffer sizes.  If the <CODE>O_STATIC</CODE> option is set on one of a
1843collection of links, buffer resizing will occur only when the field is
1844edited through that link.
1845<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
1846the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
1847</UL>
1848
1849<H2><A NAME="fvalidation">Field Validation</A></H2>
1850
1851By default, a field will accept any data that will fit in its input buffer.
1852However, it is possible to attach a validation type to a field.  If you do
1853this, any attempt to leave the field while it contains data that doesn't
1854match the validation type will fail.  Some validation types also have a
1855character-validity check for each time a character is entered in the field. <P>
1856
1857A field's validation check (if any) is not called when
1858<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
1859is changed through a linked field. <P>
1860
1861The <CODE>form</CODE> library provides a rich set of pre-defined validation
1862types, and gives you the capability to define custom ones of your own.  You
1863can examine and change field validation attributes with the following
1864functions:
1865
1866<PRE>
1867int set_field_type(FIELD *field,          /* field to alter */
1868                   FIELDTYPE *ftype,      /* type to associate */
1869                   ...);                  /* additional arguments*/
1870
1871FIELDTYPE *field_type(FIELD *field);      /* field to query */
1872</PRE>
1873
1874The validation type of a field is considered an attribute of the field.  As
1875with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
1876<CODE>NULL</CODE> field default will change the system default for validation of
1877newly-created fields. <P>
1878
1879Here are the pre-defined validation types:
1880
1881<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
1882
1883This field type accepts alphabetic data; no blanks, no digits, no special
1884characters (this is checked at character-entry time).  It is set up with:
1885
1886<PRE>
1887int set_field_type(FIELD *field,          /* field to alter */
1888                   TYPE_ALPHA,            /* type to associate */
1889                   int width);            /* maximum width of field */
1890</PRE>
1891
1892The <CODE>width</CODE> argument sets a minimum width of data.  Typically
1893you'll want to set this to the field width; if it's greater than the
1894field width, the validation check will always fail.  A minimum width
1895of zero makes field completion optional.
1896
1897<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
1898
1899This field type accepts alphabetic data and digits; no blanks, no special
1900characters (this is checked at character-entry time).  It is set up with:
1901
1902<PRE>
1903int set_field_type(FIELD *field,          /* field to alter */
1904                   TYPE_ALNUM,            /* type to associate */
1905                   int width);            /* maximum width of field */
1906</PRE>
1907
1908The <CODE>width</CODE> argument sets a minimum width of data.  As with
1909TYPE_ALPHA, typically you'll want to set this to the field width; if it's
1910greater than the field width, the validation check will always fail.  A
1911minimum width of zero makes field completion optional.
1912
1913<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
1914
1915This type allows you to restrict a field's values to be among a specified
1916set of string values (for example, the two-letter postal codes for U.S.
1917states).  It is set up with:
1918
1919<PRE>
1920int set_field_type(FIELD *field,          /* field to alter */
1921                   TYPE_ENUM,             /* type to associate */
1922                   char **valuelist;      /* list of possible values */
1923                   int checkcase;         /* case-sensitive? */
1924                   int checkunique);      /* must specify uniquely? */
1925</PRE>
1926
1927The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
1928valid strings.  The <CODE>checkcase</CODE> argument, if true, makes comparison
1929with the string case-sensitive. <P>
1930
1931When the user exits a TYPE_ENUM field, the validation procedure tries to
1932complete the data in the buffer to a valid entry.  If a complete choice string
1933has been entered, it is of course valid.  But it is also possible to enter a
1934prefix of a valid string and have it completed for you. <P>
1935
1936By default, if you enter such a prefix and it matches more than one value
1937in the string list, the prefix will be completed to the first matching
1938value.  But the <CODE>checkunique</CODE> argument, if true, requires prefix
1939matches to be unique in order to be valid. <P>
1940
1941The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
1942can be particularly useful with these fields.
1943
1944<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
1945
1946This field type accepts an integer.  It is set up as follows:
1947
1948<PRE>
1949int set_field_type(FIELD *field,          /* field to alter */
1950                   TYPE_INTEGER,          /* type to associate */
1951                   int padding,           /* # places to zero-pad to */
1952                   int vmin, int vmax);   /* valid range */
1953</PRE>
1954
1955Valid characters consist of an optional leading minus and digits.
