xref: /freebsd/contrib/llvm-project/llvm/lib/Support/StringMap.cpp (revision 36c1a376555e58a1c6b2f9cd0f72fe95dd030aef)
1  //===--- StringMap.cpp - String Hash table map implementation -------------===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This file implements the StringMap class.
10  //
11  //===----------------------------------------------------------------------===//
12  
13  #include "llvm/ADT/StringMap.h"
14  #include "llvm/ADT/StringExtras.h"
15  #include "llvm/Support/Compiler.h"
16  #include "llvm/Support/DJB.h"
17  #include "llvm/Support/MathExtras.h"
18  #include <cassert>
19  
20  using namespace llvm;
21  
22  /// Returns the number of buckets to allocate to ensure that the DenseMap can
23  /// accommodate \p NumEntries without need to grow().
24  static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
25    // Ensure that "NumEntries * 4 < NumBuckets * 3"
26    if (NumEntries == 0)
27      return 0;
28    // +1 is required because of the strict equality.
29    // For example if NumEntries is 48, we need to return 401.
30    return NextPowerOf2(NumEntries * 4 / 3 + 1);
31  }
32  
33  StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
34    ItemSize = itemSize;
35  
36    // If a size is specified, initialize the table with that many buckets.
37    if (InitSize) {
38      // The table will grow when the number of entries reach 3/4 of the number of
39      // buckets. To guarantee that "InitSize" number of entries can be inserted
40      // in the table without growing, we allocate just what is needed here.
41      init(getMinBucketToReserveForEntries(InitSize));
42      return;
43    }
44  
45    // Otherwise, initialize it with zero buckets to avoid the allocation.
46    TheTable = nullptr;
47    NumBuckets = 0;
48    NumItems = 0;
49    NumTombstones = 0;
50  }
51  
52  void StringMapImpl::init(unsigned InitSize) {
53    assert((InitSize & (InitSize-1)) == 0 &&
54           "Init Size must be a power of 2 or zero!");
55  
56    unsigned NewNumBuckets = InitSize ? InitSize : 16;
57    NumItems = 0;
58    NumTombstones = 0;
59  
60    TheTable = static_cast<StringMapEntryBase **>(
61        safe_calloc(NewNumBuckets+1,
62                    sizeof(StringMapEntryBase **) + sizeof(unsigned)));
63  
64    // Set the member only if TheTable was successfully allocated
65    NumBuckets = NewNumBuckets;
66  
67    // Allocate one extra bucket, set it to look filled so the iterators stop at
68    // end.
69    TheTable[NumBuckets] = (StringMapEntryBase*)2;
70  }
71  
72  /// LookupBucketFor - Look up the bucket that the specified string should end
73  /// up in.  If it already exists as a key in the map, the Item pointer for the
74  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
75  /// case, the FullHashValue field of the bucket will be set to the hash value
76  /// of the string.
77  unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
78    unsigned HTSize = NumBuckets;
79    if (HTSize == 0) {  // Hash table unallocated so far?
80      init(16);
81      HTSize = NumBuckets;
82    }
83    unsigned FullHashValue = djbHash(Name, 0);
84    unsigned BucketNo = FullHashValue & (HTSize-1);
85    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
86  
87    unsigned ProbeAmt = 1;
88    int FirstTombstone = -1;
89    while (true) {
90      StringMapEntryBase *BucketItem = TheTable[BucketNo];
91      // If we found an empty bucket, this key isn't in the table yet, return it.
92      if (LLVM_LIKELY(!BucketItem)) {
93        // If we found a tombstone, we want to reuse the tombstone instead of an
94        // empty bucket.  This reduces probing.
95        if (FirstTombstone != -1) {
96          HashTable[FirstTombstone] = FullHashValue;
97          return FirstTombstone;
98        }
99  
100        HashTable[BucketNo] = FullHashValue;
101        return BucketNo;
102      }
103  
104      if (BucketItem == getTombstoneVal()) {
105        // Skip over tombstones.  However, remember the first one we see.
106        if (FirstTombstone == -1) FirstTombstone = BucketNo;
107      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
108        // If the full hash value matches, check deeply for a match.  The common
109        // case here is that we are only looking at the buckets (for item info
110        // being non-null and for the full hash value) not at the items.  This
111        // is important for cache locality.
112  
113        // Do the comparison like this because Name isn't necessarily
114        // null-terminated!
115        char *ItemStr = (char*)BucketItem+ItemSize;
116        if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
117          // We found a match!
118          return BucketNo;
119        }
120      }
121  
122      // Okay, we didn't find the item.  Probe to the next bucket.
123      BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
124  
125      // Use quadratic probing, it has fewer clumping artifacts than linear
126      // probing and has good cache behavior in the common case.
