xref: /freebsd/contrib/llvm-project/llvm/lib/Target/X86/X86InterleavedAccess.cpp (revision 7ef62cebc2f965b0f640263e179276928885e33d)
1 //===- X86InterleavedAccess.cpp -------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 /// \file
10 /// This file contains the X86 implementation of the interleaved accesses
11 /// optimization generating X86-specific instructions/intrinsics for
12 /// interleaved access groups.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #include "X86ISelLowering.h"
17 #include "X86Subtarget.h"
18 #include "llvm/ADT/ArrayRef.h"
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/Analysis/VectorUtils.h"
21 #include "llvm/IR/Constants.h"
22 #include "llvm/IR/DataLayout.h"
23 #include "llvm/IR/DerivedTypes.h"
24 #include "llvm/IR/IRBuilder.h"
25 #include "llvm/IR/Instruction.h"
26 #include "llvm/IR/Instructions.h"
27 #include "llvm/IR/Module.h"
28 #include "llvm/IR/Type.h"
29 #include "llvm/IR/Value.h"
30 #include "llvm/Support/Casting.h"
31 #include "llvm/Support/MachineValueType.h"
32 #include <algorithm>
33 #include <cassert>
34 #include <cmath>
35 #include <cstdint>
36 
37 using namespace llvm;
38 
39 namespace {
40 
41 /// This class holds necessary information to represent an interleaved
42 /// access group and supports utilities to lower the group into
43 /// X86-specific instructions/intrinsics.
44 ///  E.g. A group of interleaving access loads (Factor = 2; accessing every
45 ///       other element)
46 ///        %wide.vec = load <8 x i32>, <8 x i32>* %ptr
47 ///        %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> poison, <0, 2, 4, 6>
48 ///        %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> poison, <1, 3, 5, 7>
49 class X86InterleavedAccessGroup {
50   /// Reference to the wide-load instruction of an interleaved access
51   /// group.
52   Instruction *const Inst;
53 
54   /// Reference to the shuffle(s), consumer(s) of the (load) 'Inst'.
55   ArrayRef<ShuffleVectorInst *> Shuffles;
56 
57   /// Reference to the starting index of each user-shuffle.
58   ArrayRef<unsigned> Indices;
59 
60   /// Reference to the interleaving stride in terms of elements.
61   const unsigned Factor;
62 
63   /// Reference to the underlying target.
64   const X86Subtarget &Subtarget;
65 
66   const DataLayout &DL;
67 
68   IRBuilder<> &Builder;
69 
70   /// Breaks down a vector \p 'Inst' of N elements into \p NumSubVectors
71   /// sub vectors of type \p T. Returns the sub-vectors in \p DecomposedVectors.
72   void decompose(Instruction *Inst, unsigned NumSubVectors, FixedVectorType *T,
73                  SmallVectorImpl<Instruction *> &DecomposedVectors);
74 
75   /// Performs matrix transposition on a 4x4 matrix \p InputVectors and
76   /// returns the transposed-vectors in \p TransposedVectors.
77   /// E.g.
78   /// InputVectors:
79   ///   In-V0 = p1, p2, p3, p4
80   ///   In-V1 = q1, q2, q3, q4
81   ///   In-V2 = r1, r2, r3, r4
82   ///   In-V3 = s1, s2, s3, s4
83   /// OutputVectors:
84   ///   Out-V0 = p1, q1, r1, s1
85   ///   Out-V1 = p2, q2, r2, s2
86   ///   Out-V2 = p3, q3, r3, s3
87   ///   Out-V3 = P4, q4, r4, s4
88   void transpose_4x4(ArrayRef<Instruction *> InputVectors,
89                      SmallVectorImpl<Value *> &TransposedMatrix);
90   void interleave8bitStride4(ArrayRef<Instruction *> InputVectors,
91                              SmallVectorImpl<Value *> &TransposedMatrix,
92                              unsigned NumSubVecElems);
93   void interleave8bitStride4VF8(ArrayRef<Instruction *> InputVectors,
94                                 SmallVectorImpl<Value *> &TransposedMatrix);
95   void interleave8bitStride3(ArrayRef<Instruction *> InputVectors,
96                              SmallVectorImpl<Value *> &TransposedMatrix,
97                              unsigned NumSubVecElems);
98   void deinterleave8bitStride3(ArrayRef<Instruction *> InputVectors,
99                                SmallVectorImpl<Value *> &TransposedMatrix,
100                                unsigned NumSubVecElems);
101 
102 public:
103   /// In order to form an interleaved access group X86InterleavedAccessGroup
104   /// requires a wide-load instruction \p 'I', a group of interleaved-vectors
105   /// \p Shuffs, reference to the first indices of each interleaved-vector
106   /// \p 'Ind' and the interleaving stride factor \p F. In order to generate
107   /// X86-specific instructions/intrinsics it also requires the underlying
108   /// target information \p STarget.
109   explicit X86InterleavedAccessGroup(Instruction *I,
110                                      ArrayRef<ShuffleVectorInst *> Shuffs,
111                                      ArrayRef<unsigned> Ind, const unsigned F,
112                                      const X86Subtarget &STarget,
113                                      IRBuilder<> &B)
114       : Inst(I), Shuffles(Shuffs), Indices(Ind), Factor(F), Subtarget(STarget),
115         DL(Inst->getModule()->getDataLayout()), Builder(B) {}
116 
117   /// Returns true if this interleaved access group can be lowered into
118   /// x86-specific instructions/intrinsics, false otherwise.
