xref: /freebsd/contrib/llvm-project/llvm/lib/Support/ThreadPool.cpp (revision 953efa5b200f060564a090ab71b3d7f614a35e3f)
1  //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This file implements a crude C++11 based thread pool.
10  //
11  //===----------------------------------------------------------------------===//
12  
13  #include "llvm/Support/ThreadPool.h"
14  
15  #include "llvm/Config/llvm-config.h"
16  
17  #if LLVM_ENABLE_THREADS
18  #include "llvm/Support/Threading.h"
19  #else
20  #include "llvm/Support/raw_ostream.h"
21  #endif
22  
23  using namespace llvm;
24  
25  #if LLVM_ENABLE_THREADS
26  
27  // A note on thread groups: Tasks are by default in no group (represented
28  // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
29  // here normally works on all tasks regardless of their group (functions
30  // in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
31  // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
32  // queue, and functions called to work only on tasks from one group take that
33  // pointer.
34  
35  ThreadPool::ThreadPool(ThreadPoolStrategy S)
36      : Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
37  
38  void ThreadPool::grow(int requested) {
39    llvm::sys::ScopedWriter LockGuard(ThreadsLock);
40    if (Threads.size() >= MaxThreadCount)
41      return; // Already hit the max thread pool size.
42    int newThreadCount = std::min<int>(requested, MaxThreadCount);
43    while (static_cast<int>(Threads.size()) < newThreadCount) {
44      int ThreadID = Threads.size();
45      Threads.emplace_back([this, ThreadID] {
46        Strategy.apply_thread_strategy(ThreadID);
47        processTasks(nullptr);
48      });
49    }
50  }
51  
52  #ifndef NDEBUG
53  // The group of the tasks run by the current thread.
54  static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
55      *CurrentThreadTaskGroups = nullptr;
56  #endif
57  
58  // WaitingForGroup == nullptr means all tasks regardless of their group.
59  void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
60    while (true) {
61      std::function<void()> Task;
62      ThreadPoolTaskGroup *GroupOfTask;
63      {
64        std::unique_lock<std::mutex> LockGuard(QueueLock);
65        bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
66        // Wait for tasks to be pushed in the queue
67        QueueCondition.wait(LockGuard, [&] {
68          return !EnableFlag || !Tasks.empty() ||
69                 (WaitingForGroup != nullptr &&
70                  (workCompletedForGroup =
71                       workCompletedUnlocked(WaitingForGroup)));
72        });
73        // Exit condition
74        if (!EnableFlag && Tasks.empty())
75          return;
76        if (WaitingForGroup != nullptr && workCompletedForGroup)
77          return;
78        // Yeah, we have a task, grab it and release the lock on the queue
79  
80        // We first need to signal that we are active before popping the queue
81        // in order for wait() to properly detect that even if the queue is
82        // empty, there is still a task in flight.
83        ++ActiveThreads;
84        Task = std::move(Tasks.front().first);
85        GroupOfTask = Tasks.front().second;
86        // Need to count active threads in each group separately, ActiveThreads
87        // would never be 0 if waiting for another group inside a wait.
88        if (GroupOfTask != nullptr)
89          ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
90        Tasks.pop_front();
91      }
92  #ifndef NDEBUG
93      if (CurrentThreadTaskGroups == nullptr)
94        CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
95      CurrentThreadTaskGroups->push_back(GroupOfTask);
96  #endif
97  
98      // Run the task we just grabbed
99      Task();
100  
101  #ifndef NDEBUG
102      CurrentThreadTaskGroups->pop_back();
103      if (CurrentThreadTaskGroups->empty()) {
104        delete CurrentThreadTaskGroups;
105        CurrentThreadTaskGroups = nullptr;
106      }
107  #endif
108  
109      bool Notify;
110      bool NotifyGroup;
111      {
112        // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
113        std::lock_guard<std::mutex> LockGuard(QueueLock);
114        --ActiveThreads;
115        if (GroupOfTask != nullptr) {
116          auto A = ActiveGroups.find(GroupOfTask);
117          if (--(A->second) == 0)
118            ActiveGroups.erase(A);
119        }
120        Notify = workCompletedUnlocked(GroupOfTask);
121        NotifyGroup = GroupOfTask != nullptr && Notify;
122      }
123      // Notify task completion if this is the last active thread, in case
124      // someone waits on ThreadPool::wait().
