xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/MachineBlockPlacement.cpp (revision 5ca8e32633c4ffbbcd6762e5888b6a4ba0708c6c)
1 //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements basic block placement transformations using the CFG
10 // structure and branch probability estimates.
11 //
12 // The pass strives to preserve the structure of the CFG (that is, retain
13 // a topological ordering of basic blocks) in the absence of a *strong* signal
14 // to the contrary from probabilities. However, within the CFG structure, it
15 // attempts to choose an ordering which favors placing more likely sequences of
16 // blocks adjacent to each other.
17 //
18 // The algorithm works from the inner-most loop within a function outward, and
19 // at each stage walks through the basic blocks, trying to coalesce them into
20 // sequential chains where allowed by the CFG (or demanded by heavy
21 // probabilities). Finally, it walks the blocks in topological order, and the
22 // first time it reaches a chain of basic blocks, it schedules them in the
23 // function in-order.
24 //
25 //===----------------------------------------------------------------------===//
26 
27 #include "BranchFolding.h"
28 #include "llvm/ADT/ArrayRef.h"
29 #include "llvm/ADT/DenseMap.h"
30 #include "llvm/ADT/STLExtras.h"
31 #include "llvm/ADT/SetVector.h"
32 #include "llvm/ADT/SmallPtrSet.h"
33 #include "llvm/ADT/SmallVector.h"
34 #include "llvm/ADT/Statistic.h"
35 #include "llvm/Analysis/BlockFrequencyInfoImpl.h"
36 #include "llvm/Analysis/ProfileSummaryInfo.h"
37 #include "llvm/CodeGen/MBFIWrapper.h"
38 #include "llvm/CodeGen/MachineBasicBlock.h"
39 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
40 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
41 #include "llvm/CodeGen/MachineFunction.h"
42 #include "llvm/CodeGen/MachineFunctionPass.h"
43 #include "llvm/CodeGen/MachineLoopInfo.h"
44 #include "llvm/CodeGen/MachinePostDominators.h"
45 #include "llvm/CodeGen/MachineSizeOpts.h"
46 #include "llvm/CodeGen/TailDuplicator.h"
47 #include "llvm/CodeGen/TargetInstrInfo.h"
48 #include "llvm/CodeGen/TargetLowering.h"
49 #include "llvm/CodeGen/TargetPassConfig.h"
50 #include "llvm/CodeGen/TargetSubtargetInfo.h"
51 #include "llvm/IR/DebugLoc.h"
52 #include "llvm/IR/Function.h"
53 #include "llvm/IR/PrintPasses.h"
54 #include "llvm/InitializePasses.h"
55 #include "llvm/Pass.h"
56 #include "llvm/Support/Allocator.h"
57 #include "llvm/Support/BlockFrequency.h"
58 #include "llvm/Support/BranchProbability.h"
59 #include "llvm/Support/CodeGen.h"
60 #include "llvm/Support/CommandLine.h"
61 #include "llvm/Support/Compiler.h"
62 #include "llvm/Support/Debug.h"
63 #include "llvm/Support/raw_ostream.h"
64 #include "llvm/Target/TargetMachine.h"
65 #include "llvm/Transforms/Utils/CodeLayout.h"
66 #include <algorithm>
67 #include <cassert>
68 #include <cstdint>
69 #include <iterator>
70 #include <memory>
71 #include <string>
72 #include <tuple>
73 #include <utility>
74 #include <vector>
75 
76 using namespace llvm;
77 
78 #define DEBUG_TYPE "block-placement"
79 
80 STATISTIC(NumCondBranches, "Number of conditional branches");
81 STATISTIC(NumUncondBranches, "Number of unconditional branches");
82 STATISTIC(CondBranchTakenFreq,
83           "Potential frequency of taking conditional branches");
84 STATISTIC(UncondBranchTakenFreq,
85           "Potential frequency of taking unconditional branches");
86 
87 static cl::opt<unsigned> AlignAllBlock(
88     "align-all-blocks",
89     cl::desc("Force the alignment of all blocks in the function in log2 format "
90              "(e.g 4 means align on 16B boundaries)."),
91     cl::init(0), cl::Hidden);
92 
93 static cl::opt<unsigned> AlignAllNonFallThruBlocks(
94     "align-all-nofallthru-blocks",
95     cl::desc("Force the alignment of all blocks that have no fall-through "
96              "predecessors (i.e. don't add nops that are executed). In log2 "
97              "format (e.g 4 means align on 16B boundaries)."),
98     cl::init(0), cl::Hidden);
99 
100 static cl::opt<unsigned> MaxBytesForAlignmentOverride(
101     "max-bytes-for-alignment",
102     cl::desc("Forces the maximum bytes allowed to be emitted when padding for "
103              "alignment"),
104     cl::init(0), cl::Hidden);
105 
106 // FIXME: Find a good default for this flag and remove the flag.
107 static cl::opt<unsigned> ExitBlockBias(
108     "block-placement-exit-block-bias",
109     cl::desc("Block frequency percentage a loop exit block needs "
110              "over the original exit to be considered the new exit."),
111     cl::init(0), cl::Hidden);
112 
113 // Definition:
114 // - Outlining: placement of a basic block outside the chain or hot path.
115 
116 static cl::opt<unsigned> LoopToColdBlockRatio(
117     "loop-to-cold-block-ratio",
118     cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
119              "(frequency of block) is greater than this ratio"),
120     cl::init(5), cl::Hidden);
121 
122 static cl::opt<bool> ForceLoopColdBlock(
123     "force-loop-cold-block",
124     cl::desc("Force outlining cold blocks from loops."),
125     cl::init(false), cl::Hidden);
126 
127 static cl::opt<bool>
128     PreciseRotationCost("precise-rotation-cost",
129                         cl::desc("Model the cost of loop rotation more "
130                                  "precisely by using profile data."),
131                         cl::init(false), cl::Hidden);
132 
133 static cl::opt<bool>
134     ForcePreciseRotationCost("force-precise-rotation-cost",
135                              cl::desc("Force the use of precise cost "
136                                       "loop rotation strategy."),
137                              cl::init(false), cl::Hidden);
138 
139 static cl::opt<unsigned> MisfetchCost(
140     "misfetch-cost",
141     cl::desc("Cost that models the probabilistic risk of an instruction "
142              "misfetch due to a jump comparing to falling through, whose cost "
143              "is zero."),
144     cl::init(1), cl::Hidden);
145 
146 static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
147                                       cl::desc("Cost of jump instructions."),
148                                       cl::init(1), cl::Hidden);
149 static cl::opt<bool>
150 TailDupPlacement("tail-dup-placement",
151               cl::desc("Perform tail duplication during placement. "
152                        "Creates more fallthrough opportunites in "
153                        "outline branches."),
154               cl::init(true), cl::Hidden);
155 
156 static cl::opt<bool>
157 BranchFoldPlacement("branch-fold-placement",
158               cl::desc("Perform branch folding during placement. "
159                        "Reduces code size."),
160               cl::init(true), cl::Hidden);
161 
162 // Heuristic for tail duplication.
163 static cl::opt<unsigned> TailDupPlacementThreshold(
164     "tail-dup-placement-threshold",
165     cl::desc("Instruction cutoff for tail duplication during layout. "
166              "Tail merging during layout is forced to have a threshold "
167              "that won't conflict."), cl::init(2),
168     cl::Hidden);
169 
170 // Heuristic for aggressive tail duplication.
171 static cl::opt<unsigned> TailDupPlacementAggressiveThreshold(
172     "tail-dup-placement-aggressive-threshold",
173     cl::desc("Instruction cutoff for aggressive tail duplication during "
174              "layout. Used at -O3. Tail merging during layout is forced to "
175              "have a threshold that won't conflict."), cl::init(4),
176     cl::Hidden);
177 
178 // Heuristic for tail duplication.
179 static cl::opt<unsigned> TailDupPlacementPenalty(
180     "tail-dup-placement-penalty",
181     cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. "
182              "Copying can increase fallthrough, but it also increases icache "
183              "pressure. This parameter controls the penalty to account for that. "
184              "Percent as integer."),
185     cl::init(2),
186     cl::Hidden);
187 
188 // Heuristic for tail duplication if profile count is used in cost model.
189 static cl::opt<unsigned> TailDupProfilePercentThreshold(
190     "tail-dup-profile-percent-threshold",
191     cl::desc("If profile count information is used in tail duplication cost "
192              "model, the gained fall through number from tail duplication "
193              "should be at least this percent of hot count."),
194     cl::init(50), cl::Hidden);
195 
196 // Heuristic for triangle chains.
197 static cl::opt<unsigned> TriangleChainCount(
198     "triangle-chain-count",
199     cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the "
200              "triangle tail duplication heuristic to kick in. 0 to disable."),
201     cl::init(2),
202     cl::Hidden);
203 
204 // Use case: When block layout is visualized after MBP pass, the basic blocks
205 // are labeled in layout order; meanwhile blocks could be numbered in a
206 // different order. It's hard to map between the graph and pass output.
207 // With this option on, the basic blocks are renumbered in function layout
208 // order. For debugging only.
209 static cl::opt<bool> RenumberBlocksBeforeView(
210     "renumber-blocks-before-view",
211     cl::desc(
212         "If true, basic blocks are re-numbered before MBP layout is printed "
213         "into a dot graph. Only used when a function is being printed."),
214     cl::init(false), cl::Hidden);
215 
216 namespace llvm {
217 extern cl::opt<bool> EnableExtTspBlockPlacement;
218 extern cl::opt<bool> ApplyExtTspWithoutProfile;
219 extern cl::opt<unsigned> StaticLikelyProb;
220 extern cl::opt<unsigned> ProfileLikelyProb;
221 
222 // Internal option used to control BFI display only after MBP pass.
223 // Defined in CodeGen/MachineBlockFrequencyInfo.cpp:
224 // -view-block-layout-with-bfi=
225 extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI;
226 
227 // Command line option to specify the name of the function for CFG dump
228 // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name=
229 extern cl::opt<std::string> ViewBlockFreqFuncName;
230 } // namespace llvm
231 
232 namespace {
233 
234 class BlockChain;
235 
236 /// Type for our function-wide basic block -> block chain mapping.
237 using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
238 
239 /// A chain of blocks which will be laid out contiguously.
240 ///
241 /// This is the datastructure representing a chain of consecutive blocks that
242 /// are profitable to layout together in order to maximize fallthrough
243 /// probabilities and code locality. We also can use a block chain to represent
244 /// a sequence of basic blocks which have some external (correctness)
245 /// requirement for sequential layout.
246 ///
247 /// Chains can be built around a single basic block and can be merged to grow
248 /// them. They participate in a block-to-chain mapping, which is updated
249 /// automatically as chains are merged together.
250 class BlockChain {
251   /// The sequence of blocks belonging to this chain.
252   ///
253   /// This is the sequence of blocks for a particular chain. These will be laid
254   /// out in-order within the function.
255   SmallVector<MachineBasicBlock *, 4> Blocks;
256 
257   /// A handle to the function-wide basic block to block chain mapping.
258   ///
259   /// This is retained in each block chain to simplify the computation of child
260   /// block chains for SCC-formation and iteration. We store the edges to child
261   /// basic blocks, and map them back to their associated chains using this
262   /// structure.
263   BlockToChainMapType &BlockToChain;
264 
265 public:
266   /// Construct a new BlockChain.
267   ///
268   /// This builds a new block chain representing a single basic block in the
269   /// function. It also registers itself as the chain that block participates
270   /// in with the BlockToChain mapping.
271   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
272       : Blocks(1, BB), BlockToChain(BlockToChain) {
273     assert(BB && "Cannot create a chain with a null basic block");
274     BlockToChain[BB] = this;
275   }
276 
277   /// Iterator over blocks within the chain.
278   using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator;
279   using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator;
280 
281   /// Beginning of blocks within the chain.
282   iterator begin() { return Blocks.begin(); }
283   const_iterator begin() const { return Blocks.begin(); }
284 
285   /// End of blocks within the chain.
286   iterator end() { return Blocks.end(); }
287   const_iterator end() const { return Blocks.end(); }
288 
289   bool remove(MachineBasicBlock* BB) {
290     for(iterator i = begin(); i != end(); ++i) {
291       if (*i == BB) {
292         Blocks.erase(i);
293         return true;
294       }
295     }
296     return false;
297   }
298 
299   /// Merge a block chain into this one.
300   ///
301   /// This routine merges a block chain into this one. It takes care of forming
302   /// a contiguous sequence of basic blocks, updating the edge list, and
303   /// updating the block -> chain mapping. It does not free or tear down the
304   /// old chain, but the old chain's block list is no longer valid.
305   void merge(MachineBasicBlock *BB, BlockChain *Chain) {
306     assert(BB && "Can't merge a null block.");
307     assert(!Blocks.empty() && "Can't merge into an empty chain.");
308 
309     // Fast path in case we don't have a chain already.
310     if (!Chain) {
311       assert(!BlockToChain[BB] &&
312              "Passed chain is null, but BB has entry in BlockToChain.");
313       Blocks.push_back(BB);
314       BlockToChain[BB] = this;
315       return;
316     }
317 
318     assert(BB == *Chain->begin() && "Passed BB is not head of Chain.");
319     assert(Chain->begin() != Chain->end());
320 
321     // Update the incoming blocks to point to this chain, and add them to the
322     // chain structure.
323     for (MachineBasicBlock *ChainBB : *Chain) {
324       Blocks.push_back(ChainBB);
325       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain.");
326       BlockToChain[ChainBB] = this;
327     }
328   }
329 
330 #ifndef NDEBUG
331   /// Dump the blocks in this chain.
332   LLVM_DUMP_METHOD void dump() {
333     for (MachineBasicBlock *MBB : *this)
334       MBB->dump();
335   }
336 #endif // NDEBUG
337 
338   /// Count of predecessors of any block within the chain which have not
339   /// yet been scheduled.  In general, we will delay scheduling this chain
340   /// until those predecessors are scheduled (or we find a sufficiently good
341   /// reason to override this heuristic.)  Note that when forming loop chains,
342   /// blocks outside the loop are ignored and treated as if they were already
343   /// scheduled.
344   ///
345   /// Note: This field is reinitialized multiple times - once for each loop,
346   /// and then once for the function as a whole.
347   unsigned UnscheduledPredecessors = 0;
348 };
349 
350 class MachineBlockPlacement : public MachineFunctionPass {
351   /// A type for a block filter set.
352   using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>;
353 
354   /// Pair struct containing basic block and taildup profitability
355   struct BlockAndTailDupResult {
356     MachineBasicBlock *BB = nullptr;
357     bool ShouldTailDup;
358   };
359 
360   /// Triple struct containing edge weight and the edge.
361   struct WeightedEdge {
362     BlockFrequency Weight;
363     MachineBasicBlock *Src = nullptr;
364     MachineBasicBlock *Dest = nullptr;
365   };
366 
367   /// work lists of blocks that are ready to be laid out
368   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
369   SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
370 
371   /// Edges that have already been computed as optimal.
372   DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
373 
374   /// Machine Function
375   MachineFunction *F = nullptr;
376 
377   /// A handle to the branch probability pass.
378   const MachineBranchProbabilityInfo *MBPI = nullptr;
379 
380   /// A handle to the function-wide block frequency pass.
381   std::unique_ptr<MBFIWrapper> MBFI;
382 
383   /// A handle to the loop info.
384   MachineLoopInfo *MLI = nullptr;
385 
386   /// Preferred loop exit.
387   /// Member variable for convenience. It may be removed by duplication deep
388   /// in the call stack.
389   MachineBasicBlock *PreferredLoopExit = nullptr;
390 
391   /// A handle to the target's instruction info.
392   const TargetInstrInfo *TII = nullptr;
393 
394   /// A handle to the target's lowering info.
395   const TargetLoweringBase *TLI = nullptr;
396 
397   /// A handle to the post dominator tree.
398   MachinePostDominatorTree *MPDT = nullptr;
399 
400   ProfileSummaryInfo *PSI = nullptr;
401 
402   /// Duplicator used to duplicate tails during placement.
403   ///
404   /// Placement decisions can open up new tail duplication opportunities, but
405   /// since tail duplication affects placement decisions of later blocks, it
406   /// must be done inline.
407   TailDuplicator TailDup;
408 
409   /// Partial tail duplication threshold.
410   BlockFrequency DupThreshold;
411 
412   /// True:  use block profile count to compute tail duplication cost.
413   /// False: use block frequency to compute tail duplication cost.
414   bool UseProfileCount = false;
415 
416   /// Allocator and owner of BlockChain structures.
417   ///
418   /// We build BlockChains lazily while processing the loop structure of
419   /// a function. To reduce malloc traffic, we allocate them using this
420   /// slab-like allocator, and destroy them after the pass completes. An
421   /// important guarantee is that this allocator produces stable pointers to
422   /// the chains.
423   SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
424 
425   /// Function wide BasicBlock to BlockChain mapping.
426   ///
427   /// This mapping allows efficiently moving from any given basic block to the
428   /// BlockChain it participates in, if any. We use it to, among other things,
429   /// allow implicitly defining edges between chains as the existing edges
430   /// between basic blocks.
431   DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain;
432 
433 #ifndef NDEBUG
434   /// The set of basic blocks that have terminators that cannot be fully
435   /// analyzed.  These basic blocks cannot be re-ordered safely by
436   /// MachineBlockPlacement, and we must preserve physical layout of these
437   /// blocks and their successors through the pass.
438   SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
439 #endif
440 
441   /// Get block profile count or frequency according to UseProfileCount.
442   /// The return value is used to model tail duplication cost.
443   BlockFrequency getBlockCountOrFrequency(const MachineBasicBlock *BB) {
444     if (UseProfileCount) {
445       auto Count = MBFI->getBlockProfileCount(BB);
446       if (Count)
447         return *Count;
448       else
449         return 0;
450     } else
451       return MBFI->getBlockFreq(BB);
452   }
453 
454   /// Scale the DupThreshold according to basic block size.
455   BlockFrequency scaleThreshold(MachineBasicBlock *BB);
456   void initDupThreshold();
457 
458   /// Decrease the UnscheduledPredecessors count for all blocks in chain, and
459   /// if the count goes to 0, add them to the appropriate work list.
460   void markChainSuccessors(
461       const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
462       const BlockFilterSet *BlockFilter = nullptr);
463 
464   /// Decrease the UnscheduledPredecessors count for a single block, and
465   /// if the count goes to 0, add them to the appropriate work list.
