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32<HTML>
33<HEAD>
34<TITLE>Writing Programs with NCURSES</TITLE>
35<link rev="made" href="mailto:bugs-ncurses@gnu.org">
36<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
37</HEAD>
38<BODY>
39
40<H1>Writing Programs with NCURSES</H1>
41
42<BLOCKQUOTE>
43by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
44updates since release 1.9.9e by Thomas Dickey
45</BLOCKQUOTE>
46
47<H1>Contents</H1>
48<UL>
49<LI><A HREF="#introduction">Introduction</A>
50<UL>
51<LI><A HREF="#history">A Brief History of Curses</A>
52<LI><A HREF="#scope">Scope of This Document</A>
53<LI><A HREF="#terminology">Terminology</A>
54</UL>
55<LI><A HREF="#curses">The Curses Library</A>
56<UL>
57<LI><A HREF="#overview">An Overview of Curses</A>
58<UL>
59<LI><A HREF="#compiling">Compiling Programs using Curses</A>
60<LI><A HREF="#updating">Updating the Screen</A>
61<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
62<LI><A HREF="#variables">Variables</A>
63</UL>
64<LI><A HREF="#using">Using the Library</A>
65<UL>
66<LI><A HREF="#starting">Starting up</A>
67<LI><A HREF="#output">Output</A>
68<LI><A HREF="#input">Input</A>
69<LI><A HREF="#formschars">Using Forms Characters</A>
70<LI><A HREF="#attributes">Character Attributes and Color</A>
71<LI><A HREF="#mouse">Mouse Interfacing</A>
72<LI><A HREF="#finishing">Finishing Up</A>
73</UL>
74<LI><A HREF="#functions">Function Descriptions</A>
75<UL>
76<LI><A HREF="#init">Initialization and Wrapup</A>
77<LI><A HREF="#flush">Causing Output to the Terminal</A>
78<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
79<LI><A HREF="#debugging">Debugging</A>
80</UL>
81<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
82<UL>
83<LI><A HREF="#caution">Some Notes of Caution</A>
84<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
85<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
86<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
87<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
88<LI><A HREF="#tuning">Tuning for Speed</A>
89<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
90</UL>
91<LI><A HREF="#compat">Compatibility with Older Versions</A>
92<UL>
93<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
94<LI><A HREF="#backbug">Background Erase</A>
95</UL>
96<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
97</UL>
98<LI><A HREF="#panels">The Panels Library</A>
99<UL>
100<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
101<LI><A HREF="#poverview">Overview of Panels</A>
102<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
103<LI><A HREF="#hiding">Hiding Panels</A>
104<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
105</UL>
106<LI><A HREF="#menu">The Menu Library</A>
107<UL>
108<LI><A HREF="#mcompile">Compiling with the menu Library</A>
109<LI><A HREF="#moverview">Overview of Menus</A>
110<LI><A HREF="#mselect">Selecting items</A>
111<LI><A HREF="#mdisplay">Menu Display</A>
112<LI><A HREF="#mwindows">Menu Windows</A>
113<LI><A HREF="#minput">Processing Menu Input</A>
114<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
115</UL>
116<LI><A HREF="#form">The Forms Library</A>
117<UL>
118<LI><A HREF="#fcompile">Compiling with the forms Library</A>
119<LI><A HREF="#foverview">Overview of Forms</A>
120<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
121<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
122<UL>
123<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
124<LI><A HREF="#flocation">Changing the Field Location</A>
125<LI><A HREF="#fjust">The Justification Attribute</A>
126<LI><A HREF="#fdispatts">Field Display Attributes</A>
127<LI><A HREF="#foptions">Field Option Bits</A>
128<LI><A HREF="#fstatus">Field Status</A>
129<LI><A HREF="#fuser">Field User Pointer</A>
130</UL>
131<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
132<LI><A HREF="#fvalidation">Field Validation</A>
133<UL>
134<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
135<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
136<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
137<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
138<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
139<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
140</UL>
141<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
142<LI><A HREF="#formattrs">Attributes of Forms</A>
143<LI><A HREF="#fdisplay">Control of Form Display</A>
144<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
145<UL>
146<LI><A HREF="#fpage">Page Navigation Requests</A>
147<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
148<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
149<LI><A HREF="#fscroll">Scrolling Requests</A>
150<LI><A HREF="#fedit">Field Editing Requests</A>
151<LI><A HREF="#forder">Order Requests</A>
152<LI><A HREF="#fappcmds">Application Commands</A>
153</UL>
154<LI><A HREF="#fhooks">Field Change Hooks</A>
155<LI><A HREF="#ffocus">Field Change Commands</A>
156<LI><A HREF="#frmoptions">Form Options</A>
157<LI><A HREF="#fcustom">Custom Validation Types</A>
158<UL>
159<LI><A HREF="#flinktypes">Union Types</A>
160<LI><A HREF="#fnewtypes">New Field Types</A>
161<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
162<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
163<LI><A HREF="#fcustprobs">Avoiding Problems</A>
164</UL>
165</UL>
166</UL>
167
168<HR>
169<H1><A NAME="introduction">Introduction</A></H1>
170
171This document is an introduction to programming with <CODE>curses</CODE>. It is
172not an exhaustive reference for the curses Application Programming Interface
173(API); that role is filled by the <CODE>curses</CODE> manual pages.  Rather, it
174is intended to help C programmers ease into using the package. <P>
175
176This document is aimed at C applications programmers not yet specifically
177familiar with ncurses.  If you are already an experienced <CODE>curses</CODE>
178programmer, you should nevertheless read the sections on
179<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
180<A HREF="#compat">Compatibility with Older Versions</A>,
181and <A HREF="#hints">Hints, Tips, and Tricks</A>.  These will bring you up
182to speed on the special features and quirks of the <CODE>ncurses</CODE>
183implementation.  If you are not so experienced, keep reading. <P>
184
185The <CODE>curses</CODE> package is a subroutine library for
186terminal-independent screen-painting and input-event handling which
187presents a high level screen model to the programmer, hiding differences
188between terminal types and doing automatic optimization of output to change
189one screen full of text into another.  <CODE>Curses</CODE> uses terminfo, which
190is a database format that can describe the capabilities of thousands of
191different terminals. <P>
192
193The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
194increasingly dominated by X, Motif, and Tcl/Tk.  Nevertheless, UNIX still
195supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
196API has the advantage of (a) back-portability to character-cell terminals,
197and (b) simplicity.  For an application that does not require bit-mapped
198graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
199will typically be a great deal simpler and less expensive than one using an
200X toolkit.
201
202<H2><A NAME="history">A Brief History of Curses</A></H2>
203
204Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
205provide screen-handling for the game <CODE>rogue</CODE>; these used the
206already-existing <CODE>termcap</CODE> database facility for describing terminal
207capabilities.  These routines were abstracted into a documented library and
208first released with the early BSD UNIX versions. <P>
209
210System III UNIX from Bell Labs featured a rewritten and much-improved
211<CODE>curses</CODE> library.  It introduced the terminfo format.  Terminfo is based
212on Berkeley's termcap database, but contains a number of improvements and
213extensions. Parameterized capabilities strings were introduced, making it
214possible to describe multiple video attributes, and colors and to handle far
215more unusual terminals than possible with termcap.  In the later AT&amp;T
216System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
217more capabilities, going far beyond BSD curses in power and flexibility.
218
219<H2><A NAME="scope">Scope of This Document</A></H2>
220
221This document describes <CODE>ncurses</CODE>, a free implementation of
222the System V <CODE>curses</CODE> API with some clearly marked extensions.
223It includes the following System V curses features:
224<UL>
225<LI>Support for multiple screen highlights (BSD curses could only
226handle one `standout' highlight, usually reverse-video).
227<LI>Support for line- and box-drawing using forms characters.
228<LI>Recognition of function keys on input.
229<LI>Color support.
230<LI>Support for pads (windows of larger than screen size on which the
231screen or a subwindow defines a viewport).
232</UL>
233
234Also, this package makes use of the insert and delete line and character
235features of terminals so equipped, and determines how to optimally use these
236features with no help from the programmer.  It allows arbitrary combinations of
237video attributes to be displayed, even on terminals that leave ``magic
238cookies'' on the screen to mark changes in attributes. <P>
239
240The <CODE>ncurses</CODE> package can also capture and use event reports from a
241mouse in some environments (notably, xterm under the X window system).  This
242document includes tips for using the mouse. <P>
243
244The <CODE>ncurses</CODE> package was originated by Pavel Curtis.  The original
245maintainer of this package is
246<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
247&lt;zmbenhal@netcom.com&gt;.
248<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
249&lt;esr@snark.thyrsus.com&gt;
250wrote many of the new features in versions after 1.8.1
251and wrote most of this introduction.
252J&uuml;rgen Pfeifer
253wrote all of the menu and forms code as well as the
254<A HREF="http://www.adahome.com">Ada95</A> binding.
255Ongoing work is being done by
256<A HREF="mailto:dickey@invisible-island.net">Thomas Dickey</A> (maintainer).
257Contact the current maintainers at
258<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
259<P>
260
261This document also describes the <A HREF="#panels">panels</A> extension library,
262similarly modeled on the SVr4 panels facility.  This library allows you to
263associate backing store with each of a stack or deck of overlapping windows,
264and provides operations for moving windows around in the stack that change
265their visibility in the natural way (handling window overlaps). <P>
266
267Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
268HREF="#form">forms</A> extension libraries, also cloned from System V,
269which support easy construction and sequences of menus and fill-in
270forms.
271
272
273<H2><A NAME="terminology">Terminology</A></H2>
274
275In this document, the following terminology is used with reasonable
276consistency:
277
278<DL>
279<DT> window
280<DD>
281A data structure describing a sub-rectangle of the screen (possibly the
282entire screen).  You can write to a window as though it were a miniature
283screen, scrolling independently of other windows on the physical screen.
284<DT> screens
285<DD>
286A subset of windows which are as large as the terminal screen, i.e., they start
287at the upper left hand corner and encompass the lower right hand corner.  One
288of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
289<DT> terminal screen
290<DD>
291The package's idea of what the terminal display currently looks like, i.e.,
292what the user sees now.  This is a special screen.
293</DL>
294
295<H1><A NAME="curses">The Curses Library</A></H1>
296
297<H2><A NAME="overview">An Overview of Curses</A></H2>
298
299<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
300
301In order to use the library, it is necessary to have certain types and
302variables defined.  Therefore, the programmer must have a line:
303
304<PRE>
305	  #include &lt;curses.h&gt;
306</PRE>
307
308at the top of the program source.  The screen package uses the Standard I/O
309library, so <CODE>&lt;curses.h&gt;</CODE> includes
310<CODE>&lt;stdio.h&gt;</CODE>. <CODE>&lt;curses.h&gt;</CODE> also includes
311<CODE>&lt;termios.h&gt;</CODE>, <CODE>&lt;termio.h&gt;</CODE>, or
312<CODE>&lt;sgtty.h&gt;</CODE> depending on your system.  It is redundant (but
313harmless) for the programmer to do these includes, too. In linking with
314<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
315command line.  There is no need for any other libraries.
316
317<H3><A NAME="updating">Updating the Screen</A></H3>
318
319In order to update the screen optimally, it is necessary for the routines to
320know what the screen currently looks like and what the programmer wants it to
321look like next. For this purpose, a data type (structure) named WINDOW is
322defined which describes a window image to the routines, including its starting
323position on the screen (the (y, x) coordinates of the upper left hand corner)
324and its size.  One of these (called <CODE>curscr</CODE>, for current screen) is a
325screen image of what the terminal currently looks like.  Another screen (called
326<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
327on. <P>
328
329A window is a purely internal representation. It is used to build and store a
330potential image of a portion of the terminal.  It doesn't bear any necessary
331relation to what is really on the terminal screen; it's more like a
332scratchpad or write buffer. <P>
333
334To make the section of physical screen corresponding to a window reflect the
335contents of the window structure, the routine <CODE>refresh()</CODE> (or
336<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
337
338A given physical screen section may be within the scope of any number of
339overlapping windows.  Also, changes can be made to windows in any order,
340without regard to motion efficiency.  Then, at will, the programmer can
341effectively say ``make it look like this,'' and let the package implementation
342determine the most efficient way to repaint the screen.
343
344<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
345
346As hinted above, the routines can use several windows, but two are
347automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
348and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
349like next.  The user should never actually access <CODE>curscr</CODE> directly.
