xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision cf13e67730d232eb637987306b13bda100671d97)
1  //===--- StringMap.cpp - String Hash table map implementation -------------===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This file implements the StringMap class.
10  //
11  //===----------------------------------------------------------------------===//
12  
13  #include "llvm/ADT/StringMap.h"
14  #include "llvm/Support/DJB.h"
15  #include "llvm/Support/MathExtras.h"
16  
17  using namespace llvm;
18  
19  /// Returns the number of buckets to allocate to ensure that the DenseMap can
20  /// accommodate \p NumEntries without need to grow().
21  static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
22    // Ensure that "NumEntries * 4 < NumBuckets * 3"
23    if (NumEntries == 0)
24      return 0;
25    // +1 is required because of the strict equality.
26    // For example if NumEntries is 48, we need to return 401.
27    return NextPowerOf2(NumEntries * 4 / 3 + 1);
28  }
29  
30  StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
31    ItemSize = itemSize;
32  
33    // If a size is specified, initialize the table with that many buckets.
34    if (InitSize) {
35      // The table will grow when the number of entries reach 3/4 of the number of
36      // buckets. To guarantee that "InitSize" number of entries can be inserted
37      // in the table without growing, we allocate just what is needed here.
38      init(getMinBucketToReserveForEntries(InitSize));
39      return;
40    }
41  
42    // Otherwise, initialize it with zero buckets to avoid the allocation.
43    TheTable = nullptr;
44    NumBuckets = 0;
45    NumItems = 0;
46    NumTombstones = 0;
47  }
48  
49  void StringMapImpl::init(unsigned InitSize) {
50    assert((InitSize & (InitSize - 1)) == 0 &&
51           "Init Size must be a power of 2 or zero!");
52  
53    unsigned NewNumBuckets = InitSize ? InitSize : 16;
54    NumItems = 0;
55    NumTombstones = 0;
56  
57    TheTable = static_cast<StringMapEntryBase **>(safe_calloc(
58        NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
59  
60    // Set the member only if TheTable was successfully allocated
61    NumBuckets = NewNumBuckets;
62  
63    // Allocate one extra bucket, set it to look filled so the iterators stop at
64    // end.
65    TheTable[NumBuckets] = (StringMapEntryBase *)2;
66  }
67  
68  /// LookupBucketFor - Look up the bucket that the specified string should end
69  /// up in.  If it already exists as a key in the map, the Item pointer for the
70  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
71  /// case, the FullHashValue field of the bucket will be set to the hash value
72  /// of the string.
73  unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
74    unsigned HTSize = NumBuckets;
75    if (HTSize == 0) { // Hash table unallocated so far?
76      init(16);
77      HTSize = NumBuckets;
78    }
79    unsigned FullHashValue = djbHash(Name, 0);
80    unsigned BucketNo = FullHashValue & (HTSize - 1);
81    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
82  
83    unsigned ProbeAmt = 1;
84    int FirstTombstone = -1;
85    while (true) {
86      StringMapEntryBase *BucketItem = TheTable[BucketNo];
87      // If we found an empty bucket, this key isn't in the table yet, return it.
88      if (LLVM_LIKELY(!BucketItem)) {
89        // If we found a tombstone, we want to reuse the tombstone instead of an
90        // empty bucket.  This reduces probing.
91        if (FirstTombstone != -1) {
92          HashTable[FirstTombstone] = FullHashValue;
93          return FirstTombstone;
94        }
95  
96        HashTable[BucketNo] = FullHashValue;
97        return BucketNo;
98      }
99  
100      if (BucketItem == getTombstoneVal()) {
101        // Skip over tombstones.  However, remember the first one we see.
102        if (FirstTombstone == -1)
103          FirstTombstone = BucketNo;
104      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
105        // If the full hash value matches, check deeply for a match.  The common
106        // case here is that we are only looking at the buckets (for item info
107        // being non-null and for the full hash value) not at the items.  This
108        // is important for cache locality.
109  
110        // Do the comparison like this because Name isn't necessarily
111        // null-terminated!
112        char *ItemStr = (char *)BucketItem + ItemSize;
113        if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
114          // We found a match!
115          return BucketNo;
116        }
117      }
118  
119      // Okay, we didn't find the item.  Probe to the next bucket.
120      BucketNo = (BucketNo + ProbeAmt) & (HTSize - 1);
121  
122      // Use quadratic probing, it has fewer clumping artifacts than linear
123      // probing and has good cache behavior in the common case.
124      ++ProbeAmt;
125    }
126  }
127  
128  /// FindKey - Look up the bucket that contains the specified key. If it exists
129  /// in the map, return the bucket number of the key.  Otherwise return -1.