466   void markBlockSuccessors(
467       const BlockChain &Chain, const MachineBasicBlock *BB,
468       const MachineBasicBlock *LoopHeaderBB,
469       const BlockFilterSet *BlockFilter = nullptr);
470 
471   BranchProbability
472   collectViableSuccessors(
473       const MachineBasicBlock *BB, const BlockChain &Chain,
474       const BlockFilterSet *BlockFilter,
475       SmallVector<MachineBasicBlock *, 4> &Successors);
476   bool isBestSuccessor(MachineBasicBlock *BB, MachineBasicBlock *Pred,
477                        BlockFilterSet *BlockFilter);
478   void findDuplicateCandidates(SmallVectorImpl<MachineBasicBlock *> &Candidates,
479                                MachineBasicBlock *BB,
480                                BlockFilterSet *BlockFilter);
481   bool repeatedlyTailDuplicateBlock(
482       MachineBasicBlock *BB, MachineBasicBlock *&LPred,
483       const MachineBasicBlock *LoopHeaderBB,
484       BlockChain &Chain, BlockFilterSet *BlockFilter,
485       MachineFunction::iterator &PrevUnplacedBlockIt);
486   bool maybeTailDuplicateBlock(
487       MachineBasicBlock *BB, MachineBasicBlock *LPred,
488       BlockChain &Chain, BlockFilterSet *BlockFilter,
489       MachineFunction::iterator &PrevUnplacedBlockIt,
490       bool &DuplicatedToLPred);
491   bool hasBetterLayoutPredecessor(
492       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
493       const BlockChain &SuccChain, BranchProbability SuccProb,
494       BranchProbability RealSuccProb, const BlockChain &Chain,
495       const BlockFilterSet *BlockFilter);
496   BlockAndTailDupResult selectBestSuccessor(
497       const MachineBasicBlock *BB, const BlockChain &Chain,
498       const BlockFilterSet *BlockFilter);
499   MachineBasicBlock *selectBestCandidateBlock(
500       const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList);
501   MachineBasicBlock *getFirstUnplacedBlock(
502       const BlockChain &PlacedChain,
503       MachineFunction::iterator &PrevUnplacedBlockIt,
504       const BlockFilterSet *BlockFilter);
505 
506   /// Add a basic block to the work list if it is appropriate.
507   ///
508   /// If the optional parameter BlockFilter is provided, only MBB
509   /// present in the set will be added to the worklist. If nullptr
510   /// is provided, no filtering occurs.
511   void fillWorkLists(const MachineBasicBlock *MBB,
512                      SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
513                      const BlockFilterSet *BlockFilter);
514 
515   void buildChain(const MachineBasicBlock *BB, BlockChain &Chain,
516                   BlockFilterSet *BlockFilter = nullptr);
517   bool canMoveBottomBlockToTop(const MachineBasicBlock *BottomBlock,
518                                const MachineBasicBlock *OldTop);
519   bool hasViableTopFallthrough(const MachineBasicBlock *Top,
520                                const BlockFilterSet &LoopBlockSet);
521   BlockFrequency TopFallThroughFreq(const MachineBasicBlock *Top,
522                                     const BlockFilterSet &LoopBlockSet);
523   BlockFrequency FallThroughGains(const MachineBasicBlock *NewTop,
524                                   const MachineBasicBlock *OldTop,
525                                   const MachineBasicBlock *ExitBB,
526                                   const BlockFilterSet &LoopBlockSet);
527   MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop,
528       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
529   MachineBasicBlock *findBestLoopTop(
530       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
531   MachineBasicBlock *findBestLoopExit(
532       const MachineLoop &L, const BlockFilterSet &LoopBlockSet,
533       BlockFrequency &ExitFreq);
534   BlockFilterSet collectLoopBlockSet(const MachineLoop &L);
535   void buildLoopChains(const MachineLoop &L);
536   void rotateLoop(
537       BlockChain &LoopChain, const MachineBasicBlock *ExitingBB,
538       BlockFrequency ExitFreq, const BlockFilterSet &LoopBlockSet);
539   void rotateLoopWithProfile(
540       BlockChain &LoopChain, const MachineLoop &L,
541       const BlockFilterSet &LoopBlockSet);
542   void buildCFGChains();
543   void optimizeBranches();
544   void alignBlocks();
545   /// Returns true if a block should be tail-duplicated to increase fallthrough
546   /// opportunities.
547   bool shouldTailDuplicate(MachineBasicBlock *BB);
548   /// Check the edge frequencies to see if tail duplication will increase
549   /// fallthroughs.
550   bool isProfitableToTailDup(
551     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
552     BranchProbability QProb,
553     const BlockChain &Chain, const BlockFilterSet *BlockFilter);
554 
555   /// Check for a trellis layout.
556   bool isTrellis(const MachineBasicBlock *BB,
557                  const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
558                  const BlockChain &Chain, const BlockFilterSet *BlockFilter);
559 
560   /// Get the best successor given a trellis layout.
561   BlockAndTailDupResult getBestTrellisSuccessor(
562       const MachineBasicBlock *BB,
563       const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
564       BranchProbability AdjustedSumProb, const BlockChain &Chain,
565       const BlockFilterSet *BlockFilter);
566 
567   /// Get the best pair of non-conflicting edges.
568   static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges(
569       const MachineBasicBlock *BB,
570       MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges);
571 
572   /// Returns true if a block can tail duplicate into all unplaced
573   /// predecessors. Filters based on loop.
574   bool canTailDuplicateUnplacedPreds(
575       const MachineBasicBlock *BB, MachineBasicBlock *Succ,
576       const BlockChain &Chain, const BlockFilterSet *BlockFilter);
577 
578   /// Find chains of triangles to tail-duplicate where a global analysis works,
579   /// but a local analysis would not find them.
580   void precomputeTriangleChains();
581 
582   /// Apply a post-processing step optimizing block placement.
583   void applyExtTsp();
584 
585   /// Modify the existing block placement in the function and adjust all jumps.
586   void assignBlockOrder(const std::vector<const MachineBasicBlock *> &NewOrder);
587 
588   /// Create a single CFG chain from the current block order.
589   void createCFGChainExtTsp();
590 
591 public:
592   static char ID; // Pass identification, replacement for typeid
593 
594   MachineBlockPlacement() : MachineFunctionPass(ID) {
595     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
596   }
597 
598   bool runOnMachineFunction(MachineFunction &F) override;
599 
600   bool allowTailDupPlacement() const {
601     assert(F);
602     return TailDupPlacement && !F->getTarget().requiresStructuredCFG();
603   }
604 
605   void getAnalysisUsage(AnalysisUsage &AU) const override {
606     AU.addRequired<MachineBranchProbabilityInfo>();
607     AU.addRequired<MachineBlockFrequencyInfo>();
608     if (TailDupPlacement)
609       AU.addRequired<MachinePostDominatorTree>();
610     AU.addRequired<MachineLoopInfo>();
611     AU.addRequired<ProfileSummaryInfoWrapperPass>();
612     AU.addRequired<TargetPassConfig>();
613     MachineFunctionPass::getAnalysisUsage(AU);
614   }
615 };
616 
617 } // end anonymous namespace
618 
619 char MachineBlockPlacement::ID = 0;
620 
621 char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
622 
623 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE,
624                       "Branch Probability Basic Block Placement", false, false)
625 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
626 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
627 INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
628 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
629 INITIALIZE_PASS_DEPENDENCY(ProfileSummaryInfoWrapperPass)
630 INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE,
631                     "Branch Probability Basic Block Placement", false, false)
632 
633 #ifndef NDEBUG
634 /// Helper to print the name of a MBB.
635 ///
636 /// Only used by debug logging.
637 static std::string getBlockName(const MachineBasicBlock *BB) {
638   std::string Result;
639   raw_string_ostream OS(Result);
640   OS << printMBBReference(*BB);
641   OS << " ('" << BB->getName() << "')";
642   OS.flush();
643   return Result;
644 }
645 #endif
646 
647 /// Mark a chain's successors as having one fewer preds.
648 ///
649 /// When a chain is being merged into the "placed" chain, this routine will
650 /// quickly walk the successors of each block in the chain and mark them as
651 /// having one fewer active predecessor. It also adds any successors of this
652 /// chain which reach the zero-predecessor state to the appropriate worklist.
653 void MachineBlockPlacement::markChainSuccessors(
654     const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
655     const BlockFilterSet *BlockFilter) {
656   // Walk all the blocks in this chain, marking their successors as having
657   // a predecessor placed.
658   for (MachineBasicBlock *MBB : Chain) {
659     markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
660   }
661 }
662 
663 /// Mark a single block's successors as having one fewer preds.
664 ///
665 /// Under normal circumstances, this is only called by markChainSuccessors,
666 /// but if a block that was to be placed is completely tail-duplicated away,
667 /// and was duplicated into the chain end, we need to redo markBlockSuccessors
668 /// for just that block.
669 void MachineBlockPlacement::markBlockSuccessors(
670     const BlockChain &Chain, const MachineBasicBlock *MBB,
671     const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) {
672   // Add any successors for which this is the only un-placed in-loop
673   // predecessor to the worklist as a viable candidate for CFG-neutral
674   // placement. No subsequent placement of this block will violate the CFG
675   // shape, so we get to use heuristics to choose a favorable placement.
676   for (MachineBasicBlock *Succ : MBB->successors()) {
677     if (BlockFilter && !BlockFilter->count(Succ))
678       continue;
679     BlockChain &SuccChain = *BlockToChain[Succ];
680     // Disregard edges within a fixed chain, or edges to the loop header.
681     if (&Chain == &SuccChain || Succ == LoopHeaderBB)
682       continue;
683 
684     // This is a cross-chain edge that is within the loop, so decrement the
685     // loop predecessor count of the destination chain.
686     if (SuccChain.UnscheduledPredecessors == 0 ||
687         --SuccChain.UnscheduledPredecessors > 0)
688       continue;
689 
690     auto *NewBB = *SuccChain.begin();
691     if (NewBB->isEHPad())
692       EHPadWorkList.push_back(NewBB);
693     else
694       BlockWorkList.push_back(NewBB);
695   }
696 }
697 
698 /// This helper function collects the set of successors of block
699 /// \p BB that are allowed to be its layout successors, and return
700 /// the total branch probability of edges from \p BB to those
701 /// blocks.
702 BranchProbability MachineBlockPlacement::collectViableSuccessors(
703     const MachineBasicBlock *BB, const BlockChain &Chain,
704     const BlockFilterSet *BlockFilter,
705     SmallVector<MachineBasicBlock *, 4> &Successors) {
706   // Adjust edge probabilities by excluding edges pointing to blocks that is
707   // either not in BlockFilter or is already in the current chain. Consider the
708   // following CFG:
709   //
710   //     --->A
711   //     |  / \
712   //     | B   C
713   //     |  \ / \
714   //     ----D   E
715   //
716   // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
717   // A->C is chosen as a fall-through, D won't be selected as a successor of C
718   // due to CFG constraint (the probability of C->D is not greater than
719   // HotProb to break topo-order). If we exclude E that is not in BlockFilter
720   // when calculating the probability of C->D, D will be selected and we
721   // will get A C D B as the layout of this loop.
722   auto AdjustedSumProb = BranchProbability::getOne();
723   for (MachineBasicBlock *Succ : BB->successors()) {
724     bool SkipSucc = false;
725     if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
726       SkipSucc = true;
727     } else {
728       BlockChain *SuccChain = BlockToChain[Succ];
729       if (SuccChain == &Chain) {
730         SkipSucc = true;
731       } else if (Succ != *SuccChain->begin()) {
732         LLVM_DEBUG(dbgs() << "    " << getBlockName(Succ)
733                           << " -> Mid chain!\n");
734         continue;
735       }
736     }
737     if (SkipSucc)
738       AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
739     else
740       Successors.push_back(Succ);
741   }
742 
743   return AdjustedSumProb;
744 }
745 
746 /// The helper function returns the branch probability that is adjusted
747 /// or normalized over the new total \p AdjustedSumProb.
748 static BranchProbability
749 getAdjustedProbability(BranchProbability OrigProb,
750                        BranchProbability AdjustedSumProb) {
751   BranchProbability SuccProb;
752   uint32_t SuccProbN = OrigProb.getNumerator();
753   uint32_t SuccProbD = AdjustedSumProb.getNumerator();
754   if (SuccProbN >= SuccProbD)
755     SuccProb = BranchProbability::getOne();
756   else
757     SuccProb = BranchProbability(SuccProbN, SuccProbD);
758 
759   return SuccProb;
760 }
761 
762 /// Check if \p BB has exactly the successors in \p Successors.
763 static bool
764 hasSameSuccessors(MachineBasicBlock &BB,
765                   SmallPtrSetImpl<const MachineBasicBlock *> &Successors) {
766   if (BB.succ_size() != Successors.size())
767     return false;
768   // We don't want to count self-loops
769   if (Successors.count(&BB))
770     return false;
771   for (MachineBasicBlock *Succ : BB.successors())
772     if (!Successors.count(Succ))
773       return false;
774   return true;
775 }
776 
777 /// Check if a block should be tail duplicated to increase fallthrough
778 /// opportunities.
779 /// \p BB Block to check.
780 bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) {
781   // Blocks with single successors don't create additional fallthrough
782   // opportunities. Don't duplicate them. TODO: When conditional exits are
783   // analyzable, allow them to be duplicated.
784   bool IsSimple = TailDup.isSimpleBB(BB);
785 
786   if (BB->succ_size() == 1)
787     return false;
788   return TailDup.shouldTailDuplicate(IsSimple, *BB);
789 }
790 
791 /// Compare 2 BlockFrequency's with a small penalty for \p A.
792 /// In order to be conservative, we apply a X% penalty to account for
793 /// increased icache pressure and static heuristics. For small frequencies
794 /// we use only the numerators to improve accuracy. For simplicity, we assume the
795 /// penalty is less than 100%
796 /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere.
797 static bool greaterWithBias(BlockFrequency A, BlockFrequency B,
798                             uint64_t EntryFreq) {
799   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
800   BlockFrequency Gain = A - B;
801   return (Gain / ThresholdProb).getFrequency() >= EntryFreq;
802 }
803 
804 /// Check the edge frequencies to see if tail duplication will increase
805 /// fallthroughs. It only makes sense to call this function when
806 /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is
807 /// always locally profitable if we would have picked \p Succ without
808 /// considering duplication.
809 bool MachineBlockPlacement::isProfitableToTailDup(
810     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
811     BranchProbability QProb,
812     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
813   // We need to do a probability calculation to make sure this is profitable.
814   // First: does succ have a successor that post-dominates? This affects the
815   // calculation. The 2 relevant cases are:
816   //    BB         BB
817   //    | \Qout    | \Qout
818   //   P|  C       |P C
819   //    =   C'     =   C'
820   //    |  /Qin    |  /Qin
821   //    | /        | /
822   //    Succ       Succ
823   //    / \        | \  V
824   //  U/   =V      |U \
825   //  /     \      =   D
826   //  D      E     |  /
827   //               | /
828   //               |/
829   //               PDom
830   //  '=' : Branch taken for that CFG edge
831   // In the second case, Placing Succ while duplicating it into C prevents the
832   // fallthrough of Succ into either D or PDom, because they now have C as an
833   // unplaced predecessor
834 
835   // Start by figuring out which case we fall into
836   MachineBasicBlock *PDom = nullptr;
837   SmallVector<MachineBasicBlock *, 4> SuccSuccs;
838   // Only scan the relevant successors
839   auto AdjustedSuccSumProb =
840       collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs);
841   BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ);
842   auto BBFreq = MBFI->getBlockFreq(BB);
843   auto SuccFreq = MBFI->getBlockFreq(Succ);
844   BlockFrequency P = BBFreq * PProb;
845   BlockFrequency Qout = BBFreq * QProb;
846   uint64_t EntryFreq = MBFI->getEntryFreq();
847   // If there are no more successors, it is profitable to copy, as it strictly
848   // increases fallthrough.
849   if (SuccSuccs.size() == 0)
850     return greaterWithBias(P, Qout, EntryFreq);
851 
852   auto BestSuccSucc = BranchProbability::getZero();
853   // Find the PDom or the best Succ if no PDom exists.
854   for (MachineBasicBlock *SuccSucc : SuccSuccs) {
855     auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc);
856     if (Prob > BestSuccSucc)
857       BestSuccSucc = Prob;
858     if (PDom == nullptr)
859       if (MPDT->dominates(SuccSucc, Succ)) {
860         PDom = SuccSucc;
861         break;
862       }
863   }
864   // For the comparisons, we need to know Succ's best incoming edge that isn't
865   // from BB.
866   auto SuccBestPred = BlockFrequency(0);
867   for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
868     if (SuccPred == Succ || SuccPred == BB
869         || BlockToChain[SuccPred] == &Chain
870         || (BlockFilter && !BlockFilter->count(SuccPred)))
871       continue;
872     auto Freq = MBFI->getBlockFreq(SuccPred)
873         * MBPI->getEdgeProbability(SuccPred, Succ);
874     if (Freq > SuccBestPred)
875       SuccBestPred = Freq;
876   }
877   // Qin is Succ's best unplaced incoming edge that isn't BB
878   BlockFrequency Qin = SuccBestPred;
879   // If it doesn't have a post-dominating successor, here is the calculation:
880   //    BB        BB
881   //    | \Qout   |  \
882   //   P|  C      |   =
883   //    =   C'    |    C
884   //    |  /Qin   |     |
885   //    | /       |     C' (+Succ)
886   //    Succ      Succ /|
887   //    / \       |  \/ |
888   //  U/   =V     |  == |
889   //  /     \     | /  \|
890   //  D      E    D     E
891   //  '=' : Branch taken for that CFG edge
892   //  Cost in the first case is: P + V
893   //  For this calculation, we always assume P > Qout. If Qout > P
894   //  The result of this function will be ignored at the caller.
895   //  Let F = SuccFreq - Qin
896   //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V
897 
898   if (PDom == nullptr || !Succ->isSuccessor(PDom)) {
899     BranchProbability UProb = BestSuccSucc;
900     BranchProbability VProb = AdjustedSuccSumProb - UProb;
901     BlockFrequency F = SuccFreq - Qin;
902     BlockFrequency V = SuccFreq * VProb;
903     BlockFrequency QinU = std::min(Qin, F) * UProb;
904     BlockFrequency BaseCost = P + V;
905     BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb;
906     return greaterWithBias(BaseCost, DupCost, EntryFreq);
907   }
908   BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom);
909   BranchProbability VProb = AdjustedSuccSumProb - UProb;
910   BlockFrequency U = SuccFreq * UProb;
911   BlockFrequency V = SuccFreq * VProb;
912   BlockFrequency F = SuccFreq - Qin;
913   // If there is a post-dominating successor, here is the calculation:
914   // BB         BB                 BB          BB
915   // | \Qout    |   \               | \Qout     |  \
916   // |P C       |    =              |P C        |   =
917   // =   C'     |P    C             =   C'      |P   C
918   // |  /Qin    |      |            |  /Qin     |     |
919   // | /        |      C' (+Succ)   | /         |     C' (+Succ)
920   // Succ       Succ  /|            Succ        Succ /|
921   // | \  V     |   \/ |            | \  V      |  \/ |
922   // |U \       |U  /\ =?           |U =        |U /\ |
923   // =   D      = =  =?|            |   D       | =  =|
924   // |  /       |/     D            |  /        |/    D
925   // | /        |     /             | =         |    /
926   // |/         |    /              |/          |   =
927   // Dom         Dom                Dom         Dom
928   //  '=' : Branch taken for that CFG edge
929   // The cost for taken branches in the first case is P + U
930   // Let F = SuccFreq - Qin
931   // The cost in the second case (assuming independence), given the layout:
932   // BB, Succ, (C+Succ), D, Dom or the layout:
933   // BB, Succ, D, Dom, (C+Succ)
934   // is Qout + max(F, Qin) * U + min(F, Qin)
935   // compare P + U vs Qout + P * U + Qin.