350Changes should be made to through the API, and then the routine
351<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
352
353Many functions are defined to use <CODE>stdscr</CODE> as a default screen.  For
354example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
355the desired character as argument.  To write to a different window. use the
356routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided.  This
357convention of prepending function names with a `w' when they are to be
358applied to specific windows is consistent.  The only routines which do not
359follow it are those for which a window must always be specified. <P>
360
361In order to move the current (y, x) coordinates from one point to another, the
362routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided.  However, it is
363often desirable to first move and then perform some I/O operation.  In order to
364avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
365the desired (y, x) coordinates prepended to the arguments to the function.  For
366example, the calls
367
368<PRE>
369	  move(y, x);
370	  addch(ch);
371</PRE>
372
373can be replaced by
374
375<PRE>
376	  mvaddch(y, x, ch);
377</PRE>
378
379and
380
381<PRE>
382	  wmove(win, y, x);
383	  waddch(win, ch);
384</PRE>
385
386can be replaced by
387
388<PRE>
389	  mvwaddch(win, y, x, ch);
390</PRE>
391
392Note that the window description pointer (win) comes before the added (y, x)
393coordinates.  If a function requires a window pointer, it is always the first
394parameter passed.
395
396<H3><A NAME="variables">Variables</A></H3>
397
398The <CODE>curses</CODE> library sets some variables describing the terminal
399capabilities.
400
401<PRE>
402      type   name      description
403      ------------------------------------------------------------------
404      int    LINES     number of lines on the terminal
405      int    COLS      number of columns on the terminal
406</PRE>
407
408The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
409of general usefulness:
410
411<DL>
412<DT> <CODE>bool</CODE>
413<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
414<DT> <CODE>TRUE</CODE>
415<DD> boolean `true' flag (1).
416<DT> <CODE>FALSE</CODE>
417<DD> boolean `false' flag (0).
418<DT> <CODE>ERR</CODE>
419<DD> error flag returned by routines on a failure (-1).
420<DT> <CODE>OK</CODE>
421<DD> error flag returned by routines when things go right.
422</DL>
423
424<H2><A NAME="using">Using the Library</A></H2>
425
426Now we describe how to actually use the screen package.  In it, we assume all
427updating, reading, etc. is applied to <CODE>stdscr</CODE>.  These instructions will
428work on any window, providing you change the function names and parameters as
429mentioned above. <P>
430
431Here is a sample program to motivate the discussion:
432
433<PRE>
434#include &lt;stdlib.h&gt;
435#include &lt;curses.h&gt;
436#include &lt;signal.h&gt;
437
438static void finish(int sig);
439
440int
441main(int argc, char *argv[])
442{
443    int num = 0;
444
445    /* initialize your non-curses data structures here */
446
447    (void) signal(SIGINT, finish);      /* arrange interrupts to terminate */
448
449    (void) initscr();      /* initialize the curses library */
450    keypad(stdscr, TRUE);  /* enable keyboard mapping */
451    (void) nonl();         /* tell curses not to do NL-&gt;CR/NL on output */
452    (void) cbreak();       /* take input chars one at a time, no wait for \n */
453    (void) echo();         /* echo input - in color */
454
455    if (has_colors())
456    {
457        start_color();
458
459        /*
460         * Simple color assignment, often all we need.  Color pair 0 cannot
461	 * be redefined.  This example uses the same value for the color
462	 * pair as for the foreground color, though of course that is not
463	 * necessary:
464         */
465        init_pair(1, COLOR_RED,     COLOR_BLACK);
466        init_pair(2, COLOR_GREEN,   COLOR_BLACK);
467        init_pair(3, COLOR_YELLOW,  COLOR_BLACK);
468        init_pair(4, COLOR_BLUE,    COLOR_BLACK);
469        init_pair(5, COLOR_CYAN,    COLOR_BLACK);
470        init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
471        init_pair(7, COLOR_WHITE,   COLOR_BLACK);
472    }
473
474    for (;;)
475    {
476        int c = getch();     /* refresh, accept single keystroke of input */
477	attrset(COLOR_PAIR(num % 8));
478	num++;
479
480        /* process the command keystroke */
481    }
482
483    finish(0);               /* we're done */
484}
485
486static void finish(int sig)
487{
488    endwin();
489
490    /* do your non-curses wrapup here */
491
492    exit(0);
493}
494</PRE>
495
496<H3><A NAME="starting">Starting up</A></H3>
497
498In order to use the screen package, the routines must know about terminal
499characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
500allocated.  These function <CODE>initscr()</CODE> does both these things. Since it
501must allocate space for the windows, it can overflow memory when attempting to
502do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
503the program with an error message.  <CODE>initscr()</CODE> must always be called
504before any of the routines which affect windows are used.  If it is not, the
505program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
506referenced.  However, it is usually best to wait to call it until after you are
507sure you will need it, like after checking for startup errors.  Terminal status
508changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
509after <CODE>initscr()</CODE>. <P>
510
511Once the screen windows have been allocated, you can set them up for
512your program.  If you want to, say, allow a screen to scroll, use
513<CODE>scrollok()</CODE>.  If you want the cursor to be left in place after
514the last change, use <CODE>leaveok()</CODE>.  If this isn't done,
515<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
516coordinates after updating it. <P>
517
518You can create new windows of your own using the functions <CODE>newwin()</CODE>,
519<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>.  The routine <CODE>delwin()</CODE> will
520allow you to get rid of old windows.  All the options described above can be
521applied to any window.
522
523<H3><A NAME="output">Output</A></H3>
524
525Now that we have set things up, we will want to actually update the terminal.
526The basic functions used to change what will go on a window are
527<CODE>addch()</CODE> and <CODE>move()</CODE>.  <CODE>addch()</CODE> adds a character at the
528current (y, x) coordinates.  <CODE>move()</CODE> changes the current (y, x)
529coordinates to whatever you want them to be.  It returns <CODE>ERR</CODE> if you
530try to move off the window.  As mentioned above, you can combine the two into
531<CODE>mvaddch()</CODE> to do both things at once. <P>
532
533The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
534all call <CODE>addch()</CODE> to add characters to the window. <P>
535
536After you have put on the window what you want there, when you want the portion
537of the terminal covered by the window to be made to look like it, you must call
538<CODE>refresh()</CODE>.  In order to optimize finding changes, <CODE>refresh()</CODE>
539assumes that any part of the window not changed since the last
540<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
541that you have not refreshed a portion of the terminal with an overlapping
542window.  If this is not the case, the routine <CODE>touchwin()</CODE> is provided
543to make it look like the entire window has been changed, thus making
544<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
545
546If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
547make the screen look like <CODE>curscr</CODE> thinks it looks like.  This is useful
548for implementing a command which would redraw the screen in case it get messed
549up.
550
551<H3><A NAME="input">Input</A></H3>
552
553The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
554echo is set, will call <CODE>addch()</CODE> to echo the character.  Since the
555screen package needs to know what is on the terminal at all times, if
556characters are to be echoed, the tty must be in raw or cbreak mode.  Since
557initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
558one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
559the program's output will be unpredictable. <P>
560
561When you need to accept line-oriented input in a window, the functions
562<CODE>wgetstr()</CODE> and friends are available.  There is even a <CODE>wscanw()</CODE>
563function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
564input.  These pseudo-line-oriented functions turn on echoing while they
565execute. <P>
566
567The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
568support for function-key mapping.  With this feature, the <CODE>getch()</CODE> code
569watches the input stream for character sequences that correspond to arrow and
570function keys.  These sequences are returned as pseudo-character values.  The
571<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
572mapping from sequences to <CODE>#define</CODE> values is determined by
573<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
574
575<H3><A NAME="formschars">Using Forms Characters</A></H3>
576
577The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
578<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
579defined by <CODE>ncurses</CODE>.  These are <CODE>#define</CODE> values set up in
580the <CODE>curses.h</CODE> header; see there for a complete list (look for
581the prefix <CODE>ACS_</CODE>). <P>
582
583The most useful of the ACS defines are the forms-drawing characters.  You can
584use these to draw boxes and simple graphs on the screen.  If the terminal
585does not have such characters, <CODE>curses.h</CODE> will map them to a
586recognizable (though ugly) set of ASCII defaults.
587
588<H3><A NAME="attributes">Character Attributes and Color</A></H3>
589
590The <CODE>ncurses</CODE> package supports screen highlights including standout,
591reverse-video, underline, and blink.  It also supports color, which is treated
592as another kind of highlight. <P>
593
594Highlights are encoded, internally, as high bits of the pseudo-character type
595(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
596screen cell.  See the <CODE>curses.h</CODE> header file for a complete list of
597highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
598
599There are two ways to make highlights.  One is to logical-or the value of the
600highlights you want into the character argument of an <CODE>addch()</CODE> call,
601or any other output call that takes a <CODE>chtype</CODE> argument. <P>
602
603The other is to set the current-highlight value.  This is logical-or'ed with
604any highlight you specify the first way.  You do this with the functions
605<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
606pages for details.
607
608Color is a special kind of highlight.  The package actually thinks in terms
609of color pairs, combinations of foreground and background colors.  The sample
610code above sets up eight color pairs, all of the guaranteed-available colors
611on black.  Note that each color pair is, in effect, given the name of its
612foreground color.  Any other range of eight non-conflicting values could
613have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
614
615Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
616use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
617color combination.  Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
618is itself a compile-time constant and can be used in initializers.
619
620<H3><A NAME="mouse">Mouse Interfacing</A></H3>
621
622The <CODE>ncurses</CODE> library also provides a mouse interface.
623<!-- The 'note' tag is not portable enough -->
624<blockquote>
625<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
626the XSI Curses standard, nor of System V Release 4, nor BSD curses.
627System V Release 4 curses contains code with similar interface definitions,
628however it is not documented.  Other than by disassembling the library, we
629have no way to determine exactly how that mouse code works.
630Thus, we recommend that you wrap mouse-related code in an #ifdef using the
631feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
632on non-ncurses systems.
633</blockquote>
634
635Presently, mouse event reporting works in the following environments:
636<ul>
637<li>xterm and similar programs such as rxvt.
638<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
639Rubini's mouse server.
640<li>FreeBSD sysmouse (console)
641<li>OS/2 EMX
642</ul>
643<P>
644The mouse interface is very simple.  To activate it, you use the function
645<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
646what kinds of events you want your program to be able to see.  It will
647return the bit-mask of events that actually become visible, which may differ
648from the argument if the mouse device is not capable of reporting some of
649the event types you specify. <P>
650
651Once the mouse is active, your application's command loop should watch
652for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>.  When
653you see this, a mouse event report has been queued.  To pick it off
654the queue, use the function <CODE>getmouse()</CODE> (you must do this before
655the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
656in and make the first one inaccessible). <P>
657
658Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
659pass it) with mouse event data.  The event data includes zero-origin,
660screen-relative character-cell coordinates of the mouse pointer.  It also
661includes an event mask.  Bits in this mask will be set, corresponding
662to the event type being reported. <P>
663
664The mouse structure contains two additional fields which may be
665significant in the future as ncurses interfaces to new kinds of
666pointing device.  In addition to x and y coordinates, there is a slot
667for a z coordinate; this might be useful with touch-screens that can
668return a pressure or duration parameter.  There is also a device ID
669field, which could be used to distinguish between multiple pointing
670devices. <P>
671
672The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
673Events that can be reported include presses, releases, single-, double- and
674triple-clicks (you can set the maximum button-down time for clicks).  If
675you don't make clicks visible, they will be reported as press-release
676pairs.  In some environments, the event mask may include bits reporting
677the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
678
679A function to check whether a mouse event fell within a given window is
680also supplied.  You can use this to see whether a given window should
681consider a mouse event relevant to it. <P>
682
683Because mouse event reporting will not be available in all
684environments, it would be unwise to build <CODE>ncurses</CODE>
685applications that <EM>require</EM> the use of a mouse.  Rather, you should
686use the mouse as a shortcut for point-and-shoot commands your application
687would normally accept from the keyboard.  Two of the test games in the
688<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
689code that illustrates how this can be done. <P>
690
691See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
692mouse-interface functions.
693
694<H3><A NAME="finishing">Finishing Up</A></H3>
695
696In order to clean up after the <CODE>ncurses</CODE> routines, the routine
697<CODE>endwin()</CODE> is provided.  It restores tty modes to what they were when
698<CODE>initscr()</CODE> was first called, and moves the cursor down to the
699lower-left corner.  Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
700should be called before exiting.
701
702<H2><A NAME="functions">Function Descriptions</A></H2>
703
704We describe the detailed behavior of some important curses functions here, as a
705supplement to the manual page descriptions.
706
707<H3><A NAME="init">Initialization and Wrapup</A></H3>
708
709<DL>
710<DT> <CODE>initscr()</CODE>
711<DD> The first function called should almost always be <CODE>initscr()</CODE>.
712This will determine the terminal type and
713initialize curses data structures. <CODE>initscr()</CODE> also arranges that
714the first call to <CODE>refresh()</CODE> will clear the screen.  If an error
715occurs a message is written to standard error and the program
716exits. Otherwise it returns a pointer to stdscr.  A few functions may be
717called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
718<CODE>ripoffline()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
719terminals, <CODE>newterm()</CODE>.)
720<DT> <CODE>endwin()</CODE>
721<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
722shelling out of the program. This function will restore tty modes,
723move the cursor to the lower left corner of the screen, reset the
724terminal into the proper non-visual mode.  Calling <CODE>refresh()</CODE>
725or <CODE>doupdate()</CODE> after a temporary escape from the program will
726restore the ncurses screen from before the escape.
