xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/RegisterScavenging.cpp (revision 5e801ac66d24704442eba426ed13c3effb8a34e7)
1 //===- RegisterScavenging.cpp - Machine register scavenging ---------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 /// \file
10 /// This file implements the machine register scavenger. It can provide
11 /// information, such as unused registers, at any point in a machine basic
12 /// block. It also provides a mechanism to make registers available by evicting
13 /// them to spill slots.
14 //
15 //===----------------------------------------------------------------------===//
16 
17 #include "llvm/CodeGen/RegisterScavenging.h"
18 #include "llvm/ADT/ArrayRef.h"
19 #include "llvm/ADT/BitVector.h"
20 #include "llvm/ADT/SmallVector.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/LiveRegUnits.h"
23 #include "llvm/CodeGen/MachineBasicBlock.h"
24 #include "llvm/CodeGen/MachineFrameInfo.h"
25 #include "llvm/CodeGen/MachineFunction.h"
26 #include "llvm/CodeGen/MachineFunctionPass.h"
27 #include "llvm/CodeGen/MachineInstr.h"
28 #include "llvm/CodeGen/MachineOperand.h"
29 #include "llvm/CodeGen/MachineRegisterInfo.h"
30 #include "llvm/CodeGen/TargetFrameLowering.h"
31 #include "llvm/CodeGen/TargetInstrInfo.h"
32 #include "llvm/CodeGen/TargetRegisterInfo.h"
33 #include "llvm/CodeGen/TargetSubtargetInfo.h"
34 #include "llvm/InitializePasses.h"
35 #include "llvm/MC/MCRegisterInfo.h"
36 #include "llvm/Pass.h"
37 #include "llvm/Support/Debug.h"
38 #include "llvm/Support/ErrorHandling.h"
39 #include "llvm/Support/raw_ostream.h"
40 #include <algorithm>
41 #include <cassert>
42 #include <iterator>
43 #include <limits>
44 #include <string>
45 #include <utility>
46 
47 using namespace llvm;
48 
49 #define DEBUG_TYPE "reg-scavenging"
50 
51 STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
52 
53 void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) {
54   LiveUnits.addRegMasked(Reg, LaneMask);
55 }
56 
57 void RegScavenger::init(MachineBasicBlock &MBB) {
58   MachineFunction &MF = *MBB.getParent();
59   TII = MF.getSubtarget().getInstrInfo();
60   TRI = MF.getSubtarget().getRegisterInfo();
61   MRI = &MF.getRegInfo();
62   LiveUnits.init(*TRI);
63 
64   assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) &&
65          "Target changed?");
66 
67   // Self-initialize.
68   if (!this->MBB) {
69     NumRegUnits = TRI->getNumRegUnits();
70     KillRegUnits.resize(NumRegUnits);
71     DefRegUnits.resize(NumRegUnits);
72     TmpRegUnits.resize(NumRegUnits);
73   }
74   this->MBB = &MBB;
75 
76   for (ScavengedInfo &SI : Scavenged) {
77     SI.Reg = 0;
78     SI.Restore = nullptr;
79   }
80 
81   Tracking = false;
82 }
83 
84 void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
85   init(MBB);
86   LiveUnits.addLiveIns(MBB);
87 }
88 
89 void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
90   init(MBB);
91   LiveUnits.addLiveOuts(MBB);
92 
93   // Move internal iterator at the last instruction of the block.
94   if (!MBB.empty()) {
95     MBBI = std::prev(MBB.end());
96     Tracking = true;
97   }
98 }
99 
100 void RegScavenger::addRegUnits(BitVector &BV, MCRegister Reg) {
101   for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
102     BV.set(*RUI);
103 }
104 
105 void RegScavenger::removeRegUnits(BitVector &BV, MCRegister Reg) {
106   for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
107     BV.reset(*RUI);
108 }
109 
110 void RegScavenger::determineKillsAndDefs() {
111   assert(Tracking && "Must be tracking to determine kills and defs");
112 
113   MachineInstr &MI = *MBBI;
114   assert(!MI.isDebugInstr() && "Debug values have no kills or defs");
115 
116   // Find out which registers are early clobbered, killed, defined, and marked
117   // def-dead in this instruction.
