xref: /freebsd/contrib/lua/src/lvm.h (revision 2e3f49888ec8851bafb22011533217487764fdb0)
1 /*
2 ** $Id: lvm.h $
3 ** Lua virtual machine
4 ** See Copyright Notice in lua.h
5 */
6 
7 #ifndef lvm_h
8 #define lvm_h
9 
10 
11 #include "ldo.h"
12 #include "lobject.h"
13 #include "ltm.h"
14 
15 
16 #if !defined(LUA_NOCVTN2S)
17 #define cvt2str(o)	ttisnumber(o)
18 #else
19 #define cvt2str(o)	0	/* no conversion from numbers to strings */
20 #endif
21 
22 
23 #if !defined(LUA_NOCVTS2N)
24 #define cvt2num(o)	ttisstring(o)
25 #else
26 #define cvt2num(o)	0	/* no conversion from strings to numbers */
27 #endif
28 
29 
30 /*
31 ** You can define LUA_FLOORN2I if you want to convert floats to integers
32 ** by flooring them (instead of raising an error if they are not
33 ** integral values)
34 */
35 #if !defined(LUA_FLOORN2I)
36 #define LUA_FLOORN2I		F2Ieq
37 #endif
38 
39 
40 /*
41 ** Rounding modes for float->integer coercion
42  */
43 typedef enum {
44   F2Ieq,     /* no rounding; accepts only integral values */
45   F2Ifloor,  /* takes the floor of the number */
46   F2Iceil    /* takes the ceil of the number */
47 } F2Imod;
48 
49 
50 /* convert an object to a float (including string coercion) */
51 #define tonumber(o,n) \
52 	(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
53 
54 
55 /* convert an object to a float (without string coercion) */
56 #define tonumberns(o,n) \
57 	(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
58 	(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
59 
60 
61 /* convert an object to an integer (including string coercion) */
62 #define tointeger(o,i) \
63   (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
64                           : luaV_tointeger(o,i,LUA_FLOORN2I))
65 
66 
67 /* convert an object to an integer (without string coercion) */
68 #define tointegerns(o,i) \
69   (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
70                           : luaV_tointegerns(o,i,LUA_FLOORN2I))
71 
72 
73 #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
74 
75 #define luaV_rawequalobj(t1,t2)		luaV_equalobj(NULL,t1,t2)
76 
77 
78 /*
79 ** fast track for 'gettable': if 't' is a table and 't[k]' is present,
80 ** return 1 with 'slot' pointing to 't[k]' (position of final result).
81 ** Otherwise, return 0 (meaning it will have to check metamethod)
82 ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
83 ** (otherwise). 'f' is the raw get function to use.
84 */
85 #define luaV_fastget(L,t,k,slot,f) \
86   (!ttistable(t)  \
87    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
88    : (slot = f(hvalue(t), k),  /* else, do raw access */  \
89       !isempty(slot)))  /* result not empty? */
90 
91 
92 /*
93 ** Special case of 'luaV_fastget' for integers, inlining the fast case
94 ** of 'luaH_getint'.
95 */
96 #define luaV_fastgeti(L,t,k,slot) \
97   (!ttistable(t)  \
98    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
99    : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
100               ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
101       !isempty(slot)))  /* result not empty? */
102 
103 
104 /*
105 ** Finish a fast set operation (when fast get succeeds). In that case,
106 ** 'slot' points to the place to put the value.
107 */
108 #define luaV_finishfastset(L,t,slot,v) \
109     { setobj2t(L, cast(TValue *,slot), v); \
110       luaC_barrierback(L, gcvalue(t), v); }
111 
112 
113 /*
114 ** Shift right is the same as shift left with a negative 'y'
115 */
116 #define luaV_shiftr(x,y)	luaV_shiftl(x,intop(-, 0, y))
117 
118 
119 
120 LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
121 LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
122 LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
123 LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
124 LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
125 LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
126                                 F2Imod mode);
127 LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
128 LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
129                                StkId val, const TValue *slot);
130 LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
131                                TValue *val, const TValue *slot);
132 LUAI_FUNC void luaV_finishOp (lua_State *L);
133 LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
134 LUAI_FUNC void luaV_concat (lua_State *L, int total);
135 LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
136 LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
137 LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
138 LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
139 LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
140 
141 #endif
142