119   bool isSupported() const;
120 
121   /// Lowers this interleaved access group into X86-specific
122   /// instructions/intrinsics.
123   bool lowerIntoOptimizedSequence();
124 };
125 
126 } // end anonymous namespace
127 
128 bool X86InterleavedAccessGroup::isSupported() const {
129   VectorType *ShuffleVecTy = Shuffles[0]->getType();
130   Type *ShuffleEltTy = ShuffleVecTy->getElementType();
131   unsigned ShuffleElemSize = DL.getTypeSizeInBits(ShuffleEltTy);
132   unsigned WideInstSize;
133 
134   // Currently, lowering is supported for the following vectors:
135   // Stride 4:
136   //    1. Store and load of 4-element vectors of 64 bits on AVX.
137   //    2. Store of 16/32-element vectors of 8 bits on AVX.
138   // Stride 3:
139   //    1. Load of 16/32-element vectors of 8 bits on AVX.
140   if (!Subtarget.hasAVX() || (Factor != 4 && Factor != 3))
141     return false;
142 
143   if (isa<LoadInst>(Inst)) {
144     WideInstSize = DL.getTypeSizeInBits(Inst->getType());
145     if (cast<LoadInst>(Inst)->getPointerAddressSpace())
146       return false;
147   } else
148     WideInstSize = DL.getTypeSizeInBits(Shuffles[0]->getType());
149 
150   // We support shuffle represents stride 4 for byte type with size of
151   // WideInstSize.
152   if (ShuffleElemSize == 64 && WideInstSize == 1024 && Factor == 4)
153     return true;
154 
155   if (ShuffleElemSize == 8 && isa<StoreInst>(Inst) && Factor == 4 &&
156       (WideInstSize == 256 || WideInstSize == 512 || WideInstSize == 1024 ||
157        WideInstSize == 2048))
158     return true;
159 
160   if (ShuffleElemSize == 8 && Factor == 3 &&
161       (WideInstSize == 384 || WideInstSize == 768 || WideInstSize == 1536))
162     return true;
163 
164   return false;
165 }
166 
167 void X86InterleavedAccessGroup::decompose(
168     Instruction *VecInst, unsigned NumSubVectors, FixedVectorType *SubVecTy,
169     SmallVectorImpl<Instruction *> &DecomposedVectors) {
170   assert((isa<LoadInst>(VecInst) || isa<ShuffleVectorInst>(VecInst)) &&
171          "Expected Load or Shuffle");
172 
173   Type *VecWidth = VecInst->getType();
174   (void)VecWidth;
175   assert(VecWidth->isVectorTy() &&
176          DL.getTypeSizeInBits(VecWidth) >=
177              DL.getTypeSizeInBits(SubVecTy) * NumSubVectors &&
178          "Invalid Inst-size!!!");
179 
180   if (auto *SVI = dyn_cast<ShuffleVectorInst>(VecInst)) {
181     Value *Op0 = SVI->getOperand(0);
182     Value *Op1 = SVI->getOperand(1);
183 
184     // Generate N(= NumSubVectors) shuffles of T(= SubVecTy) type.
185     for (unsigned i = 0; i < NumSubVectors; ++i)
186       DecomposedVectors.push_back(
187           cast<ShuffleVectorInst>(Builder.CreateShuffleVector(
188               Op0, Op1,
189               createSequentialMask(Indices[i], SubVecTy->getNumElements(),
190                                    0))));
191     return;
192   }
193 
194   // Decompose the load instruction.
195   LoadInst *LI = cast<LoadInst>(VecInst);
196   Type *VecBaseTy, *VecBasePtrTy;
197   Value *VecBasePtr;
198   unsigned int NumLoads = NumSubVectors;
199   // In the case of stride 3 with a vector of 32 elements load the information
200   // in the following way:
201   // [0,1...,VF/2-1,VF/2+VF,VF/2+VF+1,...,2VF-1]
202   unsigned VecLength = DL.getTypeSizeInBits(VecWidth);
203   if (VecLength == 768 || VecLength == 1536) {
204     VecBaseTy = FixedVectorType::get(Type::getInt8Ty(LI->getContext()), 16);
205     VecBasePtrTy = VecBaseTy->getPointerTo(LI->getPointerAddressSpace());
206     VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecBasePtrTy);
207     NumLoads = NumSubVectors * (VecLength / 384);
208   } else {
209     VecBaseTy = SubVecTy;
210     VecBasePtrTy = VecBaseTy->getPointerTo(LI->getPointerAddressSpace());
211     VecBasePtr = Builder.CreateBitCast(LI->getPointerOperand(), VecBasePtrTy);
212   }
213   // Generate N loads of T type.
214   assert(VecBaseTy->getPrimitiveSizeInBits().isKnownMultipleOf(8) &&
215          "VecBaseTy's size must be a multiple of 8");
216   const Align FirstAlignment = LI->getAlign();
217   const Align SubsequentAlignment = commonAlignment(
218       FirstAlignment, VecBaseTy->getPrimitiveSizeInBits().getFixedValue() / 8);
219   Align Alignment = FirstAlignment;
220   for (unsigned i = 0; i < NumLoads; i++) {
221     // TODO: Support inbounds GEP.
222     Value *NewBasePtr =
223         Builder.CreateGEP(VecBaseTy, VecBasePtr, Builder.getInt32(i));
224     Instruction *NewLoad =
225         Builder.CreateAlignedLoad(VecBaseTy, NewBasePtr, Alignment);
226     DecomposedVectors.push_back(NewLoad);
227     Alignment = SubsequentAlignment;
228   }
229 }
230 
231 // Changing the scale of the vector type by reducing the number of elements and
232 // doubling the scalar size.