936   //
937   // The 3rd and 4th cases cover when Dom would be chosen to follow Succ.
938   //
939   // For the 3rd case, the cost is P + 2 * V
940   // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V
941   // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V
942   if (UProb > AdjustedSuccSumProb / 2 &&
943       !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb,
944                                   Chain, BlockFilter))
945     // Cases 3 & 4
946     return greaterWithBias(
947         (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb),
948         EntryFreq);
949   // Cases 1 & 2
950   return greaterWithBias((P + U),
951                          (Qout + std::min(Qin, F) * AdjustedSuccSumProb +
952                           std::max(Qin, F) * UProb),
953                          EntryFreq);
954 }
955 
956 /// Check for a trellis layout. \p BB is the upper part of a trellis if its
957 /// successors form the lower part of a trellis. A successor set S forms the
958 /// lower part of a trellis if all of the predecessors of S are either in S or
959 /// have all of S as successors. We ignore trellises where BB doesn't have 2
960 /// successors because for fewer than 2, it's trivial, and for 3 or greater they
961 /// are very uncommon and complex to compute optimally. Allowing edges within S
962 /// is not strictly a trellis, but the same algorithm works, so we allow it.
963 bool MachineBlockPlacement::isTrellis(
964     const MachineBasicBlock *BB,
965     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
966     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
967   // Technically BB could form a trellis with branching factor higher than 2.
968   // But that's extremely uncommon.
969   if (BB->succ_size() != 2 || ViableSuccs.size() != 2)
970     return false;
971 
972   SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(),
973                                                        BB->succ_end());
974   // To avoid reviewing the same predecessors twice.
975   SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds;
976 
977   for (MachineBasicBlock *Succ : ViableSuccs) {
978     int PredCount = 0;
979     for (auto *SuccPred : Succ->predecessors()) {
980       // Allow triangle successors, but don't count them.
981       if (Successors.count(SuccPred)) {
982         // Make sure that it is actually a triangle.
983         for (MachineBasicBlock *CheckSucc : SuccPred->successors())
984           if (!Successors.count(CheckSucc))
985             return false;
986         continue;
987       }
988       const BlockChain *PredChain = BlockToChain[SuccPred];
989       if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) ||
990           PredChain == &Chain || PredChain == BlockToChain[Succ])
991         continue;
992       ++PredCount;
993       // Perform the successor check only once.
994       if (!SeenPreds.insert(SuccPred).second)
995         continue;
996       if (!hasSameSuccessors(*SuccPred, Successors))
997         return false;
998     }
999     // If one of the successors has only BB as a predecessor, it is not a
1000     // trellis.
1001     if (PredCount < 1)
1002       return false;
1003   }
1004   return true;
1005 }
1006 
1007 /// Pick the highest total weight pair of edges that can both be laid out.
1008 /// The edges in \p Edges[0] are assumed to have a different destination than
1009 /// the edges in \p Edges[1]. Simple counting shows that the best pair is either
1010 /// the individual highest weight edges to the 2 different destinations, or in
1011 /// case of a conflict, one of them should be replaced with a 2nd best edge.
1012 std::pair<MachineBlockPlacement::WeightedEdge,
1013           MachineBlockPlacement::WeightedEdge>
1014 MachineBlockPlacement::getBestNonConflictingEdges(
1015     const MachineBasicBlock *BB,
1016     MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>>
1017         Edges) {
1018   // Sort the edges, and then for each successor, find the best incoming
1019   // predecessor. If the best incoming predecessors aren't the same,
1020   // then that is clearly the best layout. If there is a conflict, one of the
1021   // successors will have to fallthrough from the second best predecessor. We
1022   // compare which combination is better overall.
1023 
1024   // Sort for highest frequency.
1025   auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; };
1026 
1027   llvm::stable_sort(Edges[0], Cmp);
1028   llvm::stable_sort(Edges[1], Cmp);
1029   auto BestA = Edges[0].begin();
1030   auto BestB = Edges[1].begin();
1031   // Arrange for the correct answer to be in BestA and BestB
1032   // If the 2 best edges don't conflict, the answer is already there.
1033   if (BestA->Src == BestB->Src) {
1034     // Compare the total fallthrough of (Best + Second Best) for both pairs
1035     auto SecondBestA = std::next(BestA);
1036     auto SecondBestB = std::next(BestB);
1037     BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight;
1038     BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight;
1039     if (BestAScore < BestBScore)
1040       BestA = SecondBestA;
1041     else
1042       BestB = SecondBestB;
1043   }
1044   // Arrange for the BB edge to be in BestA if it exists.
1045   if (BestB->Src == BB)
1046     std::swap(BestA, BestB);
1047   return std::make_pair(*BestA, *BestB);
1048 }
1049 
1050 /// Get the best successor from \p BB based on \p BB being part of a trellis.
1051 /// We only handle trellises with 2 successors, so the algorithm is
1052 /// straightforward: Find the best pair of edges that don't conflict. We find
1053 /// the best incoming edge for each successor in the trellis. If those conflict,
1054 /// we consider which of them should be replaced with the second best.
1055 /// Upon return the two best edges will be in \p BestEdges. If one of the edges
1056 /// comes from \p BB, it will be in \p BestEdges[0]
1057 MachineBlockPlacement::BlockAndTailDupResult
1058 MachineBlockPlacement::getBestTrellisSuccessor(
1059     const MachineBasicBlock *BB,
1060     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
1061     BranchProbability AdjustedSumProb, const BlockChain &Chain,
1062     const BlockFilterSet *BlockFilter) {
1063 
1064   BlockAndTailDupResult Result = {nullptr, false};
1065   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
1066                                                        BB->succ_end());
1067 
1068   // We assume size 2 because it's common. For general n, we would have to do
1069   // the Hungarian algorithm, but it's not worth the complexity because more
1070   // than 2 successors is fairly uncommon, and a trellis even more so.
1071   if (Successors.size() != 2 || ViableSuccs.size() != 2)
1072     return Result;
1073 
1074   // Collect the edge frequencies of all edges that form the trellis.
1075   SmallVector<WeightedEdge, 8> Edges[2];
1076   int SuccIndex = 0;
1077   for (auto *Succ : ViableSuccs) {
1078     for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
1079       // Skip any placed predecessors that are not BB
1080       if (SuccPred != BB)
1081         if ((BlockFilter && !BlockFilter->count(SuccPred)) ||
1082             BlockToChain[SuccPred] == &Chain ||
1083             BlockToChain[SuccPred] == BlockToChain[Succ])
1084           continue;
1085       BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) *
1086                                 MBPI->getEdgeProbability(SuccPred, Succ);
1087       Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ});
1088     }
1089     ++SuccIndex;
1090   }
1091 
1092   // Pick the best combination of 2 edges from all the edges in the trellis.
1093   WeightedEdge BestA, BestB;
1094   std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges);
1095 
1096   if (BestA.Src != BB) {
1097     // If we have a trellis, and BB doesn't have the best fallthrough edges,
1098     // we shouldn't choose any successor. We've already looked and there's a
1099     // better fallthrough edge for all the successors.
1100     LLVM_DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n");
1101     return Result;
1102   }
1103 
1104   // Did we pick the triangle edge? If tail-duplication is profitable, do
1105   // that instead. Otherwise merge the triangle edge now while we know it is
1106   // optimal.
1107   if (BestA.Dest == BestB.Src) {
1108     // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2
1109     // would be better.
1110     MachineBasicBlock *Succ1 = BestA.Dest;
1111     MachineBasicBlock *Succ2 = BestB.Dest;
1112     // Check to see if tail-duplication would be profitable.
1113     if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) &&
1114         canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) &&
1115         isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1),
1116                               Chain, BlockFilter)) {
1117       LLVM_DEBUG(BranchProbability Succ2Prob = getAdjustedProbability(
1118                      MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb);
1119                  dbgs() << "    Selected: " << getBlockName(Succ2)
1120                         << ", probability: " << Succ2Prob
1121                         << " (Tail Duplicate)\n");
1122       Result.BB = Succ2;
1123       Result.ShouldTailDup = true;
1124       return Result;
1125     }
1126   }
1127   // We have already computed the optimal edge for the other side of the
1128   // trellis.
1129   ComputedEdges[BestB.Src] = { BestB.Dest, false };
1130 
1131   auto TrellisSucc = BestA.Dest;
1132   LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability(
1133                  MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb);
1134              dbgs() << "    Selected: " << getBlockName(TrellisSucc)
1135                     << ", probability: " << SuccProb << " (Trellis)\n");
1136   Result.BB = TrellisSucc;
1137   return Result;
1138 }
1139 
1140 /// When the option allowTailDupPlacement() is on, this method checks if the
1141 /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated
1142 /// into all of its unplaced, unfiltered predecessors, that are not BB.
1143 bool MachineBlockPlacement::canTailDuplicateUnplacedPreds(
1144     const MachineBasicBlock *BB, MachineBasicBlock *Succ,
1145     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
1146   if (!shouldTailDuplicate(Succ))
1147     return false;
1148 
1149   // The result of canTailDuplicate.
1150   bool Duplicate = true;
1151   // Number of possible duplication.
1152   unsigned int NumDup = 0;
1153 
1154   // For CFG checking.
1155   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
1156                                                        BB->succ_end());
1157   for (MachineBasicBlock *Pred : Succ->predecessors()) {
1158     // Make sure all unplaced and unfiltered predecessors can be
1159     // tail-duplicated into.
1160     // Skip any blocks that are already placed or not in this loop.
1161     if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred))
1162         || (BlockToChain[Pred] == &Chain && !Succ->succ_empty()))
1163       continue;
1164     if (!TailDup.canTailDuplicate(Succ, Pred)) {
1165       if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors))
1166         // This will result in a trellis after tail duplication, so we don't
1167         // need to copy Succ into this predecessor. In the presence
1168         // of a trellis tail duplication can continue to be profitable.
1169         // For example:
1170         // A            A
1171         // |\           |\
1172         // | \          | \
1173         // |  C         |  C+BB
1174         // | /          |  |
1175         // |/           |  |
1176         // BB    =>     BB |
1177         // |\           |\/|
1178         // | \          |/\|
1179         // |  D         |  D
1180         // | /          | /
1181         // |/           |/
1182         // Succ         Succ
1183         //
1184         // After BB was duplicated into C, the layout looks like the one on the
1185         // right. BB and C now have the same successors. When considering
1186         // whether Succ can be duplicated into all its unplaced predecessors, we
1187         // ignore C.
1188         // We can do this because C already has a profitable fallthrough, namely
1189         // D. TODO(iteratee): ignore sufficiently cold predecessors for
1190         // duplication and for this test.
1191         //
1192         // This allows trellises to be laid out in 2 separate chains
1193         // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic
1194         // because it allows the creation of 2 fallthrough paths with links
1195         // between them, and we correctly identify the best layout for these
1196         // CFGs. We want to extend trellises that the user created in addition
1197         // to trellises created by tail-duplication, so we just look for the
1198         // CFG.
1199         continue;
1200       Duplicate = false;
1201       continue;
1202     }
1203     NumDup++;
1204   }
1205 
1206   // No possible duplication in current filter set.
1207   if (NumDup == 0)
1208     return false;
1209 
1210   // If profile information is available, findDuplicateCandidates can do more
1211   // precise benefit analysis.
1212   if (F->getFunction().hasProfileData())
1213     return true;
1214 
1215   // This is mainly for function exit BB.
1216   // The integrated tail duplication is really designed for increasing
1217   // fallthrough from predecessors from Succ to its successors. We may need
1218   // other machanism to handle different cases.
1219   if (Succ->succ_empty())
1220     return true;
1221 
1222   // Plus the already placed predecessor.
1223   NumDup++;
1224 
1225   // If the duplication candidate has more unplaced predecessors than
1226   // successors, the extra duplication can't bring more fallthrough.
1227   //
1228   //     Pred1 Pred2 Pred3
1229   //         \   |   /
1230   //          \  |  /
1231   //           \ | /
1232   //            Dup
1233   //            / \
1234   //           /   \
1235   //       Succ1  Succ2
1236   //
1237   // In this example Dup has 2 successors and 3 predecessors, duplication of Dup
1238   // can increase the fallthrough from Pred1 to Succ1 and from Pred2 to Succ2,
1239   // but the duplication into Pred3 can't increase fallthrough.
1240   //
1241   // A small number of extra duplication may not hurt too much. We need a better
1242   // heuristic to handle it.
1243   if ((NumDup > Succ->succ_size()) || !Duplicate)
1244     return false;
1245 
1246   return true;
1247 }
1248 
1249 /// Find chains of triangles where we believe it would be profitable to
1250 /// tail-duplicate them all, but a local analysis would not find them.
1251 /// There are 3 ways this can be profitable:
1252 /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with
1253 ///    longer chains)
1254 /// 2) The chains are statically correlated. Branch probabilities have a very
1255 ///    U-shaped distribution.
1256 ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805]
1257 ///    If the branches in a chain are likely to be from the same side of the
1258 ///    distribution as their predecessor, but are independent at runtime, this
1259 ///    transformation is profitable. (Because the cost of being wrong is a small
1260 ///    fixed cost, unlike the standard triangle layout where the cost of being
1261 ///    wrong scales with the # of triangles.)
1262 /// 3) The chains are dynamically correlated. If the probability that a previous
1263 ///    branch was taken positively influences whether the next branch will be
1264 ///    taken
1265 /// We believe that 2 and 3 are common enough to justify the small margin in 1.
1266 void MachineBlockPlacement::precomputeTriangleChains() {
1267   struct TriangleChain {
1268     std::vector<MachineBasicBlock *> Edges;
1269 
1270     TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst)
1271         : Edges({src, dst}) {}
1272 
1273     void append(MachineBasicBlock *dst) {
1274       assert(getKey()->isSuccessor(dst) &&
1275              "Attempting to append a block that is not a successor.");
1276       Edges.push_back(dst);
1277     }
1278 
1279     unsigned count() const { return Edges.size() - 1; }
1280 
1281     MachineBasicBlock *getKey() const {
1282       return Edges.back();
1283     }
1284   };
1285 
1286   if (TriangleChainCount == 0)
1287     return;
1288 
1289   LLVM_DEBUG(dbgs() << "Pre-computing triangle chains.\n");
1290   // Map from last block to the chain that contains it. This allows us to extend
1291   // chains as we find new triangles.
1292   DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap;
1293   for (MachineBasicBlock &BB : *F) {
1294     // If BB doesn't have 2 successors, it doesn't start a triangle.
1295     if (BB.succ_size() != 2)
1296       continue;
1297     MachineBasicBlock *PDom = nullptr;
1298     for (MachineBasicBlock *Succ : BB.successors()) {
1299       if (!MPDT->dominates(Succ, &BB))
1300         continue;
1301       PDom = Succ;
1302       break;
1303     }
1304     // If BB doesn't have a post-dominating successor, it doesn't form a
1305     // triangle.
1306     if (PDom == nullptr)
1307       continue;
1308     // If PDom has a hint that it is low probability, skip this triangle.
1309     if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100))
1310       continue;
1311     // If PDom isn't eligible for duplication, this isn't the kind of triangle
1312     // we're looking for.
1313     if (!shouldTailDuplicate(PDom))
1314       continue;
1315     bool CanTailDuplicate = true;
1316     // If PDom can't tail-duplicate into it's non-BB predecessors, then this
1317     // isn't the kind of triangle we're looking for.
1318     for (MachineBasicBlock* Pred : PDom->predecessors()) {
1319       if (Pred == &BB)
1320         continue;
1321       if (!TailDup.canTailDuplicate(PDom, Pred)) {
1322         CanTailDuplicate = false;
1323         break;
1324       }
1325     }
1326     // If we can't tail-duplicate PDom to its predecessors, then skip this
1327     // triangle.
1328     if (!CanTailDuplicate)
1329       continue;
1330 
1331     // Now we have an interesting triangle. Insert it if it's not part of an
1332     // existing chain.
1333     // Note: This cannot be replaced with a call insert() or emplace() because
1334     // the find key is BB, but the insert/emplace key is PDom.
1335     auto Found = TriangleChainMap.find(&BB);
1336     // If it is, remove the chain from the map, grow it, and put it back in the
1337     // map with the end as the new key.
1338     if (Found != TriangleChainMap.end()) {
1339       TriangleChain Chain = std::move(Found->second);
1340       TriangleChainMap.erase(Found);
1341       Chain.append(PDom);
1342       TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain)));
1343     } else {
1344       auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom);
1345       assert(InsertResult.second && "Block seen twice.");
1346       (void)InsertResult;
1347     }
1348   }
1349 
1350   // Iterating over a DenseMap is safe here, because the only thing in the body
1351   // of the loop is inserting into another DenseMap (ComputedEdges).
1352   // ComputedEdges is never iterated, so this doesn't lead to non-determinism.
1353   for (auto &ChainPair : TriangleChainMap) {
1354     TriangleChain &Chain = ChainPair.second;
1355     // Benchmarking has shown that due to branch correlation duplicating 2 or
1356     // more triangles is profitable, despite the calculations assuming
1357     // independence.
1358     if (Chain.count() < TriangleChainCount)
1359       continue;
1360     MachineBasicBlock *dst = Chain.Edges.back();
1361     Chain.Edges.pop_back();
1362     for (MachineBasicBlock *src : reverse(Chain.Edges)) {
1363       LLVM_DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->"
1364                         << getBlockName(dst)
1365                         << " as pre-computed based on triangles.\n");
1366 
1367       auto InsertResult = ComputedEdges.insert({src, {dst, true}});
1368       assert(InsertResult.second && "Block seen twice.");
1369       (void)InsertResult;
1370 
1371       dst = src;
1372     }
1373   }
1374 }
1375 
1376 // When profile is not present, return the StaticLikelyProb.
1377 // When profile is available, we need to handle the triangle-shape CFG.
1378 static BranchProbability getLayoutSuccessorProbThreshold(
1379       const MachineBasicBlock *BB) {
1380   if (!BB->getParent()->getFunction().hasProfileData())
1381     return BranchProbability(StaticLikelyProb, 100);
1382   if (BB->succ_size() == 2) {
1383     const MachineBasicBlock *Succ1 = *BB->succ_begin();
1384     const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
1385     if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
1386       /* See case 1 below for the cost analysis. For BB->Succ to
1387        * be taken with smaller cost, the following needs to hold:
1388        *   Prob(BB->Succ) > 2 * Prob(BB->Pred)
1389        *   So the threshold T in the calculation below
1390        *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred)
1391        *   So T / (1 - T) = 2, Yielding T = 2/3
1392        * Also adding user specified branch bias, we have
1393        *   T = (2/3)*(ProfileLikelyProb/50)
1394        *     = (2*ProfileLikelyProb)/150)
1395        */
1396       return BranchProbability(2 * ProfileLikelyProb, 150);
1397     }
1398   }
1399   return BranchProbability(ProfileLikelyProb, 100);
1400 }
1401 
1402 /// Checks to see if the layout candidate block \p Succ has a better layout
1403 /// predecessor than \c BB. If yes, returns true.
