xref: /freebsd/contrib/lutok/examples/raii.cpp (revision 2e3f49888ec8851bafb22011533217487764fdb0)
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28 
29 /// \file examples/raii.cpp
30 /// Demonstrates how RAII helps in keeping the Lua state consistent.
31 ///
32 /// One of the major complains that is raised against the Lua C API is that it
33 /// is very hard to ensure it remains consistent during the execution of the
34 /// program.  In the case of native C code, there exist many tools that help the
35 /// developer catch memory leaks, access to uninitialized variables, etc.
36 /// However, when using the Lua C API, none of these tools can validate that,
37 /// for example, the Lua stack remains balanced across calls.
38 ///
39 /// Enter RAII.  The RAII pattern, intensively applied by Lutok, helps the
40 /// developer in maintaining the Lua state consistent at all times in a
41 /// transparent manner.  This example program attempts to illustrate this.
42 
43 #include <cassert>
44 #include <cstdlib>
45 #include <iostream>
46 #include <string>
47 
48 #include <lutok/operations.hpp>
49 #include <lutok/stack_cleaner.hpp>
50 #include <lutok/state.ipp>
51 
52 
53 /// Prints the string-typed field of a table.
54 ///
55 /// If the field contains a string, this function prints its value.  If the
56 /// field contains any other type, this prints an error message.
57 ///
58 /// \pre The top of the Lua stack in 'state' references a table.
59 ///
60 /// \param state The Lua state.
61 /// \param field The name of the string-typed field.
62 static void
63 print_table_field(lutok::state& state, const std::string& field)
64 {
65     assert(state.is_table(-1));
66 
67     // Bring in some RAII magic: the stack_cleaner object captures the current
68     // height of the Lua stack at this point.  Whenever the object goes out of
69     // scope, it will pop as many entries from the stack as necessary to restore
70     // the stack to its previous level.
71     //
72     // This ensures that, no matter how we exit the function, we do not leak
73     // objects in the stack.
74     lutok::stack_cleaner cleaner(state);
75 
76     // Stack contents: -1: table.
77     state.push_string(field);
78     // Stack contents: -2: table, -1: field name.
79     state.get_table(-2);
80     // Stack contents: -2: table, -1: field value.
81 
82     if (!state.is_string(-1)) {
83         std::cout << "The field " << field << " does not contain a string\n";
84         // Stack contents: -2: table, -1: field value.
85         //
86         // This is different than when we started!  We should pop our extra
87         // value from the stack at this point.  However, it is extremely common
88         // for software to have bugs (in this case, leaks) in error paths,
89         // mostly because such code paths are rarely exercised.
90         //
91         // By using the stack_cleaner object, we can be confident that the Lua
92         // stack will be cleared for us at this point, no matter what happened
93         // earlier on the stack nor how we exit the function.
94         return;
95     }
96 
97     std::cout << "String in field " << field << ": " << state.to_string(-1)
98               << '\n';
99     // A well-behaved program explicitly pops anything extra from the stack to
100     // return it to its original state.  Mostly for clarity.
101     state.pop(1);
102 
103     // Stack contents: -1: table.  Same as when we started.
104 }
105 
106 
107 /// Program's entry point.
108 ///
109 /// \return A system exit code.
110 int
111 main(void)
112 {
113     lutok::state state;
114     state.open_base();
115 
116     lutok::do_string(state, "example = {foo='hello', bar=123, baz='bye'}",
117                      0, 0, 0);
118 
119     state.get_global("example");
120     print_table_field(state, "foo");
121     print_table_field(state, "bar");
122     print_table_field(state, "baz");
123     state.pop(1);
124 
125     return EXIT_SUCCESS;
126 }
127