727<DT> <CODE>newterm(type, ofp, ifp)</CODE>
728<DD> A program which outputs to more than one terminal should use
729<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>.  <CODE>newterm()</CODE> should
730be called once for each terminal.  It returns a variable of type
731<CODE>SCREEN *</CODE> which should be saved as a reference to that
732terminal.
733(NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
734are describing in this introduction, but a collection of
735parameters used to assist in optimizing the display.)
736The arguments are the type of the terminal (a string) and
737<CODE>FILE</CODE> pointers for the output and input of the terminal.  If
738type is NULL then the environment variable <CODE>$TERM</CODE> is used.
739<CODE>endwin()</CODE> should called once at wrapup time for each terminal
740opened using this function.
741<DT> <CODE>set_term(new)</CODE>
742<DD> This function is used to switch to a different terminal previously
743opened by <CODE>newterm()</CODE>.  The screen reference for the new terminal
744is passed as the parameter.  The previous terminal is returned by the
745function.  All other calls affect only the current terminal.
746<DT> <CODE>delscreen(sp)</CODE>
747<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
748associated with a given <CODE>SCREEN</CODE> reference.
749</DL>
750
751<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
752
753<DL>
754<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
755<DD> These functions must be called to actually get any output on
756the  terminal,  as  other  routines  merely  manipulate data
757structures.  <CODE>wrefresh()</CODE> copies the named window  to the physical
758terminal screen,  taking  into account  what is already
759there in  order to  do optimizations.  <CODE>refresh()</CODE> does a
760refresh of <CODE>stdscr</CODE>.   Unless <CODE>leaveok()</CODE> has been
761enabled, the physical cursor of the terminal is left at  the
762location of the window's cursor.
763<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
764<DD> These two functions allow multiple updates with more efficiency
765than wrefresh.  To use them, it is important to understand how curses
766works.  In addition to all the window structures, curses keeps two
767data structures representing the terminal screen: a physical screen,
768describing what is actually on the screen, and a virtual screen,
769describing what the programmer wants to have on the screen.  wrefresh
770works by first copying the named window to the virtual screen
771(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
772screen (<CODE>doupdate()</CODE>).  If the programmer wishes to output
773several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
774in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
775causing several bursts of output to the screen.  By calling
776<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
777<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
778fewer total characters transmitted (this also avoids a visually annoying
779flicker at each update).
780</DL>
781
782<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
783
784<DL>
785<DT> <CODE>setupterm(term, filenum, errret)</CODE>
786<DD> This routine is called to initialize a terminal's description, without setting
787up the curses screen structures or changing the tty-driver mode bits.
788<CODE>term</CODE> is the character string representing the name of the terminal
789being used.  <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
790be used for output.  <CODE>errret</CODE> is a pointer to an integer, in which a
791success or failure indication is returned.  The values returned can be 1 (all
792is well), 0 (no such terminal), or -1 (some problem locating the terminfo
793database). <P>
794
795The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
796<CODE>TERM</CODE> in the environment to be used.  The <CODE>errret</CODE> pointer can
797also be given as NULL, meaning no error code is wanted.  If <CODE>errret</CODE> is
798defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
799appropriate error message and exit, rather than returning.  Thus, a simple
800program can call setupterm(0, 1, 0) and not worry about initialization
801errors. <P>
802
803After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
804set to point to the current structure of terminal capabilities. By calling
805<CODE>setupterm()</CODE> for each terminal, and saving and restoring
806<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
807once.  <CODE>Setupterm()</CODE> also stores the names section of the terminal
808description in the global character array <CODE>ttytype[]</CODE>.  Subsequent calls
809to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
810yourself if need be.
811</DL>
812
813<H3><A NAME="debugging">Debugging</A></H3>
814
815<!-- The 'note' tag is not portable enough -->
816<blockquote>
817<strong>NOTE:</strong> These functions are not part of the standard curses API!
818</blockquote>
819
820<DL>
821<DT> <CODE>trace()</CODE>
822<DD>
823This function can be used to explicitly set a trace level.  If the
824trace level is nonzero, execution of your program will generate a file
825called `trace' in the current working directory containing a report on
826the library's actions.  Higher trace levels enable more detailed (and
827verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
828in the <CODE>curses.h</CODE> file for details.  (It is also possible to set
829a trace level by assigning a trace level value to the environment variable
830<CODE>NCURSES_TRACE</CODE>).
831<DT> <CODE>_tracef()</CODE>
832<DD>
833This function can be used to output your own debugging information.  It is only
834available only if you link with -lncurses_g.  It can be used the same way as
835<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
836The output goes to a file called <CODE>trace</CODE> in the current directory.
837</DL>
838
839Trace logs can be difficult to interpret due to the sheer volume of
840data dumped in them.  There is a script called <STRONG>tracemunch</STRONG>
841included with the <CODE>ncurses</CODE> distribution that can alleviate
842this problem somewhat; it compacts long sequences of similar operations into
843more succinct single-line pseudo-operations. These pseudo-ops can be
844distinguished by the fact that they are named in capital letters.
845
846<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
847
848The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
849In the remainder of this document, we discuss various useful methods that
850may not be obvious from the manual page descriptions.
851
852<H3><A NAME="caution">Some Notes of Caution</A></H3>
853
854If you find yourself thinking you need to use <CODE>noraw()</CODE> or
855<CODE>nocbreak()</CODE>, think again and move carefully.  It's probably
856better design to use <CODE>getstr()</CODE> or one of its relatives to
857simulate cooked mode.  The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
858functions try to restore cooked mode, but they may end up clobbering
859some control bits set before you started your application.  Also, they
860have always been poorly documented, and are likely to hurt your
861application's usability with other curses libraries. <P>
862
863Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
864Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
865by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
866screen.  The right way to handle this is to use <CODE>subwin()</CODE>, or
867not touch <CODE>stdscr</CODE> at all and tile your screen with declared
868windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
869event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
870repainting. <P>
871
872You are much less likely to run into problems if you design your screen
873layouts to use tiled rather than overlapping windows.  Historically,
874curses support for overlapping windows has been weak, fragile, and poorly
875documented.  The <CODE>ncurses</CODE> library is not yet an exception to this
876rule. <P>
877
878There is a panels library included in the <CODE>ncurses</CODE>
879distribution that does a pretty good job of strengthening the
880overlapping-windows facilities. <P>
881
882Try to avoid using the global variables LINES and COLS.  Use
883<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead.  Reason:
884your code may be ported to run in an environment with window resizes,
885in which case several screens could be open with different sizes.
886
887<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
888
889Sometimes you will want to write a program that spends most of its time in
890screen mode, but occasionally returns to ordinary `cooked' mode.  A common
891reason for this is to support shell-out.  This behavior is simple to arrange
892in <CODE>ncurses</CODE>. <P>
893
894To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
895were intending to terminate the program.  This will take the screen back to
896cooked mode; you can do your shell-out.  When you want to return to
897<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
898This will repaint the screen. <P>
899
900There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
901test whether <CODE>ncurses</CODE> screen mode is active.  It returns <CODE>TRUE</CODE>
902in the interval between an <CODE>endwin()</CODE> call and the following
903<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise.  <P>
904
905Here is some sample code for shellout:
906
907<PRE>
908    addstr("Shelling out...");
909    def_prog_mode();           /* save current tty modes */
910    endwin();                  /* restore original tty modes */
911    system("sh");              /* run shell */
912    addstr("returned.\n");     /* prepare return message */
913    refresh();                 /* restore save modes, repaint screen */
914</PRE>
915
916<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
917
918A resize operation in X sends <CODE>SIGWINCH</CODE> to the application running
919under xterm.
920
921The easiest way to handle <CODE>SIGWINCH</CODE>
922is to do an <CODE>endwin</CODE>,
923followed by an <CODE>refresh</CODE> and a screen repaint you code
924yourself.
925The <CODE>refresh</CODE> will pick up the new screen size from the
926xterm's environment. <P>
927
928That is the standard way, of course (it even works with some vendor's curses
929implementations).
930Its drawback is that it clears the screen to reinitialize the display, and does
931not resize subwindows which must be shrunk.
932<CODE>Ncurses</CODE> provides an extension which works better, the
933<CODE>resizeterm</CODE> function.  That function ensures that all windows
934are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
935with blanks if the screen is larger. <P>
936
937The <CODE>ncurses</CODE> library provides a SIGWINCH signal handler,
938which pushes a <CODE>KEY_RESIZE</CODE> via the wgetch() calls.
939When <CODE>ncurses</CODE> returns that code,
940it calls <code>resizeterm</CODE>
941to update the size of the standard screen's window, repainting that
942(filling with blanks or truncating as needed).
943It also resizes other windows,
944but its effect may be less satisfactory because it cannot
945know how you want the screen re-painted.
946You will usually have to write special-purpose code to handle
947<CODE>KEY_RESIZE</CODE> yourself.
948
949<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
950
951The <CODE>initscr()</CODE> function actually calls a function named
952<CODE>newterm()</CODE> to do most of its work.  If you are writing a program that
953opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
954
955For each call, you will have to specify a terminal type and a pair of file
956pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
957set to the last one allocated.  You will switch between screens with the
958<CODE>set_term</CODE> call.  Note that you will also have to call
959<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
960
961<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
962
963Sometimes you may want to write programs that test for the presence of various
964capabilities before deciding whether to go into <CODE>ncurses</CODE> mode.  An easy
965way to do this is to call <CODE>setupterm()</CODE>, then use the functions
966<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
967testing. <P>
968
969A particularly useful case of this often comes up when you want to
970test whether a given terminal type should be treated as `smart'
971(cursor-addressable) or `stupid'.  The right way to test this is to see
972if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL.  Alternatively,
973you can include the <CODE>term.h</CODE> file and test the value of the
974macro <CODE>cursor_address</CODE>.
975
976<H3><A NAME="tuning">Tuning for Speed</A></H3>
977
978Use the <CODE>addchstr()</CODE> family of functions for fast
979screen-painting of text when you know the text doesn't contain any
980control characters.  Try to make attribute changes infrequent on your
981screens.  Don't use the <CODE>immedok()</CODE> option!
982
983<H3><A NAME="special">Special Features of NCURSES</A></H3>
984
985The <CODE>wresize()</CODE> function allows you to resize a window in place.
986The associated <CODE>resizeterm()</CODE> function simplifies the construction
987of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows.  <P>
988
989The <CODE>define_key()</CODE> function allows you
990to define at runtime function-key control sequences which are not in the
991terminal description.
992The <CODE>keyok()</CODE> function allows you to temporarily
993enable or disable interpretation of any function-key control sequence. <P>
994
995The <CODE>use_default_colors()</CODE> function allows you to construct
996applications which can use the terminal's default foreground and
997background colors as an additional "default" color.
998Several terminal emulators support this feature, which is based on ISO 6429. <P>
999
1000Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
1001While most terminals which provide color allow only 8 colors, about
1002a quarter (including XFree86 xterm) support 16 colors.
1003
1004<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
1005
1006Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
1007and the (undocumented!) behavior of older curses implementations.  These arise
1008from ambiguities or omissions in the documentation of the API.
1009
1010<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
1011
1012If you define two windows A and B that overlap, and then alternately scribble
1013on and refresh them, the changes made to the overlapping region under historic
1014<CODE>curses</CODE> versions were often not documented precisely. <P>
1015
1016To understand why this is a problem, remember that screen updates are
1017calculated between two representations of the <EM>entire</EM> display. The
1018documentation says that when you refresh a window, it is first copied to the
1019virtual screen, and then changes are calculated to update the physical screen
1020(and applied to the terminal).  But "copied to" is not very specific, and
1021subtle differences in how copying works can produce different behaviors in the
1022case where two overlapping windows are each being refreshed at unpredictable
1023intervals. <P>
1024
1025What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
1026does with its argument -- what portions of the argument window it copies to the
1027virtual screen.  Some implementations do "change copy", copying down only
1028locations in the window that have changed (or been marked changed with
1029<CODE>wtouchln()</CODE> and friends).  Some implementations do  "entire copy",
1030copying <EM>all</EM> window locations to the virtual screen whether or not
1031they have changed. <P>
1032
1033The <CODE>ncurses</CODE> library itself has not always been consistent on this
1034score.  Due to a bug, versions 1.8.7 to 1.9.8a did entire copy.  Versions
10351.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
1036
1037For most commercial curses implementations, it is not documented and not known
1038for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
1039change copy or entire copy.  We know that System V release 3 curses has logic
1040in it that looks like an attempt to do change copy, but the surrounding logic
1041and data representations are sufficiently complex, and our knowledge
1042sufficiently indirect, that it's hard to know whether this is reliable.