118   KillRegUnits.reset();
119   DefRegUnits.reset();
120   for (const MachineOperand &MO : MI.operands()) {
121     if (MO.isRegMask()) {
122       TmpRegUnits.reset();
123       for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) {
124         for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) {
125           if (MO.clobbersPhysReg(*RURI)) {
126             TmpRegUnits.set(RU);
127             break;
128           }
129         }
130       }
131 
132       // Apply the mask.
133       KillRegUnits |= TmpRegUnits;
134     }
135     if (!MO.isReg())
136       continue;
137     if (!MO.getReg().isPhysical() || isReserved(MO.getReg()))
138       continue;
139     MCRegister Reg = MO.getReg().asMCReg();
140 
141     if (MO.isUse()) {
142       // Ignore undef uses.
143       if (MO.isUndef())
144         continue;
145       if (MO.isKill())
146         addRegUnits(KillRegUnits, Reg);
147     } else {
148       assert(MO.isDef());
149       if (MO.isDead())
150         addRegUnits(KillRegUnits, Reg);
151       else
152         addRegUnits(DefRegUnits, Reg);
153     }
154   }
155 }
156 
157 void RegScavenger::forward() {
158   // Move ptr forward.
159   if (!Tracking) {
160     MBBI = MBB->begin();
161     Tracking = true;
162   } else {
163     assert(MBBI != MBB->end() && "Already past the end of the basic block!");
164     MBBI = std::next(MBBI);
165   }
166   assert(MBBI != MBB->end() && "Already at the end of the basic block!");
167 
168   MachineInstr &MI = *MBBI;
169 
170   for (ScavengedInfo &I : Scavenged) {
171     if (I.Restore != &MI)
172       continue;
173 
174     I.Reg = 0;
175     I.Restore = nullptr;
176   }
177 
178   if (MI.isDebugOrPseudoInstr())
179     return;
180 
181   determineKillsAndDefs();
182 
183   // Verify uses and defs.
184 #ifndef NDEBUG
185   for (const MachineOperand &MO : MI.operands()) {
186     if (!MO.isReg())
187       continue;
188     Register Reg = MO.getReg();
189     if (!Register::isPhysicalRegister(Reg) || isReserved(Reg))
190       continue;
191     if (MO.isUse()) {
192       if (MO.isUndef())
193         continue;
194       if (!isRegUsed(Reg)) {
195         // Check if it's partial live: e.g.
196         // D0 = insert_subreg undef D0, S0
197         // ... D0
198         // The problem is the insert_subreg could be eliminated. The use of
199         // D0 is using a partially undef value. This is not *incorrect* since
200         // S1 is can be freely clobbered.
201         // Ideally we would like a way to model this, but leaving the
202         // insert_subreg around causes both correctness and performance issues.
203         bool SubUsed = false;
204         for (const MCPhysReg &SubReg : TRI->subregs(Reg))
205           if (isRegUsed(SubReg)) {
206             SubUsed = true;
207             break;
208           }
209         bool SuperUsed = false;
210         for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) {
211           if (isRegUsed(*SR)) {
212             SuperUsed = true;
213             break;
214           }
215         }
216         if (!SubUsed && !SuperUsed) {
217           MBB->getParent()->verify(nullptr, "In Register Scavenger");
218           llvm_unreachable("Using an undefined register!");
219         }
220         (void)SubUsed;
221         (void)SuperUsed;
222       }
223     } else {
224       assert(MO.isDef());
225 #if 0
226       // FIXME: Enable this once we've figured out how to correctly transfer
227       // implicit kills during codegen passes like the coalescer.
228       assert((KillRegs.test(Reg) || isUnused(Reg) ||
229               isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) &&
230              "Re-defining a live register!");
231 #endif
232     }
233   }
234 #endif // NDEBUG
235 
236   // Commit the changes.
237   setUnused(KillRegUnits);
238   setUsed(DefRegUnits);
239 }
240 
241 void RegScavenger::backward() {
242   assert(Tracking && "Must be tracking to determine kills and defs");
243 
244   const MachineInstr &MI = *MBBI;
245   LiveUnits.stepBackward(MI);
246 
247   // Expire scavenge spill frameindex uses.
