xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/SpillPlacement.h (revision 5ca8e32633c4ffbbcd6762e5888b6a4ba0708c6c)
1 //===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This analysis computes the optimal spill code placement between basic blocks.
10 //
11 // The runOnMachineFunction() method only precomputes some profiling information
12 // about the CFG. The real work is done by prepare(), addConstraints(), and
13 // finish() which are called by the register allocator.
14 //
15 // Given a variable that is live across multiple basic blocks, and given
16 // constraints on the basic blocks where the variable is live, determine which
17 // edge bundles should have the variable in a register and which edge bundles
18 // should have the variable in a stack slot.
19 //
20 // The returned bit vector can be used to place optimal spill code at basic
21 // block entries and exits. Spill code placement inside a basic block is not
22 // considered.
23 //
24 //===----------------------------------------------------------------------===//
25 
26 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
27 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
28 
29 #include "llvm/ADT/ArrayRef.h"
30 #include "llvm/ADT/SmallVector.h"
31 #include "llvm/ADT/SparseSet.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
33 #include "llvm/Support/BlockFrequency.h"
34 
35 namespace llvm {
36 
37 class BitVector;
38 class EdgeBundles;
39 class MachineBlockFrequencyInfo;
40 class MachineFunction;
41 class MachineLoopInfo;
42 
43 class SpillPlacement : public MachineFunctionPass {
44   struct Node;
45   const MachineFunction *MF = nullptr;
46   const EdgeBundles *bundles = nullptr;
47   const MachineLoopInfo *loops = nullptr;
48   const MachineBlockFrequencyInfo *MBFI = nullptr;
49   Node *nodes = nullptr;
50 
51   // Nodes that are active in the current computation. Owned by the prepare()
52   // caller.
53   BitVector *ActiveNodes = nullptr;
54 
55   // Nodes with active links. Populated by scanActiveBundles.
56   SmallVector<unsigned, 8> Linked;
57 
58   // Nodes that went positive during the last call to scanActiveBundles or
59   // iterate.
60   SmallVector<unsigned, 8> RecentPositive;
61 
62   // Block frequencies are computed once. Indexed by block number.
63   SmallVector<BlockFrequency, 8> BlockFrequencies;
64 
65   /// Decision threshold. A node gets the output value 0 if the weighted sum of
66   /// its inputs falls in the open interval (-Threshold;Threshold).
67   BlockFrequency Threshold;
68 
69   /// List of nodes that need to be updated in ::iterate.
70   SparseSet<unsigned> TodoList;
71 
72 public:
73   static char ID; // Pass identification, replacement for typeid.
74 
75   SpillPlacement() : MachineFunctionPass(ID) {}
76   ~SpillPlacement() override { releaseMemory(); }
77 
78   /// BorderConstraint - A basic block has separate constraints for entry and
79   /// exit.
80   enum BorderConstraint {
81     DontCare,  ///< Block doesn't care / variable not live.
82     PrefReg,   ///< Block entry/exit prefers a register.
83     PrefSpill, ///< Block entry/exit prefers a stack slot.
84     PrefBoth,  ///< Block entry prefers both register and stack.
85     MustSpill  ///< A register is impossible, variable must be spilled.
86   };
87 
88   /// BlockConstraint - Entry and exit constraints for a basic block.
89   struct BlockConstraint {
90     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
91     BorderConstraint Entry : 8; ///< Constraint on block entry.
92     BorderConstraint Exit : 8;  ///< Constraint on block exit.
93 
94     /// True when this block changes the value of the live range. This means
95     /// the block has a non-PHI def.  When this is false, a live-in value on
96     /// the stack can be live-out on the stack without inserting a spill.
97     bool ChangesValue;
98 
99     void print(raw_ostream &OS) const;
100     void dump() const;
101   };
102 
103   /// prepare - Reset state and prepare for a new spill placement computation.
104   /// @param RegBundles Bit vector to receive the edge bundles where the
105   ///                   variable should be kept in a register. Each bit
106   ///                   corresponds to an edge bundle, a set bit means the
107   ///                   variable should be kept in a register through the
108   ///                   bundle. A clear bit means the variable should be
109   ///                   spilled. This vector is retained.
110   void prepare(BitVector &RegBundles);
111 
112   /// addConstraints - Add constraints and biases. This method may be called
113   /// more than once to accumulate constraints.
114   /// @param LiveBlocks Constraints for blocks that have the variable live in or
115   ///                   live out.
116   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
117 
118   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
119   /// equivalent to calling addConstraint with identical BlockConstraints with
120   /// Entry = Exit = PrefSpill, and ChangesValue = false.
121   ///
122   /// @param Blocks Array of block numbers that prefer to spill in and out.
123   /// @param Strong When true, double the negative bias for these blocks.
124   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
125 
126   /// addLinks - Add transparent blocks with the given numbers.
127   void addLinks(ArrayRef<unsigned> Links);
128 
129   /// scanActiveBundles - Perform an initial scan of all bundles activated by
130   /// addConstraints and addLinks, updating their state. Add all the bundles
131   /// that now prefer a register to RecentPositive.
132   /// Prepare internal data structures for iterate.
133   /// Return true is there are any positive nodes.
134   bool scanActiveBundles();
135 
136   /// iterate - Update the network iteratively until convergence, or new bundles
137   /// are found.
138   void iterate();
139 
140   /// getRecentPositive - Return an array of bundles that became positive during
141   /// the previous call to scanActiveBundles or iterate.
142   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
143 
144   /// finish - Compute the optimal spill code placement given the
145   /// constraints. No MustSpill constraints will be violated, and the smallest
146   /// possible number of PrefX constraints will be violated, weighted by
147   /// expected execution frequencies.
148   /// The selected bundles are returned in the bitvector passed to prepare().
149   /// @return True if a perfect solution was found, allowing the variable to be
150   ///         in a register through all relevant bundles.
151   bool finish();
152 
153   /// getBlockFrequency - Return the estimated block execution frequency per
154   /// function invocation.
155   BlockFrequency getBlockFrequency(unsigned Number) const {
156     return BlockFrequencies[Number];
157   }
158 
159 private:
160   bool runOnMachineFunction(MachineFunction &mf) override;
161   void getAnalysisUsage(AnalysisUsage &AU) const override;
162   void releaseMemory() override;
163 
164   void activate(unsigned n);
165   void setThreshold(const BlockFrequency &Entry);
166 
167   bool update(unsigned n);
168 };
169 
170 } // end namespace llvm
171 
172 #endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
173