1043
1044It is not clear what the SVr4 documentation and XSI standard intend.  The XSI
1045Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
1046describing entire-copy, but it is possible with some effort and straining to
1047read them the other way. <P>
1048
1049It might therefore be unwise to rely on either behavior in programs that might
1050have to be linked with other curses implementations.  Instead, you can do an
1051explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
1052guarantee an entire-contents copy anywhere. <P>
1053
1054The really clean way to handle this is to use the panels library.  If,
1055when you want a screen update, you do <CODE>update_panels()</CODE>, it will
1056do all the necessary <CODE>wnoutrefresh()</CODE> calls for whatever panel
1057stacking order you have defined.  Then you can do one <CODE>doupdate()</CODE>
1058and there will be a <EM>single</EM> burst of physical I/O that will do
1059all your updates.
1060
1061<H3><A NAME="backbug">Background Erase</A></H3>
1062
1063If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
1064older) you may be surprised by the behavior of the erase functions.  In older
1065versions, erased areas of a window were filled with a blank modified by the
1066window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
1067<STRONG>wattroff()</STRONG> and friends). <P>
1068
1069In newer versions, this is not so.  Instead, the attribute of erased blanks
1070is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
1071or <CODE>wbkgdset()</CODE>. <P>
1072
1073This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
1074the XSI Curses standard.
1075
1076<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
1077
1078The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
1079XSI Curses standard from X/Open.  Many extended-level features (in fact, almost
1080all features not directly concerned with wide characters and
1081internationalization) are also supported. <P>
1082
1083One effect of XSI conformance is the change in behavior described under
1084<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
1085
1086Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
1087entry point have a corresponding function which may be linked (and
1088will be prototype-checked) if the macro definition is disabled with
1089<CODE>#undef</CODE>.
1090
1091<H1><A NAME="panels">The Panels Library</A></H1>
1092
1093The <CODE>ncurses</CODE> library by itself provides good support for screen
1094displays in which the windows are tiled (non-overlapping).  In the more
1095general case that windows may overlap, you have to use a series of
1096<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
1097careful about the order you do the window refreshes in.  It has to be
1098bottom-upwards, otherwise parts of windows that should be obscured will
1099show through. <P>
1100
1101When your interface design is such that windows may dive deeper into the
1102visibility stack or pop to the top at runtime, the resulting book-keeping
1103can be tedious and difficult to get right.  Hence the panels library. <P>
1104
1105The <CODE>panel</CODE> library first appeared in AT&amp;T System V.  The
1106version documented here is the <CODE>panel</CODE> code distributed
1107with <CODE>ncurses</CODE>.
1108
1109<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
1110
1111Your panels-using modules must import the panels library declarations with
1112
1113<PRE>
1114	  #include &lt;panel.h&gt;
1115</PRE>
1116
1117and must be linked explicitly with the panels library using an
1118<CODE>-lpanel</CODE> argument.  Note that they must also link the
1119<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1120are two-pass and will accept either order, but it is still good practice
1121to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
1122
1123<H2><A NAME="poverview">Overview of Panels</A></H2>
1124
1125A panel object is a window that is implicitly treated as part of a
1126<DFN>deck</DFN> including all other panel objects.  The deck has an implicit
1127bottom-to-top visibility order.  The panels library includes an update
1128function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
1129deck in the proper order to resolve overlaps.  The standard window,
1130<CODE>stdscr</CODE>, is considered below all panels. <P>
1131
1132Details on the panels functions are available in the man pages.  We'll just
1133hit the highlights here. <P>
1134
1135You create a panel from a window by calling <CODE>new_panel()</CODE> on a
1136window pointer.  It then becomes the top of the deck.  The panel's window
1137is available as the value of <CODE>panel_window()</CODE> called with the
1138panel pointer as argument.<P>
1139
1140You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
1141This will not deallocate the associated window; you have to do that yourself.
1142
1143You can replace a panel's window with a different window by calling
1144<CODE>replace_window</CODE>.  The new window may be of different size;
1145the panel code will re-compute all overlaps.  This operation doesn't
1146change the panel's position in the deck. <P>
1147
1148To move a panel's window, use <CODE>move_panel()</CODE>.  The
1149<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
1150doesn't update the panels library's representation of where the windows are.
1151This operation leaves the panel's depth, contents, and size unchanged. <P>
1152
1153Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
1154provided for rearranging the deck.  The first pops its argument window to the
1155top of the deck; the second sends it to the bottom.  Either operation leaves
1156the panel's screen location, contents, and size unchanged. <P>
1157
1158The function <CODE>update_panels()</CODE> does all the
1159<CODE>wnoutrefresh()</CODE> calls needed to prepare for
1160<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
1161
1162Typically, you will want to call <CODE>update_panels()</CODE> and
1163<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
1164of interaction with the user.  If you call <CODE>update_panels()</CODE> after
1165each and every panel write, you'll generate a lot of unnecessary refresh
1166activity and screen flicker.
1167
1168<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
1169
1170You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
1171operations with panels code; this will work only if the argument window
1172is either in the top panel or unobscured by any other panels. <P>
1173
1174The <CODE>stsdcr</CODE> window is a special case.  It is considered below all
1175panels.  Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
1176though, you should call <CODE>update_panels()</CODE> before
1177<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
1178
1179Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
1180Therefore, before requesting input from a panel window, you need to be sure
1181that the panel is totally unobscured. <P>
1182
1183There is presently no way to display changes to one obscured panel without
1184repainting all panels.
1185
1186<H2><A NAME="hiding">Hiding Panels</A></H2>
1187
1188It's possible to remove a panel from the deck temporarily; use
1189<CODE>hide_panel</CODE> for this.  Use <CODE>show_panel()</CODE> to render it
1190visible again.  The predicate function <CODE>panel_hidden</CODE>
1191tests whether or not a panel is hidden. <P>
1192
1193The <CODE>panel_update</CODE> code ignores hidden panels.  You cannot do
1194<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
1195Other panels operations are applicable.
1196
1197<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
1198
1199It's possible to navigate the deck using the functions
1200<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>.  Handed a panel
1201pointer, they return the panel above or below that panel.  Handed
1202<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
1203
1204Every panel has an associated user pointer, not used by the panel code, to
1205which you can attach application data.  See the man page documentation
1206of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
1207details.
1208
1209<H1><A NAME="menu">The Menu Library</A></H1>
1210
1211A menu is a screen display that assists the user to choose some subset
1212of a given set of items.  The <CODE>menu</CODE> library is a curses
1213extension that supports easy programming of menu hierarchies with a
1214uniform but flexible interface. <P>
1215
1216The <CODE>menu</CODE> library first appeared in AT&amp;T System V.  The
1217version documented here is the <CODE>menu</CODE> code distributed
1218with <CODE>ncurses</CODE>.
1219
1220<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
1221
1222Your menu-using modules must import the menu library declarations with
1223
1224<PRE>
1225	  #include &lt;menu.h&gt;
1226</PRE>
1227
1228and must be linked explicitly with the menus library using an
1229<CODE>-lmenu</CODE> argument.  Note that they must also link the
1230<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1231are two-pass and will accept either order, but it is still good practice
1232to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
1233
1234<H2><A NAME="moverview">Overview of Menus</A></H2>
1235
1236The menus created by this library consist of collections of
1237<DFN>items</DFN> including a name string part and a description string
1238part.  To make menus, you create groups of these items and connect
1239them with menu frame objects. <P>
1240
1241The menu can then by <DFN>posted</DFN>, that is written to an
1242associated window.  Actually, each menu has two associated windows; a
1243containing window in which the programmer can scribble titles or
1244borders, and a subwindow in which the menu items proper are displayed.
1245If this subwindow is too small to display all the items, it will be a
1246scrollable viewport on the collection of items. <P>
1247
1248A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
1249freed to make the storage associated with it and its items available for
1250re-use. <P>
1251
1252The general flow of control of a menu program looks like this:
1253
1254<OL>
1255<LI>Initialize <CODE>curses</CODE>.
1256<LI>Create the menu items, using <CODE>new_item()</CODE>.
1257<LI>Create the menu using <CODE>new_menu()</CODE>.
1258<LI>Post the menu using <CODE>post_menu()</CODE>.
1259<LI>Refresh the screen.
1260<LI>Process user requests via an input loop.
1261<LI>Unpost the menu using <CODE>unpost_menu()</CODE>.
1262<LI>Free the menu, using <CODE>free_menu()</CODE>.
1263<LI>Free the items using <CODE>free_item()</CODE>.
1264<LI>Terminate <CODE>curses</CODE>.
1265</OL>
1266
1267<H2><A NAME="mselect">Selecting items</A></H2>
1268
1269Menus may be multi-valued or (the default) single-valued (see the manual
1270page <CODE>menu_opts(3x)</CODE> to see how to change the default).
1271Both types always have a <DFN>current item</DFN>. <P>
1272
1273From a single-valued menu you can read the selected value simply by looking
1274at the current item.  From a multi-valued menu, you get the selected set
1275by looping through the items applying the <CODE>item_value()</CODE>
1276predicate function.  Your menu-processing code can use the function
1277<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
1278
1279Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
1280or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
1281argument.  This is the only option so far defined for menus, but it
1282is good practice to code as though other option bits might be on.
1283
1284<H2><A NAME="mdisplay">Menu Display</A></H2>
1285
1286The menu library calculates a minimum display size for your window, based
1287on the following variables:
1288
1289<UL>
1290<LI>The number and maximum length of the menu items
1291<LI>Whether the O_ROWMAJOR option is enabled
1292<LI>Whether display of descriptions is enabled
1293<LI>Whatever menu format may have been set by the programmer
1294<LI>The length of the menu mark string used for highlighting selected items
1295</UL>
1296
1297The function <CODE>set_menu_format()</CODE> allows you to set the
1298maximum size of the viewport or <DFN>menu page</DFN> that will be used
1299to display menu items.  You can retrieve any format associated with a
1300menu with <CODE>menu_format()</CODE>. The default format is rows=16,
1301columns=1. <P>
1302
1303The actual menu page may be smaller than the format size.  This depends
1304on the item number and size and whether O_ROWMAJOR is on.  This option
1305(on by default) causes menu items to be displayed in a `raster-scan'
1306pattern, so that if more than one item will fit horizontally the first
1307couple of items are side-by-side in the top row.  The alternative is
1308column-major display, which tries to put the first several items in
1309the first column. <P>
1310
1311As mentioned above, a menu format not large enough to allow all items to fit
1312on-screen will result in a menu display that is vertically scrollable. <P>
1313You can scroll it with requests to the menu driver, which will be described
1314in the section on <A HREF="#minput">menu input handling</A>. <P>
1315
1316Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
1317see the <CODE>menu_mark(3x)</CODE> manual page for details.  The mark
1318string length also influences the menu page size. <P>
1319
1320The function <CODE>scale_menu()</CODE> returns the minimum display size
1321that the menu code computes from all these factors.
1322
1323There are other menu display attributes including a select attribute,
1324an attribute for selectable items, an attribute for unselectable items,
1325and a pad character used to separate item name text from description
1326text.  These have reasonable defaults which the library allows you to
1327change (see the <CODE>menu_attribs(3x)</CODE> manual page.
1328
1329<H2><A NAME="mwindows">Menu Windows</A></H2>
1330
1331Each menu has, as mentioned previously, a pair of associated windows.
1332Both these windows are painted when the menu is posted and erased when
1333the menu is unposted. <P>
1334
1335The outer or frame window is not otherwise touched by the menu
1336routines.  It exists so the programmer can associate a title, a
1337border, or perhaps help text with the menu and have it properly
1338refreshed or erased at post/unpost time.  The inner window or
1339<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
1340
1341By default, both windows are <CODE>stdscr</CODE>.  You can set them with the
1342functions in <CODE>menu_win(3x)</CODE>. <P>
1343
1344When you call <CODE>post_menu()</CODE>, you write the menu to its
1345subwindow.  When you call <CODE>unpost_menu()</CODE>, you erase the
1346subwindow, However, neither of these actually modifies the screen.  To
1347do that, call <CODE>wrefresh()</CODE> or some equivalent.
