xref: /freebsd/contrib/lutok/c_gate.cpp (revision ebacd8013fe5f7fdf9f6a5b286f6680dd2891036)
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28 
29 #include "c_gate.hpp"
30 #include "state.ipp"
31 
32 
33 /// Creates a new gateway to an existing C++ Lua state.
34 ///
35 /// \param state_ The state to connect to.  This object must remain alive while
36 ///     the newly-constructed state_c_gate is alive.
37 lutok::state_c_gate::state_c_gate(state& state_) :
38     _state(state_)
39 {
40 }
41 
42 
43 /// Destructor.
44 ///
45 /// Destroying this object has no implications on the life cycle of the Lua
46 /// state.  Only the corresponding state object controls when the Lua state is
47 /// closed.
48 lutok::state_c_gate::~state_c_gate(void)
49 {
50 }
51 
52 
53 /// Creates a C++ state for a C Lua state.
54 ///
55 /// \warning The created state object does NOT own the C state.  You must take
56 /// care to properly destroy the input lua_State when you are done with it to
57 /// not leak resources.
58 ///
59 /// \param raw_state The raw state to wrap temporarily.
60 ///
61 /// \return The wrapped state without strong ownership on the input state.
62 lutok::state
63 lutok::state_c_gate::connect(lua_State* raw_state)
64 {
65     return state(static_cast< void* >(raw_state));
66 }
67 
68 
69 /// Returns the C native Lua state.
70 ///
71 /// \return A native lua_State object holding the Lua C API state.
72 lua_State*
73 lutok::state_c_gate::c_state(void)
74 {
75     return static_cast< lua_State* >(_state.raw_state());
76 }
77