1956The range check is performed on exit.  If the range maximum is less
1957than or equal to the minimum, the range is ignored. <P>
1958
1959If the value passes its range check, it is padded with as many leading
1960zero digits as necessary to meet the padding argument. <P>
1961
1962A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
1963with the C library function <CODE>atoi(3)</CODE>.
1964
1965<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
1966
1967This field type accepts a decimal number.  It is set up as follows:
1968
1969<PRE>
1970int set_field_type(FIELD *field,              /* field to alter */
1971                   TYPE_NUMERIC,              /* type to associate */
1972                   int padding,               /* # places of precision */
1973                   double vmin, double vmax); /* valid range */
1974</PRE>
1975
1976Valid characters consist of an optional leading minus and digits. possibly
1977including a decimal point. If your system supports locale's, the decimal point
1978character used must be the one defined by your locale. The range check is
1979performed on exit. If the range maximum is less than or equal to the minimum,
1980the range is ignored. <P>
1981
1982If the value passes its range check, it is padded with as many trailing
1983zero digits as necessary to meet the padding argument. <P>
1984
1985A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
1986with the C library function <CODE>atof(3)</CODE>.
1987
1988<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
1989
1990This field type accepts data matching a regular expression.  It is set up
1991as follows:
1992
1993<PRE>
1994int set_field_type(FIELD *field,          /* field to alter */
1995                   TYPE_REGEXP,           /* type to associate */
1996                   char *regexp);         /* expression to match */
1997</PRE>
1998
1999The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
2000The check for regular-expression match is performed on exit.
2001
2002<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
2003
2004The chief attribute of a field is its buffer contents.  When a form has
2005been completed, your application usually needs to know the state of each
2006field buffer.  You can find this out with:
2007
2008<PRE>
2009char *field_buffer(FIELD *field,          /* field to query */
2010                   int bufindex);         /* number of buffer to query */
2011</PRE>
2012
2013Normally, the state of the zero-numbered buffer for each field is set by
2014the user's editing actions on that field.  It's sometimes useful to be able
2015to set the value of the zero-numbered (or some other) buffer from your
2016application:
2017
2018<PRE>
2019int set_field_buffer(FIELD *field,        /* field to alter */
2020                   int bufindex,          /* number of buffer to alter */
2021                   char *value);          /* string value to set */
2022</PRE>
2023
2024If the field is not large enough and cannot be resized to a sufficiently
2025large size to contain the specified value, the value will be truncated
2026to fit. <P>
2027
2028Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
2029error.  Calling <CODE>field_buffer()</CODE> on a field not currently selected
2030for input will return a correct value.  Calling <CODE>field_buffer()</CODE> on a
2031field that is currently selected for input may not necessarily give a
2032correct field buffer value, because entered data isn't necessarily copied to
2033buffer zero before the exit validation check.
2034
2035To guarantee that the returned buffer value reflects on-screen reality,
2036call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
2037check routine, (2) from the field's or form's initialization or termination
2038hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
2039by the forms driver.
2040
2041<H2><A NAME="formattrs">Attributes of Forms</A></H2>
2042
2043As with field attributes, form attributes inherit a default from a
2044system default form structure.  These defaults can be queried or set by
2045of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
2046
2047The principal attribute of a form is its field list.  You can query
2048and change this list with:
2049
2050<PRE>
2051int set_form_fields(FORM *form,           /* form to alter */
2052                    FIELD **fields);      /* fields to connect */
2053
2054char *form_fields(FORM *form);            /* fetch fields of form */
2055
2056int field_count(FORM *form);              /* count connect fields */
2057</PRE>
2058
2059The second argument of <CODE>set_form_fields()</CODE> may be a
2060NULL-terminated field pointer array like the one required by
2061<CODE>new_form()</CODE>. In that case, the old fields of the form are
2062disconnected but not freed (and eligible to be connected to other
2063forms), then the new fields are connected. <P>
2064
2065It may also be null, in which case the old fields are disconnected
2066(and not freed) but no new ones are connected. <P>
2067
2068The <CODE>field_count()</CODE> function simply counts the number of fields
2069connected to a given from.  It returns -1 if the form-pointer argument
2070is NULL.
