xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision dfe57951f0610c6de42190b32c7ed844a97ee593)
1  //===--- StringMap.cpp - String Hash table map implementation -------------===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This file implements the StringMap class.
10  //
11  //===----------------------------------------------------------------------===//
12  
13  #include "llvm/ADT/StringMap.h"
14  #include "llvm/Support/MathExtras.h"
15  #include "llvm/Support/ReverseIteration.h"
16  #include "llvm/Support/xxhash.h"
17  
18  using namespace llvm;
19  
20  /// Returns the number of buckets to allocate to ensure that the DenseMap can
21  /// accommodate \p NumEntries without need to grow().
22  static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
23    // Ensure that "NumEntries * 4 < NumBuckets * 3"
24    if (NumEntries == 0)
25      return 0;
26    // +1 is required because of the strict equality.
27    // For example if NumEntries is 48, we need to return 401.
28    return NextPowerOf2(NumEntries * 4 / 3 + 1);
29  }
30  
31  static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) {
32    auto **Table = static_cast<StringMapEntryBase **>(safe_calloc(
33        NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
34  
35    // Allocate one extra bucket, set it to look filled so the iterators stop at
36    // end.
37    Table[NewNumBuckets] = (StringMapEntryBase *)2;
38    return Table;
39  }
40  
41  static inline unsigned *getHashTable(StringMapEntryBase **TheTable,
42                                       unsigned NumBuckets) {
43    return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1);
44  }
45  
46  uint32_t StringMapImpl::hash(StringRef Key) { return xxh3_64bits(Key); }
47  
48  StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
49    ItemSize = itemSize;
50  
51    // If a size is specified, initialize the table with that many buckets.
52    if (InitSize) {
53      // The table will grow when the number of entries reach 3/4 of the number of
54      // buckets. To guarantee that "InitSize" number of entries can be inserted
55      // in the table without growing, we allocate just what is needed here.
56      init(getMinBucketToReserveForEntries(InitSize));
57      return;
58    }
59  
60    // Otherwise, initialize it with zero buckets to avoid the allocation.
61    TheTable = nullptr;
62    NumBuckets = 0;
63    NumItems = 0;
64    NumTombstones = 0;
65  }
66  
67  void StringMapImpl::init(unsigned InitSize) {
68    assert((InitSize & (InitSize - 1)) == 0 &&
69           "Init Size must be a power of 2 or zero!");
70  
71    unsigned NewNumBuckets = InitSize ? InitSize : 16;
72    NumItems = 0;
73    NumTombstones = 0;
74  
75    TheTable = createTable(NewNumBuckets);
76  
77    // Set the member only if TheTable was successfully allocated
78    NumBuckets = NewNumBuckets;
79  }
80  
81  /// LookupBucketFor - Look up the bucket that the specified string should end
82  /// up in.  If it already exists as a key in the map, the Item pointer for the
83  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
84  /// case, the FullHashValue field of the bucket will be set to the hash value
85  /// of the string.
86  unsigned StringMapImpl::LookupBucketFor(StringRef Name,
87                                          uint32_t FullHashValue) {
88  #ifdef EXPENSIVE_CHECKS
89    assert(FullHashValue == hash(Name));
90  #endif
91    // Hash table unallocated so far?
92    if (NumBuckets == 0)
93      init(16);
94    if (shouldReverseIterate())
95      FullHashValue = ~FullHashValue;
96    unsigned BucketNo = FullHashValue & (NumBuckets - 1);
97    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
98  
99    unsigned ProbeAmt = 1;
100    int FirstTombstone = -1;
101    while (true) {
102      StringMapEntryBase *BucketItem = TheTable[BucketNo];
103      // If we found an empty bucket, this key isn't in the table yet, return it.
104      if (LLVM_LIKELY(!BucketItem)) {
105        // If we found a tombstone, we want to reuse the tombstone instead of an
106        // empty bucket.  This reduces probing.
107        if (FirstTombstone != -1) {
108          HashTable[FirstTombstone] = FullHashValue;
109          return FirstTombstone;
110        }
111  
112        HashTable[BucketNo] = FullHashValue;
113        return BucketNo;
114      }
115  
116      if (BucketItem == getTombstoneVal()) {
117        // Skip over tombstones.  However, remember the first one we see.
118        if (FirstTombstone == -1)
119          FirstTombstone = BucketNo;
120      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
121        // If the full hash value matches, check deeply for a match.  The common
122        // case here is that we are only looking at the buckets (for item info
123        // being non-null and for the full hash value) not at the items.  This
124        // is important for cache locality.
125  
126        // Do the comparison like this because Name isn't necessarily
127        // null-terminated!