1348
1349<H2><A NAME="minput">Processing Menu Input</A></H2>
1350
1351The main loop of your menu-processing code should call
1352<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
1353is a menu pointer; the second is a menu command code.  You should write an
1354input-fetching routine that maps input characters to menu command codes, and
1355pass its output to <CODE>menu_driver()</CODE>.  The menu command codes are
1356fully documented in <CODE>menu_driver(3x)</CODE>. <P>
1357
1358The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
1359<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
1360<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
1361<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
1362<CODE>REQ_RIGHT_ITEM</CODE>.  These change the currently selected
1363item.  These requests may cause scrolling of the menu page if it only
1364partially displayed. <P>
1365
1366There are explicit requests for scrolling which also change the
1367current item (because the select location does not change, but the
1368item there does).  These are <CODE>REQ_SCR_DLINE</CODE>,
1369<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
1370<CODE>REQ_SCR_UPAGE</CODE>. <P>
1371
1372The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
1373It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
1374on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
1375
1376Each menu has an associated pattern buffer.  The
1377<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
1378characters passed in in that buffer; when it matches a prefix of an
1379item name, that item (or the next matching item) is selected.  If
1380appending a character yields no new match, that character is deleted
1381from the pattern buffer, and <CODE>menu_driver()</CODE> returns
1382<CODE>E_NO_MATCH</CODE>. <P>
1383
1384Some requests change the pattern buffer directly:
1385<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
1386<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>.  The latter
1387two are useful when pattern buffer input matches more than one item
1388in a multi-valued menu. <P>
1389
1390Each successful scroll or item navigation request clears the pattern
1391buffer.  It is also possible to set the pattern buffer explicitly
1392with <CODE>set_menu_pattern()</CODE>. <P>
1393
1394Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
1395are considered application-specific commands.  The <CODE>menu_driver()</CODE>
1396code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
1397
1398<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
1399
1400Various menu options can affect the processing and visual appearance
1401and input processing of menus.  See <CODE>menu_opts(3x) for
1402details.</CODE> <P>
1403
1404It is possible to change the current item from application code; this
1405is useful if you want to write your own navigation requests.  It is
1406also possible to explicitly set the top row of the menu display.  See
1407<CODE>mitem_current(3x)</CODE>.
1408
1409If your application needs to change the menu subwindow cursor for
1410any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
1411correct location for continuing menu driver processing. <P>
1412
1413It is possible to set hooks to be called at menu initialization and
1414wrapup time, and whenever the selected item changes.  See
1415<CODE>menu_hook(3x)</CODE>. <P>
1416
1417Each item, and each menu, has an associated user pointer on which you
1418can hang application data.  See <CODE>mitem_userptr(3x)</CODE> and
1419<CODE>menu_userptr(3x)</CODE>.
1420
1421<H1><A NAME="form">The Forms Library</A></H1>
1422
1423The <CODE>form</CODE> library is a curses extension that supports easy
1424programming of on-screen forms for data entry and program control. <P>
1425
1426The <CODE>form</CODE> library first appeared in AT&amp;T System V.  The
1427version documented here is the <CODE>form</CODE> code distributed
1428with <CODE>ncurses</CODE>.
1429
1430<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
1431
1432Your form-using modules must import the form library declarations with
1433
1434<PRE>
1435	  #include &lt;form.h&gt;
1436</PRE>
1437
1438and must be linked explicitly with the forms library using an
1439<CODE>-lform</CODE> argument.  Note that they must also link the
1440<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>.  Many linkers
1441are two-pass and will accept either order, but it is still good practice
1442to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
1443
1444<H2><A NAME="foverview">Overview of Forms</A></H2>
1445
1446A form is a collection of fields; each field may be either a label
1447(explanatory text) or a data-entry location.  Long forms may be
1448segmented into pages; each entry to a new page clears the screen. <P>
1449To make forms, you create groups of fields and connect them with form
1450frame objects; the form library makes this relatively simple. <P>
1451
1452Once defined, a form can be <DFN>posted</DFN>, that is written to an
1453associated window.  Actually, each form has two associated windows; a
1454containing window in which the programmer can scribble titles or
1455borders, and a subwindow in which the form fields proper are displayed. <P>
1456
1457As the form user fills out the posted form, navigation and editing
1458keys support movement between fields, editing keys support modifying
1459field, and plain text adds to or changes data in a current field.  The
1460form library allows you (the forms designer) to bind each navigation
1461and editing key to any keystroke accepted by <CODE>curses</CODE>
1462
1463Fields may have validation conditions on them, so that they check input
1464data for type and value.  The form library supplies a rich set of
1465pre-defined field types, and makes it relatively easy to define new ones. <P>
1466
1467Once its transaction is completed (or aborted), a form may be
1468<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
1469the storage associated with it and its items available for re-use. <P>
1470
1471The general flow of control of a form program looks like this:
1472
1473<OL>
1474<LI>Initialize <CODE>curses</CODE>.
1475<LI>Create the form fields, using <CODE>new_field()</CODE>.
1476<LI>Create the form using <CODE>new_form()</CODE>.
1477<LI>Post the form using <CODE>post_form()</CODE>.
1478<LI>Refresh the screen.
1479<LI>Process user requests via an input loop.
1480<LI>Unpost the form using <CODE>unpost_form()</CODE>.
1481<LI>Free the form, using <CODE>free_form()</CODE>.
1482<LI>Free the fields using <CODE>free_field()</CODE>.
1483<LI>Terminate <CODE>curses</CODE>.
1484</OL>
1485
1486Note that this looks much like a menu program; the form library handles
1487tasks which are in many ways similar, and its interface was obviously
1488designed to resemble that of the <A HREF="#menu">menu library</A>
1489wherever possible. <P>
1490
1491In forms programs, however, the `process user requests' is somewhat more
1492complicated than for menus.  Besides menu-like navigation operations,
1493the menu driver loop has to support field editing and data validation.
1494
1495<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
1496
1497The basic function for creating fields is <CODE>new_field()</CODE>:
1498
1499<PRE>
1500FIELD *new_field(int height, int width,   /* new field size */
1501                 int top, int left,       /* upper left corner */
1502                 int offscreen,           /* number of offscreen rows */
1503                 int nbuf);               /* number of working buffers */
1504</PRE>
1505
1506Menu items always occupy a single row, but forms fields may have
1507multiple rows.  So <CODE>new_field()</CODE> requires you to specify a
1508width and height (the first two arguments, which mist both be greater
1509than zero). <P>
1510
1511You must also specify the location of the field's upper left corner on
1512the screen (the third and fourth arguments, which must be zero or
1513greater). Note that these coordinates are relative to the form
1514subwindow, which will coincide with <CODE>stdscr</CODE> by default but
1515need not be <CODE>stdscr</CODE> if you've done an explicit
1516<CODE>set_form_win()</CODE> call. <P>
1517
1518The fifth argument allows you to specify a number of off-screen rows.  If
1519this is zero, the entire field will always be displayed.  If it is
1520nonzero, the form will be scrollable, with only one screen-full (initially
1521the top part) displayed at any given time.  If you make a field dynamic
1522and grow it so it will no longer fit on the screen, the form will become
1523scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
1524
1525The forms library allocates one working buffer per field; the size of
1526each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
1527for each position in the field plus a NUL terminator.  The sixth
1528argument is the number of additional data buffers to allocate for the
1529field; your application can use them for its own purposes.
1530
1531<PRE>
1532FIELD *dup_field(FIELD *field,            /* field to copy */
1533                 int top, int left);      /* location of new copy */
1534</PRE>
1535
1536The function <CODE>dup_field()</CODE> duplicates an existing field at a
1537new location.  Size and buffering information are copied; some
1538attribute flags and status bits are not (see the
1539<CODE>form_field_new(3X)</CODE> for details).
1540
1541<PRE>
1542FIELD *link_field(FIELD *field,           /* field to copy */
1543                  int top, int left);     /* location of new copy */
1544</PRE>
1545
1546The function <CODE>link_field()</CODE> also duplicates an existing field
1547at a new location.  The difference from <CODE>dup_field()</CODE> is that
1548it arranges for the new field's buffer to be shared with the old one. <P>
1549
1550Besides the obvious use in making a field editable from two different
1551form pages, linked fields give you a way to hack in dynamic labels.  If
1552you declare several fields linked to an original, and then make them
1553inactive, changes from the original will still be propagated to the
1554linked fields. <P>
1555
1556As with duplicated fields, linked fields have attribute bits separate
1557from the original. <P>
1558
1559As you might guess, all these field-allocations return <CODE>NULL</CODE> if
1560the field allocation is not possible due to an out-of-memory error or
1561out-of-bounds arguments. <P>
1562
1563To connect fields to a form, use
1564
1565<PRE>
1566FORM *new_form(FIELD **fields);
1567</PRE>
1568
1569This function expects to see a NULL-terminated array of field pointers.
1570Said fields are connected to a newly-allocated form object; its address
1571is returned (or else NULL if the allocation fails).   <P>
1572
1573Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
1574into private storage; if you modify the contents of the pointer array
1575during forms processing, all manner of bizarre things might happen.  Also
1576note that any given field may only be connected to one form. <P>
1577
1578The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
1579to free field and form objects.  It is an error to attempt to free a field
1580connected to a form, but not vice-versa; thus, you will generally free
1581your form objects first.
1582
1583<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
1584
1585Each form field has a number of location and size attributes
1586associated with it. There are other field attributes used to control
1587display and editing of the field.  Some (for example, the <CODE>O_STATIC</CODE> bit)
1588involve sufficient complications to be covered in sections of their own
1589later on.  We cover the functions used to get and set several basic
1590attributes here. <P>
1591
1592When a field is created, the attributes not specified by the
1593<CODE>new_field</CODE> function are copied from an invisible system
1594default field.  In attribute-setting and -fetching functions, the
1595argument NULL is taken to mean this field.  Changes to it persist
1596as defaults until your forms application terminates.
1597
1598<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
1599
1600You can retrieve field sizes and locations through:
1601
1602<PRE>
1603int field_info(FIELD *field,              /* field from which to fetch */
1604               int *height, *int width,   /* field size */
1605               int *top, int *left,       /* upper left corner */
1606               int *offscreen,            /* number of offscreen rows */
1607               int *nbuf);                /* number of working buffers */
1608</PRE>
1609
1610This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
1611setting size and location attributes of a new field, it fetches them
1612from an existing one.
1613
1614<H3><A NAME="flocation">Changing the Field Location</A></H3>
1615
1616It is possible to move a field's location on the screen:
1617
1618<PRE>
1619int move_field(FIELD *field,              /* field to alter */
1620               int top, int left);        /* new upper-left corner */
1621</PRE>
1622
1623You can, of course. query the current location through <CODE>field_info()</CODE>.
1624
1625<H3><A NAME="fjust">The Justification Attribute</A></H3>
1626
1627One-line fields may be unjustified, justified right, justified left,
1628or centered.  Here is how you manipulate this attribute:
1629
1630<PRE>
1631int set_field_just(FIELD *field,          /* field to alter */
1632                   int justmode);         /* mode to set */
1633
1634int field_just(FIELD *field);             /* fetch mode of field */
1635</PRE>
1636
1637The mode values accepted and returned by this functions are
1638preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
1639<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
1640
1641<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
1642
1643For each field, you can set a foreground attribute for entered
1644characters, a background attribute for the entire field, and a pad
1645character for the unfilled portion of the field.  You can also
1646control pagination of the form. <P>
1647
1648This group of four field attributes controls the visual appearance
1649of the field on the screen, without affecting in any way the data
1650in the field buffer.
1651
1652<PRE>
1653int set_field_fore(FIELD *field,          /* field to alter */
1654                   chtype attr);          /* attribute to set */
1655
1656chtype field_fore(FIELD *field);          /* field to query */
1657
1658int set_field_back(FIELD *field,          /* field to alter */
1659                   chtype attr);          /* attribute to set */
1660
1661chtype field_back(FIELD *field);          /* field to query */
1662
1663int set_field_pad(FIELD *field,           /* field to alter */
1664                 int pad);                /* pad character to set */
1665
1666chtype field_pad(FIELD *field);
1667
1668int set_new_page(FIELD *field,            /* field to alter */
1669                 int flag);               /* TRUE to force new page */
1670
1671chtype new_page(FIELD *field);            /* field to query */
1672</PRE>
1673
1674The attributes set and returned by the first four functions are normal
1675<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
1676<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
1677
1678The page bit of a field controls whether it is displayed at the start of
1679a new form screen.
1680
1681<H3><A NAME="foptions">Field Option Bits</A></H3>
1682
1683There is also a large collection of field option bits you can set to control
1684various aspects of forms processing.  You can manipulate them with these
1685functions:
1686
1687<PRE>
1688int set_field_opts(FIELD *field,          /* field to alter */
1689                   int attr);             /* attribute to set */
1690
1691int field_opts_on(FIELD *field,           /* field to alter */
1692                  int attr);              /* attributes to turn on */
1693
1694int field_opts_off(FIELD *field,          /* field to alter */
1695                   int attr);             /* attributes to turn off */
1696
1697int field_opts(FIELD *field);             /* field to query */
1698</PRE>
1699
1700By default, all options are on.  Here are the available option bits:
1701<DL>
1702<DT> O_VISIBLE
1703<DD> Controls whether the field is visible on the screen.  Can be used
1704during form processing to hide or pop up fields depending on the value
1705of parent fields.
1706<DT> O_ACTIVE
1707<DD> Controls whether the field is active during forms processing (i.e.
1708visited by form navigation keys).  Can be used to make labels or derived
1709fields with buffer values alterable by the forms application, not the user.
1710<DT> O_PUBLIC
1711<DD> Controls whether data is displayed during field entry.  If this option is
1712turned off on a field, the library will accept and edit data in that field,
1713but it will not be displayed and the visible field cursor will not move.