248   for (ScavengedInfo &I : Scavenged) {
249     if (I.Restore == &MI) {
250       I.Reg = 0;
251       I.Restore = nullptr;
252     }
253   }
254 
255   if (MBBI == MBB->begin()) {
256     MBBI = MachineBasicBlock::iterator(nullptr);
257     Tracking = false;
258   } else
259     --MBBI;
260 }
261 
262 bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const {
263   if (isReserved(Reg))
264     return includeReserved;
265   return !LiveUnits.available(Reg);
266 }
267 
268 Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
269   for (Register Reg : *RC) {
270     if (!isRegUsed(Reg)) {
271       LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI)
272                         << "\n");
273       return Reg;
274     }
275   }
276   return 0;
277 }
278 
279 BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
280   BitVector Mask(TRI->getNumRegs());
281   for (Register Reg : *RC)
282     if (!isRegUsed(Reg))
283       Mask.set(Reg);
284   return Mask;
285 }
286 
287 Register RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
288                                        BitVector &Candidates,
289                                        unsigned InstrLimit,
290                                        MachineBasicBlock::iterator &UseMI) {
291   int Survivor = Candidates.find_first();
292   assert(Survivor > 0 && "No candidates for scavenging");
293 
294   MachineBasicBlock::iterator ME = MBB->getFirstTerminator();
295   assert(StartMI != ME && "MI already at terminator");
296   MachineBasicBlock::iterator RestorePointMI = StartMI;
297   MachineBasicBlock::iterator MI = StartMI;
298 
299   bool inVirtLiveRange = false;
300   for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) {
301     if (MI->isDebugOrPseudoInstr()) {
302       ++InstrLimit; // Don't count debug instructions
303       continue;
304     }
305     bool isVirtKillInsn = false;
306     bool isVirtDefInsn = false;
307     // Remove any candidates touched by instruction.
308     for (const MachineOperand &MO : MI->operands()) {
309       if (MO.isRegMask())
310         Candidates.clearBitsNotInMask(MO.getRegMask());
311       if (!MO.isReg() || MO.isUndef() || !MO.getReg())
312         continue;
313       if (Register::isVirtualRegister(MO.getReg())) {
314         if (MO.isDef())
315           isVirtDefInsn = true;
316         else if (MO.isKill())
317           isVirtKillInsn = true;
318         continue;
319       }
320       for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
321         Candidates.reset(*AI);
322     }
323     // If we're not in a virtual reg's live range, this is a valid
324     // restore point.
325     if (!inVirtLiveRange) RestorePointMI = MI;
326 
327     // Update whether we're in the live range of a virtual register
328     if (isVirtKillInsn) inVirtLiveRange = false;
329     if (isVirtDefInsn) inVirtLiveRange = true;
330 
331     // Was our survivor untouched by this instruction?
332     if (Candidates.test(Survivor))
333       continue;
334 
335     // All candidates gone?
336     if (Candidates.none())
337       break;
338 
339     Survivor = Candidates.find_first();
340   }
341   // If we ran off the end, that's where we want to restore.
342   if (MI == ME) RestorePointMI = ME;
343   assert(RestorePointMI != StartMI &&
344          "No available scavenger restore location!");
345 
346   // We ran out of candidates, so stop the search.
347   UseMI = RestorePointMI;
348   return Survivor;
349 }
350 
351 /// Given the bitvector \p Available of free register units at position
352 /// \p From. Search backwards to find a register that is part of \p
353 /// Candidates and not used/clobbered until the point \p To. If there is
354 /// multiple candidates continue searching and pick the one that is not used/
355 /// clobbered for the longest time.
356 /// Returns the register and the earliest position we know it to be free or
357 /// the position MBB.end() if no register is available.
