1 //===--- StringMap.cpp - String Hash table map implementation -------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements the StringMap class. 10 // 11 //===----------------------------------------------------------------------===// 12 13 #include "llvm/ADT/StringMap.h" 14 #include "llvm/Support/MathExtras.h" 15 #include "llvm/Support/ReverseIteration.h" 16 #include "llvm/Support/xxhash.h" 17 18 using namespace llvm; 19 20 /// Returns the number of buckets to allocate to ensure that the DenseMap can 21 /// accommodate \p NumEntries without need to grow(). 22 static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) { 23 // Ensure that "NumEntries * 4 < NumBuckets * 3" 24 if (NumEntries == 0) 25 return 0; 26 // +1 is required because of the strict equality. 27 // For example if NumEntries is 48, we need to return 401. 28 return NextPowerOf2(NumEntries * 4 / 3 + 1); 29 } 30 31 static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) { 32 auto **Table = static_cast<StringMapEntryBase **>(safe_calloc( 33 NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned))); 34 35 // Allocate one extra bucket, set it to look filled so the iterators stop at 36 // end. 37 Table[NewNumBuckets] = (StringMapEntryBase *)2; 38 return Table; 39 } 40 41 static inline unsigned *getHashTable(StringMapEntryBase **TheTable, 42 unsigned NumBuckets) { 43 return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1); 44 } 45 46 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { 47 ItemSize = itemSize; 48 49 // If a size is specified, initialize the table with that many buckets. 50 if (InitSize) { 51 // The table will grow when the number of entries reach 3/4 of the number of 52 // buckets. To guarantee that "InitSize" number of entries can be inserted 53 // in the table without growing, we allocate just what is needed here. 54 init(getMinBucketToReserveForEntries(InitSize)); 55 return; 56 } 57 58 // Otherwise, initialize it with zero buckets to avoid the allocation. 59 TheTable = nullptr; 60 NumBuckets = 0; 61 NumItems = 0; 62 NumTombstones = 0; 63 } 64 65 void StringMapImpl::init(unsigned InitSize) { 66 assert((InitSize & (InitSize - 1)) == 0 && 67 "Init Size must be a power of 2 or zero!"); 68 69 unsigned NewNumBuckets = InitSize ? InitSize : 16; 70 NumItems = 0; 71 NumTombstones = 0; 72 73 TheTable = createTable(NewNumBuckets); 74 75 // Set the member only if TheTable was successfully allocated 76 NumBuckets = NewNumBuckets; 77 } 78 79 /// LookupBucketFor - Look up the bucket that the specified string should end 80 /// up in. If it already exists as a key in the map, the Item pointer for the 81 /// specified bucket will be non-null. Otherwise, it will be null. In either 82 /// case, the FullHashValue field of the bucket will be set to the hash value 83 /// of the string. 84 unsigned StringMapImpl::LookupBucketFor(StringRef Name) { 85 // Hash table unallocated so far? 86 if (NumBuckets == 0) 87 init(16); 88 unsigned FullHashValue = xxh3_64bits(Name); 89 if (shouldReverseIterate()) 90 FullHashValue = ~FullHashValue; 91 unsigned BucketNo = FullHashValue & (NumBuckets - 1); 92 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 93 94 unsigned ProbeAmt = 1; 95 int FirstTombstone = -1; 96 while (true) { 97 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 98 // If we found an empty bucket, this key isn't in the table yet, return it. 99 if (LLVM_LIKELY(!BucketItem)) { 100 // If we found a tombstone, we want to reuse the tombstone instead of an 101 // empty bucket. This reduces probing. 102 if (FirstTombstone != -1) { 103 HashTable[FirstTombstone] = FullHashValue; 104 return FirstTombstone; 105 } 106 107 HashTable[BucketNo] = FullHashValue; 108 return BucketNo; 109 } 110 111 if (BucketItem == getTombstoneVal()) { 112 // Skip over tombstones. However, remember the first one we see. 113 if (FirstTombstone == -1) 114 FirstTombstone = BucketNo; 115 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 116 // If the full hash value matches, check deeply for a match. The common 117 // case here is that we are only looking at the buckets (for item info 118 // being non-null and for the full hash value) not at the items. This 119 // is important for cache locality. 120 121 // Do the comparison like this because Name isn't necessarily 122 // null-terminated! 123 char *ItemStr = (char *)BucketItem + ItemSize; 124 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { 125 // We found a match! 126 return BucketNo; 127 } 128 } 129 130 // Okay, we didn't find the item. Probe to the next bucket. 