xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision c66ec88fed842fbaad62c30d510644ceb7bd2d71)
1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the StringMap class.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #include "llvm/ADT/StringMap.h"
14 #include "llvm/ADT/StringExtras.h"
15 #include "llvm/Support/DJB.h"
16 #include "llvm/Support/MathExtras.h"
17 
18 using namespace llvm;
19 
20 /// Returns the number of buckets to allocate to ensure that the DenseMap can
21 /// accommodate \p NumEntries without need to grow().
22 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
23   // Ensure that "NumEntries * 4 < NumBuckets * 3"
24   if (NumEntries == 0)
25     return 0;
26   // +1 is required because of the strict equality.
27   // For example if NumEntries is 48, we need to return 401.
28   return NextPowerOf2(NumEntries * 4 / 3 + 1);
29 }
30 
31 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
32   ItemSize = itemSize;
33 
34   // If a size is specified, initialize the table with that many buckets.
35   if (InitSize) {
36     // The table will grow when the number of entries reach 3/4 of the number of
37     // buckets. To guarantee that "InitSize" number of entries can be inserted
38     // in the table without growing, we allocate just what is needed here.
39     init(getMinBucketToReserveForEntries(InitSize));
40     return;
41   }
42 
43   // Otherwise, initialize it with zero buckets to avoid the allocation.
44   TheTable = nullptr;
45   NumBuckets = 0;
46   NumItems = 0;
47   NumTombstones = 0;
48 }
49 
50 void StringMapImpl::init(unsigned InitSize) {
51   assert((InitSize & (InitSize - 1)) == 0 &&
52          "Init Size must be a power of 2 or zero!");
53 
54   unsigned NewNumBuckets = InitSize ? InitSize : 16;
55   NumItems = 0;
56   NumTombstones = 0;
57 
58   TheTable = static_cast<StringMapEntryBase **>(safe_calloc(
59       NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
60 
61   // Set the member only if TheTable was successfully allocated
62   NumBuckets = NewNumBuckets;
63 
64   // Allocate one extra bucket, set it to look filled so the iterators stop at
65   // end.
66   TheTable[NumBuckets] = (StringMapEntryBase *)2;
67 }
68 
69 /// LookupBucketFor - Look up the bucket that the specified string should end
70 /// up in.  If it already exists as a key in the map, the Item pointer for the
71 /// specified bucket will be non-null.  Otherwise, it will be null.  In either
72 /// case, the FullHashValue field of the bucket will be set to the hash value
73 /// of the string.
74 unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
75   unsigned HTSize = NumBuckets;
76   if (HTSize == 0) { // Hash table unallocated so far?
77     init(16);
78     HTSize = NumBuckets;
79   }
80   unsigned FullHashValue = djbHash(Name, 0);
81   unsigned BucketNo = FullHashValue & (HTSize - 1);
82   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
83 
84   unsigned ProbeAmt = 1;
85   int FirstTombstone = -1;
86   while (true) {
87     StringMapEntryBase *BucketItem = TheTable[BucketNo];
88     // If we found an empty bucket, this key isn't in the table yet, return it.
89     if (LLVM_LIKELY(!BucketItem)) {
90       // If we found a tombstone, we want to reuse the tombstone instead of an
91       // empty bucket.  This reduces probing.
92       if (FirstTombstone != -1) {
93         HashTable[FirstTombstone] = FullHashValue;
94         return FirstTombstone;
95       }
96 
97       HashTable[BucketNo] = FullHashValue;
98       return BucketNo;
99     }
100 
101     if (BucketItem == getTombstoneVal()) {
102       // Skip over tombstones.  However, remember the first one we see.
103       if (FirstTombstone == -1)
104         FirstTombstone = BucketNo;
105     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
106       // If the full hash value matches, check deeply for a match.  The common
107       // case here is that we are only looking at the buckets (for item info
108       // being non-null and for the full hash value) not at the items.  This
109       // is important for cache locality.
110 
111       // Do the comparison like this because Name isn't necessarily
112       // null-terminated!
113       char *ItemStr = (char *)BucketItem + ItemSize;
114       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
115         // We found a match!
116         return BucketNo;
117       }
118     }
119 
120     // Okay, we didn't find the item.  Probe to the next bucket.
121     BucketNo = (BucketNo + ProbeAmt) & (HTSize - 1);
122 
123     // Use quadratic probing, it has fewer clumping artifacts than linear
124     // probing and has good cache behavior in the common case.
125     ++ProbeAmt;
126   }
127 }
128 
129 /// FindKey - Look up the bucket that contains the specified key. If it exists
130 /// in the map, return the bucket number of the key.  Otherwise return -1.