2071
2072<H2><A NAME="fdisplay">Control of Form Display</A></H2>
2073
2074In the overview section, you saw that to display a form you normally
2075start by defining its size (and fields), posting it, and refreshing
2076the screen.  There is an hidden step before posting, which is the
2077association of the form with a frame window (actually, a pair of
2078windows) within which it will be displayed.  By default, the forms
2079library associates every form with the full-screen window
2080<CODE>stdscr</CODE>. <P>
2081
2082By making this step explicit, you can associate a form with a declared
2083frame window on your screen display.  This can be useful if you want to
2084adapt the form display to different screen sizes, dynamically tile
2085forms on the screen, or use a form as part of an interface layout
2086managed by <A HREF="#panels">panels</A>. <P>
2087
2088The two windows associated with each form have the same functions as
2089their analogues in the <A HREF="#menu">menu library</A>.  Both these
2090windows are painted when the form is posted and erased when the form
2091is unposted. <P>
2092
2093The outer or frame window is not otherwise touched by the form
2094routines.  It exists so the programmer can associate a title, a
2095border, or perhaps help text with the form and have it properly
2096refreshed or erased at post/unpost time. The inner window or subwindow
2097is where the current form page is actually displayed. <P>
2098
2099In order to declare your own frame window for a form, you'll need to
2100know the size of the form's bounding rectangle.  You can get this
2101information with:
2102
2103<PRE>
2104int scale_form(FORM *form,                /* form to query */
2105               int *rows,                 /* form rows */
2106               int *cols);                /* form cols */
2107</PRE>
2108
2109The form dimensions are passed back in the locations pointed to by
2110the arguments.  Once you have this information, you can use it to
2111declare of windows, then use one of these functions:
2112
2113<PRE>
2114int set_form_win(FORM *form,              /* form to alter */
2115                 WINDOW *win);            /* frame window to connect */
2116
2117WINDOW *form_win(FORM *form);             /* fetch frame window of form */
2118
2119int set_form_sub(FORM *form,              /* form to alter */
2120                 WINDOW *win);            /* form subwindow to connect */
2121
2122WINDOW *form_sub(FORM *form);             /* fetch form subwindow of form */
2123</PRE>
2124
2125Note that curses operations, including <CODE>refresh()</CODE>, on the form,
2126should be done on the frame window, not the form subwindow. <P>
2127
2128It is possible to check from your application whether all of a
2129scrollable field is actually displayed within the menu subwindow.  Use
2130these functions:
2131
2132<PRE>
2133int data_ahead(FORM *form);               /* form to be queried */
2134
2135int data_behind(FORM *form);              /* form to be queried */
2136</PRE>
2137
2138The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
2139field is one-line and has undisplayed data off to the right, (b) the current
2140field is multi-line and there is data off-screen below it. <P>
2141
2142The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
2143left hand) character position is off-screen (not being displayed). <P>
2144
2145Finally, there is a function to restore the form window's cursor to the
2146value expected by the forms driver:
2147
2148<PRE>
2149int pos_form_cursor(FORM *)               /* form to be queried */
2150</PRE>
2151
2152If your application changes the form window cursor, call this function before
2153handing control back to the forms driver in order to re-synchronize it.
2154
2155<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
2156
2157The function <CODE>form_driver()</CODE> handles virtualized input requests
2158for form navigation, editing, and validation requests, just as
2159<CODE>menu_driver</CODE> does for menus (see the section on <A
2160HREF="#minput">menu input handling</A>).
2161
2162<PRE>
2163int form_driver(FORM *form,               /* form to pass input to */
2164                int request);             /* form request code */
2165</PRE>
2166
2167Your input virtualization function needs to take input and then convert it
2168to either an alphanumeric character (which is treated as data to be
2169entered in the currently-selected field), or a forms processing request. <P>
2170
2171The forms driver provides hooks (through input-validation and
2172field-termination functions) with which your application code can check
2173that the input taken by the driver matched what was expected.
2174
2175<H3><A NAME="fpage">Page Navigation Requests</A></H3>
2176
2177These requests cause page-level moves through the form,
2178triggering display of a new form screen.
2179
2180<DL>
2181<DT> <CODE>REQ_NEXT_PAGE</CODE>
2182<DD> Move to the next form page.
2183<DT> <CODE>REQ_PREV_PAGE</CODE>
2184<DD> Move to the previous form page.