233 static MVT scaleVectorType(MVT VT) {
234   unsigned ScalarSize = VT.getVectorElementType().getScalarSizeInBits() * 2;
235   return MVT::getVectorVT(MVT::getIntegerVT(ScalarSize),
236                           VT.getVectorNumElements() / 2);
237 }
238 
239 static constexpr int Concat[] = {
240     0,  1,  2,  3,  4,  5,  6,  7,  8,  9,  10, 11, 12, 13, 14, 15,
241     16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
242     32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
243     48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63};
244 
245 // genShuffleBland - Creates shuffle according to two vectors.This function is
246 // only works on instructions with lane inside 256 registers. According to
247 // the mask 'Mask' creates a new Mask 'Out' by the offset of the mask. The
248 // offset amount depends on the two integer, 'LowOffset' and 'HighOffset'.
249 // Where the 'LowOffset' refers to the first vector and the highOffset refers to
250 // the second vector.
251 // |a0....a5,b0....b4,c0....c4|a16..a21,b16..b20,c16..c20|
252 // |c5...c10,a5....a9,b5....b9|c21..c26,a22..a26,b21..b25|
253 // |b10..b15,c11..c15,a10..a15|b26..b31,c27..c31,a27..a31|
254 // For the sequence to work as a mirror to the load.
255 // We must consider the elements order as above.
256 // In this function we are combining two types of shuffles.
257 // The first one is vpshufed and the second is a type of "blend" shuffle.
258 // By computing the shuffle on a sequence of 16 elements(one lane) and add the
259 // correct offset. We are creating a vpsuffed + blend sequence between two
260 // shuffles.
261 static void genShuffleBland(MVT VT, ArrayRef<int> Mask,
262                             SmallVectorImpl<int> &Out, int LowOffset,
263                             int HighOffset) {
264   assert(VT.getSizeInBits() >= 256 &&
265          "This function doesn't accept width smaller then 256");
266   unsigned NumOfElm = VT.getVectorNumElements();
267   for (int I : Mask)
268     Out.push_back(I + LowOffset);
269   for (int I : Mask)
270     Out.push_back(I + HighOffset + NumOfElm);
271 }
272 
273 // reorderSubVector returns the data to is the original state. And de-facto is
274 // the opposite of  the function concatSubVector.
275 
276 // For VecElems = 16
277 // Invec[0] -  |0|      TransposedMatrix[0] - |0|
278 // Invec[1] -  |1|  =>  TransposedMatrix[1] - |1|
279 // Invec[2] -  |2|      TransposedMatrix[2] - |2|
280 
281 // For VecElems = 32
282 // Invec[0] -  |0|3|      TransposedMatrix[0] - |0|1|
283 // Invec[1] -  |1|4|  =>  TransposedMatrix[1] - |2|3|
284 // Invec[2] -  |2|5|      TransposedMatrix[2] - |4|5|
285 
286 // For VecElems = 64
287 // Invec[0] -  |0|3|6|9 |     TransposedMatrix[0] - |0|1|2 |3 |
288 // Invec[1] -  |1|4|7|10| =>  TransposedMatrix[1] - |4|5|6 |7 |
289 // Invec[2] -  |2|5|8|11|     TransposedMatrix[2] - |8|9|10|11|
290 
291 static void reorderSubVector(MVT VT, SmallVectorImpl<Value *> &TransposedMatrix,
292                              ArrayRef<Value *> Vec, ArrayRef<int> VPShuf,
293                              unsigned VecElems, unsigned Stride,
294                              IRBuilder<> &Builder) {
295 
296   if (VecElems == 16) {
297     for (unsigned i = 0; i < Stride; i++)
298       TransposedMatrix[i] = Builder.CreateShuffleVector(Vec[i], VPShuf);
299     return;
300   }
301 
302   SmallVector<int, 32> OptimizeShuf;
303   Value *Temp[8];
304 
305   for (unsigned i = 0; i < (VecElems / 16) * Stride; i += 2) {
306     genShuffleBland(VT, VPShuf, OptimizeShuf, (i / Stride) * 16,
307                     (i + 1) / Stride * 16);
308     Temp[i / 2] = Builder.CreateShuffleVector(
309         Vec[i % Stride], Vec[(i + 1) % Stride], OptimizeShuf);
310     OptimizeShuf.clear();
311   }
312 
313   if (VecElems == 32) {
314     std::copy(Temp, Temp + Stride, TransposedMatrix.begin());
315     return;
316   } else
317     for (unsigned i = 0; i < Stride; i++)
318       TransposedMatrix[i] =
319           Builder.CreateShuffleVector(Temp[2 * i], Temp[2 * i + 1], Concat);
320 }
321 
322 void X86InterleavedAccessGroup::interleave8bitStride4VF8(
323     ArrayRef<Instruction *> Matrix,
324     SmallVectorImpl<Value *> &TransposedMatrix) {
325   // Assuming we start from the following vectors:
326   // Matrix[0]= c0 c1 c2 c3 c4 ... c7
327   // Matrix[1]= m0 m1 m2 m3 m4 ... m7
328   // Matrix[2]= y0 y1 y2 y3 y4 ... y7
