xref: /freebsd/contrib/lutok/state.hpp (revision ec0ea6efa1ad229d75c394c1a9b9cac33af2b1d3)
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28 
29 /// \file state.hpp
30 /// Provides the state wrapper class for the Lua C state.
31 
32 #if !defined(LUTOK_STATE_HPP)
33 #define LUTOK_STATE_HPP
34 
35 #include <string>
36 
37 #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
38 #include <memory>
39 #else
40 #include <tr1/memory>
41 #endif
42 
43 namespace lutok {
44 
45 
46 class debug;
47 class state;
48 
49 
50 /// The type of a C++ function that can be bound into Lua.
51 ///
52 /// Functions of this type are free to raise exceptions.  These will not
53 /// propagate into the Lua C API.  However, any such exceptions will be reported
54 /// as a Lua error and their type will be lost.
55 typedef int (*cxx_function)(state&);
56 
57 
58 /// Stack index constant pointing to the registry table.
59 extern const int registry_index;
60 
61 
62 /// A RAII model for the Lua state.
63 ///
64 /// This class holds the state of the Lua interpreter during its existence and
65 /// provides wrappers around several Lua library functions that operate on such
66 /// state.
67 ///
68 /// These wrapper functions differ from the C versions in that they use the
69 /// implicit state hold by the class, they use C++ types where appropriate and
70 /// they use exceptions to report errors.
71 ///
72 /// The wrappers intend to be as lightweight as possible but, in some
73 /// situations, they are pretty complex because they need to do extra work to
74 /// capture the errors reported by the Lua C API.  We prefer having fine-grained
75 /// error control rather than efficiency, so this is OK.
76 class state {
77     struct impl;
78 
79     /// Pointer to the shared internal implementation.
80 #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
81     std::shared_ptr< impl > _pimpl;
82 #else
83     std::tr1::shared_ptr< impl > _pimpl;
84 #endif
85 
86     void* new_userdata_voidp(const size_t);
87     void* to_userdata_voidp(const int);
88 
89     friend class state_c_gate;
90     explicit state(void*);
91     void* raw_state(void);
92 
93 public:
94     state(void);
95     ~state(void);
96 
97     void close(void);
98     void get_global(const std::string&);
99     void get_global_table(void);
100     bool get_metafield(const int, const std::string&);
101     bool get_metatable(const int);
102     void get_table(const int);
103     int get_top(void);
104     void insert(const int);
105     bool is_boolean(const int);
106     bool is_function(const int);
107     bool is_nil(const int);
108     bool is_number(const int);
109     bool is_string(const int);
110     bool is_table(const int);
111     bool is_userdata(const int);
112     void load_file(const std::string&);
113     void load_string(const std::string&);
114     void new_table(void);
115     template< typename Type > Type* new_userdata(void);
116     bool next(const int);
117     void open_all(void);
118     void open_base(void);
119     void open_string(void);
120     void open_table(void);
121     void pcall(const int, const int, const int);
122     void pop(const int);
123     void push_boolean(const bool);
124     void push_cxx_closure(cxx_function, const int);
125     void push_cxx_function(cxx_function);
126     void push_integer(const int);
127     void push_nil(void);
128     void push_string(const std::string&);
129     void push_value(const int);
130     void raw_get(const int);
131     void raw_set(const int);
132     void set_global(const std::string&);
133     void set_metatable(const int);
134     void set_table(const int);
135     bool to_boolean(const int);
136     long to_integer(const int);
137     template< typename Type > Type* to_userdata(const int);
138     std::string to_string(const int);
139     int upvalue_index(const int);
140 };
141 
142 
143 }  // namespace lutok
144 
145 #endif  // !defined(LUTOK_STATE_HPP)
146