1714You can turn off the O_PUBLIC bit to define password fields.
1715<DT> O_EDIT
1716<DD> Controls whether the field's data can be modified.  When this option is
1717off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
1718<CODE>REQ_NEXT_CHOICE</CODE> will fail.  Such read-only fields may be useful for
1719help messages.
1720<DT> O_WRAP
1721<DD> Controls word-wrapping in multi-line fields.  Normally, when any
1722character of a (blank-separated) word reaches the end of the current line, the
1723entire word is wrapped to the next line (assuming there is one).  When this
1724option is off, the word will be split across the line break.
1725<DT> O_BLANK
1726<DD> Controls field blanking.  When this option is on, entering a character at
1727the first field position erases the entire field (except for the just-entered
1728character).
1729<DT> O_AUTOSKIP
1730<DD> Controls automatic skip to next field when this one fills.  Normally,
1731when the forms user tries to type more data into a field than will fit,
1732the editing location jumps to next field.  When this option is off, the
1733user's cursor will hang at the end of the field.  This option is ignored
1734in dynamic fields that have not reached their size limit.
1735<DT> O_NULLOK
1736<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
1737blank fields.  Normally, it is not; the user can leave a field blank
1738without invoking the usual validation check on exit.  If this option is
1739off on a field, exit from it will invoke a validation check.
1740<DT> O_PASSOK
1741<DD> Controls whether validation occurs on every exit, or only after
1742the field is modified.  Normally the latter is true.  Setting O_PASSOK
1743may be useful if your field's validation function may change during
1744forms processing.
1745<DT> O_STATIC
1746<DD> Controls whether the field is fixed to its initial dimensions.  If you
1747turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
1748stretch to fit entered data.
1749</DL>
1750
1751A field's options cannot be changed while the field is currently selected.
1752However, options may be changed on posted fields that are not current. <P>
1753
1754The option values are bit-masks and can be composed with logical-or in
1755the obvious way.
1756
1757<H2><A NAME="fstatus">Field Status</A></H2>
1758
1759Every field has a status flag, which is set to FALSE when the field is
1760created and TRUE when the value in field buffer 0 changes.  This flag can
1761be queried and set directly:
1762
1763<PRE>
1764int set_field_status(FIELD *field,      /* field to alter */
1765                   int status);         /* mode to set */
1766
1767int field_status(FIELD *field);         /* fetch mode of field */
1768</PRE>
1769
1770Setting this flag under program control can be useful if you use the same
1771form repeatedly, looking for modified fields each time. <P>
1772
1773Calling <CODE>field_status()</CODE> on a field not currently selected
1774for input will return a correct value.  Calling <CODE>field_status()</CODE> on a
1775field that is currently selected for input may not necessarily give a
1776correct field status value, because entered data isn't necessarily copied to
1777buffer zero before the exit validation check.
1778
1779To guarantee that the returned status value reflects reality, call
1780<CODE>field_status()</CODE> either (1) in the field's exit validation check
1781routine, (2) from the field's or form's initialization or termination
1782hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
1783processed by the forms driver.
1784
1785<H2><A NAME="fuser">Field User Pointer</A></H2>
1786
1787Each field structure contains one character pointer slot that is not used
1788by the forms library.  It is intended to be used by applications to store
1789private per-field data.  You can manipulate it with:
1790
1791<PRE>
1792int set_field_userptr(FIELD *field,       /* field to alter */
1793                   char *userptr);        /* mode to set */
1794
1795char *field_userptr(FIELD *field);        /* fetch mode of field */
1796</PRE>
1797
1798(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
1799The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
1800
1801It is valid to set the user pointer of the default field (with a
1802<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
1803When a new field is created, the default-field user pointer is copied
1804to initialize the new field's user pointer.
1805
1806<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
1807
1808Normally, a field is fixed at the size specified for it at creation
1809time.  If, however, you turn off its O_STATIC bit, it becomes
1810<DFN>dynamic</DFN> and will automatically resize itself to accommodate
1811data as it is entered.  If the field has extra buffers associated with it,
1812they will grow right along with the main input buffer.  <P>
1813
1814A one-line dynamic field will have a fixed height (1) but variable
1815width, scrolling horizontally to display data within the field area as
1816originally dimensioned and located.  A multi-line dynamic field will
1817have a fixed width, but variable height (number of rows), scrolling
1818vertically to display data within the field area as originally
1819dimensioned and located. <P>
1820
1821Normally, a dynamic field is allowed to grow without limit.  But it is
1822possible to set an upper limit on the size of a dynamic field.  You do
1823it with this function:
1824
1825<PRE>
1826int set_max_field(FIELD *field,     /* field to alter (may not be NULL) */
1827                   int max_size);   /* upper limit on field size */
1828</PRE>
1829
1830If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
1831limit; if it is multi-line, it is taken to be a line size limit.  To disable
1832any limit, use an argument of zero.  The growth limit can be changed whether
1833or not the O_STATIC bit is on, but has no effect until it is. <P>
1834
1835The following properties of a field change when it becomes dynamic:
1836
1837<UL>
1838<LI>If there is no growth limit, there is no final position of the field;
1839therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
1840<LI>Field justification will be ignored (though whatever justification is
1841set up will be retained internally and can be queried).
1842<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
1843dynamic-buffer sizes.  If the <CODE>O_STATIC</CODE> option is set on one of a
1844collection of links, buffer resizing will occur only when the field is
1845edited through that link.
1846<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
1847the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
1848</UL>
1849
1850<H2><A NAME="fvalidation">Field Validation</A></H2>
1851
1852By default, a field will accept any data that will fit in its input buffer.
1853However, it is possible to attach a validation type to a field.  If you do
1854this, any attempt to leave the field while it contains data that doesn't
1855match the validation type will fail.  Some validation types also have a
1856character-validity check for each time a character is entered in the field. <P>
1857
1858A field's validation check (if any) is not called when
1859<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
1860is changed through a linked field. <P>
1861
1862The <CODE>form</CODE> library provides a rich set of pre-defined validation
1863types, and gives you the capability to define custom ones of your own.  You
1864can examine and change field validation attributes with the following
1865functions:
1866
1867<PRE>
1868int set_field_type(FIELD *field,          /* field to alter */
1869                   FIELDTYPE *ftype,      /* type to associate */
1870                   ...);                  /* additional arguments*/
1871
1872FIELDTYPE *field_type(FIELD *field);      /* field to query */
1873</PRE>
1874
1875The validation type of a field is considered an attribute of the field.  As
1876with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
1877<CODE>NULL</CODE> field default will change the system default for validation of
1878newly-created fields. <P>
1879
1880Here are the pre-defined validation types:
1881
1882<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
1883
1884This field type accepts alphabetic data; no blanks, no digits, no special
1885characters (this is checked at character-entry time).  It is set up with:
1886
1887<PRE>
1888int set_field_type(FIELD *field,          /* field to alter */
1889                   TYPE_ALPHA,            /* type to associate */
1890                   int width);            /* maximum width of field */
1891</PRE>
1892
1893The <CODE>width</CODE> argument sets a minimum width of data.  Typically
1894you'll want to set this to the field width; if it's greater than the
1895field width, the validation check will always fail.  A minimum width
1896of zero makes field completion optional.
1897
1898<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
1899
1900This field type accepts alphabetic data and digits; no blanks, no special
1901characters (this is checked at character-entry time).  It is set up with:
1902
1903<PRE>
1904int set_field_type(FIELD *field,          /* field to alter */
1905                   TYPE_ALNUM,            /* type to associate */
1906                   int width);            /* maximum width of field */
1907</PRE>
1908
1909The <CODE>width</CODE> argument sets a minimum width of data.  As with
1910TYPE_ALPHA, typically you'll want to set this to the field width; if it's
1911greater than the field width, the validation check will always fail.  A
1912minimum width of zero makes field completion optional.
1913
1914<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
1915
1916This type allows you to restrict a field's values to be among a specified
1917set of string values (for example, the two-letter postal codes for U.S.
1918states).  It is set up with:
1919
1920<PRE>
1921int set_field_type(FIELD *field,          /* field to alter */
1922                   TYPE_ENUM,             /* type to associate */
1923                   char **valuelist;      /* list of possible values */
1924                   int checkcase;         /* case-sensitive? */
1925                   int checkunique);      /* must specify uniquely? */
1926</PRE>
1927
1928The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
1929valid strings.  The <CODE>checkcase</CODE> argument, if true, makes comparison
1930with the string case-sensitive. <P>
1931
1932When the user exits a TYPE_ENUM field, the validation procedure tries to
1933complete the data in the buffer to a valid entry.  If a complete choice string
1934has been entered, it is of course valid.  But it is also possible to enter a
1935prefix of a valid string and have it completed for you. <P>
1936
1937By default, if you enter such a prefix and it matches more than one value
1938in the string list, the prefix will be completed to the first matching
1939value.  But the <CODE>checkunique</CODE> argument, if true, requires prefix
1940matches to be unique in order to be valid. <P>
1941
1942The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
1943can be particularly useful with these fields.
1944
1945<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
1946
1947This field type accepts an integer.  It is set up as follows:
1948
1949<PRE>
1950int set_field_type(FIELD *field,          /* field to alter */
1951                   TYPE_INTEGER,          /* type to associate */
1952                   int padding,           /* # places to zero-pad to */
1953                   int vmin, int vmax);   /* valid range */
1954</PRE>
1955
1956Valid characters consist of an optional leading minus and digits.
1957The range check is performed on exit.  If the range maximum is less
1958than or equal to the minimum, the range is ignored. <P>
1959
1960If the value passes its range check, it is padded with as many leading
1961zero digits as necessary to meet the padding argument. <P>
1962
1963A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
1964with the C library function <CODE>atoi(3)</CODE>.
1965
1966<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
1967
1968This field type accepts a decimal number.  It is set up as follows:
1969
1970<PRE>
1971int set_field_type(FIELD *field,              /* field to alter */
1972                   TYPE_NUMERIC,              /* type to associate */
1973                   int padding,               /* # places of precision */
1974                   double vmin, double vmax); /* valid range */
1975</PRE>
1976
1977Valid characters consist of an optional leading minus and digits. possibly
1978including a decimal point. If your system supports locale's, the decimal point
1979character used must be the one defined by your locale. The range check is
1980performed on exit. If the range maximum is less than or equal to the minimum,
1981the range is ignored. <P>
1982
1983If the value passes its range check, it is padded with as many trailing
1984zero digits as necessary to meet the padding argument. <P>
1985
1986A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
1987with the C library function <CODE>atof(3)</CODE>.
1988
1989<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
1990
1991This field type accepts data matching a regular expression.  It is set up
1992as follows:
1993
1994<PRE>
1995int set_field_type(FIELD *field,          /* field to alter */
1996                   TYPE_REGEXP,           /* type to associate */
1997                   char *regexp);         /* expression to match */
1998</PRE>
1999
2000The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
2001The check for regular-expression match is performed on exit.
2002
2003<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
2004
2005The chief attribute of a field is its buffer contents.  When a form has
2006been completed, your application usually needs to know the state of each
2007field buffer.  You can find this out with:
2008
2009<PRE>
2010char *field_buffer(FIELD *field,          /* field to query */
2011                   int bufindex);         /* number of buffer to query */
2012</PRE>
2013
2014Normally, the state of the zero-numbered buffer for each field is set by
2015the user's editing actions on that field.  It's sometimes useful to be able
2016to set the value of the zero-numbered (or some other) buffer from your
2017application:
2018
2019<PRE>
2020int set_field_buffer(FIELD *field,        /* field to alter */
2021                   int bufindex,          /* number of buffer to alter */
2022                   char *value);          /* string value to set */
2023</PRE>
2024
2025If the field is not large enough and cannot be resized to a sufficiently
2026large size to contain the specified value, the value will be truncated
2027to fit. <P>
2028
2029Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
2030error.  Calling <CODE>field_buffer()</CODE> on a field not currently selected
2031for input will return a correct value.  Calling <CODE>field_buffer()</CODE> on a
2032field that is currently selected for input may not necessarily give a
2033correct field buffer value, because entered data isn't necessarily copied to
2034buffer zero before the exit validation check.
2035
2036To guarantee that the returned buffer value reflects on-screen reality,
2037call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
2038check routine, (2) from the field's or form's initialization or termination
2039hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
2040by the forms driver.
2041
2042<H2><A NAME="formattrs">Attributes of Forms</A></H2>
2043
2044As with field attributes, form attributes inherit a default from a
2045system default form structure.  These defaults can be queried or set by
2046of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
2047
2048The principal attribute of a form is its field list.  You can query
2049and change this list with:
2050
2051<PRE>
2052int set_form_fields(FORM *form,           /* form to alter */
2053                    FIELD **fields);      /* fields to connect */
2054
2055char *form_fields(FORM *form);            /* fetch fields of form */
2056
2057int field_count(FORM *form);              /* count connect fields */
2058</PRE>
2059
2060The second argument of <CODE>set_form_fields()</CODE> may be a
2061NULL-terminated field pointer array like the one required by
2062<CODE>new_form()</CODE>. In that case, the old fields of the form are
2063disconnected but not freed (and eligible to be connected to other
2064forms), then the new fields are connected. <P>
2065
2066It may also be null, in which case the old fields are disconnected
2067(and not freed) but no new ones are connected. <P>
2068
2069The <CODE>field_count()</CODE> function simply counts the number of fields
2070connected to a given from.  It returns -1 if the form-pointer argument
2071is NULL.