329   // Matrix[3]= k0 k1 k2 k3 k4 ... k7
330 
331   MVT VT = MVT::v8i16;
332   TransposedMatrix.resize(2);
333   SmallVector<int, 16> MaskLow;
334   SmallVector<int, 32> MaskLowTemp1, MaskLowWord;
335   SmallVector<int, 32> MaskHighTemp1, MaskHighWord;
336 
337   for (unsigned i = 0; i < 8; ++i) {
338     MaskLow.push_back(i);
339     MaskLow.push_back(i + 8);
340   }
341 
342   createUnpackShuffleMask(VT, MaskLowTemp1, true, false);
343   createUnpackShuffleMask(VT, MaskHighTemp1, false, false);
344   narrowShuffleMaskElts(2, MaskHighTemp1, MaskHighWord);
345   narrowShuffleMaskElts(2, MaskLowTemp1, MaskLowWord);
346   // IntrVec1Low = c0 m0 c1 m1 c2 m2 c3 m3 c4 m4 c5 m5 c6 m6 c7 m7
347   // IntrVec2Low = y0 k0 y1 k1 y2 k2 y3 k3 y4 k4 y5 k5 y6 k6 y7 k7
348   Value *IntrVec1Low =
349       Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow);
350   Value *IntrVec2Low =
351       Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow);
352 
353   // TransposedMatrix[0] = c0 m0 y0 k0 c1 m1 y1 k1 c2 m2 y2 k2 c3 m3 y3 k3
354   // TransposedMatrix[1] = c4 m4 y4 k4 c5 m5 y5 k5 c6 m6 y6 k6 c7 m7 y7 k7
355 
356   TransposedMatrix[0] =
357       Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskLowWord);
358   TransposedMatrix[1] =
359       Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskHighWord);
360 }
361 
362 void X86InterleavedAccessGroup::interleave8bitStride4(
363     ArrayRef<Instruction *> Matrix, SmallVectorImpl<Value *> &TransposedMatrix,
364     unsigned NumOfElm) {
365   // Example: Assuming we start from the following vectors:
366   // Matrix[0]= c0 c1 c2 c3 c4 ... c31
367   // Matrix[1]= m0 m1 m2 m3 m4 ... m31
368   // Matrix[2]= y0 y1 y2 y3 y4 ... y31
369   // Matrix[3]= k0 k1 k2 k3 k4 ... k31
370 
371   MVT VT = MVT::getVectorVT(MVT::i8, NumOfElm);
372   MVT HalfVT = scaleVectorType(VT);
373 
374   TransposedMatrix.resize(4);
375   SmallVector<int, 32> MaskHigh;
376   SmallVector<int, 32> MaskLow;
377   SmallVector<int, 32> LowHighMask[2];
378   SmallVector<int, 32> MaskHighTemp;
379   SmallVector<int, 32> MaskLowTemp;
380 
381   // MaskHighTemp and MaskLowTemp built in the vpunpckhbw and vpunpcklbw X86
382   // shuffle pattern.
383 
384   createUnpackShuffleMask(VT, MaskLow, true, false);
385   createUnpackShuffleMask(VT, MaskHigh, false, false);
386 
387   // MaskHighTemp1 and MaskLowTemp1 built in the vpunpckhdw and vpunpckldw X86
388   // shuffle pattern.
389 
390   createUnpackShuffleMask(HalfVT, MaskLowTemp, true, false);
391   createUnpackShuffleMask(HalfVT, MaskHighTemp, false, false);
392   narrowShuffleMaskElts(2, MaskLowTemp, LowHighMask[0]);
393   narrowShuffleMaskElts(2, MaskHighTemp, LowHighMask[1]);
394 
395   // IntrVec1Low  = c0  m0  c1  m1 ... c7  m7  | c16 m16 c17 m17 ... c23 m23
396   // IntrVec1High = c8  m8  c9  m9 ... c15 m15 | c24 m24 c25 m25 ... c31 m31
397   // IntrVec2Low  = y0  k0  y1  k1 ... y7  k7  | y16 k16 y17 k17 ... y23 k23
398   // IntrVec2High = y8  k8  y9  k9 ... y15 k15 | y24 k24 y25 k25 ... y31 k31
399   Value *IntrVec[4];
400 
401   IntrVec[0] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow);
402   IntrVec[1] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskHigh);
403   IntrVec[2] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow);
404   IntrVec[3] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskHigh);
405 
406   // cmyk4  cmyk5  cmyk6   cmyk7  | cmyk20 cmyk21 cmyk22 cmyk23
407   // cmyk12 cmyk13 cmyk14  cmyk15 | cmyk28 cmyk29 cmyk30 cmyk31
408   // cmyk0  cmyk1  cmyk2   cmyk3  | cmyk16 cmyk17 cmyk18 cmyk19
409   // cmyk8  cmyk9  cmyk10  cmyk11 | cmyk24 cmyk25 cmyk26 cmyk27
410 
411   Value *VecOut[4];
412   for (int i = 0; i < 4; i++)
413     VecOut[i] = Builder.CreateShuffleVector(IntrVec[i / 2], IntrVec[i / 2 + 2],
414                                             LowHighMask[i % 2]);
415 
416   // cmyk0  cmyk1  cmyk2  cmyk3   | cmyk4  cmyk5  cmyk6  cmyk7
417   // cmyk8  cmyk9  cmyk10 cmyk11  | cmyk12 cmyk13 cmyk14 cmyk15
418   // cmyk16 cmyk17 cmyk18 cmyk19  | cmyk20 cmyk21 cmyk22 cmyk23
419   // cmyk24 cmyk25 cmyk26 cmyk27  | cmyk28 cmyk29 cmyk30 cmyk31
420 
421   if (VT == MVT::v16i8) {
422     std::copy(VecOut, VecOut + 4, TransposedMatrix.begin());
423     return;
424   }
425 
426   reorderSubVector(VT, TransposedMatrix, VecOut, ArrayRef(Concat, 16), NumOfElm,
427                    4, Builder);
428 }
429 
430 //  createShuffleStride returns shuffle mask of size N.