2185<DT> <CODE>REQ_FIRST_PAGE</CODE>
2186<DD> Move to the first form page.
2187<DT> <CODE>REQ_LAST_PAGE</CODE>
2188<DD> Move to the last form page.
2189</DL>
2190
2191These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
2192from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
2193the first page goes to the last.
2194
2195<H3><A NAME="ffield">Inter-Field Navigation Requests</A></H3>
2196
2197These requests handle navigation between fields on the same page.
2198
2199<DL>
2200<DT> <CODE>REQ_NEXT_FIELD</CODE>
2201<DD> Move to next field.
2202<DT> <CODE>REQ_PREV_FIELD</CODE>
2203<DD> Move to previous field.
2204<DT> <CODE>REQ_FIRST_FIELD</CODE>
2205<DD> Move to the first field.
2206<DT> <CODE>REQ_LAST_FIELD</CODE>
2207<DD> Move to the last field.
2208<DT> <CODE>REQ_SNEXT_FIELD</CODE>
2209<DD> Move to sorted next field.
2210<DT> <CODE>REQ_SPREV_FIELD</CODE>
2211<DD> Move to sorted previous field.
2212<DT> <CODE>REQ_SFIRST_FIELD</CODE>
2213<DD> Move to the sorted first field.
2214<DT> <CODE>REQ_SLAST_FIELD</CODE>
2215<DD> Move to the sorted last field.
2216<DT> <CODE>REQ_LEFT_FIELD</CODE>
2217<DD> Move left to field.
2218<DT> <CODE>REQ_RIGHT_FIELD</CODE>
2219<DD> Move right to field.
2220<DT> <CODE>REQ_UP_FIELD</CODE>
2221<DD> Move up to field.
2222<DT> <CODE>REQ_DOWN_FIELD</CODE>
2223<DD> Move down to field.
2224</DL>
2225
2226These requests treat the list of fields on a page as cyclic; that is,
2227<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
2228<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
2229order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
2230<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
2231pointers in the form array (as set up by <CODE>new_form()</CODE> or
2232<CODE>set_form_fields()</CODE> <P>
2233
2234It is also possible to traverse the fields as if they had been sorted in
2235screen-position order, so the sequence goes left-to-right and top-to-bottom.
2236To do this, use the second group of four sorted-movement requests.  <P>
2237
2238Finally, it is possible to move between fields using visual directions up,
2239down, right, and left.  To accomplish this, use the third group of four
2240requests.  Note, however, that the position of a form for purposes of these
2241requests is its upper-left corner. <P>
2242
2243For example, suppose you have a multi-line field B, and two
2244single-line fields A and C on the same line with B, with A to the left
2245of B and C to the right of B.  A <CODE>REQ_MOVE_RIGHT</CODE> from A will
2246go to B only if A, B, and C <EM>all</EM> share the same first line;
2247otherwise it will skip over B to C.
2248
2249<H3><A NAME="fifield">Intra-Field Navigation Requests</A></H3>
2250
2251These requests drive movement of the edit cursor within the currently
2252selected field.
2253
2254<DL>
2255<DT> <CODE>REQ_NEXT_CHAR</CODE>
2256<DD> Move to next character.
2257<DT> <CODE>REQ_PREV_CHAR</CODE>
2258<DD> Move to previous character.
2259<DT> <CODE>REQ_NEXT_LINE</CODE>
2260<DD> Move to next line.
2261<DT> <CODE>REQ_PREV_LINE</CODE>
2262<DD> Move to previous line.
2263<DT> <CODE>REQ_NEXT_WORD</CODE>
2264<DD> Move to next word.
2265<DT> <CODE>REQ_PREV_WORD</CODE>
2266<DD> Move to previous word.
2267<DT> <CODE>REQ_BEG_FIELD</CODE>
2268<DD> Move to beginning of field.
2269<DT> <CODE>REQ_END_FIELD</CODE>
2270<DD> Move to end of field.
2271<DT> <CODE>REQ_BEG_LINE</CODE>
2272<DD> Move to beginning of line.
2273<DT> <CODE>REQ_END_LINE</CODE>
2274<DD> Move to end of line.
2275<DT> <CODE>REQ_LEFT_CHAR</CODE>
2276<DD> Move left in field.