125      if (Notify)
126        CompletionCondition.notify_all();
127      // If this was a task in a group, notify also threads waiting for tasks
128      // in this function on QueueCondition, to make a recursive wait() return
129      // after the group it's been waiting for has finished.
130      if (NotifyGroup)
131        QueueCondition.notify_all();
132    }
133  }
134  
135  bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
136    if (Group == nullptr)
137      return !ActiveThreads && Tasks.empty();
138    return ActiveGroups.count(Group) == 0 &&
139           !llvm::any_of(Tasks,
140                         [Group](const auto &T) { return T.second == Group; });
141  }
142  
143  void ThreadPool::wait() {
144    assert(!isWorkerThread()); // Would deadlock waiting for itself.
145    // Wait for all threads to complete and the queue to be empty
146    std::unique_lock<std::mutex> LockGuard(QueueLock);
147    CompletionCondition.wait(LockGuard,
148                             [&] { return workCompletedUnlocked(nullptr); });
149  }
150  
151  void ThreadPool::wait(ThreadPoolTaskGroup &Group) {
152    // Wait for all threads in the group to complete.
153    if (!isWorkerThread()) {
154      std::unique_lock<std::mutex> LockGuard(QueueLock);
155      CompletionCondition.wait(LockGuard,
156                               [&] { return workCompletedUnlocked(&Group); });
157      return;
158    }
159    // Make sure to not deadlock waiting for oneself.
160    assert(CurrentThreadTaskGroups == nullptr ||
161           !llvm::is_contained(*CurrentThreadTaskGroups, &Group));
162    // Handle the case of recursive call from another task in a different group,
163    // in which case process tasks while waiting to keep the thread busy and avoid
164    // possible deadlock.
165    processTasks(&Group);
166  }
167  
168  bool ThreadPool::isWorkerThread() const {
169    llvm::sys::ScopedReader LockGuard(ThreadsLock);
170    llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
171    for (const llvm::thread &Thread : Threads)
172      if (CurrentThreadId == Thread.get_id())
173        return true;
174    return false;
175  }
176  
177  // The destructor joins all threads, waiting for completion.
178  ThreadPool::~ThreadPool() {
179    {
180      std::unique_lock<std::mutex> LockGuard(QueueLock);
181      EnableFlag = false;
182    }
183    QueueCondition.notify_all();
184    llvm::sys::ScopedReader LockGuard(ThreadsLock);
185    for (auto &Worker : Threads)
186      Worker.join();
187  }
188  
189  #else // LLVM_ENABLE_THREADS Disabled
190  
191  // No threads are launched, issue a warning if ThreadCount is not 0
192  ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
193    int ThreadCount = S.compute_thread_count();
194    if (ThreadCount != 1) {
195      errs() << "Warning: request a ThreadPool with " << ThreadCount
196             << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
197    }
198  }
199  
200  void ThreadPool::wait() {
201    // Sequential implementation running the tasks
202    while (!Tasks.empty()) {
203      auto Task = std::move(Tasks.front().first);
204      Tasks.pop_front();
205      Task();
206    }
207  }
208  
209  void ThreadPool::wait(ThreadPoolTaskGroup &) {
210    // Simply wait for all, this works even if recursive (the running task
211    // is already removed from the queue).
212    wait();
213  }
214  
215  bool ThreadPool::isWorkerThread() const {
216    report_fatal_error("LLVM compiled without multithreading");
217  }
218  
219  ThreadPool::~ThreadPool() { wait(); }
220  
221  #endif
222