1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements a hash set that can be used to remove duplication of 10 // nodes in a graph. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/ADT/FoldingSet.h" 15 #include "llvm/ADT/StringRef.h" 16 #include "llvm/Support/Allocator.h" 17 #include "llvm/Support/ErrorHandling.h" 18 #include "llvm/Support/MathExtras.h" 19 #include "llvm/Support/SwapByteOrder.h" 20 #include <cassert> 21 #include <cstring> 22 using namespace llvm; 23 24 //===----------------------------------------------------------------------===// 25 // FoldingSetNodeIDRef Implementation 26 27 bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const { 28 if (Size != RHS.Size) return false; 29 return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0; 30 } 31 32 /// Used to compare the "ordering" of two nodes as defined by the 33 /// profiled bits and their ordering defined by memcmp(). 34 bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const { 35 if (Size != RHS.Size) 36 return Size < RHS.Size; 37 return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0; 38 } 39 40 //===----------------------------------------------------------------------===// 41 // FoldingSetNodeID Implementation 42 43 /// Add* - Add various data types to Bit data. 44 /// 45 void FoldingSetNodeID::AddString(StringRef String) { 46 unsigned Size = String.size(); 47 48 unsigned NumInserts = 1 + divideCeil(Size, 4); 49 Bits.reserve(Bits.size() + NumInserts); 50 51 Bits.push_back(Size); 52 if (!Size) return; 53 54 unsigned Units = Size / 4; 55 unsigned Pos = 0; 56 const unsigned *Base = (const unsigned*) String.data(); 57 58 // If the string is aligned do a bulk transfer. 59 if (!((intptr_t)Base & 3)) { 60 Bits.append(Base, Base + Units); 61 Pos = (Units + 1) * 4; 62 } else { 63 // Otherwise do it the hard way. 64 // To be compatible with above bulk transfer, we need to take endianness 65 // into account. 66 static_assert(sys::IsBigEndianHost || sys::IsLittleEndianHost, 67 "Unexpected host endianness"); 68 if (sys::IsBigEndianHost) { 69 for (Pos += 4; Pos <= Size; Pos += 4) { 70 unsigned V = ((unsigned char)String[Pos - 4] << 24) | 71 ((unsigned char)String[Pos - 3] << 16) | 72 ((unsigned char)String[Pos - 2] << 8) | 73 (unsigned char)String[Pos - 1]; 74 Bits.push_back(V); 75 } 76 } else { // Little-endian host 77 for (Pos += 4; Pos <= Size; Pos += 4) { 78 unsigned V = ((unsigned char)String[Pos - 1] << 24) | 79 ((unsigned char)String[Pos - 2] << 16) | 80 ((unsigned char)String[Pos - 3] << 8) | 81 (unsigned char)String[Pos - 4]; 82 Bits.push_back(V); 83 } 84 } 85 } 86 87 // With the leftover bits. 88 unsigned V = 0; 89 // Pos will have overshot size by 4 - #bytes left over. 90 // No need to take endianness into account here - this is always executed. 91 switch (Pos - Size) { 92 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; [[fallthrough]]; 93 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; [[fallthrough]]; 94 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; 95 default: return; // Nothing left. 96 } 97 98 Bits.push_back(V); 99 } 100 101 // AddNodeID - Adds the Bit data of another ID to *this. 102 void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) { 103 Bits.append(ID.Bits.begin(), ID.Bits.end()); 104 } 105 106 /// operator== - Used to compare two nodes to each other. 107 /// 108 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const { 109 return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); 110 } 111 112 /// operator== - Used to compare two nodes to each other. 113 /// 114 bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const { 115 return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS; 116 } 117 118 /// Used to compare the "ordering" of two nodes as defined by the 119 /// profiled bits and their ordering defined by memcmp(). 120 bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const { 121 return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size()); 122 } 123 124 bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const { 125 return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS; 126 } 127 128 /// Intern - Copy this node's data to a memory region allocated from the 129 /// given allocator and return a FoldingSetNodeIDRef describing the 130 /// interned data. 131 FoldingSetNodeIDRef 132 FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const { 133 unsigned *New = Allocator.Allocate<unsigned>(Bits.size()); 134 std::uninitialized_copy(Bits.begin(), Bits.end(), New); 135 return FoldingSetNodeIDRef(New, Bits.size()); 136 } 137 138 //===----------------------------------------------------------------------===// 139 /// Helper functions for FoldingSetBase. 