2277<DT> <CODE>REQ_RIGHT_CHAR</CODE>
2278<DD> Move right in field.
2279<DT> <CODE>REQ_UP_CHAR</CODE>
2280<DD> Move up in field.
2281<DT> <CODE>REQ_DOWN_CHAR</CODE>
2282<DD> Move down in field.
2283</DL>
2284
2285Each <EM>word</EM> is separated from the previous and next characters
2286by whitespace.  The commands to move to beginning and end of line or field
2287look for the first or last non-pad character in their ranges.
2288
2289<H3><A NAME="fscroll">Scrolling Requests</A></H3>
2290
2291Fields that are dynamic and have grown and fields explicitly created
2292with offscreen rows are scrollable.  One-line fields scroll horizontally;
2293multi-line fields scroll vertically.  Most scrolling is triggered by
2294editing and intra-field movement (the library scrolls the field to keep the
2295cursor visible).  It is possible to explicitly request scrolling with the
2296following requests:
2297
2298<DL>
2299<DT> <CODE>REQ_SCR_FLINE</CODE>
2300<DD> Scroll vertically forward a line.
2301<DT> <CODE>REQ_SCR_BLINE</CODE>
2302<DD> Scroll vertically backward a line.
2303<DT> <CODE>REQ_SCR_FPAGE</CODE>
2304<DD> Scroll vertically forward a page.
2305<DT> <CODE>REQ_SCR_BPAGE</CODE>
2306<DD> Scroll vertically backward a page.
2307<DT> <CODE>REQ_SCR_FHPAGE</CODE>
2308<DD> Scroll vertically forward half a page.
2309<DT> <CODE>REQ_SCR_BHPAGE</CODE>
2310<DD> Scroll vertically backward half a page.
2311<DT> <CODE>REQ_SCR_FCHAR</CODE>
2312<DD> Scroll horizontally forward a character.
2313<DT> <CODE>REQ_SCR_BCHAR</CODE>
2314<DD> Scroll horizontally backward a character.
2315<DT> <CODE>REQ_SCR_HFLINE</CODE>
2316<DD> Scroll horizontally one field width forward.
2317<DT> <CODE>REQ_SCR_HBLINE</CODE>
2318<DD> Scroll horizontally one field width backward.
2319<DT> <CODE>REQ_SCR_HFHALF</CODE>
2320<DD> Scroll horizontally one half field width forward.
2321<DT> <CODE>REQ_SCR_HBHALF</CODE>
2322<DD> Scroll horizontally one half field width backward.
2323</DL>
2324
2325For scrolling purposes, a <EM>page</EM> of a field is the height
2326of its visible part.
2327
2328<H3><A NAME="fedit">Editing Requests</A></H3>
2329
2330When you pass the forms driver an ASCII character, it is treated as a
2331request to add the character to the field's data buffer.  Whether this
2332is an insertion or a replacement depends on the field's edit mode
2333(insertion is the default. <P>
2334
2335The following requests support editing the field and changing the edit
2336mode:
2337
2338<DL>
2339<DT> <CODE>REQ_INS_MODE</CODE>
2340<DD> Set insertion mode.
2341<DT> <CODE>REQ_OVL_MODE</CODE>
2342<DD> Set overlay mode.
2343<DT> <CODE>REQ_NEW_LINE</CODE>
2344<DD> New line request (see below for explanation).
2345<DT> <CODE>REQ_INS_CHAR</CODE>
2346<DD> Insert space at character location.
2347<DT> <CODE>REQ_INS_LINE</CODE>
2348<DD> Insert blank line at character location.
2349<DT> <CODE>REQ_DEL_CHAR</CODE>
2350<DD> Delete character at cursor.
2351<DT> <CODE>REQ_DEL_PREV</CODE>
2352<DD> Delete previous word at cursor.
2353<DT> <CODE>REQ_DEL_LINE</CODE>
2354<DD> Delete line at cursor.
2355<DT> <CODE>REQ_DEL_WORD</CODE>
2356<DD> Delete word at cursor.
2357<DT> <CODE>REQ_CLR_EOL</CODE>
2358<DD> Clear to end of line.
2359<DT> <CODE>REQ_CLR_EOF</CODE>
2360<DD> Clear to end of field.
2361<DT> <CODE>REQ_CLEAR_FIELD</CODE>
2362<DD> Clear entire field.