358 static std::pair<MCPhysReg, MachineBasicBlock::iterator>
359 findSurvivorBackwards(const MachineRegisterInfo &MRI,
360     MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
361     const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder,
362     bool RestoreAfter) {
363   bool FoundTo = false;
364   MCPhysReg Survivor = 0;
365   MachineBasicBlock::iterator Pos;
366   MachineBasicBlock &MBB = *From->getParent();
367   unsigned InstrLimit = 25;
368   unsigned InstrCountDown = InstrLimit;
369   const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
370   LiveRegUnits Used(TRI);
371 
372   assert(From->getParent() == To->getParent() &&
373          "Target instruction is in other than current basic block, use "
374          "enterBasicBlockEnd first");
375 
376   for (MachineBasicBlock::iterator I = From;; --I) {
377     const MachineInstr &MI = *I;
378 
379     Used.accumulate(MI);
380 
381     if (I == To) {
382       // See if one of the registers in RC wasn't used so far.
383       for (MCPhysReg Reg : AllocationOrder) {
384         if (!MRI.isReserved(Reg) && Used.available(Reg) &&
385             LiveOut.available(Reg))
386           return std::make_pair(Reg, MBB.end());
387       }
388       // Otherwise we will continue up to InstrLimit instructions to find
389       // the register which is not defined/used for the longest time.
390       FoundTo = true;
391       Pos = To;
392       // Note: It was fine so far to start our search at From, however now that
393       // we have to spill, and can only place the restore after From then
394       // add the regs used/defed by std::next(From) to the set.
395       if (RestoreAfter)
396         Used.accumulate(*std::next(From));
397     }
398     if (FoundTo) {
399       if (Survivor == 0 || !Used.available(Survivor)) {
400         MCPhysReg AvilableReg = 0;
401         for (MCPhysReg Reg : AllocationOrder) {
402           if (!MRI.isReserved(Reg) && Used.available(Reg)) {
403             AvilableReg = Reg;
404             break;
405           }
406         }
407         if (AvilableReg == 0)
408           break;
409         Survivor = AvilableReg;
410       }
411       if (--InstrCountDown == 0)
412         break;
413 
414       // Keep searching when we find a vreg since the spilled register will
415       // be usefull for this other vreg as well later.
416       bool FoundVReg = false;
417       for (const MachineOperand &MO : MI.operands()) {
418         if (MO.isReg() && Register::isVirtualRegister(MO.getReg())) {
419           FoundVReg = true;
420           break;
421         }
422       }
423       if (FoundVReg) {
424         InstrCountDown = InstrLimit;
425         Pos = I;
426       }
427       if (I == MBB.begin())
428         break;
429     }
430     assert(I != MBB.begin() && "Did not find target instruction while "
431                                "iterating backwards");
432   }
433 
434   return std::make_pair(Survivor, Pos);
435 }
436 
437 static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
438   unsigned i = 0;
439   while (!MI.getOperand(i).isFI()) {
440     ++i;
441     assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
442   }
443   return i;
444 }
445 
446 RegScavenger::ScavengedInfo &
447 RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
448                     MachineBasicBlock::iterator Before,
449                     MachineBasicBlock::iterator &UseMI) {
450   // Find an available scavenging slot with size and alignment matching
451   // the requirements of the class RC.
452   const MachineFunction &MF = *Before->getMF();
453   const MachineFrameInfo &MFI = MF.getFrameInfo();
454   unsigned NeedSize = TRI->getSpillSize(RC);
455   Align NeedAlign = TRI->getSpillAlign(RC);
456 
457   unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();
458   int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
459   for (unsigned I = 0; I < Scavenged.size(); ++I) {
460     if (Scavenged[I].Reg != 0)
461       continue;
462     // Verify that this slot is valid for this register.
463     int FI = Scavenged[I].FrameIndex;
464     if (FI < FIB || FI >= FIE)
465       continue;
466     unsigned S = MFI.getObjectSize(FI);
467     Align A = MFI.getObjectAlign(FI);
468     if (NeedSize > S || NeedAlign > A)
469       continue;
470     // Avoid wasting slots with large size and/or large alignment. Pick one
471     // that is the best fit for this register class (in street metric).
472     // Picking a larger slot than necessary could happen if a slot for a
473     // larger register is reserved before a slot for a smaller one. When
474     // trying to spill a smaller register, the large slot would be found
475     // first, thus making it impossible to spill the larger register later.