130  /// This does not modify the map.
131  int StringMapImpl::FindKey(StringRef Key) const {
132    unsigned HTSize = NumBuckets;
133    if (HTSize == 0)
134      return -1; // Really empty table?
135    unsigned FullHashValue = djbHash(Key, 0);
136    unsigned BucketNo = FullHashValue & (HTSize - 1);
137    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
138  
139    unsigned ProbeAmt = 1;
140    while (true) {
141      StringMapEntryBase *BucketItem = TheTable[BucketNo];
142      // If we found an empty bucket, this key isn't in the table yet, return.
143      if (LLVM_LIKELY(!BucketItem))
144        return -1;
145  
146      if (BucketItem == getTombstoneVal()) {
147        // Ignore tombstones.
148      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
149        // If the full hash value matches, check deeply for a match.  The common
150        // case here is that we are only looking at the buckets (for item info
151        // being non-null and for the full hash value) not at the items.  This
152        // is important for cache locality.
153  
154        // Do the comparison like this because NameStart isn't necessarily
155        // null-terminated!
156        char *ItemStr = (char *)BucketItem + ItemSize;
157        if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
158          // We found a match!
159          return BucketNo;
160        }
161      }
162  
163      // Okay, we didn't find the item.  Probe to the next bucket.
164      BucketNo = (BucketNo + ProbeAmt) & (HTSize - 1);
165  
166      // Use quadratic probing, it has fewer clumping artifacts than linear
167      // probing and has good cache behavior in the common case.
168      ++ProbeAmt;
169    }
170  }
171  
172  /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
173  /// delete it.  This aborts if the value isn't in the table.
174  void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
175    const char *VStr = (char *)V + ItemSize;
176    StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
177    (void)V2;
178    assert(V == V2 && "Didn't find key?");
179  }
180  
181  /// RemoveKey - Remove the StringMapEntry for the specified key from the
182  /// table, returning it.  If the key is not in the table, this returns null.
183  StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
184    int Bucket = FindKey(Key);
185    if (Bucket == -1)
186      return nullptr;
187  
188    StringMapEntryBase *Result = TheTable[Bucket];
189    TheTable[Bucket] = getTombstoneVal();
190    --NumItems;
191    ++NumTombstones;
192    assert(NumItems + NumTombstones <= NumBuckets);
193  
194    return Result;
195  }
196  
197  /// RehashTable - Grow the table, redistributing values into the buckets with
198  /// the appropriate mod-of-hashtable-size.
199  unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
200    unsigned NewSize;
201    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
202  
203    // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
204    // the buckets are empty (meaning that many are filled with tombstones),
205    // grow/rehash the table.
206    if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
207      NewSize = NumBuckets * 2;
208    } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
209                             NumBuckets / 8)) {
210      NewSize = NumBuckets;
211    } else {
212      return BucketNo;
213    }
214  
215    unsigned NewBucketNo = BucketNo;
216    // Allocate one extra bucket which will always be non-empty.  This allows the
217    // iterators to stop at end.
218    auto NewTableArray = static_cast<StringMapEntryBase **>(safe_calloc(
219        NewSize + 1, sizeof(StringMapEntryBase *) + sizeof(unsigned)));
220  
221    unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
222    NewTableArray[NewSize] = (StringMapEntryBase *)2;
223  
224    // Rehash all the items into their new buckets.  Luckily :) we already have
225    // the hash values available, so we don't have to rehash any strings.
226    for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
227      StringMapEntryBase *Bucket = TheTable[I];
228      if (Bucket && Bucket != getTombstoneVal()) {
229        // Fast case, bucket available.
230        unsigned FullHash = HashTable[I];
231        unsigned NewBucket = FullHash & (NewSize - 1);
232        if (!NewTableArray[NewBucket]) {
233          NewTableArray[FullHash & (NewSize - 1)] = Bucket;
234          NewHashArray[FullHash & (NewSize - 1)] = FullHash;
235          if (I == BucketNo)
236            NewBucketNo = NewBucket;
237          continue;
238        }
239  
240        // Otherwise probe for a spot.
241        unsigned ProbeSize = 1;
242        do {
243          NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
244        } while (NewTableArray[NewBucket]);
245  
246        // Finally found a slot.  Fill it in.
247        NewTableArray[NewBucket] = Bucket;
248        NewHashArray[NewBucket] = FullHash;
249        if (I == BucketNo)
250          NewBucketNo = NewBucket;
251      }
252    }
253  
254    free(TheTable);
255  
256    TheTable = NewTableArray;
257    NumBuckets = NewSize;
258    NumTombstones = 0;
259    return NewBucketNo;
260  }
261