1 //===--- StringMap.cpp - String Hash table map implementation -------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements the StringMap class. 10 // 11 //===----------------------------------------------------------------------===// 12 13 #include "llvm/ADT/StringMap.h" 14 #include "llvm/Support/DJB.h" 15 #include "llvm/Support/MathExtras.h" 16 17 using namespace llvm; 18 19 /// Returns the number of buckets to allocate to ensure that the DenseMap can 20 /// accommodate \p NumEntries without need to grow(). 21 static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) { 22 // Ensure that "NumEntries * 4 < NumBuckets * 3" 23 if (NumEntries == 0) 24 return 0; 25 // +1 is required because of the strict equality. 26 // For example if NumEntries is 48, we need to return 401. 27 return NextPowerOf2(NumEntries * 4 / 3 + 1); 28 } 29 30 static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) { 31 auto **Table = static_cast<StringMapEntryBase **>(safe_calloc( 32 NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned))); 33 34 // Allocate one extra bucket, set it to look filled so the iterators stop at 35 // end. 36 Table[NewNumBuckets] = (StringMapEntryBase *)2; 37 return Table; 38 } 39 40 static inline unsigned *getHashTable(StringMapEntryBase **TheTable, 41 unsigned NumBuckets) { 42 return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1); 43 } 44 45 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { 46 ItemSize = itemSize; 47 48 // If a size is specified, initialize the table with that many buckets. 49 if (InitSize) { 50 // The table will grow when the number of entries reach 3/4 of the number of 51 // buckets. To guarantee that "InitSize" number of entries can be inserted 52 // in the table without growing, we allocate just what is needed here. 53 init(getMinBucketToReserveForEntries(InitSize)); 54 return; 55 } 56 57 // Otherwise, initialize it with zero buckets to avoid the allocation. 58 TheTable = nullptr; 59 NumBuckets = 0; 60 NumItems = 0; 61 NumTombstones = 0; 62 } 63 64 void StringMapImpl::init(unsigned InitSize) { 65 assert((InitSize & (InitSize - 1)) == 0 && 66 "Init Size must be a power of 2 or zero!"); 67 68 unsigned NewNumBuckets = InitSize ? InitSize : 16; 69 NumItems = 0; 70 NumTombstones = 0; 71 72 TheTable = createTable(NewNumBuckets); 73 74 // Set the member only if TheTable was successfully allocated 75 NumBuckets = NewNumBuckets; 76 } 77 78 /// LookupBucketFor - Look up the bucket that the specified string should end 79 /// up in. If it already exists as a key in the map, the Item pointer for the 80 /// specified bucket will be non-null. Otherwise, it will be null. In either 81 /// case, the FullHashValue field of the bucket will be set to the hash value 82 /// of the string. 83 unsigned StringMapImpl::LookupBucketFor(StringRef Name) { 84 // Hash table unallocated so far? 85 if (NumBuckets == 0) 86 init(16); 87 unsigned FullHashValue = djbHash(Name, 0); 88 unsigned BucketNo = FullHashValue & (NumBuckets - 1); 89 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 90 91 unsigned ProbeAmt = 1; 92 int FirstTombstone = -1; 93 while (true) { 94 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 95 // If we found an empty bucket, this key isn't in the table yet, return it. 96 if (LLVM_LIKELY(!BucketItem)) { 97 // If we found a tombstone, we want to reuse the tombstone instead of an 98 // empty bucket. This reduces probing. 99 if (FirstTombstone != -1) { 100 HashTable[FirstTombstone] = FullHashValue; 101 return FirstTombstone; 102 } 103 104 HashTable[BucketNo] = FullHashValue; 105 return BucketNo; 106 } 107 108 if (BucketItem == getTombstoneVal()) { 109 // Skip over tombstones. However, remember the first one we see. 110 if (FirstTombstone == -1) 111 FirstTombstone = BucketNo; 112 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 113 // If the full hash value matches, check deeply for a match. The common 114 // case here is that we are only looking at the buckets (for item info 115 // being non-null and for the full hash value) not at the items. This 116 // is important for cache locality. 117 118 // Do the comparison like this because Name isn't necessarily 119 // null-terminated! 120 char *ItemStr = (char *)BucketItem + ItemSize; 121 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { 122 // We found a match! 123 return BucketNo; 124 } 125 } 126 127 // Okay, we didn't find the item. Probe to the next bucket. 