128        char *ItemStr = (char *)BucketItem + ItemSize;
129        if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
130          // We found a match!
131          return BucketNo;
132        }
133      }
134  
135      // Okay, we didn't find the item.  Probe to the next bucket.
136      BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
137  
138      // Use quadratic probing, it has fewer clumping artifacts than linear
139      // probing and has good cache behavior in the common case.
140      ++ProbeAmt;
141    }
142  }
143  
144  /// FindKey - Look up the bucket that contains the specified key. If it exists
145  /// in the map, return the bucket number of the key.  Otherwise return -1.
146  /// This does not modify the map.
147  int StringMapImpl::FindKey(StringRef Key, uint32_t FullHashValue) const {
148    if (NumBuckets == 0)
149      return -1; // Really empty table?
150  #ifdef EXPENSIVE_CHECKS
151    assert(FullHashValue == hash(Key));
152  #endif
153    if (shouldReverseIterate())
154      FullHashValue = ~FullHashValue;
155    unsigned BucketNo = FullHashValue & (NumBuckets - 1);
156    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
157  
158    unsigned ProbeAmt = 1;
159    while (true) {
160      StringMapEntryBase *BucketItem = TheTable[BucketNo];
161      // If we found an empty bucket, this key isn't in the table yet, return.
162      if (LLVM_LIKELY(!BucketItem))
163        return -1;
164  
165      if (BucketItem == getTombstoneVal()) {
166        // Ignore tombstones.
167      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
168        // If the full hash value matches, check deeply for a match.  The common
169        // case here is that we are only looking at the buckets (for item info
170        // being non-null and for the full hash value) not at the items.  This
171        // is important for cache locality.
172  
173        // Do the comparison like this because NameStart isn't necessarily
174        // null-terminated!
175        char *ItemStr = (char *)BucketItem + ItemSize;
176        if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
177          // We found a match!
178          return BucketNo;
179        }
180      }
181  
182      // Okay, we didn't find the item.  Probe to the next bucket.
183      BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
184  
185      // Use quadratic probing, it has fewer clumping artifacts than linear
186      // probing and has good cache behavior in the common case.
187      ++ProbeAmt;
188    }
189  }
190  
191  /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
192  /// delete it.  This aborts if the value isn't in the table.
193  void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
194    const char *VStr = (char *)V + ItemSize;
195    StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
196    (void)V2;
197    assert(V == V2 && "Didn't find key?");
198  }
199  
200  /// RemoveKey - Remove the StringMapEntry for the specified key from the
201  /// table, returning it.  If the key is not in the table, this returns null.
202  StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
203    int Bucket = FindKey(Key);
204    if (Bucket == -1)
205      return nullptr;
206  
207    StringMapEntryBase *Result = TheTable[Bucket];
208    TheTable[Bucket] = getTombstoneVal();
209    --NumItems;
210    ++NumTombstones;
211    assert(NumItems + NumTombstones <= NumBuckets);
212  
213    return Result;
214  }
215  
216  /// RehashTable - Grow the table, redistributing values into the buckets with
217  /// the appropriate mod-of-hashtable-size.
218  unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
219    unsigned NewSize;
220    // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
221    // the buckets are empty (meaning that many are filled with tombstones),
222    // grow/rehash the table.
223    if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
224      NewSize = NumBuckets * 2;
225    } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
226                             NumBuckets / 8)) {
227      NewSize = NumBuckets;
228    } else {
229      return BucketNo;
230    }
231  
232    unsigned NewBucketNo = BucketNo;
233    auto **NewTableArray = createTable(NewSize);
234    unsigned *NewHashArray = getHashTable(NewTableArray, NewSize);
235    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
236  
237    // Rehash all the items into their new buckets.  Luckily :) we already have
238    // the hash values available, so we don't have to rehash any strings.
239    for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
240      StringMapEntryBase *Bucket = TheTable[I];
241      if (Bucket && Bucket != getTombstoneVal()) {
242        // If the bucket is not available, probe for a spot.
243        unsigned FullHash = HashTable[I];
244        unsigned NewBucket = FullHash & (NewSize - 1);
245        if (NewTableArray[NewBucket]) {
246          unsigned ProbeSize = 1;
247          do {
248            NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
249          } while (NewTableArray[NewBucket]);
250        }
251  
252        // Finally found a slot.  Fill it in.
253        NewTableArray[NewBucket] = Bucket;
254        NewHashArray[NewBucket] = FullHash;
255        if (I == BucketNo)
256          NewBucketNo = NewBucket;
257      }
258    }
259  
260    free(TheTable);
261  
262    TheTable = NewTableArray;
263    NumBuckets = NewSize;
264    NumTombstones = 0;
265    return NewBucketNo;
266  }
267