2072
2073<H2><A NAME="fdisplay">Control of Form Display</A></H2>
2074
2075In the overview section, you saw that to display a form you normally
2076start by defining its size (and fields), posting it, and refreshing
2077the screen.  There is an hidden step before posting, which is the
2078association of the form with a frame window (actually, a pair of
2079windows) within which it will be displayed.  By default, the forms
2080library associates every form with the full-screen window
2081<CODE>stdscr</CODE>. <P>
2082
2083By making this step explicit, you can associate a form with a declared
2084frame window on your screen display.  This can be useful if you want to
2085adapt the form display to different screen sizes, dynamically tile
2086forms on the screen, or use a form as part of an interface layout
2087managed by <A HREF="#panels">panels</A>. <P>
2088
2089The two windows associated with each form have the same functions as
2090their analogues in the <A HREF="#menu">menu library</A>.  Both these
2091windows are painted when the form is posted and erased when the form
2092is unposted. <P>
2093
2094The outer or frame window is not otherwise touched by the form
2095routines.  It exists so the programmer can associate a title, a
2096border, or perhaps help text with the form and have it properly
2097refreshed or erased at post/unpost time. The inner window or subwindow
2098is where the current form page is actually displayed. <P>
2099
2100In order to declare your own frame window for a form, you'll need to
2101know the size of the form's bounding rectangle.  You can get this
2102information with:
2103
2104<PRE>
2105int scale_form(FORM *form,                /* form to query */
2106               int *rows,                 /* form rows */
2107               int *cols);                /* form cols */
2108</PRE>
2109
2110The form dimensions are passed back in the locations pointed to by
2111the arguments.  Once you have this information, you can use it to
2112declare of windows, then use one of these functions:
2113
2114<PRE>
2115int set_form_win(FORM *form,              /* form to alter */
2116                 WINDOW *win);            /* frame window to connect */
2117
2118WINDOW *form_win(FORM *form);             /* fetch frame window of form */
2119
2120int set_form_sub(FORM *form,              /* form to alter */
2121                 WINDOW *win);            /* form subwindow to connect */
2122
2123WINDOW *form_sub(FORM *form);             /* fetch form subwindow of form */
2124</PRE>
2125
2126Note that curses operations, including <CODE>refresh()</CODE>, on the form,
2127should be done on the frame window, not the form subwindow. <P>
2128
2129It is possible to check from your application whether all of a
2130scrollable field is actually displayed within the menu subwindow.  Use
2131these functions:
2132
2133<PRE>
2134int data_ahead(FORM *form);               /* form to be queried */
2135
2136int data_behind(FORM *form);              /* form to be queried */
2137</PRE>
2138
2139The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
2140field is one-line and has undisplayed data off to the right, (b) the current
2141field is multi-line and there is data off-screen below it. <P>
2142
2143The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
2144left hand) character position is off-screen (not being displayed). <P>
2145
2146Finally, there is a function to restore the form window's cursor to the
2147value expected by the forms driver:
2148
2149<PRE>
2150int pos_form_cursor(FORM *)               /* form to be queried */
2151</PRE>
2152
2153If your application changes the form window cursor, call this function before
2154handing control back to the forms driver in order to re-synchronize it.
2155
2156<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
2157
2158The function <CODE>form_driver()</CODE> handles virtualized input requests
2159for form navigation, editing, and validation requests, just as
2160<CODE>menu_driver</CODE> does for menus (see the section on <A
2161HREF="#minput">menu input handling</A>).
2162
2163<PRE>
2164int form_driver(FORM *form,               /* form to pass input to */
2165                int request);             /* form request code */
2166</PRE>
2167
2168Your input virtualization function needs to take input and then convert it
2169to either an alphanumeric character (which is treated as data to be
2170entered in the currently-selected field), or a forms processing request. <P>
2171
2172The forms driver provides hooks (through input-validation and
2173field-termination functions) with which your application code can check
2174that the input taken by the driver matched what was expected.
2175
2176<H3><A NAME="fpage">Page Navigation Requests</A></H3>
2177
2178These requests cause page-level moves through the form,
2179triggering display of a new form screen.
2180
2181<DL>
2182<DT> <CODE>REQ_NEXT_PAGE</CODE>
2183<DD> Move to the next form page.
2184<DT> <CODE>REQ_PREV_PAGE</CODE>
2185<DD> Move to the previous form page.
2186<DT> <CODE>REQ_FIRST_PAGE</CODE>
2187<DD> Move to the first form page.
2188<DT> <CODE>REQ_LAST_PAGE</CODE>
2189<DD> Move to the last form page.
2190</DL>
2191
2192These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
2193from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
2194the first page goes to the last.
2195
2196<H3><A NAME="ffield">Inter-Field Navigation Requests</A></H3>
2197
2198These requests handle navigation between fields on the same page.
2199
2200<DL>
2201<DT> <CODE>REQ_NEXT_FIELD</CODE>
2202<DD> Move to next field.
2203<DT> <CODE>REQ_PREV_FIELD</CODE>
2204<DD> Move to previous field.
2205<DT> <CODE>REQ_FIRST_FIELD</CODE>
2206<DD> Move to the first field.
2207<DT> <CODE>REQ_LAST_FIELD</CODE>
2208<DD> Move to the last field.
2209<DT> <CODE>REQ_SNEXT_FIELD</CODE>
2210<DD> Move to sorted next field.
2211<DT> <CODE>REQ_SPREV_FIELD</CODE>
2212<DD> Move to sorted previous field.
2213<DT> <CODE>REQ_SFIRST_FIELD</CODE>
2214<DD> Move to the sorted first field.
2215<DT> <CODE>REQ_SLAST_FIELD</CODE>
2216<DD> Move to the sorted last field.
2217<DT> <CODE>REQ_LEFT_FIELD</CODE>
2218<DD> Move left to field.
2219<DT> <CODE>REQ_RIGHT_FIELD</CODE>
2220<DD> Move right to field.
2221<DT> <CODE>REQ_UP_FIELD</CODE>
2222<DD> Move up to field.
2223<DT> <CODE>REQ_DOWN_FIELD</CODE>
2224<DD> Move down to field.
2225</DL>
2226
2227These requests treat the list of fields on a page as cyclic; that is,
2228<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
2229<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
2230order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
2231<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
2232pointers in the form array (as set up by <CODE>new_form()</CODE> or
2233<CODE>set_form_fields()</CODE> <P>
2234
2235It is also possible to traverse the fields as if they had been sorted in
2236screen-position order, so the sequence goes left-to-right and top-to-bottom.
2237To do this, use the second group of four sorted-movement requests.  <P>
2238
2239Finally, it is possible to move between fields using visual directions up,
2240down, right, and left.  To accomplish this, use the third group of four
2241requests.  Note, however, that the position of a form for purposes of these
2242requests is its upper-left corner. <P>
2243
2244For example, suppose you have a multi-line field B, and two
2245single-line fields A and C on the same line with B, with A to the left
2246of B and C to the right of B.  A <CODE>REQ_MOVE_RIGHT</CODE> from A will
2247go to B only if A, B, and C <EM>all</EM> share the same first line;
2248otherwise it will skip over B to C.
2249
2250<H3><A NAME="fifield">Intra-Field Navigation Requests</A></H3>
2251
2252These requests drive movement of the edit cursor within the currently
2253selected field.
2254
2255<DL>
2256<DT> <CODE>REQ_NEXT_CHAR</CODE>
2257<DD> Move to next character.
2258<DT> <CODE>REQ_PREV_CHAR</CODE>
2259<DD> Move to previous character.
2260<DT> <CODE>REQ_NEXT_LINE</CODE>
2261<DD> Move to next line.
2262<DT> <CODE>REQ_PREV_LINE</CODE>
2263<DD> Move to previous line.
2264<DT> <CODE>REQ_NEXT_WORD</CODE>
2265<DD> Move to next word.
2266<DT> <CODE>REQ_PREV_WORD</CODE>
2267<DD> Move to previous word.
2268<DT> <CODE>REQ_BEG_FIELD</CODE>
2269<DD> Move to beginning of field.
2270<DT> <CODE>REQ_END_FIELD</CODE>
2271<DD> Move to end of field.
2272<DT> <CODE>REQ_BEG_LINE</CODE>
2273<DD> Move to beginning of line.
2274<DT> <CODE>REQ_END_LINE</CODE>
2275<DD> Move to end of line.
2276<DT> <CODE>REQ_LEFT_CHAR</CODE>
2277<DD> Move left in field.
2278<DT> <CODE>REQ_RIGHT_CHAR</CODE>
2279<DD> Move right in field.
2280<DT> <CODE>REQ_UP_CHAR</CODE>
2281<DD> Move up in field.
2282<DT> <CODE>REQ_DOWN_CHAR</CODE>
2283<DD> Move down in field.
2284</DL>
2285
2286Each <EM>word</EM> is separated from the previous and next characters
2287by whitespace.  The commands to move to beginning and end of line or field
2288look for the first or last non-pad character in their ranges.
2289
2290<H3><A NAME="fscroll">Scrolling Requests</A></H3>
2291
2292Fields that are dynamic and have grown and fields explicitly created
2293with offscreen rows are scrollable.  One-line fields scroll horizontally;
2294multi-line fields scroll vertically.  Most scrolling is triggered by
2295editing and intra-field movement (the library scrolls the field to keep the
2296cursor visible).  It is possible to explicitly request scrolling with the
2297following requests:
2298
2299<DL>
2300<DT> <CODE>REQ_SCR_FLINE</CODE>
2301<DD> Scroll vertically forward a line.
2302<DT> <CODE>REQ_SCR_BLINE</CODE>
2303<DD> Scroll vertically backward a line.
2304<DT> <CODE>REQ_SCR_FPAGE</CODE>
2305<DD> Scroll vertically forward a page.
2306<DT> <CODE>REQ_SCR_BPAGE</CODE>
2307<DD> Scroll vertically backward a page.
2308<DT> <CODE>REQ_SCR_FHPAGE</CODE>
2309<DD> Scroll vertically forward half a page.
2310<DT> <CODE>REQ_SCR_BHPAGE</CODE>
2311<DD> Scroll vertically backward half a page.
2312<DT> <CODE>REQ_SCR_FCHAR</CODE>
2313<DD> Scroll horizontally forward a character.
2314<DT> <CODE>REQ_SCR_BCHAR</CODE>
2315<DD> Scroll horizontally backward a character.
2316<DT> <CODE>REQ_SCR_HFLINE</CODE>
2317<DD> Scroll horizontally one field width forward.
2318<DT> <CODE>REQ_SCR_HBLINE</CODE>
2319<DD> Scroll horizontally one field width backward.
2320<DT> <CODE>REQ_SCR_HFHALF</CODE>
2321<DD> Scroll horizontally one half field width forward.
2322<DT> <CODE>REQ_SCR_HBHALF</CODE>
2323<DD> Scroll horizontally one half field width backward.
2324</DL>
2325
2326For scrolling purposes, a <EM>page</EM> of a field is the height
2327of its visible part.
2328
2329<H3><A NAME="fedit">Editing Requests</A></H3>
2330
2331When you pass the forms driver an ASCII character, it is treated as a
2332request to add the character to the field's data buffer.  Whether this
2333is an insertion or a replacement depends on the field's edit mode
2334(insertion is the default. <P>
2335
2336The following requests support editing the field and changing the edit
2337mode:
2338
2339<DL>
2340<DT> <CODE>REQ_INS_MODE</CODE>
2341<DD> Set insertion mode.
2342<DT> <CODE>REQ_OVL_MODE</CODE>
2343<DD> Set overlay mode.
2344<DT> <CODE>REQ_NEW_LINE</CODE>
2345<DD> New line request (see below for explanation).
2346<DT> <CODE>REQ_INS_CHAR</CODE>
2347<DD> Insert space at character location.
2348<DT> <CODE>REQ_INS_LINE</CODE>
2349<DD> Insert blank line at character location.
2350<DT> <CODE>REQ_DEL_CHAR</CODE>
2351<DD> Delete character at cursor.
2352<DT> <CODE>REQ_DEL_PREV</CODE>
2353<DD> Delete previous word at cursor.
2354<DT> <CODE>REQ_DEL_LINE</CODE>
2355<DD> Delete line at cursor.
2356<DT> <CODE>REQ_DEL_WORD</CODE>
2357<DD> Delete word at cursor.
