xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision cc9158d74d306fdbee2f5f014e5d267eca0aa6d1)
1  //===--- StringMap.cpp - String Hash table map implementation -------------===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This file implements the StringMap class.
10  //
11  //===----------------------------------------------------------------------===//
12  
13  #include "llvm/ADT/StringMap.h"
14  #include "llvm/Support/DJB.h"
15  #include "llvm/Support/MathExtras.h"
16  
17  using namespace llvm;
18  
19  /// Returns the number of buckets to allocate to ensure that the DenseMap can
20  /// accommodate \p NumEntries without need to grow().
21  static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
22    // Ensure that "NumEntries * 4 < NumBuckets * 3"
23    if (NumEntries == 0)
24      return 0;
25    // +1 is required because of the strict equality.
26    // For example if NumEntries is 48, we need to return 401.
27    return NextPowerOf2(NumEntries * 4 / 3 + 1);
28  }
29  
30  static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) {
31    auto **Table = static_cast<StringMapEntryBase **>(safe_calloc(
32        NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
33  
34    // Allocate one extra bucket, set it to look filled so the iterators stop at
35    // end.
36    Table[NewNumBuckets] = (StringMapEntryBase *)2;
37    return Table;
38  }
39  
40  static inline unsigned *getHashTable(StringMapEntryBase **TheTable,
41                                       unsigned NumBuckets) {
42    return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1);
43  }
44  
45  StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
46    ItemSize = itemSize;
47  
48    // If a size is specified, initialize the table with that many buckets.
49    if (InitSize) {
50      // The table will grow when the number of entries reach 3/4 of the number of
51      // buckets. To guarantee that "InitSize" number of entries can be inserted
52      // in the table without growing, we allocate just what is needed here.
53      init(getMinBucketToReserveForEntries(InitSize));
54      return;
55    }
56  
57    // Otherwise, initialize it with zero buckets to avoid the allocation.
58    TheTable = nullptr;
59    NumBuckets = 0;
60    NumItems = 0;
61    NumTombstones = 0;
62  }
63  
64  void StringMapImpl::init(unsigned InitSize) {
65    assert((InitSize & (InitSize - 1)) == 0 &&
66           "Init Size must be a power of 2 or zero!");
67  
68    unsigned NewNumBuckets = InitSize ? InitSize : 16;
69    NumItems = 0;
70    NumTombstones = 0;
71  
72    TheTable = createTable(NewNumBuckets);
73  
74    // Set the member only if TheTable was successfully allocated
75    NumBuckets = NewNumBuckets;
76  }
77  
78  /// LookupBucketFor - Look up the bucket that the specified string should end
79  /// up in.  If it already exists as a key in the map, the Item pointer for the
80  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
81  /// case, the FullHashValue field of the bucket will be set to the hash value
82  /// of the string.
83  unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
84    // Hash table unallocated so far?
85    if (NumBuckets == 0)
86      init(16);
87    unsigned FullHashValue = djbHash(Name, 0);
88    unsigned BucketNo = FullHashValue & (NumBuckets - 1);
89    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
90  
91    unsigned ProbeAmt = 1;
92    int FirstTombstone = -1;
93    while (true) {
94      StringMapEntryBase *BucketItem = TheTable[BucketNo];
95      // If we found an empty bucket, this key isn't in the table yet, return it.
96      if (LLVM_LIKELY(!BucketItem)) {
97        // If we found a tombstone, we want to reuse the tombstone instead of an
98        // empty bucket.  This reduces probing.
99        if (FirstTombstone != -1) {
100          HashTable[FirstTombstone] = FullHashValue;
101          return FirstTombstone;
102        }
103  
104        HashTable[BucketNo] = FullHashValue;
105        return BucketNo;
106      }
107  
108      if (BucketItem == getTombstoneVal()) {
109        // Skip over tombstones.  However, remember the first one we see.
110        if (FirstTombstone == -1)
111          FirstTombstone = BucketNo;
112      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
113        // If the full hash value matches, check deeply for a match.  The common
114        // case here is that we are only looking at the buckets (for item info
115        // being non-null and for the full hash value) not at the items.  This
116        // is important for cache locality.
117  
118        // Do the comparison like this because Name isn't necessarily
119        // null-terminated!
120        char *ItemStr = (char *)BucketItem + ItemSize;
121        if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
122          // We found a match!
123          return BucketNo;
124        }
125      }
126  
127      // Okay, we didn't find the item.  Probe to the next bucket.