1404 /// \p SuccProb: The probability adjusted for only remaining blocks.
1405 ///   Only used for logging
1406 /// \p RealSuccProb: The un-adjusted probability.
1407 /// \p Chain: The chain that BB belongs to and Succ is being considered for.
1408 /// \p BlockFilter: if non-null, the set of blocks that make up the loop being
1409 ///    considered
1410 bool MachineBlockPlacement::hasBetterLayoutPredecessor(
1411     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
1412     const BlockChain &SuccChain, BranchProbability SuccProb,
1413     BranchProbability RealSuccProb, const BlockChain &Chain,
1414     const BlockFilterSet *BlockFilter) {
1415 
1416   // There isn't a better layout when there are no unscheduled predecessors.
1417   if (SuccChain.UnscheduledPredecessors == 0)
1418     return false;
1419 
1420   // There are two basic scenarios here:
1421   // -------------------------------------
1422   // Case 1: triangular shape CFG (if-then):
1423   //     BB
1424   //     | \
1425   //     |  \
1426   //     |   Pred
1427   //     |   /
1428   //     Succ
1429   // In this case, we are evaluating whether to select edge -> Succ, e.g.
1430   // set Succ as the layout successor of BB. Picking Succ as BB's
1431   // successor breaks the CFG constraints (FIXME: define these constraints).
1432   // With this layout, Pred BB
1433   // is forced to be outlined, so the overall cost will be cost of the
1434   // branch taken from BB to Pred, plus the cost of back taken branch
1435   // from Pred to Succ, as well as the additional cost associated
1436   // with the needed unconditional jump instruction from Pred To Succ.
1437 
1438   // The cost of the topological order layout is the taken branch cost
1439   // from BB to Succ, so to make BB->Succ a viable candidate, the following
1440   // must hold:
1441   //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
1442   //      < freq(BB->Succ) *  taken_branch_cost.
1443   // Ignoring unconditional jump cost, we get
1444   //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
1445   //    prob(BB->Succ) > 2 * prob(BB->Pred)
1446   //
1447   // When real profile data is available, we can precisely compute the
1448   // probability threshold that is needed for edge BB->Succ to be considered.
1449   // Without profile data, the heuristic requires the branch bias to be
1450   // a lot larger to make sure the signal is very strong (e.g. 80% default).
1451   // -----------------------------------------------------------------
1452   // Case 2: diamond like CFG (if-then-else):
1453   //     S
1454   //    / \
1455   //   |   \
1456   //  BB    Pred
1457   //   \    /
1458   //    Succ
1459   //    ..
1460   //
1461   // The current block is BB and edge BB->Succ is now being evaluated.
1462   // Note that edge S->BB was previously already selected because
1463   // prob(S->BB) > prob(S->Pred).
1464   // At this point, 2 blocks can be placed after BB: Pred or Succ. If we
1465   // choose Pred, we will have a topological ordering as shown on the left
1466   // in the picture below. If we choose Succ, we have the solution as shown
1467   // on the right:
1468   //
1469   //   topo-order:
1470   //
1471   //       S-----                             ---S
1472   //       |    |                             |  |
1473   //    ---BB   |                             |  BB
1474   //    |       |                             |  |
1475   //    |  Pred--                             |  Succ--
1476   //    |  |                                  |       |
1477   //    ---Succ                               ---Pred--
1478   //
1479   // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred)
1480   //      = freq(S->Pred) + freq(S->BB)
1481   //
1482   // If we have profile data (i.e, branch probabilities can be trusted), the
1483   // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 *
1484   // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB).
1485   // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which
1486   // means the cost of topological order is greater.
1487   // When profile data is not available, however, we need to be more
1488   // conservative. If the branch prediction is wrong, breaking the topo-order
1489   // will actually yield a layout with large cost. For this reason, we need
1490   // strong biased branch at block S with Prob(S->BB) in order to select
1491   // BB->Succ. This is equivalent to looking the CFG backward with backward
1492   // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
1493   // profile data).
1494   // --------------------------------------------------------------------------
1495   // Case 3: forked diamond
1496   //       S
1497   //      / \
1498   //     /   \
1499   //   BB    Pred
1500   //   | \   / |
1501   //   |  \ /  |
1502   //   |   X   |
1503   //   |  / \  |
1504   //   | /   \ |
1505   //   S1     S2
1506   //
1507   // The current block is BB and edge BB->S1 is now being evaluated.
1508   // As above S->BB was already selected because
1509   // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2).
1510   //
1511   // topo-order:
1512   //
1513   //     S-------|                     ---S
1514   //     |       |                     |  |
1515   //  ---BB      |                     |  BB
1516   //  |          |                     |  |
1517   //  |  Pred----|                     |  S1----
1518   //  |  |                             |       |
1519   //  --(S1 or S2)                     ---Pred--
1520   //                                        |
1521   //                                       S2
1522   //
1523   // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2)
1524   //    + min(freq(Pred->S1), freq(Pred->S2))
1525   // Non-topo-order cost:
1526   // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2).
1527   // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2))
1528   // is 0. Then the non topo layout is better when
1529   // freq(S->Pred) < freq(BB->S1).
1530   // This is exactly what is checked below.
1531   // Note there are other shapes that apply (Pred may not be a single block,
1532   // but they all fit this general pattern.)
1533   BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
1534 
1535   // Make sure that a hot successor doesn't have a globally more
1536   // important predecessor.
1537   BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
1538   bool BadCFGConflict = false;
1539 
1540   for (MachineBasicBlock *Pred : Succ->predecessors()) {
1541     BlockChain *PredChain = BlockToChain[Pred];
1542     if (Pred == Succ || PredChain == &SuccChain ||
1543         (BlockFilter && !BlockFilter->count(Pred)) ||
1544         PredChain == &Chain || Pred != *std::prev(PredChain->end()) ||
1545         // This check is redundant except for look ahead. This function is
1546         // called for lookahead by isProfitableToTailDup when BB hasn't been
1547         // placed yet.
1548         (Pred == BB))
1549       continue;
1550     // Do backward checking.
1551     // For all cases above, we need a backward checking to filter out edges that
1552     // are not 'strongly' biased.
1553     // BB  Pred
1554     //  \ /
1555     //  Succ
1556     // We select edge BB->Succ if
1557     //      freq(BB->Succ) > freq(Succ) * HotProb
1558     //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
1559     //      HotProb
1560     //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
1561     // Case 1 is covered too, because the first equation reduces to:
1562     // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle)
1563     BlockFrequency PredEdgeFreq =
1564         MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
1565     if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
1566       BadCFGConflict = true;
1567       break;
1568     }
1569   }
1570 
1571   if (BadCFGConflict) {
1572     LLVM_DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> "
1573                       << SuccProb << " (prob) (non-cold CFG conflict)\n");
1574     return true;
1575   }
1576 
1577   return false;
1578 }
1579 
1580 /// Select the best successor for a block.
1581 ///
1582 /// This looks across all successors of a particular block and attempts to
1583 /// select the "best" one to be the layout successor. It only considers direct
1584 /// successors which also pass the block filter. It will attempt to avoid
1585 /// breaking CFG structure, but cave and break such structures in the case of
1586 /// very hot successor edges.
1587 ///
1588 /// \returns The best successor block found, or null if none are viable, along
1589 /// with a boolean indicating if tail duplication is necessary.
1590 MachineBlockPlacement::BlockAndTailDupResult
1591 MachineBlockPlacement::selectBestSuccessor(
1592     const MachineBasicBlock *BB, const BlockChain &Chain,
1593     const BlockFilterSet *BlockFilter) {
1594   const BranchProbability HotProb(StaticLikelyProb, 100);
1595 
1596   BlockAndTailDupResult BestSucc = { nullptr, false };
1597   auto BestProb = BranchProbability::getZero();
1598 
1599   SmallVector<MachineBasicBlock *, 4> Successors;
1600   auto AdjustedSumProb =
1601       collectViableSuccessors(BB, Chain, BlockFilter, Successors);
1602 
1603   LLVM_DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB)
1604                     << "\n");
1605 
1606   // if we already precomputed the best successor for BB, return that if still
1607   // applicable.
1608   auto FoundEdge = ComputedEdges.find(BB);
1609   if (FoundEdge != ComputedEdges.end()) {
1610     MachineBasicBlock *Succ = FoundEdge->second.BB;
1611     ComputedEdges.erase(FoundEdge);
1612     BlockChain *SuccChain = BlockToChain[Succ];
1613     if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) &&
1614         SuccChain != &Chain && Succ == *SuccChain->begin())
1615       return FoundEdge->second;
1616   }
1617 
1618   // if BB is part of a trellis, Use the trellis to determine the optimal
1619   // fallthrough edges
1620   if (isTrellis(BB, Successors, Chain, BlockFilter))
1621     return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain,
1622                                    BlockFilter);
1623 
1624   // For blocks with CFG violations, we may be able to lay them out anyway with
1625   // tail-duplication. We keep this vector so we can perform the probability
1626   // calculations the minimum number of times.
1627   SmallVector<std::pair<BranchProbability, MachineBasicBlock *>, 4>
1628       DupCandidates;
1629   for (MachineBasicBlock *Succ : Successors) {
1630     auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
1631     BranchProbability SuccProb =
1632         getAdjustedProbability(RealSuccProb, AdjustedSumProb);
1633 
1634     BlockChain &SuccChain = *BlockToChain[Succ];
1635     // Skip the edge \c BB->Succ if block \c Succ has a better layout
1636     // predecessor that yields lower global cost.
1637     if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
1638                                    Chain, BlockFilter)) {
1639       // If tail duplication would make Succ profitable, place it.
1640       if (allowTailDupPlacement() && shouldTailDuplicate(Succ))
1641         DupCandidates.emplace_back(SuccProb, Succ);
1642       continue;
1643     }
1644 
1645     LLVM_DEBUG(
1646         dbgs() << "    Candidate: " << getBlockName(Succ)
1647                << ", probability: " << SuccProb
1648                << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
1649                << "\n");
1650 
1651     if (BestSucc.BB && BestProb >= SuccProb) {
1652       LLVM_DEBUG(dbgs() << "    Not the best candidate, continuing\n");
1653       continue;
1654     }
1655 
1656     LLVM_DEBUG(dbgs() << "    Setting it as best candidate\n");
1657     BestSucc.BB = Succ;
1658     BestProb = SuccProb;
1659   }
1660   // Handle the tail duplication candidates in order of decreasing probability.
1661   // Stop at the first one that is profitable. Also stop if they are less
1662   // profitable than BestSucc. Position is important because we preserve it and
1663   // prefer first best match. Here we aren't comparing in order, so we capture
1664   // the position instead.
1665   llvm::stable_sort(DupCandidates,
1666                     [](std::tuple<BranchProbability, MachineBasicBlock *> L,
1667                        std::tuple<BranchProbability, MachineBasicBlock *> R) {
1668                       return std::get<0>(L) > std::get<0>(R);
1669                     });
1670   for (auto &Tup : DupCandidates) {
1671     BranchProbability DupProb;
1672     MachineBasicBlock *Succ;
1673     std::tie(DupProb, Succ) = Tup;
1674     if (DupProb < BestProb)
1675       break;
1676     if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter)
1677         && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) {
1678       LLVM_DEBUG(dbgs() << "    Candidate: " << getBlockName(Succ)
1679                         << ", probability: " << DupProb
1680                         << " (Tail Duplicate)\n");
1681       BestSucc.BB = Succ;
1682       BestSucc.ShouldTailDup = true;
1683       break;
1684     }
1685   }
1686 
1687   if (BestSucc.BB)
1688     LLVM_DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n");
1689 
1690   return BestSucc;
1691 }
1692 
1693 /// Select the best block from a worklist.
1694 ///
1695 /// This looks through the provided worklist as a list of candidate basic
1696 /// blocks and select the most profitable one to place. The definition of
1697 /// profitable only really makes sense in the context of a loop. This returns
1698 /// the most frequently visited block in the worklist, which in the case of
1699 /// a loop, is the one most desirable to be physically close to the rest of the
1700 /// loop body in order to improve i-cache behavior.
1701 ///
1702 /// \returns The best block found, or null if none are viable.
1703 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
1704     const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
1705   // Once we need to walk the worklist looking for a candidate, cleanup the
1706   // worklist of already placed entries.
1707   // FIXME: If this shows up on profiles, it could be folded (at the cost of
1708   // some code complexity) into the loop below.
1709   llvm::erase_if(WorkList, [&](MachineBasicBlock *BB) {
1710     return BlockToChain.lookup(BB) == &Chain;
1711   });
1712 
1713   if (WorkList.empty())
1714     return nullptr;
1715 
1716   bool IsEHPad = WorkList[0]->isEHPad();
1717 
1718   MachineBasicBlock *BestBlock = nullptr;
1719   BlockFrequency BestFreq;
1720   for (MachineBasicBlock *MBB : WorkList) {
1721     assert(MBB->isEHPad() == IsEHPad &&
1722            "EHPad mismatch between block and work list.");
1723 
1724     BlockChain &SuccChain = *BlockToChain[MBB];
1725     if (&SuccChain == &Chain)
1726       continue;
1727 
1728     assert(SuccChain.UnscheduledPredecessors == 0 &&
1729            "Found CFG-violating block");
1730 
1731     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
1732     LLVM_DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
1733                MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
1734 
1735     // For ehpad, we layout the least probable first as to avoid jumping back
1736     // from least probable landingpads to more probable ones.
1737     //
1738     // FIXME: Using probability is probably (!) not the best way to achieve
1739     // this. We should probably have a more principled approach to layout
1740     // cleanup code.
1741     //
1742     // The goal is to get:
1743     //
1744     //                 +--------------------------+
1745     //                 |                          V
1746     // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
1747     //
1748     // Rather than:
1749     //
1750     //                 +-------------------------------------+
1751     //                 V                                     |
1752     // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
1753     if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
1754       continue;
1755 
1756     BestBlock = MBB;
1757     BestFreq = CandidateFreq;
1758   }
1759 
1760   return BestBlock;
1761 }
1762 
1763 /// Retrieve the first unplaced basic block.
1764 ///
1765 /// This routine is called when we are unable to use the CFG to walk through
1766 /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
1767 /// We walk through the function's blocks in order, starting from the
1768 /// LastUnplacedBlockIt. We update this iterator on each call to avoid
1769 /// re-scanning the entire sequence on repeated calls to this routine.
1770 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
1771     const BlockChain &PlacedChain,
1772     MachineFunction::iterator &PrevUnplacedBlockIt,
1773     const BlockFilterSet *BlockFilter) {
1774   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
1775        ++I) {
1776     if (BlockFilter && !BlockFilter->count(&*I))
1777       continue;
1778     if (BlockToChain[&*I] != &PlacedChain) {
1779       PrevUnplacedBlockIt = I;
1780       // Now select the head of the chain to which the unplaced block belongs
1781       // as the block to place. This will force the entire chain to be placed,
1782       // and satisfies the requirements of merging chains.
1783       return *BlockToChain[&*I]->begin();
1784     }
1785   }
1786   return nullptr;
1787 }
1788 
1789 void MachineBlockPlacement::fillWorkLists(
1790     const MachineBasicBlock *MBB,
1791     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
1792     const BlockFilterSet *BlockFilter = nullptr) {
1793   BlockChain &Chain = *BlockToChain[MBB];
1794   if (!UpdatedPreds.insert(&Chain).second)
1795     return;
1796 
1797   assert(
1798       Chain.UnscheduledPredecessors == 0 &&
1799       "Attempting to place block with unscheduled predecessors in worklist.");
1800   for (MachineBasicBlock *ChainBB : Chain) {
1801     assert(BlockToChain[ChainBB] == &Chain &&
1802            "Block in chain doesn't match BlockToChain map.");
1803     for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
1804       if (BlockFilter && !BlockFilter->count(Pred))
1805         continue;
1806       if (BlockToChain[Pred] == &Chain)
1807         continue;
1808       ++Chain.UnscheduledPredecessors;
1809     }
1810   }
1811 
1812   if (Chain.UnscheduledPredecessors != 0)
1813     return;
1814 
1815   MachineBasicBlock *BB = *Chain.begin();
1816   if (BB->isEHPad())
1817     EHPadWorkList.push_back(BB);
1818   else
1819     BlockWorkList.push_back(BB);
1820 }
1821 
1822 void MachineBlockPlacement::buildChain(
1823     const MachineBasicBlock *HeadBB, BlockChain &Chain,
1824     BlockFilterSet *BlockFilter) {
1825   assert(HeadBB && "BB must not be null.\n");
1826   assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n");
1827   MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
1828 
1829   const MachineBasicBlock *LoopHeaderBB = HeadBB;
1830   markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
1831   MachineBasicBlock *BB = *std::prev(Chain.end());
1832   while (true) {
1833     assert(BB && "null block found at end of chain in loop.");
1834     assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
1835     assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
1836 
1837 
1838     // Look for the best viable successor if there is one to place immediately
1839     // after this block.
1840     auto Result = selectBestSuccessor(BB, Chain, BlockFilter);
1841     MachineBasicBlock* BestSucc = Result.BB;
1842     bool ShouldTailDup = Result.ShouldTailDup;
1843     if (allowTailDupPlacement())
1844       ShouldTailDup |= (BestSucc && canTailDuplicateUnplacedPreds(BB, BestSucc,
1845                                                                   Chain,
1846                                                                   BlockFilter));
1847 
1848     // If an immediate successor isn't available, look for the best viable
1849     // block among those we've identified as not violating the loop's CFG at
1850     // this point. This won't be a fallthrough, but it will increase locality.
1851     if (!BestSucc)
1852       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
1853     if (!BestSucc)
1854       BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
1855 
1856     if (!BestSucc) {
1857       BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
1858       if (!BestSucc)
1859         break;
1860 
1861       LLVM_DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
1862                            "layout successor until the CFG reduces\n");
1863     }
1864 
1865     // Placement may have changed tail duplication opportunities.
1866     // Check for that now.
1867     if (allowTailDupPlacement() && BestSucc && ShouldTailDup) {
1868       repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
1869                                        BlockFilter, PrevUnplacedBlockIt);
1870       // If the chosen successor was duplicated into BB, don't bother laying
1871       // it out, just go round the loop again with BB as the chain end.
1872       if (!BB->isSuccessor(BestSucc))
1873         continue;
1874     }
1875 
1876     // Place this block, updating the datastructures to reflect its placement.
1877     BlockChain &SuccChain = *BlockToChain[BestSucc];
1878     // Zero out UnscheduledPredecessors for the successor we're about to merge in case
1879     // we selected a successor that didn't fit naturally into the CFG.