2363</DL>
2364
2365The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
2366is complicated and partly controlled by a pair of forms options.
2367The special cases are triggered when the cursor is at the beginning of
2368a field, or on the last line of the field. <P>
2369
2370First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
2371
2372The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
2373current line at the position of the edit cursor, inserting the portion of
2374the current line after the cursor as a new line following the current
2375and moving the cursor to the beginning of that new line (you may think
2376of this as inserting a newline in the field buffer). <P>
2377
2378The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
2379current line from the position of the edit cursor to end of line.
2380The cursor is then moved to the beginning of the next line. <P>
2381
2382However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
2383last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
2384<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
2385disabled. <P>
2386
2387Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
2388
2389The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
2390character.  If insert mode is on, and the cursor is at the start of a
2391line, and the text on that line will fit on the previous one, it
2392instead appends the contents of the current line to the previous one
2393and deletes the current line (you may think of this as deleting a
2394newline from the field buffer). <P>
2395
2396However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
2397treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
2398<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
2399disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
2400
2401See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
2402and clear the overload options.
2403
2404<H3><A NAME="forder">Order Requests</A></H3>
2405
2406If the type of your field is ordered, and has associated functions
2407for getting the next and previous values of the type from a given value,
2408there are requests that can fetch that value into the field buffer:
2409
2410<DL>
2411<DT> <CODE>REQ_NEXT_CHOICE</CODE>
2412<DD> Place the successor value of the current value in the buffer.
2413<DT> <CODE>REQ_PREV_CHOICE</CODE>
2414<DD> Place the predecessor value of the current value in the buffer.
2415</DL>
2416
2417Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
2418and predecessor functions.  When you define a field type of your own
2419(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
2420our own ordering functions.
2421
2422<H3><A NAME="fappcmds">Application Commands</A></H3>
2423
2424Form requests are represented as integers above the <CODE>curses</CODE> value
2425greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
2426<CODE>MAX_COMMAND</CODE>.  If your input-virtualization routine returns a
2427value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
2428
2429<H2><A NAME="fhooks">Field Change Hooks</A></H2>
2430
2431It is possible to set function hooks to be executed whenever the
2432current field or form changes.  Here are the functions that support this:
2433
2434<PRE>
2435typedef void	(*HOOK)();       /* pointer to function returning void */
2436
2437int set_form_init(FORM *form,    /* form to alter */
2438                  HOOK hook);    /* initialization hook */
2439
2440HOOK form_init(FORM *form);      /* form to query */
2441
2442int set_form_term(FORM *form,    /* form to alter */
2443                  HOOK hook);    /* termination hook */
2444
2445HOOK form_term(FORM *form);      /* form to query */
2446
2447int set_field_init(FORM *form,   /* form to alter */
2448                  HOOK hook);    /* initialization hook */
2449
2450HOOK field_init(FORM *form);     /* form to query */
2451
2452int set_field_term(FORM *form,   /* form to alter */
2453                  HOOK hook);    /* termination hook */
2454
2455HOOK field_term(FORM *form);     /* form to query */
2456</PRE>
2457
2458These functions allow you to either set or query four different hooks.
2459In each of the set functions, the second argument should be the
2460address of a hook function.  These functions differ only in the timing
2461of the hook call.
2462
2463<DL>
2464<DT> form_init
2465<DD> This hook is called when the form is posted; also, just after
2466each page change operation.
2467<DT> field_init
2468<DD> This hook is called when the form is posted; also, just after
2469each field change
2470<DT> field_term
2471<DD> This hook is called just after field validation; that is, just before
2472the field is altered.  It is also called when the form is unposted.
2473<DT> form_term
2474<DD> This hook is called when the form is unposted; also, just before
2475each page change operation.
2476</DL>
2477
2478Calls to these hooks may be triggered
2479<OL>
2480<LI>When user editing requests are processed by the forms driver
2481<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
2482<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
2483</OL>
2484
2485See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
2486two cases. <P>
2487
2488You can set a default hook for all fields by passing one of the set functions
2489a NULL first argument. <P>
2490
2491You can disable any of these hooks by (re)setting them to NULL, the default
2492value.