2358<DT> <CODE>REQ_CLR_EOL</CODE>
2359<DD> Clear to end of line.
2360<DT> <CODE>REQ_CLR_EOF</CODE>
2361<DD> Clear to end of field.
2362<DT> <CODE>REQ_CLEAR_FIELD</CODE>
2363<DD> Clear entire field.
2364</DL>
2365
2366The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
2367is complicated and partly controlled by a pair of forms options.
2368The special cases are triggered when the cursor is at the beginning of
2369a field, or on the last line of the field. <P>
2370
2371First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
2372
2373The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
2374current line at the position of the edit cursor, inserting the portion of
2375the current line after the cursor as a new line following the current
2376and moving the cursor to the beginning of that new line (you may think
2377of this as inserting a newline in the field buffer). <P>
2378
2379The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
2380current line from the position of the edit cursor to end of line.
2381The cursor is then moved to the beginning of the next line. <P>
2382
2383However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
2384last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
2385<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
2386disabled. <P>
2387
2388Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
2389
2390The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
2391character.  If insert mode is on, and the cursor is at the start of a
2392line, and the text on that line will fit on the previous one, it
2393instead appends the contents of the current line to the previous one
2394and deletes the current line (you may think of this as deleting a
2395newline from the field buffer). <P>
2396
2397However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
2398treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
2399<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
2400disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
2401
2402See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
2403and clear the overload options.
2404
2405<H3><A NAME="forder">Order Requests</A></H3>
2406
2407If the type of your field is ordered, and has associated functions
2408for getting the next and previous values of the type from a given value,
2409there are requests that can fetch that value into the field buffer:
2410
2411<DL>
2412<DT> <CODE>REQ_NEXT_CHOICE</CODE>
2413<DD> Place the successor value of the current value in the buffer.
2414<DT> <CODE>REQ_PREV_CHOICE</CODE>
2415<DD> Place the predecessor value of the current value in the buffer.
2416</DL>
2417
2418Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
2419and predecessor functions.  When you define a field type of your own
2420(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
2421our own ordering functions.
2422
2423<H3><A NAME="fappcmds">Application Commands</A></H3>
2424
2425Form requests are represented as integers above the <CODE>curses</CODE> value
2426greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
2427<CODE>MAX_COMMAND</CODE>.  If your input-virtualization routine returns a
2428value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
2429
2430<H2><A NAME="fhooks">Field Change Hooks</A></H2>
2431
2432It is possible to set function hooks to be executed whenever the
2433current field or form changes.  Here are the functions that support this:
2434
2435<PRE>
2436typedef void	(*HOOK)();       /* pointer to function returning void */
2437
2438int set_form_init(FORM *form,    /* form to alter */
2439                  HOOK hook);    /* initialization hook */
2440
2441HOOK form_init(FORM *form);      /* form to query */
2442
2443int set_form_term(FORM *form,    /* form to alter */
2444                  HOOK hook);    /* termination hook */
2445
2446HOOK form_term(FORM *form);      /* form to query */
2447
2448int set_field_init(FORM *form,   /* form to alter */
2449                  HOOK hook);    /* initialization hook */
2450
2451HOOK field_init(FORM *form);     /* form to query */
2452
2453int set_field_term(FORM *form,   /* form to alter */
2454                  HOOK hook);    /* termination hook */
2455
2456HOOK field_term(FORM *form);     /* form to query */
2457</PRE>
2458
2459These functions allow you to either set or query four different hooks.
2460In each of the set functions, the second argument should be the
2461address of a hook function.  These functions differ only in the timing
2462of the hook call.
2463
2464<DL>
2465<DT> form_init
2466<DD> This hook is called when the form is posted; also, just after
2467each page change operation.
2468<DT> field_init
2469<DD> This hook is called when the form is posted; also, just after
2470each field change
2471<DT> field_term
2472<DD> This hook is called just after field validation; that is, just before
2473the field is altered.  It is also called when the form is unposted.
2474<DT> form_term
2475<DD> This hook is called when the form is unposted; also, just before
2476each page change operation.
2477</DL>
2478
2479Calls to these hooks may be triggered
2480<OL>
2481<LI>When user editing requests are processed by the forms driver
2482<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
2483<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
2484</OL>
2485
2486See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
2487two cases. <P>
2488
2489You can set a default hook for all fields by passing one of the set functions
2490a NULL first argument. <P>
2491
2492You can disable any of these hooks by (re)setting them to NULL, the default
2493value.
2494
2495<H2><A HREF="#ffocus">Field Change Commands</A></H2>
2496
2497Normally, navigation through the form will be driven by the user's
2498input requests.  But sometimes it is useful to be able to move the
2499focus for editing and viewing under control of your application, or
2500ask which field it currently is in.  The following functions help you
2501accomplish this:
2502
2503<PRE>
2504int set_current_field(FORM *form,         /* form to alter */
2505                      FIELD *field);      /* field to shift to */
2506
2507FIELD *current_field(FORM *form);         /* form to query */
2508
2509int field_index(FORM *form,               /* form to query */
2510                FIELD *field);            /* field to get index of */
2511</PRE>
2512
2513The function <CODE>field_index()</CODE> returns the index of the given field
2514in the given form's field array (the array passed to <CODE>new_form()</CODE> or
2515<CODE>set_form_fields()</CODE>). <P>
2516
2517The initial current field of a form is the first active field on the
2518first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
2519
2520It is also possible to move around by pages.
2521
2522<PRE>
2523int set_form_page(FORM *form,             /* form to alter */
2524                  int page);              /* page to go to (0-origin) */
2525
2526int form_page(FORM *form);                /* return form's current page */
2527</PRE>
2528
2529The initial page of a newly-created form is 0.  The function
2530<CODE>set_form_fields()</CODE> resets this.
2531
2532<H2><A NAME="frmoptions">Form Options</A></H2>
2533
2534Like fields, forms may have control option bits.  They can be changed
2535or queried with these functions:
2536
2537<PRE>
2538int set_form_opts(FORM *form,             /* form to alter */
2539                  int attr);              /* attribute to set */
2540
2541int form_opts_on(FORM *form,              /* form to alter */
2542                 int attr);               /* attributes to turn on */
2543
2544int form_opts_off(FORM *form,             /* form to alter */
2545                  int attr);              /* attributes to turn off */
2546
2547int form_opts(FORM *form);                /* form to query */
2548</PRE>
2549
2550By default, all options are on.  Here are the available option bits:
2551
2552<DL>
2553<DT> O_NL_OVERLOAD
2554<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
2555href="#fedit">Editing Requests</A>.  The value of this option is
2556ignored on dynamic fields that have not reached their size limit;
2557these have no last line, so the circumstances for triggering a
2558<CODE>REQ_NEXT_FIELD</CODE> never arise.
2559<DT> O_BS_OVERLOAD
2560<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
2561<A href="#fedit">Editing Requests</A>.
2562</DL>
2563
2564The option values are bit-masks and can be composed with logical-or in
2565the obvious way.
2566
2567<H2><A NAME="fcustom">Custom Validation Types</A></H2>
2568
2569The <CODE>form</CODE> library gives you the capability to define custom
2570validation types of your own.  Further, the optional additional arguments
2571of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
2572types.  Most of the complications in the validation-type interface have to
2573do with the handling of the additional arguments within custom validation
2574functions.
2575
2576<H3><A NAME="flinktypes">Union Types</A></H3>
2577
2578The simplest way to create a custom data type is to compose it from two
2579preexisting ones:
2580
2581<PRE>
2582FIELD *link_fieldtype(FIELDTYPE *type1,
2583                      FIELDTYPE *type2);
2584</PRE>
2585
2586This function creates a field type that will accept any of the values
2587legal for either of its argument field types (which may be either
2588predefined or programmer-defined).
2589
2590If a <CODE>set_field_type()</CODE> call later requires arguments, the new
2591composite type expects all arguments for the first type, than all arguments
2592for the second.  Order functions (see <A HREF="#forder">Order Requests</A>)
2593associated with the component types will work on the composite; what it does
2594is check the validation function for the first type, then for the second, to
2595figure what type the buffer contents should be treated as.
2596
2597<H3><A NAME="fnewtypes">New Field Types</A></H3>
2598
2599To create a field type from scratch, you need to specify one or both of the
2600following things:
2601
2602<UL>
2603<LI>A character-validation function, to check each character as it is entered.
2604<LI>A field-validation function to be applied on exit from the field.
2605</UL>
2606
2607Here's how you do that:
2608<PRE>
2609typedef int	(*HOOK)();       /* pointer to function returning int */
2610
2611FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
2612                         HOOK c_validate) /* character validator */
2613
2614
2615int free_fieldtype(FIELDTYPE *ftype);     /* type to free */
2616</PRE>
2617
2618At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
2619non-NULL.  The forms driver will automatically call the new type's
2620validation functions at appropriate points in processing a field of
2621the new type. <P>
2622
2623The function <CODE>free_fieldtype()</CODE> deallocates the argument
2624fieldtype, freeing all storage associated with it. <P>
2625
2626Normally, a field validator is called when the user attempts to
2627leave the field.  Its first argument is a field pointer, from which it
2628can get to field buffer 0 and test it.  If the function returns TRUE,
2629the operation succeeds; if it returns FALSE, the edit cursor stays in
2630the field. <P>
2631
2632A character validator gets the character passed in as a first argument.
2633It too should return TRUE if the character is valid, FALSE otherwise.
2634
2635<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
2636
2637Your field- and character- validation functions will be passed a
2638second argument as well.  This second argument is the address of a
2639structure (which we'll call a <EM>pile</EM>) built from any of the
2640field-type-specific arguments passed to <CODE>set_field_type()</CODE>.  If
2641no such arguments are defined for the field type, this pile pointer
2642argument will be NULL. <P>
2643
2644In order to arrange for such arguments to be passed to your validation
2645functions, you must associate a small set of storage-management functions
2646with the type.  The forms driver will use these to synthesize a pile
2647from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
2648a pointer to the pile will be passed to the validation functions. <P>
2649
2650Here is how you make the association:
2651
2652<PRE>
2653typedef char	*(*PTRHOOK)();    /* pointer to function returning (char *) */
2654typedef void	(*VOIDHOOK)();    /* pointer to function returning void */
2655
2656int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2657                      PTRHOOK make_str,   /* make structure from args */
2658                      PTRHOOK copy_str,   /* make copy of structure */
2659                      VOIDHOOK free_str); /* free structure storage */
2660</PRE>
2661
2662Here is how the storage-management hooks are used:
2663
2664<DL>
2665<DT> <CODE>make_str</CODE>
2666<DD> This function is called by <CODE>set_field_type()</CODE>.  It gets one
2667argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
2668<CODE>set_field_type()</CODE>.  It is expected to return a pile pointer to a data
2669structure that encapsulates those arguments.
2670<DT> <CODE>copy_str</CODE>
2671<DD> This function is called by form library functions that allocate new
2672field instances.  It is expected to take a pile pointer, copy the pile
2673to allocated storage, and return the address of the pile copy.
2674<DT> <CODE>free_str</CODE>
2675<DD> This function is called by field- and type-deallocation routines in the
2676library.  It takes a pile pointer argument, and is expected to free the
2677storage of that pile.
2678</DL>
2679
2680The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
2681signal allocation failure.  The library routines will that call them will
2682return error indication when this happens.  Thus, your validation functions
2683should never see a NULL file pointer and need not check specially for it.
2684
2685<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
2686
2687Some custom field types are simply ordered in the same well-defined way
2688that <CODE>TYPE_ENUM</CODE> is.  For such types, it is possible to define
2689successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
2690and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
2691
2692<PRE>
2693typedef int	(*INTHOOK)();     /* pointer to function returning int */
2694
2695int set_fieldtype_arg(FIELDTYPE *type,    /* type to alter */
2696                      INTHOOK succ,       /* get successor value */
2697                      INTHOOK pred);      /* get predecessor value */
2698</PRE>
2699
2700The successor and predecessor arguments will each be passed two arguments;
2701a field pointer, and a pile pointer (as for the validation functions).  They
2702are expected to use the function <CODE>field_buffer()</CODE> to read the
2703current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
2704or previous value.  Either hook may return TRUE to indicate success (a
2705legal next or previous value was set) or FALSE to indicate failure.
2706
2707<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
2708
2709The interface for defining custom types is complicated and tricky.
2710Rather than attempting to create a custom type entirely from scratch,
2711you should start by studying the library source code for whichever of
2712the pre-defined types seems to be closest to what you want. <P>
2713
2714Use that code as a model, and evolve it towards what you really want.
2715You will avoid many problems and annoyances that way.  The code
2716in the <CODE>ncurses</CODE> library has been specifically exempted from
2717the package copyright to support this. <P>
2718
2719If your custom type defines order functions, have do something intuitive
2720with a blank field.  A useful convention is to make the successor of a
2721blank field the types minimum value, and its predecessor the maximum.
2722</BODY>
2723</HTML>
2724