1880     SuccChain.UnscheduledPredecessors = 0;
1881     LLVM_DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
1882                       << getBlockName(BestSucc) << "\n");
1883     markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
1884     Chain.merge(BestSucc, &SuccChain);
1885     BB = *std::prev(Chain.end());
1886   }
1887 
1888   LLVM_DEBUG(dbgs() << "Finished forming chain for header block "
1889                     << getBlockName(*Chain.begin()) << "\n");
1890 }
1891 
1892 // If bottom of block BB has only one successor OldTop, in most cases it is
1893 // profitable to move it before OldTop, except the following case:
1894 //
1895 //     -->OldTop<-
1896 //     |    .    |
1897 //     |    .    |
1898 //     |    .    |
1899 //     ---Pred   |
1900 //          |    |
1901 //         BB-----
1902 //
1903 // If BB is moved before OldTop, Pred needs a taken branch to BB, and it can't
1904 // layout the other successor below it, so it can't reduce taken branch.
1905 // In this case we keep its original layout.
1906 bool
1907 MachineBlockPlacement::canMoveBottomBlockToTop(
1908     const MachineBasicBlock *BottomBlock,
1909     const MachineBasicBlock *OldTop) {
1910   if (BottomBlock->pred_size() != 1)
1911     return true;
1912   MachineBasicBlock *Pred = *BottomBlock->pred_begin();
1913   if (Pred->succ_size() != 2)
1914     return true;
1915 
1916   MachineBasicBlock *OtherBB = *Pred->succ_begin();
1917   if (OtherBB == BottomBlock)
1918     OtherBB = *Pred->succ_rbegin();
1919   if (OtherBB == OldTop)
1920     return false;
1921 
1922   return true;
1923 }
1924 
1925 // Find out the possible fall through frequence to the top of a loop.
1926 BlockFrequency
1927 MachineBlockPlacement::TopFallThroughFreq(
1928     const MachineBasicBlock *Top,
1929     const BlockFilterSet &LoopBlockSet) {
1930   BlockFrequency MaxFreq = 0;
1931   for (MachineBasicBlock *Pred : Top->predecessors()) {
1932     BlockChain *PredChain = BlockToChain[Pred];
1933     if (!LoopBlockSet.count(Pred) &&
1934         (!PredChain || Pred == *std::prev(PredChain->end()))) {
1935       // Found a Pred block can be placed before Top.
1936       // Check if Top is the best successor of Pred.
1937       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
1938       bool TopOK = true;
1939       for (MachineBasicBlock *Succ : Pred->successors()) {
1940         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
1941         BlockChain *SuccChain = BlockToChain[Succ];
1942         // Check if Succ can be placed after Pred.
1943         // Succ should not be in any chain, or it is the head of some chain.
1944         if (!LoopBlockSet.count(Succ) && (SuccProb > TopProb) &&
1945             (!SuccChain || Succ == *SuccChain->begin())) {
1946           TopOK = false;
1947           break;
1948         }
1949       }
1950       if (TopOK) {
1951         BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
1952                                   MBPI->getEdgeProbability(Pred, Top);
1953         if (EdgeFreq > MaxFreq)
1954           MaxFreq = EdgeFreq;
1955       }
1956     }
1957   }
1958   return MaxFreq;
1959 }
1960 
1961 // Compute the fall through gains when move NewTop before OldTop.
1962 //
1963 // In following diagram, edges marked as "-" are reduced fallthrough, edges
1964 // marked as "+" are increased fallthrough, this function computes
1965 //
1966 //      SUM(increased fallthrough) - SUM(decreased fallthrough)
1967 //
1968 //              |
1969 //              | -
1970 //              V
1971 //        --->OldTop
1972 //        |     .
1973 //        |     .
1974 //       +|     .    +
1975 //        |   Pred --->
1976 //        |     |-
1977 //        |     V
1978 //        --- NewTop <---
1979 //              |-
1980 //              V
1981 //
1982 BlockFrequency
1983 MachineBlockPlacement::FallThroughGains(
1984     const MachineBasicBlock *NewTop,
1985     const MachineBasicBlock *OldTop,
1986     const MachineBasicBlock *ExitBB,
1987     const BlockFilterSet &LoopBlockSet) {
1988   BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet);
1989   BlockFrequency FallThrough2Exit = 0;
1990   if (ExitBB)
1991     FallThrough2Exit = MBFI->getBlockFreq(NewTop) *
1992         MBPI->getEdgeProbability(NewTop, ExitBB);
1993   BlockFrequency BackEdgeFreq = MBFI->getBlockFreq(NewTop) *
1994       MBPI->getEdgeProbability(NewTop, OldTop);
1995 
1996   // Find the best Pred of NewTop.
1997    MachineBasicBlock *BestPred = nullptr;
1998    BlockFrequency FallThroughFromPred = 0;
1999    for (MachineBasicBlock *Pred : NewTop->predecessors()) {
2000      if (!LoopBlockSet.count(Pred))
2001        continue;
2002      BlockChain *PredChain = BlockToChain[Pred];
2003      if (!PredChain || Pred == *std::prev(PredChain->end())) {
2004        BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
2005            MBPI->getEdgeProbability(Pred, NewTop);
2006        if (EdgeFreq > FallThroughFromPred) {
2007          FallThroughFromPred = EdgeFreq;
2008          BestPred = Pred;
2009        }
2010      }
2011    }
2012 
2013    // If NewTop is not placed after Pred, another successor can be placed
2014    // after Pred.
2015    BlockFrequency NewFreq = 0;
2016    if (BestPred) {
2017      for (MachineBasicBlock *Succ : BestPred->successors()) {
2018        if ((Succ == NewTop) || (Succ == BestPred) || !LoopBlockSet.count(Succ))
2019          continue;
2020        if (ComputedEdges.contains(Succ))
2021          continue;
2022        BlockChain *SuccChain = BlockToChain[Succ];
2023        if ((SuccChain && (Succ != *SuccChain->begin())) ||
2024            (SuccChain == BlockToChain[BestPred]))
2025          continue;
2026        BlockFrequency EdgeFreq = MBFI->getBlockFreq(BestPred) *
2027            MBPI->getEdgeProbability(BestPred, Succ);
2028        if (EdgeFreq > NewFreq)
2029          NewFreq = EdgeFreq;
2030      }
2031      BlockFrequency OrigEdgeFreq = MBFI->getBlockFreq(BestPred) *
2032          MBPI->getEdgeProbability(BestPred, NewTop);
2033      if (NewFreq > OrigEdgeFreq) {
2034        // If NewTop is not the best successor of Pred, then Pred doesn't
2035        // fallthrough to NewTop. So there is no FallThroughFromPred and
2036        // NewFreq.
2037        NewFreq = 0;
2038        FallThroughFromPred = 0;
2039      }
2040    }
2041 
2042    BlockFrequency Result = 0;
2043    BlockFrequency Gains = BackEdgeFreq + NewFreq;
2044    BlockFrequency Lost = FallThrough2Top + FallThrough2Exit +
2045        FallThroughFromPred;
2046    if (Gains > Lost)
2047      Result = Gains - Lost;
2048    return Result;
2049 }
2050 
2051 /// Helper function of findBestLoopTop. Find the best loop top block
2052 /// from predecessors of old top.
2053 ///
2054 /// Look for a block which is strictly better than the old top for laying
2055 /// out before the old top of the loop. This looks for only two patterns:
2056 ///
2057 ///     1. a block has only one successor, the old loop top
2058 ///
2059 ///        Because such a block will always result in an unconditional jump,
2060 ///        rotating it in front of the old top is always profitable.
2061 ///
2062 ///     2. a block has two successors, one is old top, another is exit
2063 ///        and it has more than one predecessors
2064 ///
2065 ///        If it is below one of its predecessors P, only P can fall through to
2066 ///        it, all other predecessors need a jump to it, and another conditional
2067 ///        jump to loop header. If it is moved before loop header, all its
2068 ///        predecessors jump to it, then fall through to loop header. So all its
2069 ///        predecessors except P can reduce one taken branch.
2070 ///        At the same time, move it before old top increases the taken branch
2071 ///        to loop exit block, so the reduced taken branch will be compared with
2072 ///        the increased taken branch to the loop exit block.
2073 MachineBasicBlock *
2074 MachineBlockPlacement::findBestLoopTopHelper(
2075     MachineBasicBlock *OldTop,
2076     const MachineLoop &L,
2077     const BlockFilterSet &LoopBlockSet) {
2078   // Check that the header hasn't been fused with a preheader block due to
2079   // crazy branches. If it has, we need to start with the header at the top to
2080   // prevent pulling the preheader into the loop body.
2081   BlockChain &HeaderChain = *BlockToChain[OldTop];
2082   if (!LoopBlockSet.count(*HeaderChain.begin()))
2083     return OldTop;
2084   if (OldTop != *HeaderChain.begin())
2085     return OldTop;
2086 
2087   LLVM_DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(OldTop)
2088                     << "\n");
2089 
2090   BlockFrequency BestGains = 0;
2091   MachineBasicBlock *BestPred = nullptr;
2092   for (MachineBasicBlock *Pred : OldTop->predecessors()) {
2093     if (!LoopBlockSet.count(Pred))
2094       continue;
2095     if (Pred == L.getHeader())
2096       continue;
2097     LLVM_DEBUG(dbgs() << "   old top pred: " << getBlockName(Pred) << ", has "
2098                       << Pred->succ_size() << " successors, ";
2099                MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
2100     if (Pred->succ_size() > 2)
2101       continue;
2102 
2103     MachineBasicBlock *OtherBB = nullptr;
2104     if (Pred->succ_size() == 2) {
2105       OtherBB = *Pred->succ_begin();
2106       if (OtherBB == OldTop)
2107         OtherBB = *Pred->succ_rbegin();
2108     }
2109 
2110     if (!canMoveBottomBlockToTop(Pred, OldTop))
2111       continue;
2112 
2113     BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB,
2114                                             LoopBlockSet);
2115     if ((Gains > 0) && (Gains > BestGains ||
2116         ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) {
2117       BestPred = Pred;
2118       BestGains = Gains;
2119     }
2120   }
2121 
2122   // If no direct predecessor is fine, just use the loop header.
2123   if (!BestPred) {
2124     LLVM_DEBUG(dbgs() << "    final top unchanged\n");
2125     return OldTop;
2126   }
2127 
2128   // Walk backwards through any straight line of predecessors.
2129   while (BestPred->pred_size() == 1 &&
2130          (*BestPred->pred_begin())->succ_size() == 1 &&
2131          *BestPred->pred_begin() != L.getHeader())
2132     BestPred = *BestPred->pred_begin();
2133 
2134   LLVM_DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
2135   return BestPred;
2136 }
2137 
2138 /// Find the best loop top block for layout.
2139 ///
2140 /// This function iteratively calls findBestLoopTopHelper, until no new better
2141 /// BB can be found.
2142 MachineBasicBlock *
2143 MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
2144                                        const BlockFilterSet &LoopBlockSet) {
2145   // Placing the latch block before the header may introduce an extra branch
2146   // that skips this block the first time the loop is executed, which we want
2147   // to avoid when optimising for size.
2148   // FIXME: in theory there is a case that does not introduce a new branch,
2149   // i.e. when the layout predecessor does not fallthrough to the loop header.
2150   // In practice this never happens though: there always seems to be a preheader
2151   // that can fallthrough and that is also placed before the header.
2152   bool OptForSize = F->getFunction().hasOptSize() ||
2153                     llvm::shouldOptimizeForSize(L.getHeader(), PSI, MBFI.get());
2154   if (OptForSize)
2155     return L.getHeader();
2156 
2157   MachineBasicBlock *OldTop = nullptr;
2158   MachineBasicBlock *NewTop = L.getHeader();
2159   while (NewTop != OldTop) {
2160     OldTop = NewTop;
2161     NewTop = findBestLoopTopHelper(OldTop, L, LoopBlockSet);
2162     if (NewTop != OldTop)
2163       ComputedEdges[NewTop] = { OldTop, false };
2164   }
2165   return NewTop;
2166 }
2167 
2168 /// Find the best loop exiting block for layout.
2169 ///
2170 /// This routine implements the logic to analyze the loop looking for the best
2171 /// block to layout at the top of the loop. Typically this is done to maximize
2172 /// fallthrough opportunities.
2173 MachineBasicBlock *
2174 MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
2175                                         const BlockFilterSet &LoopBlockSet,
2176                                         BlockFrequency &ExitFreq) {
2177   // We don't want to layout the loop linearly in all cases. If the loop header
2178   // is just a normal basic block in the loop, we want to look for what block
2179   // within the loop is the best one to layout at the top. However, if the loop
2180   // header has be pre-merged into a chain due to predecessors not having
2181   // analyzable branches, *and* the predecessor it is merged with is *not* part
2182   // of the loop, rotating the header into the middle of the loop will create
2183   // a non-contiguous range of blocks which is Very Bad. So start with the
2184   // header and only rotate if safe.
2185   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
2186   if (!LoopBlockSet.count(*HeaderChain.begin()))
2187     return nullptr;
2188 
2189   BlockFrequency BestExitEdgeFreq;
2190   unsigned BestExitLoopDepth = 0;
2191   MachineBasicBlock *ExitingBB = nullptr;
2192   // If there are exits to outer loops, loop rotation can severely limit
2193   // fallthrough opportunities unless it selects such an exit. Keep a set of
2194   // blocks where rotating to exit with that block will reach an outer loop.
2195   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
2196 
2197   LLVM_DEBUG(dbgs() << "Finding best loop exit for: "
2198                     << getBlockName(L.getHeader()) << "\n");
2199   for (MachineBasicBlock *MBB : L.getBlocks()) {
2200     BlockChain &Chain = *BlockToChain[MBB];
2201     // Ensure that this block is at the end of a chain; otherwise it could be
2202     // mid-way through an inner loop or a successor of an unanalyzable branch.
2203     if (MBB != *std::prev(Chain.end()))
2204       continue;
2205 
2206     // Now walk the successors. We need to establish whether this has a viable
2207     // exiting successor and whether it has a viable non-exiting successor.
2208     // We store the old exiting state and restore it if a viable looping
2209     // successor isn't found.
2210     MachineBasicBlock *OldExitingBB = ExitingBB;
2211     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
2212     bool HasLoopingSucc = false;
2213     for (MachineBasicBlock *Succ : MBB->successors()) {
2214       if (Succ->isEHPad())
2215         continue;
2216       if (Succ == MBB)
2217         continue;
2218       BlockChain &SuccChain = *BlockToChain[Succ];
2219       // Don't split chains, either this chain or the successor's chain.
2220       if (&Chain == &SuccChain) {
2221         LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
2222                           << getBlockName(Succ) << " (chain conflict)\n");
2223         continue;
2224       }
2225 
2226       auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
2227       if (LoopBlockSet.count(Succ)) {
2228         LLVM_DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
2229                           << getBlockName(Succ) << " (" << SuccProb << ")\n");
2230         HasLoopingSucc = true;
2231         continue;
2232       }
2233 
2234       unsigned SuccLoopDepth = 0;
2235       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
2236         SuccLoopDepth = ExitLoop->getLoopDepth();
2237         if (ExitLoop->contains(&L))
2238           BlocksExitingToOuterLoop.insert(MBB);
2239       }
2240 
2241       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
2242       LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
2243                         << getBlockName(Succ) << " [L:" << SuccLoopDepth
2244                         << "] (";
2245                  MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
2246       // Note that we bias this toward an existing layout successor to retain
2247       // incoming order in the absence of better information. The exit must have
2248       // a frequency higher than the current exit before we consider breaking
2249       // the layout.
2250       BranchProbability Bias(100 - ExitBlockBias, 100);
2251       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
2252           ExitEdgeFreq > BestExitEdgeFreq ||
2253           (MBB->isLayoutSuccessor(Succ) &&
2254            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
2255         BestExitEdgeFreq = ExitEdgeFreq;
2256         ExitingBB = MBB;
2257       }
2258     }
2259 
2260     if (!HasLoopingSucc) {
2261       // Restore the old exiting state, no viable looping successor was found.
2262       ExitingBB = OldExitingBB;
2263       BestExitEdgeFreq = OldBestExitEdgeFreq;
2264     }
2265   }
2266   // Without a candidate exiting block or with only a single block in the
2267   // loop, just use the loop header to layout the loop.
2268   if (!ExitingBB) {
2269     LLVM_DEBUG(
2270         dbgs() << "    No other candidate exit blocks, using loop header\n");
2271     return nullptr;
2272   }
2273   if (L.getNumBlocks() == 1) {
2274     LLVM_DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n");
2275     return nullptr;
2276   }
2277 
2278   // Also, if we have exit blocks which lead to outer loops but didn't select
2279   // one of them as the exiting block we are rotating toward, disable loop
2280   // rotation altogether.
2281   if (!BlocksExitingToOuterLoop.empty() &&
2282       !BlocksExitingToOuterLoop.count(ExitingBB))
2283     return nullptr;
2284 
2285   LLVM_DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB)
2286                     << "\n");
2287   ExitFreq = BestExitEdgeFreq;
2288   return ExitingBB;
2289 }
2290 
2291 /// Check if there is a fallthrough to loop header Top.
2292 ///
2293 ///   1. Look for a Pred that can be layout before Top.
2294 ///   2. Check if Top is the most possible successor of Pred.
2295 bool
2296 MachineBlockPlacement::hasViableTopFallthrough(
2297     const MachineBasicBlock *Top,
2298     const BlockFilterSet &LoopBlockSet) {
2299   for (MachineBasicBlock *Pred : Top->predecessors()) {
2300     BlockChain *PredChain = BlockToChain[Pred];
2301     if (!LoopBlockSet.count(Pred) &&
2302         (!PredChain || Pred == *std::prev(PredChain->end()))) {
2303       // Found a Pred block can be placed before Top.
2304       // Check if Top is the best successor of Pred.
2305       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
2306       bool TopOK = true;
2307       for (MachineBasicBlock *Succ : Pred->successors()) {
2308         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
2309         BlockChain *SuccChain = BlockToChain[Succ];
2310         // Check if Succ can be placed after Pred.
2311         // Succ should not be in any chain, or it is the head of some chain.
2312         if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) {
2313           TopOK = false;
2314           break;
2315         }
2316       }
2317       if (TopOK)
2318         return true;
2319     }
2320   }
2321   return false;
2322 }
2323 
2324 /// Attempt to rotate an exiting block to the bottom of the loop.
2325 ///
2326 /// Once we have built a chain, try to rotate it to line up the hot exit block
2327 /// with fallthrough out of the loop if doing so doesn't introduce unnecessary
2328 /// branches. For example, if the loop has fallthrough into its header and out
2329 /// of its bottom already, don't rotate it.
2330 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
2331                                        const MachineBasicBlock *ExitingBB,
2332                                        BlockFrequency ExitFreq,
2333                                        const BlockFilterSet &LoopBlockSet) {
2334   if (!ExitingBB)
2335     return;
2336 
2337   MachineBasicBlock *Top = *LoopChain.begin();
2338   MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
2339 
2340   // If ExitingBB is already the last one in a chain then nothing to do.