431 //  The shuffle pattern is as following :
432 //  {0, Stride%(VF/Lane), (2*Stride%(VF/Lane))...(VF*Stride/Lane)%(VF/Lane),
433 //  (VF/ Lane) ,(VF / Lane)+Stride%(VF/Lane),...,
434 //  (VF / Lane)+(VF*Stride/Lane)%(VF/Lane)}
435 //  Where Lane is the # of lanes in a register:
436 //  VectorSize = 128 => Lane = 1
437 //  VectorSize = 256 => Lane = 2
438 //  For example shuffle pattern for VF 16 register size 256 -> lanes = 2
439 //  {<[0|3|6|1|4|7|2|5]-[8|11|14|9|12|15|10|13]>}
440 static void createShuffleStride(MVT VT, int Stride,
441                                 SmallVectorImpl<int> &Mask) {
442   int VectorSize = VT.getSizeInBits();
443   int VF = VT.getVectorNumElements();
444   int LaneCount = std::max(VectorSize / 128, 1);
445   for (int Lane = 0; Lane < LaneCount; Lane++)
446     for (int i = 0, LaneSize = VF / LaneCount; i != LaneSize; ++i)
447       Mask.push_back((i * Stride) % LaneSize + LaneSize * Lane);
448 }
449 
450 //  setGroupSize sets 'SizeInfo' to the size(number of elements) of group
451 //  inside mask a shuffleMask. A mask contains exactly 3 groups, where
452 //  each group is a monotonically increasing sequence with stride 3.
453 //  For example shuffleMask {0,3,6,1,4,7,2,5} => {3,3,2}
454 static void setGroupSize(MVT VT, SmallVectorImpl<int> &SizeInfo) {
455   int VectorSize = VT.getSizeInBits();
456   int VF = VT.getVectorNumElements() / std::max(VectorSize / 128, 1);
457   for (int i = 0, FirstGroupElement = 0; i < 3; i++) {
458     int GroupSize = std::ceil((VF - FirstGroupElement) / 3.0);
459     SizeInfo.push_back(GroupSize);
460     FirstGroupElement = ((GroupSize)*3 + FirstGroupElement) % VF;
461   }
462 }
463 
464 //  DecodePALIGNRMask returns the shuffle mask of vpalign instruction.
465 //  vpalign works according to lanes
466 //  Where Lane is the # of lanes in a register:
467 //  VectorWide = 128 => Lane = 1
468 //  VectorWide = 256 => Lane = 2
469 //  For Lane = 1 shuffle pattern is: {DiffToJump,...,DiffToJump+VF-1}.
470 //  For Lane = 2 shuffle pattern is:
471 //  {DiffToJump,...,VF/2-1,VF,...,DiffToJump+VF-1}.
472 //  Imm variable sets the offset amount. The result of the
473 //  function is stored inside ShuffleMask vector and it built as described in
474 //  the begin of the description. AlignDirection is a boolean that indicates the
475 //  direction of the alignment. (false - align to the "right" side while true -
476 //  align to the "left" side)
477 static void DecodePALIGNRMask(MVT VT, unsigned Imm,
478                               SmallVectorImpl<int> &ShuffleMask,
479                               bool AlignDirection = true, bool Unary = false) {
480   unsigned NumElts = VT.getVectorNumElements();
481   unsigned NumLanes = std::max((int)VT.getSizeInBits() / 128, 1);
482   unsigned NumLaneElts = NumElts / NumLanes;
483 
484   Imm = AlignDirection ? Imm : (NumLaneElts - Imm);
485   unsigned Offset = Imm * (VT.getScalarSizeInBits() / 8);
486 
487   for (unsigned l = 0; l != NumElts; l += NumLaneElts) {
488     for (unsigned i = 0; i != NumLaneElts; ++i) {
489       unsigned Base = i + Offset;
490       // if i+offset is out of this lane then we actually need the other source
491       // If Unary the other source is the first source.
492       if (Base >= NumLaneElts)
493         Base = Unary ? Base % NumLaneElts : Base + NumElts - NumLaneElts;
494       ShuffleMask.push_back(Base + l);
495     }
496   }
497 }
498 
499 // concatSubVector - The function rebuilds the data to a correct expected
500 // order. An assumption(The shape of the matrix) was taken for the
501 // deinterleaved to work with lane's instructions like 'vpalign' or 'vphuf'.
502 // This function ensures that the data is built in correct way for the lane
503 // instructions. Each lane inside the vector is a 128-bit length.
504 //
505 // The 'InVec' argument contains the data in increasing order. In InVec[0] You
506 // can find the first 128 bit data. The number of different lanes inside a
507 // vector depends on the 'VecElems'.In general, the formula is
508 // VecElems * type / 128. The size of the array 'InVec' depends and equal to
509 // 'VecElems'.
