1 //===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements the ScoreboardHazardRecognizer class, which 10 // encapsultes hazard-avoidance heuristics for scheduling, based on the 11 // scheduling itineraries specified for the target. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "llvm/CodeGen/ScoreboardHazardRecognizer.h" 16 #include "llvm/CodeGen/ScheduleDAG.h" 17 #include "llvm/CodeGen/TargetInstrInfo.h" 18 #include "llvm/Config/llvm-config.h" 19 #include "llvm/MC/MCInstrDesc.h" 20 #include "llvm/MC/MCInstrItineraries.h" 21 #include "llvm/Support/Compiler.h" 22 #include "llvm/Support/Debug.h" 23 #include "llvm/Support/raw_ostream.h" 24 #include <cassert> 25 26 using namespace llvm; 27 28 #define DEBUG_TYPE DebugType 29 30 ScoreboardHazardRecognizer::ScoreboardHazardRecognizer( 31 const InstrItineraryData *II, const ScheduleDAG *SchedDAG, 32 const char *ParentDebugType) 33 : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II), 34 DAG(SchedDAG) { 35 (void)DebugType; 36 // Determine the maximum depth of any itinerary. This determines the depth of 37 // the scoreboard. We always make the scoreboard at least 1 cycle deep to 38 // avoid dealing with the boundary condition. 39 unsigned ScoreboardDepth = 1; 40 if (ItinData && !ItinData->isEmpty()) { 41 for (unsigned idx = 0; ; ++idx) { 42 if (ItinData->isEndMarker(idx)) 43 break; 44 45 const InstrStage *IS = ItinData->beginStage(idx); 46 const InstrStage *E = ItinData->endStage(idx); 47 unsigned CurCycle = 0; 48 unsigned ItinDepth = 0; 49 for (; IS != E; ++IS) { 50 unsigned StageDepth = CurCycle + IS->getCycles(); 51 if (ItinDepth < StageDepth) ItinDepth = StageDepth; 52 CurCycle += IS->getNextCycles(); 53 } 54 55 // Find the next power-of-2 >= ItinDepth 56 while (ItinDepth > ScoreboardDepth) { 57 ScoreboardDepth *= 2; 58 // Don't set MaxLookAhead until we find at least one nonzero stage. 59 // This way, an itinerary with no stages has MaxLookAhead==0, which 60 // completely bypasses the scoreboard hazard logic. 61 MaxLookAhead = ScoreboardDepth; 62 } 63 } 64 } 65 66 ReservedScoreboard.reset(ScoreboardDepth); 67 RequiredScoreboard.reset(ScoreboardDepth); 68 69 // If MaxLookAhead is not set above, then we are not enabled. 70 if (!isEnabled()) 71 LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n"); 72 else { 73 // A nonempty itinerary must have a SchedModel. 74 IssueWidth = ItinData->SchedModel.IssueWidth; 75 LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " 76 << ScoreboardDepth << '\n'); 77 } 78 } 79 80 void ScoreboardHazardRecognizer::Reset() { 81 IssueCount = 0; 82 RequiredScoreboard.reset(); 83 ReservedScoreboard.reset(); 84 } 85 86 #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) 87 LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const { 88 dbgs() << "Scoreboard:\n"; 89 90 unsigned last = Depth - 1; 91 while ((last > 0) && ((*this)[last] == 0)) 92 last--; 93 94 for (unsigned i = 0; i <= last; i++) { 95 InstrStage::FuncUnits FUs = (*this)[i]; 96 dbgs() << "\t"; 97 for (int j = std::numeric_limits<InstrStage::FuncUnits>::digits - 1; 98 j >= 0; j--) 99 dbgs() << ((FUs & (1ULL << j)) ? '1' : '0'); 100 dbgs() << '\n'; 101 } 102 } 103 #endif 104 105 bool ScoreboardHazardRecognizer::atIssueLimit() const { 106 if (IssueWidth == 0) 107 return false; 108 109 return IssueCount == IssueWidth; 110 } 111 112 ScheduleHazardRecognizer::HazardType 113 ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) { 114 if (!ItinData || ItinData->isEmpty()) 115 return NoHazard; 116 117 // Note that stalls will be negative for bottom-up scheduling. 118 int cycle = Stalls; 119 120 // Use the itinerary for the underlying instruction to check for 121 // free FU's in the scoreboard at the appropriate future cycles. 122 123 const MCInstrDesc *MCID = DAG->getInstrDesc(SU); 124 if (!MCID) { 125 // Don't check hazards for non-machineinstr Nodes. 