131 /// This does not modify the map.
132 int StringMapImpl::FindKey(StringRef Key) const {
133   unsigned HTSize = NumBuckets;
134   if (HTSize == 0)
135     return -1; // Really empty table?
136   unsigned FullHashValue = djbHash(Key, 0);
137   unsigned BucketNo = FullHashValue & (HTSize - 1);
138   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
139 
140   unsigned ProbeAmt = 1;
141   while (true) {
142     StringMapEntryBase *BucketItem = TheTable[BucketNo];
143     // If we found an empty bucket, this key isn't in the table yet, return.
144     if (LLVM_LIKELY(!BucketItem))
145       return -1;
146 
147     if (BucketItem == getTombstoneVal()) {
148       // Ignore tombstones.
149     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
150       // If the full hash value matches, check deeply for a match.  The common
151       // case here is that we are only looking at the buckets (for item info
152       // being non-null and for the full hash value) not at the items.  This
153       // is important for cache locality.
154 
155       // Do the comparison like this because NameStart isn't necessarily
156       // null-terminated!
157       char *ItemStr = (char *)BucketItem + ItemSize;
158       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
159         // We found a match!
160         return BucketNo;
161       }
162     }
163 
164     // Okay, we didn't find the item.  Probe to the next bucket.
165     BucketNo = (BucketNo + ProbeAmt) & (HTSize - 1);
166 
167     // Use quadratic probing, it has fewer clumping artifacts than linear
168     // probing and has good cache behavior in the common case.
169     ++ProbeAmt;
170   }
171 }
172 
173 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
174 /// delete it.  This aborts if the value isn't in the table.
175 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
176   const char *VStr = (char *)V + ItemSize;
177   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
178   (void)V2;
179   assert(V == V2 && "Didn't find key?");
180 }
181 
182 /// RemoveKey - Remove the StringMapEntry for the specified key from the
183 /// table, returning it.  If the key is not in the table, this returns null.
184 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
185   int Bucket = FindKey(Key);
186   if (Bucket == -1)
187     return nullptr;
188 
189   StringMapEntryBase *Result = TheTable[Bucket];
190   TheTable[Bucket] = getTombstoneVal();
191   --NumItems;
192   ++NumTombstones;
193   assert(NumItems + NumTombstones <= NumBuckets);
194 
195   return Result;
196 }
197 
198 /// RehashTable - Grow the table, redistributing values into the buckets with
199 /// the appropriate mod-of-hashtable-size.
200 unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
201   unsigned NewSize;
202   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
203 
204   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
205   // the buckets are empty (meaning that many are filled with tombstones),
206   // grow/rehash the table.
207   if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
208     NewSize = NumBuckets * 2;
209   } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
210                            NumBuckets / 8)) {
211     NewSize = NumBuckets;
212   } else {
213     return BucketNo;
214   }
215 
216   unsigned NewBucketNo = BucketNo;
217   // Allocate one extra bucket which will always be non-empty.  This allows the
218   // iterators to stop at end.
219   auto NewTableArray = static_cast<StringMapEntryBase **>(safe_calloc(
220       NewSize + 1, sizeof(StringMapEntryBase *) + sizeof(unsigned)));
221 
222   unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
223   NewTableArray[NewSize] = (StringMapEntryBase *)2;
224 
225   // Rehash all the items into their new buckets.  Luckily :) we already have
226   // the hash values available, so we don't have to rehash any strings.
227   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
228     StringMapEntryBase *Bucket = TheTable[I];
229     if (Bucket && Bucket != getTombstoneVal()) {
230       // Fast case, bucket available.
231       unsigned FullHash = HashTable[I];
232       unsigned NewBucket = FullHash & (NewSize - 1);
233       if (!NewTableArray[NewBucket]) {
234         NewTableArray[FullHash & (NewSize - 1)] = Bucket;
235         NewHashArray[FullHash & (NewSize - 1)] = FullHash;
236         if (I == BucketNo)
237           NewBucketNo = NewBucket;
238         continue;
239       }
240 
241       // Otherwise probe for a spot.
242       unsigned ProbeSize = 1;
243       do {
244         NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
245       } while (NewTableArray[NewBucket]);
246 
247       // Finally found a slot.  Fill it in.
248       NewTableArray[NewBucket] = Bucket;
249       NewHashArray[NewBucket] = FullHash;
250       if (I == BucketNo)
251         NewBucketNo = NewBucket;
252     }
253   }
254 
255   free(TheTable);
256 
257   TheTable = NewTableArray;
258   NumBuckets = NewSize;
259   NumTombstones = 0;
260   return NewBucketNo;
261 }
262