2493
2494<H2><A HREF="#ffocus">Field Change Commands</A></H2>
2495
2496Normally, navigation through the form will be driven by the user's
2497input requests.  But sometimes it is useful to be able to move the
2498focus for editing and viewing under control of your application, or
2499ask which field it currently is in.  The following functions help you
2500accomplish this:
2501
2502<PRE>
2503int set_current_field(FORM *form,         /* form to alter */
2504                      FIELD *field);      /* field to shift to */
2505
2506FIELD *current_field(FORM *form);         /* form to query */
2507
2508int field_index(FORM *form,               /* form to query */
2509                FIELD *field);            /* field to get index of */
2510</PRE>
2511
2512The function <CODE>field_index()</CODE> returns the index of the given field
2513in the given form's field array (the array passed to <CODE>new_form()</CODE> or
2514<CODE>set_form_fields()</CODE>). <P>
2515
2516The initial current field of a form is the first active field on the
2517first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
2518
2519It is also possible to move around by pages.
2520
2521<PRE>
2522int set_form_page(FORM *form,             /* form to alter */
2523                  int page);              /* page to go to (0-origin) */
2524
2525int form_page(FORM *form);                /* return form's current page */
2526</PRE>
2527
2528The initial page of a newly-created form is 0.  The function
2529<CODE>set_form_fields()</CODE> resets this.
2530
2531<H2><A NAME="frmoptions">Form Options</A></H2>
2532
2533Like fields, forms may have control option bits.  They can be changed
2534or queried with these functions:
2535
2536<PRE>
2537int set_form_opts(FORM *form,             /* form to alter */
2538                  int attr);              /* attribute to set */
2539
2540int form_opts_on(FORM *form,              /* form to alter */
2541                 int attr);               /* attributes to turn on */
2542
2543int form_opts_off(FORM *form,             /* form to alter */
2544                  int attr);              /* attributes to turn off */
2545
2546int form_opts(FORM *form);                /* form to query */
2547</PRE>
2548
2549By default, all options are on.  Here are the available option bits:
2550
2551<DL>
2552<DT> O_NL_OVERLOAD
2553<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
2554href="#fedit">Editing Requests</A>.  The value of this option is
2555ignored on dynamic fields that have not reached their size limit;
2556these have no last line, so the circumstances for triggering a
2557<CODE>REQ_NEXT_FIELD</CODE> never arise.
2558<DT> O_BS_OVERLOAD
2559<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
2560<A href="#fedit">Editing Requests</A>.
2561</DL>
2562
2563The option values are bit-masks and can be composed with logical-or in
2564the obvious way.
2565
2566<H2><A NAME="fcustom">Custom Validation Types</A></H2>
2567
2568The <CODE>form</CODE> library gives you the capability to define custom
2569validation types of your own.  Further, the optional additional arguments
2570of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
2571types.  Most of the complications in the validation-type interface have to
2572do with the handling of the additional arguments within custom validation
2573functions.
2574
2575<H3><A NAME="flinktypes">Union Types</A></H3>
2576
2577The simplest way to create a custom data type is to compose it from two
2578preexisting ones:
2579
2580<PRE>
2581FIELD *link_fieldtype(FIELDTYPE *type1,
2582                      FIELDTYPE *type2);
2583</PRE>
2584
2585This function creates a field type that will accept any of the values
2586legal for either of its argument field types (which may be either
2587predefined or programmer-defined).
2588
2589If a <CODE>set_field_type()</CODE> call later requires arguments, the new
2590composite type expects all arguments for the first type, than all arguments
2591for the second.  Order functions (see <A HREF="#forder">Order Requests</A>)
2592associated with the component types will work on the composite; what it does
2593is check the validation function for the first type, then for the second, to
2594figure what type the buffer contents should be treated as.
2595
2596<H3><A NAME="fnewtypes">New Field Types</A></H3>
2597
2598To create a field type from scratch, you need to specify one or both of the
2599following things:
2600
2601<UL>
2602<LI>A character-validation function, to check each character as it is entered.
2603<LI>A field-validation function to be applied on exit from the field.