510 
511 // For VecElems = 16
512 // Invec[0] - |0|      Vec[0] - |0|
513 // Invec[1] - |1|  =>  Vec[1] - |1|
514 // Invec[2] - |2|      Vec[2] - |2|
515 
516 // For VecElems = 32
517 // Invec[0] - |0|1|      Vec[0] - |0|3|
518 // Invec[1] - |2|3|  =>  Vec[1] - |1|4|
519 // Invec[2] - |4|5|      Vec[2] - |2|5|
520 
521 // For VecElems = 64
522 // Invec[0] - |0|1|2 |3 |      Vec[0] - |0|3|6|9 |
523 // Invec[1] - |4|5|6 |7 |  =>  Vec[1] - |1|4|7|10|
524 // Invec[2] - |8|9|10|11|      Vec[2] - |2|5|8|11|
525 
526 static void concatSubVector(Value **Vec, ArrayRef<Instruction *> InVec,
527                             unsigned VecElems, IRBuilder<> &Builder) {
528   if (VecElems == 16) {
529     for (int i = 0; i < 3; i++)
530       Vec[i] = InVec[i];
531     return;
532   }
533 
534   for (unsigned j = 0; j < VecElems / 32; j++)
535     for (int i = 0; i < 3; i++)
536       Vec[i + j * 3] = Builder.CreateShuffleVector(
537           InVec[j * 6 + i], InVec[j * 6 + i + 3], ArrayRef(Concat, 32));
538 
539   if (VecElems == 32)
540     return;
541 
542   for (int i = 0; i < 3; i++)
543     Vec[i] = Builder.CreateShuffleVector(Vec[i], Vec[i + 3], Concat);
544 }
545 
546 void X86InterleavedAccessGroup::deinterleave8bitStride3(
547     ArrayRef<Instruction *> InVec, SmallVectorImpl<Value *> &TransposedMatrix,
548     unsigned VecElems) {
549   // Example: Assuming we start from the following vectors:
550   // Matrix[0]= a0 b0 c0 a1 b1 c1 a2 b2
551   // Matrix[1]= c2 a3 b3 c3 a4 b4 c4 a5
552   // Matrix[2]= b5 c5 a6 b6 c6 a7 b7 c7
553 
554   TransposedMatrix.resize(3);
555   SmallVector<int, 32> VPShuf;
556   SmallVector<int, 32> VPAlign[2];
557   SmallVector<int, 32> VPAlign2;
558   SmallVector<int, 32> VPAlign3;
559   SmallVector<int, 3> GroupSize;
560   Value *Vec[6], *TempVector[3];
561 
562   MVT VT = MVT::getVT(Shuffles[0]->getType());
563 
564   createShuffleStride(VT, 3, VPShuf);
565   setGroupSize(VT, GroupSize);
566 
567   for (int i = 0; i < 2; i++)
568     DecodePALIGNRMask(VT, GroupSize[2 - i], VPAlign[i], false);
569 
570   DecodePALIGNRMask(VT, GroupSize[2] + GroupSize[1], VPAlign2, true, true);
571   DecodePALIGNRMask(VT, GroupSize[1], VPAlign3, true, true);
572 
573   concatSubVector(Vec, InVec, VecElems, Builder);
574   // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1
575   // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4
576   // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7
577 
578   for (int i = 0; i < 3; i++)
579     Vec[i] = Builder.CreateShuffleVector(Vec[i], VPShuf);
580 
581   // TempVector[0]= a6 a7 a0 a1 a2 b0 b1 b2
582   // TempVector[1]= c0 c1 c2 c3 c4 a3 a4 a5
583   // TempVector[2]= b3 b4 b5 b6 b7 c5 c6 c7
584 
585   for (int i = 0; i < 3; i++)
586     TempVector[i] =
587         Builder.CreateShuffleVector(Vec[(i + 2) % 3], Vec[i], VPAlign[0]);
588 
589   // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2
590   // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4
591   // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7
592 
593   for (int i = 0; i < 3; i++)
594     Vec[i] = Builder.CreateShuffleVector(TempVector[(i + 1) % 3], TempVector[i],
595                                          VPAlign[1]);
596 
597   // TransposedMatrix[0]= a0 a1 a2 a3 a4 a5 a6 a7
598   // TransposedMatrix[1]= b0 b1 b2 b3 b4 b5 b6 b7
599   // TransposedMatrix[2]= c0 c1 c2 c3 c4 c5 c6 c7
600 
601   Value *TempVec = Builder.CreateShuffleVector(Vec[1], VPAlign3);
602   TransposedMatrix[0] = Builder.CreateShuffleVector(Vec[0], VPAlign2);
603   TransposedMatrix[1] = VecElems == 8 ? Vec[2] : TempVec;
604   TransposedMatrix[2] = VecElems == 8 ? TempVec : Vec[2];
605 }
606 
607 // group2Shuffle reorder the shuffle stride back into continuous order.
608 // For example For VF16 with Mask1 = {0,3,6,9,12,15,2,5,8,11,14,1,4,7,10,13} =>
609 // MaskResult = {0,11,6,1,12,7,2,13,8,3,14,9,4,15,10,5}.
610 static void group2Shuffle(MVT VT, SmallVectorImpl<int> &Mask,
611                           SmallVectorImpl<int> &Output) {
612   int IndexGroup[3] = {0, 0, 0};
613   int Index = 0;
614   int VectorWidth = VT.getSizeInBits();
615   int VF = VT.getVectorNumElements();
616   // Find the index of the different groups.