140 141 /// GetNextPtr - In order to save space, each bucket is a 142 /// singly-linked-list. In order to make deletion more efficient, we make 143 /// the list circular, so we can delete a node without computing its hash. 144 /// The problem with this is that the start of the hash buckets are not 145 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: 146 /// use GetBucketPtr when this happens. 147 static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) { 148 // The low bit is set if this is the pointer back to the bucket. 149 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) 150 return nullptr; 151 152 return static_cast<FoldingSetBase::Node*>(NextInBucketPtr); 153 } 154 155 156 /// testing. 157 static void **GetBucketPtr(void *NextInBucketPtr) { 158 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); 159 assert((Ptr & 1) && "Not a bucket pointer"); 160 return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); 161 } 162 163 /// GetBucketFor - Hash the specified node ID and return the hash bucket for 164 /// the specified ID. 165 static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) { 166 // NumBuckets is always a power of 2. 167 unsigned BucketNum = Hash & (NumBuckets-1); 168 return Buckets + BucketNum; 169 } 170 171 /// AllocateBuckets - Allocated initialized bucket memory. 172 static void **AllocateBuckets(unsigned NumBuckets) { 173 void **Buckets = static_cast<void**>(safe_calloc(NumBuckets + 1, 174 sizeof(void*))); 175 // Set the very last bucket to be a non-null "pointer". 176 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 177 return Buckets; 178 } 179 180 //===----------------------------------------------------------------------===// 181 // FoldingSetBase Implementation 182 183 FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) { 184 assert(5 < Log2InitSize && Log2InitSize < 32 && 185 "Initial hash table size out of range"); 186 NumBuckets = 1 << Log2InitSize; 187 Buckets = AllocateBuckets(NumBuckets); 188 NumNodes = 0; 189 } 190 191 FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg) 192 : Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) { 193 Arg.Buckets = nullptr; 194 Arg.NumBuckets = 0; 195 Arg.NumNodes = 0; 196 } 197 198 FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) { 199 free(Buckets); // This may be null if the set is in a moved-from state. 200 Buckets = RHS.Buckets; 201 NumBuckets = RHS.NumBuckets; 202 NumNodes = RHS.NumNodes; 203 RHS.Buckets = nullptr; 204 RHS.NumBuckets = 0; 205 RHS.NumNodes = 0; 206 return *this; 207 } 208 209 FoldingSetBase::~FoldingSetBase() { 210 free(Buckets); 211 } 212 213 void FoldingSetBase::clear() { 214 // Set all but the last bucket to null pointers. 215 memset(Buckets, 0, NumBuckets*sizeof(void*)); 216 217 // Set the very last bucket to be a non-null "pointer". 218 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 219 220 // Reset the node count to zero. 221 NumNodes = 0; 222 } 223 224 void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount, 225 const FoldingSetInfo &Info) { 226 assert((NewBucketCount > NumBuckets) && 227 "Can't shrink a folding set with GrowBucketCount"); 228 assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!"); 229 void **OldBuckets = Buckets; 230 unsigned OldNumBuckets = NumBuckets; 231 232 // Clear out new buckets. 233 Buckets = AllocateBuckets(NewBucketCount); 234 // Set NumBuckets only if allocation of new buckets was successful. 235 NumBuckets = NewBucketCount; 236 NumNodes = 0; 237 238 // Walk the old buckets, rehashing nodes into their new place. 239 FoldingSetNodeID TempID; 240 for (unsigned i = 0; i != OldNumBuckets; ++i) { 241 void *Probe = OldBuckets[i]; 242 if (!Probe) continue; 243 while (Node *NodeInBucket = GetNextPtr(Probe)) { 244 // Figure out the next link, remove NodeInBucket from the old link. 245 Probe = NodeInBucket->getNextInBucket(); 246 NodeInBucket->SetNextInBucket(nullptr); 247 248 // Insert the node into the new bucket, after recomputing the hash. 249 InsertNode(NodeInBucket, 250 GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID), 251 Buckets, NumBuckets), 252 Info); 253 TempID.clear(); 254 } 255 } 256 257 free(OldBuckets); 258 } 259 260 /// GrowHashTable - Double the size of the hash table and rehash everything. 261 /// 262 void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) { 263 GrowBucketCount(NumBuckets * 2, Info); 264 } 265 266 void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) { 267 // This will give us somewhere between EltCount / 2 and 268 // EltCount buckets. This puts us in the load factor 269 // range of 1.0 - 2.0. 270 if(EltCount < capacity()) 271 return; 272 GrowBucketCount(PowerOf2Floor(EltCount), Info); 273 } 274 275 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 276 /// return it. If not, return the insertion token that will make insertion 277 /// faster. 