476     unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value());
477     if (D < Diff) {
478       SI = I;
479       Diff = D;
480     }
481   }
482 
483   if (SI == Scavenged.size()) {
484     // We need to scavenge a register but have no spill slot, the target
485     // must know how to do it (if not, we'll assert below).
486     Scavenged.push_back(ScavengedInfo(FIE));
487   }
488 
489   // Avoid infinite regress
490   Scavenged[SI].Reg = Reg;
491 
492   // If the target knows how to save/restore the register, let it do so;
493   // otherwise, use the emergency stack spill slot.
494   if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
495     // Spill the scavenged register before \p Before.
496     int FI = Scavenged[SI].FrameIndex;
497     if (FI < FIB || FI >= FIE) {
498       report_fatal_error(Twine("Error while trying to spill ") +
499                          TRI->getName(Reg) + " from class " +
500                          TRI->getRegClassName(&RC) +
501                          ": Cannot scavenge register without an emergency "
502                          "spill slot!");
503     }
504     TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, TRI);
505     MachineBasicBlock::iterator II = std::prev(Before);
506 
507     unsigned FIOperandNum = getFrameIndexOperandNum(*II);
508     TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
509 
510     // Restore the scavenged register before its use (or first terminator).
511     TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, TRI);
512     II = std::prev(UseMI);
513 
514     FIOperandNum = getFrameIndexOperandNum(*II);
515     TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
516   }
517   return Scavenged[SI];
518 }
519 
520 Register RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
521                                         MachineBasicBlock::iterator I,
522                                         int SPAdj, bool AllowSpill) {
523   MachineInstr &MI = *I;
524   const MachineFunction &MF = *MI.getMF();
525   // Consider all allocatable registers in the register class initially
526   BitVector Candidates = TRI->getAllocatableSet(MF, RC);
527 
528   // Exclude all the registers being used by the instruction.
529   for (const MachineOperand &MO : MI.operands()) {
530     if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
531         !Register::isVirtualRegister(MO.getReg()))
532       for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
533         Candidates.reset(*AI);
534   }
535 
536   // Try to find a register that's unused if there is one, as then we won't
537   // have to spill.
538   BitVector Available = getRegsAvailable(RC);
539   Available &= Candidates;
540   if (Available.any())
541     Candidates = Available;
542 
543   // Find the register whose use is furthest away.
544   MachineBasicBlock::iterator UseMI;
545   Register SReg = findSurvivorReg(I, Candidates, 25, UseMI);
546 
547   // If we found an unused register there is no reason to spill it.
548   if (!isRegUsed(SReg)) {
549     LLVM_DEBUG(dbgs() << "Scavenged register: " << printReg(SReg, TRI) << "\n");
550     return SReg;
551   }
552 
553   if (!AllowSpill)
554     return 0;
555 
556   ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
557   Scavenged.Restore = &*std::prev(UseMI);
558 
559   LLVM_DEBUG(dbgs() << "Scavenged register (with spill): "
560                     << printReg(SReg, TRI) << "\n");
561 
562   return SReg;
563 }
564 
565 Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
566                                                  MachineBasicBlock::iterator To,
567                                                  bool RestoreAfter, int SPAdj,
568                                                  bool AllowSpill) {
569   const MachineBasicBlock &MBB = *To->getParent();
570   const MachineFunction &MF = *MBB.getParent();
571 
572   // Find the register whose use is furthest away.
573   MachineBasicBlock::iterator UseMI;
574   ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF);
575   std::pair<MCPhysReg, MachineBasicBlock::iterator> P =
576       findSurvivorBackwards(*MRI, MBBI, To, LiveUnits, AllocationOrder,
577                             RestoreAfter);
578   MCPhysReg Reg = P.first;
579   MachineBasicBlock::iterator SpillBefore = P.second;
580   // Found an available register?