2604</UL>
2605
2606Here's how you do that:
2607<PRE>
2608typedef int	(*HOOK)();       /* pointer to function returning int */
2609
2610FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
2611                         HOOK c_validate) /* character validator */
2612
2613
2614int free_fieldtype(FIELDTYPE *ftype);     /* type to free */
2615</PRE>
2616
2617At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
2618non-NULL.  The forms driver will automatically call the new type's
2619validation functions at appropriate points in processing a field of
2620the new type. <P>
2621
2622The function <CODE>free_fieldtype()</CODE> deallocates the argument
2623fieldtype, freeing all storage associated with it. <P>
2624
2625Normally, a field validator is called when the user attempts to
2626leave the field.  Its first argument is a field pointer, from which it
2627can get to field buffer 0 and test it.  If the function returns TRUE,
2628the operation succeeds; if it returns FALSE, the edit cursor stays in
2629the field. <P>
2630
2631A character validator gets the character passed in as a first argument.
2632It too should return TRUE if the character is valid, FALSE otherwise.
2633
2634<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
2635
2636Your field- and character- validation functions will be passed a
2637second argument as well.  This second argument is the address of a
2638structure (which we'll call a <EM>pile</EM>) built from any of the
2639field-type-specific arguments passed to <CODE>set_field_type()</CODE>.  If
2640no such arguments are defined for the field type, this pile pointer
2641argument will be NULL. <P>
2642
2643In order to arrange for such arguments to be passed to your validation
2644functions, you must associate a small set of storage-management functions
2645with the type.  The forms driver will use these to synthesize a pile
2646from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
2647a pointer to the pile will be passed to the validation functions. <P>
2648
2649Here is how you make the association:
2650
2651<PRE>
2652typedef char	*(*PTRHOOK)();    /* pointer to function returning (char *) */
2653typedef void	(*VOIDHOOK)();    /* pointer to function returning void */
2654
2655int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2656                      PTRHOOK make_str,   /* make structure from args */
2657                      PTRHOOK copy_str,   /* make copy of structure */
2658                      VOIDHOOK free_str); /* free structure storage */
2659</PRE>
2660
2661Here is how the storage-management hooks are used:
2662
2663<DL>
2664<DT> <CODE>make_str</CODE>
2665<DD> This function is called by <CODE>set_field_type()</CODE>.  It gets one
2666argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
2667<CODE>set_field_type()</CODE>.  It is expected to return a pile pointer to a data
2668structure that encapsulates those arguments.
2669<DT> <CODE>copy_str</CODE>
2670<DD> This function is called by form library functions that allocate new
2671field instances.  It is expected to take a pile pointer, copy the pile
2672to allocated storage, and return the address of the pile copy.
2673<DT> <CODE>free_str</CODE>
2674<DD> This function is called by field- and type-deallocation routines in the
2675library.  It takes a pile pointer argument, and is expected to free the
2676storage of that pile.
2677</DL>
2678
2679The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
2680signal allocation failure.  The library routines will that call them will
2681return error indication when this happens.  Thus, your validation functions
2682should never see a NULL file pointer and need not check specially for it.
2683
2684<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
2685
2686Some custom field types are simply ordered in the same well-defined way
2687that <CODE>TYPE_ENUM</CODE> is.  For such types, it is possible to define
2688successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
2689and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
2690
2691<PRE>
2692typedef int	(*INTHOOK)();     /* pointer to function returning int */
2693
2694int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2695                      INTHOOK succ,       /* get successor value */
2696                      INTHOOK pred);      /* get predecessor value */
2697</PRE>
2698
2699The successor and predecessor arguments will each be passed two arguments;
2700a field pointer, and a pile pointer (as for the validation functions).  They
2701are expected to use the function <CODE>field_buffer()</CODE> to read the
2702current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
2703or previous value.  Either hook may return TRUE to indicate success (a
2704legal next or previous value was set) or FALSE to indicate failure.
2705
2706<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
2707
2708The interface for defining custom types is complicated and tricky.
2709Rather than attempting to create a custom type entirely from scratch,
2710you should start by studying the library source code for whichever of
2711the pre-defined types seems to be closest to what you want. <P>
2712
2713Use that code as a model, and evolve it towards what you really want.
2714You will avoid many problems and annoyances that way.  The code
2715in the <CODE>ncurses</CODE> library has been specifically exempted from
2716the package copyright to support this. <P>
2717
2718If your custom type defines order functions, have do something intuitive
2719with a blank field.  A useful convention is to make the successor of a
2720blank field the types minimum value, and its predecessor the maximum.
2721</BODY>
2722</HTML>
2723