278 FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos( 279 const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) { 280 unsigned IDHash = ID.ComputeHash(); 281 void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets); 282 void *Probe = *Bucket; 283 284 InsertPos = nullptr; 285 286 FoldingSetNodeID TempID; 287 while (Node *NodeInBucket = GetNextPtr(Probe)) { 288 if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID)) 289 return NodeInBucket; 290 TempID.clear(); 291 292 Probe = NodeInBucket->getNextInBucket(); 293 } 294 295 // Didn't find the node, return null with the bucket as the InsertPos. 296 InsertPos = Bucket; 297 return nullptr; 298 } 299 300 /// InsertNode - Insert the specified node into the folding set, knowing that it 301 /// is not already in the map. InsertPos must be obtained from 302 /// FindNodeOrInsertPos. 303 void FoldingSetBase::InsertNode(Node *N, void *InsertPos, 304 const FoldingSetInfo &Info) { 305 assert(!N->getNextInBucket()); 306 // Do we need to grow the hashtable? 307 if (NumNodes+1 > capacity()) { 308 GrowHashTable(Info); 309 FoldingSetNodeID TempID; 310 InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets, 311 NumBuckets); 312 } 313 314 ++NumNodes; 315 316 /// The insert position is actually a bucket pointer. 317 void **Bucket = static_cast<void**>(InsertPos); 318 319 void *Next = *Bucket; 320 321 // If this is the first insertion into this bucket, its next pointer will be 322 // null. Pretend as if it pointed to itself, setting the low bit to indicate 323 // that it is a pointer to the bucket. 324 if (!Next) 325 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); 326 327 // Set the node's next pointer, and make the bucket point to the node. 328 N->SetNextInBucket(Next); 329 *Bucket = N; 330 } 331 332 /// RemoveNode - Remove a node from the folding set, returning true if one was 333 /// removed or false if the node was not in the folding set. 334 bool FoldingSetBase::RemoveNode(Node *N) { 335 // Because each bucket is a circular list, we don't need to compute N's hash 336 // to remove it. 337 void *Ptr = N->getNextInBucket(); 338 if (!Ptr) return false; // Not in folding set. 339 340 --NumNodes; 341 N->SetNextInBucket(nullptr); 342 343 // Remember what N originally pointed to, either a bucket or another node. 344 void *NodeNextPtr = Ptr; 345 346 // Chase around the list until we find the node (or bucket) which points to N. 347 while (true) { 348 if (Node *NodeInBucket = GetNextPtr(Ptr)) { 349 // Advance pointer. 350 Ptr = NodeInBucket->getNextInBucket(); 351 352 // We found a node that points to N, change it to point to N's next node, 353 // removing N from the list. 354 if (Ptr == N) { 355 NodeInBucket->SetNextInBucket(NodeNextPtr); 356 return true; 357 } 358 } else { 359 void **Bucket = GetBucketPtr(Ptr); 360 Ptr = *Bucket; 361 362 // If we found that the bucket points to N, update the bucket to point to 363 // whatever is next. 364 if (Ptr == N) { 365 *Bucket = NodeNextPtr; 366 return true; 367 } 368 } 369 } 370 } 371 372 /// GetOrInsertNode - If there is an existing simple Node exactly 373 /// equal to the specified node, return it. Otherwise, insert 'N' and it 374 /// instead. 375 FoldingSetBase::Node * 376 FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N, 377 const FoldingSetInfo &Info) { 378 FoldingSetNodeID ID; 379 Info.GetNodeProfile(this, N, ID); 380 void *IP; 381 if (Node *E = FindNodeOrInsertPos(ID, IP, Info)) 382 return E; 383 InsertNode(N, IP, Info); 384 return N; 385 } 386 387 //===----------------------------------------------------------------------===// 388 // FoldingSetIteratorImpl Implementation 389 390 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { 391 // Skip to the first non-null non-self-cycle bucket. 392 while (*Bucket != reinterpret_cast<void*>(-1) && 393 (!*Bucket || !GetNextPtr(*Bucket))) 394 ++Bucket; 395 396 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 397 } 398 399 void FoldingSetIteratorImpl::advance() { 400 // If there is another link within this bucket, go to it. 401 void *Probe = NodePtr->getNextInBucket(); 402 403 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) 404 NodePtr = NextNodeInBucket; 405 else { 406 // Otherwise, this is the last link in this bucket. 407 void **Bucket = GetBucketPtr(Probe); 408 409 // Skip to the next non-null non-self-cycle bucket. 410 do { 411 ++Bucket; 412 } while (*Bucket != reinterpret_cast<void*>(-1) && 413 (!*Bucket || !GetNextPtr(*Bucket))); 414 415 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 416 } 417 } 418 419 //===----------------------------------------------------------------------===// 420 // FoldingSetBucketIteratorImpl Implementation 421 422 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { 423 Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket; 424 } 425