1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<TITLE>Lua 5.3 readme</TITLE> 5<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> 6<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> 7<STYLE TYPE="text/css"> 8blockquote, .display { 9 border: solid #a0a0a0 2px ; 10 border-radius: 8px ; 11 padding: 1em ; 12 margin: 0px ; 13} 14 15.display { 16 word-spacing: 0.25em ; 17} 18 19dl.display dd { 20 padding-bottom: 0.2em ; 21} 22 23tt, kbd, code { 24 font-size: 12pt ; 25} 26</STYLE> 27</HEAD> 28 29<BODY> 30 31<H1> 32<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> 33Welcome to Lua 5.3 34</H1> 35 36<DIV CLASS="menubar"> 37<A HREF="#about">about</A> 38· 39<A HREF="#install">installation</A> 40· 41<A HREF="#changes">changes</A> 42· 43<A HREF="#license">license</A> 44· 45<A HREF="contents.html">reference manual</A> 46</DIV> 47 48<H2><A NAME="about">About Lua</A></H2> 49<P> 50Lua is a powerful, fast, lightweight, embeddable scripting language 51developed by a 52<A HREF="http://www.lua.org/authors.html">team</A> 53at 54<A HREF="http://www.puc-rio.br/">PUC-Rio</A>, 55the Pontifical Catholic University of Rio de Janeiro in Brazil. 56Lua is 57<A HREF="#license">free software</A> 58used in many products and projects around the world. 59 60<P> 61Lua's 62<A HREF="http://www.lua.org/">official web site</A> 63provides complete information 64about Lua, 65including 66an 67<A HREF="http://www.lua.org/about.html">executive summary</A> 68and 69updated 70<A HREF="http://www.lua.org/docs.html">documentation</A>, 71especially the 72<A HREF="http://www.lua.org/manual/5.3/">reference manual</A>, 73which may differ slightly from the 74<A HREF="contents.html">local copy</A> 75distributed in this package. 76 77<H2><A NAME="install">Installing Lua</A></H2> 78<P> 79Lua is distributed in 80<A HREF="http://www.lua.org/ftp/">source</A> 81form. 82You need to build it before using it. 83Building Lua should be straightforward 84because 85Lua is implemented in pure ANSI C and compiles unmodified in all known 86platforms that have an ANSI C compiler. 87Lua also compiles unmodified as C++. 88The instructions given below for building Lua are for Unix-like platforms. 89See also 90<A HREF="#other">instructions for other systems</A> 91and 92<A HREF="#customization">customization options</A>. 93 94<P> 95If you don't have the time or the inclination to compile Lua yourself, 96get a binary from 97<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. 98Try also 99<A HREF="http://luadist.org/">LuaDist</A>, 100a multi-platform distribution of Lua that includes batteries. 101 102<H3>Building Lua</H3> 103<P> 104In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. 105Here are the details. 106 107<OL> 108<LI> 109Open a terminal window and move to 110the top-level directory, which is named <TT>lua-5.3.x</TT>. 111The <TT>Makefile</TT> there controls both the build process and the installation process. 112<P> 113<LI> 114 Do "<KBD>make</KBD>" and see if your platform is listed. 115 The platforms currently supported are: 116<P> 117<P CLASS="display"> 118 aix bsd c89 freebsd generic linux macosx mingw posix solaris 119</P> 120<P> 121 If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx 122 is your platform name. 123<P> 124 If your platform is not listed, try the closest one or posix, generic, 125 c89, in this order. 126<P> 127<LI> 128The compilation takes only a few moments 129and produces three files in the <TT>src</TT> directory: 130lua (the interpreter), 131luac (the compiler), 132and liblua.a (the library). 133<P> 134<LI> 135 To check that Lua has been built correctly, do "<KBD>make test</KBD>" 136 after building Lua. This will run the interpreter and print its version. 137</OL> 138<P> 139If you're running Linux and get compilation errors, 140make sure you have installed the <TT>readline</TT> development package 141(which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). 142If you get link errors after that, 143then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". 144 145<H3>Installing Lua</H3> 146<P> 147 Once you have built Lua, you may want to install it in an official 148 place in your system. In this case, do "<KBD>make install</KBD>". The official 149 place and the way to install files are defined in the <TT>Makefile</TT>. You'll 150 probably need the right permissions to install files. 151 152<P> 153 To build and install Lua in one step, do "<KBD>make xxx install</KBD>", 154 where xxx is your platform name. 155 156<P> 157 To install Lua locally, do "<KBD>make local</KBD>". 158 This will create a directory <TT>install</TT> with subdirectories 159 <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, 160 and install Lua as listed below. 161 162 To install Lua locally, but in some other directory, do 163 "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. 164 The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, 165 so take care if <TT>INSTALL_TOP</TT> is not an absolute path. 166 167<DL CLASS="display"> 168<DT> 169 bin: 170<DD> 171 lua luac 172<DT> 173 include: 174<DD> 175 lua.h luaconf.h lualib.h lauxlib.h lua.hpp 176<DT> 177 lib: 178<DD> 179 liblua.a 180<DT> 181 man/man1: 182<DD> 183 lua.1 luac.1 184</DL> 185 186<P> 187 These are the only directories you need for development. 188 If you only want to run Lua programs, 189 you only need the files in <TT>bin</TT> and <TT>man</TT>. 190 The files in <TT>include</TT> and <TT>lib</TT> are needed for 191 embedding Lua in C or C++ programs. 192 193<H3><A NAME="customization">Customization</A></H3> 194<P> 195 Three kinds of things can be customized by editing a file: 196<UL> 197 <LI> Where and how to install Lua — edit <TT>Makefile</TT>. 198 <LI> How to build Lua — edit <TT>src/Makefile</TT>. 199 <LI> Lua features — edit <TT>src/luaconf.h</TT>. 