131 BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); 132 133 // Use quadratic probing, it has fewer clumping artifacts than linear 134 // probing and has good cache behavior in the common case. 135 ++ProbeAmt; 136 } 137 } 138 139 /// FindKey - Look up the bucket that contains the specified key. If it exists 140 /// in the map, return the bucket number of the key. Otherwise return -1. 141 /// This does not modify the map. 142 int StringMapImpl::FindKey(StringRef Key) const { 143 if (NumBuckets == 0) 144 return -1; // Really empty table? 145 unsigned FullHashValue = xxh3_64bits(Key); 146 if (shouldReverseIterate()) 147 FullHashValue = ~FullHashValue; 148 unsigned BucketNo = FullHashValue & (NumBuckets - 1); 149 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 150 151 unsigned ProbeAmt = 1; 152 while (true) { 153 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 154 // If we found an empty bucket, this key isn't in the table yet, return. 155 if (LLVM_LIKELY(!BucketItem)) 156 return -1; 157 158 if (BucketItem == getTombstoneVal()) { 159 // Ignore tombstones. 160 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 161 // If the full hash value matches, check deeply for a match. The common 162 // case here is that we are only looking at the buckets (for item info 163 // being non-null and for the full hash value) not at the items. This 164 // is important for cache locality. 165 166 // Do the comparison like this because NameStart isn't necessarily 167 // null-terminated! 168 char *ItemStr = (char *)BucketItem + ItemSize; 169 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { 170 // We found a match! 171 return BucketNo; 172 } 173 } 174 175 // Okay, we didn't find the item. Probe to the next bucket. 176 BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); 177 178 // Use quadratic probing, it has fewer clumping artifacts than linear 179 // probing and has good cache behavior in the common case. 180 ++ProbeAmt; 181 } 182 } 183 184 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not 185 /// delete it. This aborts if the value isn't in the table. 186 void StringMapImpl::RemoveKey(StringMapEntryBase *V) { 187 const char *VStr = (char *)V + ItemSize; 188 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); 189 (void)V2; 190 assert(V == V2 && "Didn't find key?"); 191 } 192 193 /// RemoveKey - Remove the StringMapEntry for the specified key from the 194 /// table, returning it. If the key is not in the table, this returns null. 195 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { 196 int Bucket = FindKey(Key); 197 if (Bucket == -1) 198 return nullptr; 199 200 StringMapEntryBase *Result = TheTable[Bucket]; 201 TheTable[Bucket] = getTombstoneVal(); 202 --NumItems; 203 ++NumTombstones; 204 assert(NumItems + NumTombstones <= NumBuckets); 205 206 return Result; 207 } 208 209 /// RehashTable - Grow the table, redistributing values into the buckets with 210 /// the appropriate mod-of-hashtable-size. 211 unsigned StringMapImpl::RehashTable(unsigned BucketNo) { 212 unsigned NewSize; 213 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of 214 // the buckets are empty (meaning that many are filled with tombstones), 215 // grow/rehash the table. 216 if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) { 217 NewSize = NumBuckets * 2; 218 } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <= 219 NumBuckets / 8)) { 220 NewSize = NumBuckets; 221 } else { 222 return BucketNo; 223 } 224 225 unsigned NewBucketNo = BucketNo; 226 auto **NewTableArray = createTable(NewSize); 227 unsigned *NewHashArray = getHashTable(NewTableArray, NewSize); 228 unsigned *HashTable = getHashTable(TheTable, NumBuckets); 229 230 // Rehash all the items into their new buckets. Luckily :) we already have 231 // the hash values available, so we don't have to rehash any strings. 232 for (unsigned I = 0, E = NumBuckets; I != E; ++I) { 233 StringMapEntryBase *Bucket = TheTable[I]; 234 if (Bucket && Bucket != getTombstoneVal()) { 235 // If the bucket is not available, probe for a spot. 236 unsigned FullHash = HashTable[I]; 237 unsigned NewBucket = FullHash & (NewSize - 1); 238 if (NewTableArray[NewBucket]) { 239 unsigned ProbeSize = 1; 240 do { 241 NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1); 242 } while (NewTableArray[NewBucket]); 243 } 244 245 // Finally found a slot. Fill it in. 246 NewTableArray[NewBucket] = Bucket; 247 NewHashArray[NewBucket] = FullHash; 248 if (I == BucketNo) 249 NewBucketNo = NewBucket; 250 } 251 } 252 253 free(TheTable); 254 255 TheTable = NewTableArray; 256 NumBuckets = NewSize; 257 NumTombstones = 0; 258 return NewBucketNo; 259 } 260