581   if (Reg != 0 && SpillBefore == MBB.end()) {
582     LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)
583                << '\n');
584     return Reg;
585   }
586 
587   if (!AllowSpill)
588     return 0;
589 
590   assert(Reg != 0 && "No register left to scavenge!");
591 
592   MachineBasicBlock::iterator ReloadAfter =
593     RestoreAfter ? std::next(MBBI) : MBBI;
594   MachineBasicBlock::iterator ReloadBefore = std::next(ReloadAfter);
595   if (ReloadBefore != MBB.end())
596     LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
597   ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);
598   Scavenged.Restore = &*std::prev(SpillBefore);
599   LiveUnits.removeReg(Reg);
600   LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI)
601              << " until " << *SpillBefore);
602   return Reg;
603 }
604 
605 /// Allocate a register for the virtual register \p VReg. The last use of
606 /// \p VReg is around the current position of the register scavenger \p RS.
607 /// \p ReserveAfter controls whether the scavenged register needs to be reserved
608 /// after the current instruction, otherwise it will only be reserved before the
609 /// current instruction.
610 static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,
611                              Register VReg, bool ReserveAfter) {
612   const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
613 #ifndef NDEBUG
614   // Verify that all definitions and uses are in the same basic block.
615   const MachineBasicBlock *CommonMBB = nullptr;
616   // Real definition for the reg, re-definitions are not considered.
617   const MachineInstr *RealDef = nullptr;
618   for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {
619     MachineBasicBlock *MBB = MO.getParent()->getParent();
620     if (CommonMBB == nullptr)
621       CommonMBB = MBB;
622     assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");
623     if (MO.isDef()) {
624       const MachineInstr &MI = *MO.getParent();
625       if (!MI.readsRegister(VReg, &TRI)) {
626         assert((!RealDef || RealDef == &MI) &&
627                "Can have at most one definition which is not a redefinition");
628         RealDef = &MI;
629       }
630     }
631   }
632   assert(RealDef != nullptr && "Must have at least 1 Def");
633 #endif
634 
635   // We should only have one definition of the register. However to accommodate
636   // the requirements of two address code we also allow definitions in
637   // subsequent instructions provided they also read the register. That way
638   // we get a single contiguous lifetime.
639   //
640   // Definitions in MRI.def_begin() are unordered, search for the first.
641   MachineRegisterInfo::def_iterator FirstDef = llvm::find_if(
642       MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) {
643         return !MO.getParent()->readsRegister(VReg, &TRI);
644       });
645   assert(FirstDef != MRI.def_end() &&
646          "Must have one definition that does not redefine vreg");
647   MachineInstr &DefMI = *FirstDef->getParent();
648 
649   // The register scavenger will report a free register inserting an emergency
650   // spill/reload if necessary.
651   int SPAdj = 0;
652   const TargetRegisterClass &RC = *MRI.getRegClass(VReg);
653   Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),
654                                                ReserveAfter, SPAdj);
655   MRI.replaceRegWith(VReg, SReg);
656   ++NumScavengedRegs;
657   return SReg;
658 }
659 
660 /// Allocate (scavenge) vregs inside a single basic block.
661 /// Returns true if the target spill callback created new vregs and a 2nd pass
662 /// is necessary.
663 static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI,
664                                             RegScavenger &RS,
665                                             MachineBasicBlock &MBB) {
666   const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
667   RS.enterBasicBlockEnd(MBB);
668 
669   unsigned InitialNumVirtRegs = MRI.getNumVirtRegs();
670   bool NextInstructionReadsVReg = false;
671   for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {
672     --I;
673     // Move RegScavenger to the position between *I and *std::next(I).
674     RS.backward(I);
675 
676     // Look for unassigned vregs in the uses of *std::next(I).
677     if (NextInstructionReadsVReg) {
678       MachineBasicBlock::iterator N = std::next(I);
679       const MachineInstr &NMI = *N;
680       for (const MachineOperand &MO : NMI.operands()) {
681         if (!MO.isReg())
682           continue;
683         Register Reg = MO.getReg();
684         // We only care about virtual registers and ignore virtual registers
685         // created by the target callbacks in the process (those will be handled
686         // in a scavenging round).
