xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/SpillPlacement.h (revision a90b9d0159070121c221b966469c3e36d912bf82)
1 //===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This analysis computes the optimal spill code placement between basic blocks.
10 //
11 // The runOnMachineFunction() method only precomputes some profiling information
12 // about the CFG. The real work is done by prepare(), addConstraints(), and
13 // finish() which are called by the register allocator.
14 //
15 // Given a variable that is live across multiple basic blocks, and given
16 // constraints on the basic blocks where the variable is live, determine which
17 // edge bundles should have the variable in a register and which edge bundles
18 // should have the variable in a stack slot.
19 //
20 // The returned bit vector can be used to place optimal spill code at basic
21 // block entries and exits. Spill code placement inside a basic block is not
22 // considered.
23 //
24 //===----------------------------------------------------------------------===//
25 
26 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
27 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
28 
29 #include "llvm/ADT/ArrayRef.h"
30 #include "llvm/ADT/SmallVector.h"
31 #include "llvm/ADT/SparseSet.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
33 #include "llvm/Support/BlockFrequency.h"
34 
35 namespace llvm {
36 
37 class BitVector;
38 class EdgeBundles;
39 class MachineBlockFrequencyInfo;
40 class MachineFunction;
41 
42 class SpillPlacement : public MachineFunctionPass {
43   struct Node;
44   const MachineFunction *MF = nullptr;
45   const EdgeBundles *bundles = nullptr;
46   const MachineBlockFrequencyInfo *MBFI = nullptr;
47   Node *nodes = nullptr;
48 
49   // Nodes that are active in the current computation. Owned by the prepare()
50   // caller.
51   BitVector *ActiveNodes = nullptr;
52 
53   // Nodes with active links. Populated by scanActiveBundles.
54   SmallVector<unsigned, 8> Linked;
55 
56   // Nodes that went positive during the last call to scanActiveBundles or
57   // iterate.
58   SmallVector<unsigned, 8> RecentPositive;
59 
60   // Block frequencies are computed once. Indexed by block number.
61   SmallVector<BlockFrequency, 8> BlockFrequencies;
62 
63   /// Decision threshold. A node gets the output value 0 if the weighted sum of
64   /// its inputs falls in the open interval (-Threshold;Threshold).
65   BlockFrequency Threshold;
66 
67   /// List of nodes that need to be updated in ::iterate.
68   SparseSet<unsigned> TodoList;
69 
70 public:
71   static char ID; // Pass identification, replacement for typeid.
72 
73   SpillPlacement() : MachineFunctionPass(ID) {}
74   ~SpillPlacement() override { releaseMemory(); }
75 
76   /// BorderConstraint - A basic block has separate constraints for entry and
77   /// exit.
78   enum BorderConstraint {
79     DontCare,  ///< Block doesn't care / variable not live.
80     PrefReg,   ///< Block entry/exit prefers a register.
81     PrefSpill, ///< Block entry/exit prefers a stack slot.
82     PrefBoth,  ///< Block entry prefers both register and stack.
83     MustSpill  ///< A register is impossible, variable must be spilled.
84   };
85 
86   /// BlockConstraint - Entry and exit constraints for a basic block.
87   struct BlockConstraint {
88     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
89     BorderConstraint Entry : 8; ///< Constraint on block entry.
90     BorderConstraint Exit : 8;  ///< Constraint on block exit.
91 
92     /// True when this block changes the value of the live range. This means
93     /// the block has a non-PHI def.  When this is false, a live-in value on
94     /// the stack can be live-out on the stack without inserting a spill.
95     bool ChangesValue;
96 
97     void print(raw_ostream &OS) const;
98     void dump() const;
99   };
100 
101   /// prepare - Reset state and prepare for a new spill placement computation.
102   /// @param RegBundles Bit vector to receive the edge bundles where the
103   ///                   variable should be kept in a register. Each bit
104   ///                   corresponds to an edge bundle, a set bit means the
105   ///                   variable should be kept in a register through the
106   ///                   bundle. A clear bit means the variable should be
107   ///                   spilled. This vector is retained.
108   void prepare(BitVector &RegBundles);
109 
110   /// addConstraints - Add constraints and biases. This method may be called
111   /// more than once to accumulate constraints.
112   /// @param LiveBlocks Constraints for blocks that have the variable live in or
113   ///                   live out.
114   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
115 
116   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
117   /// equivalent to calling addConstraint with identical BlockConstraints with
118   /// Entry = Exit = PrefSpill, and ChangesValue = false.
119   ///
120   /// @param Blocks Array of block numbers that prefer to spill in and out.
121   /// @param Strong When true, double the negative bias for these blocks.
122   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
123 
124   /// addLinks - Add transparent blocks with the given numbers.
125   void addLinks(ArrayRef<unsigned> Links);
126 
127   /// scanActiveBundles - Perform an initial scan of all bundles activated by
128   /// addConstraints and addLinks, updating their state. Add all the bundles
129   /// that now prefer a register to RecentPositive.
130   /// Prepare internal data structures for iterate.
131   /// Return true is there are any positive nodes.
132   bool scanActiveBundles();
133 
134   /// iterate - Update the network iteratively until convergence, or new bundles
135   /// are found.
136   void iterate();
137 
138   /// getRecentPositive - Return an array of bundles that became positive during
139   /// the previous call to scanActiveBundles or iterate.
140   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
141 
142   /// finish - Compute the optimal spill code placement given the
143   /// constraints. No MustSpill constraints will be violated, and the smallest
144   /// possible number of PrefX constraints will be violated, weighted by
145   /// expected execution frequencies.
146   /// The selected bundles are returned in the bitvector passed to prepare().
147   /// @return True if a perfect solution was found, allowing the variable to be
148   ///         in a register through all relevant bundles.
149   bool finish();
150 
151   /// getBlockFrequency - Return the estimated block execution frequency per
152   /// function invocation.
153   BlockFrequency getBlockFrequency(unsigned Number) const {
154     return BlockFrequencies[Number];
155   }
156 
157 private:
158   bool runOnMachineFunction(MachineFunction &mf) override;
159   void getAnalysisUsage(AnalysisUsage &AU) const override;
160   void releaseMemory() override;
161 
162   void activate(unsigned n);
163   void setThreshold(BlockFrequency Entry);
164 
165   bool update(unsigned n);
166 };
167 
168 } // end namespace llvm
169 
170 #endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
171