128 BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); 129 130 // Use quadratic probing, it has fewer clumping artifacts than linear 131 // probing and has good cache behavior in the common case. 132 ++ProbeAmt; 133 } 134 } 135 136 /// FindKey - Look up the bucket that contains the specified key. If it exists 137 /// in the map, return the bucket number of the key. Otherwise return -1. 138 /// This does not modify the map. 139 int StringMapImpl::FindKey(StringRef Key) const { 140 if (NumBuckets == 0) 141 return -1; // Really empty table? 142 unsigned FullHashValue = djbHash(Key, 0); 143 unsigned BucketNo = FullHashValue & (NumBuckets - 1); 144 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 145 146 unsigned ProbeAmt = 1; 147 while (true) { 148 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 149 // If we found an empty bucket, this key isn't in the table yet, return. 150 if (LLVM_LIKELY(!BucketItem)) 151 return -1; 152 153 if (BucketItem == getTombstoneVal()) { 154 // Ignore tombstones. 155 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 156 // If the full hash value matches, check deeply for a match. The common 157 // case here is that we are only looking at the buckets (for item info 158 // being non-null and for the full hash value) not at the items. This 159 // is important for cache locality. 160 161 // Do the comparison like this because NameStart isn't necessarily 162 // null-terminated! 163 char *ItemStr = (char *)BucketItem + ItemSize; 164 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { 165 // We found a match! 166 return BucketNo; 167 } 168 } 169 170 // Okay, we didn't find the item. Probe to the next bucket. 171 BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); 172 173 // Use quadratic probing, it has fewer clumping artifacts than linear 174 // probing and has good cache behavior in the common case. 175 ++ProbeAmt; 176 } 177 } 178 179 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not 180 /// delete it. This aborts if the value isn't in the table. 181 void StringMapImpl::RemoveKey(StringMapEntryBase *V) { 182 const char *VStr = (char *)V + ItemSize; 183 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); 184 (void)V2; 185 assert(V == V2 && "Didn't find key?"); 186 } 187 188 /// RemoveKey - Remove the StringMapEntry for the specified key from the 189 /// table, returning it. If the key is not in the table, this returns null. 190 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { 191 int Bucket = FindKey(Key); 192 if (Bucket == -1) 193 return nullptr; 194 195 StringMapEntryBase *Result = TheTable[Bucket]; 196 TheTable[Bucket] = getTombstoneVal(); 197 --NumItems; 198 ++NumTombstones; 199 assert(NumItems + NumTombstones <= NumBuckets); 200 201 return Result; 202 } 203 204 /// RehashTable - Grow the table, redistributing values into the buckets with 205 /// the appropriate mod-of-hashtable-size. 206 unsigned StringMapImpl::RehashTable(unsigned BucketNo) { 207 unsigned NewSize; 208 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of 209 // the buckets are empty (meaning that many are filled with tombstones), 210 // grow/rehash the table. 211 if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) { 212 NewSize = NumBuckets * 2; 213 } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <= 214 NumBuckets / 8)) { 215 NewSize = NumBuckets; 216 } else { 217 return BucketNo; 218 } 219 220 unsigned NewBucketNo = BucketNo; 221 auto **NewTableArray = createTable(NewSize); 222 unsigned *NewHashArray = getHashTable(NewTableArray, NewSize); 223 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 224 225 // Rehash all the items into their new buckets. Luckily :) we already have 226 // the hash values available, so we don't have to rehash any strings. 227 for (unsigned I = 0, E = NumBuckets; I != E; ++I) { 228 StringMapEntryBase *Bucket = TheTable[I]; 229 if (Bucket && Bucket != getTombstoneVal()) { 230 // If the bucket is not available, probe for a spot. 231 unsigned FullHash = HashTable[I]; 232 unsigned NewBucket = FullHash & (NewSize - 1); 233 if (NewTableArray[NewBucket]) { 234 unsigned ProbeSize = 1; 235 do { 236 NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1); 237 } while (NewTableArray[NewBucket]); 238 } 239 240 // Finally found a slot. Fill it in. 241 NewTableArray[NewBucket] = Bucket; 242 NewHashArray[NewBucket] = FullHash; 243 if (I == BucketNo) 244 NewBucketNo = NewBucket; 245 } 246 } 247 248 free(TheTable); 249 250 TheTable = NewTableArray; 251 NumBuckets = NewSize; 252 NumTombstones = 0; 253 return NewBucketNo; 254 } 255