687         if (!Register::isVirtualRegister(Reg) ||
688             Register::virtReg2Index(Reg) >= InitialNumVirtRegs)
689           continue;
690         if (!MO.readsReg())
691           continue;
692 
693         Register SReg = scavengeVReg(MRI, RS, Reg, true);
694         N->addRegisterKilled(SReg, &TRI, false);
695         RS.setRegUsed(SReg);
696       }
697     }
698 
699     // Look for unassigned vregs in the defs of *I.
700     NextInstructionReadsVReg = false;
701     const MachineInstr &MI = *I;
702     for (const MachineOperand &MO : MI.operands()) {
703       if (!MO.isReg())
704         continue;
705       Register Reg = MO.getReg();
706       // Only vregs, no newly created vregs (see above).
707       if (!Register::isVirtualRegister(Reg) ||
708           Register::virtReg2Index(Reg) >= InitialNumVirtRegs)
709         continue;
710       // We have to look at all operands anyway so we can precalculate here
711       // whether there is a reading operand. This allows use to skip the use
712       // step in the next iteration if there was none.
713       assert(!MO.isInternalRead() && "Cannot assign inside bundles");
714       assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
715       if (MO.readsReg()) {
716         NextInstructionReadsVReg = true;
717       }
718       if (MO.isDef()) {
719         Register SReg = scavengeVReg(MRI, RS, Reg, false);
720         I->addRegisterDead(SReg, &TRI, false);
721       }
722     }
723   }
724 #ifndef NDEBUG
725   for (const MachineOperand &MO : MBB.front().operands()) {
726     if (!MO.isReg() || !Register::isVirtualRegister(MO.getReg()))
727       continue;
728     assert(!MO.isInternalRead() && "Cannot assign inside bundles");
729     assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
730     assert(!MO.readsReg() && "Vreg use in first instruction not allowed");
731   }
732 #endif
733 
734   return MRI.getNumVirtRegs() != InitialNumVirtRegs;
735 }
736 
737 void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {
738   // FIXME: Iterating over the instruction stream is unnecessary. We can simply
739   // iterate over the vreg use list, which at this point only contains machine
740   // operands for which eliminateFrameIndex need a new scratch reg.
741   MachineRegisterInfo &MRI = MF.getRegInfo();
742   // Shortcut.
743   if (MRI.getNumVirtRegs() == 0) {
744     MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs);
745     return;
746   }
747 
748   // Run through the instructions and find any virtual registers.
749   for (MachineBasicBlock &MBB : MF) {
750     if (MBB.empty())
751       continue;
752 
753     bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
754     if (Again) {
755       LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block "
756                         << MBB.getName() << '\n');
757       Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
758       // The target required a 2nd run (because it created new vregs while
759       // spilling). Refuse to do another pass to keep compiletime in check.
760       if (Again)
761         report_fatal_error("Incomplete scavenging after 2nd pass");
762     }
763   }
764 
765   MRI.clearVirtRegs();
766   MF.getProperties().set(MachineFunctionProperties::Property::NoVRegs);
767 }
768 
769 namespace {
770 
771 /// This class runs register scavenging independ of the PrologEpilogInserter.
772 /// This is used in for testing.
773 class ScavengerTest : public MachineFunctionPass {
774 public:
775   static char ID;
776 
777   ScavengerTest() : MachineFunctionPass(ID) {}
778 
779   bool runOnMachineFunction(MachineFunction &MF) override {
780     const TargetSubtargetInfo &STI = MF.getSubtarget();
781     const TargetFrameLowering &TFL = *STI.getFrameLowering();
782 
783     RegScavenger RS;
784     // Let's hope that calling those outside of PrologEpilogueInserter works
785     // well enough to initialize the scavenger with some emergency spillslots
786     // for the target.
787     BitVector SavedRegs;
788     TFL.determineCalleeSaves(MF, SavedRegs, &RS);
789     TFL.processFunctionBeforeFrameFinalized(MF, &RS);
790 
791     // Let's scavenge the current function
792     scavengeFrameVirtualRegs(MF, RS);
793     return true;
794   }
795 };
796 
797 } // end anonymous namespace
798 
799 char ScavengerTest::ID;
800 
801 INITIALIZE_PASS(ScavengerTest, "scavenger-test",
802                 "Scavenge virtual registers inside basic blocks", false, false)
803