126 return NoHazard; 127 } 128 unsigned idx = MCID->getSchedClass(); 129 for (const InstrStage *IS = ItinData->beginStage(idx), 130 *E = ItinData->endStage(idx); IS != E; ++IS) { 131 // We must find one of the stage's units free for every cycle the 132 // stage is occupied. FIXME it would be more accurate to find the 133 // same unit free in all the cycles. 134 for (unsigned int i = 0; i < IS->getCycles(); ++i) { 135 int StageCycle = cycle + (int)i; 136 if (StageCycle < 0) 137 continue; 138 139 if (StageCycle >= (int)RequiredScoreboard.getDepth()) { 140 assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && 141 "Scoreboard depth exceeded!"); 142 // This stage was stalled beyond pipeline depth, so cannot conflict. 143 break; 144 } 145 146 InstrStage::FuncUnits freeUnits = IS->getUnits(); 147 switch (IS->getReservationKind()) { 148 case InstrStage::Required: 149 // Required FUs conflict with both reserved and required ones 150 freeUnits &= ~ReservedScoreboard[StageCycle]; 151 LLVM_FALLTHROUGH; 152 case InstrStage::Reserved: 153 // Reserved FUs can conflict only with required ones. 154 freeUnits &= ~RequiredScoreboard[StageCycle]; 155 break; 156 } 157 158 if (!freeUnits) { 159 LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", "); 160 LLVM_DEBUG(DAG->dumpNode(*SU)); 161 return Hazard; 162 } 163 } 164 165 // Advance the cycle to the next stage. 166 cycle += IS->getNextCycles(); 167 } 168 169 return NoHazard; 170 } 171 172 void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) { 173 if (!ItinData || ItinData->isEmpty()) 174 return; 175 176 // Use the itinerary for the underlying instruction to reserve FU's 177 // in the scoreboard at the appropriate future cycles. 178 const MCInstrDesc *MCID = DAG->getInstrDesc(SU); 179 assert(MCID && "The scheduler must filter non-machineinstrs"); 180 if (DAG->TII->isZeroCost(MCID->Opcode)) 181 return; 182 183 ++IssueCount; 184 185 unsigned cycle = 0; 186 187 unsigned idx = MCID->getSchedClass(); 188 for (const InstrStage *IS = ItinData->beginStage(idx), 189 *E = ItinData->endStage(idx); IS != E; ++IS) { 190 // We must reserve one of the stage's units for every cycle the 191 // stage is occupied. FIXME it would be more accurate to reserve 192 // the same unit free in all the cycles. 193 for (unsigned int i = 0; i < IS->getCycles(); ++i) { 194 assert(((cycle + i) < RequiredScoreboard.getDepth()) && 195 "Scoreboard depth exceeded!"); 196 197 InstrStage::FuncUnits freeUnits = IS->getUnits(); 198 switch (IS->getReservationKind()) { 199 case InstrStage::Required: 200 // Required FUs conflict with both reserved and required ones 201 freeUnits &= ~ReservedScoreboard[cycle + i]; 202 LLVM_FALLTHROUGH; 203 case InstrStage::Reserved: 204 // Reserved FUs can conflict only with required ones. 205 freeUnits &= ~RequiredScoreboard[cycle + i]; 206 break; 207 } 208 209 // reduce to a single unit 210 InstrStage::FuncUnits freeUnit = 0; 211 do { 212 freeUnit = freeUnits; 213 freeUnits = freeUnit & (freeUnit - 1); 214 } while (freeUnits); 215 216 if (IS->getReservationKind() == InstrStage::Required) 217 RequiredScoreboard[cycle + i] |= freeUnit; 218 else 219 ReservedScoreboard[cycle + i] |= freeUnit; 220 } 221 222 // Advance the cycle to the next stage. 223 cycle += IS->getNextCycles(); 224 } 225 226 LLVM_DEBUG(ReservedScoreboard.dump()); 227 LLVM_DEBUG(RequiredScoreboard.dump()); 228 } 229 230 void ScoreboardHazardRecognizer::AdvanceCycle() { 231 IssueCount = 0; 232 ReservedScoreboard[0] = 0; ReservedScoreboard.advance(); 233 RequiredScoreboard[0] = 0; RequiredScoreboard.advance(); 234 } 235 236 void ScoreboardHazardRecognizer::RecedeCycle() { 237 IssueCount = 0; 238 ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; 239 ReservedScoreboard.recede(); 240 RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; 241 RequiredScoreboard.recede(); 242 } 243