617   int Lane = (VectorWidth / 128 > 0) ? VectorWidth / 128 : 1;
618   for (int i = 0; i < 3; i++) {
619     IndexGroup[(Index * 3) % (VF / Lane)] = Index;
620     Index += Mask[i];
621   }
622   // According to the index compute the convert mask.
623   for (int i = 0; i < VF / Lane; i++) {
624     Output.push_back(IndexGroup[i % 3]);
625     IndexGroup[i % 3]++;
626   }
627 }
628 
629 void X86InterleavedAccessGroup::interleave8bitStride3(
630     ArrayRef<Instruction *> InVec, SmallVectorImpl<Value *> &TransposedMatrix,
631     unsigned VecElems) {
632   // Example: Assuming we start from the following vectors:
633   // Matrix[0]= a0 a1 a2 a3 a4 a5 a6 a7
634   // Matrix[1]= b0 b1 b2 b3 b4 b5 b6 b7
635   // Matrix[2]= c0 c1 c2 c3 c3 a7 b7 c7
636 
637   TransposedMatrix.resize(3);
638   SmallVector<int, 3> GroupSize;
639   SmallVector<int, 32> VPShuf;
640   SmallVector<int, 32> VPAlign[3];
641   SmallVector<int, 32> VPAlign2;
642   SmallVector<int, 32> VPAlign3;
643 
644   Value *Vec[3], *TempVector[3];
645   MVT VT = MVT::getVectorVT(MVT::i8, VecElems);
646 
647   setGroupSize(VT, GroupSize);
648 
649   for (int i = 0; i < 3; i++)
650     DecodePALIGNRMask(VT, GroupSize[i], VPAlign[i]);
651 
652   DecodePALIGNRMask(VT, GroupSize[1] + GroupSize[2], VPAlign2, false, true);
653   DecodePALIGNRMask(VT, GroupSize[1], VPAlign3, false, true);
654 
655   // Vec[0]= a3 a4 a5 a6 a7 a0 a1 a2
656   // Vec[1]= c5 c6 c7 c0 c1 c2 c3 c4
657   // Vec[2]= b0 b1 b2 b3 b4 b5 b6 b7
658 
659   Vec[0] = Builder.CreateShuffleVector(InVec[0], VPAlign2);
660   Vec[1] = Builder.CreateShuffleVector(InVec[1], VPAlign3);
661   Vec[2] = InVec[2];
662 
663   // Vec[0]= a6 a7 a0 a1 a2 b0 b1 b2
664   // Vec[1]= c0 c1 c2 c3 c4 a3 a4 a5
665   // Vec[2]= b3 b4 b5 b6 b7 c5 c6 c7
666 
667   for (int i = 0; i < 3; i++)
668     TempVector[i] =
669         Builder.CreateShuffleVector(Vec[i], Vec[(i + 2) % 3], VPAlign[1]);
670 
671   // Vec[0]= a0 a1 a2 b0 b1 b2 c0 c1
672   // Vec[1]= c2 c3 c4 a3 a4 a5 b3 b4
673   // Vec[2]= b5 b6 b7 c5 c6 c7 a6 a7
674 
675   for (int i = 0; i < 3; i++)
676     Vec[i] = Builder.CreateShuffleVector(TempVector[i], TempVector[(i + 1) % 3],
677                                          VPAlign[2]);
678 
679   // TransposedMatrix[0] = a0 b0 c0 a1 b1 c1 a2 b2
680   // TransposedMatrix[1] = c2 a3 b3 c3 a4 b4 c4 a5
681   // TransposedMatrix[2] = b5 c5 a6 b6 c6 a7 b7 c7
682 
683   unsigned NumOfElm = VT.getVectorNumElements();
684   group2Shuffle(VT, GroupSize, VPShuf);
685   reorderSubVector(VT, TransposedMatrix, Vec, VPShuf, NumOfElm, 3, Builder);
686 }
687 
688 void X86InterleavedAccessGroup::transpose_4x4(
689     ArrayRef<Instruction *> Matrix,
690     SmallVectorImpl<Value *> &TransposedMatrix) {
691   assert(Matrix.size() == 4 && "Invalid matrix size");
692   TransposedMatrix.resize(4);
693 
694   // dst = src1[0,1],src2[0,1]
695   static constexpr int IntMask1[] = {0, 1, 4, 5};
696   ArrayRef<int> Mask = ArrayRef(IntMask1, 4);
697   Value *IntrVec1 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask);
698   Value *IntrVec2 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask);
699 
700   // dst = src1[2,3],src2[2,3]
701   static constexpr int IntMask2[] = {2, 3, 6, 7};
702   Mask = ArrayRef(IntMask2, 4);
703   Value *IntrVec3 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask);
704   Value *IntrVec4 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask);
705 
706   // dst = src1[0],src2[0],src1[2],src2[2]
707   static constexpr int IntMask3[] = {0, 4, 2, 6};
708   Mask = ArrayRef(IntMask3, 4);
709   TransposedMatrix[0] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask);
710   TransposedMatrix[2] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask);
711 
712   // dst = src1[1],src2[1],src1[3],src2[3]
713   static constexpr int IntMask4[] = {1, 5, 3, 7};
714   Mask = ArrayRef(IntMask4, 4);
715   TransposedMatrix[1] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask);
716   TransposedMatrix[3] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask);
717 }
718 
719 // Lowers this interleaved access group into X86-specific
720 // instructions/intrinsics.