200</UL> 201 202<P> 203 You don't actually need to edit the Makefiles because you may set the 204 relevant variables in the command line when invoking make. 205 Nevertheless, it's probably best to edit and save the Makefiles to 206 record the changes you've made. 207 208<P> 209 On the other hand, if you need to customize some Lua features, you'll need 210 to edit <TT>src/luaconf.h</TT> before building and installing Lua. 211 The edited file will be the one installed, and 212 it will be used by any Lua clients that you build, to ensure consistency. 213 Further customization is available to experts by editing the Lua sources. 214 215<H3><A NAME="other">Building Lua on other systems</A></H3> 216<P> 217 If you're not using the usual Unix tools, then the instructions for 218 building Lua depend on the compiler you use. You'll need to create 219 projects (or whatever your compiler uses) for building the library, 220 the interpreter, and the compiler, as follows: 221 222<DL CLASS="display"> 223<DT> 224library: 225<DD> 226lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c 227lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c 228ltm.c lundump.c lvm.c lzio.c 229lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c 230lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c 231<DT> 232interpreter: 233<DD> 234 library, lua.c 235<DT> 236compiler: 237<DD> 238 library, luac.c 239</DL> 240 241<P> 242 To use Lua as a library in your own programs you'll need to know how to 243 create and use libraries with your compiler. Moreover, to dynamically load 244 C libraries for Lua you'll need to know how to create dynamic libraries 245 and you'll need to make sure that the Lua API functions are accessible to 246 those dynamic libraries — but <EM>don't</EM> link the Lua library 247 into each dynamic library. For Unix, we recommend that the Lua library 248 be linked statically into the host program and its symbols exported for 249 dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. 250 For Windows, we recommend that the Lua library be a DLL. 251 In all cases, the compiler luac should be linked statically. 252 253<P> 254 As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize 255 some features before building Lua. 256 257<H2><A NAME="changes">Changes since Lua 5.2</A></H2> 258<P> 259Here are the main changes introduced in Lua 5.3. 260The 261<A HREF="contents.html">reference manual</A> 262lists the 263<A HREF="manual.html#8">incompatibilities</A> that had to be introduced. 264 265<H3>Main changes</H3> 266<UL> 267<LI> integers (64-bit by default) 268<LI> official support for 32-bit numbers 269<LI> bitwise operators 270<LI> basic utf-8 support 271<LI> functions for packing and unpacking values 272 273</UL> 274 275Here are the other changes introduced in Lua 5.3: 276<H3>Language</H3> 277<UL> 278<LI> userdata can have any Lua value as uservalue 279<LI> floor division 280<LI> more flexible rules for some metamethods 281</UL> 282 283<H3>Libraries</H3> 284<UL> 285<LI> <CODE>ipairs</CODE> and the table library respect metamethods 286<LI> strip option in <CODE>string.dump</CODE> 287<LI> table library respects metamethods 288<LI> new function <CODE>table.move</CODE> 289<LI> new function <CODE>string.pack</CODE> 290<LI> new function <CODE>string.unpack</CODE> 291<LI> new function <CODE>string.packsize</CODE> 292</UL> 293 294<H3>C API</H3> 295<UL> 296<LI> simpler API for continuation functions in C 297<LI> <CODE>lua_gettable</CODE> and similar functions return type of resulted value 298<LI> strip option in <CODE>lua_dump</CODE> 299<LI> new function: <CODE>lua_geti</CODE> 300<LI> new function: <CODE>lua_seti</CODE> 301<LI> new function: <CODE>lua_isyieldable</CODE> 302<LI> new function: <CODE>lua_numbertointeger</CODE> 303<LI> new function: <CODE>lua_rotate</CODE> 304<LI> new function: <CODE>lua_stringtonumber</CODE> 305</UL> 306 307<H3>Lua standalone interpreter</H3> 308<UL> 309<LI> can be used as calculator; no need to prefix with '=' 310<LI> <CODE>arg</CODE> table available to all code 311</UL> 312 313<H2><A NAME="license">License</A></H2> 314<P> 315<A HREF="http://www.opensource.org/docs/definition.php"> 316<IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;"> 317</A> 318Lua is free software distributed under the terms of the 319<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> 320reproduced below; 321it may be used for any purpose, including commercial purposes, 322at absolutely no cost without having to ask us. 323 324The only requirement is that if you do use Lua, 325then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. 326 327For details, see 328<A HREF="http://www.lua.org/license.html">this</A>. 329 330<BLOCKQUOTE STYLE="padding-bottom: 0em"> 331Copyright © 1994–2017 Lua.org, PUC-Rio. 332 333<P> 334Permission is hereby granted, free of charge, to any person obtaining a copy 335of this software and associated documentation files (the "Software"), to deal 336in the Software without restriction, including without limitation the rights 337to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 338copies of the Software, and to permit persons to whom the Software is 339furnished to do so, subject to the following conditions: 340 341<P> 342The above copyright notice and this permission notice shall be included in 343all copies or substantial portions of the Software. 344 345<P> 346THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 347IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 348FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 349AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 350LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 351OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 352THE SOFTWARE. 353</BLOCKQUOTE> 354<P> 355 356<P CLASS="footer"> 357Last update: 358Thu Dec 22 18:22:57 BRST 2016 359</P> 360<!-- 361Last change: revised for Lua 5.3.4 362--> 363 364</BODY> 365</HTML> 366