128      BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
129  
130      // Use quadratic probing, it has fewer clumping artifacts than linear
131      // probing and has good cache behavior in the common case.
132      ++ProbeAmt;
133    }
134  }
135  
136  /// FindKey - Look up the bucket that contains the specified key. If it exists
137  /// in the map, return the bucket number of the key.  Otherwise return -1.
138  /// This does not modify the map.
139  int StringMapImpl::FindKey(StringRef Key) const {
140    if (NumBuckets == 0)
141      return -1; // Really empty table?
142    unsigned FullHashValue = djbHash(Key, 0);
143    unsigned BucketNo = FullHashValue & (NumBuckets - 1);
144    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
145  
146    unsigned ProbeAmt = 1;
147    while (true) {
148      StringMapEntryBase *BucketItem = TheTable[BucketNo];
149      // If we found an empty bucket, this key isn't in the table yet, return.
150      if (LLVM_LIKELY(!BucketItem))
151        return -1;
152  
153      if (BucketItem == getTombstoneVal()) {
154        // Ignore tombstones.
155      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
156        // If the full hash value matches, check deeply for a match.  The common
157        // case here is that we are only looking at the buckets (for item info
158        // being non-null and for the full hash value) not at the items.  This
159        // is important for cache locality.
160  
161        // Do the comparison like this because NameStart isn't necessarily
162        // null-terminated!
163        char *ItemStr = (char *)BucketItem + ItemSize;
164        if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
165          // We found a match!
166          return BucketNo;
167        }
168      }
169  
170      // Okay, we didn't find the item.  Probe to the next bucket.
171      BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
172  
173      // Use quadratic probing, it has fewer clumping artifacts than linear
174      // probing and has good cache behavior in the common case.
175      ++ProbeAmt;
176    }
177  }
178  
179  /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
180  /// delete it.  This aborts if the value isn't in the table.
181  void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
182    const char *VStr = (char *)V + ItemSize;
183    StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
184    (void)V2;
185    assert(V == V2 && "Didn't find key?");
186  }
187  
188  /// RemoveKey - Remove the StringMapEntry for the specified key from the
189  /// table, returning it.  If the key is not in the table, this returns null.
190  StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
191    int Bucket = FindKey(Key);
192    if (Bucket == -1)
193      return nullptr;
194  
195    StringMapEntryBase *Result = TheTable[Bucket];
196    TheTable[Bucket] = getTombstoneVal();
197    --NumItems;
198    ++NumTombstones;
199    assert(NumItems + NumTombstones <= NumBuckets);
200  
201    return Result;
202  }
203  
204  /// RehashTable - Grow the table, redistributing values into the buckets with
205  /// the appropriate mod-of-hashtable-size.
206  unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
207    unsigned NewSize;
208    // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
209    // the buckets are empty (meaning that many are filled with tombstones),
210    // grow/rehash the table.
211    if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
212      NewSize = NumBuckets * 2;
213    } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
214                             NumBuckets / 8)) {
215      NewSize = NumBuckets;
216    } else {
217      return BucketNo;
218    }
219  
220    unsigned NewBucketNo = BucketNo;
221    auto **NewTableArray = createTable(NewSize);
222    unsigned *NewHashArray = getHashTable(NewTableArray, NewSize);
223    unsigned *HashTable = getHashTable(TheTable, NumBuckets);
224  
225    // Rehash all the items into their new buckets.  Luckily :) we already have
226    // the hash values available, so we don't have to rehash any strings.
227    for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
228      StringMapEntryBase *Bucket = TheTable[I];
229      if (Bucket && Bucket != getTombstoneVal()) {
230        // If the bucket is not available, probe for a spot.
231        unsigned FullHash = HashTable[I];
232        unsigned NewBucket = FullHash & (NewSize - 1);
233        if (NewTableArray[NewBucket]) {
234          unsigned ProbeSize = 1;
235          do {
236            NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
237          } while (NewTableArray[NewBucket]);
238        }
239  
240        // Finally found a slot.  Fill it in.
241        NewTableArray[NewBucket] = Bucket;
242        NewHashArray[NewBucket] = FullHash;
243        if (I == BucketNo)
244          NewBucketNo = NewBucket;
245      }
246    }
247  
248    free(TheTable);
249  
250    TheTable = NewTableArray;
251    NumBuckets = NewSize;
252    NumTombstones = 0;
253    return NewBucketNo;
254  }
255