721 bool X86InterleavedAccessGroup::lowerIntoOptimizedSequence() {
722   SmallVector<Instruction *, 4> DecomposedVectors;
723   SmallVector<Value *, 4> TransposedVectors;
724   auto *ShuffleTy = cast<FixedVectorType>(Shuffles[0]->getType());
725 
726   if (isa<LoadInst>(Inst)) {
727     auto *ShuffleEltTy = cast<FixedVectorType>(Inst->getType());
728     unsigned NumSubVecElems = ShuffleEltTy->getNumElements() / Factor;
729     switch (NumSubVecElems) {
730     default:
731       return false;
732     case 4:
733     case 8:
734     case 16:
735     case 32:
736     case 64:
737       if (ShuffleTy->getNumElements() != NumSubVecElems)
738         return false;
739       break;
740     }
741 
742     // Try to generate target-sized register(/instruction).
743     decompose(Inst, Factor, ShuffleTy, DecomposedVectors);
744 
745     // Perform matrix-transposition in order to compute interleaved
746     // results by generating some sort of (optimized) target-specific
747     // instructions.
748 
749     if (NumSubVecElems == 4)
750       transpose_4x4(DecomposedVectors, TransposedVectors);
751     else
752       deinterleave8bitStride3(DecomposedVectors, TransposedVectors,
753                               NumSubVecElems);
754 
755     // Now replace the unoptimized-interleaved-vectors with the
756     // transposed-interleaved vectors.
757     for (unsigned i = 0, e = Shuffles.size(); i < e; ++i)
758       Shuffles[i]->replaceAllUsesWith(TransposedVectors[Indices[i]]);
759 
760     return true;
761   }
762 
763   Type *ShuffleEltTy = ShuffleTy->getElementType();
764   unsigned NumSubVecElems = ShuffleTy->getNumElements() / Factor;
765 
766   // Lower the interleaved stores:
767   //   1. Decompose the interleaved wide shuffle into individual shuffle
768   //   vectors.
769   decompose(Shuffles[0], Factor,
770             FixedVectorType::get(ShuffleEltTy, NumSubVecElems),
771             DecomposedVectors);
772 
773   //   2. Transpose the interleaved-vectors into vectors of contiguous
774   //      elements.
775   switch (NumSubVecElems) {
776   case 4:
777     transpose_4x4(DecomposedVectors, TransposedVectors);
778     break;
779   case 8:
780     interleave8bitStride4VF8(DecomposedVectors, TransposedVectors);
781     break;
782   case 16:
783   case 32:
784   case 64:
785     if (Factor == 4)
786       interleave8bitStride4(DecomposedVectors, TransposedVectors,
787                             NumSubVecElems);
788     if (Factor == 3)
789       interleave8bitStride3(DecomposedVectors, TransposedVectors,
790                             NumSubVecElems);
791     break;
792   default:
793     return false;
794   }
795 
796   //   3. Concatenate the contiguous-vectors back into a wide vector.
797   Value *WideVec = concatenateVectors(Builder, TransposedVectors);
798 
799   //   4. Generate a store instruction for wide-vec.
800   StoreInst *SI = cast<StoreInst>(Inst);
801   Builder.CreateAlignedStore(WideVec, SI->getPointerOperand(), SI->getAlign());
802 
803   return true;
804 }
805 
806 // Lower interleaved load(s) into target specific instructions/
807 // intrinsics. Lowering sequence varies depending on the vector-types, factor,
808 // number of shuffles and ISA.
809 // Currently, lowering is supported for 4x64 bits with Factor = 4 on AVX.
810 bool X86TargetLowering::lowerInterleavedLoad(
811     LoadInst *LI, ArrayRef<ShuffleVectorInst *> Shuffles,
812     ArrayRef<unsigned> Indices, unsigned Factor) const {
813   assert(Factor >= 2 && Factor <= getMaxSupportedInterleaveFactor() &&
814          "Invalid interleave factor");
815   assert(!Shuffles.empty() && "Empty shufflevector input");
816   assert(Shuffles.size() == Indices.size() &&
817          "Unmatched number of shufflevectors and indices");
818 
819   // Create an interleaved access group.
820   IRBuilder<> Builder(LI);
821   X86InterleavedAccessGroup Grp(LI, Shuffles, Indices, Factor, Subtarget,
822                                 Builder);
823 
824   return Grp.isSupported() && Grp.lowerIntoOptimizedSequence();
825 }
826 
827 bool X86TargetLowering::lowerInterleavedStore(StoreInst *SI,
828                                               ShuffleVectorInst *SVI,
829                                               unsigned Factor) const {
830   assert(Factor >= 2 && Factor <= getMaxSupportedInterleaveFactor() &&
831          "Invalid interleave factor");
832 
833   assert(cast<FixedVectorType>(SVI->getType())->getNumElements() % Factor ==
834              0 &&
835          "Invalid interleaved store");
836 
837   // Holds the indices of SVI that correspond to the starting index of each
838   // interleaved shuffle.
839   SmallVector<unsigned, 4> Indices;
840   auto Mask = SVI->getShuffleMask();
841   for (unsigned i = 0; i < Factor; i++)
842     Indices.push_back(Mask[i]);
843 
844   ArrayRef<ShuffleVectorInst *> Shuffles = ArrayRef(SVI);
845 
846   // Create an interleaved access group.
847   IRBuilder<> Builder(SI);
848   X86InterleavedAccessGroup Grp(SI, Shuffles, Indices, Factor, Subtarget,
849                                 Builder);
850 
851   return Grp.isSupported() && Grp.lowerIntoOptimizedSequence();
852 }
853