2341   if (Bottom == ExitingBB)
2342     return;
2343 
2344   // The entry block should always be the first BB in a function.
2345   if (Top->isEntryBlock())
2346     return;
2347 
2348   bool ViableTopFallthrough = hasViableTopFallthrough(Top, LoopBlockSet);
2349 
2350   // If the header has viable fallthrough, check whether the current loop
2351   // bottom is a viable exiting block. If so, bail out as rotating will
2352   // introduce an unnecessary branch.
2353   if (ViableTopFallthrough) {
2354     for (MachineBasicBlock *Succ : Bottom->successors()) {
2355       BlockChain *SuccChain = BlockToChain[Succ];
2356       if (!LoopBlockSet.count(Succ) &&
2357           (!SuccChain || Succ == *SuccChain->begin()))
2358         return;
2359     }
2360 
2361     // Rotate will destroy the top fallthrough, we need to ensure the new exit
2362     // frequency is larger than top fallthrough.
2363     BlockFrequency FallThrough2Top = TopFallThroughFreq(Top, LoopBlockSet);
2364     if (FallThrough2Top >= ExitFreq)
2365       return;
2366   }
2367 
2368   BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB);
2369   if (ExitIt == LoopChain.end())
2370     return;
2371 
2372   // Rotating a loop exit to the bottom when there is a fallthrough to top
2373   // trades the entry fallthrough for an exit fallthrough.
2374   // If there is no bottom->top edge, but the chosen exit block does have
2375   // a fallthrough, we break that fallthrough for nothing in return.
2376 
2377   // Let's consider an example. We have a built chain of basic blocks
2378   // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
2379   // By doing a rotation we get
2380   // Bk+1, ..., Bn, B1, ..., Bk
2381   // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
2382   // If we had a fallthrough Bk -> Bk+1 it is broken now.
2383   // It might be compensated by fallthrough Bn -> B1.
2384   // So we have a condition to avoid creation of extra branch by loop rotation.
2385   // All below must be true to avoid loop rotation:
2386   //   If there is a fallthrough to top (B1)
2387   //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
2388   //   There is no fallthrough from bottom (Bn) to top (B1).
2389   // Please note that there is no exit fallthrough from Bn because we checked it
2390   // above.
2391   if (ViableTopFallthrough) {
2392     assert(std::next(ExitIt) != LoopChain.end() &&
2393            "Exit should not be last BB");
2394     MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
2395     if (ExitingBB->isSuccessor(NextBlockInChain))
2396       if (!Bottom->isSuccessor(Top))
2397         return;
2398   }
2399 
2400   LLVM_DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
2401                     << " at bottom\n");
2402   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
2403 }
2404 
2405 /// Attempt to rotate a loop based on profile data to reduce branch cost.
2406 ///
2407 /// With profile data, we can determine the cost in terms of missed fall through
2408 /// opportunities when rotating a loop chain and select the best rotation.
2409 /// Basically, there are three kinds of cost to consider for each rotation:
2410 ///    1. The possibly missed fall through edge (if it exists) from BB out of
2411 ///    the loop to the loop header.
2412 ///    2. The possibly missed fall through edges (if they exist) from the loop
2413 ///    exits to BB out of the loop.
2414 ///    3. The missed fall through edge (if it exists) from the last BB to the
2415 ///    first BB in the loop chain.
2416 ///  Therefore, the cost for a given rotation is the sum of costs listed above.
2417 ///  We select the best rotation with the smallest cost.
2418 void MachineBlockPlacement::rotateLoopWithProfile(
2419     BlockChain &LoopChain, const MachineLoop &L,
2420     const BlockFilterSet &LoopBlockSet) {
2421   auto RotationPos = LoopChain.end();
2422   MachineBasicBlock *ChainHeaderBB = *LoopChain.begin();
2423 
2424   // The entry block should always be the first BB in a function.
2425   if (ChainHeaderBB->isEntryBlock())
2426     return;
2427 
2428   BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
2429 
2430   // A utility lambda that scales up a block frequency by dividing it by a
2431   // branch probability which is the reciprocal of the scale.
2432   auto ScaleBlockFrequency = [](BlockFrequency Freq,
2433                                 unsigned Scale) -> BlockFrequency {
2434     if (Scale == 0)
2435       return 0;
2436     // Use operator / between BlockFrequency and BranchProbability to implement
2437     // saturating multiplication.
2438     return Freq / BranchProbability(1, Scale);
2439   };
2440 
2441   // Compute the cost of the missed fall-through edge to the loop header if the
2442   // chain head is not the loop header. As we only consider natural loops with
2443   // single header, this computation can be done only once.
2444   BlockFrequency HeaderFallThroughCost(0);
2445   for (auto *Pred : ChainHeaderBB->predecessors()) {
2446     BlockChain *PredChain = BlockToChain[Pred];
2447     if (!LoopBlockSet.count(Pred) &&
2448         (!PredChain || Pred == *std::prev(PredChain->end()))) {
2449       auto EdgeFreq = MBFI->getBlockFreq(Pred) *
2450           MBPI->getEdgeProbability(Pred, ChainHeaderBB);
2451       auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
2452       // If the predecessor has only an unconditional jump to the header, we
2453       // need to consider the cost of this jump.
2454       if (Pred->succ_size() == 1)
2455         FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
2456       HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
2457     }
2458   }
2459 
2460   // Here we collect all exit blocks in the loop, and for each exit we find out
2461   // its hottest exit edge. For each loop rotation, we define the loop exit cost
2462   // as the sum of frequencies of exit edges we collect here, excluding the exit
2463   // edge from the tail of the loop chain.
2464   SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
2465   for (auto *BB : LoopChain) {
2466     auto LargestExitEdgeProb = BranchProbability::getZero();
2467     for (auto *Succ : BB->successors()) {
2468       BlockChain *SuccChain = BlockToChain[Succ];
2469       if (!LoopBlockSet.count(Succ) &&
2470           (!SuccChain || Succ == *SuccChain->begin())) {
2471         auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
2472         LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
2473       }
2474     }
2475     if (LargestExitEdgeProb > BranchProbability::getZero()) {
2476       auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
2477       ExitsWithFreq.emplace_back(BB, ExitFreq);
2478     }
2479   }
2480 
2481   // In this loop we iterate every block in the loop chain and calculate the
2482   // cost assuming the block is the head of the loop chain. When the loop ends,
2483   // we should have found the best candidate as the loop chain's head.
2484   for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
2485             EndIter = LoopChain.end();
2486        Iter != EndIter; Iter++, TailIter++) {
2487     // TailIter is used to track the tail of the loop chain if the block we are
2488     // checking (pointed by Iter) is the head of the chain.
2489     if (TailIter == LoopChain.end())
2490       TailIter = LoopChain.begin();
2491 
2492     auto TailBB = *TailIter;
2493 
2494     // Calculate the cost by putting this BB to the top.
2495     BlockFrequency Cost = 0;
2496 
2497     // If the current BB is the loop header, we need to take into account the
2498     // cost of the missed fall through edge from outside of the loop to the
2499     // header.
2500     if (Iter != LoopChain.begin())
2501       Cost += HeaderFallThroughCost;
2502 
2503     // Collect the loop exit cost by summing up frequencies of all exit edges
2504     // except the one from the chain tail.
2505     for (auto &ExitWithFreq : ExitsWithFreq)
2506       if (TailBB != ExitWithFreq.first)
2507         Cost += ExitWithFreq.second;
2508 
2509     // The cost of breaking the once fall-through edge from the tail to the top
2510     // of the loop chain. Here we need to consider three cases:
2511     // 1. If the tail node has only one successor, then we will get an
2512     //    additional jmp instruction. So the cost here is (MisfetchCost +
2513     //    JumpInstCost) * tail node frequency.
2514     // 2. If the tail node has two successors, then we may still get an
2515     //    additional jmp instruction if the layout successor after the loop
2516     //    chain is not its CFG successor. Note that the more frequently executed
2517     //    jmp instruction will be put ahead of the other one. Assume the
2518     //    frequency of those two branches are x and y, where x is the frequency
2519     //    of the edge to the chain head, then the cost will be
2520     //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
2521     // 3. If the tail node has more than two successors (this rarely happens),
2522     //    we won't consider any additional cost.
2523     if (TailBB->isSuccessor(*Iter)) {
2524       auto TailBBFreq = MBFI->getBlockFreq(TailBB);
2525       if (TailBB->succ_size() == 1)
2526         Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
2527                                     MisfetchCost + JumpInstCost);
2528       else if (TailBB->succ_size() == 2) {
2529         auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
2530         auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
2531         auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
2532                                   ? TailBBFreq * TailToHeadProb.getCompl()
2533                                   : TailToHeadFreq;
2534         Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
2535                 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
2536       }
2537     }
2538 
2539     LLVM_DEBUG(dbgs() << "The cost of loop rotation by making "
2540                       << getBlockName(*Iter)
2541                       << " to the top: " << Cost.getFrequency() << "\n");
2542 
2543     if (Cost < SmallestRotationCost) {
2544       SmallestRotationCost = Cost;
2545       RotationPos = Iter;
2546     }
2547   }
2548 
2549   if (RotationPos != LoopChain.end()) {
2550     LLVM_DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
2551                       << " to the top\n");
2552     std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
2553   }
2554 }
2555 
2556 /// Collect blocks in the given loop that are to be placed.
2557 ///
2558 /// When profile data is available, exclude cold blocks from the returned set;
2559 /// otherwise, collect all blocks in the loop.
2560 MachineBlockPlacement::BlockFilterSet
2561 MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
2562   BlockFilterSet LoopBlockSet;
2563 
2564   // Filter cold blocks off from LoopBlockSet when profile data is available.
2565   // Collect the sum of frequencies of incoming edges to the loop header from
2566   // outside. If we treat the loop as a super block, this is the frequency of
2567   // the loop. Then for each block in the loop, we calculate the ratio between
2568   // its frequency and the frequency of the loop block. When it is too small,
2569   // don't add it to the loop chain. If there are outer loops, then this block
2570   // will be merged into the first outer loop chain for which this block is not
2571   // cold anymore. This needs precise profile data and we only do this when
2572   // profile data is available.
2573   if (F->getFunction().hasProfileData() || ForceLoopColdBlock) {
2574     BlockFrequency LoopFreq(0);
2575     for (auto *LoopPred : L.getHeader()->predecessors())
2576       if (!L.contains(LoopPred))
2577         LoopFreq += MBFI->getBlockFreq(LoopPred) *
2578                     MBPI->getEdgeProbability(LoopPred, L.getHeader());
2579 
2580     for (MachineBasicBlock *LoopBB : L.getBlocks()) {
2581       if (LoopBlockSet.count(LoopBB))
2582         continue;
2583       auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
2584       if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
2585         continue;
2586       BlockChain *Chain = BlockToChain[LoopBB];
2587       for (MachineBasicBlock *ChainBB : *Chain)
2588         LoopBlockSet.insert(ChainBB);
2589     }
2590   } else
2591     LoopBlockSet.insert(L.block_begin(), L.block_end());
2592 
2593   return LoopBlockSet;
2594 }
2595 
2596 /// Forms basic block chains from the natural loop structures.
2597 ///
2598 /// These chains are designed to preserve the existing *structure* of the code
2599 /// as much as possible. We can then stitch the chains together in a way which
2600 /// both preserves the topological structure and minimizes taken conditional
2601 /// branches.
2602 void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) {
2603   // First recurse through any nested loops, building chains for those inner
2604   // loops.
2605   for (const MachineLoop *InnerLoop : L)
2606     buildLoopChains(*InnerLoop);
2607 
2608   assert(BlockWorkList.empty() &&
2609          "BlockWorkList not empty when starting to build loop chains.");
2610   assert(EHPadWorkList.empty() &&
2611          "EHPadWorkList not empty when starting to build loop chains.");
2612   BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
2613 
2614   // Check if we have profile data for this function. If yes, we will rotate
2615   // this loop by modeling costs more precisely which requires the profile data
2616   // for better layout.
2617   bool RotateLoopWithProfile =
2618       ForcePreciseRotationCost ||
2619       (PreciseRotationCost && F->getFunction().hasProfileData());
2620 
2621   // First check to see if there is an obviously preferable top block for the
2622   // loop. This will default to the header, but may end up as one of the
2623   // predecessors to the header if there is one which will result in strictly
2624   // fewer branches in the loop body.
2625   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
2626 
2627   // If we selected just the header for the loop top, look for a potentially
2628   // profitable exit block in the event that rotating the loop can eliminate
2629   // branches by placing an exit edge at the bottom.
2630   //
2631   // Loops are processed innermost to uttermost, make sure we clear
2632   // PreferredLoopExit before processing a new loop.
2633   PreferredLoopExit = nullptr;
2634   BlockFrequency ExitFreq;
2635   if (!RotateLoopWithProfile && LoopTop == L.getHeader())
2636     PreferredLoopExit = findBestLoopExit(L, LoopBlockSet, ExitFreq);
2637 
2638   BlockChain &LoopChain = *BlockToChain[LoopTop];
2639 
2640   // FIXME: This is a really lame way of walking the chains in the loop: we
2641   // walk the blocks, and use a set to prevent visiting a particular chain
2642   // twice.
2643   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
2644   assert(LoopChain.UnscheduledPredecessors == 0 &&
2645          "LoopChain should not have unscheduled predecessors.");
2646   UpdatedPreds.insert(&LoopChain);
2647 
2648   for (const MachineBasicBlock *LoopBB : LoopBlockSet)
2649     fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
2650 
2651   buildChain(LoopTop, LoopChain, &LoopBlockSet);
2652 
2653   if (RotateLoopWithProfile)
2654     rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
2655   else
2656     rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet);
2657 
2658   LLVM_DEBUG({
2659     // Crash at the end so we get all of the debugging output first.
2660     bool BadLoop = false;
2661     if (LoopChain.UnscheduledPredecessors) {
2662       BadLoop = true;
2663       dbgs() << "Loop chain contains a block without its preds placed!\n"
2664              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2665              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
2666     }
2667     for (MachineBasicBlock *ChainBB : LoopChain) {
2668       dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
2669       if (!LoopBlockSet.remove(ChainBB)) {
2670         // We don't mark the loop as bad here because there are real situations
2671         // where this can occur. For example, with an unanalyzable fallthrough
2672         // from a loop block to a non-loop block or vice versa.
2673         dbgs() << "Loop chain contains a block not contained by the loop!\n"
2674                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2675                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
2676                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
2677       }
2678     }
2679 
2680     if (!LoopBlockSet.empty()) {
2681       BadLoop = true;
2682       for (const MachineBasicBlock *LoopBB : LoopBlockSet)
2683         dbgs() << "Loop contains blocks never placed into a chain!\n"
2684                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2685                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
2686                << "  Bad block:    " << getBlockName(LoopBB) << "\n";
2687     }
2688     assert(!BadLoop && "Detected problems with the placement of this loop.");
2689   });
2690 
2691   BlockWorkList.clear();
2692   EHPadWorkList.clear();
2693 }
2694 
2695 void MachineBlockPlacement::buildCFGChains() {
2696   // Ensure that every BB in the function has an associated chain to simplify
2697   // the assumptions of the remaining algorithm.
2698   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
2699   for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
2700        ++FI) {
2701     MachineBasicBlock *BB = &*FI;
2702     BlockChain *Chain =
2703         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
2704     // Also, merge any blocks which we cannot reason about and must preserve
2705     // the exact fallthrough behavior for.
2706     while (true) {
2707       Cond.clear();
2708       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
2709       if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
2710         break;
2711 
2712       MachineFunction::iterator NextFI = std::next(FI);
2713       MachineBasicBlock *NextBB = &*NextFI;
2714       // Ensure that the layout successor is a viable block, as we know that
2715       // fallthrough is a possibility.
2716       assert(NextFI != FE && "Can't fallthrough past the last block.");
2717       LLVM_DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
2718                         << getBlockName(BB) << " -> " << getBlockName(NextBB)
2719                         << "\n");
2720       Chain->merge(NextBB, nullptr);
2721 #ifndef NDEBUG
2722       BlocksWithUnanalyzableExits.insert(&*BB);
2723 #endif
2724       FI = NextFI;
2725       BB = NextBB;
2726     }
2727   }
2728 
2729   // Build any loop-based chains.
2730   PreferredLoopExit = nullptr;
2731   for (MachineLoop *L : *MLI)
2732     buildLoopChains(*L);
2733 
2734   assert(BlockWorkList.empty() &&
2735          "BlockWorkList should be empty before building final chain.");
2736   assert(EHPadWorkList.empty() &&
2737          "EHPadWorkList should be empty before building final chain.");
2738 
2739   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
2740   for (MachineBasicBlock &MBB : *F)
2741     fillWorkLists(&MBB, UpdatedPreds);
2742 
2743   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2744   buildChain(&F->front(), FunctionChain);
2745 
2746 #ifndef NDEBUG
2747   using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>;
2748 #endif
2749   LLVM_DEBUG({
2750     // Crash at the end so we get all of the debugging output first.
2751     bool BadFunc = false;
2752     FunctionBlockSetType FunctionBlockSet;
2753     for (MachineBasicBlock &MBB : *F)
2754       FunctionBlockSet.insert(&MBB);
2755 
2756     for (MachineBasicBlock *ChainBB : FunctionChain)
2757       if (!FunctionBlockSet.erase(ChainBB)) {
2758         BadFunc = true;
2759         dbgs() << "Function chain contains a block not in the function!\n"
2760                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
2761       }
2762 
2763     if (!FunctionBlockSet.empty()) {
2764       BadFunc = true;
2765       for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
2766         dbgs() << "Function contains blocks never placed into a chain!\n"
2767                << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
2768     }
2769     assert(!BadFunc && "Detected problems with the block placement.");
2770   });
2771 
2772   // Remember original layout ordering, so we can update terminators after
2773   // reordering to point to the original layout successor.
2774   SmallVector<MachineBasicBlock *, 4> OriginalLayoutSuccessors(
2775       F->getNumBlockIDs());
2776   {
2777     MachineBasicBlock *LastMBB = nullptr;
2778     for (auto &MBB : *F) {
2779       if (LastMBB != nullptr)
2780         OriginalLayoutSuccessors[LastMBB->getNumber()] = &MBB;
2781       LastMBB = &MBB;
2782     }
2783     OriginalLayoutSuccessors[F->back().getNumber()] = nullptr;
2784   }
2785 
2786   // Splice the blocks into place.
2787   MachineFunction::iterator InsertPos = F->begin();
2788   LLVM_DEBUG(dbgs() << "[MBP] Function: " << F->getName() << "\n");
2789   for (MachineBasicBlock *ChainBB : FunctionChain) {
2790     LLVM_DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
2791                                                             : "          ... ")
2792                       << getBlockName(ChainBB) << "\n");
2793     if (InsertPos != MachineFunction::iterator(ChainBB))
2794       F->splice(InsertPos, ChainBB);
2795     else
2796       ++InsertPos;
2797 
2798     // Update the terminator of the previous block.