127      ++ProbeAmt;
128    }
129  }
130  
131  /// FindKey - Look up the bucket that contains the specified key. If it exists
132  /// in the map, return the bucket number of the key.  Otherwise return -1.
133  /// This does not modify the map.
134  int StringMapImpl::FindKey(StringRef Key) const {
135    unsigned HTSize = NumBuckets;
136    if (HTSize == 0) return -1;  // Really empty table?
137    unsigned FullHashValue = djbHash(Key, 0);
138    unsigned BucketNo = FullHashValue & (HTSize-1);
139    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
140  
141    unsigned ProbeAmt = 1;
142    while (true) {
143      StringMapEntryBase *BucketItem = TheTable[BucketNo];
144      // If we found an empty bucket, this key isn't in the table yet, return.
145      if (LLVM_LIKELY(!BucketItem))
146        return -1;
147  
148      if (BucketItem == getTombstoneVal()) {
149        // Ignore tombstones.
150      } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
151        // If the full hash value matches, check deeply for a match.  The common
152        // case here is that we are only looking at the buckets (for item info
153        // being non-null and for the full hash value) not at the items.  This
154        // is important for cache locality.
155  
156        // Do the comparison like this because NameStart isn't necessarily
157        // null-terminated!
158        char *ItemStr = (char*)BucketItem+ItemSize;
159        if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
160          // We found a match!
161          return BucketNo;
162        }
163      }
164  
165      // Okay, we didn't find the item.  Probe to the next bucket.
166      BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
167  
168      // Use quadratic probing, it has fewer clumping artifacts than linear
169      // probing and has good cache behavior in the common case.
170      ++ProbeAmt;
171    }
172  }
173  
174  /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
175  /// delete it.  This aborts if the value isn't in the table.
176  void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
177    const char *VStr = (char*)V + ItemSize;
178    StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
179    (void)V2;
180    assert(V == V2 && "Didn't find key?");
181  }
182  
183  /// RemoveKey - Remove the StringMapEntry for the specified key from the
184  /// table, returning it.  If the key is not in the table, this returns null.
185  StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
186    int Bucket = FindKey(Key);
187    if (Bucket == -1) return nullptr;
188  
189    StringMapEntryBase *Result = TheTable[Bucket];
190    TheTable[Bucket] = getTombstoneVal();
191    --NumItems;
192    ++NumTombstones;
193    assert(NumItems + NumTombstones <= NumBuckets);
194  
195    return Result;
196  }
197  
198  /// RehashTable - Grow the table, redistributing values into the buckets with
199  /// the appropriate mod-of-hashtable-size.
200  unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
201    unsigned NewSize;
202    unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
203  
204    // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
205    // the buckets are empty (meaning that many are filled with tombstones),
206    // grow/rehash the table.
207    if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
208      NewSize = NumBuckets*2;
209    } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
210                             NumBuckets / 8)) {
211      NewSize = NumBuckets;
212    } else {
213      return BucketNo;
214    }
215  
216    unsigned NewBucketNo = BucketNo;
217    // Allocate one extra bucket which will always be non-empty.  This allows the
218    // iterators to stop at end.
219    auto NewTableArray = static_cast<StringMapEntryBase **>(
220        safe_calloc(NewSize+1, sizeof(StringMapEntryBase *) + sizeof(unsigned)));
221  
222    unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
223    NewTableArray[NewSize] = (StringMapEntryBase*)2;
224  
225    // Rehash all the items into their new buckets.  Luckily :) we already have
226    // the hash values available, so we don't have to rehash any strings.
227    for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
228      StringMapEntryBase *Bucket = TheTable[I];
229      if (Bucket && Bucket != getTombstoneVal()) {
230        // Fast case, bucket available.
231        unsigned FullHash = HashTable[I];
232        unsigned NewBucket = FullHash & (NewSize-1);
233        if (!NewTableArray[NewBucket]) {
234          NewTableArray[FullHash & (NewSize-1)] = Bucket;
235          NewHashArray[FullHash & (NewSize-1)] = FullHash;
236          if (I == BucketNo)
237            NewBucketNo = NewBucket;
238          continue;
239        }
240  
241        // Otherwise probe for a spot.
242        unsigned ProbeSize = 1;
243        do {
244          NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
245        } while (NewTableArray[NewBucket]);
246  
247        // Finally found a slot.  Fill it in.
248        NewTableArray[NewBucket] = Bucket;
249        NewHashArray[NewBucket] = FullHash;
250        if (I == BucketNo)
251          NewBucketNo = NewBucket;
252      }
253    }
254  
255    free(TheTable);
256  
257    TheTable = NewTableArray;
258    NumBuckets = NewSize;
259    NumTombstones = 0;
260    return NewBucketNo;
261  }
262