2799     if (ChainBB == *FunctionChain.begin())
2800       continue;
2801     MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
2802 
2803     // FIXME: It would be awesome of updateTerminator would just return rather
2804     // than assert when the branch cannot be analyzed in order to remove this
2805     // boiler plate.
2806     Cond.clear();
2807     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
2808 
2809 #ifndef NDEBUG
2810     if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
2811       // Given the exact block placement we chose, we may actually not _need_ to
2812       // be able to edit PrevBB's terminator sequence, but not being _able_ to
2813       // do that at this point is a bug.
2814       assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
2815               !PrevBB->canFallThrough()) &&
2816              "Unexpected block with un-analyzable fallthrough!");
2817       Cond.clear();
2818       TBB = FBB = nullptr;
2819     }
2820 #endif
2821 
2822     // The "PrevBB" is not yet updated to reflect current code layout, so,
2823     //   o. it may fall-through to a block without explicit "goto" instruction
2824     //      before layout, and no longer fall-through it after layout; or
2825     //   o. just opposite.
2826     //
2827     // analyzeBranch() may return erroneous value for FBB when these two
2828     // situations take place. For the first scenario FBB is mistakenly set NULL;
2829     // for the 2nd scenario, the FBB, which is expected to be NULL, is
2830     // mistakenly pointing to "*BI".
2831     // Thus, if the future change needs to use FBB before the layout is set, it
2832     // has to correct FBB first by using the code similar to the following:
2833     //
2834     // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
2835     //   PrevBB->updateTerminator();
2836     //   Cond.clear();
2837     //   TBB = FBB = nullptr;
2838     //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
2839     //     // FIXME: This should never take place.
2840     //     TBB = FBB = nullptr;
2841     //   }
2842     // }
2843     if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
2844       PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]);
2845     }
2846   }
2847 
2848   // Fixup the last block.
2849   Cond.clear();
2850   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
2851   if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) {
2852     MachineBasicBlock *PrevBB = &F->back();
2853     PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]);
2854   }
2855 
2856   BlockWorkList.clear();
2857   EHPadWorkList.clear();
2858 }
2859 
2860 void MachineBlockPlacement::optimizeBranches() {
2861   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2862   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
2863 
2864   // Now that all the basic blocks in the chain have the proper layout,
2865   // make a final call to analyzeBranch with AllowModify set.
2866   // Indeed, the target may be able to optimize the branches in a way we
2867   // cannot because all branches may not be analyzable.
2868   // E.g., the target may be able to remove an unconditional branch to
2869   // a fallthrough when it occurs after predicated terminators.
2870   for (MachineBasicBlock *ChainBB : FunctionChain) {
2871     Cond.clear();
2872     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
2873     if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
2874       // If PrevBB has a two-way branch, try to re-order the branches
2875       // such that we branch to the successor with higher probability first.
2876       if (TBB && !Cond.empty() && FBB &&
2877           MBPI->getEdgeProbability(ChainBB, FBB) >
2878               MBPI->getEdgeProbability(ChainBB, TBB) &&
2879           !TII->reverseBranchCondition(Cond)) {
2880         LLVM_DEBUG(dbgs() << "Reverse order of the two branches: "
2881                           << getBlockName(ChainBB) << "\n");
2882         LLVM_DEBUG(dbgs() << "    Edge probability: "
2883                           << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
2884                           << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
2885         DebugLoc dl; // FIXME: this is nowhere
2886         TII->removeBranch(*ChainBB);
2887         TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl);
2888       }
2889     }
2890   }
2891 }
2892 
2893 void MachineBlockPlacement::alignBlocks() {
2894   // Walk through the backedges of the function now that we have fully laid out
2895   // the basic blocks and align the destination of each backedge. We don't rely
2896   // exclusively on the loop info here so that we can align backedges in
2897   // unnatural CFGs and backedges that were introduced purely because of the
2898   // loop rotations done during this layout pass.
2899   if (F->getFunction().hasMinSize() ||
2900       (F->getFunction().hasOptSize() && !TLI->alignLoopsWithOptSize()))
2901     return;
2902   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2903   if (FunctionChain.begin() == FunctionChain.end())
2904     return; // Empty chain.
2905 
2906   const BranchProbability ColdProb(1, 5); // 20%
2907   BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
2908   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
2909   for (MachineBasicBlock *ChainBB : FunctionChain) {
2910     if (ChainBB == *FunctionChain.begin())
2911       continue;
2912 
2913     // Don't align non-looping basic blocks. These are unlikely to execute
2914     // enough times to matter in practice. Note that we'll still handle
2915     // unnatural CFGs inside of a natural outer loop (the common case) and
2916     // rotated loops.
2917     MachineLoop *L = MLI->getLoopFor(ChainBB);
2918     if (!L)
2919       continue;
2920 
2921     const Align Align = TLI->getPrefLoopAlignment(L);
2922     if (Align == 1)
2923       continue; // Don't care about loop alignment.
2924 
2925     // If the block is cold relative to the function entry don't waste space
2926     // aligning it.
2927     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
2928     if (Freq < WeightedEntryFreq)
2929       continue;
2930 
2931     // If the block is cold relative to its loop header, don't align it
2932     // regardless of what edges into the block exist.
2933     MachineBasicBlock *LoopHeader = L->getHeader();
2934     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
2935     if (Freq < (LoopHeaderFreq * ColdProb))
2936       continue;
2937 
2938     // If the global profiles indicates so, don't align it.
2939     if (llvm::shouldOptimizeForSize(ChainBB, PSI, MBFI.get()) &&
2940         !TLI->alignLoopsWithOptSize())
2941       continue;
2942 
2943     // Check for the existence of a non-layout predecessor which would benefit
2944     // from aligning this block.
2945     MachineBasicBlock *LayoutPred =
2946         &*std::prev(MachineFunction::iterator(ChainBB));
2947 
2948     auto DetermineMaxAlignmentPadding = [&]() {
2949       // Set the maximum bytes allowed to be emitted for alignment.
2950       unsigned MaxBytes;
2951       if (MaxBytesForAlignmentOverride.getNumOccurrences() > 0)
2952         MaxBytes = MaxBytesForAlignmentOverride;
2953       else
2954         MaxBytes = TLI->getMaxPermittedBytesForAlignment(ChainBB);
2955       ChainBB->setMaxBytesForAlignment(MaxBytes);
2956     };
2957 
2958     // Force alignment if all the predecessors are jumps. We already checked
2959     // that the block isn't cold above.
2960     if (!LayoutPred->isSuccessor(ChainBB)) {
2961       ChainBB->setAlignment(Align);
2962       DetermineMaxAlignmentPadding();
2963       continue;
2964     }
2965 
2966     // Align this block if the layout predecessor's edge into this block is
2967     // cold relative to the block. When this is true, other predecessors make up
2968     // all of the hot entries into the block and thus alignment is likely to be
2969     // important.
2970     BranchProbability LayoutProb =
2971         MBPI->getEdgeProbability(LayoutPred, ChainBB);
2972     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
2973     if (LayoutEdgeFreq <= (Freq * ColdProb)) {
2974       ChainBB->setAlignment(Align);
2975       DetermineMaxAlignmentPadding();
2976     }
2977   }
2978 }
2979 
2980 /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
2981 /// it was duplicated into its chain predecessor and removed.
2982 /// \p BB    - Basic block that may be duplicated.
2983 ///
2984 /// \p LPred - Chosen layout predecessor of \p BB.
2985 ///            Updated to be the chain end if LPred is removed.
2986 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
2987 /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
2988 ///                  Used to identify which blocks to update predecessor
2989 ///                  counts.
2990 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
2991 ///                          chosen in the given order due to unnatural CFG
2992 ///                          only needed if \p BB is removed and
2993 ///                          \p PrevUnplacedBlockIt pointed to \p BB.
2994 /// @return true if \p BB was removed.
2995 bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
2996     MachineBasicBlock *BB, MachineBasicBlock *&LPred,
2997     const MachineBasicBlock *LoopHeaderBB,
2998     BlockChain &Chain, BlockFilterSet *BlockFilter,
2999     MachineFunction::iterator &PrevUnplacedBlockIt) {
3000   bool Removed, DuplicatedToLPred;
3001   bool DuplicatedToOriginalLPred;
3002   Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
3003                                     PrevUnplacedBlockIt,
3004                                     DuplicatedToLPred);
3005   if (!Removed)
3006     return false;
3007   DuplicatedToOriginalLPred = DuplicatedToLPred;
3008   // Iteratively try to duplicate again. It can happen that a block that is
3009   // duplicated into is still small enough to be duplicated again.
3010   // No need to call markBlockSuccessors in this case, as the blocks being
3011   // duplicated from here on are already scheduled.
3012   while (DuplicatedToLPred && Removed) {
3013     MachineBasicBlock *DupBB, *DupPred;
3014     // The removal callback causes Chain.end() to be updated when a block is
3015     // removed. On the first pass through the loop, the chain end should be the
3016     // same as it was on function entry. On subsequent passes, because we are
3017     // duplicating the block at the end of the chain, if it is removed the
3018     // chain will have shrunk by one block.
3019     BlockChain::iterator ChainEnd = Chain.end();
3020     DupBB = *(--ChainEnd);
3021     // Now try to duplicate again.
3022     if (ChainEnd == Chain.begin())
3023       break;
3024     DupPred = *std::prev(ChainEnd);
3025     Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
3026                                       PrevUnplacedBlockIt,
3027                                       DuplicatedToLPred);
3028   }
3029   // If BB was duplicated into LPred, it is now scheduled. But because it was
3030   // removed, markChainSuccessors won't be called for its chain. Instead we
3031   // call markBlockSuccessors for LPred to achieve the same effect. This must go
3032   // at the end because repeating the tail duplication can increase the number
3033   // of unscheduled predecessors.
3034   LPred = *std::prev(Chain.end());
3035   if (DuplicatedToOriginalLPred)
3036     markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
3037   return true;
3038 }
3039 
3040 /// Tail duplicate \p BB into (some) predecessors if profitable.
3041 /// \p BB    - Basic block that may be duplicated
3042 /// \p LPred - Chosen layout predecessor of \p BB
3043 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
3044 /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
3045 ///                  Used to identify which blocks to update predecessor
3046 ///                  counts.
3047 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
3048 ///                          chosen in the given order due to unnatural CFG
3049 ///                          only needed if \p BB is removed and
3050 ///                          \p PrevUnplacedBlockIt pointed to \p BB.
3051 /// \p DuplicatedToLPred - True if the block was duplicated into LPred.
3052 /// \return  - True if the block was duplicated into all preds and removed.
3053 bool MachineBlockPlacement::maybeTailDuplicateBlock(
3054     MachineBasicBlock *BB, MachineBasicBlock *LPred,
3055     BlockChain &Chain, BlockFilterSet *BlockFilter,
3056     MachineFunction::iterator &PrevUnplacedBlockIt,
3057     bool &DuplicatedToLPred) {
3058   DuplicatedToLPred = false;
3059   if (!shouldTailDuplicate(BB))
3060     return false;
3061 
3062   LLVM_DEBUG(dbgs() << "Redoing tail duplication for Succ#" << BB->getNumber()
3063                     << "\n");
3064 
3065   // This has to be a callback because none of it can be done after
3066   // BB is deleted.
3067   bool Removed = false;
3068   auto RemovalCallback =
3069       [&](MachineBasicBlock *RemBB) {
3070         // Signal to outer function
3071         Removed = true;
3072 
3073         // Conservative default.
3074         bool InWorkList = true;
3075         // Remove from the Chain and Chain Map
3076         if (BlockToChain.count(RemBB)) {
3077           BlockChain *Chain = BlockToChain[RemBB];
3078           InWorkList = Chain->UnscheduledPredecessors == 0;
3079           Chain->remove(RemBB);
3080           BlockToChain.erase(RemBB);
3081         }
3082 
3083         // Handle the unplaced block iterator
3084         if (&(*PrevUnplacedBlockIt) == RemBB) {
3085           PrevUnplacedBlockIt++;
3086         }
3087 
3088         // Handle the Work Lists
3089         if (InWorkList) {
3090           SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
3091           if (RemBB->isEHPad())
3092             RemoveList = EHPadWorkList;
3093           llvm::erase_value(RemoveList, RemBB);
3094         }
3095 
3096         // Handle the filter set
3097         if (BlockFilter) {
3098           BlockFilter->remove(RemBB);
3099         }
3100 
3101         // Remove the block from loop info.
3102         MLI->removeBlock(RemBB);
3103         if (RemBB == PreferredLoopExit)
3104           PreferredLoopExit = nullptr;
3105 
3106         LLVM_DEBUG(dbgs() << "TailDuplicator deleted block: "
3107                           << getBlockName(RemBB) << "\n");
3108       };
3109   auto RemovalCallbackRef =
3110       function_ref<void(MachineBasicBlock*)>(RemovalCallback);
3111 
3112   SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
3113   bool IsSimple = TailDup.isSimpleBB(BB);
3114   SmallVector<MachineBasicBlock *, 8> CandidatePreds;
3115   SmallVectorImpl<MachineBasicBlock *> *CandidatePtr = nullptr;
3116   if (F->getFunction().hasProfileData()) {
3117     // We can do partial duplication with precise profile information.
3118     findDuplicateCandidates(CandidatePreds, BB, BlockFilter);
3119     if (CandidatePreds.size() == 0)
3120       return false;
3121     if (CandidatePreds.size() < BB->pred_size())
3122       CandidatePtr = &CandidatePreds;
3123   }
3124   TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, &DuplicatedPreds,
3125                                  &RemovalCallbackRef, CandidatePtr);
3126 
3127   // Update UnscheduledPredecessors to reflect tail-duplication.
3128   DuplicatedToLPred = false;
3129   for (MachineBasicBlock *Pred : DuplicatedPreds) {
3130     // We're only looking for unscheduled predecessors that match the filter.
3131     BlockChain* PredChain = BlockToChain[Pred];
3132     if (Pred == LPred)
3133       DuplicatedToLPred = true;
3134     if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
3135         || PredChain == &Chain)
3136       continue;
3137     for (MachineBasicBlock *NewSucc : Pred->successors()) {
3138       if (BlockFilter && !BlockFilter->count(NewSucc))
3139         continue;
3140       BlockChain *NewChain = BlockToChain[NewSucc];
3141       if (NewChain != &Chain && NewChain != PredChain)
3142         NewChain->UnscheduledPredecessors++;
3143     }
3144   }
3145   return Removed;
3146 }
3147 
3148 // Count the number of actual machine instructions.
3149 static uint64_t countMBBInstruction(MachineBasicBlock *MBB) {
3150   uint64_t InstrCount = 0;
3151   for (MachineInstr &MI : *MBB) {
3152     if (!MI.isPHI() && !MI.isMetaInstruction())
3153       InstrCount += 1;
3154   }
3155   return InstrCount;
3156 }
3157 
3158 // The size cost of duplication is the instruction size of the duplicated block.
3159 // So we should scale the threshold accordingly. But the instruction size is not
3160 // available on all targets, so we use the number of instructions instead.
3161 BlockFrequency MachineBlockPlacement::scaleThreshold(MachineBasicBlock *BB) {
3162   return DupThreshold.getFrequency() * countMBBInstruction(BB);
3163 }
3164 
3165 // Returns true if BB is Pred's best successor.
3166 bool MachineBlockPlacement::isBestSuccessor(MachineBasicBlock *BB,
3167                                             MachineBasicBlock *Pred,
3168                                             BlockFilterSet *BlockFilter) {
3169   if (BB == Pred)
3170     return false;
3171   if (BlockFilter && !BlockFilter->count(Pred))
3172     return false;
3173   BlockChain *PredChain = BlockToChain[Pred];
3174   if (PredChain && (Pred != *std::prev(PredChain->end())))
3175     return false;
3176 
3177   // Find the successor with largest probability excluding BB.
3178   BranchProbability BestProb = BranchProbability::getZero();
3179   for (MachineBasicBlock *Succ : Pred->successors())
3180     if (Succ != BB) {
3181       if (BlockFilter && !BlockFilter->count(Succ))
3182         continue;
3183       BlockChain *SuccChain = BlockToChain[Succ];
3184       if (SuccChain && (Succ != *SuccChain->begin()))
3185         continue;
3186       BranchProbability SuccProb = MBPI->getEdgeProbability(Pred, Succ);
3187       if (SuccProb > BestProb)
3188         BestProb = SuccProb;
3189     }
3190 
3191   BranchProbability BBProb = MBPI->getEdgeProbability(Pred, BB);
3192   if (BBProb <= BestProb)
3193     return false;
3194 
3195   // Compute the number of reduced taken branches if Pred falls through to BB
3196   // instead of another successor. Then compare it with threshold.
3197   BlockFrequency PredFreq = getBlockCountOrFrequency(Pred);
3198   BlockFrequency Gain = PredFreq * (BBProb - BestProb);
3199   return Gain > scaleThreshold(BB);
3200 }
3201 
3202 // Find out the predecessors of BB and BB can be beneficially duplicated into
3203 // them.
3204 void MachineBlockPlacement::findDuplicateCandidates(
3205     SmallVectorImpl<MachineBasicBlock *> &Candidates,
3206     MachineBasicBlock *BB,
3207     BlockFilterSet *BlockFilter) {
3208   MachineBasicBlock *Fallthrough = nullptr;
3209   BranchProbability DefaultBranchProb = BranchProbability::getZero();
3210   BlockFrequency BBDupThreshold(scaleThreshold(BB));
3211   SmallVector<MachineBasicBlock *, 8> Preds(BB->predecessors());
3212   SmallVector<MachineBasicBlock *, 8> Succs(BB->successors());
3213 
3214   // Sort for highest frequency.
3215   auto CmpSucc = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
3216     return MBPI->getEdgeProbability(BB, A) > MBPI->getEdgeProbability(BB, B);
3217   };
3218   auto CmpPred = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
3219     return MBFI->getBlockFreq(A) > MBFI->getBlockFreq(B);
3220   };
3221   llvm::stable_sort(Succs, CmpSucc);
3222   llvm::stable_sort(Preds, CmpPred);
3223 
3224   auto SuccIt = Succs.begin();
3225   if (SuccIt != Succs.end()) {
3226     DefaultBranchProb = MBPI->getEdgeProbability(BB, *SuccIt).getCompl();
3227   }
3228 
3229   // For each predecessors of BB, compute the benefit of duplicating BB,
3230   // if it is larger than the threshold, add it into Candidates.
3231   //
3232   // If we have following control flow.
3233   //
3234   //     PB1 PB2 PB3 PB4
3235   //      \   |  /    /\
3236   //       \  | /    /  \
3237   //        \ |/    /    \
3238   //         BB----/     OB
3239   //         /\
3240   //        /  \
3241   //      SB1 SB2
3242   //
3243   // And it can be partially duplicated as
3244   //
3245   //   PB2+BB
3246   //      |  PB1 PB3 PB4
3247   //      |   |  /    /\
3248   //      |   | /    /  \
3249   //      |   |/    /    \
3250   //      |  BB----/     OB
3251   //      |\ /|
3252   //      | X |
3253   //      |/ \|
3254   //     SB2 SB1
3255   //
3256   // The benefit of duplicating into a predecessor is defined as
3257   //         Orig_taken_branch - Duplicated_taken_branch
3258   //
3259   // The Orig_taken_branch is computed with the assumption that predecessor
3260   // jumps to BB and the most possible successor is laid out after BB.
3261   //
3262   // The Duplicated_taken_branch is computed with the assumption that BB is
3263   // duplicated into PB, and one successor is layout after it (SB1 for PB1 and
3264   // SB2 for PB2 in our case). If there is no available successor, the combined
3265   // block jumps to all BB's successor, like PB3 in this example.
3266   //
3267   // If a predecessor has multiple successors, so BB can't be duplicated into
3268   // it. But it can beneficially fall through to BB, and duplicate BB into other
3269   // predecessors.
3270   for (MachineBasicBlock *Pred : Preds) {
3271     BlockFrequency PredFreq = getBlockCountOrFrequency(Pred);
3272 
3273     if (!TailDup.canTailDuplicate(BB, Pred)) {
3274       // BB can't be duplicated into Pred, but it is possible to be layout
3275       // below Pred.
3276       if (!Fallthrough && isBestSuccessor(BB, Pred, BlockFilter)) {
3277         Fallthrough = Pred;
3278         if (SuccIt != Succs.end())
3279           SuccIt++;
3280       }
3281       continue;
3282     }
3283 
3284     BlockFrequency OrigCost = PredFreq + PredFreq * DefaultBranchProb;
3285     BlockFrequency DupCost;
3286     if (SuccIt == Succs.end()) {
3287       // Jump to all successors;
3288       if (Succs.size() > 0)
3289         DupCost += PredFreq;
3290     } else {
3291       // Fallthrough to *SuccIt, jump to all other successors;
3292       DupCost += PredFreq;
3293       DupCost -= PredFreq * MBPI->getEdgeProbability(BB, *SuccIt);
3294     }
3295 
3296     assert(OrigCost >= DupCost);
3297     OrigCost -= DupCost;
3298     if (OrigCost > BBDupThreshold) {
3299       Candidates.push_back(Pred);
3300       if (SuccIt != Succs.end())
3301         SuccIt++;
3302     }
3303   }
3304 
3305   // No predecessors can optimally fallthrough to BB.
3306   // So we can change one duplication into fallthrough.
3307   if (!Fallthrough) {
3308     if ((Candidates.size() < Preds.size()) && (Candidates.size() > 0)) {
3309       Candidates[0] = Candidates.back();
3310       Candidates.pop_back();
3311     }
3312   }
3313 }
3314 
3315 void MachineBlockPlacement::initDupThreshold() {
3316   DupThreshold = 0;
3317   if (!F->getFunction().hasProfileData())
3318     return;
3319 
3320   // We prefer to use prifile count.
3321   uint64_t HotThreshold = PSI->getOrCompHotCountThreshold();
3322   if (HotThreshold != UINT64_MAX) {
3323     UseProfileCount = true;
3324     DupThreshold = HotThreshold * TailDupProfilePercentThreshold / 100;
3325     return;
3326   }
3327 
3328   // Profile count is not available, we can use block frequency instead.
3329   BlockFrequency MaxFreq = 0;
3330   for (MachineBasicBlock &MBB : *F) {
3331     BlockFrequency Freq = MBFI->getBlockFreq(&MBB);
3332     if (Freq > MaxFreq)
3333       MaxFreq = Freq;
3334   }
3335 
3336   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
3337   DupThreshold = MaxFreq * ThresholdProb;
3338   UseProfileCount = false;
3339 }
3340 
3341 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
3342   if (skipFunction(MF.getFunction()))
3343     return false;
3344 
3345   // Check for single-block functions and skip them.
3346   if (std::next(MF.begin()) == MF.end())
3347     return false;
3348 
3349   F = &MF;
3350   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
3351   MBFI = std::make_unique<MBFIWrapper>(
3352       getAnalysis<MachineBlockFrequencyInfo>());
3353   MLI = &getAnalysis<MachineLoopInfo>();
3354   TII = MF.getSubtarget().getInstrInfo();
3355   TLI = MF.getSubtarget().getTargetLowering();
3356   MPDT = nullptr;
3357   PSI = &getAnalysis<ProfileSummaryInfoWrapperPass>().getPSI();
3358 
3359   initDupThreshold();
3360 
3361   // Initialize PreferredLoopExit to nullptr here since it may never be set if
3362   // there are no MachineLoops.
3363   PreferredLoopExit = nullptr;
3364 
3365   assert(BlockToChain.empty() &&
3366          "BlockToChain map should be empty before starting placement.");
3367   assert(ComputedEdges.empty() &&
3368          "Computed Edge map should be empty before starting placement.");
3369 
3370   unsigned TailDupSize = TailDupPlacementThreshold;
3371   // If only the aggressive threshold is explicitly set, use it.
3372   if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 &&
3373       TailDupPlacementThreshold.getNumOccurrences() == 0)
3374     TailDupSize = TailDupPlacementAggressiveThreshold;
3375 
3376   TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
3377   // For aggressive optimization, we can adjust some thresholds to be less
3378   // conservative.
3379   if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) {
3380     // At O3 we should be more willing to copy blocks for tail duplication. This
3381     // increases size pressure, so we only do it at O3
3382     // Do this unless only the regular threshold is explicitly set.
3383     if (TailDupPlacementThreshold.getNumOccurrences() == 0 ||
3384         TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0)
3385       TailDupSize = TailDupPlacementAggressiveThreshold;
3386   }
3387 
3388   // If there's no threshold provided through options, query the target
3389   // information for a threshold instead.
3390   if (TailDupPlacementThreshold.getNumOccurrences() == 0 &&
3391       (PassConfig->getOptLevel() < CodeGenOpt::Aggressive ||
3392        TailDupPlacementAggressiveThreshold.getNumOccurrences() == 0))
3393     TailDupSize = TII->getTailDuplicateSize(PassConfig->getOptLevel());
3394 
3395   if (allowTailDupPlacement()) {
3396     MPDT = &getAnalysis<MachinePostDominatorTree>();
3397     bool OptForSize = MF.getFunction().hasOptSize() ||
3398                       llvm::shouldOptimizeForSize(&MF, PSI, &MBFI->getMBFI());
3399     if (OptForSize)
3400       TailDupSize = 1;
3401     bool PreRegAlloc = false;
3402     TailDup.initMF(MF, PreRegAlloc, MBPI, MBFI.get(), PSI,
3403                    /* LayoutMode */ true, TailDupSize);
3404     precomputeTriangleChains();
3405   }
3406 
3407   buildCFGChains();
3408 
3409   // Changing the layout can create new tail merging opportunities.
3410   // TailMerge can create jump into if branches that make CFG irreducible for
3411   // HW that requires structured CFG.
3412   bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
3413                          PassConfig->getEnableTailMerge() &&
3414                          BranchFoldPlacement;
3415   // No tail merging opportunities if the block number is less than four.
3416   if (MF.size() > 3 && EnableTailMerge) {
3417     unsigned TailMergeSize = TailDupSize + 1;
3418     BranchFolder BF(/*DefaultEnableTailMerge=*/true, /*CommonHoist=*/false,
3419                     *MBFI, *MBPI, PSI, TailMergeSize);
3420 
3421     if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), MLI,
3422                             /*AfterPlacement=*/true)) {
3423       // Redo the layout if tail merging creates/removes/moves blocks.
3424       BlockToChain.clear();
3425       ComputedEdges.clear();
3426       // Must redo the post-dominator tree if blocks were changed.
3427       if (MPDT)
3428         MPDT->runOnMachineFunction(MF);
3429       ChainAllocator.DestroyAll();
3430       buildCFGChains();
3431     }
3432   }
3433 
3434   // Apply a post-processing optimizing block placement.
3435   if (MF.size() >= 3 && EnableExtTspBlockPlacement &&
3436       (ApplyExtTspWithoutProfile || MF.getFunction().hasProfileData())) {
3437     // Find a new placement and modify the layout of the blocks in the function.
3438     applyExtTsp();
3439 
3440     // Re-create CFG chain so that we can optimizeBranches and alignBlocks.
3441     createCFGChainExtTsp();
3442   }
3443 
3444   optimizeBranches();
3445   alignBlocks();
3446 
3447   BlockToChain.clear();
3448   ComputedEdges.clear();
3449   ChainAllocator.DestroyAll();
3450 
3451   bool HasMaxBytesOverride =
3452       MaxBytesForAlignmentOverride.getNumOccurrences() > 0;
3453 
3454   if (AlignAllBlock)
3455     // Align all of the blocks in the function to a specific alignment.
3456     for (MachineBasicBlock &MBB : MF) {
3457       if (HasMaxBytesOverride)
3458         MBB.setAlignment(Align(1ULL << AlignAllBlock),
3459                          MaxBytesForAlignmentOverride);
3460       else
3461         MBB.setAlignment(Align(1ULL << AlignAllBlock));
3462     }
3463   else if (AlignAllNonFallThruBlocks) {
3464     // Align all of the blocks that have no fall-through predecessors to a
3465     // specific alignment.
3466     for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
3467       auto LayoutPred = std::prev(MBI);
3468       if (!LayoutPred->isSuccessor(&*MBI)) {
3469         if (HasMaxBytesOverride)
3470           MBI->setAlignment(Align(1ULL << AlignAllNonFallThruBlocks),
3471                             MaxBytesForAlignmentOverride);
3472         else
3473           MBI->setAlignment(Align(1ULL << AlignAllNonFallThruBlocks));
3474       }
3475     }
3476   }
3477   if (ViewBlockLayoutWithBFI != GVDT_None &&
3478       (ViewBlockFreqFuncName.empty() ||
3479        F->getFunction().getName().equals(ViewBlockFreqFuncName))) {
3480     if (RenumberBlocksBeforeView)
3481       MF.RenumberBlocks();
3482     MBFI->view("MBP." + MF.getName(), false);
3483   }
3484 
3485   // We always return true as we have no way to track whether the final order
3486   // differs from the original order.
3487   return true;
3488 }
3489 
3490 void MachineBlockPlacement::applyExtTsp() {
3491   // Prepare data; blocks are indexed by their index in the current ordering.
3492   DenseMap<const MachineBasicBlock *, uint64_t> BlockIndex;
3493   BlockIndex.reserve(F->size());
3494   std::vector<const MachineBasicBlock *> CurrentBlockOrder;
3495   CurrentBlockOrder.reserve(F->size());
3496   size_t NumBlocks = 0;
3497   for (const MachineBasicBlock &MBB : *F) {
3498     BlockIndex[&MBB] = NumBlocks++;
3499     CurrentBlockOrder.push_back(&MBB);
3500   }
3501 
3502   auto BlockSizes = std::vector<uint64_t>(F->size());
3503   auto BlockCounts = std::vector<uint64_t>(F->size());
3504   std::vector<EdgeCountT> JumpCounts;
3505   for (MachineBasicBlock &MBB : *F) {
3506     // Getting the block frequency.
3507     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
3508     BlockCounts[BlockIndex[&MBB]] = BlockFreq.getFrequency();
3509     // Getting the block size:
3510     // - approximate the size of an instruction by 4 bytes, and
3511     // - ignore debug instructions.
3512     // Note: getting the exact size of each block is target-dependent and can be
3513     // done by extending the interface of MCCodeEmitter. Experimentally we do
3514     // not see a perf improvement with the exact block sizes.
3515     auto NonDbgInsts =
3516         instructionsWithoutDebug(MBB.instr_begin(), MBB.instr_end());
3517     int NumInsts = std::distance(NonDbgInsts.begin(), NonDbgInsts.end());
3518     BlockSizes[BlockIndex[&MBB]] = 4 * NumInsts;
3519     // Getting jump frequencies.
3520     for (MachineBasicBlock *Succ : MBB.successors()) {
3521       auto EP = MBPI->getEdgeProbability(&MBB, Succ);
3522       BlockFrequency JumpFreq = BlockFreq * EP;
3523       auto Jump = std::make_pair(BlockIndex[&MBB], BlockIndex[Succ]);
3524       JumpCounts.push_back(std::make_pair(Jump, JumpFreq.getFrequency()));
3525     }
3526   }
3527 
3528   LLVM_DEBUG(dbgs() << "Applying ext-tsp layout for |V| = " << F->size()
3529                     << " with profile = " << F->getFunction().hasProfileData()
3530                     << " (" << F->getName().str() << ")"
3531                     << "\n");
3532   LLVM_DEBUG(
3533       dbgs() << format("  original  layout score: %0.2f\n",
3534                        calcExtTspScore(BlockSizes, BlockCounts, JumpCounts)));
3535 
3536   // Run the layout algorithm.
3537   auto NewOrder = applyExtTspLayout(BlockSizes, BlockCounts, JumpCounts);
3538   std::vector<const MachineBasicBlock *> NewBlockOrder;
3539   NewBlockOrder.reserve(F->size());
3540   for (uint64_t Node : NewOrder) {
3541     NewBlockOrder.push_back(CurrentBlockOrder[Node]);
3542   }
3543   LLVM_DEBUG(dbgs() << format("  optimized layout score: %0.2f\n",
3544                               calcExtTspScore(NewOrder, BlockSizes, BlockCounts,
3545                                               JumpCounts)));
3546 
3547   // Assign new block order.
3548   assignBlockOrder(NewBlockOrder);
3549 }
3550 
3551 void MachineBlockPlacement::assignBlockOrder(
3552     const std::vector<const MachineBasicBlock *> &NewBlockOrder) {
3553   assert(F->size() == NewBlockOrder.size() && "Incorrect size of block order");
3554   F->RenumberBlocks();
3555 
3556   bool HasChanges = false;
3557   for (size_t I = 0; I < NewBlockOrder.size(); I++) {
3558     if (NewBlockOrder[I] != F->getBlockNumbered(I)) {
3559       HasChanges = true;
3560       break;
3561     }
3562   }
3563   // Stop early if the new block order is identical to the existing one.
3564   if (!HasChanges)
3565     return;
3566 
3567   SmallVector<MachineBasicBlock *, 4> PrevFallThroughs(F->getNumBlockIDs());
3568   for (auto &MBB : *F) {
3569     PrevFallThroughs[MBB.getNumber()] = MBB.getFallThrough();
3570   }
3571 
3572   // Sort basic blocks in the function according to the computed order.
3573   DenseMap<const MachineBasicBlock *, size_t> NewIndex;
3574   for (const MachineBasicBlock *MBB : NewBlockOrder) {
3575     NewIndex[MBB] = NewIndex.size();
3576   }
3577   F->sort([&](MachineBasicBlock &L, MachineBasicBlock &R) {
3578     return NewIndex[&L] < NewIndex[&R];
3579   });
3580 
3581   // Update basic block branches by inserting explicit fallthrough branches
3582   // when required and re-optimize branches when possible.
3583   const TargetInstrInfo *TII = F->getSubtarget().getInstrInfo();
3584   SmallVector<MachineOperand, 4> Cond;
3585   for (auto &MBB : *F) {
3586     MachineFunction::iterator NextMBB = std::next(MBB.getIterator());
3587     MachineFunction::iterator EndIt = MBB.getParent()->end();
3588     auto *FTMBB = PrevFallThroughs[MBB.getNumber()];
3589     // If this block had a fallthrough before we need an explicit unconditional
3590     // branch to that block if the fallthrough block is not adjacent to the
3591     // block in the new order.
3592     if (FTMBB && (NextMBB == EndIt || &*NextMBB != FTMBB)) {
3593       TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
3594     }
3595 
3596     // It might be possible to optimize branches by flipping the condition.
3597     Cond.clear();
3598     MachineBasicBlock *TBB = nullptr, *FBB = nullptr;
3599     if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
3600       continue;
3601     MBB.updateTerminator(FTMBB);
3602   }
3603 
3604 #ifndef NDEBUG
3605   // Make sure we correctly constructed all branches.
3606   F->verify(this, "After optimized block reordering");
3607 #endif
3608 }
3609 
3610 void MachineBlockPlacement::createCFGChainExtTsp() {
3611   BlockToChain.clear();
3612   ComputedEdges.clear();
3613   ChainAllocator.DestroyAll();
3614 
3615   MachineBasicBlock *HeadBB = &F->front();
3616   BlockChain *FunctionChain =
3617       new (ChainAllocator.Allocate()) BlockChain(BlockToChain, HeadBB);
3618 
3619   for (MachineBasicBlock &MBB : *F) {
3620     if (HeadBB == &MBB)
3621       continue; // Ignore head of the chain
3622     FunctionChain->merge(&MBB, nullptr);
3623   }
3624 }
3625 
3626 namespace {
3627 
3628 /// A pass to compute block placement statistics.
3629 ///
3630 /// A separate pass to compute interesting statistics for evaluating block
3631 /// placement. This is separate from the actual placement pass so that they can
3632 /// be computed in the absence of any placement transformations or when using
3633 /// alternative placement strategies.
3634 class MachineBlockPlacementStats : public MachineFunctionPass {
3635   /// A handle to the branch probability pass.
3636   const MachineBranchProbabilityInfo *MBPI;
3637 
3638   /// A handle to the function-wide block frequency pass.
3639   const MachineBlockFrequencyInfo *MBFI;
3640 
3641 public:
3642   static char ID; // Pass identification, replacement for typeid
3643 
3644   MachineBlockPlacementStats() : MachineFunctionPass(ID) {
3645     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
3646   }
3647 
3648   bool runOnMachineFunction(MachineFunction &F) override;
3649 
3650   void getAnalysisUsage(AnalysisUsage &AU) const override {
3651     AU.addRequired<MachineBranchProbabilityInfo>();
3652     AU.addRequired<MachineBlockFrequencyInfo>();
3653     AU.setPreservesAll();
3654     MachineFunctionPass::getAnalysisUsage(AU);
3655   }
3656 };
3657 
3658 } // end anonymous namespace
3659 
3660 char MachineBlockPlacementStats::ID = 0;
3661 
3662 char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
3663 
3664 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
3665                       "Basic Block Placement Stats", false, false)
3666 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
3667 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
3668 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
3669                     "Basic Block Placement Stats", false, false)
3670 
3671 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
3672   // Check for single-block functions and skip them.
3673   if (std::next(F.begin()) == F.end())
3674     return false;
3675 
3676   if (!isFunctionInPrintList(F.getName()))
3677     return false;
3678 
3679   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
3680   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
3681 
3682   for (MachineBasicBlock &MBB : F) {
3683     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
3684     Statistic &NumBranches =
3685         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
3686     Statistic &BranchTakenFreq =
3687         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
3688     for (MachineBasicBlock *Succ : MBB.successors()) {
3689       // Skip if this successor is a fallthrough.
3690       if (MBB.isLayoutSuccessor(Succ))
3691         continue;
3692 
3693       BlockFrequency EdgeFreq =
3694           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
3695       ++NumBranches;
3696       BranchTakenFreq += EdgeFreq.getFrequency();
3697     }
3698   }
3699 
3700   return false;
3701 }
3702